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A

Song of

Character Generation and


Advancement Utility

Ice and Fire


Roleplaying

A Song of Ice and Fire Roleplaying 2009 Green Ronin Publishing. A Song of Ice and Fire 1996-2009 George R. R. Martin.
Spreadsheet PJDack 2009. Permission is granted to freely distribute, subject to prior copyrights. The author does not imply any intellectual property rights relating to the material of
either George R.R. Martin or Green Ronin Publishing. This sheet is intended for use of owners of the "A Song of Ice and Fire Roleplaying" game.

Instructions for Use


1. Open the CharGen tab. Use this sheet to create your initial character.
a. The worksheet is on the left-hand side of the page. This contains all of the information that will populate your Character
b. Sheet.
The right hand side of the page contains information that will be useful as you create your character, including the
Maximum Rank to which you may raise your Abilities, and the amount of Experience you may spend on improving your
Specialities.
c. The bottom of the worksheet includes information about how many Benefits you may select, and how many Flaws you
must select as a result of your age.
d. On this worksheet, everything that is WHITE is a box in which you can enter a value. Some of these are entered as
numbers (e.g. Ability scores) while others are selected from a drop-down list.

2. Begin to create your character


a. Enter the Name, Age, Gender and House of your character.
b. The Age Category corresponding to your age will appear on the right-hand side of the sheet. This will impact on your
Experience points, Maximum Ability, permitted Benefits and required Flaws.

3. Abilities and Specialities


a. Select the level of your Abilities by typing values in the white boxes corresponding to each Ability. You may not exceed
your Maximum Ability and no Ability may be lower than 1. The number of Experience Points remaining will be shown on
the right-hand side of the sheet.
b. Select the Specialities that you want using the drop-down menus provided, and allocate a value to each Speciality. No
Speciality may be higher than the value of its governing Ability. The Experience Points you have to increase Specialities is
shown on the right hand side of the worksheet.
c. Either failing to spend all of your Experience, or spending more Experience than you have allocated will mean that your
character information will not be populated in the main Character Sheet.

4. Destiny Points, Benefits and Flaws


a. The number of Destiny Points you receive depends on the Age of your character. You may spend these points on Benefits,
or save them for use in play.
b. The number of Benefits you may purchase also depends on the Age of your character, and ranges from zero to three.
Purchase benefits by selecting the required quality from the drop-down menus. Your selection may be limited based on
your Abilities and your previous choice of Benefits.
c. As a result of your character's age, you may also be required to select one or more Flaws. Select a flaw using the drop
down options provided. Some of these Flaws may have to be chosen from a limited selection, to reflect your character's
reduced Abilities as a result of aging.
d. You may select additional Flaws, either to earn Destiny Points or to off-set Benefits that you have taken. If you haven't
taken all of your mandatory flaws, or your Destiny Point total is below zero, your character information will not be
populated in the main Character Sheet.
e. Benefits and Flaws may have an elective element, such as picking a weapon for Weapon Mastery. These will be selected
once character generation is otherwise completed, on 'Char Sheet p1'.
f. Once you have completed your Abilities, Specialities, Benefits and Flaws, your basic character generation is complete. If
you have completed all of the steps correctly, the box in the bottom-right of the CharGen sheet will say "Character
Generation complete". If not, the box will appear in red and will detail where the errors have occurred.

5. Using Char Sheet p1.


a. Select the tab labelled 'Char Sheet p1'. This contains all of your character details thus far. If for any reason you incorrectly
complete the Character Generation sheet, this sheet will not contain any of your Abilities or Specialities. Return to the
CharGen tab and double check the information box in the bottom-right hand corner of the CharGen sheet.
b. This sheet uses a slightly different colour coding system, as this is the sheet you will print out as your main character
sheet. Very few of the boxes on this sheet can be typed over. The areas you can enter information are highlighted in
yellow.
c. This sheet is also split into two halves. The right hand side is used when you earn experience and want to improve your
abilities. The left hand side contains the main character sheet.

6. Completing your character - Electives, Arms and Armour


a. If any of your Benefits or Flaws require you to specify an elective, there will be a bright yellow box under the Qualities
heading. Type an appropriate elective, remembering that, if you are electing an Ability or type of Weapon, ensure your
spelling matches that used by the worksheet.
b. In the bottom right hand corner of the sheet, use the drop-down box to pick the type of armour your character is wearing.
This may affect traits such as Combat Defence and Movement speed. If you are wearing no armour, select "None".
c. In the table in the bottom left of the character sheet, select the Weapons that your character will be wielding. If you are
unarmed, select "None"
d. If appropriate, select the quality of your weapon. If you leave this blank, the sheet will assume you are using a weapon of
"normal" quality.

e. Your weapons may affect your Movement speed. The Movement rates in the table assume that you are only carrying one
bulky weapon at any given time. If this is not the case, you may need to manually adjust your Movement using the rules
in the SIFRP rule book.

7. Gaining Experience
a. After you have successfully undertaken some heroic adventures, you will want to improve your abilities. This can be done
on the 'Char Sheet p1' tab.
b. Enter the Experience Points you have been awarded in the "Experience Awarded" box in the top right of the sheet. NOTE:
This should be the cumulative total, i.e. if you had previously been awarded 100 Experience and are awarded another 100
Experience points, enter "200" in this box.
c. If you have been awarded Destiny Points, or had to burn one or more Destiny points during your adventures, enter these
in the corresponding boxes. Again, these must be cumulative totals.
d. By entering values in the yellow boxes provided, you can increase your Abilities, increase or gain new Specialities and buy
additional Destiny Points.
e. You may also gain additional Benefits and Flaws. Enter these in the boxes toward the bottom of the right hand side of the
f. sheet.
If a Flaw has been allocated to you because of an event in the story, type "y" in the "Assigned" box in the Flaw table. This
will ensure that this Flaw does not affect your Destiny Point total.
g. Similarly, if a Benefit has been allocated, select the relevant Benefit but then add 1 to the "Destiny Awarded" tally to
reflect that this Benefit does not affect your Destiny Point total.

ADJUSTING THE SHEET


The sheet is designed to allow to add new elements to it with minimal effort. The main aspects that you can add are
Weapons, Armour, Qualities and Attributes.

1 Additional Attribute
a. Go to the Format menu, and select <Sheets> and <Unhide>. From the dialogue box, unhide the sheet named "Tables".
b. On this sheet, enter the new attribute into cell T21 and any specialities for this ability in the cells immediately below this
c. attribute.
This attribute will now appear on the character sheet, and it will be counted against total experience points for character
generation. The new Ability will also appear on the list of Abilities for spending Experience Points. New qualities will also
appear in the drop down lists for both the Talented and Flaw qualities.

2 Additional Benefits
a. Unhide the sheet named "Tables" as above.
b. Find the first empty cell after Cell V157 and enter the name of your new Benefit here.
c. Heritage - If the new quality is a Hereditary benefit, enter "Heritage" into Column W. This will ensure that a character
selecting this benefit will not be able to choose any other Heritage quality.
d. Elective - If the new quality requires an elective element (e.g. like Weapon Mastery which only applies to one weapon)
type "y" into column Y.
e. Positions - certain qualities that represent a particular position for your character can not be selected in combination. For
example, you cannot be an Heir and a Brother of the Night's Watch. If your new quality is one of these, copy the
appropriate formula from one of the cells in column Z into the same row as your new Benefit.
f.

Pre-requisites - if there are any pre-requisites for your new Quality, you will need to enter a formula into column AB to
reflect this. Use the existing qualities as a guide to what this formula should look like, so that a result of 1 means the
Quality can be picked. If the quality is open to any character, simply type the value "1" into this column.

g. Description - enter a short description into column AD to help players understand what the quality does during character
generation.
h. Adjustments - if the Quality has any numerical effect on a key value in the game, such as an Ability or Derived Value,
enter the relevant adjustment into the columns AE to CA. If the quality affects an Ability, the first column will adjust the
number of test dice (e.g. 3D-1 = 2D), while the second column will add a value to the Test Die result (e.g. 3D+1)
i

Fixed values - some qualities, rather than adjusting a value, may give you a new fixed Ability value (e.g. Man of the
Kingsguard giving a Status of 5). Where this is the case, you will need to enter a formula to reflect this in the relevant cell
in the range A43:T43.

3 Additional Flaws

a. Follow instructions (a), (b), (d) and (g) and (h) for Additional Benefits as above, but looking for the first empty cell after
V265. the value 1 into column Z - this column is used when calculating mandatory Flaws based on character age.
b. Enter
c. As per instruction (f) above, put the value of "1" in column AB unless you want to specify a formula as to when characters
can select this quality.

4 Additional Weapons
a. To add a new weapon, use the instructions to unhide sheets above, but select the sheet "Weapons" instead of the sheet
b. "Tables".
Enter the new weapon into an empty yellow box from cell A86 onwards. Enter the weapon type into Column B. Enter any
minimum level of Specialisation into column C. Enter the skill requirement into Column E.
c. Enter any potential bonuses to hit, e.g. related to qualities, in column H.
d. If the weapon has any particular qualities, enter the relevant values into the columns I to T. You may need to copy some
formulae down, e.g. if a weapon has a reload quality you will need to copy the formula that takes into account the quality
of "Deft Hands".
e. Enter the ability that governs damage into column U and any modifier into column V. If potential damage is increased by a
quality, enter a formula in column X to reflect this.

5 Additional Armour
a. To enter new armour, unhide the "Weapons" sheet.
b. Enter the new armour types into cells A19:A22. Enter the relevant values for Armour Rating, Armour Penalty and Bulk into
columns B, C and D.

