Escolar Documentos
Profissional Documentos
Cultura Documentos
Also includes a few art previews for the upcoming full color
version of these cards.
The full color versions will be 4 card decks of about 60
cards/creatures each.
Most creatures get their own card and color art. (Simple
animals are line art and some of these that have 'giant' versions
are placed on the same card as the basic version.)
Plus there will be at least one deck of new (not in 5e's monster
book) creatures.
Back it on Kickstarter through Feb 22nd:
http://kck.st/1K3elWq (or search '5e Creature Decks' on
Kickstarter).
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
000
Aboleth
Hp 135 (18d10+36)
AC 17 (natural armor)
Speed 10', swim 40'
L aberration LE
Chall 10(5,900XP)
Angel, Deva
Hp 136 (16d8+64)
AC 17 (natural armor)
Speed 30', fly 90'
M celestial LG
Chall 10(5,900XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
002
Angel, Planetar
L celestial LG
Chall 16(15,000XP)
Hp 200 (16d10+112)
AC 19 (natural armor)
Speed 40', fly 120'
evil & good, invisibility (self only); 3/day each: blade barrier,
dispel evil & good, flame strike, raise dead; 1/day each:
commune, control weather, insect plague
Magic Resistance Advantage on saves vs. spells/magic effects.
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
003
Angel, Solar
Hp 243 (18d10+144)
AC 21 (natural armor)
Speed 50', fly 150'
L celestial LG
Chall 21(33,000XP)
Searing Burst (2 Actions) Magic, divine. Each it picks in 10'-rad takes 14(4d6)
fire +14(4d6) radiant, DC 23 Dex save half.
Blinding Gaze (3 Actions) 1 foe it sees within 30' makes DC 15 Con save or
blind until magic like lesser restoration.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
004
Hp 33 (6d8+6)
AC 18 (natural armor)
Speed 25'
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
005
Hp 17 (5d6)
AC 17 (natural armor)
Speed 0', fly 50'
petrified, poisoned
Senses blindsight 60' (blind beyond this radius); #7
Languages
Antimagic Susceptibility The sword is incapacitated while in the area
of an antimagic field. If targeted by dispel magic, the sword must
succeed on a Con save against the caster's spell save DC or fall
unconscious for 1 min.
False Appearance While the sword remains motionless & isn't
flying, it is indistinguishable from a normal sword.
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
006
Hp 33 (6d10)
AC 12
Speed 10'
petrified, poisoned
Senses blindsight 60' (blind beyond this radius); #6
Languages
Antimagic Susceptibility The rug is incapacitated while in the area of
an antimagic field. If targeted by dispel magic, the rug must
succeed on a Con save against the caster's spell save DC or fall
unconscious for 1 min.
Damage Transfer While it is grappling a creature, the rug takes only
half the dmg dealt to it, & the creature grappled by the rug takes
the other half.
False Appearance While the rug remains motionless, it is
indistinguishable from a normal rug.
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
007
Ankheg
Hp 39 (6d10+6)
AC 14 (natural, 11 if prone)
Speed 30', burrow 10'
L monstrosity unaligned
Chall 2(450XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
008
Ape
Hp 19 (3d8+6)
AC 12
Speed 30', climb 30'
M beast unaligned
Chall 1/2(100XP)
Ape, Giant
Hp 157 (15d12+60)
AC 12
Speed 40', climb 40'
H beast unaligned
Chall 7(2,900XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
009
Awakened Shrub
Hp 10 (3d6)
AC 9
Speed 20'
S plant unaligned
Chall 0(10XP)
Awakened Tree
Hp 59 (7d12+14)
AC 13 (natural armor)
Speed 20'
H plant unaligned
Chall 2(450XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
010
Axe Beak
Hp 19 (3d10+3)
AC 11
Speed 50'
L beast unaligned
Chall 1/4(50XP)
Senses ; #10
Languages
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
011
Azer
Hp 39 (6d8+12)
AC 17 (natural, shield)
Speed 30'
M elemental LN
Chall 2(450XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
012
Baboon
Hp 3 (1d6)
AC 12
S beast unaligned
Chall 0(10XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
013
Badger
Hp 3 (1d4+1)
AC 10
T beast unaligned
Chall 0(10XP)
Badger, Giant
Hp 13 (2d8+4)
AC 10
M beast unaligned
Chall 1/4(50XP)
Multiattk Two attacks: one w/its bite & one w/its claws.
Bite ! +3, 5', 1 tgt. 4 (1d6+1)P.
Claws ! +3, 5', 1 tgt. 6 (2d4+1)S.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
014
Basilisk
Hp 52 (8d8+16)
AC 12 (natural armor)
Speed 20'
M monstrosity unaligned
Chall 3(700XP)
Petrifying Gaze If a creature starts its turn within 30' of the basilisk
& the two of them can see each other, the basilisk can force the
creature to make a DC 12 Con save if the basilisk isn't
incapacitated. On a failed save, the creature magically begins to
turn to stone & is restrained. It must repeat the save at the end of
its next turn. On a success, the effect ends. On a failure, the
creature is petrified until freed by the greater restoration spell or
other magic.
A creature that isn't surprised can avert its eyes to avoid the save
at the start of its turn. If it does so, it can't see the basilisk until
the start of its next turn, when it can avert its eyes again. If it
looks at the basilisk in the meantime, it must immediately make
the save.
If the basilisk sees its reflection within 30' of it in bright light, it
mistakes itself for a rival & targets itself w/its gaze.
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
015
Bat
Hp 1 (1d4-1)
AC 12
Speed 5', fly 30'
T beast unaligned
Chall 0(10XP)
hearing.
ACTIONS
Bat, Giant
Hp 22 (4d10)
AC 13
Speed 10', fly 60'
L beast unaligned
Chall 1/4(50XP)
hearing.
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
016
Bear, Black
Hp 19 (3d8+6)
AC 11 (natural armor)
Speed 40', climb 30'
M beast unaligned
Chall 1/2(100XP)
smell.
ACTIONS
Multiattk Two attacks: one w/its bite & one w/its claws.
Bite ! +3, 5', 1 tgt. 5 (1d6+2)P.
Claws ! +3, 5', 1 tgt. 7 (2d4+2)S.
Bear, Brown
Hp 34 (4d10+12)
AC 11 (natural armor)
Speed 40', climb 30'
L beast unaligned
Chall 1(200XP)
smell.
ACTIONS
Multiattk Two attacks: one w/its bite & one w/its claws.
Bite ! +5, 5', 1 tgt. 8 (1d8+4)P.
Claws ! +5, 5', 1 tgt. 11 (2d6+4)S.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
017
Bear, Polar
Hp 42 (5d10+15)
AC 12 (natural armor)
Speed 40', swim 30'
L beast unaligned
Chall 2(450XP)
smell.
ACTIONS
Multiattk Two attacks: one w/its bite & one w/its claws.
Bite ! +7, 5', 1 tgt. 9 (1d8+5)P.
Claws ! +7, 5', 1 tgt. 12 (2d6+5)S.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
018
Hp 4 (1d6+1)
AC 13 (natural armor)
Speed 30'
Illumination It sheds bright light in a 10' radius & dim light for an
additional 10'
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
019
Behir
Hp 168 (16d12+64)
AC 17 (natural armor)
Speed 50', climb 40'
H monstrosity NE
Chall 11(7,200XP)
020
Blink Dog
Hp 22 (4d8+4)
AC 13
Speed 40'
M fey LG
Chall 1/4(50XP)
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
021
Blood Hawk
Hp 7 (2d6)
AC 12
Speed 10', fly 60'
S beast unaligned
Chall 1/8(25XP)
sight.
least one of the hawk's allies is within 5' of the creature & the ally
isn't incapacitated.
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
022
Boar
Hp 11 (2d8+2)
AC 11 (natural armor)
Speed 40'
M beast unaligned
Chall 1/4(50XP)
Senses ; #9
Languages
Boar, Giant
Hp 42 (5d10+5)
AC 12 (natural armor)
Speed 40'
L beast unaligned
Chall 2(450XP)
Senses ; #8
Languages
023
Bugbear
Hp 27 (5d8+5)
AC 16 (hide armor, shield)
Speed 30'
M humanoid (goblinoid) CE
Chall 1(200XP)
or 5 (1d6+2)P at range.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
024
Bulette
Hp 94 (9d10+45)
AC 17 (natural armor)
Speed 40', burrow 40'
L monstrosity unaligned
Chall 5(1,800XP)
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
025
Camel
Hp 15 (2d10+4)
AC 9
Speed 50'
L beast unaligned
Chall 1/8(25XP)
Senses ; #9
Languages
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
026
Cat
Hp 2 (1d4)
AC 12
T beast unaligned
Chall 0(10XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
027
Centaur
Hp 45 (6d10+12)
AC 12
Speed 50'
L monstrosity NG
Chall 2(450XP)
then hits it w/pike attack on the same turn, the target takes an
extra 10 (3d6)P.
ACTIONS
Multiattk The centaur makes two attacks: one w/its pike & one
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
028
Centipede, Giant
S beast unaligned
Chall 1/4(50XP)
Hp 4 (1d6+1)
AC 13 (natural armor)
Speed 30', climb 30'
ACTIONS
Bite ! +4, 5', one creature. 4 (1d4+2)P, & the target must make
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
029
Chimera
Hp 114 (12d10+48)
AC 14 (natural armor)
Speed 30', fly 60'
L monstrosity CE
Chall 6(2,300XP)
Multiattk Three attacks: one w/its bite, one w/its horns, & one
w/its claws. When its fire breath is available, it can use the breath
in place of its bite or horns.
Bite ! +7, 5', 1 tgt. 11 (2d6+4)P.
Horns ! +7, 5', 1 tgt. 10 (1d12+4)B.
Claws ! +7, 5', 1 tgt. 11 (2d6+4)S.
Fire Breath (Recharge 5-6) The dragon head exhales fire in a 15'
cone. All in area make a DC 15 Dex save, taking 31 (7d8) fire
dmg on a failed save, or half if made.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
030
Chuul
Hp 93 (11d10+33)
AC 16 (natural armor)
Speed 30', swim 30'
L aberration CE
Chall 4(1,100XP)
otherwise works like the detect magic spell but isn't itself magical.
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
031
Cloaker
Hp 78 (12d10+12)
AC 14 (natural armor)
Speed 10', fly 40'
L aberration CN
Chall 8(3,900XP)
Multiattk Two attacks: one w/its bite & one w/its tail.
