Escolar Documentos
Profissional Documentos
Cultura Documentos
Overwhelming
Exalted, pg 183
Cost: 1m per die
Mins: (Ability) 1, Essence 1
Type: Reflexive (Step 1/Step 2)
Keywords: Combo-OK, Mirror
Duration: Instant
Prerequisite Charms: None
PC may invoke this Charm when making a roll based
on the relevant Ability. This Charm adds one die to
that roll for each mote spent. PCs are prohibited from
increasing a dice pool by more than their (Attribute +
Ability). When enhancing static values, PC rolls one
die for each mote spent. Each success on the roll
increases an applicable static value by one. This
Charm cannot be used to create actions and is
incompatible with the Third Excellency.
Exalted, pg 185
Cost: 2m+, 1wp
Mins: (Ability) 4, Essence 3
Type: Simple
Keywords: Mirror
Duration: One scene
Prerequisite Charms: Any (Ability) Excellency
Each 2m committed to this Charm reduces the mote
cost for the first three (Ability) Excellencies of the
relevant Ability by one, to a minimum of 0. At
Essence 3, PC may spend up to 6m on this Charm. At
Essence 4+, PC may spend as many motes as they
like. Discount applies to total expenditures on a given
roll. This Charm and its discount are incompatible
with any effect that invokes the effects of Excellencies
as innate powers rather than as Charms. PC must have
the Excellency in order to invoke it at a discount
through this Charm.
Exalted, pg 187
Cost: Mins: (Ability) 5, Essence 4
Type: Permanent
Keywords: Mirror
Duration: Instant
Prerequisite Charms: Any (Ability) Excellency
PC may invoke the first three (Ability) Excellencies
as innate powers rather than as a Charm use. PC must
use them in the appropriate manner and obey normal
dice pool maximums. PC must have the Excellency in
order to invoke it as an innate power through this
Charm. This Charm is incompatible with any effect
that reduces the mote cost of the first three (Ability)
Excellencies. PCs using these Charms as innate
powers cannot benefit from any discount.
Demon-Wracking Shout
MoEP: Infernals, pg 147
Cost: 50m, 5ahl
Mins: Essence 5
Type: Simple
Keywords: Blasphemy, Compulsion, Obvious
Duration: Instant
Prerequisite Charms: None
PC shouts, and demons within a 1 mile radius suffer
(Essence) levels of unsoakable aggravated damage.
Those killed join the scream. 1st circle demons that
survive suffer irresistible Compulsion to leave the
area and not return for five days, treating commands
to do so as unacceptable orders. 2nd and 3rd circle
demon survivors may resist this Compulsion for 5wp.
Demons descended from Adorjan cannot resist. All
within the radius suffer Crippling deafness though
Essence users regain hearing at the end of the scene.
Souls of non-Yozi Primordials also suffer unless they
are in non-spirit states of being. This Charm causes
Adorjan to develop an Intimacy of love towards the
Quiver of Souls
DotFA, pg 56
Cost: 5m
Mins: Archery 5, Essence 4
Type: Supplemental
Keywords: Combo-OK, Mirror (Lambent Bolt of
Annihilation; DotFA, pg 56), Obvious
Duration: Instant
Prerequisite Charms: Splinter of the Void
PCs arrow explodes on successful attack to create a
environmental hazard damage effect within (Essence
x 5)yds with the Dmg (Ess)L and Trauma (Ess).
Damage is doubled on structures and PC is immune.
At Essence 5+, undead PC has personally animated
are immune. At Archery 6+, Damage is (Ess x 2)L. A
repurchase at Archery 7+, Essence 7+ lets PC activate
this Charm for 10m and the field is (Ess x 50)yds. At
Archery 8+, Essence 8+ it becomes (Ess x 100)yds.
Spd
5
Acc
+(Ess)
Dmg
+16L
Rate
2
Range
15
DotFA, pg 56
Cost: Mins: Archery 5, Essence 5
Type: Permanent
Keywords: Mirror (Golden Artillerist Method;
DotFA, pg 56), Obvious
Duration: Permanent
Prerequisite Charms: Relic Arrow Method
This Charm upgrades its pre-requisite. PC may fire
any ranged weapon; personal-scale weapons with
exotic ammunition or ammunition with a resources
cost are 3m per shot, artillery-scale weapons are 3m,
1wp per shot. If Quiver of Souls is active, such attacks
require 1m per shot or 1m, 1wp per artillery shot.
