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On-demand self-service
Broad network access
Resource pooling
Rapid elasticity
Measured service
and time reliable way to bring down the overall hardware costs.
o Facilitates ubiquity
Security is PURPORTEDLY much better than in a scattered network.
Cloud computing ensures that everyone has a uniform approach
when it comes to computing standards. Just as one implementation
of a new application can result in a 100% implementation and there
is practically no down-time. Hence we can say that cloud computing
3. Software
Technical description of layers
1. Applications (SaaS)
2. Platform (PaaS)
3. Infrastructure (IaaS)
Types of cloud services
1. Public
2. Private
3. Hybrid
11: Clouds vs. Server Farms, whats the difference?
VIRTUALIZATION
Virtualization is:
Purposes:
Good visualization can help users to explore and understand data, and
also communicate that understanding to others.
12: Gamification and definition
By definition, gamification is:
Game Mechanics
game design.
Or as web interaction designer Stephen Anderson describes it:
o Long after the thrill, sustaining passionate users
Points
Levels
Scoreboards
Achievements
Badges
Assignments
ALSO KNOWN AS
Motivating human behavior through psychology
Appropriate challenges
Variable rewards
Pattern recognition
Curiosity
Reputation and identity
Social proof
Surprise
Status
Feedback loops
A thing
Add game mechanics
The thing now has a new layer of fun it didnt before
People are more likely to engage with that thing
Things to note:
Robert Taylor became the head of the IPTO in ARPA and became the first
to implement an interconnected network.
Larry Roberts Enlisted by Robert Taylor to develop the design
Wesley Clark youve got the network inside out
17: Doug Engelbart and the mother of all demos
The mother of all demos introduced the following features of technology:
Messenger Networks
o E.g. word of mouth/messenger runners
Store and Forward Networks
o E.g. the US telegraph system
Circuit Switching
o E.g. the Telephone network
domains)
Protocols support interaction between agents (HTTP)
o HTTP: a protocol that is basically stateless, a transaction
consisting of:
Connection
The establishment of a connection by the client to
the server when using TCP/IP port 80 is the wellknown port, but other non-reserved ports may be
to the server
Response
The sending, by the server, of a response to the
client
Close
The closing of the connection by either both
parties
Formats represent information resources (HTML)
Meaning of data described by semantics (XML)