6 Other Adjustments
a. You can adjust a wide range of other variables on the "Tables" sheet, including Experience Points for different age ranges,
the cost of increasing characteristics with experience both at Character Generation and afterwards,

NAME
AGE

GENDER

RATING

ABILITY

AGILITY

SPECIALITIES

ANIMAL
HANDLING

AWARENESS

CUNNING

DECEPTION

ENDURANCE

FIGHTING

HEALING

LANGUAGE

#N/A

#N/A

Passive Awareness ###

#N/A

#N/A

#N/A

Passive Endurance ###

#N/A

#N/A

Benefit
Flaw

ABILITY

KNOWLEDGE

SPECIALITIES

#N/A

MARKSMANSHIP
#NAME?

PERSUASION

STATUS

STEALTH

SURVIVAL

THIEVERY

WARFARE

WILL

#N/A

#N/A

#N/A

Passive Stealth ###

#N/A

#N/A

#N/A

#N/A

#N/A

QUALITIES

Benefit

---ROLEPLAYING---

RATING

#N/A

ATHLETICS

Benefit

HOUSE
ABILITIES

#N/A ###

A SONG OF
ICE AND FIRE

INTRIGUE
INTRIGUE DEFENCE

COMBAT
###

Agi + Ath + Awa + Def Bonus - Armour


Pen

Awareness + Cunning + Status

COMPOSURE

COMBAT DEFENCE ###

###

HEALTH

WILL RANKS x 3

###

ENDURANCE RANKS x 3

Flaw
Flaw

DESTINY POINTS

###

Flaw
Flaw
Flaw

#N/A
Flaw

BASE MOVEMENT
MOVE / SPRINT

##

###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###

##
##

##
##

##
##
##
##
##

NAME

AGE

RATING

ABILITY

#N/A

AGILITY

#N/A

XP

GENDER

HOUSE
ABILITIES

SPECIALITIES

#N/A ###

ANIMAL
HANDLING
#N/A

#N/A

ATHLETICS

#N/A

AWARENESS

#N/A

CUNNING

#N/A

DECEPTION

#N/A

ENDURANCE

#N/A

FIGHTING

#N/A

HEALING

#N/A

LANGUAGE

#N/A

#N/A

Passive Awareness ##

#N/A

#N/A

#N/A

Passive Endurance ##

#N/A

#N/A

Max Ability
ABILITY

#N/A

KNOWLEDGE

Heroic Ability
SPECIALITIES

#N/A

MARKSMANSHIP
Ability XP Gains
###
###
###
###
###
###
###
###
###
Passive Stealth ##
###
###
###
###
###
###
###
###
###
###
###

#N/A

#N/A

PERSUASION

#N/A

STATUS

#N/A

STEALTH

#N/A

SURVIVAL

#N/A

THIEVERY

#N/A

WARFARE

#N/A

WILL

#N/A

#N/A

#N/A

#N/A

#N/A

#N/A

#N/A

#N/A

#VALUE!

QUALITIES

Specialism

INTRIGUE
INTRIGUE DEFENCE

COMBAT
###

Awareness + Cunning + Status

COMPOSURE

COMBAT DEFENCE ###


Agi + Ath + Awa + Def - Armour

###

HEALTH

Intrigue Damage

Combat Damage

###

INJURIES

WEAPONS
Test

###

ENDURANCE RANKS x 3

Quality

Electives

WILL RANKS x 3

DESTINY POINTS

Weapon

SONG
OF
Minimum
Age:
ICE AND FIRE
A

---ROLEPLAYING--Age Category

RATING

#N/A

10

Weapon Qualities

ARMOUR
Brigandine

Dmg Mvmt

Armour Rating
Armour Penalty
Bulk

###
###
###
###

MOVEMENT
#

MOVE / SPRINT

##

WOUNDS

APPEARANCE
HEIGHT

WEIGHT

EYE COLOUR

HAIR COLOUR

MANNERISMS

EQUIPMENT
DISTINGUISHING FEATURES

RETAINERS

PERSONAL HISTORY

ALLIES

ENEMIES

OATHS

HERALDRY

PORTRAIT

MOTTO / QUOTE

0
House 0

#N/A

Abilities

All Others

Qualities
#N/A

Game Attributes

Notes

#N/A #N/A
#N/A #N/A
#REF!
#N/A

#REF!

#N/A

Personal
Gear

Quote

#N/A

Abilities

All Others

Attributes
#N/A

#N/A

#N/A
#N/A
#REF!

#N/A

#N/A
Abilities:

#N/A

#N/A

Weapons:

Personal Gear:

Version Issues
3.1
CharSheet p1 didn't add XP spend on Specialities.
5.0
Wide ranging fixes to condition benefits and flaws
Look ups that should have been locked allowed blank row to
be selected (cosmetic)
Checked compatability as .xlsx file.
Named ranges linking other workbooks or producing #ref
errors
Xp spent on specialities not being deducted
CharGen Charm speciality is added to both Animal Handling
and Persuasion on Char Sheet p1
Cosmetic change to Stat Block
Animal Handling not printing properly on Template Printout
Cramped Experience boxes on CharGen
Some cramping in print preview of Char Sheet p1
Added Options table to Instructions tab
Unclear if Improved Armour Mastery affects Combat Defence

Unclear if Armour Mastery and Improved Armour Mastery


affects Armour Penalty
Weapon dropdown cells on Char Sheet p1 locked
Powerful trait doesn't display in weapon qualities (intentional)
5.1
5.1.1
5.1.2

Weapon qualities locked on Char Sheet p1


Qualities incorrectly numbered in Tables sheet
Morning Star not a 2h weapon
Selectives locked on Char Sheet p1
New talents added to tables not alphabetical
Gifted Athlete talents reflect Agility specialities

Changes
Amended formula in 'Char Sheet p1'AN3
Amended numerous formulae in Tables sheet
Numerous formulae in Tables sheet

By Whom
Phil Dack
Phil Dack
Phil Dack

None
Deleted ranges: a, empathy, shields
Redirected destinyawarded range
amended AM5 from sum(AQ7:AQ35) to sum(AP7:AQ35)

Phil Dack
Phil Dack

Changed name of Animal Handling Charm speciality from


"Charm" to "Charm ", 'Tables!'B22
Reformatted Stat Block print out to fit half page A4
Adjusted column widths
Cosmetic reformatting
Rows 2 & 3 to height 20, Rows 6-35 to height 14
Added Options table to Instructions tab
Added option for Improved armour Mastery, formula to
make benefit to CD in Tables!BV86 condition to option and
armour penalty.

Corey Telfer

Corey Telfer

Phil Dack
Phil Dack
Corey Telfer
Phil Dack
Phil Dack
Phil Dack

Added option to reduce AP and changed formula in Char


Phil Dack
Sheet p1
Unlocked cells
PD / CT
Added option for Powerful to display in Weapons!Y27:Y100 PD / CT
Unlocked and added conditional formatting to highlight
Renumbered column AC
Deleted 2h status on Weapons!
Format cells Unlocked
Changed formulae in Benefit / Flaw dropdowns to
automatically alphabetise
Correct specialities added

Damian Coffey
Damian Coffey
PD
PD
PD
PD

Age Range
0
10
14
18
30
50
70
80

9
13
17
29
49
69
79
99

Rank
1
2
3
4
5
6
7

Cost
-50
0
10
40
70
100
130

Youth
Adolescent
Young Adult
Adult
Middle Aged
Old
Very Old
Venerable
Post Char Gen
Post-Char Gen
Abilities
Specialism
Destiny Points

Experience
120
150
180
210
240
270
330
360
#N/A

Max Rank
4
4
5
7
6
5
5
5
7

XP
30
10
50

AGILITY
Acrobatics
Balance
Contortions
Dodge
Quickness

ANIMAL HANDLING
Charm
Drive
Ride
Train

ATHLETICS
Climb
Jump
Run
Strength
Swim
Throw

AWARENESS
Empathy
Notice

CUNNING
Decipher
Logic
Memory

Tables!$A$22:$A$26
2

Tables!$B$22:$B$25
2

Tables!$C$22:$C$27
2

Tables!$D$22:$D$23
2

Tables!$E$22:$E$24
2

1
#N/A

0
#N/A

0
#N/A

0
#N/A

0
#N/A

Speciality XP
40
40
60
80
100
160
200
240
#N/A

Destiny
7
6
5
4
3
2
1
0
#N/A

Max Bens
3
3
3
3
3
2
1
0
6

DECEPTION
Act
Bluff
Cheat
Disguise

ENDURANCE
Resilience
Stamina

FIGHTING
Axes
Bludgeons
Brawling
Fencing
Long Blades
Pole-Arms
Shields
Short Blades
Spears

Tables!$F$22:$F$25
2

Tables!$G$22:$G$23
2

Tables!$H$22:$H$30
2

0
#N/A

0
#N/A

0
#N/A

Drawbacks

Any one Drawback


Flaw - Agility, Athletics or Endurance
Any one Drawback plus one Flaw
Any one Drawback plus 2 Flaws
Any one Drawback plus 3 Flaws

HEALING
Diagnosis
Treat Ailment
Treat Injury

Tables!$I$22:$I$24
2
0
#N/A

Flaws

1
1
2
3
4
#N/A

KNOWLEDGE
Education
Research
Streetwise

LANGUAGE
Asshai
Braavosi
Dothraki
Ghiscari
Ibbenese
Lysene
Myrish
Norvosan
Old Tongue
Pentoshi
Qartheen
Slaver Argot
Tyroshi
Valyrian
Valyrian, High