DotFA, pg 56
Cost: - (+9m, 1wp)
Mins: Archery 7, Essence 7
Type: Permanent
Keywords: Mirror (Boundless Arrow of the
Unconquered Sun; DotFA, pg 56), Obvious
Duration: Instant
Prerequisite Charms: Flawless Archer Discipline
This Charm upgrades its pre-requisite. PC fires one
shot upwards that hits a target wherever they are as
long as both are under open sky at night. PC may
attack only once until they see target again. A
repurchase at Archery 9+, Essence 9+ allows PC up to
5 attacks. A repurchase at Archery 10, Essence 10
allows PC to attack target if both stand in light no
brighter than a moonless night. This may only be used
once without seeing the target again.
On Wings of Night
MoEP: Abyssals, pg 165
Cost: 4m, 1wp
Mins: Athletics 5, Essence 4
Type: Reflexive
Keywords: Combo-OK, Mirror (Eagle-Wing Style;
Exalted, pg 225)
Duration: One scene
Prerequisite Charms: Crouching Gargoyle Stance,
Mist Over Ice
PCs anima lifts them into the air, flying until the
scene ends or until they wish to land. They fly at 3x
normal rates but must move at least half normal Move
on every tick or they will have to land and end the
Charm. PC must remain within ([Strength + Athletics]
x 3) yards of any surface. This Charm automatically
deactivates and cannot be reactivated when the PC is
touched by sunlight.
Corpse-Might Surge*
MoEP: Abyssals, pg 165
Cost: 3m per point
Mins: Athletics 3, Essence 2
Type: Simple
Keywords: Combo-OK, Dusk, Mirror (Increasing
Strength Exercise; Exalted, pg 225), Obvious,
Stackable
Duration: One scene
Prerequisite Charms: None
PC buys 1 dot of Strength for each 3m spent. No
combination of Charms that includes this Charm can
increase the PCs Strength by more than (Essence).
This bonus is treated as dice granted by Charms.
Earth-Forsaking Stance*
MoEP: Abyssals, pg 165
Cost: 2m
Mins: Athletics 4, Essence 2
Type: Reflexive
Keywords: Combo-OK, Mirror (Soaring Crane Leap;
Exalted, pg 223)
Duration: Until next action
Prerequisite Charms: Spider Pounce Technique
For the duration, PC can jump with a Move action
instead of a Miscellaneous action and multiplies the
length of all jumps by 5. This is not cumulative with
the bonus of Spider Pounce Technique. This Charm
enables the PC to make a Jump action reflexively on
their action tick, not in place of a Move action. PC
may only Jump once per action.
Oblivions Triumph*
DotFA, pg 63
Cost: 7m
Mins: Athletics 5, Essence 5
Type: Supplemental
Keywords: Combo-OK, Mirror (Unconquered Might;
DotFA, pg 63), Obvious
Duration: Instant
Prerequisite Charms: Corpse Might Surge
This Charm perfectly supplements a feat of strength to
break an object or shatter an obstruction. At Athletics
6+, Essence 6+, PC may destroy magical artifacts for
+1wp. This Charm then becomes Simple (Spd
[Artifacts rating] Long ticks, DV -3). N/A Artifacts
are immune to this Charm as are indestructible
objects.
DotFA, pg 63
Cost: 7m, 1wp
Mins: Athletics 7, Essence 7
Type: Simple (Speed 4)
Keywords: Combo-OK, Dusk, Mirror (Speed of
Light Approach; DotFA, pg 63), Obvious
Duration: One scene
Prerequisite Charms: Death Draws Near
This Charm doubles all movement rates so long as the
PC moves under their own power. PC is impossible to
target while making a Move, Dash or Jump action
unless the attack succeeds at a reflexive (Perception +
Awareness) roll, diff (Dexterity). PC may be targeted
normally during any tick where they take an action
other than Move, Dash or Jump. A repurchase at
Athletics 7+, Essence 7+ triples the PCs movement
rates and allows Move, Dash and Jump actions to
count as opportunities to re-establish surprise.
