Escolar Documentos
Profissional Documentos
Cultura Documentos
Begin for all at Acolyte available for Capture? and follow flowchart to determine action
Turn order decision: Lowest power comes first in round (if both at same power, roll d6: 1-3
left 4-6 right)
If Doom Points + Elder signs =30 reveal all Elder signs
RITUAL OF ANNIHALATION
If 5+ spellbooks, and power = 2X ritual cost, then RITUAL
IF FINAL ROUND ALL AVAILABLE PAY FOR RITUAL
When 6 spellbooks and combat is declared, declare combat in ALL areas with combat rating>0
(except king in yellow only with Hastur)
Random Area
Roll 2d4. If area not valid go to next on list, if bottom then next column
1
North Pacific
Australia
Europe
North Asia
Artic Ocean
North Atlantic
West Africa
Arabia
South America
South Atlantic
East Africa
North America
Indian Ocean
Antarctica
Scandinavia
South Asia
Great Cthulhu
CAPTURE ACOLYTE
YES
NO
YES
NO
YES
BUILD GATE
If >1 Acolyte in area, DEVOLVE
(or devolve if no gate)
SUMMON Deep One, THEN
Shoggoth, THEN Star Spawn
FIRST in south pacific, THEN in
others (random if more than
one)
YES
Cthulhu Shares Area with Enemy or submerged?
NO
YES
NO
>2 Gates Controlled?
YES
NO
IF NONE
NO
YES
NO
DREAM if area w. 1
cultist and friendly
monster or no enemy
monster
BUILD GATE
RECRUIT in one area with
monster w/o controlled gate
FIRST Ocean, Then Land
(random if more than one
candidate)
THEN If Enemy Acolyte alone
in area DREAMS
YES
THEN
If no submerge
If Cthulhu Submerged, SUBMERGE ,
and appear at random space with
enemies
If not possible, SUBMERGE (leave 1
according to priorities)
PAIN RESULTS
FIRST cheapest monster (increase) then Acolyte
If they would be left alone
THEN
YES
NO
BUILD Gate
If not possible, MOVE
Acolyte to enemy-free
area w/o Gate (FIRST
Ocean, THEN Land, THEN
Random)
THEN
6 Acolytes in play?
NO
NO
Acolytes in Areas
without
Monsters?
Cthulhu is in play?
YES
BUILD GATE
SUMMON Cthulhu,, THEN
Starspawn, THEN Shoggoth
THEN Deep One
FIRST with most monsters,
THEN closest to Cthulhu, THEN
random
DEVOLVE:
If Enemy monster shares area with Acolyte and no
monster
If enemy GOO present in area with acolytes
If all Acolytes are in play and monster/goo in area
with uncontrolled gate or no gate ,from area w. >1
acolyte
YES
Enemy/Neutral Gate in Ocean?
YES
Cthulhu in play?
NO
NO
If Selected
Dreams
DEVOLVE
Submerge
Yha Nthlei
If Selected
THEN
If Selected
Devolve
Devolve
Cthulhu in play?
If Selected
If Selected THEN
NO
Starspawn equal to or more than
Number of shoggoths?
Yes
YES
Submerge
NO
Then
Regenerate
Absorb
Dreams
CAPTURE ACOLYTE
Black Goat
YES
NO
>2 Gates
Controlled
NO
If not available
YES
AVATAR:
To area with FEWEST monsters and Most
cultists but to fulfill sharing with all enemies
If multiple targets, FIRST w. gate
4
Monsters/GOO
in 1 area
NO
IF NONE
THEN
YES
NO
NO
YES
1.
2.
3.
4.
YES
YES
Shub-Niggurath in play
>5 monsters
available for summon?
NO
NO
BLOOD SACRIFICE
Acolyte
Dark Young
Ghoul
FRENZY
NECROPHAGY
Mi-Go
GROTH
THOUSAND YOUNG
THEN
If Both Selected
Crawling Chaos
CAPTURE ACOLYTE
NO
YES
AcolyteYES
available for capture?