MARKS-MANSHIP
Bows
Crossbows
Siege
Thrown
Target Shooting

PERSUASION
Bargain
Charm
Convince
Incite
Intimidate
Seduce
Taunt

STATUS
Breeding
Reputation
Stewardship
Tournaments

Tables!$J$22:$J$24
2

Tables!$K$22:$K$36
2

Tables!$L$22:$L$26
2

Tables!$M$22:$M$28
2

Tables!$N$22:$N$25
2
0
0
#N/A

0
#N/A

0
#N/A

0
#N/A

0
#N/A

STEALTH
Blend In
Sneak

SURVIVAL
Forage
Hunt
Orientation
Track

THIEVERY
Pick Lock
Sleight of Hand
Steal

WARFARE
Command
Strategy
Tactics

WILL
Coordinate
Courage
Dedication

Tables!$O$22:$O$23
2

Tables!$P$22:$P$25
2

Tables!$Q$22:$Q$24
2

Tables!$R$22:$R$24
2

Tables!$S$22:$S$24
2

0
#N/A

0
#N/A

0
#N/A

0
#N/A

0
#N/A

Tables!$T$22:$T$22
0
0
#N/A

0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57

Qualities
Accurate
Accurate
Adept Negotiator
Animal Cohort
Anointed
Armour Mastery
Artist
Attractive
Authority
Axe Fighter I
Axe Fighter II
Axe Fighter III
Beastfriend
Beserker
Blood of Heroes
Blood of the Andals
Blood of the First Men
Blood of the Ironmen
Blood of the Rhoyne
Blood of the Wildlings
Blood of Valyria
Bludgeon Fighter I
Bludgeon Fighter II
Bludgeon Fighter III
Braavosi Fighter I
Braavosi Fighter II
Braavosi Fighter III
Brawler I
Brawler II
Brawler III
Brother of Night's Watch (Builder)
Brother of Night's Watch (Ranger)
Brother of Night's Watch (Steward)
Cadre
Cautious Diplomacy
Charismatic (Bargain)
Charismatic (Charm)
Charismatic (Convince)
Charismatic (Incite)
Charismatic (Intimidate)
Charismatic (Seduce)
Charismatic (Taunt)
Cohort
Compelling (Bargain)
Compelling (Charm)
Compelling (Convince)
Compelling (Incite)
Compelling (Intimidate)
Compelling (Seduce)
Compelling (Taunt)
Connections
Courteous
Danger Sense
Deadly Shot
Deft Hands
Dexterous
Double Shot

Type
Martial
Martial
Social
Fate
Martial
Martial
Ability
Social
Social
Martial
Martial
Martial
Ability
Martial
Heritage
Heritage
Heritage
Heritage
Heritage
Heritage
Heritage
Martial
Martial
Martial
Martial
Martial
Martial
Martial
Martial
Martial
Fate
Fate
Fate
Fate
Social
Social
Fate
Social
Ability
Social
Martial
Fate
Fate
Social
Social
Social
Social
Social
Social
Social
Ability
Social
Martial
Martial
Martial
Ability
Martial

58 Dutiful

Social

59 Eidetic Memory

Ability

60
61
62
63
64
65
66
67

Climb
Jump
Run
Strength
Swim
Throw

68
69
70
71
72
73
74
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120

Eloquent
Evaluation
Expertise
Face in the Crowd
Famous
Fast
Favoured of Nobles
Favoured of Smallfolk
Fiery Warrior
Furtive
Fury
Gifted Athlete (Climb)
Gifted Athlete (Jump)
Gifted Athlete (Run)
Gifted Athlete (Strength)
Gifted Athlete (Swim)
Gifted Teacher
Great Hunter
Greensight
Guttersnipe
Hail of Steel
Hardy
Head for Numbers
Head of House
Heir
Heirloom
Improved Armour Mastery
Improved Weapon Mastery
Inspiring
Keen Senses
Knowledge Focus
Landed
Leader of Men
Long Blade Fighter I
Long Blade Fighter II
Long Blade Fighter III
Lucky
Maester
Magnetic
Man of the Kingsguard
Massive
Master of Ravens
Miracle Worker
Mummer
Night Eyes
Pious
Pole-Arm Fighter I
Pole-Arm Fighter II
Pole-Arm Fighter III
Polyglot
Respected
Shield Mastery
Short Blade Fighter I
Short Blade Fighter II
Short Blade Fighter III
Sinister
Skinchanger
Spear Fighter I
Spear Fighter II
Spear Fighter III
Sponsor

Social
Ability
Ability
Ability
Fate
Martial
Social
Social
Sellsword
Ability
Martial
Ability
Ability
Ability
Ability
Ability
Ability
Ability
Fate
Ability
Martial
Ability
Ability
Fate
Fate
Fate
Martial
Martial
Martial
Ability
Ability
Fate
Martial
Martial
Martial
Martial
Fate
Fate
Social
Fate
Heritage
Fate
Ability
Ability
Fate
Fate
Martial
Martial
Martial
Ability
Social
Martial
Martial
Martial
Martial
Ability
Fate
Martial
Martial
Martial
Fate

121
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
122
142
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144
145
146
147
148
149
150
151
152
153
154
155
156
157
75
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181

Stubborn
Talented (Agility)
Talented (Animal Handling)
Talented (Athletics)
Talented (Awareness)
Talented (Cunning)
Talented (Deception)
Talented (Endurance)
Talented (Fighting)
Talented (Healing)
Talented (Knowledge)
Talented (Language)
Talented (Markmanship)
Talented (Persuasion)
Talented (Status)
Talented (Stealth)
Talented (Survival)
Talented (Thievery)
Talented (Warfare)
Talented (Will)
Talented ()
Terrain Specialist
Third Eye
Third Eye Opened
Tough
Tourney Knight
Trade
Treacherous
Triple Shot
Ward
Water Dancer I
Water Dancer II
Water Dancer III
Wealthy
Weapon Mastery
Weapon Savant
Worldly
Gifted Athlete (Throw)

Social
Ability
Ability
Ability
Ability
Ability
Ability
Ability
Ability
Ability
Ability
Ability
Ability
Ability
Ability
Ability
Ability
Ability
Ability
Ability
Ability
Ability
Fate
Fate
Martial
Martial
Ability
Social
Martial
Fate
Martial
Martial
Martial
Fate
Martial
Martial
Social
Ability

182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199

1
2
4
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34
15

#
1
2
4
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15

Flaws
Bastard Born
Bound to the Bottle
Childhood Disease
Craven
Crippled
Cruel Insanity
Cursed
Debt
Disturbing Habit
Dwarf
Eunuch
Fear
Feeble
Flaw - Agility
Flaw - Animal Handling
Flaw - Athletics
Flaw - Awareness
Flaw - Cunning
Flaw - Deception
Flaw - Endurance
Flaw - Fighting
Flaw - Healing
Flaw - Knowledge
Flaw - Language
Flaw - Markmanship
Flaw - Persuasion
Flaw - Status
Flaw - Stealth
Flaw - Survival
Flaw - Thievery
Flaw - Warfare
Flaw - Will
Flaw -

Type
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw

35
36
37
38
39
40
41
42
43
44
47
46
45
48
49
50
51
52
53
54
55
56
3
999
999
999
999
999
999
999
999
999
999
999
999
999
999
999
999
999
999
999
999
999
999
999
999
999
999
999

35
36
37
38
39
40
41
42
43
44
47
46
45
48
49
50
51
52
53
54
55
56
3
57
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60
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64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83

Forgetful
Furious
Haughty
Haunted
Honour-bound
Ignoble
Impaired Sense - Blind
Impaired Sense - Deaf
Inept
Lascivious
Marked
Maimed - lost leg
Maimed - lost arm
Mute
Nave
Nemesis
Outcast
Poor Health
Reviled
Sickly
Supreme Arrogance
Threatening
Brash

Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw

Requirement
Marksmanship 4
Agility 4 (acrobatics 1B)
Deception 3
Animal Handling 3 (Train 1B)
Sponsor

Elective

0 Valid?
#N/A
#N/A
#N/A
#N/A
0
1
1
1
1
#N/A
#N/A
#N/A
1
1
0
1
0
1
0
1
0
1
0
1
0
1
0
1
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
1
1
1
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
0
0
0
0
0
0
0
0
#N/A
#N/A
#N/A
#N/A
1
#N/A

1
2
3
4
5
6
7
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40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57

Will 4

#N/A

58

Cunning 2 Memory 1B

#N/A

59

Fighting 4 (Axes 2B)


Fighting 5 (Axes 3B), Axe Fighter I
Fighting 6 (Axes 4B), Axe Fighter II

y
y

Fighting 4 (Bludgeons 2B)


Fighting 5 (Bludgeons 3B), Bludgeon Fighter I
Fighting 6 (Bludgeons 4B), Bludgeon Fighter II
Fighting 4 (Fencing 1B)
Fighting 5 (Fencing 2B), Braavosi Fighter I
Fighting 6 (Fencing 3B), Braavosi Fighter II
Fighting 4 (Brawling 1B)
Fighting 5 (Brawling 3B), Brawler I
Fighting 6 (Brawling 5B), Brawler II
0
0
0
Persuasion 5
Awareness 4 (Empathy 2B)
Persuasion 3
Persuasion 3
Persuasion 3
Persuasion 3
Persuasion 3
Persuasion 3
Persuasion 3
Status 3
Charismatic (Bargain)
Charismatic (Charm)
Charismatic (Convince)
Charismatic (Incite)
Charismatic (Intimidate)
Charismatic (Seduce)
Charismatic (Taunt)
Streetwise 1B
Persuasion 3
Awareness 4
Marksmanship 5
Agility 4
Marksmanship 5 (Bows 3B)

