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Crystal Car Buggy Important: Read these instructions earfily befor handing hoa prevent damaging it. Abvays inform the spectator to stop Pushing the earwhen they fee the whaels hak and not to Foe the car beyond this point. You will ls require a pack of cards to perm this eMac, Basi principle: Hold ie sis o the ca between the thumb and fingers oF Your ght hand with the hood pointing wo your leh. Place the wizels on the tbe and push the ear Forward along the table vi the wheels stop rolling. This fs the st siion, Push the ear in the opposite disci snl vhe wheels brake agin This s He Gd ot the eas run, This is point "8 Put your right inde finger on the ears of and move tin the opposite dietion lowsards "Aon the table waking and stop at ay poi betwen "A" andl "B® yu wish the ea to stop al ater pon °C ig. |. Hold the sides of the earbetween your righ thumb and fingers Lite ea from the he ere nt drag the whelalong the table until you reaching” A Then place the car wheels onthe fable and run the car sagt 49“ where it wil automaticaly break at*C™ To summarize; Points "A" and “B" represent the maximum run of the car and any object placed at any point along this run ean be located by the car braking For this happen place the car with ts wheels Brake at any point between “A” and "B®. Lift the ear so ‘at the wheels donot tum and place i again onthe tabo-a"C* al ol the ear Back to point “13” which is your starting point, Now, push de ear fons and when it reaches “C* cll bee, Performance: I is necessary to know the exact place ofthe chosen card when the pack is placed in ine on the table between the imaginary points "A" and "BY tis hest wo se the method you aremost familiar with, One simple method isto have a thick or short ‘ar inthe pack, Mark tis card in pencil inthe upper left and the lower right hand corners so team be easily foete. This ead is ‘refereed wus the "key card” and is position to the bottom of the deck. Cut the top half ofthe deck ino your ft hand and have the lection placed onto tis and place the hott seetion afte deck ont the selection. he Selection ne helow te KE ea ‘Spread the dock rom left right on the table and introduce he ext. The deck with the ehosen ead and key ear above should be spread facedown a around 3 4 of the run so that he cara a arly hong dstnee to travel. Do the test rua couple ot times ‘dmonstratng that the ear en Feely travel in several dreatons. The thie ime push the cat forward until he wheels ake, Now hook forthe key ean! and place the ear hshind and w the kf oF. the ears behind the selection, Rol the cart point "BI" ad eave it there Tell the spectator who chose the ead o pat: his indes finger on top ofthe ear and to drive talon the nw of ead. The ear will utomatially stop atthe key ead te the car ols dewey and stops a the «hose card. Naturally sis cannot be done ifthe table is he ivy. The eur canbe used with other objects suchas bottles, cons or colors There are several possibilities you ean use wih this er. Ihe table isnot heavy it ean be

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