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Empires: D6 First Draft

The Anglo -Saxons


Anthony Casab (order #7217857)

The Anglo-Saxon Forces


This ruleset is devised for use with the Anglo-Saxon armies.
When using this ruleset, a player can only choose units and upgrades from this ruleset not
from the Empires D6 Rulebook.

Special Rules
Byrne/Hlenca
This amour grants the unit with Heavy Armour.

Greaves
A unit wearing Greaves can only be hit on 6s regardless of any other modifiers.

Full Face Helmet


A Chief wearing this armour grants their unit and other allied units within 18 with the
Never Fall Back rule.

Small Shield
A unit carrying a Small Shield reduces enemy melee skill by +1.

Seax (Dagger)
A unit carrying this side weapon is granted with the Hidden Weapon rule.

Sweord (Sword)
The Sweord is the base weapon for units and thus, does not confer any bonus in melee.

Anthony Casab (order #7217857)

Late Saxon Sword


The Late Saxon Sword improves the units melee skill by -1, as well as granting the front rank
with two melee attacks in combat.

Gar (Spear)
A spear has a -1 melee skill modifier against cavalry units, and denies a charge bonus from
both infantry and cavalry units from the front arc only.
Also, a Saxon unit wielding spears can use it as ranged weapon instead. Range of the Gar is
6 and reduces the enemies Defence bonus by +1; once thrown, the Saxon unit can no
longer use a spear and so automatically revert to using their Saxon/Late Saxon Sword
instead.

Spear Masters
Every Saxon unit only require one hand to wield a spear, leaving their other hand free to
wield a shield.

Battle Axe
When an enemy unit charges a unit wielding this weapon, they receive no charging bonus.
Also, enemy units never receive a defence modifier from their shields when hit by this
weapon.
A unit wielding a Battle-Axe cannot carry a shield or any other type of weapon.

Anthony Casab (order #7217857)

Geoguth
Geoguth
(min 10)

Cost
each

Shooting
skill

Melee
skill

Movement

Special Rules

Geoguth

N/A

6+

Gar, Seax, Spear


Masters

Geoguth upgrades

Modifier

Late Saxon
Sword

+2pts per model

Grants the Late Saxon Sword rule

Small Shield

+1pt per model

Grants the Small Shield rule

Good Shoes

+1pt per model

+1 movement

Determination

+1pt per model

+1 charge range

Musician

+5pts per unit

Can turn in any direction without penalty

Standard
Bearer

+30pts per unit

Reroll any unsuccessful melee hits

Anthony Casab (order #7217857)

Skirmishers
Skirmishers
(max 10)

Cost each

Shooting
skill

Melee
skill

Movement

Special Rules

Skirmishers

5+

6+

Skirmishers, Bow, Seax

Skirmisher upgrades

Modifier

Good Shoes

+1pt per model

+1 movement

Musician

+5pts per unit

Can turn in any direction without penalty

Standard
Bearer

+30pts per unit

Reroll any unsuccessful melee hits

Anthony Casab (order #7217857)

Gedriht
Gedriht
(min 10)

Cost each

Shooting
skill

Melee
skill

Movement

Special Rules

Gedriht

14

N/A

4+

Byrne, Spear Masters,


Seax, Sweord, Small Shield

Gedriht upgrades

Modifier

Greaves

+3pts per model

Grants the Greaves special rule

Gar

Free

Grants the Gar special rule

Late Saxon
Sword

+2pts per model

Grants the Late Saxon Sword special rule

Battle-Axe

+3pts per model

Grants the Battle-Axe special rule

Good Shoes

+1pt per model

+1 movement

Determination

+1pt per model

+1 charge range

Musician

+5pts per unit

Can turn in any direction without penalty

Standard
Bearer

+30pts per unit

Reroll any unsuccessful melee hits

Anthony Casab (order #7217857)

Duguth
Duguth
(min and max of
20 per army)

Cost each

Duguth

16

Shooting
skill

5+

Duguth upgrades

Melee
skill

3+

Movement

Special Rules

Byrne, Greaves, Spear


Masters, Seax, Bow,
Battle-Axe, Never Fall
Back*

Modifier

Late Saxon Sword

+2pts per model

Grants the Late Saxon Sword special rule

Gar

Free

Grants the Gar special rule

Good Shoes

+1pt per model

+1 movement

Ol Determination +2pts per model

+2 charge range

Musician

+5pts per unit

Can turn in any direction without penalty

Standard Bearer

+30pts per unit

Reroll any unsuccessful melee hits

*Any Saxon unit within 12 of the Duguth are granted the Never Fall Back rule.

Anthony Casab (order #7217857)

Chief
Cost
each

Chief

Chief

Shooting
skill

50

N/A

Melee
skill

3+*

Lives

Movement

Special Rules

10

Byrne, Greaves, Spear


Masters, Seax, BattleAxe

A Chief follows the same rules as a Leader from the Empires ruleset with the following
exceptions: A Chief does not have bodyguards and can only be placed in Gedriht units. The
Chief stays in the front rank and dies last and therefore cannot be targeted individually by
the enemy.
Chief upgrades

Modifier

Full Face Helmet

+5pts

Grants the Full Face Helmet special rule

Late Saxon Sword

+3pts

Grants the Late Saxon Sword special rule

Gar

Free

Grants the Gar special rule

Good Shoes

+1pt per model

+1 movement

Determination

+1pt per model

+1 charge range

Small Shield

Free

Grants the Small Shield special rule

+20pts

Increases the Chiefs Lives from 3 to 5

Upgrade the Chief to an


Althing

*A Chief/Althing can never have their melee skill reduced further than 5+.

The Empires core rule set is registered copyright to Dominic Basta, who has given permission to the War of Life Gaming
System Organisation to use the rule set.
Registered copyright given in the UK by the UK Copyright Service. Registered copyright is international. All Rights Reserved

Anthony Casab (order #7217857)

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Anthony Casab (order #7217857)

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