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Atarax

Norgorber

Cheliax

Neutral Evil

Character Name

Player Name

Deity

Region

Alignment

Cleric (Undead Lord) 7

Human (Chelaxian) / Humanoid

Medium / 5 ft.

5' 3" / 145 lbs.

Normal

CLASS

RACE

SIZE / FACE

HEIGHT / WEIGHT

VISION

EYES

HAIR

7 (6)

35000 / 51000

22

Male

Character Level (CR)

EXP/NEXT LEVEL

AGE

GENDER

ABILITY NAME

STR

ABILITY EQUIPPED ABILITY ABILITY PENALTY


SCORE SCORE MODIFIER DAMAGE

WOUNDS/CURRENT HP

HP

12

+1

hit points

DEX 10

+0

armor class

Strength

Dexterity

INT
Intelligence

WIS
Wisdom

AC

+1

Constitution

14

+2

18

+4

CHA 16

SUBDUAL DAMAGE

23

23

10 + 11

BASE

TOUCH
=

+5

modifier

10

FLAT

INITIATIVE

+0
DEX
MODIFIER

TOTAL

MISC
MODIFIER

BASE
SAVE

FORTITUDE

+8

+4

(constitution)

REFLEX
(dexterity)

ABILITY

+5

+2

MAGIC

+1

+0

MISC

+2

+2

EPIC

+0

MISS
CHANCE

+0

+0

+11 = +5

(wisdom)

+4

+2

+0






+0





TOTAL

MELEE

BASE ATTACK BONUS

STAT

SIZE

MISC

TEMP

EPIC

+6

+5

+1

+0

+0

+5

+5

+0

+0

+0

+6

+5

+1

+0

+4

attack bonus

RANGED
attack bonus

CMB

attack bonus
GRAPPLE

TRIP

DISARM

SUNDER

BULL
RUSH

OVERRUN

CMB

+6

+6

+6

+6

+6

+6

CMD

16

16

16

16

16

16




*Sword +1 (Short)

HAND

Primary

TYPE SIZE

TOTAL ATTACK BONUS

DAMAGE

+7

1d6+2

NATURAL
ARMOR

SIZE

40

-5

Arcane
Spell
Failure

ARMOR
CHECK
PENALTY

SPELL
RESIST

0
DEFLECTION

DODGE

CRITICAL

REACH

19-20/x2

5 ft.

Morale

Insight

Sacred

SKILL
MODIFIER

ABILITY
MODIFIER

Acrobatics
Acrobatics (Jump)
Appraise
Bluff
Climb
Craft (Untrained)
Diplomacy
Disguise
Escape Artist
Fly
Heal
Intimidate
Knowledge (Religion)
Perception
Perform (Untrained)
Ride
Sense Motive
Stealth
Survival
Swim

KEY ABILITY

DEX
DEX
INT
CHA
STR
INT
CHA
CHA
DEX
DEX
WIS
CHA
INT
WIS
CHA
DEX
WIS
DEX
WIS
STR

Profane

MISC

MAX RANKS: 7/7

SKILLS

SKILL NAME

WILL

STAT

TOTAL SKILLPOINTS: 35

TEMP

+0

SHIELD
BONUS

+5

TOTAL

ARMOR
BONUS

Medium

Encumbrance

SAVING THROWS

SPEED

Walk 20 ft.

+3

Charisma

Points
DAMAGE REDUCTION

39
TOTAL

CON 12

25

-5
-9
13
10
-4
2
13
3
-5
-5
4
3
11
12
3
-5
14
-5
4
-4

=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=

0
0
2
3
1
2
3
3
0
0
4
3
2
4
3
0
4
0
4
1

RANKS

MISC
MODIFIER

+
+

-5
-9
4

-5

-5
-5

+
+
+

7
7

+
+

6
7

+
+

3
1

-5
3
-5

-5

+
+

: can be used untrained. : exclusive skills. *: Skill Mastery.


*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR

*Full Plate +2 ( Save


Bonus (Resistance) (+2))

TYPE

AC

Heavy +11

MAXDEX

CHECK

SPELL FAILURE

+1

-5

35

+0

Bleeding Touch
Uses per Day

 

Bleeding Touch (Sp):As a melee touch attack, you can cause a living creature to take 1d6 points of
damage per round. This effect persists for 3 rounds or until stopped with a DC 15 Heal check or any spell
or effect that heals damage. You can use this ability 7 times per day. [Paizo Inc. - Core Rulebook, p.42]

Resistance bonus to all saving throws of +2

*Zombie Skin Shield

Light

+2

Channel Negative Energy


Uses per day

 

Channel Negative Energy (Su):You can unleash a wave of negative energy. You must choose to deal
4d6 points of negative energy damage to living creatures or to heal undead creatures of 4d6 points of
damage. Creatures that take damage from channeled energy receive a DC 16 Will save to halve the
damage. You can use this ability 6 times per day. [Paizo Inc. - Core Rulebook, p.40]

Character: Atarax
Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.05.01 on Sep 20, 2015 at 12:52:31 AM

Level:7 (CR:6)
Page 1

can use this ability to create a variant skeleton such as a bloody or burning skeleton of
3 HD or less. You can dismiss your companion as a standard action, which destroys it.
Orisons
[Paizo Inc. - Core
Sword +1 (Short)
Rulebook, p.41]
Equipped
1
50 / 9,650
Full Plate +2 ( Save Bonus
You can prepare a number of orisons, or 0-level spells. These spells are cast like any
(Resistance) (+2))
other spells, but they are not expended when used and may be used again.
Resistance bonus to all saving throws of +2
Skilled
[Paizo Inc. - Core
Equipped
1
15 / 2,159
Zombie Skin Shield
Rulebook, p.27]
TOTAL WEIGHT CARRIED/VALUE
67 lbs.
14,119gp
Humans gain an additional skill rank at first level and one additional rank whenever
they gain a level.
WEIGHT ALLOWANCE
Spontaneous Casting
[Paizo Inc. - Core
Light 43
Medium 86
Heavy 130
Rulebook, p.41]
Lift over head 130
Lift off ground 260
Push / Drag 650
You can channel stored spell energy into inflict spells that you did not prepare ahead
of time. You can "lose" any prepared spell that is not an orison or domain spell in order
to cast any inflict spell of the same spell level or lower (an inflict spell is any spell with
MONEY
Total= 0 gp [Unspent Funds = 20 gp] "Inflict" in its name).

EQUIPMENT

ITEM

LOCATION
Equipped

QTY
1

WT / COST
2 / 2,310

Languages
Abyssal, Common, Infernal

Feats
Armor Proficiency, Heavy

[Paizo Inc. - Core


Rulebook, p.118]

Archetypes

You are skilled at wearing heavy armor.


[Paizo Inc. - Ultimate
When you wear a type of armor with which you are proficient, the armor check penalty
Magic, p.32] for that armor applies only to Dexterity- and Strength-based skill checks.
An undead lord is a cleric focused on using necromancy to control undead. Her flock Improved Initiative
[Paizo Inc. - Core
is the walking dead and her choir the keening spirits of the damned. This unliving
Rulebook, p.127]
congregation is the manifestation of her unceasing love affair with death.
Your quick reflexes allow you to react quickly to danger.
You get a +4 bonus on initiative checks.
Traits
Leadership
[Paizo Inc. - Core
Eye for Plunder
[Paizo Publishing - Skull &
Rulebook, p.129]
Shackles Player's Guide,
You attract followers to your cause and a companion to join you on your adventure.
p.6]
This feat enables you to attract a loyal cohort and a number of devoted subordinates
You've always had a keen eye for the glitter of gold or silver, and you've robbed
who assist you. A cohort is generally an NPC with class levels, while followers are
enough rich merchants and raided enough ships to have a feel for where the most
typically lower level NPCs. See Table 5-2 for what level of cohort and how many
valuable plunder is hidden. You gain a +1 trait bonus on Appraise and Perception
followers you can recruit.
checks to find concealed or secret objects (including doors and traps). In addition, you
[Paizo Inc. - Core
begin the campaign with a selection mundane trade goods worth 50 gp that you were Selective Channeling
Rulebook, p.132]
able to scrounge together during your first day on the Wormwood. You found yourself
You can choose whom to affect when you channel energy.
relatively well off when you got your share of your last voyage's plunder, and decided
to spend a few of your hard-won coins at the Formidably Maid, a popular pirate tavern
When you channel energy, you can choose 3 targets in the area. These targets are
in Port Peril. Maybe the shine of your new wealth distracted you, however, because not affected by your channeled energy.
you never saw the miscreants who slipped something into your drink, knocking you Warrior Priest
[Paizo Inc. - Ultimate
out cold.
Magic, p.159]
Focused Mind
[Paizo Inc. - Advanced
Your religion is both a shield and a weapon in battle.
Player's Guide, p.329]
You gain a +1 bonus on initiative checks and a +2 bonus on concentration checks
Your childhood was either dominated by lessons of some sort (be they musical made to cast a spell or use a spell-like ability when casting defensively or while
or academic) or by a horrible home life that encouraged your ability to block out grappled.
distractions to focus on the immediate task at hand. You gain a +2 trait bonus on Command Undead
[Paizo Inc. - Core
concentration checks.
Rulebook, p.120]
Using foul powers of necromancy, you can command undead creatures, making them
Special Attacks
into your servants.
Bleeding Touch (Sp)
[Paizo Inc. - Core
As a standard action, you can use one of your uses of channel negative energy to
Rulebook, p.42]
enslave undead within 30 feet. Undead receive a Will save 16 to negate the effect.
As a melee touch attack, you can cause a living creature to take 1d6 points of damage Undead that fail their saves fall under your control, obeying your commands to the best
per round. This effect persists for 3 rounds or until stopped with a DC 15 Heal check of their ability, as if under the effects of control undead. Intelligent undead receive a new
or any spell or effect that heals damage. You can use this ability 7 times per day.
saving throw each day to resist your command. You can control up to your effective
Channel Negative Energy (Su)
[Paizo Inc. - Core cleric level in Hit Dice of undead. If you use channel energy in this way, it has no other
Rulebook, p.40] effect (it does not heal or harm nearby creatures). If an undead creature is under the
You can unleash a wave of negative energy. You must choose to deal 4d6 points of control of another creature, you must make an opposed Charisma check whenever
negative energy damage to living creatures or to heal undead creatures of 4d6 points your orders conflict.
of damage. Creatures that take damage from channeled energy receive a DC 16 Will
save to halve the damage. You can use this ability 6 times per day.
Domains
Undead Lord

Death
You can cause the living to bleed at a touch, and find comfort in the presence of the
Aura (Ex)
[Paizo Inc. - Core dead.
Rulebook, p.]
A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura
Proficiencies
corresponding to the deity's alignment (see the detect evil spell for details).
Battle Aspergillum, Bayonet, Blowgun, Boar Spear, Boarding Pike, Brass Knife,
Aura of Evil (Ex)
[Paizo Inc. - Core
Brass Knuckles, Cestus, Club, Crossbow (Heavy), Crossbow (Light), Dagger,
Rulebook]
Dagger (Chain), Dagger (Punching), Dart, Gaff, Gauntlet, Gauntlet (Spiked),
You project a strong evil aura.
Grapple, Hook Hand, Javelin, Longspear, Mace (Heavy), Mace (Light), Mere
Bonus Feat
[Paizo Inc. - Core
Club, Morningstar, Quarterstaff, Rock, Shortspear, Sickle, Sling, Spear, Spear
Rulebook, p.27]
(Boar), Spells (Ray), Spells (Touch), Splash Weapon, Stake, Sword (Short),
Humans select one extra feat at 1st level.
Unarmed Strike, Underwater Crossbow (Heavy), Underwater Crossbow (Light)
Corpse Companion (Su)
[Paizo Inc. - Ultimate
Templates
Magic, p.32]
With a ritual requiring 8 hours, you can animate a single skeleton or zombie of 7 HD or
less. This corpse companion automatically follows your commands and does not need
to be controlled by you. You cannot have more than one corpse companion at a time. It
does not count against the number of HD of undead controlled by other methods. You

Special Qualities

Character: Atarax
Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.05.01 on Sep 20, 2015 at 12:52:31 AM

Level:7 (CR:6)
Page 2

Cleric Spells
LEVEL
PER DAY
Concentration

0
4
+13

1
5+1

2
4+1

3
3+1

4
2+1

LEVEL 0 / Per Day:4 / Caster Level:7


Name

Duration
Instantaneous

Range
Close (40 ft.)

