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DEPTH OF KNOWLEDGE:
Objective
Higher-Order
Thinking
Psychomotor
Cognitive
Cognitive
Affective
Analyze/Apply
Remember
Evaluate
Evaluate
Skill/Concept Taught
Setting up a Hit
A Push Hit
A Strike Hit
Catching
ACCOMODATIONS:
Student with wrist/ankle injury: can keep track of points during practice activities/can be the only person allowed to
talk during culminating activity to direct the team(s)
Student with severe injury/unable to physically participate: identifies successful moments of teamwork and
documents for the teacher. He/she can also help provide verbal feedback to his/her team to improve their
communication.
MODIFICATIONS:
Starting activities with the smaller Omnikins and then allowing teams to use the larger ball
Rotating the Omnikin balls in order for all students to use the large size
Reduce/increase the amount of time allowed for Omnikin to be held before a hit (have other team count down)
INTEGRATION- COMMON CORE:
5.G.B.3 Recognize properties of simple plane figures.
EQUIPMENT/TEACHER MATERIALS:
Item:
Omnikin Ball (Lg)
Omnikin Ball (Sm)
Pennies
Hula Hoops
Amount:
2
3
4-5
Red, Yellow, Blue, Green, Black/White
6
RESOURCES:
ShapeAmerica.com
louisianabelieves.com
SAFETY:
Students should display spatial awareness and remain in their personal space.
Students should not kick or throw the balls inappropriately at another student.
Students should use equipment provided to them properly.
LESSON PROCEDURES/ACTIVITIES:
Time
1 min
Activity Description
Anticipatory Set:
Review cues for hitting and catching.
Skill/Teacher Cues
Safety for setting up the hit:
Talk about extending the arms all
the way, tucking the chin, and
making a square/triangle base
10s
Transition:
Send students to their teams to put on their pennies and sit at
the hula-hoop. While students are sitting in their teams, begin
explaining the instant activity.
Instant Activity Instruction: "Setting up for a Hit
Call up a group to demonstrate (most well behaved)
You are all working together within the black boundaries to
keep the Omnikin in the air by using soft touches and wide
arms. When the whistle blows you are going to catch the
Omnikin. The goal is to keep the Omnikin off the ground.
1 min 20s
10s
4 mins
Extensions:
1. Start with the smaller ball
2. Add in multiple Omnikin
3. Limit the number of students per catch
4. Have students catch and then set up a hit to start the next
round.
Transition:
Students may spread out in open space and begin playing
Instant Activity Game Play:
The students will begin playing a game of keep it up.
1. Start with the smaller Omnikin.
2. Multiple small Omnikin
3. Large Omnikin
4. Two large Omnikin
Refinements:
1. Setting up a hit quickly
2. Staying in personal space
3. Working as a team rather than for yourself
10s
Time
1 minute
50
seconds
10
seconds
7 minutes
20
seconds
Activity Description
Skill Instruction:
Call on the two most well behaved group to demonstrate.
Explain that their boundaries are the yellow lines. One group
will set up a hit and push/strike the ball across to the other
team. You are trying to hit it away from the team across from
you. Your team will get a point each time the opponent
misses the catch. You will rotate through the numbers on your
name tag to take turns hitting
Receiving team will reset the ball at his/her hula-hoop with
everyones hands on it, and pass it back to the other team.
Your team will get a point for each catch.
Transition:
Students may start at their hula hoop. Number 2 hits first this
game. Begin
Skill Practice:
Students will play 3, 2 minute rounds
They may use which ever hit they prefer
Every 1-2 minutes a new team gets to use the large Omnikin
ball.
Refinements:
1. Controlling the direction of the hit
2. Hitting to the empty space
3. Extending the arms
4. Working with the team
Transition
Students with the pink Omnikin roll them to me. Small
Omnikin in the bleachers. Number 1 pick up your hula hoops
and bring them to me in 5-4-3-2-1
Have a seat with your team on the black in 5-4-3-2-1
Skill/Teacher Cues
Remind students that they only get a
point if the ball hits the ground
within their boundaries.
Everyone has to keep their hands on
the Omnikin while walking to the
hula hoop.
If the Omnikin hits the ground at all
the other team scores a point
Time
1 min 30 s
Activity Description
Culminating Activity Instruction:
Call up three teams to demonstrate.
You are playing with three teams because in Omnikin there
are at least 3 teams playing at a time. Your teams have the
from the mid-yellow line to the bleachers. You will be
rotating through a triangle with your team. 1st you will set up
a hit and hit from the partition across to an open team. After
your hit your team will run across and touch the black line,
then come up to the basketball court to set up for a catch.
Then your team will catch the Omnikin and walk it to the hula
hoop to set up a hit. Before each hit, the hitter must call out
the color of the team they are hitting to.
First 2 rounds: students will be assigned a team to call/hit to
Skill/Teacher Cues
Be specific and short
Transition
Yellow and Blue are hitting first set up at the hula hoops.
Red and green spread out across from yellow.
White and shirts spread out across from blue.
Yellow will always call red, red will always call green, and
green will always call yellow for now.
6 mins
20 s
Blue will always call white, white will always call shirts, and
shirts will always call blue.
Culminating Activity/Skill Application:
Students will play until the end of class time.
During the final 2-3 minutes allow the hitting team to call
whatever color that they want.
Refinements:
1. Setting up quick hits to give the defense less time
2. Spreading out in open space
3. Working together
Transition
Roll the Omnikin to the hula hoop and have a seat infront of
me 5-4-3-2-1
CLOSURE 3 mins: