Escolar Documentos
Profissional Documentos
Cultura Documentos
Short Story
Taras Crew
Malifaux 2nd Edition
Ask a Gremlin
Kings of Artifice
Jetpack Unicorn
Showdown: Icons
Building a modular Board
Henchmen SHowcase
andres colinas (Order #10233157)
August 2013
Contents
Volume 7
Editor:
Contributors
David Hanold
Redd Cohen
Justin Gibbs
David Hanold
Adrian Scott
Graeme Stevenson
Redd Cohen
Michael Kelmelis
Marko Paunovic
Web Comic:
Contributing Artists:
Layout:
David Hanold
Graphic Design:
Paul Villar
Writers:
Melvin de Voor
Stephane Enjoralas
Hardy Fowler
Christophe Madaru
Pablo Quiligotti
-David Hanold
She sat despondently on the crate, knees together, feet Never was one for confection, Philip mused. Rots
splayed, head in hands. A few paces away, beyond the the teeth.
mouth of the alley, the world continued to turn.
Molly could remember the bakery she used to go to
Horses and carts rumbled over the cobbles, gaggles of on the corner of White Arch Lane. They mostly sold
servant girls jostled and shrieked over gossip on their bread, but they had a cake stand in one corner of the
way to work, hawkers with barrows and baskets cried counter that the bakers wife used to populate each
out their wares of flowers, fresh bread, roasted nuts, and morning. They were simple recipes, but light and
a hundred other things to entice the passing commuters. tasty and always sold out by mid-morning. Molly
would always make a point of detouring there early
Molly watched the flow of life and purpose, on her way totoshe had forgotten.
uncomfortably aware that she possessed neither. This
hadnt always been the case, but it was getting difficult She realized that she was stroking Philips head
to remember her life before well, before it ended. absently, but he didnt seem to mind.
There were certain moments that still shone brightly in
her memory, sparkling gems that reminded her of who Didnt Seamus tell you to go and wait for him by the
she had once been. However, these moments were few library? Tombers enquired presently.
and far between now, like stars in a cloudy night sky.
And one by one, those stars were going out.
He did. Molly could feel the compulsion in her,
trying to haul her to her feet and usher toward the
It was an unpleasant realization, but there might come the huge gray building, but it was held in check by
a day when Molly had no memory of ever having lived another part of her that refused a part that had
at all.
been growing gradually stronger. She had always
harbored a secret loathing for the Hatter and what
Ah, said a muffled voice. Chestnuts. I used to love he had done to her, but she had been bound to obey
them so.
his will by the same dark powers that had brought
her back from oblivion. Before, disobeying or even
Molly had forgotten about Philip. She lifted the velvet postponing one of Seamus commands would have
bag and sat it on her knees, opening the drawstring and been unthinkable, impossible.
lifting out the mottled head.
Yet here she sat, petting Philip and musing on her
I didnt know you liked chestnuts, she said.
lot.
Oh yes. Philip would probably have nodded, given the Dont you think you should go? prompted Tombers.
chance. Freshly roasted, still piping hot from the coals.
Especially on cold nights. The severed head smacked Instead, she dropped the head back into its bag and
his lips.
got to her feet. At the mouth of the alley, she hovered
for a moment. The library was to the east.
Molly would have offered to pilfer him a handful, were
it not for the need to clean semi-masticated chestnut She turned west.
paste out of the bottom of the bag later.
I used to like lemon cakes, she said wistfully. Those
little round ones with the icing sugar on top and a little
curl of rind.
Damn that girl, he said, stuffing the damp kerchief back He was there, as always.
in a coat pocket.
Molly was hovering amid a collection of freight
His plan was simple enough. The armored wagon containers piled outside a warehouse, swinging her
would pull up outside the bank in about five parasol and doing her best to look inconspicuous,
minutes time. Theyd pick up the gold dust and gems which can be a difficult ambiance to strike when
brought in by prospectors and drop off a remittance one is an undead woman wearing a blood-stained
of newly-minted scrip for the laborer wages due on orange silk dress with a severed head in a bag,
Friday. Seamus was going to relieve them of both.
lingering around a dockyard full of sweating cursing
laborers. She did her best under the circumstances.
