Você está na página 1de 2

Sir Robert of Oxford

Earl of Shrewsbury

Sir William Lakenheath

Duke of Norfolk

Sir Robin of Swansea

Sir Charles Stansbury

Earl of Sussex

Prince of Wales

Sir George of Nottingham

DIE ROLL
2
3,4
5,6,7
8,9
10
11
12

EVENT

All units are treated


as class 4 this turn
Command Ability
is 6 this turn.
NO EFFECT
All units +3 inches
move this turn.
All units +1 firing
this turn.
All units +1 melee
this turn.
Loses Nerve. All
units fall back 1D6
inches this turn.

DIE ROLL

EVENT

2,3

All melee die rolls


are up this turn.
3,4
Command Ability
is 5 this turn.
5,6
All units +3 inches
move this turn.
7
Command Range
is 5 this turn.
8,9,10 NO EFFECT
11
All units 1/2 move
this turn.
12
All units are treated
as being 1 morale
grade higher for the game.

DIE ROLL
2

EVENT

Leadership Ability
is 6 for this turn.
3,4
All units +3 inches
move this turn,
5,6,7
NO EFFECT
8,9
All units 1/2 move
this turn.
10
All units +1 firing
this turn.
11
Roll twice on this
card for events.
12
If in melee last turn
is automatically killed. Select a new leader for force.

DIE ROLL

EVENT

2,3

DIE ROLL

Out Of Control. All


units charge/advance
towards the enemy
until contact Ldrshp
value is raised to 5.
4,5,6,7 NO EFFECT
8,9,10 NO EFFECT
11,12 Quits. Resigns on
the spot and leaves
the field. Select a
new leader card and
he arrives in the
center of the units
in 1D6/2 turns.

2,3

DIE ROLL

DIE ROLL

EVENT

2,3

All units treated as


class 1 this turn.
4,5
All units halt this
turn.
6,7
All up/down die
rolls are down this
turn.
8,9
All units are
disordered.
10,11 NO EFFECT
12
Unsure of Self. All
units must halt until a 4,5, or
6 is rolled on 1D6 at the
start of each turn.

DIE ROLL
2,3

4,5
5,6
7,8
9,10
11,12

EVENT

Can choose the


movement order for
this turn.
All units class 4 this
turn.
NO EFFECT
All up/down die
rolls are up this turn
All units +1 firing
this turn.
All units get one
FREE move after all
forces have moved
this turn.

3,4
5,6
7,8
9,10
11,12

EVENT

All up/down die


rolls are up this turn.
All units +3 inches
move this turn.
Confusion. All units
1/2 move this turn.
NO EFFECT
All units fire at +1
this turn.
All units must
advance towards the
enemy this turn except if in entrenched
positions.

EVENT

ODD All units charge/


advance towards enemy until contact. All units pass
charge test and are +5 in
melee for the first round.
On the following turn after
at least one unit has fought a
melee units revert to normal.
EVEN Roll Again
2,4,6,8 All units halt this
turn.
10,12 All units fall back
1 full move.

DIE ROLL
2,3
3,4
5,6
7,8
9
10
11
12

EVENT

His units must move


first this turn.
All units are class 2
this turn.
Leadership Ability is
4 this turn.
NO EFFECT
All units +2 melee
this turn.
All units halt this turn.
All units +3 inches
move this turn.
Artillery die rolls
are up this turn.

Você também pode gostar