Bite ! +6, 5', 1 tgt. 10 (2d6+3)P, & if target is Large or less, cloaker
attaches. If cloaker has advantage, it attaches to target's head, & target is
blind, can't breathe, but cloaker can bite only target (w/advantage).
Cloaker can detach w/5' move. A foe, including target, can use its action
to detach w/DC 16 Str.
Tail ! +6, 10', 1 tgt. 7 (1d8+3)S.
Moan All in 60' & can hear its moan (not aberrations) must make DC
13 Wis save or be frightened until end of cloaker's next turn. On success,
creature is immune to this for 24 hrs.
Phantasms (Recharges after a Short or Long Rest) It magically creates 3
illusory duplicates if not in bright light. Duplicates move w/it & mimic
it, shifting position to make them impossible to track. If cloaker is ever in
bright light, duplicates disappear.
Doesn't apply if foe can't see/relies on other senses. If targeted w/attack
or harmful spell & dupe remains, foe determines randomly if it targets
cloaker or dupe. Dupe has cloaker's AC & saves. Dupe disappears if hit
or fails a save vs. dmg.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
032
Cockatrice
Hp 27 (6d6+6)
AC 11
Speed 20', fly 40'
S monstrosity unaligned
Chall 1/2(100XP)
ACTIONS
Bite ! +3, 5', 1 tgt. 3 (1d4+1)P, & the target must make DC 11
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
033
Couatl
Hp 97 (13d8+39)
AC 19 (natural armor)
Speed 30', fly 90'
M celestial LG
Chall 4(1,100XP)
Bite ! +8, 5', 1 tgt. 8 (1d6+5)P, & target must make DC 13 Con
Crab
Hp 2 (1d4)
AC 11 (natural armor)
Speed 20', swim 20'
T beast unaligned
Chall 0(10XP)
Crab, Giant
Hp 13 (3d8)
AC 15 (natural armor)
Speed 30', swim 30'
M beast unaligned
Chall 1/8(25XP)
(escape DC 11). The crab has two claws, each of which can
grapple only one target.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
035
Crocodile
Hp 19 (3d10+3)
AC 12 (natural armor)
Speed 20', swim 30'
L beast unaligned
Chall 1/2(100XP)
Hp 85 (9d12+27)
AC 14 (natural armor)
Speed 30', swim 50'
DC 16). Until this grapple ends, target is restrained, & croc can't
bite another target.
Tail ! +8, 10', 1 tgt not grappled by croc. 14 (2d8+5)B. If foe is
a creature, it must make DC 16 Str save or be knocked prone.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
036
Darkmantle
Hp 22 (5d6+5)
AC 11
Speed 10', fly 30'
S monstrosity unaligned
Chall 1/2(100XP)
the target. If the target is Med or smaller & the darkmantle has
advantage on the attack roll, it attaches by engulfing the target's
head, & the target is also blinded & unable to breathe while the
darkmantle is attached in this way.
While attached to the target, it can only attack the target but has
advantage on its attacks. Its speed becomes 0, it can't benefit from
any speed bonus, & it moves w/the target.
A creature can detach the darkmantle by by making a DC 13 Str
check as an action. On its turn, it can detach itself from the target
by using 5' of movement.
Darkness Aura (1/day) A 15' radius of magical darkness extends out
from it, moves w/it, & spreads around corners. The darkness lasts
as long as it maintains concentration, up to 10 min (as if
concentrating on a spell). Darkvision can't penetrate this
darkness, & no natural light can illuminate it. If any of the
darkness overlaps an area of light created by a 2nd level spell or
less, the spell is dispelled.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
037
Death Dog
Hp 39 (6d8+12)
AC 12
Speed 40'
M monstrosity NE
Chall 1(200XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
038
Deer
Hp 4 (1d8)
AC 13
Speed 50'
M beast unaligned
Chall 0(10XP)
Senses ; #12
Languages
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
039
Demon, Balor
Hp 262 (21d12+126)
AC 19 (natural armor)
Speed 40', fly 80'
H fiend (demon) CE
Chall 19(22,000XP)
Death Throes Explodes upon death. All within 30 feet of it take 70 (20d6) fire
Multiattk Two attacks: one w/its longsword & one w/its whip.
Longsword ! +14, 10', 1 tgt. 21 (3d8+8)S + 13 (3d8) lightning. Critical hit
does 3x dmg.
Whip ! +14, 30', 1 tgt. 15 (2d6+8)S + 10 (3d6) fire, & target makes a DC 20
Str save or is pulled up to 25 feet toward balor.
Teleport Magic teleport, w/equipment worn or carried, up to 120' to an
unoccupied spot it sees.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
040
Demon, Dretch
Hp 18 (4d6+4)
AC 11 (natural armor)
Speed 20'
S fiend (demon) CE
Chall 1/4(50XP)
understand Abyssal)
ACTIONS
Multiattk Two attacks: one w/its bite & one w/its claws.
Bite ! +2, 5', 1 tgt. 3 (1d6)P.
Claws ! +2, 5', 1 tgt. 5 (2d4)S.
Fetid Cloud (1/Day) A 10' radius of disgusting green gas extends
out from the dretch. The gas spreads around corners, & its area is
lightly obscured. It lasts for 1 min or until a strong wind disperses
it. Any creature that starts its turn in that area must make DC 11
Con save or be poisoned until the start of its next turn. While
poisoned in this way, the target can take either an action or a
bonus action on its turn, not both, & can't take reactions.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
041
Demon, Glabrezu
L fiend (demon) CE
Chall 9(5,000XP)
Hp 157 (15d10+75)
AC 17 (natural armor)
Speed 40'
attacks
Multiattk Four attacks: two w/its pincers & two w/its fists.
Alternatively, it makes two attacks w/its pincers & casts one spell.
Pincer ! +9, 10', 1 tgt. 16 (2d10+5)B. If the target is a Med or
smaller creature, it is grappled (escape DC 15). The glabrezu has
two pincers, each of which can grapple only one target.
Fist ! +9, 5', 1 tgt. 7 (2d4+2)B.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
042
Demon, Hezrou
Hp 136 (13d10+65)
AC 16 (natural armor)
Speed 30'
L fiend (demon) CE
Chall 8(3,900XP)
attacks
Multiattk Three attacks: one w/its bite & two w/its claws.
Bite ! +7, 5', 1 tgt. 15 (2d10+4)P.
Claws ! +7, 5', 1 tgt. 11 (2d6+4)S.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
043
Demon, Marilith
Hp 189 (18d10+90)
AC 18 (natural armor)
Speed 40'
L fiend (demon) CE
Chall 16(15,000XP)
Parry The marilith adds 5 to its AC against one melee attack that
would hit it. To do so, the marilith must see the attacker & be
wielding a melee weapon.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
044
Demon, Nalfeshnee
L fiend (demon) CE
Chall 13(10,000XP)
Hp 184 (16d10+96)
AC 18 (natural armor)
Speed 20', fly 30'
attacks
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
045
Demon, Quasit
Hp 7 (3d4)
AC 13
Speed 40'
attacks
that resembles a bat (speed 10' fly 40'), centipede (40', climb 40'),
or toad (40', swim 40'), or to its true form . Stats are the same in
each form, except for the speeds noted. Any equipment it is worn
or carried isn't transformed. Reverts on death.
Magic Resistance Advantage on saves vs. spells/magic effects.
ACTIONS
046
Demon, Vrock
Hp 104 (11d10+44)
AC 15 (natural armor)
Speed 40', fly 60'
L fiend (demon) CE
Chall 6(2,300XP)
attacks
Multiattk Two attacks: one w/its beak & one w/its talons.
Beak ! +6, 5', 1 tgt. 10 (2d6+3)P.
Talons ! +6, 5', 1 tgt. 14 (2d10+3)S.
Spores (Recharge 6) A 15-foot-radius cloud of toxic spores extends
out from the vrock. The spores spread around corners. All in area
make DC 14 Con save or become poisoned. While poisoned in
this way, a target takes 5 (1d10) poison dmg at the start of each of
its turns. A target can repeat the save at the end of each of its
turns. Emptying a vial of holy water on the target also ends the
effect on it.
Stunning Screech (1/Day) The vrock emits a horrific screech. Each
creature within 20 feet of it that can hear it & that isn't a demon
must make DC 14 Con save or be stunned until the end of the
vrock's next turn .
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
047
Devil, Barbed
Hp 110 (13d8+52)
AC 15 (natural armor)
Speed 30'
M fiend (devil) LE
Chall 5(1,800XP)
Multiattk Three melee attacks: one w/its tail & two w/its claws.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
048
Devil, Bearded
Hp 52 (8d8+16)
AC 13 (natural armor)
Speed 30'
M fiend (devil) LE
Chall 3(700XP)
ACTIONS
Multiattk Two attacks: one w/its beard & one w/its glaive.
Beard ! +5, 5', one creature. 6 (1d8+2)P, & the target must
049
Devil, Bone
Hp 142 (15d10+60)
AC 19 (natural armor)
Speed 40', fly 40'
L fiend (devil) LE
Chall 9(5,000XP)
darkvision.
Multiattk Three attacks: two w/its claws & one w/its sting.
Claw ! +8, 10', 1 tgt. 8 (1d8+4)S.
Sting ! +8, 10', 1 tgt. 13 (2d8+4)P + 17 (5d6) poison, & the
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
050
Devil, Chain
Hp 85 (10d8+40)
AC 16 (natural armor)
Speed 30'
M fiend (devil) LE
Chall 11(7,200XP)
Unnerving Mask When a creature the devil can see starts its turn within 30
feet of the devil, the devil can create the illusion that it looks like one of the
creature's departed loved ones or bitter enemies. If the creature can see the
devil, it must make DC 14 Wis save or be frightened until the end of its turn.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
051
Devil, Erinyes
Hp 153 (18d8+72)
AC 18 (plate)
Speed 30', fly 60'
M fiend (devil) LE
Chall 12(8,400XP)
Parry The erinyes adds 4 to its AC against one melee attack that
would hit it. To do so, the erinyes must see the attacker & be
wielding a melee weapon.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
052
Devil, Horned
Hp 178 (17d10+55)
AC 18 (natural armor)
Speed 20', fly 60'
L fiend (devil) LE
Chall 11(7,200XP)
Multiattk Three melee attacks: two w/its fork & one w/its tail. It
053
Devil, Ice
Hp 180 (19d10+76)
AC 18 (natural armor)
Speed 40'
L fiend (devil) LE
Chall 14(11,500XP)
Multiattk Three attacks: one bite, one claws, & one tail.