Source
CR:p.249

[V, S] TARGET: One living creature; EFFECT: You cause a living creature that is below 0 hit points but stabilized to resume dying. [SR:Yes; DC:14, Will negates]
Conjuration (Creation) [Water]
1 standard action
Instantaneous

Create Water

Close (40 ft.)

CR:p.262

[V, S] TARGET: Up to 14 gallons of water; EFFECT: This spell generates wholesome, drinkable water, just like clean rain water. [SR:No]
Divination
1 standard action

Detect Magic

Concentration, up to 7 minutes [D]

60 ft.

CR:p.267

[V, S] TARGET: Cone-shaped emanation; EFFECT: You detect magical auras. [SR:No]
Divination

Detect Poison

Instantaneous


Bleed

School
Necromancy

Time
1 standard action

Close (40 ft.)

CR:p.268

[V, S] TARGET: Or Area one creature, one object, or a 5-ft. cube; EFFECT: You determine whether a creature, object, or area has been poisoned or is poisonous. [SR:No]
Divination
1 standard action
1 minute or until discharged

Guidance

1 standard action

Touch

CR:p.292

[V, S] TARGET: Creature touched; EFFECT: This spell imbues the subject with a touch of divine guidance. [SR:Yes; DC:14, Will negates (harmless)]
Evocation [Light, WoodSchool]
1 standard action

Light

70 minutes

Touch

CR:p.304

[V, M/DF] TARGET: Object touched; EFFECT: This spell causes a touched object to glow like a torch. [SR:No]
Transmutation [MetalSchool]

Mending

Instantaneous

10 ft.

CR:p.312

10 ft.

CR:p.328

10 minutes

[V, S] TARGET: One object of up to 7 lb.; EFFECT: This spell repairs damaged objects, restoring 1d4 hit points to the object. [SR:Yes (harmless, object); DC:14, Will negates (harmless, object)]
Transmutation
1 standard action
Instantaneous

Purify Food and Drink

[V, S] TARGET: 7 cu. ft. of contaminated food and water; EFFECT: This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking. [SR:Yes (object); DC:14, Will negates
(object)]
Divination
1 standard action
70 minutes
Personal
CR:p.330

Read Magic
[V, S, F] TARGET: You; EFFECT: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
Abjuration
1 standard action
1 minute

Resistance

Touch

[V, S, M/DF] TARGET: Creature touched; EFFECT: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves. [SR:Yes (harmless); DC:14, Will negates (harmless)]
Evocation, FireSchool [Fire]
1 standard action
Instantaneous
Close (40 ft.)

Spark
[V or S] TARGET: one Fine object; EFFECT: Ignites flammable objects. [SR:Yes (object); DC:14, Fortitude negates (object)]
Conjuration (Healing)

Stabilize

1 standard action

Instantaneous

[V, S] TARGET: One living creature; EFFECT: Upon casting this spell, you target a living creature that has -1 or fewer hit points. [SR:Yes (harmless); DC:14, Will negates (harmless)]
Transmutation
Touch
1 minute or until discharched

Vigor

Close (40 ft.)


Touch

CR:p.334
APG:p.246
CR:p.348
OOG:p.29

[V, S] TARGET: Creature touched; EFFECT: This

spell infuses the subject with a small surge of strength. The creature gets a +1 competence bonus on a single melee damage roll. It must
choose to use the bonus before making the roll to which it applies. Ranged or spell attacks are unaffected by this spell. [SR:Yes; DC:14, Will negates (harmless)]
Transmutation
1 standard action
1 min.
Touch
CR:p.365

Virtue
[V, S, DF] TARGET: Creature touched; EFFECT: With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary hit point. [SR:Yes (harmless)]

LEVEL 1 / Per Day:5+1 / Caster Level:7


Name


Abundant Ammunition

School
Conjuration (Summoning)

Time
1 standard action

[V, S, M/DF (a single piece of ammunition)] TARGET: one container touched; EFFECT: Replaces nonmagical ammunition every round. [SR:No]
Necromancy [Disease, Evil]
1 standard action

Advanced Scurvy

Duration
7 minutes

Range

Source
UC:p.222

Instantaneous

Touch

AP55:p.73

[V, S] TARGET: Living creature touched; EFFECT: The

subject contracts an advanced form of scurvy. They become fatigued, take a -1 penalty on strength and dexterity-based checks, add
+1 point of damage to any bleed effects they receive and heal at half rate. [SR:Yes; DC:15, Fortitude negates]
Conjuration (Creation)
1 standard action
7 minutes
Touch
UC:p.222

Air Bubble
[S, M/DF (a small bladder filled with air)] TARGET: one creature or one object no larger than a Large twohanded weapon; EFFECT: Creates a small pocket of air around your head or an object. [SR:Yes (harmless); DC:15, Will negates
(harmless)]
Transmutation
1 standard action
14 hours
Touch
APG:p.202

Ant Haul
[V, S, M/DF (a small pulley)] TARGET: creature touched; EFFECT: Triples carrying capacity of a creature. [SR:Yes (harmless); DC:15, Fortitude negates (harmless)]
Enchantment (Compulsion) [Fear, Mind-Affecting,
1 standard
Emotion]
action
7 minutes

Bane

50 ft.

CR:p.246

[V, S, DF] TARGET: 50-ft.-radius burst, centered on you; EFFECT: Bane fills your enemies with fear and doubt. [SR:Yes; DC:15, Will negates]
Enchantment (Compulsion) [Mind-Affecting] 1 standard action

Bless

7 minutes

50 ft.

CR:p.249

[V, S, DF] TARGET: The caster and all allies within a 50-ft. burst, centered on the caster; EFFECT: Bless fills your allies with courage. [SR:Yes (harmless)]
Transmutation [Fire]
1 standard action

Burning Disarm

Instantaneous

Close (40 ft.)

CEOD:p.22

[V, S] TARGET: Held metal item of one creature or 15 lbs. of unattended metal; EFFECT: Causes

a metal object to instantly become red hot. A creature holding the item may attempt a Reflex save to
drop it and take no damage, otherwise the hot metal deals 5d4 points of fire damage. [SR:Yes (object); DC:15, Reflex negates (object; see text)]
Necromancy [Fear, Mind-Affecting, Emotion] 1 standard action
1d4 rounds or 1 round; see text
Close (40 ft.)
CR:p.252

**Cause Fear
[V, S] TARGET: One living creature with 5 or fewer HD; EFFECT: The affected creature becomes frightened. [SR:Yes; DC:15, Will partial]
Necromancy [Fear, Mind-Affecting, Emotion] 1 standard action

Cause Fear

Close (40 ft.)

CR:p.252

[V, S] TARGET: One living creature with 5 or fewer HD; EFFECT: The affected creature becomes frightened. [SR:Yes; DC:15, Will partial]
Enchantment (Compulsion) [Language-Dependent,
1 standard
Mind-Affecting]
action
1 round

Command

1d4 rounds or 1 round; see text

Close (40 ft.)

CR:p.256

[V] TARGET: One living creature; EFFECT: You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. [SR:Yes; DC:15, Will negates]
Enchantment (Compulsion) [Mind-Affecting] 1 standard action
7 rounds

Compel Hostility

Personal

UC:null

[V, S, M (a drop of your blood)] TARGET: You; EFFECT: Compels opponents to attack you instead of your allies. [SR:see text; DC:15, see text]
Divination
1 standard action

Comprehend Languages

70 minutes

Personal

CR:p.258

[V, S, M/DF] TARGET: You; EFFECT: You can understand the spoken words of creatures or read otherwise incomprehensible written messages.
Conjuration (Healing)
1 standard action

Cure Light Wounds

Instantaneous

Touch

CR:p.263

[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a living creature, you channel positive energy that cures 1d8+5 points of damage. [SR:Yes (harmless); see text; DC:15, Will half (harmless); see text]
Necromancy [Evil]
1 minute
Instantaneous
Touch

Curse Water

CR:p.263

[V, S, M] TARGET: Flask of water touched; EFFECT: This spell imbues a flask [1 pint] of water with negative energy, turning it into unholy water. [SR:Yes (object); DC:15, Will negates (object)]
Transmutation, FireSchool [Fire, Light]
1 standard action
7 hours [D]

Dancing Lantern

Touch

[V, S, F (a lantern)] TARGET: Animates one lantern; EFFECT: Animates a lantern that follows you. [SR:No]
Divination

Deadeye's Lore

1 round

7 hours

Personal

UC:p.227

[V, S] TARGET: You; EFFECT: Gain a +4 bonus on Survival and move full speed while tracking.
Necromancy

Deathwatch

1 standard action

70 minutes

APG:p.214

30 ft.

CR:p.265

[V, S] TARGET: Cone-shaped emanation; EFFECT: Using the powers of necromancy, you can determine the condition of creatures near death within the spell's range. [SR:No]
Necromancy
1 standard action
Instantaneous or 1 minute; see text

Decompose Corpse

Touch

UM:p.216

[V, S, M] TARGET: One corpse or corporeal undead; EFFECT: Turn corpse into clean skeleton. [SR:Yes (object); DC:15, Fortitude negates (object)]
Divination
1 standard action

Detect Chaos

Concentration, up to 70 minutes [D]

60 ft.

CR:p.266

[V, S, DF] TARGET: Cone-shaped emanation; EFFECT: You can sense the auras of chaotic creatures. [SR:No]
Divination

Detect Evil

1 standard action

Concentration, up to 70 minutes [D]

60 ft.

CR:p.266

[V, S, DF] TARGET: Cone-shaped emanation; EFFECT: You can sense the presence of evil. [SR:No]
Divination

Detect Good

1 standard action

Concentration, up to 70 minutes [D]

60 ft.

