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UV Project
What it does:
Dynamically changes the UV coordinates to an object.
UV Warp
What it does:
Moving the existing UV coordinates from one object place to another.
Bevel
What it does:
Adds a bevel or chamfer to all the edges or vertices of a mesh.
Boolean
What it does:
Unite, subtract or intersect the geometry multiple objects.
Build
What it does:
Constructs (or deconstructs) your mesh, element by element.
Decimate
What it does:
Reduces the amount of geometry on your mesh using different algorithms.
Edge Split
What it does:
Turn smoothed edges into sharp corners based on their adjacent faces angle.
Mask
What it does:
Hides/shows parts of your mesh based on vertex groups.
Mirror
What it does:
Mirrors your mesh along any axis.
Multiresolution
What it does:
Subdivides your mesh and allows you to sculpt more details on each level.
Remesh
What it does:
Mesh reconstruction algorithm.
Screw
What it does:
Stretches a mesh in a revolving shape.
Skin
What it does:
Creates a skin mesh using the edges of an object.
Solidify
What it does:
Adds thickness to faces.
Subdivision Surface
What it does:
Subdivides your geometry for a denser, smoother mesh.
Triangulate
What it does:
Converts any type of polygon or n-gon into triangles.
Wireframe
What it does:
Converts all the faces to a renderable wireframe mesh.
Cast
What it does:
Deforms your mesh into a sphere, cylinder or box shape.
Curve
What it does:
Conforms your object to a curve shape.
Displace
What it does:
Deforms your object with the use of a texture map.
Hook
What it does:
Grab vertices from another object when one interacts with it.
Laplacian Smooth
What it does:
Smoothing algorithm that removes noise from the geometry object while trying to keep its overall shape.
Laplacian Deform
What it does:
Manipulate portions of your mesh while the algorithm tries to keep the overall details and shape.
Lattice
What it does:
Deforms your mesh using a lattice (cage) object.
Mesh Deform
What it does:
Deforms your mesh using any other mesh as the cage, instead of the standard cube shaped lattice.
Shrinkwrap
What it does:
Deforms your object to wrap around another object.
Simple Deform
What it does:
Simple deformations of an object like Twist, Bend, Taper and Stretch.
Smooth
What it does:
Smooths out the overall geometry but unlike the Laplacian Smooth; this will not try to retain the overall shape of
your mesh.
Warp
What it does:
Warp a portion of a mesh from one point to another.
Wave
What it does:
Deforms your objects using wave like oscillations.
Collision
What it does:
Used in conjunction with other simulations, to make an object collide with others.
Dynamic Paint
What it does:
Makes objects paint each other when they collide.
Explode
What it does:
Explodes your mesh into separate pieces. Must be used in conjunction with a particle system.
Fluid Simulation
What it does:
Simulates the real world effects of fluids.
Ocean
What it does:
For simulating large bodies of water like a lake or an ocean.
Particle Instance
What it does:
Works together with a particle system mixing different meshes depending on the particle state (birth, life, death).
Particle System
What it does:
Creates particles that can be emitted (thrown) from an object, particle instances that remain stationary or hair.
Smoke
What it does:
Simulates the real world effects of smoke or fire.
Soft Body
What it does:
Makes the mesh (or part of the mesh) behave like jelly; wobble, stretch and be affected by gravity.
In Closing
Hopefully this article gave you some ideas for your next project, and of course I hope you now feel confident
trying new modifiers :)
What part of Blender would you like explained in the next Blender 101 article? Post in the comments below!