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Table of Contents
1. Basics of Learning
10
3. E-learning Standards
14
4. Content Comprehension
24
5. Learning Objectives
27
6. Content Chunking
31
35
8. ID Strategies
39
9. Interactivities
45
10. Assessments
48
Summary
Test Your Self
Preface
It is common knowledge that online training is self-paced. Many digital courses are boring and pedantic. Dropout rates in eLearning are a bane of the corporate
training world. Therefore, the greatest challenge before instructional designers (IDs) is to design highly effective courses that teach as well as sustain the interest
of the learner.
Some IDs have a formal qualification in instructional design, while others are self-taught. All of them agree that what is taught in a university is not sufficient
to create a good digital course. This is because eLearning courses of high quality can be built only through efficient application of learning design principles, and
this requires excellent knowledge of and exposure to ground realities of online training.
This eBook primarily illustrates the practical approach of designing a digital course. It deals with the various aspects of the instructional design process and shares
the best practices in this field.
The comprehensive eBook has 10 chapters and helps you
Analyze the learning content efficiently
Apply instructional design principles to create excellent online courses
Ensure adherence to eLearning standards to develop eLearning curricula of high quality
Set effective learning objectives for digital courses
Chunk the content into digestible information nuggets effectively
Formulate appropriate strategies to present the content in a captivating manner
Create first-rate assessments
We hope that this endeavor will assist you in designing top-notch eLearning courses that spellbind your learners and meet your learning needs very effectively.
*All brands, logos and trademarks used in this eBook belong to their respective owners. We acknowledge them with thanks.
1. Basics of Learning
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What is learning?
1. Drive
Drive refers to the motive or reason why a person learns something. Motivation is the key to learning. Even the best
of courses fail, when the learner is not motivated.
If the learning solves a problem or makes the learners job easy, then there is a reason to learn. As learning designers, it is
your responsibility to identify the motive and connect it to training.
2. Stimulus
A stimulus reduces a drive, by meeting the learners need. In a classroom training session, the trainer is the main source
of the stimuli. On the other hand, in eLearning, the digital course takes the place of the instructor.
The course or lecture, as a stimulus, reduces the drive of the learner by satisfying the need. It is therefore essential to link
your stimulus with his need or drive.
3. Cues
Cues are minor stimuli or props which exist in classroom training as well as eLearning. In the classroom, your cues are the
whiteboard, chart papers and even the ambience which reinforces or facilitates learning.
In an online course, cues take the form of GUI or the user interface and animations; they all support and prop-up the main
course content. And, together with the main stimuli, they facilitate learning.
4. Response
If there are stimuli and no response from the learner, then it means learning didnt take place. There must be a response.
In a classroom, you can elicit a response from the learner by asking questions. The learner will answer and thus you get a
response, and the learning moves forward.
In a digital course, you can do the same thing. How you format your assessment questions, in between a course to elicit a
response from the learner is very important.
5. Reinforcement
It is something that you tend to forget. You may think that if you give the stimulus and then elicit a response, the learning
is complete. But, unless the response is reinforced, the learning will not get cemented. It will not become a relatively
permanent change in behavior.
In an instructor-led situation, the learner response is appreciated. The instructor may correct or add some information to
his response. In an eLearning course, the feedback is given for whatever the learner has clicked in response to a formative
assessment. Feedback should always explain why the response is correct or wrong. It needs to be more comprehensive
than mere thats right or oops!
You also need to remember that recognition and reward are very important, even in eLearning. By saying, Bravo, youve
done it well or Wonderful performance, or Im sorry, why dont you try again, or anything similar, you recognize the
learners efforts. This is very essential, irrespective of his stature, experience, job, or educational background.
Result of Learning
We have seen how learning takes place. But, what are the results of learning?
Let us see.
Click through the arrows to know more about Kolbs learning styles
Adults become ready to learn when they
experience a need to know or be able to
do in order to perform more effectively
and satisfyingly.
In the next unit, we will look at the key players in eLearning development and
understand the instructional design process.
Do all companies follow the same process to develop online courses? Well, if
you key in the words instructional design process in Google, you find several
processes. Each company has its own process tweaked to their requirements.