After all, he had several projects in various stages of
development back in the Quarantine Zone and funding The reason she was loitering in that exact spot
for illegal experimentation didnt grow on trees.
was the clerks office of the Roe Clancy Shipping
& Transport Company a short distance across the
From his vantage point across the street, in the alley cobbles. Or, to be more precise, the fellow hunched
between the City Library and a shipping merchant in the farthest-left window of said building, bent
headquarters, Seamus had an uninterrupted view of over his quill and inkpot and oblivious to the world.
the Forbes & Clarke Municipal Assurance Co. and
the street for a hundred yards in either direction of She had first seen him one foggy evening when
it. He had belles down the alleys on either side of Seamus had tasked her with tipping a sack-full of
the bank building, a few more dallying on the street body parts over the port wall. The man had emerged,
(with parasols to hide their unfortunate complexions locked up the office, and hurried off up the street.
in daylight), and Seamus secret weapon.
She was struck with his unassuming devotion
He grinned at the thought of it. Assuming things went to his work and his simple humanity. He was an
to plan, one of the doxys would get the keys to the astonishingly unremarkable individual, always
wagon from the dead guard and theyd clean the thing wrapped in a long wool scarf and wearing the same
out while the others were helping themselves to the scuffed winkle pickers, small moon glasses, and
vault. Seamus had calculated there was always a chance side-swept mousy hair.
that the keys might be lost in the confusion and all this
risk was pointless if there was no reward, so he had And so long as there was a shred of sunlight, he would
engineered a little something extra just in case.
be in that office, hunched over his ledger. Molly found
herself sympathetic to the endless labor and the
A heavy-looking wagon with eight wheels and six thanklessness of it all first in and last out, and most
frothy Clydesdale horses came around the corner. likely for a pittance of a wage and scant recognition if
It was made of dense hardwood and lacquered any at all notions she strongly identified with both
black, lined with iron rivets and iron sheeting on before and after death.
the underside and flanks. Even the wheels and axles
were strengthened with iron.
There had been no more sacks of chopped-up bodies
to be disposed of, but Molly had found herself down by
As it turned the corner, he saw the Guild insignia the Roe Clancy Shipping & Transport Company more
blazoned arrogantly across the flank.
and more often, simply lingering in the shadows of the
warehouses across the way and watching him work.
Showtime, ladies, Seamus said, resettling his hat.
And remember smile!
She had no idea what he did for the company,
although she suspected it was some form of bookkeeping or accountancy. She didnt even know his
name, but she was fascinated by him all the same.
It was all going to Hell in a hand-cart, and Molly In seconds, the air was full of lead hornets and
was to blame.
Seamus was forced to run for cover while bullets
nipped holes in his coat tails.
Things had started promisingly enough. The wagon
had drawn up outside Forbes & Clarke and a burly Lawks an saints! he hollered, ducking behind a gnarled
Guardsman with a scatter gun had hopped down knotwood tree while chunks of bark and wet wood
and unlocked the back of the wagon with a key from exploded around him. Would ye look at this, now?
a ring on his belt. Two more Guardsmen had exited
through the armored door in the rear of the wagon The rotten belles staggered into the fray, but the
and carried four heavy leather bags between them Guardsmen from the wagons rear had none of the
into the bank.
chivalrous sensibilities of their fallen compatriot. One
shot a belle full in the face and dropped her in a cloud of
A half dozen of Seamus rotten belles had followed putrid flesh and face powder. Another had her slender
them in with stiff approximations of an alluring legs blown off at the knees by a swarm of buckshot and
sashay. The rest had converged on the opened toppled to the ground. She gamely crawled another few
wagon with its two remaining guards and driver yards until she was given another barrel in the back of
while Seamus swaggered across the street, his the head and that was that.
accompanying belles cool hand through his arm.
Seamus attempted to even up the odds by shooting
Top o the mornin to yer, big feller, hed called a scatter gunner in the back while he was wrestling
to the burly scatter gun Guardsman, intending to with a hissing belle. The bullet struck home, but
waylay the man and secure the keys for himself there was a spark and a flash and, although the
before anything could go wrong. The scatter gunner man staggered, he didnt go down. The struggling
had taken one look at the top hat, heavy felt coat continued unabated and Seamus saw the glint of
and boots and massive pistol in his free hand and metal through his torn duster.
had brought up his gun with a shout of alarm.