CR:p.267

[V, S, DF] TARGET: Cone-shaped emanation; EFFECT: You can sense the presence of good. [SR:No]
Divination

Detect Law

1 standard action

Concentration, up to 70 minutes [D]

60 ft.

CR:p.267

[V, S, DF] TARGET: Cone-shaped emanation; EFFECT: You can sense the auras of lawful creatures. [SR:No]
* =Domain/Speciality Spell

Character: Atarax
Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.05.01 on Sep 20, 2015 at 12:52:31 AM

Level:7 (CR:6)
Page 3

Cleric Spells

Detect Undead

Divination

1 standard action

Concentration, up to 7 minutes [D]

60 ft.

CR:p.269

[V, S, M/DF] TARGET: Cone-shaped emanation; EFFECT: You can detect the aura that surrounds undead creatures. [SR:No]
Divination

Diagnose Disease

1 standard action

Instantaneous

Close (40 ft.)

UM:p.216

[V, S] TARGET: One creature, one object, or a 5-ft. cube; EFFECT: Detect and identify diseases. [SR:No]
Evocation

Divine Favor

1 standard action

1 minute

Personal

CR:p.273

7 minutes

[V, S, DF] TARGET: You; EFFECT: Calling upon the strength and wisdom of a deity, you gain a +2 luck bonus on attack and weapon damage rolls.
Necromancy [Fear, Mind-Affecting, Emotion] 1 standard action

Doom

Medium (170 ft.)

CR:p.274

[V, S, DF] TARGET: One living creature; EFFECT: This spell fills a single subject with a feeling of horrible dread that causes it to become shaken. [SR:Yes; DC:15, Will negates]
Abjuration
1 standard action
24 hours

Endure Elements

Touch

CR:p.277

[V, S] TARGET: Creature touched; EFFECT: A creature protected by endure elements suffers no harm from being in a hot or cold environment. [SR:Yes (harmless); DC:15, Will negates (harmless)]
Abjuration
1 standard action
7 minutes [D]

Entropic Shield

Personal

CR:p.278

[V, S] TARGET: You; EFFECT: A magical field appears around you, glowing with a chaotic blast of multicolored hues deflecting incoming arrows, rays, and other ranged attacks.
Enchantment (Compulsion) [Language-Dependent,
1 standard
Mind-Affecting]
action
1 round

Forbid Action

Close (40 ft.)

UM:p.220

[V] TARGET: One creature; EFFECT: Target obeys your command to not do something. [SR:Yes; DC:15, Will negates]
Transmutation

Gorum's Armor

Touch

1 standard action

70 minutes

ISWG:p.294

[V, S, M] TARGET: One suit of metal armor or one metal shield; EFFECT: Targeted

object sprouts thousand of tiny iron spikes. These act as armor/shield spikes [enhanced at CL 5+], causing 1
point of piercing damage for each opponent's natural attack that hits. [SR:Yes (harmless); DC:15, Fortitude negates (harmless)]
Abjuration
1 standard action
70 minutes [D]
Touch
CR:p.296

Hide from Undead
[V, S, DF] TARGET: 7 creatures touched; EFFECT: Undead cannot see, hear, or smell creatures warded by this spell. [SR:Yes; DC:15, Will negates (harmless); see text]
Conjuration (Healing) [Evil]
1 round
1 minute

Infernal Healing
[V, S, M] TARGET: Creature touched; EFFECT: Anoint

Touch

ISWG:p.295

a wounded creature with devil's blood or unholy water giving it fast healing 1. Does not repair silver or good damage. Target detects as

evil for the duration. [SR:Yes (harmless); DC:15, Will negates (harmless)]


Inflict Light Wounds

Touch

CR:p.300

[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a creature, you channel negative energy that deals 1d8+5 points of damage. [SR:Yes; DC:15, Will half]
Divination
1 minute
Instantaneous

Know the Enemy

Necromancy

1 standard action

Personal

UM:p.226

[V, S, DF] TARGET: You; EFFECT: Gain +10 on a monster Knowledge check. [SR:No]
Transmutation

Liberating Command

Close (40 ft.)

UC:p.233

Touch

CR:p.310

1 immediate action

Instantaneous

instantaneous

[V] TARGET: one creature; EFFECT: Target makes an Escape Artist check as an immediate action and gains a bonus on it. [SR:Yes (harmless); DC:15, Will negates (harmless)]
Transmutation
1 standard action
30 minutes or until discharged

Magic Stone

[V, S, DF] TARGET: Up to three pebbles touched; EFFECT: You transmute as many as three pebbles, which can be no larger than sling bullets, so that they strike with great force when thrown or slung. [SR:Yes (harmless, object); DC:15, Will
negates (harmless, object)]
Transmutation [MetalSchool]
1 standard action
7 minutes
Touch
CR:p.310

Magic Weapon
[V, S, DF] TARGET: Weapon touched; EFFECT: Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. [SR:Yes (harmless, object); DC:15, Will negates (harmless, object)]
Enchantment (Compulsion) [Mind-Affecting] 1 standard action
7 minutes or until discharged
50 ft.

Moment of Greatness

UC:p.237

[V, S, M/DF (rabbit fur)] TARGET: The caster and allies within a 50-ft. burst centered on the caster; EFFECT: Doubles a morale bonus. [SR:Yes (harmless)]
Enchantment (Compulsion) [Mind-Affecting] 1 standard action
1 round

Murderous Command

Close (40 ft.)

UM:p.230

[V] TARGET: One living creature; EFFECT: Target is compelled to kill its ally. [SR:Yes; DC:15, Will negates]
Conjuration, WaterSchool (Creation)

Obscuring Mist

20 ft.

CR:p.317

Touch

CR:p.327

1 standard action

7 minutes [D]

[V, S] TARGET: Cloud spreads in 20-ft. radius from you, 20 ft. high; EFFECT: A misty, stationary vapor arises around you obscuring all sight, including darkvision, beyond 5 feet. [SR:No]
Abjuration [Lawful]
1 standard action
7 minutes [D]

Protection from Chaos

[V, S, M/DF] TARGET: Creature touched; EFFECT: This spell wards a creature from attacks by chaotic creatures, from mental control, and from summoned creatures. [SR:No; see text; DC:15, Will negates (harmless)]
Abjuration [Evil]
1 standard action
7 minutes [D]
Touch

Protection from Good

CR:p.328

[V, S, M/DF] TARGET: Creature touched; EFFECT: This spell wards a creature from attacks by good creatures, from mental control, and from summoned creatures. [SR:No; see text; DC:15, Will negates (harmless)]
Abjuration [Chaotic]
1 standard action
7 minutes [D]
Touch

Protection from Law

CR:p.328

[V, S, M/DF] TARGET: Creature touched; EFFECT: This spell wards a creature from attacks by lawful creatures, from mental control, and from summoned creatures. [SR:No; see text; DC:15, Will negates (harmless)]
Necromancy
1 standard action
7 minutes
Close (40 ft.)

Ray of Sickening

UM:p.234

[V, S, M] TARGET: Ray; EFFECT: Ray makes the subject sickened. [SR:Yes; DC:15, Fortitude partial; see text]
Transmutation

Reinforce Armaments

UC:p.241

1 standard action

70 minutes

Touch

[V, S, M/DF (a metal pin)] TARGET: one armor suit or weapon touched; EFFECT: Temporarily mitigates the fragile quality in targeted weapon or armor. [SR:Yes (harmless, object); DC:15, Will negates (harmless, object)]
Abjuration
1 standard action
10 minutes; see text
Close (40 ft.)

Remove Fear

CR:p.332

[V, S] TARGET: 2 creatures, no two of which can be more than 30 ft. apart; EFFECT: You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10 minutes. [SR:Yes (harmless); DC:15, Will negates (harmless)]
Conjuration (Healing)
1 standard action
70 minutes; see text
Close (40 ft.)
UM:p.234

Remove Sickness
[V, S] TARGET: One creature; EFFECT: Suppress disease, nausea, and the sickened condition. [SR:Yes (harmless); DC:15, Fortitude negates (harmless)]
Necromancy
1 standard action
Instantaneous

Restore Corpse

Touch

UM:p.235

[V, S] TARGET: Corpse touched; EFFECT: Skeletal corpse grows flesh. [SR:No]


Sanctuary

Touch

CR:p.336

[V, S, DF] TARGET: Creature touched; EFFECT: Any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a Will save. [SR:No; DC:15, Will negates]
Abjuration
1 standard action
7 minutes

Shield of Faith

Abjuration

1 standard action

7 rounds

Touch

CR:p.342

[V, S, M] TARGET: Creature touched; EFFECT: This spell creates a shimmering, magical field around the target that averts and deflects attacks. [SR:Yes (harmless); DC:15, Will negates (harmless)]
Abjuration
1 standard action
7 minutes

Shield the Banner

Touch

OOG:p.29

[V, S, DF] TARGET: Standard touched; EFFECT: This

spell is used to protect one of a tribe's most valuable possessions: its tribal banner. Any creature [other than a member of the tribe
which the standard represents] attempting to directly attack or touch the standard must make a Will save. This spell functions as sanctuary, but only protects a standard or
banner. In addition, the spell grants a +2 bonus to the standard's hardness, and +10 to the standard's hit points for the duration of the spell. [SR:No; DC:15, Will negates]
Conjuration (Summoning)
1 round
7 rounds [D]
Close (40 ft.)
UM:p.241

Summon Minor Monster
[V, S, F/DF] TARGET: 1d3 summoned creatures; EFFECT: Summon 1d3 Tiny animals [SR:No]
Conjuration (Summoning)

Summon Monster I

1 round

7 rounds [D]

Close (40 ft.)

CR:p.350

[V, S, F/DF] TARGET: One summoned creature; EFFECT: This spell summons an extraplanar creature. [SR:No]
Transmutation [Fire]

Sun Metal

1 standard action

7 rounds [see text]

Touch

UC:p.245

7 rounds

Close (40 ft.)

[V, S] TARGET: one melee weapon; EFFECT: Weapon touched bursts into flames. [SR:Yes (object); DC:15, Fortitude negates (object)]
Enchantment (Compulsion) [Mind-Affecting] 1 standard action

Unbreakable Heart

ISWG:p.296

[V, S] TARGET: One creature; EFFECT: Creature

gains +4 morale bonus on saves against mind-affecting effects that rely on negative emotions or that would force him to harm an ally.
Supresses such effects already in place. [SR:Yes (harmless); DC:15, Will negates (harmless)]

LEVEL 2 / Per Day:4+1 / Caster Level:7


Name


Aid

School
Time
Enchantment (Compulsion) [Mind-Affecting] 1 standard action

Duration
7 minutes

[V, S, DF] TARGET: Living creature touched; EFFECT: Aid grants +1 morale bonus on attack rolls and saves vs fear effects, plus 1d8 + 7 temporary hit points. [SR:Yes (harmless)]
Transmutation
1 standard action
7 minutes

Align Weapon

Range
Touch

Source
CR:p.239

Touch

CR:p.240

[V, S, DF] TARGET: Weapon touched or 50 projectiles [all of which must be together at the time of casting]; EFFECT: Align weapon makes a weapon chaotic, evil, good, or lawful, as you choose. [SR:Yes (harmless, object); DC:16, Will negates
(harmless, object)]
Necromancy [Evil]
1 standard action
Instantaneous
Touch
UM:p.205

Animate Dead, Lesser
[V, S, M (25 gp onyx gem/undead HD)] TARGET: One corpse; EFFECT: Create one skeleton or zombie. [SR:No]
Transmutation

Ant Haul (Communal)

1 standard action

14 hours

Touch

[V, S, M/DF (a small pulley)] TARGET: creatures touched; EFFECT: As ant haul, but you may divide the duration among creatures touched. [SR:Yes (harmless); DC:16, Fortitude negates (harmless)]
Evocation [Lawful]
1 standard action
Instantaneous [1 round]; see text
Close (40 ft.)