Bite ! +10, 5', 1 tgt. 12 (2d6+5)P + 10 (3d6) cold dmg.
Claws ! +10, 5', 1 tgt. 10 (2d4+5)S + 10 (3d6) cold dmg.
Tail !+10, 10', 1 tgt. 12 (2d6+5)B + 10 (3d6) cold dmg.
Wall of Ice Magically forms opaque ice wall on a solid surface it can see
within 60' of it. Wall is 1' thick & up to 30' long & 10' high, or it's a
hemispherical dome up to 20' diameter.
When wall appears, all in its space are pushed out of it by the shortest
route. The creature chooses which side of the wall to end up on, unless
incapacitated. The creature then take 35 (10d6) cold, DC 17 Dex halves.
Wall lasts for 1 min or until devil is incapacitated or dies. Wall can be
dmgd & breached; each 10' section has AC 5, 30 hp, vulnerability to fire,
immunity to acid, cold, necrotic, poison, & psychic dmg. If a section is
destroyed, it leaves behind a sheet of frigid air in the space the wall
occupied. When a creature finishes moving through the frigid air on a
turn, willingly or otherwise, it takes 17 (5d6) cold dmg (DC 17 Con save
halves). Frigid air dissipates when rest of wall vanishes.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
054
Devil, Imp
Hp 10 (3d4+3)
AC 13
Speed 20', fly 40'
T fiend (devil) LE
Chall 1(200XP)
form that resembles a rat (speed 20'), a raven (20', fly 60'), or a
spider (20', climb 20'), or back into its true form. Its statistics are
the same in each form, except for the speed changes noted. Any
equipment it is wearing or carrying isn't transformed. It reverts to
its true form if it dies.
Devil's Sight Magical darkness doesn't impede its darkvision.
Magic Resistance Advantage on saves vs. spells/magic effects.
ACTIONS
Sting (Bite in Beast Form) ! +5, 5', 1 tgt. 5 (1d4+3)P, & the
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
055
Devil, Lemure
Hp 13 (3d8)
AC 7
Speed 15'
M fiend (devil) LE
Chall 0(10XP)
back to life w/all its hit points in 1d10 days unless it is killed by a
good-aligned creature w/bless spell cast on that creature or its
remains are sprinkled w/holy water.
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
056
Hp 300 (24d10+168)
AC 19 (natural armor)
Speed 30', fly 60'
L fiend (devil) LE
Chall 20(25,000XP)
Multiattk Four attacks: one bite, one claws, one mace, & one tail.
Bite ! +14, 5', 1 tgt. 22 (4d6+8)P & the target must make DC 21
Con save or be poisoned. While poisoned in this way, the target can't
regain hit points & takes 21 (6d6) poison at the start of each of its turns.
The target can repeat the save at the end of each of its turns.
Claw ! +14, 10', 1 tgt. 17 (2d8+8)S.
Mace ! +14, 10', 1 tgt. 15 (2d6+8)B + 21 (6d6) fire.
Tail ! +14, 10', 1 tgt. 24 (3d10+8)B.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
057
Dinosaur, Plesiosaurus
L beast unaligned
Chall 2(450XP)
Hp 68 (8d10+24)
AC 13 (natural armor)
Speed 20', swim 40'
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
058
Dinosaur, Triceratops
H beast unaligned
Chall 5(1,800XP)
Hp 95 (10d12+30)
AC 13 (natural armor)
Speed 50'
Senses ; #10
Languages
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
059
Dinosaur, Tyrannosaurus
H beast unaligned
Chall 8(3,900XP)
Hp 136 (13d12+52)
AC 13 (natural armor)
Speed 50'
Multiattk Two attacks: one w/its bite & one w/its tail. It can't
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
060
Doppelganger
Hp 52 (8d8+16)
AC 14
Speed 30'
Med humanoid it has seen, or back into its true form. Its
statistics, other than its size, are the same in each form. Any
equipment it is wearing or carrying isn't transformed. It reverts to
its true form if it dies.
Ambusher Advantage on attacks vs. any foe it surprised.
Surprise Attack If it surprises a creature & hits w/an attack during
the first round of combat, target takes an extra 10 (3d6) dmg.
ACTIONS
thoughts of one creature within 60' of it. The effect can penetrate
barriers, but 3' of wood or dirt, 2' of stone, 2 inches of metal, or a
thin sheet of lead blocks it. While the target is in range, the
doppelganger can continue reading its thoughts, as long as the
doppelganger's concentration isn't broken (as if concentrating on
a spell). While reading the target's mind, the doppelganger has
advantage on Wis (Insight) & Cha (Deception, Intimidation, &
Persuasion) checks against the target.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
061
Hp 195 (17d12+85)
AC 19 (natural armor)
Speed 40', fly 80', swim 40'
062
Hp 367 (21d20+147)
AC 22 (natural armor)
Speed 40', fly 80', swim 40'
G dragon CE
Chall 21(33,000XP)
Dex; 15 (2d6+8)B.
Hp 127 (15d10+45)
AC 18 (natural armor)
Speed 40', fly 80', swim 40'
Multiattk Three attacks: one w/its bite & two w/its claws.
Bite ! +7, 10', 1 tgt. 15 (2d10+4)P + 4 (1d8) acid.
Claw ! +7, 5', 1 tgt. 11 (2d6+4)S.
Acid Breath (Recharge 5-6) 30'x5' line; 49(11d8); DC 14 Dex half.
Hp 33 (6d8+6)
AC 17 (natural armor)
Speed 30', fly 60', swim 30'
M dragon CE
Chall 2(450XP)
063
Hp 225 (18d12+108)
AC 19(natural armor)
064
Hp 481 (26d20+208)
AC 22 (natural armor)
half.
LEGENDARY ACTIONS
Dex; 16 (2d6+9)B.
Hp 152 (16d10+64)
AC 18 (natural armor)
Multiattk Three attacks: one w/its bite & two w/its claws.
Bite ! +9, 10', 1 tgt. 16 (2d10+5)P + 5 (1d10) lightning.
Claw ! +9, 5', 1 tgt. 12 (2d6+5)S.
Lightning Breath (Recharge 5-6) 60'x5' line; 55(10d10); DC 16 Dex
half.
Hp 52 (8d8+16)
AC 17 (natural armor)
half.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
065
Hp 172 (15d12+75)
AC 18 (natural armor)
066
Hp 297 (17d20+119)
AC 20 (natural armor)
Hp 110 (13d10+39)
AC 17 (natural armor)
Multiattk Three attacks: one w/its bite & two w/its claws.
Bite ! +7, 10', 1 tgt. 15 (2d10+4)P.
Claw ! +7, 5', 1 tgt. 11 (2d6+4)S.
Breath Weapons (Recharge 5-6) As adult, except:
Fire Breath: 40'x5' line; 42(12d6); DC 14 Dex half.
Sleep Breath: 30' cone; DC 14 Con negates.
Hp 16 (3d8+3)
AC 16 (natural armor)
067
Hp 212 (17d12+102)
AC 19 (natural armor)
Speed 40', fly 80', swim 40'
068
Hp 142 (15d10+60)
AC 18 (natural armor)
Speed 40', fly 80', swim 40'
Dragon, Bronze
Hp 32 (5d8+10)
AC 17 (natural armor)
Speed 30', fly 60', swim 30'
M dragon LG
Chall 2(450XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
069
Hp 184 (16d12+80)
AC 18 (natural armor)
Speed 40', climb 40', fly 80'
070
Hp 119 (14d10+42)
AC 17 (natural armor)
Speed 40', climb 40', fly 80'
Multiattk Three attacks: one w/its bite & two w/its claws.
Bite ! +7, 10', 1 tgt. 15 (2d10+4)P.
Claw ! +7, 5', 1 tgt. 11 (2d6+4)S.
Breath Weapons (Recharge 5-6) As adult, except:
Acid: 40'x5' line; 40(9d8); DC 14 Dex half.
Slowing: 30' cone; DC 14 Con negates.
Dragon, Copper
Hp 22 (4d8+4)
AC 16 (natural armor)
Speed 30', climb 30', fly 60'
M dragon CG
Chall 1(200XP)
071
Hp 256 (19d12+133)
AC 19 (natural armor)
Speed 40', fly 80', swim 40'
frightened 1 min (DC 21 Wis negates). Target can re-save at end of each of its turns.
If creature saves or effect ends, target is immune to tarrasque's Presence for 24 hrs.
Breath Weapons (Recharge 5-6) It chooses one of:
Fire Breath. Exhales fire in 60' cone. All in area make a DC 21 Dex save taking 66
(12d10) fire, or half if made.
Weakening Breath. Exhales gas in a 60' cone. All in area make DC 21 Str save or
have disadvantage on Str-based attack rolls, Str checks, & Str saves for 1 min. A
creature can repeat the save at the end of each of its turns.
Change Shape Polymorphs into humanoid or beast w/challenge up to/equal its
own, or back. Reverts if dead. Equipment worn/carried is absorbed or borne by new
form (its choice).
Retains alignment, hp, HD, speech, proficiencies, Legendary Resistance, lair actions
& Int, Wis, & Cha scores & Change Shape. Other stats & capabilities replaced by
new form's, except class features or legendary actions of that form.
LEGENDARY ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
072
Hp 546 (28d20+252)
AC 22 (natural armor)
Speed 40', fly 80', swim 40'
Hp 178 (17d10+85)
AC 18 (natural armor)
Speed 40', fly 80', swim 40'
Hp 60 (8d8+24)
AC 17 (natural armor)
Speed 30', fly 60', swim 30'
M dragon LG
Chall 3(700XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
073
Hp 207 (18d12+90)
AC 19 (natural armor)
Speed 40', fly 80', swim 40'
074
Hp 385 (22d20+154)
AC 21 (natural armor)
Speed 40', fly 80', swim 40'
G dragon LE
Chall 22(41,000XP)
Stealth +8
DC 22 Con half.
LEGENDARY ACTIONS
Hp 136 (16d10+48)
AC 18 (natural armor)
Speed 40', fly 80', swim 40'
Multiattk Three attacks: one w/its bite & two w/its claws.
Bite ! +7, 10', 1 tgt. 15 (2d10+4)P + 7 (2d6) poison.
Claw ! +7, 5', 1 tgt. 11 (2d6+4)S.
Poison Breath (Recharge 5-6) 30' cone; 42(12d6); DC 14 Con half.