This chapter identifies the steps, common to all eLearning development
processes.
Let us begin by looking at the people involved in the development of digital
courses.
5. Authoring Tool
Experts
6. Technology Experts
7. Translators
Real time experience in Translations
Domain/Subject Knowledge
1. Stakeholder
2. Project Manager
3. Trainer and
Subject Matter Experts
Understand eLearning as a
complementary medium
Capitalizes on the potential of eLearning
for wider reach
8. Audio Narrators
Real time experience in Recording
Accuracy of pronunciation and
narration
Thus eLearning development is not a one man show. An online course is the
product of the efforts of several people.
4. Learning Design
Experts
Have sound knowledge of
instructional design principles
Understand different learning styles
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3. Development of a Prototype
A prototype is a complete representation of the course in terms of instructional
design, assessments, the GUI, activities, interactions and audio. As a thumb
rule, the prototype needs to contain 10% of your course. So, for a 50 slide
course, you may prepare a prototype with 4 to 5 screens. You need to focus
on:
2. Scripting
Once you get the complete content from the SME, you need to divide it into
modules based on the learning objectives. You then need to decide on how to
present the content on each screen. You also need to finalize the interactivities,
assessments, activities and resources in each module. This step also involves
the creation and finalization of the audio script. We need to get our work
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We have looked at the roles of various people involved in eLearning development. We have also seen the instructional design process, in detail. In the next
chapter, we will look at various standards of eLearning.
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3. E-learning Standards
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1. Interface standards
These standards help the learners to know where they are now and where
they have been. At any given time, the learners should know where they
are and be able to navigate to any desired location with the help of clear
navigation or the course menu.
They address the relationship of the learner with the courseware. Let us see
what these standards address.
I. Orientation
II. Tracking Features
III. Required Navigational Functions
IV. Optional Navigational Devices
V. Operational Support
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I. Orientation
It specifies that the courseware needs to provide clear orientation and display
features that indicate the learners current location within the course. In other
words, this standard addresses the question- where is the learner now? This
standard is usually implemented in courses by including a course map or a
menu and a navigation frame.
You see some highlighted red boxes in above screenshot. These boxes indicate
those features in a course, which comply with the standard. That is the
orientation standard. So, you can see the menu and the topic to the right and
then you can see slide 5 of 19 at the bottom, and also the navigation buttons.
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This standard specifies that the learner should be allowed to start the course
or exit it without any hassles. It should also allow him to move back and forth
and return to the main menu, easily.
This is primarily about bookmarking. To comply with this standard, you need
to allow your learner to resume the digital course from the point where he
had left.
The standard also specifies that navigational functions should not conflict
with standard browser buttons in terms of name, icon, or function. It also has
a sub-standard about hypertext. The sub-standard tells how the files should
be linked to a URL.
You can see in the above screen shot a pop-up box which says, Would you
like to resume your presentation where you left off?. This is bookmarking we
all are familiar with. This complies with that optional navigational standard.
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2. Compatibility Standards
V. Operational Support
Initially, there was a lot of difficulty for the learners to install online courses
because all eLearning was computer-based training unlike the web-based
training of today. So, operational support was very essential. But, most software
applications available today are easy to use. However, you may still need to
support your learners in certain aspects such as interactivities or videos. For
instance, you may ask the learner to download the recommended players
which provide operational support. You need to make sure that operational
support is consistent and available at all locations.
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This standard says that text should be legible and graphics should be clear.
But, several courses violate these fundamental principles. Sometimes, you
may find a black background and white fonts on the screen, and this is not
recommended. You need to use a white or light background and dark font.
But, many people are not aware of this. They confuse eLearning courses with
promotional presentations or advertisements.
You also need to ensure the legibility of text and graphics in terms of
backgrounds, callouts, graphics, text, text-labels, headings, sub-headings and
style.
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II.
III.
IV.
V.
VI.
Engagement Techniques
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This standard says that the course purpose should explicitly describe the
intended outcome,the target audiences and the scopeof the course what it
covers and what its syllabus is.
This standard says that you need to use two or more instructional methods
to support the objectives and provide new information to learner. You need
to help the learner internalize, synthesize and apply the new information.