Nowhere is Safe
Thousand Correct Actions, pg 87
Cost: 3m
Mins: Athletics 3, Essence 4
Type: Reflexive
Keywords: Combo-OK, Mirror (Flying Faith Legion;
Thousand Correct Actions, pg 87), Obvious, War
Duration: One scene
Prerequisite Charms: Any Athletics Excellency
PC may activate this Charm up to (Essence + 1) times
per scene. While active, all Athletics Charms the PC
knows gain the Leader keyword unless the Storyteller
deems that their effects solely relate to qualities a
complementary unit lacks. This Charm only works on
units comprised only of creatures of death.
Annihilating Gaze
Fault-Finding Scrutiny
Soul-Forging Fury
MoEP: Abyssals, pg 152
Cost: 3m
Mins: Craft 5, Essence 3
Type: Simple (Dramatic Action)
Keywords: Avatar (1), Obvious, Touch
Duration: Varies
Prerequisite Charms: Frenzied Forge Within
PC touches a ghost and commits 3m to it. Ghost is
then beaten for ghosts (Willpower + Essence)
minutes without any interruption. Ghost is then
hammered into soulsteel. Ghost must be corporeal
with respect to the PC during this process. 1 ghost is
needed for every 10 successes required for the design
of an artifact (round up).
At Essence 5+, PC may use this Charm to forge gods
of Essence 3 or less into starmetal. This takes gods
(Willpower + Essence) hours and requires the same
amount of gods as it takes ghosts to make soulsteel.
Foe-Shaming Defense
DotFA, pg 64
Cost: - (+4m)
Mins: Dodge 5, Essence 5
Type: Permanent
Keywords: Dusk, Mirror (Divine Witness of Utter
Safety; DotFA, pg 64)
Duration: Indefinite
Prerequisite Charms: Flickering Wisp Technique,
Foe-Shaming Defense
PC may pay +4m when activating Flickering Wisp
Technique to avoid attacks which damage all with an
area of effect. This dodge leaves them at the nearest
safe edge of the effect if that is within 50 yds
regardless of obstacles. PC may carry out consenting
characters they are protecting with Defend Other
actions at the time this Charm is activated. At Dodge
6+, Essence 6+ PC may carry them as far as necessary
to leave the area of effect.
Heart of Darkness
MoEP: Abyssals, pg 139
Cost: 6m
Mins: Integrity 2, Essence 1
Type: Reflexive (Step 2)
Keywords: Avatar (1), Combo-OK, Mirror
(Temptation-Resisting Stance; Exalted, pg 200),
Social
Duration: One scene
Prerequisite Charms: Any Integrity Excellency
This Charm adds (Whispers) to Dodge MDV.
Contagion of Law, pg 9
Cost: Mins: Integrity 5, Essence 4
Type: Permanent
Keywords: Avatar (3), Mirror (Undaunted Wrath of
the Sun; Contagion of Law, pg 9)
Duration: Instant (Story)
Prerequisite Charms: Freedom in Slavery
Understanding
The first time in any story the PC hits a new wound
penalty level, they gain points of wp equal to that
penalty. This Charm cannot increase the PCs
Willpower above its permanent rating. Charms that
increase the PCs wound penalties do not grant the PC
more temporary wp. Damage may not be self
inflicted.
DotFA, pg 58
Cost: Mins: Integrity 5, Essence 4
Type: Permanent
Keywords: Mirror (Lions Roar Recovery; DotFA, pg
58), Native
Duration: Permanent
Prerequisite Charms: Faithful Killers Reprieve
PCs stunts are upgraded by 1 level when their actions
reinforce their role as a world-killing weapon. Stunts
upgraded to 3 pts are not eligible to draw 1xp as a
reward. Natural 3 pt stunts that are upgraded add
automatic successes rather than dice. If a stunt is
upgraded due to resonance with PCs Motivation, this
Charm provides no benefit. PC now also suffers no
Resonance gain for fighting creatures of death. This
Charm cannot be learned by Deathlords.
Glories: UCS, pg 24
Cost: Mins: Integrity 3, Essence 4
Type: Permanent
Keywords: Mirror (Rising Sun Soul; Glories: UCS,
pg 24)
Duration: Permanent
Prerequisite Charms: None
When PCs anima shines at the 8m+ level, PC suffers
no penalties for being rejected by Creation. This
radius is (Essence) yds and increases at the 11m+
level to 30 yds. Beings within this radius do not
benefit from the light of the sun unless that light is
produced by a Holy source.