Hp 38 (7d8+7)
AC 17 (natural armor)
Speed 30', fly 60', swim 30'
M dragon LE
Chall 2(450XP)
075
Hp 256 (19d12+133)
AC 19 (natural armor)
Speed 40', climb 40', fly 80'
076
Hp 546 (28d20+252)
AC 22 (natural armor)
Speed 40', climb 40', fly 80'
24 Dex half.
LEGENDARY ACTIONS
Hp 178 (17d10+85)
AC 18 (natural armor)
Speed 40', climb 40', fly 80'
Multiattk Three attacks: one w/its bite & two w/its claws.
Bite ! +10, 10', 1 tgt. 17 (2d10+6)P + 3 (1d6) fire.
Claw ! +10, 5', 1 tgt. 13 (2d6+6)S.
Fire Breath (Recharge 5-6) As adult, but 30' cone; 56 (16d6); DC 17 half.
Hp 75 (10d8+30)
AC 17 (natural armor)
Speed 30', climb 30', fly 60'
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
077
Hp 243 (18d12+126)
AC 19 (natural armor)
Speed 40', fly 80'
must make DC 18 Wis save or be frightened for 1 min. A creature can repeat the
save at the end of each of its turns. If a creature's save is successful or the effect ends
for it, the creature is immune to the dragon's Presence for 24 hrs.
Breath Weapons (Recharge 5-6) It chooses one of:
Cold: Exhales an icy blast in a 60' cone. All in area make a DC 20 Con save, taking
58 (13d8) cold dmg on a failed save, or half if made.
Paralyzing: Exhales paralyzing gas in a 60' cone. All in area make DC 20 Con save or
be paralyzed for 1 min. A creature can re-save at the end of each of its turns.
Change Shape Polymorphs into humanoid or beast w/challenge up to/equal its
own, or back. Reverts if dead. Equipment worn/carried is absorbed or borne by new
form (its choice).
Retains alignment, hp, HD, ability to speak, proficiencies, Legendary Resistance, lair
actions & Int, Wis, & Cha scores & Change Shape. Its stats & capabilities are
otherwise replaced by those of the new form, except class features or legendary
actions of that form.
LEGENDARY ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
078
Hp 487 (25d20+225)
AC 22 (natural armor)
Speed 40', fly 80'
Hp 168 (16d10+80)
AC 18 (natural armor)
Speed 40', fly 80'
Multiattk Three attacks: one w/its bite & two w/its claws.
Bite ! +10, 10', 1 tgt. 17 (2d10+6)P.
Claw ! +10, 5', 1 tgt. 13 (2d6+6)S.
Breath Weapons (Recharge 5-6) As adult, except:
Cold: 30' cone; 54 (12d8); DC 17 Dex half.
Paralyzing: 30' cone; DC 17 Con negates.
Hp 45 (6d8+18)
AC 17 (natural armor)
Speed 30', fly 60'
079
Hp 200 (16d12+96)
AC 18 (natural armor)
080
Hp 333 (18d20+144)
AC 20 (natural armor)
DC 22 half.
LEGENDARY ACTIONS
Hp 133 (14d10+56)
AC 17 (natural armor)
Multiattk Three attacks: one w/its bite & two w/its claws.
Bite ! +7, 10', 1 tgt. 15 (2d10+4)P + 4 (1d8) cold.
Claw ! +7, 5', 1 tgt. 11 (2d6+4)S.
Cold Breath (Recharge 5-6) As adult, except 30' cone; 45 (10d8); DC 15
half.
Hp 32 (5d8+10)
AC 16 (natural armor)
Dragon Turtle
Hp 341 (22d20+10)
AC 20 (natural armor)
Speed 20', swim 40'
G dragon N
Chall 17(18,000XP)
Multiattk Three attacks: one w/its bite & two w/its claws. It can
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
082
Drider
Hp 123 (13d10+52)
AC 19 (natural armor)
Speed 30', climb 30'
L monstrosity CE
Chall 6(2,300XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
083
Dryad
Hp 22 (5d8)
AC 11 (16 w/barkskin)
Speed 30'
M fey N
Chall 1(200XP)
or 8 (1d8+4)B w/shillelagh.
Fey Charm She targets one humanoid or beast she sees within 30'. If
target can see her, it must make DC 14 Wis save or be charmed.
The charmed creature regards her as a trusted friend to be heeded
& protected. Target isn't under dryad's control, but takes her
requests/actions in most favorable way.
Each time she or its allies do anything harmful to it, it can repeat
the save. Or the effect lasts 24 hrs or until the dryad dies, is on a
different plane of existence from target, or ends effect as a bonus
action. If target's save is successful, target is immune to the dryad's
Fey Charm for 24 hrs. She can have no more than one humanoid
& up to three beasts charmed at a time.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
084
Duergar
Hp 26 (4d8+4)
AC 16 (scale mail, shield)
Speed 25'
M humanoid (dwarf) LE
Chall 1(200XP)
085
Eagle
Hp 3 (1d6)
AC 12
Speed 10', fly 60'
S beast unaligned
Chall 0(10XP)
sight.
ACTIONS
Eagle, Giant
Hp 26 (4d10+4)
AC 13
Speed 10', fly 80'
L beast NG
Chall 1(200XP)
speak
sight.
ACTIONS
Multiattk Two attacks: one w/its beak & one w/its talons.
Beak ! +5, 5', 1 tgt. 6 (1d6+3)P.
Talons ! +5, 5', 1 tgt. 10 (2d6+3)S.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
086
Elemental, Air
Hp 90 (12d10+24)
AC 15
Speed 0', fly 90' (hover)
L elemental N
Chall 5(1,800XP)
attacks
087
Elemental, Earth
L elemental N
Chall 5(1,800XP)
Hp 126 (12d10+60)
AC 17 (natural armor)
Speed 30', burrow 30'
unconscious
Senses darkvision 60', tremorsense 60'; #10
Languages Terran
Earth Glide Can burrow through nonmagical, unworked earth &
stone. While doing so, the elemental doesn't disturb the material
it moves through.
Siege Monster Deals double dmg to objects & structures.
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
088
Elemental, Fire
Hp 102 (12d10+36)
AC 13
Speed 50'
L elemental N
Chall 5(1,800XP)
089
Elemental, Water
L elemental N
Chall 5(1,800XP)
Hp 114 (12d10+48)
AC 14 (natural armor)
Speed 30', swim 90'
090
Elephant
Hp 76 (8d12+24)
AC 12 (natural armor)
Speed 40'
H beast unaligned
Chall 4(1,100XP)
Senses ; #10
Languages
a creature & then hits it w/gore attack on the same turn, that
target must make DC 12 Str save or be knocked prone. If the
target is prone, the elephant can make one stomp attack against it
as a bonus action.
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
091
Elf, Drow
Hp 13 (3d8)
AC 15 (chain shirt)
Speed 30'
M humanoid (elf) NE
Chall 1/4(50XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
092
Elk
Hp 13 (2d10+2)
AC 10
Speed 50'
L beast unaligned
Chall 1/4(50XP)
Senses ; #10
Languages
Elk, Giant
Hp 42 (5d12+10)
AC 14 (natural armor)
Speed 60'
H beast unaligned
Chall 2(450XP)
093
Ettercap
Hp 44 (8d8+8)
AC 13 (natural armor)
Speed 30', climb 30'
M monstrosity NE
Chall 2(450XP)
Multiattk Two attacks: one w/its bite & one w/its claws.
Bite ! +4, 5', one creature. 6 (1d8+2)P + 4 (1d8) poison dmg.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
094
Ettin
Hp 85 (10d10+30)
AC 12 (natural armor)
Speed 40'
L giant CE
Chall 4(1,100XP)
morningstar.
Battleaxe ! +7, 5', 1 tgt. 14 (2d8+5)S.
Morningstar ! +7, 5', 1 tgt. 14 (2d8+5)P.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
095
Frog
Hp 1 (1d4-1)
AC 11
T beast unaligned
Chall 0(10XP)
Frog, Giant
Hp 18 (4d8)
AC 11
M beast unaligned
Chall 1/4(50XP)
Bite ! +3, 5', 1 tgt. 4 (1d6+1)P, & the target is grappled (escape DC 11).
Until this grapple ends, target is restrained, & frog can't bite another target.
Swallow Makes 1 bite vs. Small or smaller target it is grappling. If it hits,
target is swallowed, & grapple ends. Swallowed target is blinded &
restrained, has total cover against attacks & other effects outside, but takes
5(2d4) acid at start of each of frog's turns. Can have only one foe swallowed
at a time. If frog dies, swallowed foe is unrestrained; escapes w/5' move,
exiting prone.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
096
Fungi, Shrieker
Hp 13 (3d8)
AC 5
Speed 0'
M plant unaligned
Chall 0(10XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
097
Hp 18 (4d8)
AC 5
Speed 5'
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
098
Gargoyle
Hp 52 (7d8+21)
AC 15 (natural armor)
Speed 30', fly 60'
M elemental CE
Chall 2(450XP)
adamantine
Multiattk Two attacks: one w/its bite & one w/its claws.
Bite ! +4, 5', 1 tgt. 5 (1d6+2)P.
Claws ! +4, 5', 1 tgt. 5 (1d6+2)S.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
099
Genie, Djinni
Hp 161 (14d10+84)
AC 17 (natural armor)
Speed 30', fly 90'
L elemental CG
Chall 11(7,200XP)
100
Genie, Efreeti
Hp 200 (16d10+112)
AC 17 (natural armor)
Speed 40', fly 60'
L elemental LE
Chall 11(7,200XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
101
Ghost
Hp 45 (10d8)
AC 11
Speed 0', fly 40'
Ghoul
Hp 22 (5d8)
AC 12
Speed 30'
M undead CE
Chall 1(200XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
103
Ghoul, Ghast
Hp 36 (8d8)
AC 13
Speed 30'
M undead CE
Chall 2(450XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
104
Giant, Cloud
Hp 200 (16d12+96)
AC 14 (natural armor)
Speed 40'
smell.