Language 4, Persuasion 4
Knowledge 3
y
Stealth 3 Blend in 1b

Sellsword
Stealth 4 sneak 1
Athletics 4 (Strength 2B)
Athletics 4
Athletics 4
Athletics 4
Athletics 4
Athletics 4
Knowledge 4, persuasion 3
Survival 4
Cunning 5, Will 4, Third Eye
Marksmanship 4 (Thrown 2B)
Endurance 3 stamina 1b
status 3 stewardship 1b
0
0
Heir
Armour Mastery
Weapon Mastery
Warfare 4
awareness 4
knowledge 4
Sponsor
Warfare 4 (Command 1B)
Fighting 4 (Long blades 2B)
Fighting 5, Long Blade Fighter I
Fighting 6, Long Blade Fighter II
Cunning 3, Knowledge Focus x 2
Charismatic
Sponsor
Endurance 5
Animal Handling 3
healing 4
persuasion 3
Will 3 (Dedication 1B)
Fighting 4 (Pole-Arms 2B)
Pole-Arm Fighter I
Fighting 5, Pole-Arm Fighter II
cunning 4 decipher 1b
Reputation 2B
Fighting 3 (Shields 1B)
Fighting 4 (Short Blades 1B)
Fighting 5, Short Blade Fighter I
Fighting 6, Short Blade Fighter II
Will 5 (Dedication 2B), Third Eye Opened
Fighting 3 (Spears 1B)
Spear Fighter I
Athletics 5, Spear Fighter II

0
0
0

#N/A
#N/A
1
#N/A
1
1
1
1
0
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
1
#N/A
#N/A
#N/A
1
1
0
0
0
#N/A
#N/A
#N/A
0
#N/A
#N/A
#N/A
#N/A
1
#N/A
0
0
#N/A
#N/A
#N/A
#N/A
1
#N/A
#N/A
0
#N/A
#N/A
0
#N/A
#N/A
#N/A
#N/A
1
#N/A
#N/A
0
#N/A
1

60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
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79
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100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119

Will 3 (Dedication 1B)

Survival 4
Survival 4

y
y

Will 4 (Dedication 1B), Animal Cohort, Third Eye


Resilience 1B
Fighting 3 (Spears 1B), Status 3 (Tournaments 1B)

Marksmanship 7 (Bows 5B), Double Shot


Fighting 3 (Fencing 1B)
Water Dancer I
Water Dancer II
y
Agility 4, Cunning 4, Fighting 5
Athletics 4

#N/A
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
#N/A
1
#N/A
0
#N/A
1
1
#N/A
1
#N/A
0
0
1
1
#N/A
1
#N/A

120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
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161
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170
171
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174
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176
177
178
179
180
181

182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199

Requirement

Elective

# Flaws
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1

Valid?
1
1
1
1
1
1
1
1
1
1
0
1
#N/A
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33

1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1

1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1

34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
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1 56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83

Effect
+1 against opponents in cover
Lesser action to add twice Acrobatics to Combat Defence
No penalty from Dispositions, so long as your Disposition remains unknown.
Gain an animal ally, which grants you +1D Fighting when nearby.
+2 on Status tests, 1/day gain +5 to Defences and Passive results
+1 AR, -1 Bulk
Create works of art to earn money or +1D Persuasion.
Re-roll 1s on Persuasion tests
Reduce disposition penalties to Persuasion by 2
+1 damage per bonus die sacrificed
Sacrifice all bonus dice, if you gain 2 degrees you inflict a wound in addition to normal damage.
Sacrifice all bonus dice, any damage means opponent wounded, and END vs Fighting result or Maimed.
+1D on Animal Handling Charm and Train
Free attack with injury or wound (no bonus dice). Can fight past death with Formidable Will test.
Exceed limit of 7 on one ability
Select one ability of 3 or higher: may re-roll 1 die, once per day. Once per day, +2 to any one test.
+2 to Health and on all Endurance tests.
Once per combat, +1D Fighting. May re-roll some dice when testing Athletics on or in the water.
Combat Defence +2. Re-roll Tactics dice equal to Cunning rank.
Cannot be automatically compelled by high Status. Add Athletics to passive Endurance for extreme cold.
+1 to Status for influencing without fully engaging in Intrigue. +2 Intimidate. +2 passive Endurance vs. Heat.
Weapon gains or increases Shattering by 1
Sacrifice all bonus dice, if hit foe can only take Lesser Action next turn, -1 per degree after the first on all tests
Sacrifice all bonus dice, if 3 degrees, opponent prone, Lesser Action only next turn, and Wounded.
Increase defensive bonus by 1
Greater action, sacrifice bonus dice, attack opponent and gain +1 Defence for every 5 points of test result.
Free attack when opponent misses you
Fists are Fast and deal Athletics -2 damage.
Fists are Powerful, add Athletics rank to Fighting result
On hit, if Fighting > opponent's passive Endurance, opponent Stunned.
Join the Night Watch. Status drops to 2. Gain Trade benefit for free.
Join the Night Watch. Status drops to 2. Add Cunning to all Survival tests.
Join the Night Watch. Status drops to 2. Add Stewardship bonus dice to all Persuasion test results.
Gain one veteran squad, which automatically rallies or reorganises at the start of each round.
Retain bonus dice from Consider action during Intrigues
Add +2 to result of Persuasion (Bargain) tests
Add +2 to result of Persuasion (Charm) tests
Add +2 to result of Persuasion (Convince) tests
Add +2 to result of Persuasion (Incite) tests
Add +2 to result of Persuasion (Intimidate) tests
Add +2 to result of Persuasion (Seduce) tests
Add +2 to result of Persuasion (Taunt) tests
Loyal ally from your Household, create as if a player character, must have lower Status than you.
Increase influence with Bargain by 1
Increase influence with Charm by 1
Increase influence with Convince by 1
Increase influence with Incite by 1
Increase influence with Intimidate by 1
Increase influence with Seduce by 1
Increase influence with Taunt by 1
+1D on Knowledge tests in chosen location
Add half of Persuasion rank to Deception tests. Add Cunning rank to resist Read Target action.
Re-roll 1s on Initiative, cannot be surprised
Bows and Crossbows gain Armour Piercing 1 and Vicious
Reduce weapon reload time (Greater to Lesser, Lesser to Free)
Re-roll 1s on Agility for each bonus die in relevant speciality (min. 1 die).
Fire two arrows at once, at same or adjacent targets. Roll 2 Marksmanship tests at -1D to each.
Opponents take -1D on Convince, Intimidate or Seduce tests.
Memory bonus dice are Test dice

Agility

In any intrigue where you have Language 4+, you go first.


Test Cunning to learn about objects
+1 Test Die when you use the one selected speciality.
Blend In as Free Action, add Cunning rank to Blend In tests
May convert Charm or Seduce bonus dice into test dice equal to Status. Subtract Status from disguise tests.
Move +1 yard, run x 5 movement
+1B on Persuasion tests against characters with Status 4+
+1B on Persuasion tests against characters with Status 3+1 to Fighting test results.
Re-roll 1s and add Agility rank to Sneak tests
Greater Action, -2D to deal +4 damage before applying Degrees.
Convert half Bonus dice to Test dice on Acrobatics tests.
Convert half Bonus dice to Test dice on Balance tests.
Convert half Bonus dice to Test dice on Contortions tests.
Convert half Bonus dice to Test dice on Dodge tests.
Convert half Bonus dice to Test dice on Quickness tests.
Make a Persuasion test to grant a pool of bonus dice to Students.
Add Survival rank to attacks against animals. When hunting, convert 1 Hunt bonus die to Test die.
Experience prophetic dreams.
Re-roll 1s on Thievery equal to speciality (min. 1 die).
Thrown weapons gain Fast quality
Ignore one -1 or -1D penalty on Endurance tests to recover from injuries or wounds.
Add Cunning to Household events, re-roll 1s equal to Stewardship on Status tests to generate coin.
You command your House. +2 on Status tests.
You are heir to your House. If the Head of House dies, swap this quality for Head of House.
Acquire a Valyrian Steel Weapon, which confers +1 to hit, damage and 1 free degree of success.
+1 AR, +1 Combat Defence (to offset armour penalty only)
Increase Weapon Damage by 1
Gain extra command per round, sacrifice a command to re-roll test results.
Re-roll 1s on Awareness equal to Notice speciality, add Cunning to passive Awareness.
When testing Knowledge in chosen area, convert Education dice into Test dice.
You have land and title. You may spend XP to raise your Status, but must heed your lord's call to arms.
Once per round, automatically reorganise or rally one routed unit.
Sacrifice all bonus dice, if you hit gain a free degree. Opponents parrying weapons have -1 Defence.
For every 2 bonus dice sacrificed, move opponent 1 yard on a hit.
Sacrifice all bonus dice, if 3 degrees impose Wound and Maimed quality.
Re-roll one test per day and keep best result.
Add Cunning to all Knowledge and Will results.
When you win an Intrigue using Charm, increase opponent's disposition by Charm bonus dice (min. 2).
Status 5. Composure +2. +1 Fighting to protect royal family. Castle-forged equipment. Have no ties to House.
Wield 2 handed weapons in one hand, ignore Unwieldy quality of weapons.
May dispatch ravens to bear messages.
Diagnosis gives +2B and +1B/degree. Convert 2B into +1D for Healing. Add Education dice to Healing.
Perform using Persuasion to earn 1d6 silvers, +1 silver per degree.
Take no penalties due to low light.
Gain +1D once per day
Take -2 to Fighting test, compare to Defence of all opponents in range to knock them to the ground.
Bonus dice are Test dice when pulling riders from mounts. Disarmed on failure.
Greater action, if succeed with 2 degrees, opponent pinned, make opposed Strength test to move.
Read any language in which you have 1 rank. Can temporarily learn languages you hear or read.
Opponents take -1 on Incite, Intimidate and Taunt.
Increase defensive bonus by 1 with shields
Short blades gain +1 Piercing.
Draw as Free Action, add number of bonus dice to test result.
Add number of bonus dice as extra damage, after applying degrees of success.
During first round of combat or intrigue, opponents take -1D on Fighting and Persuasion tests against you.
When asleep, can take form of your Animal Cohort.
As Greater action, make normal attack and if miss, make second attack dealing Athletics -1 damage.
+1D on Knockdown attempts, attack foes up to 1 extra yard away.
Spears gain Piercing 2.
You have the favour of an important personage, who will vouch for you.