The scatter gunners were wearing metal breastplates
Gentlemans got somethin for ye, my dear, Seamus under their uniforms.
said briskly and ducked behind his slack-faced
lady friend as the scatter gun roared. He felt the Well, sure if that aint a dastardly thing to do, he
undead girl take the full brunt of the buckshot grumbled. Heres a decent feller tryin to shoot a
and she flopped over in a silk heap. While the man in the back to give his ladies a chance, and the
Guardsmans expression collapsed into shock at sly dogs wearin an armored vest. He shook his head
having inadvertently killed a parasol-sporting lady, in remorse. Whats the world comin to, I ask ye.
Seamus returned fire with his hand cannon. The
huge bore pistol boomed like a warships cannon He went for a head shot instead, squinting and
and the Guardsman executed a very passable back- projecting his tongue from the corner of his mouth.
flip before hitting the ground with a red hole in his The man and his belle staggered in a rough circle
chest the size of an apple.
like drunken waltzers, but he saw his window and
fired. In the aftermath of the muzzle flash, he saw
And that was where things started to unravel his fighting belles head smash like a pumpkin, as
faster with alarming rapidity. Belles dragged the the huge bullet tore through it.
driver off the wagons bench, but not before he had
drawn a clockwork pistol and started firing wildly. Sorry about that, Flo, my dear, he said with a wince
Rapid gunfire and angry shouting had also started as the dead belle slumped against the Guardsmans
up inside the bank, sending bullets through the chest. The man shoved the corpse away in surprise
windows and across the street. And then another and looked back to where Seamus was peering from
two scatter gun wielding Guardsmen ran out of the around the tree. His scatter gun roared and the
back of the wagon.
Hatter flinched as more wood smashed to splinters
around him.
andres colinas (Order #10233157)
Oh yes, very nice! he shouted back. Im doin yer interesting to another historian, had very nearly
job for ye and thats the thanks I get, is it?
killed off Molly for the third time.
The gunfire had intensified inside the bank and
then one of his belles pitched through the window,
landing in the street like a straw dummy with a
dozen smoking holes in her. It would appear that
the bank robbery was not going quite to plan.
The clerk was still there, still poring over his work.
She watched him periodically dip the nib of his pen
into the inkwell, scrape it twice, and then scribble
another line. Every once in a while, he would turn
a page and Molly would catch a glimpse of blocks
of dense, economical script with row upon row of
numbers. None of it made any sense to her, but she
took some comfort in the knowledge that the clerk
seemed to have the matter well in hand.
It was the burly Guardsman. He turned out to By the time the men had shot and clubbed their way
be considerably less dead than Seamus had first through the rotten vaudeville act, Seamus was long gone.
thought and had managed to crawl under the wagon
during the confusion.
Whereupon he had blown the head off of Seamus
Molly had been humming to herself and swinging
secret weapon.
her legs for some time when the clerk finally put
Tis a brave thing that yeve done fer yer guild, boyo, down his pen, wrapped his long scarf around his
he said with a philosophical air, as he stepped on the neck, and blew out the paraffin lamp.
andres colinas (Order #10233157)
10
It was almost fully dark and the dock was quiet, the
sailors and laborers long since having retired to the
nearest tavern. Soft sounds of snoring came from
Philips bag and, other than the distant rush of river
against the jetty pilings, all was quiet.
Had it still been beating, Mollys heart would have
quickened at the sight of the clerk leaving, but as it
was, she had to settle for shifting nervously when
he emerged to lock up the office. She moved a bit
further into the shadows to be more unobtrusive,
but quickly regretted it when he rattled the door
handle, pocketed the key and set off back up the
street towards the city.
She stepped out of the shadows to watch him go,
wringing her parasol anxiously. She wanted to call
out to him, but it would have been an absurd thing
to do. The fantasy had been fun, but the likelihood
of a successful relationship proposal from a dead
woman was unlikely to say the least.
The clerk strode briskly up the slope away from the dock.