Innate Spellcasting Cha (DC 16) w/o material comps:At will: detect
magic, fog cloud, light; 3/day each: feather fall, fly, [-]misty step,
telekinesis; 1/day each: control weather, gaseous form
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
105
Giant, Fire
Hp 162 (13d12+78)
AC 18 (plate)
Speed 30'
H giant LE
Chall 9(5,000XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
106
Giant, Frost
Hp 138 (12d12+60)
AC 15 (patchwork armor)
Speed 40'
H giant NE
Chall 8(3,900XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
107
Giant, Hill
Hp 105 (10d12+40)
AC 13 (natural armor)
Speed 40'
H giant CE
Chall 5(1,800XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
108
Giant, Stone
Hp 126 (11d12+55)
AC 17 (natural armor)
Speed 40'
H giant N
Chall 7(2,900XP)
ACTIONS
giant can, w/successful DC 10 Dex save, catch the missile & take
no bludg from it.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
109
Giant, Storm
Hp 230 (20d12+100)
AC 16 (scale mail)
Speed 50', swim 50'
H giant CG
Chall 13(10,000XP)
bolt at a point it can see within 500 feet of it. Each creature
within 10 feet of that point must make a DC 17 Dex save, taking
54 (12d8) lightning dmg on a failed save, or half if made.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
110
Gibbering Mouther
M aberration N
Chall 2(450XP)
Hp 67 (9d8+27)
AC 9
Speed 10', swim 10'
difficult terrain. Anyone that starts its turn in the area must make
DC 10 Str save or have 0 speed until its next turn begins.
Gibbering Babbles incoherently while it can see any creature &
isn't incapacitated. Each creature that starts its turn within 20 feet
of it & can hear the gibbering must make DC 10 Wis save. On
failure, creature can't take reactions until start of its next turn &
rolls a d8 to determine what it does this turn. On 1-4, it does
nothing. On 5/6, it takes no action or bonus action & uses all
movement to move in a random direction. On 7/8, foe makes a
melee attack against a randomly determined creature within reach
or does nothing if it can't.
ACTIONS
Multiattk One bite attack and, if it can, uses its Blinding Spittle.
Bites ! +2, 5', one creature. 17 (5d6)P. If the target is Med or
111
Gnoll
Hp 22 (5d8)
AC 15 (hide armor, shield)
Speed 30'
M humanoid (gnoll) CE
Chall 1/2(100XP)
w/melee attack on its turn, the gnoll can take a bonus action to
move up to half its speed & make a bite attack.
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
112
Hp 16 (3d6+6)
AC 15 (chain shirt)
Speed 20'
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
113
Goat
Hp 4 (1d8)
AC 10
Speed 40'
M beast unaligned
Chall 0(10XP)
Senses ; #10
Languages
Goat, Giant
Hp 19 (3d10+3)
AC 11 (natural armor)
Speed 40'
L beast unaligned
Chall 1/2(100XP)
Senses ; #11
Languages
114
Goblin
Hp 7 (2d6)
AC 15 (leather, shield)
Speed 30'
S humanoid (goblinoid) NE
Chall 1/4(50XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
115
Golem, Clay
Hp 133 (14d10+56)
AC 14 (natural armor)
Speed 20'
L construct unaligned
Chall 9(5,000XP)
116
Golem, Flesh
Hp 93 (11d8+44)
AC 9
Speed 30'
M construct N
Chall 5(1,800XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
117
Golem, Iron
Hp 210 (20d10+100)
AC 20 (natural armor)
Speed 30'
L construct unaligned
Chall 16(15,000XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
118
Golem, Stone
Hp 178 (17d10+85)
AC 17 (natural armor)
Speed 30'
L construct unaligned
Chall 10(5,900XP)
see within 10' of it. Each target must make a DC 17 Wis save
against this magic. On a failed save, a target can't use reactions, its
speed is halved, & it can't make more than one attack on its turn.
In addition, the target can take either an action or a bonus action
on its turn, not both. These effects last for 1 min. A target can
repeat the save at the end of each of its turns.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
119
Gorgon
Hp 114 (12d10+48)
AC 19 (natural armor)
Speed 40'
L monstrosity unaligned
Chall 5(1,800XP)
toward a creature & then hits it w/gore attack on the same turn,
that target must make DC 16 Str save or be knocked prone. If
the target is prone, the gorgon can make one attack w/its hooves
against it as a bonus action.
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
120
Grick
Hp 27 (6d8)
AC 14 (natural armor)
Speed 30', climb 30'
M monstrosity N
Chall 2(450XP)
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
121
Griffon
Hp 59 (7d10+21)
AC 12
Speed 30', fly 80'
L monstrosity unaligned
Chall 2(450XP)
sight.
ACTIONS
Multiattk Two attacks: one w/its beak & one w/its claws.
Beak ! +6, 5', 1 tgt. 8 (1d8+4)P.
Claws ! +6, 5', 1 tgt. 11 (2d6+4)S.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
122
Grimlock
Hp 11 (2d8+2)
AC 11
Speed 30'
M humanoid (grimlock) NE
Chall 1/4(50XP)
radius); #13
Languages Undercommon
Blind Senses Can't use its blindsight while deafened & unable to
smell.
Keen Hearing & Smell Advantage on Wis (Perception) checks that
rely on hearing or smell.
Stone Camouflage Advantage on Dex (Stealth) checks made to
hide in rocky terrain.
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
123
Hag, Green
Hp 82 (11d8+33)
AC 17 (natural armor)
Speed 30'
M fey NE
Chall 3(700XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
124
Hag, Night
Hp 112 (15d8+45)
AC 17 (natural armor)
Speed 30'
M fiend NE
Chall 5(1,800XP)
aren't silvered
will: detect magic, magic missile; 2/day each: plane shift (self), ray
of enfeeblement, sleep
Magic Resist Advantage vs. spell/magic effect saves.
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
125
Hag, Sea
Hp 52 (7d8+21)
AC 14 (natural armor)
Speed 30', swim 40'
M fey CE
Chall 2(450XP)
her & can see her true form makes a DC 11 Wis save or
frightened for 1 min. Can repeat save at end of each turn,
w/disadvantage if hag is in line of sight. Whether saved or effect
ends, creature is immune to this for 24 hrs.
Unless target is surprised or hag's form reveal is sudden, target
can avert eyes & avoid initial save. Until start of next turn,
creature that averts eyes has disadvantage on attacks against hag.
ACTIONS
within 30' of her. If the target can see the hag, it must make DC
11 Wis save against this magic or drop to 0 hit points.
Illusory Appearance She & worn/carried items look like another of
her size/shape. Illusion ends w/bonus action or if dead. Touch
reveals her, or examine w/action: DC 20 Int (Investigate) check.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
126
Harpy
Hp 38 (7d8+7)
AC 11
Speed 20', fly 40'
M monstrosity CE
Chall 1(200XP)
Senses ; #10
Languages Common
ACTIONS
Multiattk Two attacks: one w/its claws & one w/its club.
Claws ! +3, 5', 1 tgt. 6 (2d4+1)S.
Club ! +3, 5', 1 tgt. 3 (1d4+1)B.
Luring Song The harpy sings a magical melody. Every humanoid
& giant within 300' of the harpy that can hear the song must
make DC 11 Wis save or be charmed until the song ends. The
harpy must take a bonus action on its subsequent turns to
continue singing. It can stop singing at any time. The song ends
if the harpy is incapacitated.
While charmed by the harpy, a target is incapacitated &
ignores the songs of other harpies. If the charmed target is more
than 5' away from the harpy, the target can take the Dash action
on its turn to move toward the harpy by the most direct route. It
doesn't avoid opportunity attacks, but before moving into
damaging terrain, such as lava or a pit, & whenever it takes dmg
from a source other than the harpy, a target can repeat the save.
A creature can also repeat the save at the end of each of its turns.
If a creature's save is successful, the effect ends on it.
A target that successfully saves is immune to this harpy's song
for the next 24 hrs.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
127
Hawk
Hp 1 (1d4-1)
AC 13
Speed 10', fly 60'
T beast unaligned
Chall 0(10XP)
sight.
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
128
Hell Hound
Hp 45 (7d8+14)
AC 15 (natural armor)
Speed 50'
M fiend LE
Chall 3(700XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
129
Hippogriff
Hp 19 (3d10+3)
AC 11
Speed 40 ft, fly 60'
L monstrosity unaligned
Chall 1(200XP)
sight.
ACTIONS
Multiattk Two attacks: one w/its beak & one w/its claws.
Beak ! +5, 5', 1 tgt. 8 (1d10+3)P.
Claws ! +5, 5', 1 tgt. 10 (2d6+3)S.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
130
Hobgoblin
Hp 11 (2d8+2)
AC 18 (chain mail, shield)
Speed 30'
M humanoid (goblinoid) LE
Chall 1/2(100XP)
Martial Advantage Once per turn, the hobgoblin can deal an extra 7
w/two hands.
Longbow " +3, 150/600', 1 tgt. 5 (1d8+1)P.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
131
Homunculus
Hp 5 (2d4)
AC 13 (natural armor)
Speed 20', fly 40'
T construct N
Chall 0(10XP)
Bite ! +4, 5', 1 tgt. 1 pierc, & the target must make DC 10
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
132
Horse, Draft
Hp 19 (3d10+3)
AC 10
Speed 40'
L beast unaligned
Chall 1/4(50XP)
Senses ; #10
Languages
ACTIONS
Horse, Riding
Hp 13 (2d10+2)
AC 10
Speed 60'
L beast unaligned
Chall 1/4(50XP)
Senses ; #10
Languages
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
133
Horse, Warhorse
L beast unaligned
Chall 1/2(100XP)
Hp 19 (3d10+3)
AC 11
Speed 60'
Senses ; #11
Languages
creature & then hits it w/hooves attack on the same turn, that
target must make DC 14 Str save or be knocked prone. If the
target is prone, the horse can make another attack w/its hooves
against it as a bonus action.
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
134
Hydra
Hp 172 (15d12+75)
AC 15 (natural armor)
Speed 30', swim 30'
H monstrosity unaligned
Chall 8(3,900XP)
one head, the hydra has advantage on saves against being blinded,
charmed, deafened, frightened, stunned, & knocked
unconscious.
Whenever the hydra takes 25 or more dmg in a single turn, one
of its heads dies. If all its heads die, the hydra dies.
At the end of its turn, it grows two heads for each of its heads
that died since its last turn, unless it has taken fire dmg since its
last turn. The hydra regains 10 hit points for each head regrown
in this way.
Reactive Heads For each head the hydra has beyond one, it gets an
extra reaction that can be used only for opportunity attacks.
Wakeful While the hydra sleeps, at least one of its heads is awake.
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
135
Hyena
Hp 5 (1d8+1)
AC 11
Speed 50'
M beast unaligned
Chall 0(10XP)
Hyena, Giant
Hp 45 (6d10+12)
AC 12
Speed 50'
L beast unaligned
Chall 1(200XP)
w/melee attack on its turn, the hyena can take a bonus action to
move up to half its speed & make a bite attack.