Glories: UCS, pg 24
Cost: 2ahl, 1wp
Mins: Integrity 5, Essence 5
Type: Reflexive
Keywords: Combo-OK, Mirror (Glory to the Most
High; Glories: UCS, pg 24), Obvious
Duration: One scene
Prerequisite Charms: Immortal Malevolence
Enslavement
PCs anima flares upon invoking this Charm and
recedes normally. PC may spend xp to purchase Traits
as though their Essence was one dot higher than it is
for cap purposes. PC may only use these higher
ratings while this Charm is active, and gains 10m as
with a normal Essence raise. This Charm converts to
xp when the PC is old enough to naturally buy
Essence 10.
Glories: UCS, pg 37
Cost: Mins: Integrity 2, Essence 4
Type: Permanent
Keywords: Mirror (Shedding Infinite Radiance;
Glories: UCS, pg 37)
Duration: Permanent
Prerequisite Charms: Eternal Enmity Approach
Dusk: +2 to DVs against all opponents, regardless of
Valor. PCs weapons add 1 to Defense and 2 to Rate.
Midnight: Zombies raised with PCs anima no longer
automatically decay.
Daybreak: At 11m+, halve all necromancy costs to a
minimum of 1m. This does not apply to sorcery.
Day: At 11m+ level of anima, all attacks against PC
suffer -1 external penalty.
Moonshadow: PC instantly knows if an oath is broken
and may inflict Dark Fate on the oath breaker instead
of botches, with (# of botches) successes on the roll.
Crime-Unveiling Wickedness
Deception-Piercing Stare
Soul-Invading Glance
Reality-Subverting Gesture
Face-Drinking Bite
Mystique-Spoiling Guess
Screaming in Silence
Soul-Snaring Tract
Language-Absorbing Method
Comprehension-Slaying Obscenity
Dream-Slaying Defense
Essence-Draining Touch
MoEP: Abyssals, pg 156
Cost: 3m
Mins: Lore 2, Essence 1
Type: Simple (Speed 4)
Keywords: Combo-OK, Mirror (Essence-Lending
Method; Exalted, pg 217), Obvious, Touch
Duration: Instant
Prerequisite Charms: None
PC transfers up to (Essence x 3)m from a target to
themself. Target loses exactly as many motes as the
PC gains. These motes do not count towards anima
banner flare. Motes are transferred to the peripheral
pool first and cannot increase PCs mote pool above
normal maximums. Target must be willing,
unconscious or otherwise not resisting.
Will-Feasting Onslaught
Breath-Draining Prana
Virtue-Devouring Hunger
Nightmare-Carving Murmur
Rate
(Ess)
Range Tags
(Ess)
D, N, R
Ravaging Blow
Foe-Blinding Jab
Bone-Shattering Blow
Glories: UCS, pg 21
Cost: 5m, 1wp
Mins: Martial Arts 6, Essence 6
Type: Supplemental
Keywords: Combo-OK, Obvious, Mirror (Iron Talon
Technique; Glories: UCS, pg 21)
Duration: Instant
Prerequisite Charms: Inescapable Iron Grip
PC gains an automatic threshold of one success to
attempts to maintain control of a grapple. Add
(Essence) in extra dice to the roll if another effect
contradicts this. A second purchase of this Charm at
Martial Arts 9+, Essence 9+ allows it to be invoked as
an inherent Ability instead of a Charm activation.
Plague-Eating Kiss
Pestilence-Bearing Touch
Venom-Bleeding Agony
Life-Mocking Assembly
Dmg
4L
Def
2
Rate
2
Tags
N
Soul-Cleaving Wound
Time-Scything Technique*
MoEP: Abyssals, pg 129
Cost: 5m, 1wp
Mins: Melee 5, Essence 2
Type: Permanent
Keywords: Mirror (Iron Whirlwind Attack; Exalted,
pg 191), Obvious
Duration: Instant
Prerequisite Charms: Unfurling Iron Lotus
This Charm is a magical flurry of Melee-based
attacks. PC makes (Dexterity + 1) attacks regardless
of the weapons Rate, without multiple action
penalties, and with a DV penalty equal to the highest
penalty for any one attack. At Essence 3+, PC may
select to use a minimum of 0 attacks from this Charm
and may cancel their attack prematurely.