Arrow of Law

UC:p.223
UM:p.207

[V, S, DF] TARGET: Arrow-shaped projectile of lawful energy; EFFECT: Harm and possibly daze chaotic creatures. [SR:Yes; DC:16, Will partial (see text)]
* =Domain/Speciality Spell

Character: Atarax
Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.05.01 on Sep 20, 2015 at 12:52:31 AM

Level:7 (CR:6)
Page 4

Cleric Spells

Augury

Divination

1 minute

[V, S, M, F] TARGET: You; EFFECT: An augury can tell you whether a particular action will bring good or bad results for you in the immediate future.
Transmutation
1 standard action

Bear's Endurance

Instantaneous

Personal

CR:p.245

7 minutes

Touch

CR:p.246

[V, S, M/DF] TARGET: Creature touched; EFFECT: The affected creature gains greater vitality and stamina granting the subject a +4 enhancement bonus to Constitution. [SR:Yes; DC:16, Will negates (harmless)]
Enchantment (Compulsion) [Mind-Affecting] 1 standard action
7 minutes
Close (40 ft.)

Bestow Weapon Proficiency
[V, S, M (pieces of shaved metal)] TARGET: one creature; EFFECT: Grant a creature proficiency in a single weapon for short period of time. [SR:Yes (harmless); DC:16, Will negates (harmless)]
Conjuration (Healing) [Emotion]
1 standard action
7 minutes [see below]

Blessing of Courage and Life

Close (40 ft.)

[V, S, DF] TARGET: one living creature; EFFECT: Grants a +2 bonus on saves vs. fear and death. [SR:Yes (harmless); DC:16, Will negates (harmless)]
Transmutation
1 standard action

Boiling Blood

Concentration + 7 rounds

UC:p.224
APG:p.205

Medium (170 ft.)

UM:p.209

[V, S] TARGET: 2 creatures, no two of which may be more than 30 ft. apart; EFFECT: Targets take 1 fire damage each round; orcs get +2 Strength. [SR:Yes; DC:16, Fortitude negates (see text)]
Transmutation
1 standard action
7 minutes

Bull's Strength

Touch

CR:p.251

[V, S, M/DF] TARGET: Creature touched; EFFECT: The subject becomes stronger granting a +4 enhancement bonus to Strength. [SR:Yes (harmless); DC:16, Will negates (harmless)]
Enchantment (Compulsion) [Mind-Affecting, Emotion]
1 standard action
Concentration, up to 7 rounds [D]

Calm Emotions

Medium (170 ft.)

CR:p.252

[V, S, DF] TARGET: Creatures in a 20-ft.-radius spread; EFFECT: This spell calms agitated creatures. [SR:Yes; DC:16, Will negates]
Conjuration (Creation) [Poison]
1 standard action

Cloud of Seasickness

7 rounds

Close (40 ft.)

AP55:p.73

[V, S, M] TARGET: Cloud spreads in 20ft radius, 20ft high; EFFECT: Cloud of vapors makes creatures sickened. [SR:No; DC:16, Fortitude negates (see text)]
Enchantment (Compulsion) [Emotion, Mind-Affecting]
1 standard action
7 rounds

Compassionate Ally

Close (40 ft.)

UM:p.211

[V, S] TARGET: One creature; EFFECT: Target is compelled to help injured ally. [SR:Yes; DC:16, Will negates]
Conjuration (Healing)

Cure Moderate Wounds

Touch

CR:p.263

1 standard action

Instantaneous

[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a living creature, you channel positive energy that cures 2d8+7 points of damage. [SR:Yes (harmless) or yes; see text; DC:16, Will half (harmless) or Will half; see text]
Evocation [Darkness]
1 standard action
7 minutes [D]
Touch
CR:p.263

Darkness
[V, M/DF] TARGET: Object touched; EFFECT: This spell causes an object to radiate darkness out to a 20-foot radius. [SR:No]
Necromancy [Death, Evil]

**Death Knell

Instantaneous/10 minutes per HD of subject;Touch


see text

CR:p.264

[V, S] TARGET: Living creature touched; EFFECT: You draw forth the ebbing life force of a creature and use it to fuel your own power. [SR:Yes; DC:16, Will negates]
Necromancy [Death, Evil]
1 standard action
Instantaneous/10 minutes per HD of subject;Touch
see text

Death Knell

1 standard action

CR:p.264

[V, S] TARGET: Living creature touched; EFFECT: You draw forth the ebbing life force of a creature and use it to fuel your own power. [SR:Yes; DC:16, Will negates]
Necromancy
1 minute
1 hour/level

Deathwine

Touch

RotR:p.418

[V, S] TARGET: 1 potion touched/level; EFFECT: This

spell allows you to turn a potion into a temporary pool of necromantic energy. Only a potion created using a conjuration [healing] spell
can be affected by this spell. An affected potion turns dark red and reveals a necromantic aura it detect magic is cast on it while it remains under this spell's effects. When you
drink a potion affected by this spell, you do not gain the potion's normal effect. Instead, the first necromancy spell you cast within the next minute is cast at a higher caster level.
The bonus to caster level is equal to the spell level of the spell used to create the potion that deathwine affects. For example, a 5th-level wizard who drinks death wine made
from a potion of cure serious wounds would cast his next necromancy spell as an 8th-level caster, as cure serious wounds is a 3rdlevel spell. In addition, any undead creature
[or other creature healed by negative energy] that drinks a potion affected by deathwine is healed of 1d8 points of damage. Any potion not imbibed before this spell's duration
expires is destroyed at the end of the deathwine's duration. [SR:No (object); DC:16, None (object)]
Enchantment [Emotion]
1 standard action
7 hours
Close (40 ft.)
UM:p.216

Delay Pain
[V, S] TARGET: One creature; EFFECT: Ignore pain. [SR:Yes; DC:16, Will negates]


Delay Poison

Touch

CR:p.265

[V, S, DF] TARGET: Creature touched; EFFECT: The subject becomes temporarily immune to poison. [SR:Yes (harmless); DC:16, Fortitude negates (harmless)]
Evocation [Evil]
1 standard action
14 hours

Desecrate

Conjuration (Healing)

1 standard action

Close (40 ft.)

CR:p.265

[V, S, M, DF] TARGET: 20-ft.-radius emanation; EFFECT: This spell imbues an area with negative energy. [SR:Yes]
Transmutation [Curse]

Disfiguring Touch

1 standard action

7 days

Touch

UM:p.217

[V, S] TARGET: Creature touched; EFFECT: Target becomes disfigured. [SR:Yes; DC:16, Will negates]
Evocation [Evil]

Dread Bolt

1 standard action

Instantaneous [1d4 rounds]

Close (40 ft.)

UM:p.217

7 minutes

Touch

CR:p.275

[V, S, DF] TARGET: Arrow-shaped projectile of evil energy; EFFECT: Harm and possibly sicken good creatures. [SR:Yes; DC:16, Will partial (see text)]
Transmutation
1 standard action

Eagle's Splendor

7 hours

[V, S, M/DF] TARGET: Creature touched; EFFECT: The transmuted creature becomes more poised, articulate, and personally forceful gaining a +4 enhancement bonus to Charisma. [SR:Yes; DC:16, Will negates (harmless)]
Transmutation
1 standard action
7 minutes
Personal

Effortless Armor

UC:p.228

[V, S] TARGET: You; EFFECT: Armor you wear no longer slows your speed.


Endure Elements (Communal)

Touch

UC:p.228

[V, S] TARGET: creatures touched; EFFECT: As endure elements, but you may divide the duration among creatures touched. [SR:Yes (harmless); DC:16, Will negates (harmless)]
Enchantment (Charm) [Language-Dependent,1Mind-Affecting,
round
Sonic]
1 hour or less

Enthrall

Abjuration

1 standard action

24 hours

Medium (170 ft.)

CR:p.278

[V, S] TARGET: Any number of creatures; EFFECT: If you have the attention of a group of creatures, you can use this spell to hold them enthralled. [SR:Yes; DC:16, Will negates; see text]
Divination
1 standard action
7 minutes

Find Traps

Personal

CR:p.281

Touch

CR:p.289

[V, S] TARGET: You; EFFECT: You gain intuitive insight into the workings of traps.


Gentle Repose

Necromancy

1 standard action

7 days

[V, S, M/DF] TARGET: Corpse touched; EFFECT: You preserve the remains of a dead creature so that they do not decay. [SR:Yes (object); DC:16, Will negates (object)]
Transmutation
1 standard action
7 rounds

Ghostbane Dirge

Close (40 ft.)

APG:p.225

[V, S, M/DF (an old reed from a wind instrument)] TARGET: one incorporeal creature; EFFECT: Incorporeal creature takes half damage from nonmagical weapons. [SR:Yes; DC:16, Will negates]
Abjuration
1 swift action
see text

Grace

Personal

APG:p.226

[V] TARGET: You; EFFECT: Movement doesn't provoke attacks of opportunity.


Hold Person

7 rounds [D]; see text

Medium (170 ft.)

CR:p.296

[V, S, F/DF] TARGET: One humanoid creature; EFFECT: The subject becomes paralyzed and freezes in place. [SR:Yes; DC:16, Will negates; see text]
Transmutation
1 standard action

Imbue with Aura

Enchantment (Compulsion) [Mind-Affecting] 1 standard action

7 minutes

Close (40 ft.)

UM:p.225

[V, S, DF] TARGET: One creature; EFFECT: Target emulates your cleric aura. [SR:Yes; DC:16, Will negates (see text)]
Necromancy

Inflict Moderate Wounds

Instantaneous

Touch

CR:p.300

1 standard action

[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a creature, you channel negative energy that deals 2d8+7 points of damage. [SR:Yes; DC:16, Will half]
Conjuration (Creation) [Force]
1 standard action
7 minutes [D]

Instant Armor

Personal

[V, S, DF] TARGET: You; EFFECT: Summon armor temporarily replacing your current attire.
Transmutation

Instrument of Agony

1 standard action

7 minutes

APG:p.229

Touch

UC:p.232

[V, S] TARGET: weapon touched; EFFECT: Weapon exudes divine fury, granting a bonus on Intimidate checks. [SR:Yes (harmless, object), see text; DC:16, Will negates (harmless, object), see text]
Transmutation
1 standard action
7 minutes

Magic Siege Engine

Touch

UC:p.236

[V, S, DF] TARGET: one siege engine touched; EFFECT: Siege engine gains +1 on targeting and damage rolls. [SR:Yes (harmless, object); DC:16, Will negates (harmless, object)]
Transmutation [MetalSchool]
10 minutes
Instantaneous

Make Whole

Close (40 ft.)