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newly acquired knowledge or skills. Most of the time, the learner is just told
whether he answered a question correctly or not. But, he is looking for more;
he wants to know why he is right or wrong. So, we should make sure that
feedback is given in a constructive manner and tell him why he is right, even if
he answers the question correctly. By doing so, you reinforce the learning. In
case he gets it wrong, you need to guide him to the right response in a gentle
manner.
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This standard says that you need to have engaging interactivities in the course.
You can have any number of interactions and sky is the limit for your creativity.
But then, you need to keep costs in mind. Sometimes, implementing novel
engagement techniques could be expensive.
Now a days without any programing knowledge authoring tools allow creating
wide variety of interactivities. Though the options are limited you can use
them creatively.
When it comes to the final quiz, make sure that each question is linked directly to a learning objective. If the learning objective is to describe an object, then
the question should ask the learner to describe it. Likewise, if the learning objective is to compare two phenomena, then the quiz question should be about the
comparison. Many a time, the instructional objectives do not sync well with the questions in the final quiz. This needs to be avoided. You need to test only what
the instructional objectives say.
These are the various eLearning standards that help us create better eLearning courses. In the next chapter, let us look at content comprehension in detail.
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4. Content Comprehension
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There may be times when you get the content in bits and pieces and various
formats. So, the first thing you need to do is keep all these inputs at one place.
While analyzing the content, you may come across many new words and
concepts. While it is not necessary that you have to know them all, it is
advisable to conduct some research on the unknown terms in the content.
This helps you comprehend it better.
Once all content is gathered, you need to survey it thoroughly. This goes a long
way in helping you identify the gaps in the content, if any.
The next step is to prepare a summary of the content. This helps you get a
clear picture of what the content says or is all about.
A broad learning objective is the main goal of the entire course. By setting
broad learning objectives, you can choose the content selectively based on
what the course intends to achieve.
The final step in this process is to prepare an outline of the entire content. It
is better to prepare a PowerPoint presentation of your understanding of the
content and present it to your peers. You can revise the outline if necessary.
Understanding and evaluating the content with reference to your needs can
be defined as active reading. After setting the broad learning objectives, you
need to give the content an active reading.
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5. Learning Objectives
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The essence of any activity is the objective of doing that particular activity.
However, we get so caught up with the activities that we lose the sight of
the objective. To ensure that the learning content is purposeful, we need to
first identify the learning objective before designing the eLearning course.
Learning Objectives form the basis for deciding what content to keep and
what to leave out in the curriculum. It also decides the instructional design
strategy and form the basis for evaluation.
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Example:
Example:
After completing the lesson, you will be able to
On completion of this unit, you will be able to
By the end of this course, you will be able to
Step 2: Add a verb
The second step is to add verb to the stem. Adding
verb to the learning objective specifies clearly
observable and measurable action.
Action verb is critical for the learning objective. It
should be measurable in terms of eLearning. You
can always refer to the
Blooms Taxonomy for choosing the appropriate
verbs.
You can take the help of Blooms Taxonomy chart to pick up the right action
verb based on the given context.
Step 3: Determining the Outcome
Once you have a stem and a verb, you need
to determine the actual product, process or
outcome. This step basically revolves around
the performance of the learners after taking
the course. You should define the process,
procedure, or outcome the learner will
achieve after completing the course.
Example:
After completing the lesson, you will be able to list the steps to
shutdown the computer.
By the end of this course, you will be able to identify the key steps in
project management.
On completion of this unit, you will be able to explain the
communication process.
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These are essential in building the right objectives; write your objectives,
bearing these facts in mind, and you are more likely to succeed in getting your
point across quite effectively.
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6. Content Chunking
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1.
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2. Screen-level
At this level chunk the screens where each screen explains one learning point
or unit. A learning point or learning unit is one chunk of learning that
cant be broken any further. Limit to 3-5 learning points per screen.
You must also prioritize the information in the inputs and identify need to
know and nice to know information in every topic. Place need to know
points on-screen and nice to know information can be given in resources.
