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8th Grade
SUBJECT
Algebra
LESSON SUMMARY
OBJECTIVE.
What will your students be able to do?
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Students will learn how to find the equation for a line using two points. This requires use of the
slope equation and the point-slope equation. A game show type game will be used in the prelesson and in the Guided Practice. A simulation game will be used in the Independent
Practice.
ASSESSMENT
How will you know whether your students have made progress toward the objective?
How and when will you assess mastery?
.Results of the online quia games can be saved and used for assessment. The results of the
starship game can also be saved and used for assessment.
COMMON CORE
How will you address Common Core standards?
The presentation of the topic and activities will be scaled for diverse learners by assigning
problems of varying difficulty and scope. Games will also be scaled accordingly. Students
who may have difficulty will be given less complicated equations.
OPENING (10 minutes suggested)
How will you communicate what is about to happen? How will you communicate how it will
happen?
How will you communicate its importance? How will you communicate connections to
previous & future lessons?
How will you engage students and capture their interest?
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MATERIALS/STRATEGIES
TIME
5
TEACHER
STUDENTS
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Computer projector
TIME
10
TEACHER
STUDENTS
Computer projector
Will ask questions if
Desmos calculator
they need clarification
of the linear equations
or game procedures.
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Powerpoint
Video
Computer projector
TIME
TEACHER
STUDENTS
15-20
Part 1:
Students will work as
mission control and
plan the rescue
mission.
Part 2
Display results on projector using
Desmos graphing calculator. Show
the locations of the damaged ships
One by one enter the equations for the
rescue routes to see how many points
are awarded.
Powerpoint
Video
Computer projector
Graphing Paper
Desmos Calculator
TEACHER
References:
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STUDENTS
Powerpoint
Students will provide
Video
feedback on which
Computer projector
type of game they
liked the best, which
challenged them the
most. What sort of
games would they like
to see?
Learning by Design from Theory to Practice from EduTech Institute and College of Computing,
Georgia Institute of Technology
Learning by Design from the Georgia Institute of Technology
Kolodner, J.L., Hmelo, C.E., & Narayanan, N.H. (n.d.). Problem-Based Learning Meets CaseBased Reasoning from The EduTech Institute College of Computing, Georgia Institute of
Technology.
Leelawong. K, & Biswas, G. (n.d.).
Designing Learning by Teaching Agents: The Bettys Brain System. Department of EECS/ISIS,
Vanderbilt University.
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