CR:p.311

[V, S] TARGET: One object of up to 70 cu. ft. or one construct creature of any size; EFFECT: This spell functions as mending, except that it repairs 5d6 points of damage when cast on a construct creature. [SR:Yes (harmless, object); DC:16, Will
negates (harmless, object)]
Transmutation
1 hour
Instantaneous
Touch
UM:p.228

Masterwork Transformation
[V, S, M (see text)] TARGET: One weapon, suit of armor, tool, or skill kit touched; EFFECT: Make a normal item into a masterwork one. [SR:No]
Transmutation
1 standard action

Owl's Wisdom

Touch

CR:p.318

[V, S, M/DF] TARGET: Creature touched; EFFECT: The transmuted creature becomes wiser gaining a +4 enhancement bonus to Wisdom. [SR:Yes; DC:16, Will negates (harmless)]
Evocation [Force]
1 standard action
see text

Pilfering Hand

Close (40 ft.)

UC:p.239

[S] TARGET: one object; EFFECT: You may seize an object or manipulate it from afar. [SR:Yes (object)]
Abjuration [Lawful]

Protection from Chaos (Communal)

1 standard action

7 minutes

Touch

UC:p.240

[V, S, M/DF] TARGET: creatures touched; EFFECT: As protection from chaos, but you may divide the duration among creatures touched. [SR:No; see text; DC:16, Will negates (harmless)]
Abjuration [Evil]
1 standard action
7 minutes [D]

Protection from Good (Communal)

7 minutes [D]

Touch

UC:p.240

[V, S, M/DF] TARGET: creatures touched; EFFECT: As protection from good, but you may divide the duration among creatures touched. [SR:No; see text; DC:16, Will negates (harmless)]
Abjuration [Chaotic]
1 standard action
7 minutes [D]

Protection from Law (Communal)

Touch

UC:p.240

[V, S, M/DF] TARGET: creatures touched; EFFECT: As protection from law, but you may divide the duration among creatures touched. [SR:No; see text; DC:16, Will negates (harmless)]
* =Domain/Speciality Spell

Character: Atarax
Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.05.01 on Sep 20, 2015 at 12:52:31 AM

Level:7 (CR:6)
Page 5

Cleric Spells

Protective Penumbra

Evocation [Darkness]

[V, S] TARGET: Creature touched; EFFECT: Shadow protects the target from light. [SR:Yes; DC:16, Will negates (harmless)]
Transmutation

Reinforce Armaments (Communal)

1 standard action

70 minutes

Touch

UM:p.233

1 standard action

70 minutes

Touch

UC:p.241

[V, S, M/DF (a metal pin)] TARGET: armor suits or weapons touched; EFFECT: As reinforce armaments, but you may divide the spell's duration among objects touched. [SR:Yes (harmless, object); DC:16, Will negates (harmless, object)]
Conjuration (Healing)
1 standard action
Instantaneous
Close (40 ft.)
CR:p.332

Remove Paralysis
[V, S] TARGET: Up to four creatures, no two of which can be more than 30 ft. apart; EFFECT: You can free one or more creatures from the effects of temporary paralysis or related magic. [SR:Yes (harmless); DC:16, Will negates (harmless)]
Abjuration, AirSchool, EarthSchool, FireSchool,
1 standard
WaterSchool
action
70 minutes
Touch
CR:p.334

Resist Energy
[V, S, DF] TARGET: Creature touched; EFFECT: This abjuration grants a creature limited protection from damage of whichever one of five energy types you select. [SR:Yes (harmless); DC:16, Fortitude negates (harmless)]
Conjuration (Healing)
3 rounds
Instantaneous
Touch

Restoration (Lesser)
[V, S] TARGET: Creature touched; EFFECT: Lesser

CR:p.334

restoration dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage to

one of the subject's ability scores. [SR:Yes (harmless); DC:16, Will negates (harmless)]
Conjuration (Teleportation)

Returning Weapon

Close (40 ft.)

UC:p.242

[V, S] TARGET: one weapon that can be thrown; EFFECT: Grants a weapon the returning special weapon quality. [SR:Yes (harmless, object); DC:16, Will negates (harmless, object)]
Evocation [Chaos]
1 standard action
Instantaneous [1d6 rounds]

Shard of Chaos

1 standard action

7 minutes

Close (40 ft.)

UM:p.237

[V, S, DF] TARGET: Dart-shaped projectile of chaotic energy; EFFECT: Harm and possibly slow lawful creatures. [SR:Yes; DC:16, Will partial (see text)]
1 standard action
Divination

Share Language

Touch

24 hours

[V, S, M (a page from a dictionary)] TARGET: creature touched; EFFECT: Subject understands chosen language. [SR:Yes (harmless); DC:16, Will negates (harmless)]
Evocation, EarthSchool [Sonic, MetalSchool] 1 standard action
Instantaneous

Shatter
[V, S, M/DF] TARGET: Or Target 5-ft.-radius spread; or one solid object or one crystalline creature; EFFECT: Shatter

Close (40 ft.)

APG:p.243
CR:p.341

creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single

solid, nonmagical object; or damages a crystalline creature. [SR:Yes; DC:16, Will negates (object); Will negates (object) or Fortitude half; see text]


Shield Other

Abjuration

1 standard action

7 hours [D]

Close (40 ft.)

CR:p.342

[V, S, F] TARGET: One creature; EFFECT: This spell wards the subject and creates a mystic connection between you and the subject so that some of its wounds are transferred to you. [SR:Yes (harmless); DC:16, Will negates (harmless)]
Illusion (Glamer)
1 round
7 rounds [D]
Long (680 ft.)
CR:p.343

Silence
[V, S] TARGET: 20-ft.-radius emanation centered on a creature, object, or point in space; EFFECT: Upon the casting of this spell, complete silence prevails in the affected area. [SR:Yes; see text or no (object); DC:16, Will negates; see text or none
(object)]
Evocation [Sonic]
1 standard action
Instantaneous
Close (40 ft.)
CR:p.346

Sound Burst
[V, S, F/DF] TARGET: 10-ft.-radius spread; EFFECT: You blast an area with a tremendous cacophony. [SR:Yes; DC:16, Fortitude partial]
Evocation [Force]
1 standard action

Spiritual Weapon

7 rounds [D]

[V, S, DF] TARGET: Magic weapon of force; EFFECT: A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8+2 force damage per hit. [SR:Yes]
Divination
1 standard action
7 hours

Status

Medium (170 ft.)

CR:p.348

Touch

CR:p.349

[V, S] TARGET: 2 living creatures; EFFECT: When you need to keep track of comrades who may get separated, status allows you to mentally monitor their relative positions and general condition. [SR:Yes (harmless); DC:16, Will negates
(harmless)]
Conjuration, AirSchool, EarthSchool, FireSchool,
1 round
WaterSchool (Summoning)
7 rounds [D]
Close (40 ft.)
CR:p.352

Summon Monster II
[V, S, F/DF] TARGET: One summoned creature; EFFECT: This

spell functions like summon monster I, except that you can summon one creature from the 2nd-level list or 1d3 creatures of the

same kind from the 1st-level list. [SR:No]



Surmount Affliction

Abjuration

1 standard action

7 rounds

Personal

UM:p.241

Divination (Scrying) [Travel]

1 standard action

7 hours

See text

POTIS:p.29

1 standard action

24 hours

Close (40 ft.)

[V, S] TARGET: You; EFFECT: Temporarily suppress one condition.


Track Ship

[V, S, F] TARGET: Magical icon; EFFECT: [SR:Yes (object); DC:16, Will negates (object)]
Abjuration

Undetectable Alignment

[V, S] TARGET: One creature or object; EFFECT: An undetectable alignment spell conceals the alignment of an object or a creature from all forms of divination. [SR:Yes (object); DC:16, Will negates (object)]
Transmutation [Emotion]
1 standard action
7 minutes
Touch

Weapon of Awe

CR:p.363
APG:p.256

[V, S, DF] TARGET: weapon touched; EFFECT: Weapon gets +2 on damage rolls. [SR:Yes (harmless, object); DC:16, Will negates (harmless, object)]
Conjuration (Creation)
1 minute

Web Shelter

7 hours [D]

Close (40 ft.)

UM:p.249

[V, S, DF] TARGET: 5 ft.-10 ft. diameter web sphere or 5 ft.-20 ft. hemisphere; EFFECT: Create a comfortable shelter made of webbing. [SR:No]
Enchantment (Compulsion) [Mind-Affecting] 1 standard action

Zone of Truth

7 minutes

Close (40 ft.)

CR:p.371

Duration
1 round

Range
Close (40 ft.)

Source
UM:p.205

[V, S] TARGET: One conjured outsider or elemental [see text]; EFFECT: Pain encourages an outsider to obey you. [SR:Yes; DC:17, Fortitude negates]
Necromancy [Evil]
1 standard action

**Animate Dead

Instantaneous

Touch

CR:p.241

[V, S, M] TARGET: One or more corpses touched; EFFECT: Turns corpses into undead skeletons or zombies that obey your spoken commands. [SR:No]
Necromancy [Evil]
1 standard action

Animate Dead

Instantaneous

Touch

CR:p.241

[V, S, M] TARGET: One or more corpses touched; EFFECT: Turns corpses into undead skeletons or zombies that obey your spoken commands. [SR:No]
Transmutation
1 standard action

Badger's Ferocity

Concentration

Close (40 ft.)

UM:p.207

[V, S] TARGET: 2 weapons; EFFECT: Weapons are keen while you concentrate. [SR:Yes (harmless); DC:17, Will negates (harmless)]
Necromancy [Curse]
1 standard action

Bestow Curse

Permanent

Touch

CR:p.247

[V, S] TARGET: Creature touched; EFFECT: You place a curse on the subject. [SR:Yes; DC:17, Will negates]
Enchantment (Compulsion)

Bestow Insight

7 minutes

Touch

ARG:p.79

[V, S, DF] TARGET: 20-ft.-radius emanation; EFFECT: Creatures within the emanation area [or those who enter it] can't speak any deliberate and intentional lies. [SR:Yes; DC:16, Will negates]

LEVEL 3 / Per Day:3+1 / Caster Level:7


Name


Agonize

School
Evocation [Evil, Pain]

Time
1 standard action

1 standard action

[V, S] TARGET: One creature; EFFECT: When

casting this spell, choose a single skill that you have at least one rank in. The target gains a +3 insight bonus on skill checks with this skill
and is considered trained in that skill. Furthermore, once before the spell's duration, the target can choose to roll two checks and take the greater result. Doing so ends the
spell's other effects. [SR:No]
Transmutation
1 round
7 minutes
Close (40 ft.)
UM:p.208

Blessing of the Mole
[V, S] TARGET: 7 creatures; EFFECT: 7 allies gain darkvision and a +2 Stealth bonus. [SR:Yes (harmless)]
Necromancy [Curse]

Blindness/Deafness

1 standard action

Permanent [D]

Medium (170 ft.)