Screen level chunking can be done in many ways and it usually contains:
Bulleted lists
Show chunked content using interactivities
Explain process in detail in audio
Short sub-headings
Tables
Short sentences with one or two ideas per sentence
Images
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2. When not to
When the course has more text/ less visuals and no audio:
Content chunking is a very important task that should never be ignored during
eLearning course development. Effective chunking of content ensures courses
are better understood and information retained longer ensuring course
objectives are met well.
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7. Elements of Audio in
E-learning courses
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1. Narration
Used in:
Principles of Multimedia
How audio should be used is based on Principles of Multimedia Design. They are:
1. Modality Principle
Learners can learn better from animation
and narration than only from animation
and on-screen text
Main content
Introduction
On-screen instructions
Summary
2. Redundancy Principle
2. Music
Used While:
Reading a content
Performing an activity
3. Sounds
Used in:
Demonstrating an equipment
Providing feedback
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2. In-house Narrator
Advantages:
Disadvantages:
3. Professional Narrator
Who is the professional narrator?
1. Machine Voice
Advantages:
Disadvantages:
Example:
Does it in studio
Advantages:
Disadvantages:
NaturalReader 11
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Audio in eLearning courses consists of narration, music and sound. All these
elements need to be carefully considered to enhance the effectiveness of an
eLearning course. Having standardized templates enables smooth interaction
with professional narrators and multimedia designers to ensure courses have
the desired impact.
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8. ID Strategies
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What is a strategy?
Media
Strategy
(Audio/Visual) Strategy
Learning Devices
Presentation Patterns
Course Structure
Course Features
Functional Specifications
Look & Feel
Course Deployment
Types of Media
Standards Compliance
Client/Server Environment
Assessment Specifications
Development Tools/Technology
Detailed Content Outline
Proof of Concept
A strategy is a high level plan to achieve one or more goals under conditions
of uncertainty. It is focused on long term objectives and is not changed
often. It impacts all aspects of operations in an organization. Strategy
involves the art and science of planning and marshaling resources for
their most efficient and effective use. Therefore, it is important to have
a strategy in order to achieve the chosen goals because the resources
available are usually limited and one has to work with these limitations.
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Components of ID strategy
The various components of an ID strategy include:
1. Content: Content is the main raw material for
the course. The way it is to be used forms a part of
the instructional strategy. It involves activities such
as chunking into manageable units, segregating
into need to know and nice to know resources and
present in a logical flow.
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Types of Strategies
Here are a few instructional strategies which have been effectively used in the
online learning environment
1. Story-telling (theme)
In eLearning, we use real characters, vector images, avatars, etc., for guided
learning. These characters lead the learners throughout the course. They play
the role of a virtual instructor, in the absence of a physical instructor.
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In this strategy the Characters or Avatars act like guides and make sure your
learner takes home the important points. They are most apt for guided
learning as they bring about a tutor-learner environment in eLearning.
3. Case Study
4. Scenario-based
Case studies are one step ahead of scenarios; they are real-life situations that
have taken place and are used as a reference for instructional purpose. To teach
problem-based situations, we use case studies. A case study is an incomplete
story about a situation or event, which holds solution for a problem. A case
study includes a systematic research of the how and why of a particular
situation. Case studies add a sense of realism to your learning material.
The scenario approach works well to teach learners a task they need to perform
on their job. Scenarios work well as learners can relate to something that they
do on a day to day basis. You can teach by creating a series of questions with
simple drag and drop making learners use their knowledge and take decisions.
This causes the learners to think through a situation and make connections.
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6. Watch Try Do
This approach shows the process, and then invites the learner to try and
perform the required operations with some guidance and finally, allow
him to try the process all by himself. It provides a smooth transition in
learning-from watching, to trying and finally, executing the operations.
LEAD strategy enables learners to gain mastery over the core concepts
in the course. Embedding interactivities such as click on images,
tabs, numbers, hotspots, rollovers, slide shows, FAQs etc., enables
learners to explore, discover, try, practice and perform various tasks.
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9. Interactivities
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Interactivities are helpful to make learners positively involved with the course and participate actively in the learning process. It is particularly
beneficial to kinesthetic learners, who learn better when they are involved in some form of activity where they get to do something.
