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PRESENTATION ON

VIRTUAL
REALITY

PRESENTED BY
M.MANIVEL

INTRODUCTION
Virtual Reality (VR), which can be referred to as immersive
multimedia or computer-simulated life, replicates an environment that simulates
physical presence in places in the real world or imagined worlds and lets the user
interact in that world. Virtual reality artificially creates sensory experiences, which
can include sight, hearing, touch, smell, and taste. Most up to date virtual reality
environments are displayed either on a computer screen or with
special stereoscopic displays, and some simulations include additional sensory
information and focus on real sound through speakers or headphones targeted
towards VR users. Some advanced, haptic, systems now include tactile
information, generally known as force feedback in medical, gaming and military
applications. The simulated environment can be similar to the real world in order to
create a lifelike experience

USE
EDUCATION AND TRAINING
Strides are being made in the realm of education, although much
needs to be done. The possibilities of VR and education are endless and bring
many advantages to pupils of all ages.
Few are creating content that may be used for educational purposes, with most
advances being done in the entertainment industry, but many understand and
realize the future and the importance of education and VR.
Another example of virtual reality usage in the educations is Virtonomics. Students
have a chance to use the platform for educational purposes. Due to gamification

processes, students are able to test their knowledge and skills in virtual economy.
Many great academics are using Virtonomics platform for education purposes. Dan
Simonds, a social studies teacher at Mahidol University International
Demonstration School (MUIDS) in Salaya, Nakhon Pathom Thailand is using
Virtonomics in his economics subject.
The usage of VR in a training perspective is to allow professionals to conduct
training in a virtual environment where they can improve upon their skills without
the consequence of failing the operation.
VR plays an important role in combat training for the military. It allows the recruits
to train under a controlled environment where they are to respond to different types
of combat situations. A fully immersive virtual reality that uses Head-mounted
display (HMD), data suits, data glove, and VR weapon are used to train for
combat. This setup allows the training's reset time to be cut down, and allows more
repetition in a shorter amount of time. The fully immersive training environment
allows the soldiers to train through a wide variety of terrains, situations and
scenarios.
Medical personnel are able to train through VR to deal with a wider variety of
injuries. An experiment was performed by sixteen surgical residents where eight of
them went through laparoscopic cholecystectomy through VR training. They then
came out 29% faster at gallbladder dissection than the controlled group.
VR application was used to train road crossing skills in children. It proved to be
rather successful. However some students with autistic spectrum disorders after
such training might be disable to distinguish virtual from real. As a result they may
attempt quite dangerous road crossings.

TRAINING
The usage of VR in a training perspective is to allow professionals to conduct
training in a virtual environment where they can improve upon their skills without
the consequence of failing the operation.
VR plays an important role in combat training for the military. It allows the recruits
to train under a controlled environment where they are to respond to different types
of combat situations. A fully immersive virtual reality that uses Head-mounted
display (HMD), data suits, data glove, and VR weapon are used to train for
combat. This setup allows the training's reset time to be cut down, and allows more
repetition in a shorter amount of time. The fully immersive training environment
allows the soldiers to train through a wide variety of terrains, situations and
scenarios.[24]
VR is also used in flight simulation for the Air Force where people are trained to
be pilots. The simulator would sit on top of a hydraulic lift system that reacts to the
user inputs and events. When the pilot steer the aircraft, the module would turn and
tilt accordingly to provide haptic feedback. The flight simulator can range from a
fully enclosed module to a series of computer monitors providing the pilot's point
of view. The most important reasons on using simulators over learning with a real
aircraft are the reduction of transference time between land training and real flight,
the safety, economy and absence of pollution.[25] By the same token, virtual driving
simulations are used to train tank drivers on the basics before allowing them to
operate the real vehicle.[26] Finally, the same goes for truck driving simulators, in
which Belgian firemen are for example trained to drive in a way that prevents as
much damage as possible. As these drivers often have less experience than other
truck drivers, virtual reality training allows them to compensate this. In the near

future, similar projects are expected for all drivers of priority vehicles, including
the police.[27]
Medical personnel are able to train through VR to deal with a wider variety of
injuries.[28] An experiment was performed by sixteen surgical residents where eight
of them went through laparoscopic cholecystectomythrough VR training. They
then came out 29% faster at gallbladder dissection than the controlled group.[26]
VR application was used to train road crossing skills in children. It proved to be
rather successful. However some students with autistic spectrum disorders after
such training might be disable to distinguish virtual from real. As a result they may
attempt quite dangerous road crossings.

CONCLUSION
In every generation, there is a technology that defines them. For our parents, it
was the internet. For us, it was the iphone. For the next generation our kids,
grandkidsit will be virtual reality. From their earliest age, the next generation
will be surrounded by virtual reality in all aspects of their life. In school, virtual
environments will be learning grounds for biology, space, history, civics and
more. At home, virtual environments will be used to keep people entertained the
cinema might disappear all together. Shopping, human interaction, intimacy will
all be influenced in some form by virtual reality. Virtual reality is here to stay.
Hopefully, this Medium section gave you some insight and understanding as to
what virtual reality is, what it means for you and how to think about virtual reality
going forward.

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