[V] TARGET: One living creature; EFFECT: You call upon the powers of unlife to render the subject blinded or deafened, as you choose. [SR:Yes; DC:17, Fortitude negates]
Divination
1 minute
Instantaneous

Blood Biography

Touch

[V, S, M/DF (a scrap of parchment)] TARGET: one creature's blood or one bloodstain; EFFECT: Learn about a creature with its blood. [SR:No; DC:17, Will negates (see text)]
Enchantment (Compulsion) [Mind-Affecting] 1 standard action
7 rounds

Blood Rage

Close (40 ft.)

CR:p.250
APG:p.206
OOG:p.28

[V, S, M] TARGET: 3 willing living creatures, no two of which may be more than 30 ft. apart; EFFECT: The

targets of this spell become angrier as they fight, the pain of their wounds fueling their strength. An
affected creature gains a cumulative +2 morale bonus to Strength and a cumulative -1 penalty to AC for every 5 points of damage it takes [maximum +10 Strength, -5 AC] for the
duration of the spell. These bonuses last until the spell expires or the target falls unconscious. [SR:Yes; DC:17, Will negates (harmless)]
Evocation [Force]
1 standard action
7 rounds [D]
Close (40 ft.)
UC:p.225

Chain of Perdition
[V, S, M/DF (chain link)] TARGET: 10-ft. chain; EFFECT: Creates a floating chain of force. [SR:Yes]
Necromancy [Evil, Disease]

Contagion

1 standard action

Instantaneous

Touch

CR:p.259

[V, S] TARGET: Living creature touched; EFFECT: The subject contracts a disease. [SR:Yes; DC:17, Fortitude negates]
Evocation [Light]

Continual Flame

1 standard action

Permanent

Touch

CR:p.260

24 hours; see text

Close (40 ft.)

CR:p.261

Close (40 ft.)

CR:p.263

[V, S, M] TARGET: Object touched; EFFECT: A flame, equivalent in brightness to a torch, springs forth from an object that you touch. [SR:No]
Conjuration (Creation)
10 minutes

Create Food and Water

[V, S] TARGET: Food and water to sustain 21 humans or 7 horses for 24 hours; EFFECT: The food that this spell creates is simple fare of your choice--highly nourishing, if rather bland. [SR:No]
1 standard action
Instantaneous
Conjuration (Healing)

Cure Serious Wounds

[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a living creature, you channel positive energy that cures 3d8+7 points of damage. [SR:Yes (harmless) or yes; see text; DC:17, Will half (harmless) or Will half; see text]
Evocation [light]
1 standard action
70 minutes
Touch
UC:p.226

Daybreak Arrow
[V, S] TARGET: up to 50 pieces of ammunition, all of which must be together at the time of casting; EFFECT: Targeted ammunition exudes radiant energy. [SR:Yes (harmless, object); DC:17, Fortitude negates (harmless, object)]
* =Domain/Speciality Spell

Character: Atarax
Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.05.01 on Sep 20, 2015 at 12:52:31 AM

Level:7 (CR:6)
Page 6

Cleric Spells

Daylight

Evocation [Light]

1 standard action

[V, S] TARGET: Object touched; EFFECT: You touch an object when you cast this spell, causing the object to shed bright light in a 60-foot radius. [SR:No]
Necromancy [Death]
1 standard action

Deadly Juggernaut

70 minutes [D]

Touch

CR:p.264

7 minutes

Personal

UC:p.226

7 minutes [D]

[V, S] TARGET: You; EFFECT: Your might increases with every kill you make.


Deeper Darkness

Touch

CR:p.265

[V, M/DF] TARGET: Object touched; EFFECT: This spell functions as darkness, except that objects radiate darkness in a 60-foot radius and the light level is lowered by two steps. [SR:No]
Conjuration (Healing)
1 standard action
7 hours

Delay Poison (Communal)

Evocation [Darkness]

1 standard action

Touch

UC:p.227

[V, S, DF] TARGET: creatures touched; EFFECT: As delay poison, but you may divide the duration among creatures touched. [SR:Yes (harmless); DC:17, Fortitude negates (harmless)]
Evocation [Light]
1 round
70 minutes

Discovery Torch

Touch

UC:p.228

[V, S] TARGET: object touched; EFFECT: Touched object emanates bright light, granting Perception and Sense Motive bonuses. [SR:No]
Abjuration
1 standard action

Dispel Magic

Medium (170 ft.)

CR:p.272

Instantaneous

[V, S] TARGET: One spellcaster, creature, or object; EFFECT: You

can use dispel magic to end one ongoing spell that has been cast on a creature or object, to temporarily suppress the magical
abilities of a magic item, or to counter another spellcaster's spell. [SR:No]
Divination, AirSchool, EarthSchool, FireSchool,
1 standard
WaterSchool
action[Air, Earth,
7 minutes
Fire, Water]
Personal
APG:p.218

Elemental Speech
[V, S, M (iron filings)] TARGET: You; EFFECT: Enables you to speak to elementals and some creatures.
Transmutation

Enter Image

350 ft.

APG:p.219

[V, S, M/DF (a drop of paint and a ball of clay)] TARGET: transfer consciousness to any object bearing your likeness; EFFECT: Transfers your consciousness to an object bearing your likeness. [SR:No]
Abjuration
10 minutes
Permanent until discharged [D]
Touch

Glyph of Warding

1 standard action

CR:p.290

concentration

[V, S, M] TARGET: Object touched or up to 35 sq. ft.; EFFECT: This powerful inscription harms those who enter, pass, or open the warded area or object. [SR:No (object) and yes; see text; DC:17, See text]
Divination
1 minute
7 days [D]
Personal

Guiding Star
[V, S, M (a spool of thread or string)] TARGET: You; EFFECT: Know approximate distance from where you cast this spell.
Evocation

Helping Hand

1 standard action

[V, S, DF] TARGET: Ghostly hand; EFFECT: You create the ghostly image of a hand, which you can send to find a creature within 5 miles. [SR:No]
Necromancy
1 standard action

Inflict Serious Wounds

APG:p.226

7 hours

5 miles

CR:p.295

Instantaneous

Touch

CR:p.301

[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a creature, you channel negative energy that deals 3d8+7 points of damage. [SR:Yes; DC:17, Will half]
Evocation
1 standard action
7 minutes [D]

Invisibility Purge

Personal

CR:p.302

[V, S] TARGET: You; EFFECT: You surround yourself with a sphere of power with a radius of 35 feet that negates all forms of invisibility.
1 standard action
Necromancy [Evil]

Ki Leech

7 minutes [D]

Personal

UM:p.225

7 minutes

Long (680 ft.)

CR:p.305

[V, S] TARGET: You; EFFECT: Add to your ki pool when you critically hit.


Locate Object

Divination

1 standard action

[V, S, F/DF] TARGET: Circle, centered on you, with a radius of 680 ft.; EFFECT: You sense the direction of a well-known or clearly visualized object. [SR:No]
Enchantment (Compulsion) [Mind-Affecting] 1 minute
Up to 7 days [D] or until fulfilled

Lover's Vengeance

Touch

ISWG:p.296

[V, M] TARGET: Creature touched; EFFECT: Inspire

self or recent lover to vengeful rage against enemy who has wronged you. When in combat with that enemy, gain benefit of rage spell
against them for 7 rounds [double if enemy is an ex-lover]. [SR:Yes (harmless); DC:17, Will negates (harmless)]
Abjuration [Lawful]
1 standard action
70 minutes
Touch
CR:p.308

Magic Circle against Chaos
[V, S, M/DF] TARGET: 10-ft.-radius emanation from touched creature; EFFECT: All creatures within the area gain the effects of a protection from chaos spell, and chaotic summoned creatures cannot enter the area either. [SR:No; see text; DC:17,
Will negates (harmless)]
Abjuration [Evil]
1 standard action
70 minutes
Touch
CR:p.308

Magic Circle against Good
[V, S, M/DF] TARGET: 10-ft.-radius emanation from touched creature; EFFECT: All creatures within the area gain the effects of a protection from good spell, and good summoned creatures cannot enter the area either. [SR:No; see text; DC:17,
Will negates (harmless)]
Abjuration [Chaotic]
1 standard action
70 minutes
Touch
CR:p.308

Magic Circle against Law
[V, S, M/DF] TARGET: 10-ft.-radius emanation from touched creature; EFFECT: All creatures within the area gain the effects of a protection from law spell, and lawfull summoned creatures cannot enter the area either. [SR:No; see text; DC:17, Will
negates (harmless)]
Transmutation
1 standard action
7 hours
Touch
CR:p.310

Magic Vestment
[V, S, DF] TARGET: Armor or shield touched; EFFECT: You imbue a suit of armor or a shield with an enhancement bonus of +1. [SR:Yes (harmless, object); DC:17, Will negates (harmless, object)]
Transmutation [Earth]
1 standard action
70 minutes

Meld into Stone

Personal

[V, S, DF] TARGET: You; EFFECT: Meld into stone enables you to meld your body and possessions into a single block of stone.
Necromancy

Nap Stack

30 ft.

1 minute

8 hours

CR:p.312
APG:p.233

[V, S, M (a little silk pillow worth 100 gp)] TARGET: 30-ft.-radius emanation; EFFECT: Subjects only need 2 hours for a night's sleep, and can sleep even longer for more benefits. [SR:Yes (harmless); DC:17, Will negates (harmless)]
Abjuration
1 standard action
8 hours [D]
Touch

Obscure Object

CR:p.317

[V, S, M/DF] TARGET: One object touched of up to 700 lbs.; EFFECT: This spell hides an object from location by divination [scrying] effects, such as the scrying spell or a crystal ball. [SR:Yes (object); DC:17, Will negates (object)]
Enchantment (Compulsion) [Mind-Affecting] 1 standard action
7 rounds
40 ft.

Prayer

CR:p.324

[V, S, DF] TARGET: All allies and foes within a 40-ft.-radius burst centered on you; EFFECT: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. [SR:Yes]
Abjuration, AirSchool, EarthSchool, FireSchool,
1 standard
WaterSchool
action
70 minutes or until discharged

Protection from Energy

CR:p.327

Touch

[V, S, DF] TARGET: Creature touched; EFFECT: Protection from energy grants temporary immunity to the type of energy you specify when you cast it. [SR:Yes (harmless); DC:17, Fortitude negates (harmless)]
Conjuration (Healing)
1 standard action
Instantaneous
Touch

Remove Blindness/Deafness

CR:p.332

[V, S] TARGET: Creature touched; EFFECT: Remove blindness/deafness cures blindness or deafness. [SR:Yes (harmless); DC:17, Fortitude negates (harmless)]
Abjuration
1 standard action
Instantaneous

Remove Curse

Touch

CR:p.332

[V, S] TARGET: Creature or object touched; EFFECT: Remove curse can remove all curses on an object or a creature. [SR:Yes (harmless); DC:17, Will negates (harmless)]
Conjuration (Healing)
1 standard action
Instantaneous

Remove Disease

Touch

CR:p.332

[V, S] TARGET: Creature touched; EFFECT: Remove disease can cure all diseases from which the subject is suffering. [SR:Yes (harmless); DC:17, Fortitude negates (harmless)]
Abjuration
1 standard action
70 minutes

Resist Energy (Communal)

Touch

UC:p.242

[V, S, DF] TARGET: creatures touched; EFFECT: As resist energy, but you may divide the duration among creatures touched. [SR:Yes (harmless); DC:17, Fortitude negates (harmless)]
Conjuration (Teleportation)
1 standard action
7 minutes

Returning Weapon (Communal)

Close (40 ft.)