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
136
Invisible Stalker
M elemental N
Chall 6(2,300XP)
Hp 104 (16d8+32)
AC 14
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
137
Jackal
Hp 3 (1d6)
AC 12
Speed 40'
S beast unaligned
Chall 0(10XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
138
Killer Whale
Hp 90 (12d12+12)
AC 12 (natural armor)
Speed 0ft., swim 60'
H beast unaligned
Chall 3(700XP)
hearing.
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
139
Kobold
Hp 5 (2d6-2)
AC 12
Speed 30'
S humanoid (kobold) LE
Chall 1/8(25XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
140
Kraken
Hp 472 (27d20+189)
AC 18 (natural armor)
Speed 20', swim 60'
G monstrosity (titan) CE
Chall 23(50,000XP)
Saves Str +17, Dex +7, Con +45, Int +13, Wis +11
Dmg Immune lightning; nonmagic bludg/pierc/slash attacks
Cond Immune frightened, paralyzed
Senses truesight 120'; #14
Languages understands Abyssal, Celestial, Infernal, & Primordial but can't speak,
telepathy 120'
swallowed, grapple ends. Swallowed foe is blinded, restrained, has total cover vs.
attacks & effects outside, but takes 42 (12d6) acid at start of each of kraken's turns. If
kraken takes 50+ dmg on 1 turn from inside it, it makes DC 25 Con save at end of
that turn or regurgitates all swallowed creatures, which fall prone within 10 feet of it.
If kraken dies, swallowed foe is unrestrained; escapes w/15' move, exiting prone.
Tentacle ! +17, 30', 1 tgt. 20 (3d6+10)B, & foe grappled (escape DC 18). Until
this grapple ends, target is restrained. Kraken has 10 tentacles, each can grapple 1 foe.
Fling Up to Large object or foe grappled is thrown up to 60' in random direction &
knocked prone. Thrown foe takes 3 (1d6)B/10' thrown if it hits solid surface. If
thrown at another, other takes same dmg & knocked prone (DC 18 Dex negates).
Lightning Storm Creates 3 bolts of lightning, each can strike a target it can see
within 120' of it. Target takes 22 (4d10) lightning (DC 23 Dex save halves.)
LEGENDARY ACTIONS
141
Lamia
Hp 97 (13d10+26)
AC 13 (natural armor)
Speed 30'
L monstrosity CE
Chall 4(1,100XP)
Multiattk Two attacks: one w/its claws & one w/its dagger or
Intoxicating Touch.
Claws ! +5, 5', 1 tgt. 14 (2d10+3)S.
Dagger ! +5, 5', 1 tgt. 5 (1d4+3)P.
Intoxicating Touch Melee Spell Attack: +5, 5', one creature. The
target is magically cursed for 1 hr. Until the curse ends, the target
has disadvantage on Wis saves & all ability checks.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
142
Lich
Hp 135 (18d8+54)
AC 17 (natural armor)
Speed 30'
Paralyzing Touch Melee Spell Attack: +12, 5', 1 tgt. 10 (3d6) cold. DC 18
Con save or paralyzed 1 min; can re-save at end of each of its turns.
LEGENDARY ACTIONS
Lion
Hp 26 (4d10+4)
AC 12
Speed 50'
L beast unaligned
Chall 1(200XP)
smell.
least one of the lion's allies is within 5' of the creature & the ally
isn't incapacitated.
Pounce If the lion moves at least 20' straight toward a creature &
then hits it w/claw attack on the same turn, that target must
make DC 13 Str save or be knocked prone. If the target is prone,
the lion can make one bite attack against it as a bonus action.
Running Leap With a 10' running start, the lion can long jump up
to 25'
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
144
Lizard
Hp 2 (1d4)
AC 10
T beast unaligned
Chall 0(10XP)
Lizard, Giant
Hp 19 (3d10+3)
AC 12 (natural armor)
Speed 30', climb 30'
L beast unaligned
Chall 1/4(50XP)
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
145
Lizardfolk
Hp 22 (4d8+4)
AC 15 (natural, shield)
Speed 30', swim 30'
M humanoid (lizardfolk) N
Chall 1/2(100XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
146
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
147
Lycanthrope, Wereboar
Hp 78 (12d8+24)
M humanoid(hmn,shapechanger) NE AC 10 (11 boar/hybrid form)
Chall 4(1,100XP)
Speed 30' (40' in boar form)
Str:17|+3 Dex:10|+0 Con:15|+2 Int:10|+0 Wis:11|+0 Cha:8|-1
Skills Percept +2
Dmg Immune bludg/pierc/slash dmg from nonmagic weapons
that aren't silvered
Senses ; #12
Languages Common (can't speak in boar form)
Shapechanger Can use its action to polymorph into a boarhumanoid hybrid or into a boar, or back into its true humanoid
form. Its stats, other than AC, are the same in each form. Any
equipment it is wearing or carrying isn't transformed. Reverts to
true form upon death.
Charge (Boar or Hybrid Form) If it moves 15'+ straight to foe & hits
w/tusks on same turn, target takes +7(2d6)S. Creatures must
make DC 13 Str save or be knocked prone.
Relentless (Recharges after a Short or Long Rest) If it takes 14 dmg or
less that would reduce it to 0 hp, it is reduced to 1 hp instead.
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
148
Lycanthrope, Wererat
M humanoid(hmn,shapechanger) LE
Chall 2(450XP)
Hp 33 (6d8+6)
AC 12
Speed 30'
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
149
Lycanthrope, Weretiger
M humanoid(hmn,shapechanger) N
Chall 4(1,100XP)
Hp 120 (16d8+48)
AC 12
150
Lycanthrope, Werewolf
Hp 58 (9d8+18)
M humanoid(hmn,shapechanger) CE AC 11 (12 wolf/hybrid form)
Chall 3(700XP)
Speed 30' (40' in wolf form)
Str:15|+2 Dex:13|+1 Con:14|+2 Int:10|+0 Wis:11|+0 Cha:10|+0
Skills Percept +4, Stealth +3
Dmg Immune bludg/pierc/slash dmg from nonmagic weapons
that aren't silvered
Senses ; #14
Languages Common (can't speak in wolf form)
Shapechanger Can use its action to polymorph into a wolfhumanoid hybrid or into a wolf, or back into its true humanoid
form. Its stats, other than AC, are the same in each form. Any
equipment it is wearing or carrying isn't transformed. Reverts to
true form upon death.
Keen Hearing & Smell Advantage on Wis (Perception) checks that
rely on hearing or smell.
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
151
Magmin
Hp 9 (2d6+2)
AC 14 (natural armor)
Speed 30'
S elemental CN
Chall 1/2(100XP)
Touch ! +4, 5', 1 tgt. 7 (2d6) fire dmg. If the target is a creature
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
152
Mammoth
Hp 126 (11d12+55)
AC 13 (natural armor)
Speed 40'
H beast unaligned
Chall 6(2,300XP)
Senses ; #10
Languages
toward a creature & then hits it w/gore attack on the same turn,
that target must make DC 18 Str save or be knocked prone. If
the target is prone, the mammoth can make one stomp attack
against it as a bonus action.
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
153
Manticore
Hp 68 (8d10+24)
AC 14 (natural armor)
Speed 30', fly 50'
L monstrosity LE
Chall 3(700XP)
Multiattk Three attacks: one w/its bite & two w/its claws or three
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
154
Mastiff
Hp 5 (1d8+1)
AC 12
Speed 40'
M beast unaligned
Chall 1/8(25XP)
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
155
Medusa
Hp 127 (17d8+51)
AC 15 (natural armor)
Speed 30'
M monstrosity LE
Chall 6(2,300XP)
156
Mephit, Dust
Hp 17 (5d6)
AC 12
Speed 30', fly 30'
S elemental NE
Chall 1/2(100XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
157
Mephit, Ice
Hp 21 (6d6)
AC 11
Speed 30', fly 30'
S elemental NE
Chall 1/2(100XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
158
Mephit, Magma
Hp 22 (5d6+5)
AC 11
Speed 30', fly 30'
S elemental NE
Chall 1/2(100XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
159
Mephit, Steam
Hp 21 (6d6)
AC 10
Speed 30', fly 30'
S elemental NE
Chall 1/4(50XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
160
Merfolk
Hp 11 (2d8+2)
AC 11
Speed 10', swim 40'
M humanoid (merfolk) N
Chall 1/8(25XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
161
Merrow
Hp 45 (6d10+12)
AC 13 (natural armor)
Speed 10', swim 40'
L monstrosity CE
Chall 2(450XP)
Multiattk Two attacks: one w/its bite & one w/its claws or
harpoon.
Bite ! +6, 5', 1 tgt. 8 (1d8+4)P.
Claws ! +6, 5', 1 tgt. 9 (2d4+4)S.
Harpoon !" +6, 5' or range 20/60', 1 tgt. 11 (2d6+4)P. If the
target is a Huge or smaller creature, it must succeed on a Str
contest against the merrow or be pulled up to 20 feet toward the
merrow.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
162
Mimic
M monstrosity (shapechanger) N
Chall 2(450XP)
Hp 58 (9d8+18)
AC 12 (natural armor)
Speed 15'
object or back into its true, amorphous form. Its statistics are the
same in each form. Any equipment it is wearing or carrying isn 't
transformed. It reverts to its true form if it dies.
Adhesive (Object Form Only) The mimic adheres to anything that
touches it. A Huge or smaller creature adhered to the mimic is
also grappled by it (escape DC 13). Ability checks made to escape
this grapple have disadvantage.
False Appearance (Object Form Only) While the mimic remains
motionless, it is indistinguishable from an ordinary object.
Grappler The mimic has advantage on attack rolls against any
creature grappled by it.
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
163
Minotaur
Hp 76 (9d10+27)
AC 14 (natural armor)
Speed 40'
L monstrosity CE
Chall 3(700XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
164
Mule
Hp 11 (2d8+2)
AC 10
Speed 40'
M beast unaligned
Chall 1/8(25XP)
Senses ; #10
Languages
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
165
Mummy
Hp 58 (9d8+18)
AC 11 (natural armor)
Speed 20'
M undead LE
Chall 3(700XP)
poisoned
Senses darkvision 60'; #10
Languages the languages it knew in life
ACTIONS
166
Mummy Lord
Hp 97 (13d8+39)
AC 17 (natural armor)
Speed 20'
M undead LE
Chall 15(13,000XP)
Attack Makes one attack w/its rotting fist or uses its Dreadful Glare.
