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NVIDIA DesignWorks is a unique suite of tools and technologies designed specifica

lly for developers creating professional graphics and advanced rendering applica
tions. Now, developers of CAD, AEC, and rendering applications can have a wide r
ange of development tools, sample code, and advanced libraries to do their best
work.
Discover What's New in DesignWorks!
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nd invites to join special developer events, early access programs and education
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Platforms and Technologies
Rendering
Solutions for creating realistic images using ray tracing, or real time renderin
g techniques with OpenGL, DirectX, or Vulkan
Iray SDK rendering by simulating the physical behavior of light and materials
MDL SDK description language for materials and lights that can be shared across
renderers
vMaterials library with hundreds of ready to use real world materials
OptiX programmable ray tracing framework
GVDB Sparse Volumes a GPU-based framework for VBD data structures inspired by Op
enVDB used for motion picture visual effects and modelling.
VXGI real-time global illumination
Path Rendering GPU-acceleration for 2D vector graphics
NVIDIA Pro Pipeline high performance rendering pipeline for scenes with complex
scene graphs
Rendering Methods optimized sampling algorithms for faster image convergence, mo
dified shading and more
Display
Technologies for visualizing your designs with high fidelity at any scale
Mosaic multi-display scaling and synchronization
Warp & Blend adjust geometry and intensity for multi-projector systems
Capture SDK capture and video compression software development kit
Virtual Reality
Immersive design applications can benefit tremendously from the latest virtual r
eality technology.
VRWorks is NVIDIA s set of APIs, libraries, and features that enable both VR heads
et and application developers to deliver amazing VR experiences.
Vulkan
As a developer of professional graphics applications you now have a choice betwe
en two Khronos standards: OpenGL, a higher level API, or Vulkan a new explicit A
PI which will give you more control of the GPU hardware.
Vulkan is the first new generation, low-level API that is cross platform. It has
a simpler, thinner driver meaning less latency and overhead than traditional Op
enGL or Direct3D.
Physics

Rigid bodies, cloth, destruction, particles and fluids:


PhysX Scalable physics solution
Clothing Quickly generate dynamic clothing
Destruction Enables artists to quickly generate pervasive destruction
Particles & Fluids Physical particles which can interact with wind and other for
ces. Particles can also be used to simulate fluids
Video
Incorporate live video streams at low latency
GPUDirect for Video Video I/O
Video Codec SDK complete set of high-performance NVIDIA video codecs
Core SDK
Access and manage NVIDIA Hardware through an application interface
NVAPI full access to NVIDIA GPUs and drivers in any UI and non-UI application
NVWMI graphics/display management through Microsoft Windows Management Instrumen
tation
NVML API for monitoring and managing various states of NVIDIA GPUs
GRID Software Management SDK build monitoring and management solutions optimized
for NVIDIA GRID
Sample Code
Graphics and compute samples for developers of professional design applications.
Tools
Tools for debugging, profiling and optimizing graphics and compute applications:
Nsight Visual Studio Edition Build, Debug, Profile and Trace graphics and compute
applications
PerfKit Suite of performance tools to help debug and profile OpenGL and Direct3D
applications
Linux Graphics Debugger Tool for debugging and profiling OpenGL applications in
Linux

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