Blade-Summoning Gesture*
Vengeful Riposte*
MoEP: Abyssals, pg 130
Cost: 3m
Mins: Melee 4, Essence 1
Type: Reflexive (Step 9)
Keywords: Combo-Basic, Counterattack, Martialready (Archery, Martial Arts, Thrown), Mirror (Solar
Counterattack; Exalted, pg 194)
Duration: Instant
Prerequisite Charms: Elegant Flowing Deflection
This Charm gives the PC a counterattack which is
resolved in Step 9 of the attack Resolution.
Death-Deflecting Technique*
Life-Severing Blade*
DotFA, pg 57
Cost: 12m, 1wp
Mins: Melee 7, Essence 7
Type: Simple
Keywords: Combo-Basic, Mirror (Sharp Light of
Judgement Stance; DotFA, pg 57), Obvious, War
Duration: One Action
Prerequisite Charms: Ebon Lightning Prana
PC makes Melee attack applying it to all in (Melee x
100)yds (unblockable, undodgeable in mass combat,
damage is (x Essence) in Step 10). Allies are immune.
Enemies moving into the zone during duration are
affected. Reapply the attack every tick to all enemies
moving towards PC. Slain mortals rise 1 day later as
uncontrolled zombies hungry for flesh. If magic
designed to prevent reanimation is used, this effect
fails. Drop the 1wp cost and double the range every
time this Charm is reactivated.
Glories: UCS, pg 22
Cost: 4m or 6m
Mins: Melee 5, Essence 4
Type: Supplemental
Keywords: Combo-OK, Obvious, Mirror (Rising Sun
Slash; Glories: UCS, pg 22)
Duration: Instant
Prerequisite Charms: Artful Maiming Onslaught
For 4m, the PC selects if their attack becomes
unblockable or undodgeable. For 6m, it becomes
unblockable and undodgeable against any target.
Glories: UCS, pg 23
Cost: 5m, 1wp
Mins: Melee 6, Essence 6
Type: Supplemental
Keywords: Combo-OK, Obvious, Mirror (WorldScarring Solar Glory; Glories: UCS, pg 23)
Duration: Instant
Prerequisite Charms: Life-Severing Blade
Add (Essence) raw damage in Step 7. If post-soak
damage exceeds targets health levels, PC chooses
how many automatic levels of damage to inflict. At
Essence 7+, PC may inflict whatever level of damage
they want to nonmagical objects and structures up to
the size of a palace. At Melee 9+, PC pays +5m to
choose how many automatic levels of damage to do
regardless of total dice in Step 8. A second purchase at
Melee 8+, Essence 8+ allows PC to activate this
Charm as a miscellaneous action and commit Essence
to it to store it in advance and activate it reflexively.
At Essence 9+, PC may store up to (Essence/2)
Blades Well-Blooded
Death Well-Remembered
Ink Monkeys, Vol 32
Cost: Mins: Melee 5, Essence 3
Type: Permanent
Keywords: Martial-Ready (Martial Arts), Mirror
(Perfect Blade Aegis; Ink Monkeys, Vol 32)
Duration: Permanent
Prerequisite Charms: Elegant Flowing Deflection,
Five-Shadow Feint
PC permanently raises Melee-derived PDV by 2. This
counts as dice added by a Charm.
Spirit-Sensing Meditation
Corpus-Rending Blow*
God-Slaying Torment*
Spirit-Desolating Sphere
Divinity-Banishing Contempt
Oblivion Triumphant
Spirit-Chaining Doom
Withering Phantasmagoria
Soul-Desiccating Style
Heart-Stopping Mien
Sanity-Eroding Diatribe
DotFA, pg 59
Cost: 5m
Mins: Presence 5, Essence 4
Type: Simple (Speed 6 in Long ticks, DV -1)
Keywords: Combo-OK, Compulsion, Mirror (MindBlanking Rebuke; DotFA, pg 59), Obvious, Social
Duration: Instant
Prerequisite Charms: Dread Lords Demeanor
PC forbids a target to take a certain action, rolling
(Charisma + Presence) as a UMI social attack against
targets Dodge MDV. On a success, target may not
take this action for the scene. Ban may be no wider
than the scope of a single Ability or Charm, at STs
discretion. Examples including dodging my attacks,
or using Seven Shadow Evasion. PC cannot prevent
target from resisting this Charm or forbid necessary
life function. Cost to resist is 1wp for 1 action or 3wp
for 1 scene.