Blinding Dust Blinding dust & sand swirls magically around it. All within 5 feet of
167
Naga, Guardian
Hp 127 (15d10+45)
AC 18 (natural armor)
Speed 40'
L monstrosity LG
Chall 10(5,900XP)
Bite ! +8, 10', one creature. 8 (1d8+4)P, & the target must
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
168
Naga, Spirit
Hp 75 (10d10+20)
AC 15 (natural armor)
Speed 40'
L monstrosity CE
Chall 8(3,900XP)
hp. Only a wish spell can prevent this trait from functioning.
Spellcasting 10th-level Int-based (DC 14, +6 to hit) spellcaster;
needs only verbal components to cast its spells. It has the
following wizard spells prepared: Cantrips (at will): mage hand,
minor illusion, ray of frost; 1st level (4 slots): charm person,
detect magic, sleep; 2nd(3): detect thoughts, hold person; 3rd(3):
lightning bolt, water breathing; 4th(3): blight, dimension door;
5th(2): dominate person
ACTIONS
Bite ! +7, 10', one creature. 7 (1d6+4)P, & the target must
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
169
Nightmare
Hp 68 (8d10+24)
AC 13 (natural armor)
Speed 60', fly 90'
L fiend NE
Chall 3(700XP)
speak
riding it.
Illumination Sheds bright light in a 10' radius & dim light for an
additional 10 feet.
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
170
Octopus
Hp 3 (1d6)
AC 12
S beast unaligned
Chall 0(10XP)
(escape DC 10). Until this grapple ends, the octopus can't use its
tentacles on another target.
Ink Cloud (Recharges after a Short or Long Rest) A 5-foot-radius
cloud of ink extends all around the octopus if it is underwater.
The area is heavily obscured for 1 min, although a significant
current can disperse the ink. After releasing the ink, the octopus
can use the Dash action as a bonus action.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
171
Octopus, Giant
Hp 52 (8d10+8)
AC 11
Speed 10', swim 60'
L beast unaligned
Chall 1(200XP)
for 1 hr.
while underwater.
Water Breathing Can breathe only underwater.
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
172
Ogre
Hp 59 (7d10+21)
AC 11 (hide armor)
Speed 40'
L giant CE
Chall 2(450XP)
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
173
Oni
Hp 110 (13d10+39)
AC 16 (chain mail)
Speed 30', fly 30'
L giant LE
Chall 7(2,900XP)
Med form.
humanoid, into a Large giant, or back into its true form. Other
than its size, its statistics are the same in each form. The only
equipment that is transformed is its glaive, which shrinks so that
it can be wielded in humanoid form. If the oni dies, it reverts to
its true form, & its glaive reverts to its normal size.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
174
Hp 85 (10d10+30)
AC 7
Speed 20', climb 20'
175
Hp 84 (8d10+40)
AC 6
Speed 15'
176
Hp 22 (3d8+9)
AC 8
Speed 10', climb 10'
frightened, prone
Senses blindsight 60' (blind beyond this radius); #8
Languages
Amorphous The ooze can move through a space as narrow as 1
inch wide without squeezing.
Corrode Metal Any nonmagical weapon made of metal that hits
the ooze corrodes. After dealing dmg, the weapon takes a
permanent & cumulative -1 penalty to dmg rolls. If its penalty
drops to -5, the weapon is destroyed. Nonmagical ammunition
made of metal that hits the ooze is destroyed after dealing dmg.
The ooze can eat through 2-inch-thick, nonmagical metal in 1
round.
False Appearance While the ooze remains motionless, it is
indistinguishable from an oily pool or wet rock.
ACTIONS
177
Hp 45 (6d10+12)
AC 8
Speed 10', climb 10'
frightened, prone
Senses blindsight 60' (blind beyond this radius); #8
Languages
Amorphous The jelly can move through a space as narrow as 1
inch wide without squeezing.
Spider Climb The jelly can climb difficult surfaces, including upside
down on ceilings, without needing to make an ability check.
ACTIONS
or slash, it splits into two new jellies if it has at least 10 hit points.
Each new jelly has hit points equal to half the original jelly's,
rounded down. New jellies are one size smaller than the original
jelly.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
178
Orc
Hp 15 (2d8+6)
AC 13 (hide armor)
Speed 30'
M humanoid (orc) CE
Chall 1/2(100XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
179
Otyugh
Hp 114 (12d10+48)
AC 14 (natural armor)
Speed 30'
L aberration N
Chall 5(1,800XP)
Multiattk Three attacks: one w/its bite & two w/its tentacles.
Bite ! +6, 5', 1 tgt. 12 (2d8+3)P. If the target is a creature, it
180
Owl
Hp 1 (1d4-1)
AC 11
Speed 5', fly 60'
T beast unaligned
Chall 0(10XP)
enemy's reach.
ACTIONS
Owl, Giant
Hp 19 (3d10+3)
AC 12
Speed 5', fly 60'
L beast N
Chall 1/4(50XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
181
Owlbear
Hp 59 (7d10+21)
AC 13 (natural armor)
Speed 40'
L monstrosity unaligned
Chall 3(700XP)
ACTIONS
Multiattk Two attacks: one w/its beak & one w/its claws.
Beak ! +7, 5', one creature. 10 (1d10+5)P.
Claws ! +7, 5', 1 tgt. 14 (2d8+5)S.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
182
Panther
Hp 13 (3d8)
AC 12
M beast unaligned
Chall 1/4(50XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
183
Pegasus
Hp 59 (7d10+21)
AC 12
Speed 60', fly 90'
L celestial CG
Chall 2(450XP)
can't speak
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
184
Phase Spider
Hp 32 (5d10+5)
AC 13 (natural armor)
Speed 30', climb 30'
L monstrosity unaligned
Chall 3(700XP)
Bite ! +4, 5', one creature. 7 (1d10+2)P, & the target must
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
185
Pony
Hp 11 (2d8+2)
AC 10
Speed 40'
M beast unaligned
Chall 1/8(25XP)
Senses ; #10
Languages
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
186
Pseudodragon
Hp 7 (2d4+2)
AC 13 (natural armor)
Speed 15', fly 60'
T dragon NG
Chall 1/4(50XP)
187
Purple Worm
Hp 247 (15d20+90)
AC 18 (natural armor)
Speed 50', burrow 30'
G monstrosity unaligned
Chall 15(13,000XP)
Multiattk Two attacks: one w/its bite & one w/its stinger.
Bite ! +9, 10', 1 tgt. 22 (3d8+9)P. If the target is a Large or
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
188
Quipper
Hp 1 (1d4-1)
AC 13
Speed 0', swim 40'
T beast unaligned
Chall 0(10XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
189
Rakshasa
Hp 110 (13d8+52)
AC 16 (natural armor)
Speed 40'
M fiend LE
Chall 13(10,000XP)
creature. The magical curse takes effect whenever the target takes
a short or long rest, filling the target's thoughts w/horrible
images & dreams. The cursed target gains no benefit from
finishing a short or long rest. The curse lasts until it is lifted by a
remove curse spell or similar magic.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
190
Rat
Hp 1 (1d4-1)
AC 10
Speed 20'
T beast unaligned
Chall 0(10XP)
smell.
ACTIONS
Rat, Giant
Hp 7 (2d6)
AC 12
Speed 30'
S beast unaligned
Chall 1/8(25XP)
smell.
least one of the rat's allies is within 5' of the creature & the ally
isn't incapacitated.
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
191
Hp 7 (2d6)
AC 12
Speed 30'
smell.
least one of the rat's allies is within 5' of the creature & the ally
isn't incapacitated.
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
192
Raven
Hp 1 (1d4-1)
AC 12
Speed 10', fly 50'
T beast unaligned
Chall 0(10XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
193
Remorhaz
Hp 195 (17d12+85)
AC 17 (natural armor)
Speed 30', burrow 20'
H monstrosity unaligned
Chall 11(7,200XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
194
Rhinoceros
Hp 45 (6d10+12)
AC 11 (natural armor)
Speed 40'
L beast unaligned
Chall 2(450XP)
Senses ; #11
Languages
& then hits it w/gore attack on the same turn, the target takes an
extra 9 (2d8)B. If the target is a creature, it must make DC 15 Str
save or be knocked prone.
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
195
Roc
Hp 248 (16d20+80)
AC 15 (natural armor)
Speed 20', fly 120'
G monstrosity unaligned
Chall 11(7,200XP)
sight.
ACTIONS
Multiattk Two attacks: one w/its beak & one w/its talons.
Beak ! +13, 10', 1 tgt. 27 (4d8+9)P.
Talons ! +13, 5', 1 tgt. 23 (4d6+9)S, & the target is grappled
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
196
Roper
Hp 93 (11d10+33)
AC 20 (natural armor)
Speed 10', climb 10'
L monstrosity NE
Chall 5(1,800XP)
Multiattk Four attacks w/its tendrils, uses Reel, & one bite.
Bite ! +7, 5', 1 tgt. 22 (4d8+4)P.
Tendril ! +7, 50', one creature. The target is grappled (escape
DC 15). Until the grapple ends, the target is restrained & has
disadvantage on Str checks & Str saves, & the roper can't use the
same tendril on another target.
Reel The roper pulls each creature grappled by it up to 25' straight
toward it.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
197
Rust Monster
Hp 27 (5d8+5)
AC 14 (natural armor)
Speed 40'
M monstrosity unaligned
Chall 1/2(100XP)
Iron Scent The rust monster can pinpoint, by scent, the location
object it can see within 5 feet of it. If the object isn't being worn
or carried, the touch destroys a 1' cube of it. If the object is being
worn or carried by a creature, the creature can make a DC 11 Dex
save to avoid the rust monster's touch.
If the object touched is either metal armor or a metal shield being
worn or carried, its takes a permanent & cumulative -1 penalty to
the AC it offers. Armor reduced to an AC of 10 or a shield that
drops to a +0 bonus is destroyed. If the object touched is a held
metal weapon, it rusts as described in the Rust Metal trait.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
198
Sahuagin
Hp 22 (4d8+4)
AC 12 (natural armor)
Speed 30', swim 40'
M humanoid (sahuagin) LE
Chall 1/2(100XP)
Multiattk Two melee attacks: one w/its bite & one w/its claws or
spear.
Bite ! +3, 5', 1 tgt. 3 (1d4+1)P.
Claws ! +3, 5', 1 tgt. 3 (1d4+1)S.
