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10/25/2016

The Deep Six Delver: Twisted Tunnels RPG

The Deep Six Delver


Twisted Tunnels RPG
Posted 2 September 2015
Comments None

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The Wizard Wars ended in a spectacular meteor storm that decimated the wizard ghods of old and left the planet in
ruins. Humanity survived, and slowly they built new outposts of civilization across the shattered lands. Yet the planet is
riddled with underworlds of Stygian darkness, filled with every possible terror, where legends tell of treasures untold and
magic beyond measure: the Twisted Tunnels!
In Twisted Tunnels RPG, you and some friends play through adventures in the Twisted Tunnels. One of you takes the
part of an impartial referee who maps out an adventure site and loads it with diversions and deviltry for the other players
to discover. Everyone else forms a dungeon demolition team, taking the roles of desperate freebooters who descend into
the Twisted Tunnels for fun and profit.
Some people will tell you that there are no winners or losers in a role-playing game like Twisted Tunnels. Those people
are losers. The object of this game is to survive, and you win if your characters reach level 10 and retire with their
fortunes in comfort and security.
In order to accomplish this, you will delve into the darkest, most devil-infested depths of the Twisted Tunnels. Then you
must evade, outfox, or eviscerate the threats in your path, and bring back the most glorious treasures and legendary
magics hidden below. If that doesnt kill you, you will recruit allies and lay plans for another descent.

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10/25/2016

The Deep Six Delver: Twisted Tunnels RPG


This game is a tribute to the first full-throttle role-playing game modeled on comics and fantasy fiction, created in 1975 by
Ken St. Andre and published by Flying Buffalo. At the time, people had to use convoluted fantasy wargame rules
published by TSR, but St. Andres game blasted through the tropes of wargaming and ushered in pivotal mechanics that
had a huge impact on the hobby, including ability checks, point-based currency for magic, and explosive combat
resolution that emphasized fictional positioning.
Twisted Tunnels RPG started with a few house rules, but feedback and playtests have spurred me to develop it as a
stand-alone game. My goal is to hew as closely to the spirit of the 1st proper RPG, extrapolating on the quirks and
implications Ive found in the original text, while simplifying the number crunching and spiking it with my own irrational
sensibilities.
My plan is to post pieces of the game here as each section becomes ready for review. Ill update this post as each piece
goes online, to keep a running table of contents.
1. Playing the Game: Saving Rolls and Clashes (/ttyf-rpg-playing-the-game)
2. Recruiting Your Delver (/ttyf-rpg-recruiting-your-delver-part-1)
3. The Warriors Craft (/ttyf-rpg-recruiting-your-delver-part-2-the-warrior)
4. The Warlocks Craft (/ttyf-rpg-recruiting-your-delver-part-3-the-occultist)
5. The Rogues Craft (/ttyf-rpg-recruiting-your-delver-part-4-the-rogue)
6. Experience (/ttyf-rpg-experience)
7. Monsters (/ttyf-rpg-monsters)
8. Combat (/ttyf-rpg-combat)
9. Spells (/ttyf-rpg-spells)
10. Character Sheet (/ttyf-rpg-character-sheet)
Some commentary: Design goals (http://d6.beardedbaby.net/ttyf-rpg-some-design-goals)
Author Gaptooth (http://d6.beardedbaby.net/archive/?author=Gaptooth)
Categories Twisted Tunnels RPG (http://d6.beardedbaby.net/category/twisted-tunnels-rpg/), design
(http://d6.beardedbaby.net/category/design/)

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