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ISTE

Standards
Project
Seth Manesse
EDU 214 - 5001

Empowered Learner
Students leverage technology to take an active role in
choosing, achieving and demonstrating competency in their
learning goals, informed by the learning sciences.

Articulate and set personal learning goals, develop strategies


leveraging technology to achieve them and reflect on the
learning process itself to improve learning outcomes.

Remind 101
Scheduling and real-time messaging
Notability
Note taking and sketching tool

Students build networks and customize their learning


environments in ways that support the learning process.

EdWeb.net

ThingLink

Education Network for teachers, faculty,


administrators, and librarians.

Lets users annotate images with audio or


video and share them widely.

Students use technology to seek feedback that informs and


improves their practice and to demonstrate their learning in a
variety of ways.

EDpuzzle

GV Connects

Embed interactive elements into video


Instruction

Facilitates easy interactions between


instructors and students

Students understand the fundamental concepts of technology


operations, demonstrate the ability to choose, use and
troubleshoot current technologies and are able to transfer
their knowledge to explore emerging technologies.

Instagram

Flipster

Helps students document their


experiences.

Digital magazine resource.

Digital Citizen
Students recognize the rights, responsibilities and
opportunities of living, learning and working in an
interconnected digital world, and they act and model in ways
that are safe, legal and ethical.

Students cultivate and manage their digital identity and


reputation and are aware of the permanence of their actions
in the digital world.

Nearpod

Netsmarts.org

Tool to transition students into


appropriate online behavior.

Provides age appropriate


resources to help teach children
how to be safer online and offline.

Students engage in positive, safe, legal and ethical behavior


when using technology, including social interactions online or
when using networked devices.

Netsmarts.org
Digital Passport
Digital citizenship
content.

Provides age appropriate


resources to help teach children
how to be safer online and offline.

Students demonstrate an understanding of and respect for


the rights and obligations of using and sharing intellectual
property.

EasyBib

Adobe Spark

Generate bibliography citations

Teaches students about good digital


citizenship. Library of copyright
friendly music and images.

Students manage their personal data to maintain digital


privacy and security and are aware of data-collection
technology used to track their navigation online.

Federal Trade Commission

Netsmarts.org

Tips for keeping your personal


information secure.

Provides age appropriate


resources to help teach children
how to be safer online and offline.

Knowledge Constructor
Students critically curate a variety of resources using digital
tools to construct knowledge, produce creative artifacts and
make meaningful learning experiences for themselves and
others.

Students plan and employ effective research strategies to


locate information and other resources for their intellectual
or creative pursuits.

What Was There

Destiny Quest

Ties historical photos to Google Maps,


allowing tours of familiar streets to see how
they appeared in the past.

Allows access to library catalogs


from mobile devices

Students evaluate the accuracy, perspective, credibility and


relevance of information, media, data or other resources.

BiblioNasium

Quora

Social reading
community.

Site for sharing and growing


the worlds knowledge

Students curate information from digital resources using a


variety of tools and methods to create collections of artifacts
that demonstrate meaningful connections or conclusions.

eduClipper

Seesaw

Portfolio management tool.


Allows for creative presentations.

Allows students to independently


document their learning

Students build knowledge by actively exploring real-world


issues and problems, developing ideas and theories and
pursuing answers and solutions.

Kiosko
Daily press directory that gives access to the
worlds largest press sites. International news
database going back to 1945.

Quora
Site for sharing and growing
the worlds knowledge

Innovative Designer
Students use a variety of technologies within a design
process to identify and solve problems by creating new,
useful or imaginative solutions.

Students know and use a deliberate design process for


generating ideas, testing theories, creating innovative
artifacts or solving authentic problems.

Quizlet

StoryCorps

Collaborative flashcards.
Useful for study and
divvying up projects.

Movement to preserve meaningful conversations.

Students select and use digital tools to plan and manage a


design process that considers design constraints and
calculated risks.

Algodoo

Deviant Art

Tools to design,
construct, and explore
the world of physics

Online social community for artists


and art enthusiasts.

Students develop, test and refine prototypes as part of a


cyclical design process.

Storyboard That

Twine

Digital Storyboarding.

Tool for creating interactive fiction.

Students exhibit a tolerance for ambiguity, perseverance


and the capacity to work with open-ended problems.

Comic Life

Storyboard That

Search for meaning in


a comic world.

Digital Storyboarding.

Computational Thinker
Students develop and employ strategies for understanding
and solving problems in ways that leverage the power of
technological methods to develop and test solutions.

Students formulate problem definitions suited for


technology-assisted methods such as data analysis,
abstract models and algorithmic thinking in exploring and
finding solutions.

Spiderscribe
Mind mapping and brainstorming tool.

Map of Life
Worldwide field guide. Integrates geographic
information system (GIS) data.

Students collect data or identify relevant data sets, use


digital tools to analyze them, and represent data in various
ways to facilitate problem-solving and decision-making.

MindMup
Mind mapping tool. Google
extension that integrates well with
other Google tools.

Edublogs
Largest student
publishing platform on
the web.