11
Im not yours to command any more, Seamus, she said. Likes got nothin to do with it, he spat. Belles, pull
this ungrateful brats arms and legs off. I want to hear
Is that so? he whispered and there was a dangerous her scream.
glint in his eye. Molly could see other shapes moving
out of the darkness; rotten belles, at least a dozen The belles shuffled in the darkness, but none of them
of them. Something else, lower and quicker, skirted stepped forward.
around the pack and a warm leather dome pushed
against her hand. Ponto.
Kill her, I says! Seamus roared, stabbing a finger at
Molly. Kill her!
Ive been thinking and Ive realized something that
maybe you missed, she said. I was yours once, just The silence drew out awkwardly as Molly waited and
like all these other enslaved women you surround the belles stalled uncertainly.
yourself with. But you let me die again, Seamus. You
let me die and you didnt bring me back.
Why ye ungrateful bunch of witches, he swore, turning
to glower at the sheepish undead. All this time? All
The Hatter snorted with laughter. No?
this time?
No. Molly reached out and tapped Seamus forehead,
tapping the bullet wound. Remember this?
Ye think yere safe, Molly dear? Seamus growled. So this is the reason my bank job went to the wall,
This thing ye stuck in my head might not let me kill is it? he hissed. This lanky cretin? Well, at least
ye personally, but theres plenty more will do it for me. theres somethin I cn do about that.
Molly turned to look at the crowd of silent belles. They He drew a shiny small-caliber pistol from his belt as
were all Seamus creations, but she had a theory about quick as a snake but, for perhaps the first time in or
that, too.
after her life, Molly was quicker.
I dont think they will, she said. I think they like me
better than you.
andres colinas (Order #10233157)
12
She spun and threw her arms around the clerk just
as the gun went off with a loud crack and lit the
Copyright Wyrd Miniatures, LLC
13
CACHE
Tara
Master, Undead
(1) Soulstone Sword (Ml 6t / Rst: Df / Rg: y1): Target suffers 2/3/5 damage.
CC Sympathetic Echoes: After succeeding, all other models with the
same name as the target in p8 suffer 2 damage ignoring Armor.
t Glimpse the Void: After damaging, if no other models are buried, the
target must pass a TN 13 Wp duel or become buried. The next time a
model in play is killed, unbury the target in base contact with the killed
model before removing it.
Df Wp WD Wk Cg Ht
6/13/13
12
2
Tara
(1) Peacebringer (Sh 5 / Rst: Df / Rg: z10): Target suffers 2/3/5 damage.
ABILITIES
Heartless: This model is immune to Horror
Duels and gains +2 Df and Wp while
defending against Ca Attack Actions.
TACTICAL ACTIONS
(1) Temporal Shift: All models in p6 gain Fast. Then, this model discards three cards,
or its whole hand. This action may only be taken if at least one enemy model would gain
Fast from this Action.
(0) Eternal Moment: This Action may only be taken if this was the first friendly
model to Activate this Turn. This model gains the following Condition until the
end of the Turn: "Eternal: Once all other friendly models have Activated, this
model gains the Reactivate Condition."
(0) Lost Instants: Until the end of the Turn, enemy models within a6 may not
take Interact Actions.
30mm
COST
Karina
Enforcer, Living, Totem (Tara)
ATTACK ACTIONS
(1) Bash (Ml 3 / Rst: Df / Rg: y1): Target suffers 0/1/2 damage.
C ...in the head with a rock: After damaging, immediately kill the
target unless it discards two Control Cards or two Soulstones.
Df Wp WD Wk Cg Ht
5
(1) Peacebringer (Sh 5 / Rst: Df / Rg: z10): Target suffers 2/3/5 damage.
2
Karina
6/13/13
ABILITIES
Accomplice: After this model ends its
Activation a friendly model within 6 may
Activate immediately.
Price of Eternity: Enemy models with Fast
beginning their activation within a6 must
pass a TN 14 Wp duel or suffer 2 damage.
The
Nothing Beast
Enforcer, Rare 1
COST
10
ABILITIES
Pure Nothingness: At the start of every duel
this model suffers -1 Df for each card in its
hand for the remainder of the duel.