Add bonus dice in Dedication to your Composure.


+1 to Agility test results.
+1 to Animal Handling test results.
+1 to Athletics test results.
+1 to Awareness test results.
+1 to Cunning test results.
+1 to Deception test results.
+1 to Endurance test results.
+1 to Fighting test results.
+1 to Healing test results.
+1 to Knowledge test results.
+1 to Language test results.
+1 to Markmanship test results.
+1 to Persuasion test results.
+1 to Status test results.
+1 to Stealth test results.
+1 to Survival test results.
+1 to Thievery test results.
+1 to Warfare test results.
+1 to Will test results.
+1 to test results.
Add Education to Survival and no movement penalties in chosen terrain.
Gain insight from dreams. After full night's sleep, 1 in 6 chance of gaining +1D on a single test.
1 in 6 chance of occupying Animal Cohort while asleep. Formidable Will test to chose type of sleep.
Add Resilience to Health
When jousting, add Tournaments dice to Fighting test and passive Animal Handling.
Can craft items for 50% of purchase price. Invest time and money to generate a return on your investment.
Add Cunning rank to Deception result
Fire 3 arrows at once, at same or adjacent target, -2D on each test.
Are fostered by your Father's enemy to ensure peace. Immune to negative fortunes of foster house.
Add Fighting Rank to active and passive Awareness results.
Add Fighting Rank to all Agility results.
When wearing armour with 0 Bulk, add Fencing to Combat Defence.
Roll Easy Cunning or Status each month to gain 10 Gold Dragons per degree of success.
Increase Weapon Damage by 1
Ignore Trained requirements and penalties with weapons
+2B on Persuasion tests against characters from lands other than Westeros
Convert half Bonus dice to Test dice on Acrobatics tests.

0
0
0
0
0
0

Effect
-1D on all Persuasion tests to characters of higher Status.
Addicted to alcohol. Formidable Will test to avoid using alcohol to steady your nerves.
-2 Health
-1D on Combat and Intrigue. Formidable Will test to remove penalty and gain +1B on all tests.
-2 Movement
-2D on all Empathy tests. Enemy disposition worsened by 1 step if they recognise you.
1 in 6 chance of Destiny Point having no effect, and the point is wasted.
All purchases cost twice the listed amount.
When recognised, gain +1D Intimidate and -1D on all other Persuasion attempts.
-1 Movement. -1D on Charm and Seduce.
-1D on all Persuasion tests, but immune to Seduce. Can sire no children.
-1D when in presence of thing you fear. 1 in 6 per round that you can overcome this fear for the encounter.
Cannot make Athletics, Fighting, Agility or Marksmanship tests, but gain +1D Cunning and Knowledge
Clumsy: -1D Agility tests.
Cruel: -1D Animal Handling tests.
Sedentary: -1D Athletics tests.
Obtuse: -1D Awareness tests.
Dullard: -1D Cunning tests.
Transparent: -1D Deception tests.
Frail: -1D Endurance tests.
Inept: -1D Fighting tests.
Insensitive: -1D Healing tests.
Mute: -1D Knowledge tests.
Uncultured: -1D Language tests.
Unsteady: -1D Markmanship tests.
Shy: -1D Persuasion tests.
Wretched: -1D Status tests.
Obvious: -1D Stealth tests.
Pampered: -1D Survival tests.
Unsubtle: -1D Thievery tests.
Coward: -1D Warfare tests.
Brash: -1D Will tests.
Flawed: -1D tests.

10
-

Agility

-1

Re-roll 6s on Cunning tests.


When using Persuasion, first roll must use Intimidate. -2D to all Seduction attempts.
-1 on all Empathy tests. When dealing with someone beneath your station, disposition must be Dislike or worse.
-1D Awareness, but on first round of combat may add number of Memory dice to Fighting test results.
Re-roll 6s on Deception tests.
-1D on Persuasion and Status tests.
Fail Awareness tests relating to sight. -1 Movement.
Fail Awareness tests relating to hearing. -1 Movement.
Re-roll 6s on Agility tests.
During intrigue, first roll must use Seduce. -2D on all Charm attempts.
Re-roll 6s on Persuasion tests.
Re-roll 6s on Persuasion tests. Half movement, -1D Athletics.
Re-roll 6s on Persuasion tests. Cannot use 2-h weapons. -2D on tests requiring two hands.
-2D on all Intrigue tests. Opponents have -2D to ascertain your disposition.
Opponents in Intrigue may add their Cunning rank to their Deception test results.
You have a destructive enemy who holds you in utter contempt.
Permanently reduce Status by two.
-3 on Endurance tests to recover from injury.
Opponent's disposition is one step worse than normal. -1D on all Status tests.
-1D on Endurance tests to resist hazards and ailments.
Penalty equal to number of Status dice on all Awareness tests.
During intrigue, first roll must use Intimidate. -2D on all Charm and Seduce attempts.
-2 Composure

0
0
0
0
0
0
0
TOTAL
0
0
0

0
0
0

0
0
0
0
0
0

Animal
Handling

Athletics

Awareness

Cunning

Deception

Endurance

Fighting

1
1
1
1
1
1
1
1

4
4

11
-

12
-

13
-

Animal
Handling

14
-

15
-

Athletics

16
-

17
-

Awareness

18
-

19
-

Cunning

20
-

21
-

Deception

22
-

23
-

Endurance

24
-

25
-

Fighting

1
-1
-1
-1
-1
-1
-1
-1

-1

##

Healing

Knowledge

Language

Markmanship

Persuasion

Status

Stealth

##

1
1
1
1
1
1
1

26
-

27
-

Healing

28
-

29
-

Knowledge

30
-

31
-

Language

32
-

33
-

Markmanship

34
-

35
-

Persuasion

36
-

37
-

Status

38
-

39
-

Stealth

-1
1

-1
-1
-1
-1
-1
-1
-1

-1

-1

-1

Survival

Thievery

Warfare

Will

Other

Passive
Awareness

Intrigue
Defence

Composure

Combat
Defence

##

0
0
0

#REF!

#N/A

##
0

1
1
1
1
1

4
0

40
-

41
-

Survival

42
-

43
-

Thievery

44
-

45
-

Warfare

46
-

Will

-1
-1
-1
-1

47
-

48
-

Other

49
-

50
-

51
-

52
-

53
-

Passive
Awareness

Intrigue
Defence

Composure

Combat
Defence

-2

Health

Armour

Bulk

-1

Move

Sprint
Multiple

#
###
###
###
###
6
7
8
9
###
###
###
13
14
15
16
17
18 Fiery Warrior
19
20
21
###
###
###
###
###
###
###
###
###
31
32
33
###
###
###
###
###
###
###
###
###
###

###
###
###
###
56
###

55
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

#
###
###
###
###
6
7
8
9
###
###
###
13
14
15
16
17
18
19
20
21
###
###
###
###
###
###
###
###
###
31
32
33
###
###
###
###
###
###
###
###
###
###

###
###
###
###
56
###

###

###

###

###

###
###
62
###
64
65
66
67

###
###
62
###
64
65
66
67

###
###
###
###
###
###
###
###
###
###
79
###
###
###
83
84

###
###
###
###
###
###
###
###
###
###
79
###
###
###
83
84

###
###
###

###
###
###

###
###
###
###
96
###

###
###
###
###
96
###

###
###
###
###
104
###
###

###
###
###
###
104
###
###

###
###

###
###

###
###
###
###
115
###
###

###
###
###
###
115
###
###

###
120

###
120

###
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141

###
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141

###
143
###

###
143
###

###
147
148
###
150 0
### 0

###
147
148
###
150
###

154
155
###
157
###

#N/A

154
155
###
157
###

54
-

55
-

56
-

57
-

58
-

Health

Armour

Bulk

Move

Sprint

1
1
2
4
5
6
7
8
9
10
11

-2
-2

-1

13
###
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34

53
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

2
1
2
4
5
6
7
8
9
10
11
13
###
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34

35
36
37
38
39
40
41
42
43
44
47
46
45
48
49
50
51
52
53
54
55
56
3

-1
-1

#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

35
36
37
38
39
40
41
42
43
44
47
46
45
48
49
50
51
52
53
54
55
56
3

x
0
0
0
0
0
0
#N/A
1
Middle Aged Flaw
Old Age Flaw

General Flaw for all others

55
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

#
###
###
###
###
6
7
8
9
###
###
###
13
14
15
16
17
18
19
20
21
###
###
###
###
###
###
###
###
###
31
32
33
###
###
###
###
###
###
###
###
###
###

###
###
###
###
56
###

55
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

2
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57

###

58

###

59

###
###
62
###
64
65
66
67

60
61
62
63
64
65
66
67

###
###
###
###
###
###
###
###
###
###
79
###
###
###
83
84

69
70
71
72
73
74
75
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
###
###
###
###
###
###
###
###
###
###
110
111
112
113
114
115
116
117
118
119
###
###

###
###
###
###
###
###
###
96
###

###
###
###
###
104
###
###
###
###
###
###
###
###
115
###
###
###
120

###
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
###
143
###

#N/A
0
0

###
147
148 0
### 0
150
###

154
155
###
157
###

#N/A

###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
76
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###

###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###

53
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

3
1
2
4
5
6
7
8
9
10
11
13
###
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34