Students break problems into component parts, extract key


information, and develop descriptive models to understand
complex systems or facilitate problem-solving.

bubbl.us
Lucidchart
Flowchart maker.

Concept mapping tool.

Students understand how automation works and use


algorithmic thinking to develop a sequence of steps to
create and test automated solutions.

ReadWriteThink Timeline
Graphical representation of
an event or process.

Twine
Tool for creating interactive fiction.

Creative Communicator
Students communicate clearly and express themselves
creatively for a variety of purposes using the platforms, tools,
styles, formats and digital media appropriate to their goals.

Students choose the appropriate platforms and tools for


meeting the desired objectives of their creation or
communication.

Lark by Storybird

Google Classroom

Make and share


art-inspired poetry.

Programs for educators


and students.

Students create original works or responsibly repurpose or


remix digital resources into new creations.

edu.buncee

Deviant Art

Creation and presentation tool.

Online social community for artists


and art enthusiasts.

Students communicate complex ideas clearly and effectively


by creating or using a variety of digital objects such as
visualizations, models or simulations.

Adobe Voice

NYT VR: New York Times Virtual Reality

Allows narration of a
project over digital images

Immersive virtual reality experience.

Students publish or present content that customizes the


message and medium for their intended audiences.

Explain Everything
Haiku Deck
Collaborative and
interactive whiteboard.

Presentation tool.
Allows customization to
personal style.

Global Collaborator
Students use digital tools to broaden their perspectives and
enrich their learning by collaborating with others and working
effectively in teams locally and globally.

Students use digital tools to connect with learners from a


variety of backgrounds and cultures, engaging with them in
ways that broaden mutual understanding and learning.

goodreads

Masterpiece by Osmo

Brings groups of people


together to discuss
literature.

Allows students to create their own


images while teaching them the value
of intellectual property

Students use collaborative technologies to work with others,


including peers, experts or community members, to
examine issues and problems from multiple viewpoints.

Quora

POETRY

Site for sharing and growing


the worlds knowledge

Broadens students thinking about poetry.

Students contribute constructively to project teams,


assuming various roles and responsibilities to work
effectively toward a common goal.

Edmodo

Google Docs

Global education network.

Edit in real time. Chat


and comment.

Students explore local and global issues and use


collaborative technologies to work with others to investigate
solutions.

easyblog.org
Create class and individual blogs.

CrowdFlik
Synchronizes and organizes
streams of video. Allows for
easily created edits.

Reflection
What standard do you feel will be the easiest of you to incorporate into your curriculum and why?
Computational Thinker: As a prospective mathematics teacher, I feel that the subject matter lends itself to this standard. I will teach my
students problem solving skills and to have analytical and systematic thinking,

What standard do you feel will be a challenge for you and why?
Empowered Learner: Middle school age students can be disorganized--they simply havent had the experience to become methodical. It will
be challenging to teach organizational skills.

Resources
American Association of School Librarians. (n.d.). Best Apps for Teaching & Learning 2013. Transforming Learning. (retrieved: 11/29/2016)
http://www.ala.org/aasl/standards/best/apps/2013
American Association of School Librarians. (n.d.). Best Apps for Teaching & Learning 2014. Transforming Learning. (retrieved: 11/29/2016)
http://www.ala.org/aasl/standards/best/apps/2014
American Association of School Librarians. (n.d.). Best Apps for Teaching & Learning 2015. Transforming Learning. (retrieved: 11/29/2016)
http://www.ala.org/aasl/standards/best/apps/2015
American Association of School Librarians. (n.d.). Best Apps for Teaching & Learning 2016. Transforming Learning. (retrieved: 11/29/2016)
http://www.ala.org/aasl/standards/best/apps/2016
Federal Trade Commission. Consumer Information. (July 2012). How to Keep Your Personal Information Secure.
https://www.consumer.ftc.gov/articles/0272-how-keep-your-personal-information-secure
International Society for Technology in Education. The 2016 ISTE Standards for Students. (retrieved: 11/24/2016) http://www.iste.org/standards/standards/for-students-2016
Lever-Duffy, Judy., & McDonald Jean. Blogs (p. 215), Digital Citizenship. (p.p. 223-226). Teaching and Learning with Technology, Fifth Edition. Boston: Pearson, 2015.
Schwartz, Katrina. (June 11,2014). Apps That Rise to the Top: Tested and Approved By Teachers. MindShift. KQED News,
https://ww2.kqed.org/mindshift/2014/06/11/apps-that-rise-to-the-top-tested-and-approved-by-teachers/
Schwartz, Katrina. (July 29, 2015 ). Teacher recommended: 50 favorite classroom apps. MindShift. KQED News,
http://ww2.kqed.org/mindshift/2015/07/29/teacher-recommended-50-favorite-teaching-apps/
Schwartz, Katrina. (June 22, 2016). Librarian Approved: 30 Ed-Tech Apps to Inspire Creativity and Creation. MindShift. KQED News,
https://ww2.kqed.org/mindshift/2016/06/22/librarian-approved-30-ed-tech-apps-to-inspire-creativity-and-creation/

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