DotFA, pg 59
Cost: Mins: Presence 5, Essence 5
Type: Permanent
Keywords: Mirror (Searing After-Image Passion;
DotFA, pg 59)
Duration: Permanent
Prerequisite Charms: Sanity-Eroding Diatribe
When the PC makes a social attack inspiring a passion
(a negative emotion, one of their negative Intimacies
or their Motivation), targets must spend +2wp to
resist. PC must choose one passion at a time, and may
pay 1xp to switch to a new passion for this Charm. PC
may not force a target to spend more than 5wp to
resist a single instance of mental influence.
DotFA, pg 59
Cost: 5m, 1wp
Mins: Presence 6, Essence 6
Type: Simple
Keywords: Combo-Basic, Compulsion, Emotion,
Mirror (Eternal Empress of Love Attitude; DotFA, pg
59)
Duration: Indefinite
Prerequisite Charms: Broken Heart Triumph
Targets possessing an Intimacy of fear towards the PC
may not raise a hand against them while this Charm is
active as a UMI effect. Harming the PC in any way
costs 1wp per action. Spending 3wp over 1 scene
negates this Charm for that target. A repurchase at
Presence 7+, Essence 7+ renders mortals incapable of
spending wp to resist this Charm.
Light-Devouring Labyrinth
Armor-Calling Kata
Void-Banished Mail
Spirit-Hardened Frame*
MoEP: Abyssals, pg 147
Cost: 3m
Mins: Resistance 2, Essence 1
Type: Reflexive (Step 7)
Keywords: Combo-OK, Dusk, Mirror (Durability of
Oak Meditation; Exalted, pg 206)
Duration: Instant
Prerequisite Charms: None
PCs Hardness against a single attack is 8.
Ox-Body Technique
Hope-Slaying Resilience
Ink Monkeys, Vol 38
Cost: 2m
Mins: Resistance 3, Essence 2
Type: Reflexive
Keywords: Combo-OK, Emotion
Duration: Indefinite
Prerequisite Charms: Spirit-Hardened Frame
When damage is rolled against PC and gains no
successes, attacker suffers -3 internal penalty to all
aggressive actions against the PC for the scene. This
Unnatural Mental Influence costs 3wp to resist for the
scene. At Essence 4+, attackers who fail a second time
while already suffering from this Charm automatically
gain an Intimacy of fear against the PC. This
Unnatural Mental Influence costs 1wp to throw off.
Wound-Eating Invulnerability
Scroll of Exalts, pg 160
Cost: Mins: Resistance 5, Essence 3
Type: Permanent
Keywords: Mirror (Heroes Never Die; Scroll of
Exalts, pg 160)
Duration: Permanent
Prerequisite Charms: Spirit-Hardened Frame
This Charm upgrades its pre-requisite. The Harness
raises to (Essence + 5) and lasts One scene for a cost
of +6m, 1wp. Injuries prevented with this Charm
occur and heal instantly as per Wounds Mean
Nothing.
Soul Reins
MoEP: Abyssals, pg 176
Cost: 5m
Mins: Ride 1, Essence 1
Type: Simple
Keywords: Combo-OK, Mirror (Master Horsemans
Techniques; Exalted, pg 234), Obvious, Touch
Duration: One day
Prerequisite Charms: None
PC tames any animal large enough to bear them. If
activated before mounting and PC is within (Ride)yds,
Roll (Dexterity + Ride) at diff (Control Rating). If PC
is already mounted there is no roll. Mount becomes a
creature of darkness and has Virtues as per the
walking dead. Control rating becomes 1 for the PC,
who wont fall off unintentionally. In realms of the
dead, mount knows PCs location and makes its way
there at best speed when PC summons. Each use of
this Charm on a natural animal permanently increases
control rating by 1 (max 6). This does not affect the
Charms difficulty. Each month of care reduces the
Spectral Steed
Deck-Striding Phantom*
Sea-Scanning Glare
Shroud-Crossing Miasma
Hull-Hardening Concentration
DotFA, pg 66
Cost: 10m
Mins: Sail 5, Essence 4
Type: Simple
Keywords: Combo-OK, Mirror (Omnipotent Admiral
Authority; DotFA, pg 66), Obvious
Duration: Indefinite
Prerequisite Charms: Ruthless Captain Efficiency
Ships under the effect of this Charm require a crew of
0 for the duration. PC must remain with (Sail x
100)yds of the ship, but may direct its course as
though they were onboard.
