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WoundLevelSystem
Races
GURPS,likemanygamesystems,operatesonasystemof
cumulativehitpoints.Thisistraditional,butalsorather
unrealisticmostfightsareendedbyasinglefatalwound,not
cumulativeinjury,thoughtheotherdoesoccur.Withtheway
GURPS4theditionscaledhitpoints,youalsoruninto
problemswithitbeingmuchtooeasytodestroylargeobjects
vialargenumbersofsmallhits.Theintentofthiswoundlevel
systemistofixthisprobleminarelativelysimplemanner.
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WoundLevel
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Thebasicmechanicofthewoundlevelsystemisverysimple:
1.Rolldamagenormally.Applydamageresistance
normally.Donotapplyinjurymodifiersatthisstep.
2.Comparethedamagetothetarget'swoundthresholds
(seebelow)thewoundlevelisthehighestthreshold
thatislessthanorequaltothedamageroll.Theresult
isthepenetrationlevel.Thisisalsothebasicwound
leveloftheattack.Iftheresultisbelowtheminimum
threshold,thereisnoinjury.
3.ModifythewoundlevelbytheWoundModifierofthe
weapon.Ifnotusing
4.Modifywoundlevelbasedontheinjurymodifierofthe
hit:2for0.5(pi),+0for0,+1for1.5(cut,pi+),+2
for2(imp,pi++),+3for3(vitals),+4for4(brain).
5.For
6.Addtheweapon'sWoundingModifierandsubtractthe
target'sWoundResistance.Ifthisislessthanzero,
thereisnomeaningfulinjury.Otherwise,thisisthe
woundlevelofthehitapplyanyimmediateeffects.
Immediateeffectsincludeanyimmediateeffectsofa
higherlevel,buteffectsofthesametypedon'tstack(so
a1anda2shockpenaltyaddsuptoa2).
7.Ifthetargetdoesnothaveawoundofthatlevel,mark
itoff.Ifthetargetdoes,clearthewoundatthatlevel
andapplyawoundofonelevelhigher(continueuntila
blankwoundisfound).Ifadeathcheckisrequiredfor
thenewlevelandwasnotrequiredfortheoldlevel,roll
onedeathcheck.
8.Applylastingeffectsbasedonthehighestwoundlevel
currentlyset.
TheWoundLevelChart
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6/25/2016
0
1
1+HP/10 1shockpenalty
LastingEffect
1+HP/5
1+HP/3
2shockpenalty
3shockpenalty
DisableHand.
1+HP/2
MajorWound
DisableArm,Foot.
1+HP*2/3 DisableLeg.
HP
Halfspeedandmove
Consciousnesschecks
requiredeveryturn.
7
HP*2
DeathCheckx1
1toConsciousness
checks.
8
n/a
DeathCheckx2
2toConsciousness
checks.
9
n/a
DeathCheckx4
4toConsciousness
checks.
10+ n/a
Dead
Dead
UsenormalGURPSroundingconventionsforthresholds(so
fractionsaredropped),butminimum1.YoucanbuyHPthat
don'tapplytospecificwoundthresholds10%perexcluded
threshold(so70%ifitappliestoonlyone),butnothreshold
canexceedthenext.
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