UC:p.243

[V, S] TARGET: weapons that can be thrown; EFFECT: As returning weapon, but you may divide the duration among weapons touched. [SR:Yes (harmless, object); DC:17, Will negates (harmless, object)]
Conjuration (Healing)
1 round
70 minutes [D]
Touch; see text

Sacred Bond

APG:p.240

[V, S, F (a pair of golden bracelets worth 100 gp each worn by both you and the target)] TARGET: creature touched; EFFECT: Cast touch healing spells from a distance. [SR:Yes (harmless); DC:17, Will negates (harmless)]
Necromancy
1 standard action
70 minutes or instantaneous [See text]
Touch

Sands of Time

UM:p.236

[V, S] TARGET: Touched creature or object; EFFECT: Target temporarily ages. [SR:Yes]
Evocation

Searing Light

Medium (170 ft.)

CR:p.338

Touch

UC:p.243

1 standard action

Instantaneous

[V, S] TARGET: Ray; EFFECT: Focusing divine power like a ray of the sun, you project a blast of light from your open palm dealing 3d8 points of damage. [SR:Yes]
Divination
1 standard action
24 hours

Share Language (Communal)

[V, S, M (a page from a dictionary)] TARGET: creatures touched; EFFECT: As share language, but you may divide the duration among creatures touched. [SR:Yes (harmless); DC:17, Will negates (harmless)]
Evocation [Light]
1 standard action
7 minutes
Touch

Silverlight
[V, S, M] TARGET: Object touched; EFFECT: Object sheds bright silvery light harmful to creatures susceptible to alchemical silver [SR:No; DC:17, Fortitude partial]
Necromancy
1 standard action
7 days

Skeleton Crew

Touch

GTTRK:p.25
POTIS:p.29

[V, S, M] TARGET: One or more humanoid corpses touched; EFFECT: [SR:No]


Speak with Dead

10 ft.

CR:p.346

[V, S, DF] TARGET: One dead creature; EFFECT: You grant the semblance of life to a corpse, allowing it to answer questions. [SR:No; DC:17, Will negates; see text]
Transmutation, EarthSchool [Earth]
1 standard action
Instantaneous

Stone Shape

Necromancy [Language-Dependent]

10 minutes

7 minutes

Touch

CR:p.349

[V, S, M/DF] TARGET: Stone or stone object touched, up to 17 cu. ft.; EFFECT: You can form an existing piece of stone into any shape that suits your purpose. [SR:No]
Conjuration (Summoning)
1 round
7 rounds [D]

Summon Monster III

Close (40 ft.)

CR:p.352

[V, S, F/DF] TARGET: One summoned creature; EFFECT: This

spell functions like summon monster I, except that you can summon one creature from the 3rd-level list, 1d3 creatures of the
same kind from the 2nd-level list, or 1d4+1 creatures of the same kind from the 1st-level list. [SR:No]
Conjuration (Healing)
10 minutes
See text
0 ft.; see text
UM:p.241

Symbol of Healing
[V, S, M (500 gp powdered diamond and opal)] TARGET: One symbol; EFFECT: Triggered rune heals living creatures. [SR:Yes (harmless); DC:17, Will half (harmless)]
Illusion (Glamer) [Evil, Fear]
1 standard action
7 minutes [D]

Vision of Hell

Medium (170 ft.)

UM:p.248

[V, M] TARGET: 50-ft. radius emanation; EFFECT: Illusory hellscape makes creatures shaken. [SR:No; DC:17, Will negates]
* =Domain/Speciality Spell
Character: Atarax
Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.05.01 on Sep 20, 2015 at 12:52:31 AM

Level:7 (CR:6)
Page 7

Cleric Spells

Water Breathing

Transmutation, WaterSchool

1 standard action

14 hours; see text

[V, S, M/DF] TARGET: Living creatures touched; EFFECT: The transmuted creatures can breathe water freely. [SR:Yes (harmless); DC:17, Will negates (harmless)]
Conjuration (Creation)
1 standard action
Instantaneous

Waters of Lamashtu

Touch

CR:p.368

Close (40 ft.)

ISWG:p.297

[V, S, M] TARGET: Up to 3 drafts of the waters of Lamashtu; EFFECT: Generate

one dose of apparent clear, pure water that is foul secretion that functions as unholy water. In addition, affected
creatures are sickened for 1d4 rounds and [on failed save] take 1d6 Intelligence and 1d6 Dexterity damage. [SR:No; DC:17, Fortitude partial]
Transmutation
[Water]
1 standard action
70 minutes [D]
Touch
CR:p.368

Water Walk
[V, S, DF] TARGET: 7 touched creatures; EFFECT: The transmuted creatures can tread on any liquid as if it were firm ground. [SR:Yes (harmless); DC:17, Will negates (harmless)]
Evocation, AirSchool [Air, WoodSchool]
1 standard action
7 rounds

Wind Wall

Medium (170 ft.)

[V, S, M/DF] TARGET: Wall up to 70 ft. long and 35 ft. high [S]; EFFECT: An invisible vertical curtain of wind appears. [SR:Yes; DC:17, None; see text]
1 standard action
Evocation [Force, Light]

Wrathful Mantle

Touch or 5 ft.; see text

7 minutes

CR:p.370
APG:p.257

[V, S, DF] TARGET: creature touched or all creatures within 5 ft.; see text; EFFECT: Subject shines and gets 1 on all saves. [SR:Yes (harmless); DC:17, Will negates (harmless)]

LEVEL 4 / Per Day:2+1 / Caster Level:7


Name

School
Transmutation [Air]

Duration
70 minutes

Range
Touch

Source
CR:p.239

[V, S, DF] TARGET: Creature [Gargantuan or smaller] touched; EFFECT: The subject can tread on air as if walking on solid ground. [SR:Yes (harmless)]
Necromancy [Emotion, Fear, Mind-Affecting] 1 standard action

Aura of Doom

70 minutes

Personal

UM:p.207

[V, S, DF] TARGET: 20-ft. radius emanation centered on you; EFFECT: Creatures in your aura become shaken. [SR:Yes; DC:18, Will negates]
Necromancy
1 standard action

Black Spot

Permanent

Touch

7 rounds

Close (40 ft.)


Air Walk

Time
1 standard action

POTIS:p.28

[V, S] TARGET: Creature touched; EFFECT: [SR:Yes; DC:18, Will negates]


Blessing of Fervor

Transmutation

1 standard action

APG:p.205

[V, S, DF] TARGET: 7 creatures, no two of which can be more than 30 ft. apart; EFFECT: Gives allies a choice of benefits. [SR:Yes (harmless); DC:18, Fortitude negates (harmless)]
Evocation [Fire]
1 round
Instantaneous

Blood Crow Strike

Medium (170 ft.)

UM:p.208

[V, S] TARGET: One creature; EFFECT: Unarmed strikes create crows that deal fire and negative energy damage. [SR:Yes]
Evocation [Chaotic]

Chaos Hammer

Medium (170 ft.)

CR:p.254

1 standard action

Instantaneous [1d6 rounds]; see text

[V, S] TARGET: 20-ft.-radius burst; EFFECT: You unleash chaotic power to smite your enemies in the form of a multicolored explosion of leaping, ricocheting energy. [SR:Yes; DC:18, Will partial; see text]
Enchantment (Compulsion) [Mind-Affecting] 1 standard action
7 rounds
Close (40 ft.)

Control Summoned Creature

UM:p.212

[V, S] TARGET: One summoned creature; EFFECT: Direct a summoned monster as if you had summoned it. [SR:Yes; DC:18, Will negates]
Transmutation [Water]
1 standard action

Control Water

CR:p.260

70 minutes [D]

Long (680 ft.)

[V, S, M/DF] TARGET: Water in a volume of 70 ft. by 70 ft. by 14 ft. [S]; EFFECT: This spell has two different applications, both of which control water in different ways. [SR:No; DC:18, None; see text]
Conjuration (Healing)
1 standard action
Instantaneous
Touch

Cure Critical Wounds

CR:p.262

[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a living creature, you channel positive energy that cures 4d8+7 points of damage. [SR:Yes (harmless); see text; DC:18, Will half (harmless); see text]
Necromancy
1 standard action
7 minutes
Touch

**Death Ward

CR:p.264

[V, S, DF] TARGET: Living creature touched; EFFECT: The subject gains a +4 morale bonus on saves against all death spells and magical death effects. [SR:Yes (harmless); DC:18, Will negates (harmless)]
Necromancy
1 standard action
7 minutes
Touch

Death Ward

CR:p.264

[V, S, DF] TARGET: Living creature touched; EFFECT: The subject gains a +4 morale bonus on saves against all death spells and magical death effects. [SR:Yes (harmless); DC:18, Will negates (harmless)]
Enchantment (Compulsion)
1 standard action
7 rounds [D] see text
Medium (170 ft.)

Debilitating Portent

UC:p.227

[V, S, DF] TARGET: one creature; EFFECT: Inflicts an ill fate on a creature, halving its damage when it attacks or casts a spell. [SR:Yes]
Abjuration
1 standard action

Dimensional Anchor

CR:p.270

[V, S] TARGET: Ray; EFFECT: A

7 minutes

Medium (170 ft.)

green ray springs from your hand, any creature or object struck by the ray is covered with a shimmering emerald field that completely blocks

extradimensional travel. [SR:Yes (object)]



Discern Lies

Divination

1 standard action

Concentration, up to 7 rounds

Close (40 ft.)

CR:p.270

[V, S, DF] TARGET: 7 creatures, no two of which can be more than 30 ft. apart; EFFECT: You know if the target deliberately and knowingly speaks a lie by discerning disturbances in its aura caused by lying. [SR:No; DC:18, Will negates]
Abjuration
1 standard action
Instantaneous
Close (40 ft.)
CR:p.271

Dismissal
[V, S, DF] TARGET: One extraplanar creature; EFFECT: This spell forces an extraplanar creature back to its proper plane if it fails a Will save. [SR:Yes; DC:18, Will negates; see text]
Divination
10 minutes
Instantaneous

Divination
[V, S, M] TARGET: You; EFFECT: A

Personal

CR:p.273

divination spell can provide you with a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within

1 week.


Divine Power
[V, S, DF] TARGET: You; EFFECT: You

Evocation

1 standard action

7 rounds

Personal

CR:p.273

imbue yourself with strength and skill in combat and gain a +2 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-

based skill checks.