DotFA, pg 66
Cost: 8m
Mins: Sail 5, Essence 5
Type: Simple
Keywords: Combo-OK, Mirror (Invincible Solar
Vessel; DotFA, pg 66), Obvious
Duration: Indefinite
Prerequisite Charms: Hull-Hardening Concentration
The duration of this Charms prerequisite becomes
one action. Also, any craft the PC is on (and its
passengers) becomes immune to Shaping effects. The
ship will not burn, capsize and is immune to
Terrestrial Circle Sorcery and Sorcerous Charms of
Essence 3 or lower. PC may declare one
environmental hazard that the craft is also immune to
upon activation.
Hate-Sowing Bitterness
DotFA, pg 66
Cost: 5m
Mins: Socialize 5, Essence 5
Type: Reflexive
Keywords: Combo-OK, Mirror (Web-Cutting Eyes;
DotFA, pg 66)
Duration: One scene
Prerequisite Charms: Exquisite Etiquette Style
All attempts to read the motivation of other characters
(see Exalted, pg 131) are at difficulty 1.
Oblivion-Consigned Essence
Glories: UCS, pg 32
Cost: 2wp, 1hl
Mins: Stealth 4, Essence 3
Type: Simple (Speed 3, DV -2)
Keywords: Combo-OK, Mirror (Swallowing the Sun;
Glories: UCS, pg 32), Obvious
Duration: Instant
Prerequisite Charms: None
PC snuffs their anima instantly. Further motes spent
from their peripheral pool flare the banner from the
beginning as though the PC had not spent any
peripheral essence in the scene.
Maelstrom-Weathering Indifference
World-Denying Invincibility
Glories: UCS, pg 28
Cost: Mins: Survival 5, Essence 3
Type: Permanent
Keywords: Mirror (Steadfast Elemental Emperor
Stance; Glories: UCS, pg 28)
Duration: Permanent
Prerequisite Charms: Maelstrom-Weathering
Indifference
This Charm upgrades its prerequisite, which now
renders the PC immune to all environmental damage
regardless of origin in the lands of the dead. This
Charm fully extends the benefits of MaelstromWeathering Indifference (identical to the effects of
Element-Resisting Prana) to the PC while in Creation.
Dmg
+0L
Rate
3
Range
10
DotFA, pg 58
Cost: 10m, 1wp
Mins: Thrown 6, Essence 6
Type: Simple
Keywords: Combo-OK, Mirror (Maelstrom of
Celestial Dominance; DotFA, pg 58), Obvious
Duration: Instant
Prerequisite Charms: Burrowing Bone Maggot
PC makes unblockable, undodgeable Thrown attack
with a readied weapon that is applied to all within a
line (Essence x 3)yds wide and (Essence x 2)yds high
and (Thrown) miles long. At Thrown 8+, Essence 8+
this extends to (Thrown x 3) miles. A repurchase at
Thrown 7+, Essence 7+ makes the attack scar the
world itself. The scar is an environmental attack
lasting for (Essence)hrs within the zone with the
following stats (PC is not immune):
Dmg
Trauma
3L/action 3
Morale-Shattering Method
Soul-Numbing Prowess
All-Consuming Encirclement
DotFA, pg 58
Cost: 7m
Mins: War 5, Essence 5
Type: Reflexive
Keywords: Combo-OK, Mirror (Behemoth-Slaying
Attitude; DotFA, pg 58), War
Duration: One scene
Prerequisite Charms: Morale-Shattering Method
Any warstrider-sized or larger target suffers -3
external penalty on all attempts to strike the PC. PCs
attacks ignore half the targets soak and give +2 to
minimum damage. PC ignores any Magnitude
advantages given to the target that are solo mass
combat units due to their size. If facing landscapescale opponents, PC may use their bulk as
concealment. At War 6+, Essence 6+ the cost of all
Charms that create undodgeable attacks or cause
attacks to be undodgeable are reduce by 1 (to a
minimum of 1) as long as those attacks are directed at
the large target.