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Training

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guns & gear

Main Quests

Side Quests

Tour

Appendices

Welcome to the Mojave Wasteland Primary Attributes Derived Statistics Skills Overview Available Skills Traits Overview Perks Overview
Challenge, Follower, Unarmed, and Other Perks Successful Character Development Character Archetypes General Training and Advice.
The Battle for Wasteland Supremacy Going on Maneuvers Gambling Followers (aka Companions) Characters, Crafting & Collectibles

Built to Destroy
Req:

Ranks: 1

The Flamer that burns twice as bright burns


half as long. All weapons have +3% chance to
Critically Hit, but equipment condition decays
15% faster. Is this worth it? Only if you are skilled
in repairing your own gear, or you have someone
like Raul the Ghoul Follower to constantly Repair
your weapons. You can always hope to find
Weapon Repair Kits, or merchants specialized in
Repair, so you dont need to rely on cannibalizing
the same weapon type over and over.

Fast Shot
Req:

Ranks: 1

While using Guns and Energy Weapons, you fire


20% more quickly but your shots are 20% less
accurate. This is a toss-up, and usually reserved
for Weapons you attack with at closer range,
where you have more chance to hit. Its a good
idea to pair this trait with the Rapid Reload perk,
to off-set the speed at which youll empty your
guns ammo. Remember not to choose Fast Shot
combined with Trigger Discipline, as they cancel
each other out!

Four Eyes
Req: PER < 10

Ranks: 1

While wearing any type of glasses, you have +1


PER. Without glasses, you have -1 PER. This
is worth taking, not only because theres a pair
of Reading Glasses on the table in front of you
when you wake up in Doctor Mitchells House,
but also because glasses dont break easily,
either. Note that glasses cannot be worn with
some types of headgear, so plan carefully.

Good Natured
Req:

If youre not combat-centric, this is thoroughly


recommended. If you are combat-centric, this is
also recommended; mainly because you usually
only focus on one or two Combat skills but tend
to use all four cerebral skills, and the net gain
is well worth it. However, this does not apply
to characters that just want one thing: to blow
everything to smithereens.

Heavy Handed
Req:

Ranks: 1

Your melee and unarmed attacks do more


damage, but less critical hit damage. This is
worth considering, especially if youre using such
weapons and want to rely on good, old-fashioned
bludgeoning. A good choice for fighters especially
if you also improve critical hit damage chances
with the appropriate perks, bringing further
finesse to your mighty brawn. This trait can also
help with overcoming enemy Damage Threshold
early in the game, especially if you reduced your
Luck attribute and have a lowered chance to
critically hit anyway.

Kamikaze

Ranks: 1

Small Frame
Req: AGL < 10

Req:

Ranks: 1

You have +10 Action Points but your reckless


nature causes you to have -2 Damage Threshold.
This is actually very tempting, as although youre
less well-armored, if youre fighting at a distance,
or apt to stay away from most fights, or can
inflict more attacks thanks to your increased
AP, you wont need to worry about your DT. Or
choose heavier armor. This is also a viable trait
for high Endurance/low Agility melee characters
who already have a lot of Hit Points but low AP.

Loose Cannon

Trigger Discipline

Ranks: 1

Ranks: 1

While using Guns and Energy Weapons, you fire


20% more slowly, but are 20% more accurate.
This is a toss-up, and usually reserved for
Weapons you attack with at far range, where you
have more time to line up a shot, or you like to
face fewer enemies, or have Followers with you.
Of course, this may not matter if youre gonna
put bullets right between their eyes! Remember
not to choose Fast Shot combined with Trigger
Discipline, as they cancel each other out.

Wild Wasteland
Req:

From Frag Grenades to Throwing Spears, you


can throw weapons 30% faster at the cost of 25%
less range. Pick this, and youll take enemies
down faster, but at the expense of long-range
combat (so employ a Follower there), and youll
use up more projectiles, of course. This a
good pick for characters that plan on building

Ranks: 1

Due to your small size, you have +1 AGL but


your limbs are more easily crippled. This is
worth considering if you want the extra speed,
reload times, and youre using a number of
AGL-related skills and perks. However, youll
do best to avoid situations where crippling can
easily occur (traps, and certain types of combat,
and enemies). Also, youll have to be extra careful
on Hardcore Mode, because healing your limbs
will be trickier than in regular difficulty mode.
Take the Adamantium Skeleton perk to lessen
the negative effects of this trait, or take Intense
Training: Agility at Level 2 and skip the trait
altogether.

Req:

Req:

Youre Good Natured at heart, more prone to


solving problems with your mind than violence.
You gain +5 to Barter, Medicine, Repair, Science,
and Speech, but have -5 to Energy Weapons,
Explosives, Guns, Melee Weapons, and Unarmed.

an arsenal of explosives with which to rain


destruction upon groups of foes. If your style
is more subtle, and precise, skip this one. Also
combines well with Heave Ho! perk.

Ranks: 1

Wild Wasteland unleashes the most bizarre


and silly elements of post-apocalyptic America.
Not for the faint of heart or the serious of
temperament. If you take your Fallout adventuring extremely seriously, dont take this trait. If
youre after some humorous Easter Eggs, go for
it! All of the Wild Wasteland Easter Eggs are in
the Appendices.

Perks Overview
These are benefits that are specific to your characters development, and help your
specialization. They have wildly different benefits (and possible minor hindrances),
and are added every two levels, as well as a substitute perk called Intense Training
(see below). In many cases, you need a particular minimum attribute or skill level
to access a perk. You can also choose a previously available perk when you level
up, too. Finally, some perks have one (or more) additional ranks, for even more
potency.

Level 2 Perks

For example, Fortune Finder (Level 6) and Better Criticals


(Level 16) both require a Luck 5+ and 6+ respectively, so
seriously look at both of them. Be forward-thinking, so you can
obtain associated perks as early as possible.

Intense Training

Confirmed Bachelor

Req: Level 2

Cherchez La Femme
Req: Level 2, Male/Female

down this list before your adventure begins


Tip Look
and learn the perks with the some prerequisites.

Ranks: 1

In combat, you do +10% damage against


opponents of the same sex. Outside of combat,
youll sometimes have access to unique dialogue
options when dealing with the same sex. There
are generally more male characters to interact
with than female ones, so Confirmed Bachelor is
slightly more useful.

Lady Killer
Ranks: 10

With the Intense Training perk, you can put a


single point into any of your SPECIAL attributes.
This perk is unique due to the number of ranks.
Figure out the knock on effects. Recommended
attributes to raise include Luck (increased
Criticals and sometimes Skill Points), Intelligence (extra Skill Points during level-ups), and
Strength (extra Carry Weight). However, raised
an attribute may not be as profoundly helpful
as other perks; unless youre doing so to make a
particular perk available to you.

Black Widow
Req: Level 2, Male/Female

Ranks: 1

In combat, you do +10% damage against


opponents of the opposite sex. Outside of
combat, youll sometimes have access to unique
dialogue options when dealing with the opposite
sex. There are usually more male characters to
speak or shoot, so Black Widow is slightly more
useful compared to Lady Killer.

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