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lly for developers creating professional graphics and advanced rendering applica
tions. Now, developers of CAD, AEC, and rendering applications can have a wide r
ange of development tools, sample code, and advanced libraries to do their best
work.
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Platforms and Technologies
Rendering
Solutions for creating realistic images using ray tracing, or real time renderin
g techniques with OpenGL, DirectX, or Vulkan
Iray SDK rendering by simulating the physical behavior of light and materials
MDL SDK description language for materials and lights that can be shared across
renderers
vMaterials library with hundreds of ready to use real world materials
OptiX programmable ray tracing framework
GVDB Sparse Volumes a GPU-based framework for VBD data structures inspired by Op
enVDB used for motion picture visual effects and modelling.
VXGI real-time global illumination
Path Rendering GPU-acceleration for 2D vector graphics
NVIDIA Pro Pipeline high performance rendering pipeline for scenes with complex
scene graphs
Rendering Methods optimized sampling algorithms for faster image convergence, mo
dified shading and more
Display
Technologies for visualizing your designs with high fidelity at any scale
Mosaic multi-display scaling and synchronization
Warp & Blend adjust geometry and intensity for multi-projector systems
Capture SDK capture and video compression software development kit
Virtual Reality
Immersive design applications can benefit tremendously from the latest virtual r
eality technology.
VRWorks is NVIDIA s set of APIs, libraries, and features that enable both VR heads
et and application developers to deliver amazing VR experiences.
Vulkan
As a developer of professional graphics applications you now have a choice betwe
en two Khronos standards: OpenGL, a higher level API, or Vulkan a new explicit A
PI which will give you more control of the GPU hardware.
Vulkan is the first new generation, low-level API that is cross platform. It has
a simpler, thinner driver meaning less latency and overhead than traditional Op
enGL or Direct3D.
Physics