Terrifying (All) 10: Enemy models must
pass a TN 10 Horror Duel if they end a
Walk action within this models engagement
range or target this model with an action.
(1) Flames of the Void: Every buried model must pass a TN 14 Wp duel or gain
the Burning +2 Condition. This Action may only be taken once per Turn.
ATTACK ACTIONS
TACTICAL ACTIONS
30mm
Df Wp WD Wk Cg Ht
6/13/13
(1) Energies of the Void (Ca 5 / Rst: Wp): Before performing the duel, choose Fast
or Slow. Target enemy model gains the chosen Condition. This action may only
target buried models and does not require LoS or range
(1) Obliterate (Ca 7t / Rst: Wp / Rg: y3): Target suffers 2/5/7 damage.
t Glimpse the Void: After damaging, if no other models are buried, the
target must pass a TN 13 Wp duel or become buried. The next time a
model in play is killed, unbury the target in base contact with the killed
model before removing it.
TACTICAL ACTIONS
(1) Truth in Nothingness (Ca 7C / TN: 12C / Rg: p6): This Action may only be
taken once per Turn. Enemy models with the Fast Condition within p6 must
suffer 2 damage or gain the following Condition until the end of the Turn:
"Revelation: This model suffers - on all Wp duels."
(0) Void: This model may discard a control card to gain the following Condition
until the end of the turn: "Voided: After another model resolves a successful
Ml Attack Action against this model, this model may immediately take an
Obliterate Attack Action against the attacking model."
50mm
30mm
14
COST
Void
Wretch
Minion
ATTACK ACTIONS
(1) Siphon Existence (Ml 4 / Rst: Wp / Rg: y1): Target suffers 2/3/4 Damage.
t Glimpse the Void: After damaging, if no other models are buried, the
target must pass a TN 13 Wp duel or become buried. The next time a
model in play is killed, unbury the target in base contact with the killed
model before removing it.
Df Wp WD Wk Cg Ht
8
1
Void Wretch
6/13/13
ABILITIES
Pure Nothingness: At the start of every duel
this model suffers -1 Df for each card in its
controllers hand for the remainder of the
duel.
Time is Meaningless: This model gains
++ on all duels with models with the Fast
Condition.
(2) Void Maw (Ml 4 / Rst: Df / Rg: y1): Target buried model suffers 2/3/4 damage.
This Attack may only target buried models, and does not require LoS or range. This
Attack may not be used to make disengaging strikes.
(0) The Hectic Glow (Ca 5 / TN: 10 / Rst: Df / Rg: 4): Before performing the duel,
choose Fast or Slow. Target enemy model gains the chosen Condition.
TACTICAL ACTIONS
(2) Satiating Void (Ca 4 / TN: 12): Choose a buried model. Remove all Conditions on
the chosen buried model and heal it 2/3/5 damage.
30mm
Obliteration Symbiote
Cost:
Dead of Winter
SS
Cost:
Eternal Journey
SS
Cost:
SS
6/13/13
6/13/13
6/13/13
restrictions
restrictions
restrictions
Tara
Tara
Tara
Knowledge of Eternity
Voiceless Words
SS
Cost:
SS
(1) Pull the Void (Ca 7t / TN: 14t / Rst: Wp / Rg: 8):
Before performing the duel, choose Fast or Slow.
Target model gains the chosen Condition and suffers
1 damage. This Action cannot be taken if there are
no other friendly models left to Activate.
t Glimpse the Void: After damaging, if no other
models are buried, the target must pass a TN 13
Wp duel or become buried. The next time a model in
play is killed, unbury the target in base contact with
the killed model before removing it.
6/13/13
6/13/13
Cost:
SS
6/13/13
Cost:
restrictions
restrictions
restrictions
Tara
Karina
15
16
17
Perdita
Pandora
Moving into the Neverborn faction, well take a
look at Pandora. She was always the unsettling
of the original Neverborn masters, the one who
would break your mind, find cracks in your psyche,
and turn you against yourself. She would rely on
breaking your will and letting you suffer for it.