53
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

4
1
2
4
5
6
7
8
9
10
11
13
###
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34

53
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

35
36
37
38
39
40
41
42
43
44
47
46
45
48
49
50
51
52
53
54
55
56
3

#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

0
0

0
0
0
0
0

0
0
0
0

2
Very Old Age Flaw (if not Venerable and Feeble)
General flaw for all others

3
Velnerable Flaw (if not Feeble)
General flaw for all others

35
36
37
38
39
40
41
42
43
44
47
46
45
48
49
50
51
52
53
54
55
56
3

#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

0
0
0
0
0
0
4
General Flaw for all

Extra 1
#N/A
#N/A
#N/A
#N/A
6
7
8
9
#N/A
#N/A
#N/A
13
14
15
16
17
18
19
20
21
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
31
32
33
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

#N/A
#N/A
#N/A
#N/A
56
#N/A

55
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
Fiery Warrior
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

Extra 2
#N/A
#N/A
#N/A
#N/A
6
7
8
9
#N/A
#N/A
#N/A
13
14
15
16
17
18
19
20
21
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
31
32
33
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

#N/A
#N/A
#N/A
#N/A
56
#N/A

55
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

Extra 3
#N/A
#N/A
#N/A
#N/A
6
7
8
9
#N/A
#N/A
#N/A
13
14
15
16
17
18
19
20
21
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
31
32
33
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

#N/A
#N/A
#N/A
#N/A
56
#N/A

#N/A

#N/A

#N/A

#N/A

#N/A

#N/A

#N/A
#N/A
62
#N/A
64
65
66
67

#N/A
#N/A
62
#N/A
64
65
66
67

#N/A
#N/A
62
#N/A
64
65
66
67

#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
79
#N/A
#N/A
#N/A
83
84

#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
79
#N/A
#N/A
#N/A
83
84

#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
79
#N/A
#N/A
#N/A
83
84

#N/A
#N/A
#N/A

#N/A
#N/A
#N/A

#N/A
#N/A
#N/A

#N/A
#N/A
#N/A
#N/A
96
#N/A

#N/A
#N/A
#N/A
#N/A
96
#N/A

#N/A
#N/A
#N/A
#N/A
96
#N/A

#N/A
#N/A
#N/A
#N/A
104
#N/A
#N/A

#N/A
#N/A
#N/A
#N/A
104
#N/A
#N/A

#N/A
#N/A
#N/A
#N/A
104
#N/A
#N/A

#N/A
#N/A

#N/A
#N/A

#N/A
#N/A

#N/A
#N/A
#N/A
#N/A
115
#N/A
#N/A

#N/A
#N/A
#N/A
#N/A
115
#N/A
#N/A

#N/A
#N/A
#N/A
#N/A
115
#N/A
#N/A

#N/A
120

#N/A
120

#N/A
120

#N/A
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141

#N/A
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141

#N/A
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141

#N/A
143
#N/A

#N/A
143
#N/A

#N/A
143
#N/A

#N/A
147
148
#N/A
150
#N/A

0
0
0

#N/A
147
148
#N/A
150
#N/A

#N/A
147
148
#N/A
150
#N/A

154
155
#N/A
157
#N/A

0
0
0
0
0
0

154
155
#N/A
157
#N/A

0
0
0
0
0
0
0
0
0

154
155
#N/A
157
#N/A

Extra 1
1
2
4
5
6
7
8
9
10
11
13
#N/A
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34

53
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

Extra 2
1
2
4
5
6
7
8
9
10
11
13
#N/A
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34

53
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

Extra 3
1
2
4
5
6
7
8
9
10
11
13
#N/A
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34

35
36
37
38
39
40
41
42
43
44
47
46
45
48
49
50
51
52
53
54
55
56
3

#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

35
36
37
38
39
40
41
42
43
44
47
46
45
48
49
50
51
52
53
54
55
56
3

#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

0
0
0
0
0

0
0
0
0
0
0

0
6
5

35
36
37
38
39
40
41
42
43
44
47
46
45
48
49
50
51
52
53
54
55
56
3

55
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

Extra 4
#N/A
#N/A
#N/A
#N/A
6
7
8
9
#N/A
#N/A
#N/A
13
14
15
16
17
18
19
20
21
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
31
32
33
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

#N/A
#N/A
#N/A
#N/A
56
#N/A

55
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

Extra 5
#N/A
#N/A
#N/A
#N/A
6
7
8
9
#N/A
#N/A
#N/A
13
14
15
16
17
18
19
20
21
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
31
32
33
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

#N/A
#N/A
#N/A
#N/A
56
#N/A

#N/A

#N/A

#N/A

#N/A

#N/A
#N/A
62
#N/A
64
65
66
67

#N/A
#N/A
62
#N/A
64
65
66
67

#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
79
#N/A
#N/A
#N/A
83
84

#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
79
#N/A
#N/A
#N/A
83
84

#N/A
#N/A
#N/A

#N/A
#N/A
#N/A

#N/A
#N/A
#N/A
#N/A
96
#N/A

#N/A
#N/A
#N/A
#N/A
96
#N/A

#N/A
#N/A
#N/A
#N/A
104
#N/A
#N/A

#N/A
#N/A
#N/A
#N/A
104
#N/A
#N/A

#N/A
#N/A

#N/A
#N/A

#N/A
#N/A
#N/A
#N/A
115
#N/A
#N/A

#N/A
#N/A
#N/A
#N/A
115
#N/A
#N/A

#N/A
120

#N/A
120

0
0
0
0
0
0
0
0
0

#N/A
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141

#N/A
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141

#N/A
143
#N/A

#N/A
143
#N/A

#N/A
147
148
#N/A
150
#N/A

#N/A
147
148
#N/A
150
#N/A

154
155
#N/A
157
#N/A

0
0
0
0
0
0
0
0
0

154
155
#N/A
157
#N/A

53
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

middleaged
Flaw - Agility
Flaw - Athletics
Flaw - Endurance
Tables!$CP$212:$CP$214

old
Feeble
Flaw - Agility
Flaw - Athletics
Flaw - Awareness
Flaw - Cunning
Flaw - Endurance
Flaw - Fighting
Flaw - Marksmanship
Tables!$CQ$212:$CQ$219

Post Char Gen 1


1
2
4
5
6
7
8
9
10
11
13
#N/A
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34

#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

0
0
0
0
0
0

35
36
37
38
39
40
41
42
43
44
47
46
45
48
49
50
51
52
53
54
55
56
3

55
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

Extra 6
#N/A
#N/A
#N/A
#N/A
6
7
8
9
#N/A
#N/A
#N/A
13
14
15
16
17
18
19
20
21
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
31
32
33
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

#N/A
#N/A
#N/A
#N/A
56
#N/A
#N/A
#N/A

55

None Permitted
#N/A
#N/A Tables!$CV$2
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

#N/A
#N/A
62
#N/A
64
65
66
67
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
79
#N/A
#N/A
#N/A
83
84

#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
96
#N/A

#N/A
#N/A
#N/A
#N/A
104
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
115
#N/A
#N/A
#N/A
120

#N/A
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
#N/A
143
#N/A

0
0
0
0
0
0
0
0
0

#N/A
147
148
#N/A
150
#N/A

154
155
#N/A
157
#N/A

0
0
0
0
0
0
0
0

53
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

Post Char Gen 2


1
2
4
5
6
7
8
9
10
11
13
#N/A
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34

53
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

Post Char Gen 3


1
2
4
5
6
7
8
9
10
11
13
#N/A
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34

#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

0
0
0
0
0
0
0
0
0
0
0

35
36
37
38
39
40
41
42
43
44
47
46
45
48
49
50
51
52
53
54
55
56
3

#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

0
0
0
0
0
0
0
0
0
0
0

35
36
37
38
39
40
41
42
43
44
47
46
45
48
49
50
51
52
53
54
55
56
3

Extra Labels
Benefit
Flaw

Extra Quality Drop downs


Extra 1
Extra 2
Extra 3

Flaw
Flaw
Flaw

53
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

Post Char Gen 4


1
2
4
5
6
7
8
9
10
11
13
#N/A
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34

53
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

Post Char Gen 5


1
2
4
5
6
7
8
9
10
11
13
#N/A
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34

53
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

0
0
0
0
0
0
0
0
0
0
0

35
36
37
38
39
40
41
42
43
44
47
46
45
48
49
50
51
52
53
54
55
56
3

#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

0
0
0
0
0
0
0
0
0
0
0

35
36
37
38
39
40
41
42
43
44
47
46
45
48
49
50
51
52
53
54
55
56
3

#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

0
0
0
0
0
0
0
0
0
0
0

All Specialities
Acrobatics
Balance
Contortions
Dodge
Quickness
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Charm
Drive
Ride
Train
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Climb
Jump
Run
Strength
Swim
Throw
0
0
0
0
0
0
0
0
0
0
0
0
0

(Agil) Acrobatics
(Agil) Balance
(Agil) Contortions
(Agil) Dodge
(Agil) Quickness
(Agil) 0
(Agil) 0
(Agil) 0
(Agil) 0
(Agil) 0
(Agil) 0
(Agil) 0
(Agil) 0
(Agil) 0
(Agil) 0
(Agil) 0
(Agil) 0
(Agil) 0
(Agil) 0
(Anim) Charm
(Anim) Drive
(Anim) Ride
(Anim) Train
(Anim) 0
(Anim) 0
(Anim) 0
(Anim) 0
(Anim) 0
(Anim) 0
(Anim) 0
(Anim) 0
(Anim) 0
(Anim) 0
(Anim) 0
(Anim) 0
(Anim) 0
(Anim) 0
(Anim) 0
(Athl) Climb
(Athl) Jump
(Athl) Run
(Athl) Strength
(Athl) Swim
(Athl) Throw
(Athl) 0
(Athl) 0
(Athl) 0
(Athl) 0
(Athl) 0
(Athl) 0
(Athl) 0
(Athl) 0
(Athl) 0
(Athl) 0
(Athl) 0
(Athl) 0
(Athl) 0