Fleshworm Infestation

Conjuration (Summoning) [Evil]

[V, S] TARGET: Creature touched; EFFECT: Worms deal hp and Dex damage. [SR:Yes; DC:18, Fortitude partial (see text)]
Abjuration

Freedom of Movement

1 standard action

7 rounds [D]

Touch

UM:p.220

1 standard action

70 minutes

Personal or touch

CR:p.287

[V, S, M, DF] TARGET: You or creature touched; EFFECT: This

spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of
magic that usually impedes movement, such as paralysis, solid fog, slow, and web. [SR:Yes (harmless); DC:18, Will negates (harmless)]
Transmutation
1 standard action
7 minutes
Close (40 ft.)
CR:p.290

Giant Vermin
[V, S, DF] TARGET: 1 or more vermin, no two of which can be more than 30 ft. apart; EFFECT: You turn a number of normal-sized centipedes, scorpions, or spiders into their giant counterparts. [SR:Yes]
Evocation
10 minutes
Permanent until discharged [D]
Touch

Imbue with Spell Ability
[V, S, DF] TARGET: Creature touched; see text; EFFECT: You transfer some of your currently prepared spells, and the ability to cast them, to another creature. [SR:Yes (harmless); DC:18, Will negates (harmless)]
Conjuration (Healing) [Evil]
1 round
1 minute
Touch

Infernal Healing, Greater
[V, S, M] TARGET: Creature touched; EFFECT: Anoint

CR:p.299
ISWG:p.295

a wounded creature with devil's blood or unholy water giving it fast healing 4. Does not repair silver or good damage. Target detects as

an evil cleric for the duration. [SR:Yes (harmless); DC:18, Will negates (harmless)]


Inflict Critical Wounds

Necromancy

1 standard action

Instantaneous

[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a creature, you channel negative energy that deals 4d8+7 points of damage. [SR:Yes; DC:18, Will half]
Transmutation [MetalSchool]
1 standard action
7 hours

Magic Weapon (Greater)

Touch

CR:p.300

Close (40 ft.)

CR:p.310

[V, S, M/DF] TARGET: One weapon or 50 projectiles [all of which must be together at the time of casting]; EFFECT: This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on attack and damage rolls of +1.
[SR:Yes (harmless, object); DC:18, Will negates (harmless, object)]
1 minute/HD of target Instantaneous
Close (40 ft.)
DH:p.31
Necromancy

Nature's Ravages
[V, S, M, DF] TARGET: Corpse of creature; EFFECT: You greatly speed up the decomposition process of a nearby corpse, aging the corpse up to 3 days [SR:No]
Conjuration (Healing)
1 standard action
Instantaneous or 70 minutes; see text

Neutralize Poison

Touch

CR:p.316

[V, S, M/DF] TARGET: Creature or object of up to 7 cu. ft. touched; EFFECT: You detoxify any sort of venom in the creature or object touched. [SR:Yes (harmless, object); DC:18, Will negates (harmless, object)]
Evocation [Lawful]
1 standard action
Instantaneous [1 round]; see text
Medium (170 ft.)

Order's Wrath

CR:p.317

[V, S] TARGET: Nonlawful creatures within a burst that fills a 30-ft. cube; EFFECT: You channel lawful power to smite enemies. [SR:Yes; DC:18, Will partial; see text]
1 standard action
7 hours
Necromancy [Disease, Evil]

Plague Carrier

Touch

UM:p.231

[V, S] TARGET: Creature touched; EFFECT: Target's attacks carry filth fever. [SR:Yes; DC:18, Fortitude negates (harmless)]
Transmutation, AirSchool, EarthSchool, FireSchool,
1 standard
WaterSchool
action
7 hours [D]

Planar Adaptation

Personal

APG:p.236

[V] TARGET: You; EFFECT: Resist harmful effects of other plane.


Planar Ally (Lesser)

Conjuration (Calling)

10 minutes

Instantaneous

[V, S, M, DF] TARGET: One called outsider of 6 HD or less; EFFECT: By casting this spell, you request your deity to send you an outsider [of 6 HD or less] of the deity's choice. [SR:No]
1 standard action
Instantaneous; see text
Necromancy [Poison]

Poison

Close (40 ft.)

CR:p.320

Touch

CR:p.323

[V, S, DF] TARGET: Living creature touched; EFFECT: Calling upon the venomous powers of natural predators, you infect the subject with a horrible poison by making a successful melee touch attack. [SR:Yes; DC:18, Fortitude negates; see text]
Abjuration
1 standard action
70 minutes or until discharged
Touch
UC:p.240

Protection from Energy (Communal)
[V, S, DF] TARGET: creatures touched; EFFECT: As protection from energy, but you may divide the duration among creatures touched. [SR:Yes (harmless); DC:18, Fortitude negates (harmless)]
Abjuration [Pain]
1 standard action
70 minutes [D]

Repel Vermin

10 ft.

CR:p.333

[V, S, DF] TARGET: 10-ft.-radius emanation centered on you; EFFECT: An invisible barrier holds back vermin. [SR:Yes; DC:18, None or Will negates; see text]
* =Domain/Speciality Spell

Character: Atarax
Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.05.01 on Sep 20, 2015 at 12:52:31 AM

Level:7 (CR:6)
Page 8

Cleric Spells

Rest Eternal

Necromancy [Curse]

1 round

[V, S, M/DF (ashes and a vial of holy or unholy water)] TARGET: one dead creature touched; EFFECT: Dead creature cannot be revived. [SR:No]
Conjuration (Healing)
3 rounds

Restoration

permanent

Touch

APG:p.238

Instantaneous

Touch

CR:p.334

[V, S, M] TARGET: Creature touched; EFFECT: This spell functions like lesser restoration, except that it also dispels temporary negative levels or one permanent negative level. [SR:Yes (harmless); DC:18, Will negates (harmless)]
Transmutation [Water]
1 standard action
7 hours [D]
Touch

Ride the Waves

UM:p.235

[V, S] TARGET: Creature touched; EFFECT: Target can breathe water and swim. [SR:Yes (harmless); DC:18, Will negates (harmless)]
Evocation [WoodSchool]
10 minutes

Sending

See text

CR:p.339

[V, S, M/DF] TARGET: One creature; EFFECT: You contact a particular creature with which you are familiar and send a short message of 25 words or less to the subject. [SR:No]
Abjuration [MetalSchool]
1 round
Instantaneous

Soothe Construct

Close (40 ft.)

UM:p.240

[V, S] TARGET: One construct; EFFECT: Reduce the berserk chance of a construct. [SR:No]
Abjuration

Spell Immunity

Touch

CR:p.346

1 standard action

1 round; see text

70 minutes

[V, S, DF] TARGET: Creature touched; EFFECT: The warded creature is immune to the effects of one specified spell for every four levels you have. [SR:Yes (harmless); DC:18, Will negates (harmless)]
Evocation [Force]
1 standard action
7 rounds [D]
Medium (170 ft.)

Spiritual Ally

APG:p.246

[V, S, DF] TARGET: spiritual ally of force; EFFECT: Creates a divine ally to aid you. [SR:Yes]
Transmutation [Poison]

Spit Venom

1 standard action

Instantaneous; see text

Close (40 ft.)

UM:p.240

[V] TARGET: One stream of venom; EFFECT: Spit blinding black adder venom. [SR:No; DC:18, Fortitude partial]
Necromancy

Summoner Conduit

1 standard action

7 minutes

Close (40 ft.)

UC:p.245

Close (40 ft.)

CR:p.352

[V, S, M (two flies)] TARGET: one summoned creature or eidolon; EFFECT: The target eidolon's summoner takes damage whenever the eidolon does. [SR:Yes; DC:18, Will negates]
Conjuration, AirSchool, EarthSchool, FireSchool,
1 round
WaterSchool (Summoning)
7 rounds [D]

Summon Monster IV
[V, S, F/DF] TARGET: One summoned creature; EFFECT: This

spell functions like summon monster I, except that you can summon one creature from the 4th-level list, 1d3 creatures of the
same kind from the 3rd-level list, or 1d4+1 creatures of the same kind from a lower-level list. [SR:No]
10 minutes
See text
0 ft.; see text
UM:p.241
Divination

Symbol of Revelation
[V, S, M (1,000 gp powdered diamond and opal)] TARGET: One symbol; EFFECT: Triggered symbol reveals illusions. [SR:Yes]
Transmutation

Symbol of Slowing

See text

0 ft.; see text

UM:p.242

[V, S, M (1,000 gp powdered diamond and opal)] TARGET: One symbol; EFFECT: Triggered rune slows creatures. [SR:Yes; DC:18, Will negates]
Enchantment (Compulsion) [Emotion, Mind-Affecting]
1 standard action

Terrible Remorse

7 rounds

Close (40 ft.)

UM:p.243

[V, S] TARGET: 1 living creature; EFFECT: Creature is compelled to harm itself. [SR:Yes; DC:18, Will partial (see text)]
Divination [WoodSchool]

Tongues

70 minutes

Touch

CR:p.360

[V, M/DF] TARGET: Creature touched; EFFECT: This

10 minutes

1 standard action

spell grants the creature touched the ability to speak and understand the language of any intelligent creature, whether it is a racial

tongue or a regional dialect. [SR:No; DC:18, Will negates (harmless)]


Unholy Blight

Evocation [Evil]

[V, S] TARGET: 20-ft.-radius spread; EFFECT: You call up unholy power to smite your enemies. [SR:Yes; DC:18, Will partial]
Transmutation [Water]

Water Walk (Communal)

1 standard action

Instantaneous [1d4 rounds]; see text

Medium (170 ft.)

CR:p.364

1 standard action

70 minutes [D]

Touch

UC:p.249

[V, S, DF] TARGET: creatures touched; EFFECT: As water walk, but you may divide the duration among creatures touched. [SR:Yes (harmless); DC:18, Will negates (harmless)]
* =Domain/Speciality Spell

Spellbook: Prepared Spells


Cleric
Level 0
Detect Magic
Guidance (DC:14)
Light
Read Magic

Character: Atarax
Player:

Level 1
*Cause Fear (DC:15)
Divine Favor
Infernal Healing (DC:15)
Ray of Sickening (DC:15)

Level 2
*Death Knell (DC:16)
Desecrate
Disfiguring Touch (DC:16)
Dread Bolt (DC:16)
Hold Person (DC:16)

Level 3
*Animate Dead
Bestow Curse (DC:17)
Contagion (DC:17)
Water Breathing (DC:17)

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.05.01 on Sep 20, 2015 at 12:52:31 AM

Level:7 (CR:6)
Page 9

Atarax
Human (Chelaxian)
RACE

22
AGE

Male
GENDER
VISION

Neutral Evil
ALIGNMENT

Right
DOMINANT HAND

5' 3"
HEIGHT

145 lbs.
WEIGHT
EYE COLOUR
SKIN COLOUR

,
HAIR / HAIR STYLE
PHOBIAS

,
PERSONALITY TRAITS
INTERESTS

,
SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION

Cheliax
REGION

Norgorber
DEITY

Humanoid
Race Type
Race Sub Type

Description:
Biography:

Character: Atarax
Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.05.01 on Sep 20, 2015 at 12:52:31 AM

Level:7 (CR:6)
Page 10