In version one, she was a difficult master for most
opponents to face. She was incredibly fast, could hit
from a far range, was very hard to hurt, and could
make models run simply by tossing a Crow, often
times with a Soulstone, to ensure that models would
turn and flee at the sight of her. It was hard to pin
her down and if you went after her and failed, you
would end up taking damage as a result.
18
Seamus
In Closing
19
Ask A Gremlin
Q: If a greased pig was released into the Wyrd offices, who would be most
likely to catch it, Nathan or Eric?
A: I thinks it be sort o a team effort. Neither one o dem seems the pig
wrastin type. My bets r on the pig.
Q: What do gremlins enjoy eating most, bacon/ham/pork notwithstanding?
A: Looks like you done covered the major food groups. Shine I guess.
Q: hey bro, whysit we gots no melee heavy guys? with the hackin and
slashin and whackin. ..
A: Cause we got more brains den most. If youre a shootin somethin
from far way it cant hit ya.
Q: Hey Gremlin. Which way is up?
A: Uh, that way?
Q: When will you make the rule drifter have meaning?
A: Drifters has lots o meanin. Playin on the banjo all night, nobody done
boss ya round. Dats the life.
Q: what makes up for good slop and is there a gremlin chef coordinating
all the slop haulers?
A: Anythin that fits in the pot done make good slop an coordinatin aint
really our cup o slop.
20
Q: Oi, ugly green thing! Why do you always run off with my dear Mollys
makeup bag? Do you even know how long it take to get her dressed up
for an outing?
A: What? Humans think they have some sort o monopamonopatite
moonpie on lookin perty.
Q: Who is prettier, Collette, or Sonnia?
A: If I don say Ophelia she gonna clobber me.
Q: When is Ophellia going to master her Avatar of Perforation? The one
who Kin see right through you
A: It be a lookin like during beta wave two.
Q: how dyer getcher bro so fas? seen tree at once!
A: Fast legs, mostly. An if they too slow we shoots em, sos mostly fast
uns left. Its natural, read it in a book an some such, Survival o the
fastest and least annoyin cuz slow an annoyin gremlins is pig food.
21
A Gremlins Luck
22
Horse
For two Action points, you
can summon two horses.
These
characters
are
the most mobile units in
the game and can carry
characters on their back as
they move around the board. A horses movement
does not cost any action points, however, a horse
may only move once during a turn.
Farmer
Your basic workers of
the game, Farmers are
summoned in pairs (just
like the Horses) next to the
King. They can lay down
Walls faster than any other
class in the game. Walls
are the most basic structure you use to build in
the game and can be advanced to other structures
later in the game. Walls are placed on the grid
and are upgraded into larger and more elaborate
structures with other characters. Farmers also
have the special ability to make Houses, which
can be later converted into Towers or Palaces.
23
Knight
Warlock
Artisan
Thief
Being
really
sneaky
as he is, the Thief can
steal Action Points from
your opponents, giving
them to you. This not
only cripples what your
opponents can do on
their turn, but gives you a leg up in the game
as well if youre falling behind.
24
If you havent picked it up yet, Artifice is a game with a large amount of options at your fingertips.
Both passive players (players who sit back and just build) and aggressive players (players who
want to step forward and hack away at their opponents) can enjoy the game. Kings of Artifice can
fit many different player styles and really draw you into the world. This is a game that board gamers
from all spectrums will love. Gen Con Indy 2013 is around the corner and that means its time to
ready up and build your empire in the Kings of Artifice.
(Game Board)
25
26
Professor Pontificates
Gameplay Summary
The rules for Showdown itself will be available
elsewhere, but for the sake of those who havent
yet read those rules, I thought Id give a very brief
rundown of how the game works.
The mechanics of Showdown are simple players
each play a feint card from their hand face up,
then each player plays a strike card face down.
Strike cards are revealed and added to the value of
the feint card, with the highest total winning and
dealing one damage (denoted by flipping over one
of your four Ace cards that are kept separate from
your deck). Complicating this are disciplines. Each
card has one of three disciplines marked (Physical,
Intellect and Cunning) and if both strikes are of
the same discipline, it is the player with the lowest
andres colinas (Order #10233157)
27
Overview
Winning a game of Showdown isnt just a matter
of luck. Having all the highest cards in your hand
to win every combat and push through a pile of
damage is certainly helpful, but its rare youll be
that fortunate. Instead, what it comes down to is
two things;
The first is, managing the cards you have at your
disposal. Youre not going to have high valued cards
to play every combat, so being able to get the best
use out of those low to moderate cards is what will
win you games.