58 Awareness

Empathy

(Awar) Empathy

59 Awareness

Notice

(Awar) Notice

Agility
Agility
Agility
Agility
Agility
Agility
Agility
Agility
Agility
Agility
Agility
Agility
Agility
Agility
Agility
Agility
Agility
Agility
Agility
Animal Handling
Animal Handling
Animal Handling
Animal Handling
Animal Handling
Animal Handling
Animal Handling
Animal Handling
Animal Handling
Animal Handling
Animal Handling
Animal Handling
Animal Handling
Animal Handling
Animal Handling
Animal Handling
Animal Handling
Animal Handling
Animal Handling
Athletics
Athletics
Athletics
Athletics
Athletics
Athletics
Athletics
Athletics
Athletics
Athletics
Athletics
Athletics
Athletics
Athletics
Athletics
Athletics
Athletics
Athletics
Athletics

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57

Awareness
Awareness

Agility
Agility
Agility
Agility
Agility
Agility
Agility
Agility
Agility
Agility
Agility
Agility
Agility
Agility
Agility
Agility
Agility
Agility
Agility
Animal Handling
Animal Handling
Animal Handling
Animal Handling
Animal Handling
Animal Handling
Animal Handling
Animal Handling
Animal Handling
Animal Handling
Animal Handling
Animal Handling
Animal Handling
Animal Handling
Animal Handling
Animal Handling
Animal Handling
Animal Handling
Animal Handling
Athletics
Athletics
Athletics
Athletics
Athletics
Athletics
Athletics
Athletics
Athletics
Athletics
Athletics
Athletics
Athletics
Athletics
Athletics
Athletics
Athletics
Athletics
Athletics

Awareness
Awareness
Awareness
Awareness
Awareness
Awareness
Awareness
Awareness

60
61
62
63
64
65
66
67

Awareness
Awareness
Awareness
Awareness
Awareness
Awareness
Awareness
Awareness

0
0
0
0
0
0
0
0

(Awar) 0
(Awar) 0
(Awar) 0
(Awar) 0
(Awar) 0
(Awar) 0
(Awar) 0
(Awar) 0

Awareness
Awareness
Awareness
Awareness
Awareness
Awareness
Awareness
Awareness
Awareness
Cunning
Cunning
Cunning
Cunning
Cunning
Cunning
Cunning
Cunning
Cunning
Cunning
Cunning
Cunning
Cunning
Cunning
Cunning
Cunning
Cunning
Cunning
Cunning
Deception
Deception
Deception
Deception
Deception
Deception
Deception
Deception
Deception
Deception
Deception
Deception
Deception
Deception
Deception
Deception
Deception
Deception
Deception
Endurance
Endurance
Endurance
Endurance
Endurance

68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119

Awareness
Awareness
Awareness
Awareness
Awareness
Awareness
Awareness
Awareness
Awareness
Cunning
Cunning
Cunning
Cunning
Cunning
Cunning
Cunning
Cunning
Cunning
Cunning
Cunning
Cunning
Cunning
Cunning
Cunning
Cunning
Cunning
Cunning
Cunning
Deception
Deception
Deception
Deception
Deception
Deception
Deception
Deception
Deception
Deception
Deception
Deception
Deception
Deception
Deception
Deception
Deception
Deception
Deception
Endurance
Endurance
Endurance
Endurance
Endurance

0
0
0
0
0
0
0
0
0
Decipher
Logic
Memory
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Act
Bluff
Cheat
Disguise
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Resilience
Stamina
0
0
0

(Awar) 0
(Awar) 0
(Awar) 0
(Awar) 0
(Awar) 0
(Awar) 0
(Awar) 0
(Awar) 0
(Awar) 0
(Cunn) Decipher
(Cunn) Logic
(Cunn) Memory
(Cunn) 0
(Cunn) 0
(Cunn) 0
(Cunn) 0
(Cunn) 0
(Cunn) 0
(Cunn) 0
(Cunn) 0
(Cunn) 0
(Cunn) 0
(Cunn) 0
(Cunn) 0
(Cunn) 0
(Cunn) 0
(Cunn) 0
(Cunn) 0
(Dece) Act
(Dece) Bluff
(Dece) Cheat
(Dece) Disguise
(Dece) 0
(Dece) 0
(Dece) 0
(Dece) 0
(Dece) 0
(Dece) 0
(Dece) 0
(Dece) 0
(Dece) 0
(Dece) 0
(Dece) 0
(Dece) 0
(Dece) 0
(Dece) 0
(Dece) 0
(Endu) Resilience
(Endu) Stamina
(Endu) 0
(Endu) 0
(Endu) 0

Endurance
Endurance
Endurance
Endurance
Endurance
Endurance
Endurance
Endurance
Endurance
Endurance
Endurance
Endurance
Endurance
Endurance
Fighting
Fighting
Fighting
Fighting
Fighting
Fighting
Fighting
Fighting
Fighting
Fighting
Fighting
Fighting
Fighting
Fighting
Fighting
Fighting
Fighting
Fighting
Fighting
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Knowledge
Knowledge
Knowledge
Knowledge
Knowledge
Knowledge
Knowledge
Knowledge
Knowledge
Knowledge

120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181

Endurance
Endurance
Endurance
Endurance
Endurance
Endurance
Endurance
Endurance
Endurance
Endurance
Endurance
Endurance
Endurance
Endurance
Fighting
Fighting
Fighting
Fighting
Fighting
Fighting
Fighting
Fighting
Fighting
Fighting
Fighting
Fighting
Fighting
Fighting
Fighting
Fighting
Fighting
Fighting
Fighting
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Knowledge
Knowledge
Knowledge
Knowledge
Knowledge
Knowledge
Knowledge
Knowledge
Knowledge
Knowledge

0
0
0
0
0
0
0
0
0
0
0
0
0
0
Axes
Bludgeons
Brawling
Fencing
Long Blades
Pole-Arms
Shields
Short Blades
Spears
0
0
0
0
0
0
0
0
0
0
Diagnosis
Treat Ailment
Treat Injury
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Education
Research
Streetwise
0
0
0
0
0
0
0

(Endu) 0
(Endu) 0
(Endu) 0
(Endu) 0
(Endu) 0
(Endu) 0
(Endu) 0
(Endu) 0
(Endu) 0
(Endu) 0
(Endu) 0
(Endu) 0
(Endu) 0
(Endu) 0
(Figh) Axes
(Figh) Bludgeons
(Figh) Brawling
(Figh) Fencing
(Figh) Long Blades
(Figh) Pole-Arms
(Figh) Shields
(Figh) Short Blades
(Figh) Spears
(Figh) 0
(Figh) 0
(Figh) 0
(Figh) 0
(Figh) 0
(Figh) 0
(Figh) 0
(Figh) 0
(Figh) 0
(Figh) 0
(Heal) Diagnosis
(Heal) Treat Ailment
(Heal) Treat Injury
(Heal) 0
(Heal) 0
(Heal) 0
(Heal) 0
(Heal) 0
(Heal) 0
(Heal) 0
(Heal) 0
(Heal) 0
(Heal) 0
(Heal) 0
(Heal) 0
(Heal) 0
(Heal) 0
(Heal) 0
(Heal) 0
(Know) Education
(Know) Research
(Know) Streetwise
(Know) 0
(Know) 0
(Know) 0
(Know) 0
(Know) 0
(Know) 0
(Know) 0

Post Char Gen 6


1
2
4
5
6
7
8
9
10
11
13
#N/A
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34

53
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

Knowledge
Knowledge
Knowledge
Knowledge
Knowledge
Knowledge
Knowledge
Knowledge
Knowledge
Markmanship
Markmanship
Markmanship
Markmanship
Markmanship
Markmanship
Markmanship
Markmanship
Markmanship
Markmanship
Markmanship
Markmanship
Markmanship
Markmanship
Markmanship
Markmanship
Markmanship
Markmanship

182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208

Knowledge
Knowledge
Knowledge
Knowledge
Knowledge
Knowledge
Knowledge
Knowledge
Knowledge
Markmanship
Markmanship
Markmanship
Markmanship
Markmanship
Markmanship
Markmanship
Markmanship
Markmanship
Markmanship
Markmanship
Markmanship
Markmanship
Markmanship
Markmanship
Markmanship
Markmanship
Markmanship

0
0
0
0
0
0
0
0
0
Bows
Crossbows
Siege
Thrown
Target Shooting
0
0
0
0
0
0
0
0
0
0
0
0
0

(Know) 0
(Know) 0
(Know) 0
(Know) 0
(Know) 0
(Know) 0
(Know) 0
(Know) 0
(Know) 0
(Mark) Bows
(Mark) Crossbows
(Mark) Siege
(Mark) Thrown
(Mark) Target Shooting
(Mark) 0
(Mark) 0
(Mark) 0
(Mark) 0
(Mark) 0
(Mark) 0
(Mark) 0
(Mark) 0
(Mark) 0
(Mark) 0
(Mark) 0
(Mark) 0
(Mark) 0

Markmanship
Persuasion
Persuasion
Persuasion
Persuasion
Persuasion
Persuasion
Persuasion
Persuasion
Persuasion
Persuasion
Persuasion
Persuasion
Persuasion
Persuasion
Persuasion
Persuasion
Persuasion
Persuasion
Persuasion
Status
Status
Status
Status
Status
Status
Status
Status
Status
Status
Status
Status
Status
Status