IF COMBAT:
SEEK AND DESTROY (leave hunting horror
if last monster w. cultist)
INVISIBILITY (if available)
If MONSTER in combat, ABDUCT
MADNESS
PAIN result moves 1 unit to each adjacent
area according to following priorities
FIRST to area w. highest ENEMY UNIT
combat score
THEN AREA W/O Units
THEN area w. FRIENDLY UNITS
ACOLYTES flee to Area with Crawling
chaos monsters
BUILD GATE
THEN MOVE ACOLYTE AND 1 monster
(FIRST Nightgaunt THEN polyp THEN
Hunting Horror) to area (First Land
then ocean) W/O gate FIRST w. cultist
w/o monster, THEN no units (if
power=1 only acolyte)
LEAVE 1 hunting horror, THEN Polyp
THEN Nightgaunt
THOUSAND FORMS
Use if power <4
NO
THEN
NO
Area with 4 monsters, 2 + Nyarlathothep
Or 3 w. seek and destroy?
PAIN RESULTS
FIRST cheapest monster (increase)final Acolyte
last
YES
<2 Gates?
YES
YES
BUILD GATE
THEN MOVE acolyte to
enemy-free land area
THEN ocean with Flight
THEN MOVE monsters
from area w. most units to
area w. enemy cultist w/o
monsters (If none fewest
area w. fewest monsters
RITUAL OF ANNIHALATION
If 5+ spellbooks, and power = 2X ritual
cost, then RITUAL
BUILD GATE
COMBAT with Nyalathothep if able
SUMMON Hunting Horror, THEN
Flying Polyp, THEN Nightgaunt
FIRST with undefended cultist,
THEN with most units THEN
random
IF NONE
NO
THE HARBINGER:
Nyarlathothep always picks
elder signs
1-3
YES
Nyarlathothep in play
ROLL DIE
NO
4-6
THOUSAND FORMS
YES
NO
IF TAKEN
INVISIBILITY
YES
THEN
NO
ABDUCT
2 Nightgaunts on board?
YES
NO
THEN
MADNESS
THEN
If Both Selected
YES
YES
YES
SUMMON
Undead if
available and no.
Of units in area<4
THEN DESECRATE
If Power<2
SUMMON
UNDEAD if King in
yellow at
controlled gate
THEN PASS
YES
RECRUIT if available
If avaiable ZIN-GAYA
Then PASS
THEN
NO
DESECRATION MARKER
IN AREA WITH KING?
YES
HASTUR IN PLAY?
THEN
NO
DESECRATE
YES
RECRUIT in area w/O controlled gate
THEN highest combat raitng
YES
YES
NO
YES
NO
NO
Less than 4
gates?
NO
NO
NO
PAIN RESULTS
FIRST Byakhee, THEN Acolyte THEN Undead
THEN
YELLOW SIGN
SCREAMING DEAD
MOVE King and undead towards desecration free area (First to closes area w. symbol for spellbook unlock then
FIRST lone enemy acolyte THEN Friendly controlled gate, THEN enemy free THEN lowest combat score
LEAVE 1 unit in area if desecrated if no Byakhee in area
SUMMON HASTUR
If power >10 SCREAMING DEAD towards friendlycontrolled gate. Second action cannot bring power
below 10, unless it summons Hastur.
VENGEANCE
Hastur always aims to kill GOO THEN most
expensive monster
YES
King in yellow in play
SCREAMING DEAD
THEN
NO
Hastur in play?
NO
YES
YES
Die roll:
1-3: HE WHO MUST NOT BE NAMED
4-6: THE THIRD EYE
(if one picked then the other)
ZIN GAYA
If both taken
PASSION
IF TAKEN
ZIN GAYA
NO
BYAKHEE ON MAP?
NO
YES
If both taken
If taken Random