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Race: Half-Elf
Class: Paladin (1)
Background: Outlander
Strength
Constitution
Dexterity
Intelligence
Wisdom
Charisma
Initiative
Speed
Armor Class
Hit Dice
Hit Points
16
14
10
10
10
16
Personality Traits
Wanderlust Im driven by wanderlust that
led me away from home.
+3
+2
Ideals
+3
+3
30
16/18
1
12
Nature The natural world is more important than all the constructs of civilization.
Secret A secret is a bond that must never be
broken.
Bonds
Protection I protect those that cannot protect themselves.
Secret I have a secret that I protect. Should
come to light it could bring ruin to the
world.
Flaws
Attacks
Skills
Weapon
To Hit
Damage
Type
Range
Greatsword
+5
2d6 + 3
Piercing
Arrow of Frost
+5
1d8
Cold
120
Acrobatics
Dex
Athletics
Str
+5
Animal Handling
Wis
Arcana
Int
Deception
Cha
+3
History
Int
Insight
Wis
Intimidation
Cha
+3
Investigation
Int
Medicine
Wis
+2
Perception
Wis
+2
Performance
Cha
+3
Persuasion
Cha
+5
Fray Die
Warriors get a fray die of 1d8 in addition to any other action (attack or
otherwise) made that turn to any creature(s) of equal or lesser hit
dice than the characters level. The hit dice damage can apply to a
single creature or multiple.
25
Religion
Int
69
Sleight of Hand
Dex
10+
Stealth
Dex
+2
Survival
Wis
+2
Languages
Common
Elvish
Sylvan
Ancient Secrets
Racial Abilities
Darkvision You can see in dim light within 60 feet as if it was bright
light, and in darkness as if it was dim light.
Fey Ancestry You have advantage on saving throws against being
charmed and magic cannot put you to sleep.
Proficiencies
Feats
Spell Sniper Spells that require an attack roll have their range doubled. Your spells ignore half and three-quarters cover. You learn one
cantrip that requires an attack roll.
Class Features
You will know the type (celestial, fiend, or undead) but not its identity. You can also detect the presence of any place or object that has
been consecrated or desecrated. You can use this feature a number of
time equal to 1 + Charisma modifier. The ability recharges after a
long rest.
Lay on Hands You have a pool of healing that can heal up to 5 Paladin level hit points. As an action, you can touch a creature and restore hit points up to the maximum in the pool. Alternatively, you
can spend 5 hit points from the pool of healing to cure the target of
one disease or neutralize one poison. The ability recharges after a
long rest.
Fighting Style (Great Weapon Fighting) When you make a melee
attack with a weapon wielded in two-hands and roll a 1 or 2 on a
damage die, you can re-roll the die and must use the new result.
Divine Smite When you hit a creature with a melee weapon, you
can expend one paladin spell slot to deal radiant damage to the target, in addition to the weapons damage. The extra damage is 2d8 for
a 1st level spell slot, +1d8 for each spell level higher than 1 st, to a maximum of 5d8. The damage increases another 1d8 if the target is undead or a fiend.
Spellcasting
Level Spell
ing throw or follow your one word command. Higher
level spell slots affect one additional creature per level.
Compelled Duel
2nd
3rd
4th
5th
Cure Wounds
Spell Sniper
Paladin
Detect Magic
Divine Favor
Heroism
Searing Smite
Shield of Faith
Thunderous Smite
Wrathful Smite
Bless
Casting Time: 1 action
Range: 30 feet
Components: Verbal, Somatic, Material
Duration: Concentration, up to one minute
Description: Up to three creatures of your choice gain
+1d4 on attack or saving throw rolls. Higher level spell
slots add one creature per level.
Command
Casting Time: 1 action
Range: 60 feet
Components: Verbal
Duration: 1 round
Description: A creature must succeed on a Wisdom sav-
Experience
Coins
Adventures
Platinum
Gold
Silver
Copper
Gems
0
12
2
5
0
Gear
1
1
1
1
1
Explorers Pack
Backpack
Bedroll
Mess Kit
Tinderbox
Torches (10)
Rations (10)
Waterskin
50 of Hempen Rope
Greatsword
Chain Mail Armor
Healers Kit (10 uses)
Pan flute
10 gp
50 gp
45 gp
5 gp
12 gp