Types of interactivities
Interactivities can be classified into two types, based on the purpose for which they are used.
1. Those used for teaching
2. Those used for assessing
Here is a table that gives a list of interactivities based on their function.
S.No
1
2
3
4
5
6
8
9
Click on images
Hotspots
Rollover
Tabs
Timeline
Numbers/Process
Slide Show (Media
Tour, Guided)
FAQs
Flip cards
10
Flip book
11
Video
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To Teach
To Assess
Single Select
Multiple Select
Drag and Drop
Matching
Drop Down
Quiz
Word Builder
Jigsaw Puzzle
Gaming
It is important to ensure that there is a variety in the interactivities used in the course. At the same time, you have to make sure that the interactivities are
relevant to the course content and are not included just for the sake of including them. They also should take into account the target group and their ability to
participate in the interaction.
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10. Assessments
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Formative Assessments
Summative Assessments
Purpose
Purpose
Types of Assessments
Formative Assessments
Summative Assessments
Single select
Multiple select
Drop Down
Word builder
Jigsaw puzzle
Gaming
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Summary
You can develop an excellent online course by applying learning principles. It is very important to follow a well-defined instructional design process and eLearning
standards to enhance the quality of the digital course.
You need to comprehend the content efficiently to present it in a learner- friendly manner. It is essential to chunk the content suitably and set effective learning
objectives for your eLearning course.
The choice of the appropriate instructional design strategy goes a long way in the creation of a top-notch online course. Proper visualization and use of
interactivities play a key role in the making of a highly engaging digital course. You need to develop effective assessments to evaluate your learners. You also
need to make the right use of audio to enhance the efficacy of the eLearning course.
Well-designed instructional courses go a long way in helping your people comprehend the content and apply it to their work, very efficiently. Indeed, effective
instructional design is the heart of a good eLearning course!
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1. What is learning?
from experience
D. A sudden change in an individuals behavior arising from the
B. Compatibility Standards
C. Production Quality Standards
training
B. Stimuli
A. Interface standards
C. Cues
B. Compatibility standards
D. Response
B. Scripting
C. LMS
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D. Explains the level of competence that must be reached on completion of the activity
12. Identify the statement that has all the characteristics of an ideal
learning objective.
A. Interface standards
B. Compatibility standards
blue print
fourteen seconds
A. Summarize
B. Scrutinize
C. Survey
D. When you complete this section, you will know the history of
D. Search
13. What is the need for content chunking? (Select any TWO options)
A. Create a storyboard
C. Design interactivities
D. Formulate assessments
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A. Visual
B. Assessments
C. Design
D. Content
19. Usage of which of the following question type is recommended in
summative assessments?
E. Storyboard
16. Which of the ID strategies, can be used to connect learners to subject, transfer information to the learners in a unique way and also
enables learners to get involved with the subject matter emotionally.
A. Guided Learning
A. Summary
D. Case Study
17. What interactivities are used to assess the learners? (Select any TWO
options)
C. Quiz
D. Timeline
E. Flip cards
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C. Story-telling
B. Hotspots
B. Single select
D. Drag and Drop
B. Scenario-based
A. Matching
A. Multiple select
B. Introduction
C. Learning objectives
D. Client input
Key
1. C, 2. C, 3. B, 4. D, 5. A, 6. B, 7. A, 8. D, 9. C, 10. B,
11. B, 12. B, 13. A,C, 14. C, 15. A,B,D, 16. C, 17. A,C,
18. C, 19. B, 20. C.
References
Principles of Marketing
By Gary Armstrong, Stewart Adam, Sara Denize, Phillip Kotler
http://www.educationoasis.com/curriculum/LP/LP_resources/lesson_objectives.htm
http://theelearningcoach.com/elearning_design/rules-for-multiple-choice-questions/
https://www.nhi.fhwa.dot.gov/resources/docs/Adult%20Learning%20Considerations.pdf
Preparing Instructional Objectives: A Critical Tool in the Development of Effective Instruction Paperback May, 1997
by Robert F. Mage
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CommLab India helps you meet your training needs through highly interactive and effective e-learning solutions.
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