The second is figuring out what your opponent is
likely to do in each combat. This isnt necessarily
a matter of being a mind reader (something Im
abysmal at), but a sound knowledge of the rules,
and what your opponent is likely to be doing when
they play a certain card (whether its a feint card or
an action/react card). Knowing these can help you
plan a response accordingly.
28
Triggers
If you can win combat
while
activating
a
trigger (ie. get the same
discipline on both your
feint and strike cards), the
resultant effect tends to
be well worth the effort,
whether its drawing
extra cards, forcing your
opponent to discard or
dealing an additional
point of damage to your
opponent. However your
opponent knows this too,
so actually getting those
triggers off can be harder than it looks. Generally, there
will be moments when your opponent will be particularly
desperate to get a certain trigger off. For instance, if
theyre down to 1-2 cards in hand, then an Intellect
trigger to draw additional cards might be tempting. On
the other hand, a player is unlikely to try for an Intellect
Copyright Wyrd Miniatures, LLC
Discarding Cards
At the simplest level, forcing your opponent to
discard cards will limit their options for what they
can play in later combats. Getting your opponent to
discard most or all of their cards is certainly a big
advantage what they feint or strike with becomes
much more reliant on the luck of what they draw in
the previous turn.
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King of Clubs
The Decks
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replace that low Feint with a 13 or swap feints with his extraordinary control and flexibility to the Ace of
opponent, both of which can easily sway the combat in Spades, allowing her to choose the effect from her
Jacks favor. Opponents can never truly know what the Aces that will best suit the situation at hand.
Jack of Diamonds is up to during combat.
The Jokers
Denial is the name of the game when it comes to
the Jokers. They dont like it when the opponent
tries to pull any tricks, and they have many ways
to neutralize them. More than half of the Jokers
action, react, and combat cards, plus one of their
Aces, allow you to neutralize your opponents effect
cards. This in itself is quite strong, especially when
your opponent is relying on those cards to win
combat for them. They can also drop the value of
the opponents Black Joker with one of their flipped
Ace cards, and have two other Aces that allow them
to look at their opponents hand.
The Jokers also like dealing damage by matching
disciplines on the strike with their opponent. One
of their action cards reduces the value of a single
discipline by two for that combat, while another
deals an additional damage if the Jokers win combat
with the lowest total. All in all, it makes for a very
interesting playstyle. The Jokers worry less than
other decks about being caught off-guard by their
opponents effect cards. In addition, the ability
to reduce card values and benefit from winning
combat with the lowest total, means theyre in a
better position than other decks when they find
themselves without high cards to play.
Ace of Spades
The Ace of Spades has two major strengths
drawing cards and getting maximum advantage
from her own Aces. The Intellect discipline and
card-draw in general is a large part of her playstyle.
Her Intellect trigger allows her to draw three instead
of two cards, two of her Aces give her additional
cards, and Intellect is only discipline on her Black
Joker. Half of the Ace of Spades action and react
cards also deal with her Aces themselves, either
allowing you to choose which Ace to reveal upon
taking damage, or to repeat their immediate effect
as if they had just been flipped over before combat.
The latter is especially powerful when you consider
that one of her Aces lets you look at your opponents
hand, giving her the only way any deck, thus far,
has of looking at your opponents cards right before
combat! Her Ace-manipulation tricks grant some
andres colinas (Order #10233157)
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-Adrian
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w
o
N
t
S
In
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!
s
e
r
o
Henchmen Showcase
Demonn Agram
andres colinas (Order #10233157)
Chris Parris
35
Dgraz
Markus Ljudvg
Huang Da Wei
Jeffrey (Fetid Strumpet) Hannah
andres colinas (Order #10233157)
James Kroesch
36
Jimmie Harp
Martin Lindblom
Moorhed
Oliver Nicholls
andres colinas (Order #10233157)
Mike Marshall
37
Soipha
Mydnight
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