Escolar Documentos
Profissional Documentos
Cultura Documentos
Level 2
General
Dungeon History
The dungeon was created by a cult of elemental fire as a lair. Its creators
were destroyed by a terrible discovery, and the dungeon has been attacked
and abandoned many times since then.
Dungeon Walls
Dungeon Floor
Flagstone
Temperature
Illumination
Corridors
Wandering
Monsters
Room #1
Warm
Bright (magical light every 40 ft.)
Someone has scrawled "The Throne of Wains shall be found when the River
of Beauty runs red with blood" here
1 x Silver Dragon Wyrmling (mm 118, cr 2), scouting from another part of
the dungeon
1 x Doppelganger (mm 82, cr 3), searching for an object stolen from their
lair
1 x Shadow Demon (mm 64, cr 4), scouting from another part of the
dungeon
1 x Doppelganger (mm 82, cr 3), searching for an object stolen from their
lair
North Entry
West Entry #1
West Entry #2
East Entry
Room Features
Monster
Room #2
North Entry
West Entry
East Entry #1
East Entry #2
East Entry #3
Empty
Room #3
East Entry
South Entry #1
South Entry #2
Archway
Room Features
A narrow pit covered by iron bars lies in the north-west corner of the room,
A toppled statue lies in the center of the room
Monster
Hidden Treasure
Room #4
East Entry #1
East Entry #2
South Entry #1
South Entry #2
Room Features
Monster
Room #5
The floor is covered in perfect hexagonal tiles, A rusted gauntlet lies in the
north-west corner of the room
1 x Doppelganger (mm 82, cr 3); 700 xp
West Entry #1
Archway
West Entry #2
Archway
South Entry
Archway
Leads to room #17
Empty
Room #6
North Entry
West Entry
Archway
Unlocked Stone Door (60 hp)
Leads to room #4, inhabited by 1 x Doppelganger
East Entry
Empty
Room #7
North Entry
South Entry
Room Features
Monster
Room #8
North Entry #1
A toppled statue lies in the south side of the room, A sundered club lies in
the center of the room
1 x Flameskull (mm 134, cr 4); 1100 xp
North Entry #2
Archway
North Entry #3
Secret (DC 15 to find) Trapped and Unlocked Iron Door (60 hp)
The door is concealed by an illusion
Guillotine Blade: DC 10 to find, DC 10 to disable; +8 to hit against one
target, 2d10 slashing damage
West Entry
East Entry
Room Features
Room #9
North Entry
West Entry
South Entry
The room has a high domed ceiling, The south and west walls are covered
with cracks
Room Features
Hidden Treasure
The floor is covered in square tiles, alternating white and black, A large
kiln and coal bin sit in the north-east corner of the room
Hidden (DC 25 to find) Unlocked Iron Chest (60 hp)
2400 cp, 900 sp, 70 gp
Room #10
West Entry
East Entry #1
East Entry #2
Empty
Room #11
North Entry
West Entry #1
West Entry #2
West Entry #2
East Entry
Room Features
Monster
Room #12
The south and west walls have been engraved with incoherent labyrinths, A
ruined chain shirt lies in the south side of the room
1 x Hell Hound (mm 182, cr 3); 700 xp
West Entry #1
West Entry #2
South Entry
Secret (DC 20 to find) Stuck Good Wooden Door (DC 15 to break; 15 hp)
The door is concealed behind a pile of broken stone
Room Features
Room #13
North Entry
West Entry
A magical mosaic on the north wall can be used as a portal to any known
location within the dungeon, Skeletons hang from chains and manacles
against the east wall
South Entry #1
South Entry #2
Room Features
An unidentifiable odor fills the center of the room, A rusted chain shirt lies
in the north-east corner of the room
Monster
Room #14
North Entry #1
North Entry #2
East Entry
South Entry
Room Features
Room #15
West Entry #1
A faded and torn tapestry hangs from the south wall, A stack of crates filled
with rocks stands against the east wall
Empty
Room #16
North Entry #1
North Entry #2
Archway
North Entry #3
East Entry
South Entry
Room Features
Hidden Treasure
A balcony hangs from the north wall, Several shattered weapons are
scattered throughout the room
Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to
break; 60 hp)
1400 cp, 1400 sp, 100 gp, Azurite (10 gp), Blue quartz (10 gp), Hematite
(10 gp), Moss agate (10 gp), Tiger eye (10 gp), Turquoise (10 gp), Spell
Scroll (Fireball), Elemental Gem (earth), Potion of Growth
Room #17
North Entry #1
Archway
Leads to room #5
North Entry #2
West Entry #1
Archway
Stuck Good Wooden Door (DC 15 to break; 15 hp)
Leads to room #10
West Entry #2
West Entry #3
Archway
East Entry
South Entry
Empty
Room #18
North Entry #1
North Entry #2
West Entry
East Entry
Room Features
Room #19
North Entry
The floor is covered in perfect hexagonal tiles, A rusted iron box lies in the
north-east corner of the room
East Entry
Empty