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Activity Theory
Human
activity
does
not
occur
within
the
confines
of
the
individual,
rather
it
is
mediated
by
tools,
social,
historical
and
cultural
elements.
!
In
HCI
design
consider
not
only
human
factors
but
also
ask:
What
is
motivating
the
person
to
interact?
What
is
the
social
and
cultural
context
in
which
the
interaction
is
embedded?
What
is
the
purpose
of
the
interaction?
What
technologies
are
being
used
and
how
do
their
attributes
influence
what
is
possible
for
the
interaction?
Distributed
cognition
Cognition
and
knowledge
are
not
confined
to
an
individual;
rather,
it
is
distributed
across
objects,
individuals,
artefacts,
and
tools
in
the
environment
(distributed
cognition
links
with
activity
theory)
!
In
HCI
design
consider
cognitive
load
(how
much
is
the
user
required
to
remember
or
process
in
order
to
achieve
their
objectives).
What
other
sources
of
knowledge
can
the
user
access
(e.g.
internet,
social
networks
or
other
tools
to
support
externalisation
of
cognition)
Embodied
interaction
Interaction
as
inextricable
part
of
a
person.
Interaction
taking
place
within
the
boundaries
of
the
capabilities
of
the
human
expression;
no
longer
confined
to
keyboard
and
mouse.
Important
trend
with
rise
of
social
and
physical
computing.
!
In
HCI,
re-evaluate
design
principles
and
research
into
new
ways
of
interaction.
What
is
natural
interaction
becomes
important
question.
Consider
how
activity
theory
which
talks
about
mediation
role
of
culture
and
social
elements
comes
into
play
here.
Interaction design
About
the
user
experience
(UX).
Includes
usability
and
emphasis
on
how
to
facilitate
interaction
between
user
and
products
through
understandable
language,
visual
language,
and
aligned
with
human
behavior.
!
In
HCI
consider
usability
(effectiveness,
efficiency,
error
handling)
and
visual/physical
design
principles
to
create
a
good
user
experience.
Mental models
Individual
and
deeply
personal
conceptualizations
and
beliefs
about
how
things
work.
This
understanding
influences
how
people
choose
to
interact
with
a
system.
Mental
models
change
over
time
with
experiences
and
changes
in
knowledge
and
learning
that
may
come
from
direct
instruction
or
even
from
interacting
with
others.
!
In
HCI
design
seek
to
understand
the
target
users
mental
models.
An
effective
interactive
system
will
match
the
mental
models
of
the
user.
Questions
to
ask:
What
prior
experiences
does
the
user
have
with
this
type
of
system
or
content?
What
are
their
beliefs
about
how
this
should
work
(expectations)?
How
do
they
conceptualize
the
processes/tasks
in
terms
of
what
is
required
and
the
task
sequences?
Etc.
Humans
tend
to
follow
a
sequence
of
cognitive
events
when
determining
their
actions
(interactions).
The
process
is:
establish
a
goal,
form
intention,
specify
the
action
sequence,
execute
action,
perceive
results,
interpret
results,
evaluate
results.
!
In
HCI
design
ask:
is
it
obvious
what
can
be
done
with
the
system
so
that
user
can
form
a
goal
and
intention?
How
obvious
is
it
what
has
to
be
done
to
do
the
task?
Will
the
user
be
able
to
do
the
actions?
Does
the
action
sequence
match
mental
model?
Can
users
make
sense
of
feedback?
How
do
they
know
the
status
of
the
system?
GOMS
Diffusion
of
innovation
What
is
the
process
by
which
people
adopt
innovations?
What
motivates
adoption?
(Opportunity
for
low
risk
trial,
relative
advantage,
relevance,
seeing
others
using
the
innovation)
!
In
HCI
consider
your
system
design
as
an
innovation.
What
can
you
do
to
enhance
uptake?