209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242

Markmanship
Persuasion
Persuasion
Persuasion
Persuasion
Persuasion
Persuasion
Persuasion
Persuasion
Persuasion
Persuasion
Persuasion
Persuasion
Persuasion
Persuasion
Persuasion
Persuasion
Persuasion
Persuasion
Persuasion
Status
Status
Status
Status
Status
Status
Status
Status
Status
Status
Status
Status
Status
Status

0
Bargain
Charm
Convince
Incite
Intimidate
Seduce
Taunt
0
0
0
0
0
0
0
0
0
0
0
0
Breeding
Reputation
Stewardship
Tournaments
0
0
0
0
0
0
0
0
0
0

(Mark) 0
(Pers) Bargain
(Pers) Charm
(Pers) Convince
(Pers) Incite
(Pers) Intimidate
(Pers) Seduce
(Pers) Taunt
(Pers) 0
(Pers) 0
(Pers) 0
(Pers) 0
(Pers) 0
(Pers) 0
(Pers) 0
(Pers) 0
(Pers) 0
(Pers) 0
(Pers) 0
(Pers) 0
(Stat) Breeding
(Stat) Reputation
(Stat) Stewardship
(Stat) Tournaments
(Stat) 0
(Stat) 0
(Stat) 0
(Stat) 0
(Stat) 0
(Stat) 0
(Stat) 0
(Stat) 0
(Stat) 0
(Stat) 0

35
36
37
38
39
40
41
42
43
44
47
46
45
48
49
50
51
52
53
54
55
56
3

#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A

0
0
0
0
0
0
0
0
0
0
0
0

Status
Status
Status
Status
Status
Stealth
Stealth
Stealth
Stealth
Stealth
Stealth
Stealth
Stealth
Stealth
Stealth
Stealth
Stealth
Stealth
Stealth
Stealth
Stealth
Stealth
Stealth
Stealth
Survival
Survival
Survival
Survival
Survival
Survival
Survival
Survival
Survival
Survival
Survival
Survival
Survival
Survival
Survival
Survival
Survival
Survival
Survival
Thievery
Thievery
Thievery
Thievery
Thievery
Thievery
Thievery
Thievery
Thievery
Thievery
Thievery
Thievery
Thievery
Thievery
Thievery
Thievery
Thievery
Thievery
Thievery

243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304

Status
Status
Status
Status
Status
Stealth
Stealth
Stealth
Stealth
Stealth
Stealth
Stealth
Stealth
Stealth
Stealth
Stealth
Stealth
Stealth
Stealth
Stealth
Stealth
Stealth
Stealth
Stealth
Survival
Survival
Survival
Survival
Survival
Survival
Survival
Survival
Survival
Survival
Survival
Survival
Survival
Survival
Survival
Survival
Survival
Survival
Survival
Thievery
Thievery
Thievery
Thievery
Thievery
Thievery
Thievery
Thievery
Thievery
Thievery
Thievery
Thievery
Thievery
Thievery
Thievery
Thievery
Thievery
Thievery
Thievery

0
0
0
0
0
Blend In
Sneak
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Forage
Hunt
Orientation
Track
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Pick Lock
Sleight of Hand
Steal
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

(Stat) 0
(Stat) 0
(Stat) 0
(Stat) 0
(Stat) 0
(Stea) Blend In
(Stea) Sneak
(Stea) 0
(Stea) 0
(Stea) 0
(Stea) 0
(Stea) 0
(Stea) 0
(Stea) 0
(Stea) 0
(Stea) 0
(Stea) 0
(Stea) 0
(Stea) 0
(Stea) 0
(Stea) 0
(Stea) 0
(Stea) 0
(Stea) 0
(Surv) Forage
(Surv) Hunt
(Surv) Orientation
(Surv) Track
(Surv) 0
(Surv) 0
(Surv) 0
(Surv) 0
(Surv) 0
(Surv) 0
(Surv) 0
(Surv) 0
(Surv) 0
(Surv) 0
(Surv) 0
(Surv) 0
(Surv) 0
(Surv) 0
(Surv) 0
(Thie) Pick Lock
(Thie) Sleight of Hand
(Thie) Steal
(Thie) 0
(Thie) 0
(Thie) 0
(Thie) 0
(Thie) 0
(Thie) 0
(Thie) 0
(Thie) 0
(Thie) 0
(Thie) 0
(Thie) 0
(Thie) 0
(Thie) 0
(Thie) 0
(Thie) 0
(Thie) 0

Warfare
Warfare
Warfare
Warfare
Warfare
Warfare
Warfare
Warfare
Warfare
Warfare
Warfare
Warfare
Warfare
Warfare
Warfare
Warfare
Warfare
Warfare
Warfare
Will
Will
Will
Will
Will
Will
Will
Will
Will
Will
Will
Will
Will
Will
Will
Will
Will
Will
Will
Seamanship
Seamanship
Seamanship
Seamanship
Seamanship
Seamanship
Seamanship
Seamanship
Seamanship
Seamanship
Seamanship
Seamanship
Seamanship
Seamanship
Seamanship
Seamanship
Seamanship
Seamanship
Seamanship

305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361

Warfare
Warfare
Warfare
Warfare
Warfare
Warfare
Warfare
Warfare
Warfare
Warfare
Warfare
Warfare
Warfare
Warfare
Warfare
Warfare
Warfare
Warfare
Warfare
Will
Will
Will
Will
Will
Will
Will
Will
Will
Will
Will
Will
Will
Will
Will
Will
Will
Will
Will

Command
Strategy
Tactics
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Coordinate
Courage
Dedication
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

(Warf) Command
(Warf) Strategy
(Warf) Tactics
(Warf) 0
(Warf) 0
(Warf) 0
(Warf) 0
(Warf) 0
(Warf) 0
(Warf) 0
(Warf) 0
(Warf) 0
(Warf) 0
(Warf) 0
(Warf) 0
(Warf) 0
(Warf) 0
(Warf) 0
(Warf) 0
(Will) Coordinate
(Will) Courage
(Will) Dedication
(Will) 0
(Will) 0
(Will) 0
(Will) 0
(Will) 0
(Will) 0
(Will) 0
(Will) 0
(Will) 0
(Will) 0
(Will) 0
(Will) 0
(Will) 0
(Will) 0
(Will) 0
(Will) 0
() 0
() 0
() 0
() 0
() 0
() 0
() 0
() 0
() 0
() 0
() 0
() 0
() 0
() 0
() 0
() 0
() 0
() 0
() 0

Char Gen
Specialities
-

58 (Stat) 0

59 (Stea) Blend In

72
1
2
3
4
5

20
21
22
23

39
40
41
42
43
44

Tables!$DJ$2:$DJ$73
(Agil) Acrobatics
(Agil) Balance
(Agil) Contortions
(Agil) Dodge
(Agil) Quickness
(Anim) Charm
(Anim) Drive
(Anim) Ride
(Anim) Train
(Athl) Climb
(Athl) Jump
(Athl) Run
(Athl) Strength
(Athl) Swim
(Athl) Throw
(Awar) Empathy
(Awar) Notice
(Awar) 0
(Cunn) Decipher
(Cunn) Logic
(Cunn) 0
(Dece) Act
(Dece) Bluff
(Dece) Cheat
(Dece) 0
(Endu) Resilience
(Endu) 0
(Figh) Axes
(Figh) Bludgeons
(Figh) Brawling
(Figh) Fencing
(Figh) Long Blades
(Figh) Pole-Arms
(Figh) Shields
(Figh) Short Blades
(Figh) 0
(Heal) Diagnosis
(Heal) Treat Ailment
(Heal) 0
(Know) Education
(Know) Research
(Know) 0
(Mark) Bows
(Mark) Crossbows
(Mark) Siege
(Mark) Thrown
(Mark) 0
(Pers) Bargain
(Pers) Charm
(Pers) Convince
(Pers) Incite
(Pers) Intimidate
(Pers) Seduce
(Pers) 0
(Stat) Breeding
(Stat) Reputation
(Stat) Stewardship

XP Specialities
-

Sum Specialities
-

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19

1
2
3
1
2
3
1
2
3
1
2

- -

- -

2 ### 2

1
2
3
1
2
3
1
2
1
2
3
1
2
3
1
2
3
1
2
3
1
2
3
1
2
3
1
2
1
2
3
1
2
3
1
2
3
1
2
3
1
2
3

Agility
0
Animal
0
Athletics
0
Awareness
0
Cunning
0
Deception
0
Endurance
0
Fighting
0
Healing
0
Knowledge
0
Marksman
0
Persuasion
0
Status
0
Stealth
0
Survival
0
Thievery
0
Warfare
0
Will
0
Other
0
Language

(Stea) 0
(Surv) Forage
(Surv) Hunt
(Surv) Orientation
(Surv) 0
(Thie) Pick Lock
(Thie) Sleight of Hand
(Thie) 0
(Warf) Command
(Warf) Strategy
(Warf) 0
(Will) Coordinate
(Will) Courage

77
78
79

96
97
98
99

115
116

- -

3
4
5
6
7
8
9
10

11
12
13
14
15
16
17
18
19
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
1
2
3
4
5

134
135
136
137
138
139
140
141
142

153
154
155

172
173
174

6
7
8
9
10
11
12
13
14
15
16
17
18
19
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
1
2
3
4
5
6
7
8
9
10

191
192
193
194
195

210
211
212
213
214
215
216

229
230
231
232

11
12
13
14
15
16
17
18
19
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18

19
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
1
2
3
4
5
6
7
8
9
10
11
12
13
14

248
249

267
268
269
270

286
287
288

15
16
17
18
19
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19

305
306
307

324
325
326

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19

Passive

Passive

Passive

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