Spear !" +3, 5' or range 20/60', 1 tgt. 4 (1d6+1)P, or 5
(1d8+1)P if used w/two hands to make a melee attack.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
199
Salamander
Hp 90 (12d10+24)
AC 15 (natural armor)
Speed 30'
L elemental NE
Chall 5(1,800XP)
Multiattk Two attacks: one w/its spear & one w/its tail.
Spear !" +7, 5' or range 20'/60', 1 tgt. 11 (2d6+4)P, or 13
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
200
Satyr
Hp 31 (7d8)
AC 14 (leather armor)
Speed 40'
M fey CN
Chall 1/2(100XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
201
Scorpion
Hp 1 (1d4-1)
AC 11 (natural armor)
Speed 10'
T beast unaligned
Chall 0(10XP)
ACTIONS
Sting ! +2, 5', one creature. 1 pierc, & the target must make a
Hp 52 (7d10+14)
AC 15 (natural armor)
Speed 40'
L beast unaligned
Chall 3(700XP)
ACTIONS
Multiattk Three attacks: two w/its claws & one w/its sting.
Claw ! +4, 5', 1 tgt. 6 (1d8+2)B, & the target is grappled
(escape DC 12). The scorpion has two claws, each of which can
grapple only one target.
Sting ! +4, 5', one creature. 7 (1d10+2)P, & the target must
make a DC 12 Con save, taking 22 (4d10) poison dmg on a failed
save, or half if made.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
202
Sea Horse
Hp 1 (1d4-1)
AC 11
Speed swim 20'
T beast unaligned
Chall 0(10XP)
Senses ; #10
Languages
Hp 16 (3d10)
AC 13 (natural armor)
Speed 0', swim 40'
Senses ; #11
Languages
Charge If the sea horse moves at least 20' straight toward a target
& then hits it w/ram attack on the same turn, the target takes an
extra 7 (2d6)B. If the target is a creature, it must make DC 11 Str
save or be knocked prone.
Water Breathing The sea horse can breathe only underwater.
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
203
Shadow
Hp 16 (3d8+3)
AC 12
Speed 40'
M undead CE
Chall 1/2(100XP)
bludg/pierc/slash attacks
Dmg Immune necrotic, poison
Cond Immune exhaustion, frightened, grappled, paralyzed,
petrified, poisoned, prone, restrained
Senses darkvision 60'; #10
Languages
Amorphous Can move through a space as narrow as 1 inch wide
without squeezing.
Shadow Stealth While in dim light or darkness, the shadow can
take the Hide action as a bonus action. Its stealth bonus is also
improved to +6.
Sunlight Weakness While in sunlight, the shadow has disadvantage
on attack rolls, ability checks, & saves.
ACTIONS
Str Drain ! +4, 5', one creature. 9 (2d6+2) necrotic, & the
target's Str score is reduced by 1d4. The target dies if this reduces
its Str to 0. Otherwise, the reduction lasts until the target finishes
a short or long rest.
If a non-evil humanoid dies from this attack, a new shadow rises
from the corpse 1d4 hrs later.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
204
Shambling Mound
L plant unaligned
Chall 5(1,800XP)
Hp 136 (16d10+48)
AC 15 (natural armor)
Speed 20', swim 20'
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
205
Shark, Giant
Hp 126 (11d12+55)
AC 13 (natural armor)
Speed 0', swim 50'
H beast unaligned
Chall 5(1,800XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
206
Shark, Hunter
Hp 45 (6d10+12)
AC 12 (natural armor)
Speed 0', swim 40'
L beast unaligned
Chall 2(450XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
207
Shark, Reef
Hp 22 (4d8+4)
AC 12 (natural armor)
Speed 0ft., swim 40'
M beast unaligned
Chall 1/2(100XP)
least one of the shark's allies is within 5' of the creature & the ally
isn't incapacitated.
Water Breathing Can breathe only underwater.
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
208
Shield Guardian
L construct unaligned
Chall 7(2,900XP)
Hp 142 (15d10+60)
AC 17 (natural armor)
Speed 30'
REACTIONS
209
Skeleton
Hp 13 (2d8+4)
AC 13 (armor scraps)
Speed 30'
M undead LE
Chall 1/4(50XP)
speak
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
210
Skeleton, Minotaur
L undead LE
Chall 2(450XP)
Hp 67 (9d10+18)
AC 12 (natural armor)
Speed 40'
target & hits it w/gore on the same turn, target takes an extra 9
(2d8)P. If target is a creature, it must make DC 14 Str save or be
pushed up to 10' away & knocked prone.
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
211
Skeleton, Warhorse
L undead LE
Chall 1/2(100XP)
Hp 22 (3d10+6)
AC 13 (barding scraps)
Speed 60'
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
212
Snake, Constrictor
L beast unaligned
Chall 1/4(50XP)
Hp 13 (2d10+2)
AC 12
Speed 30', swim 30'
ACTIONS
Hp 60 (8d12+8)
AC 12
Speed 30', swim 30'
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
213
Snake, Flying
Hp 5 (2d4)
AC 14
T beast unaligned
Chall 1/8(25XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
214
Snake, Poisonous
Hp 2 (1d4)
AC 13
T beast unaligned
Chall 1/8(25XP)
Bite ! +5, 5', 1 tgt. 1 pierc, & the target must make a DC 10
Hp 11 (2d8+2)
AC 14
Speed 30', swim 30'
Bite ! +6, 10', 1 tgt. 6 (1d4+4)P, & the target must make a DC
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
215
Specter
Hp 22 (5d8)
AC 12
M undead CE
Chall 1(200XP)
Life Drain Melee Spell Attack: +4, 5', one creature. 10 (3d6)
necrotic dmg. The target must make DC 10 Con save or its hit
point maximum is reduced by an amount equal to the dmg
taken. This reduction lasts until the creature finishes a long rest.
The target dies if this effect reduces its hit point maximum to 0.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
216
Spider
Hp 1 (1d4-1)
AC 12
T beast unaligned
Chall 0(10XP)
Bite ! +4, 5', one creature. 1 pierc, & the target must make DC
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
217
Spider, Giant
Hp 26 (4d10+4)
AC 14 (natural armor)
Speed 30', climb 30'
L beast unaligned
Chall 1(200XP)
Bite ! +5, 5', one creature. 7 (1d8+3)P, & the target must make
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
218
Sphinx, Androsphinx
L monstrosity LN
Chall 17(18,000XP)
Hp 199 (19d10+95)
AC 17 (natural armor)
Speed 40', fly 60'
Inscrutable Immune to effects that would sense emotions or read thoughts &
divination spells it refuses. Wis (Insight) checks to learn its intentions/sincerity have
disadvantage.
Magic Weapons Its weapon attacks are magical.
Spellcasting 12th-level Wis based (DC 18, +10 to hit) spellcaster; no material
components needed. It has the following cleric spells prepared: Cantrips (at will):
sacred flame, spare dying, thaumaturgy; 1st level (4 slots): command, detect evil &
good, detect magic; 2nd level (3 slots): lesser restoration, zone of truth; 3rd level (3
slots): dispel magic, tongues; 4th level (3 slots): banishment, freedom of movement;
5th level (2 slots): flame strike, greater restoration; 6th level (1 slot): heroes' feast
ACTIONS
219
Sphinx, Gynosphinx
L monstrosity LN
Chall 11(7,200XP)
Hp 136 (16d10+48)
AC 17 (natural armor)
Speed 40', fly 60'
220
Sprite
Hp 2 (1d4)
AC 15 (leather armor)
Speed 10', fly 40'
T fey NG
Chall 1/4(50XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
221
Stirge
Hp 2 (1d4)
AC 14 (natural armor)
Speed 10', fly 40'
T beast unaligned
Chall 1/8(25XP)
ACTIONS
Blood Drain ! +5, 5', one creature. 5 (1d4+3)P, & the stirge
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
222
Succubus/Incubus
M fiend (shapechanger) NE
Chall 4(1,100XP)
Hp 66 (12d8+12)
AC 15 (natural armor)
Speed 30', fly 60'
Swarm of Bats
Hp 22 (5d8)
AC 12
Speed 0', fly 30'
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
224
Swarm of Insects
Hp 22 (5d8)
AC 12 (natural armor)
Speed 20', climb 20'
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
225
Hp 36 (8d8)
AC 14
(1d6)P if the swarm has half of its hit points or fewer. The target
must make a DC 10 Con save, taking 14 (4d6) poison dmg on a
failed save, or half if made.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
226
Swarm of Quippers
M swarm of Tiny beasts unaligned
Chall 1(200XP)
Hp 28 (8d8-8)
AC 13
Speed 0', swim 40'
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
227
Swarm of Rats
Hp 24 (7d8-7)
AC 10
Speed 30'
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
228
Swarm of Ravens
Hp 24 (7d8-7)
AC 12
Speed 10', fly 50'
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
229
Tarrasque
Hp 676 (33d20+330)
AC 25 (natural armor)
Speed 40'
Until this grapple ends, target is restrained, & tarrasque can't bite another.
Claw ! +19, 15', 1 tgt. 28 (4d8+10)S.
Horns ! +19, 10', 1 tgt. 32 (4d10+10)P.
Tail ! +19, 20', 1 tgt. 24 (4d6+10)B. Creature: DC 20 Str save or knocked prone.
Frightful Presence Tarrasque's choice of creatures within 120' & aware of it
frightened 1 min (DC 17 Wis negates). Target can re-save at end of each of its turns,
w/disadvantage if tarrasque is in line of sight. If creature saves or effect ends, target is
immune to tarrasque's Presence for 24 hrs.
Swallow Makes 1 bite vs. Large or smaller target it is grappling. If it hits, target is
swallowed, & grapple ends. Swallowed target is blinded & restrained, has total cover
against attacks & other effects outside, but it takes 56(16d6) acid at start of each of
tarrasque's turns. If tarrasque takes 60+ dmg in 1 turn from swallowed creature,
tarrasque must make DC 20 Con save at end of that turn or regurgitate the creature,
which falls prone within 10' of tarrasque. If tarrasque dies, swallowed creature is no
longer restrained & can escape w/30' of movement, exiting prone.
LEGENDARY ACTIONS
230
Tiger
Hp 37 (5d10+10)
AC 12
Speed 40'
L beast unaligned
Chall 1(200XP)
smell.
Pounce If the tiger moves at least 20' straight toward a creature &
then hits it w/claw attack on the same turn, that target must
make DC 13 Str save or be knocked prone. If the target is prone,
the tiger can make one bite attack against it as a bonus action.
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
231
Tiger, Saber-Toothed
L beast unaligned
Chall 2(450XP)
Hp 52 (7d10+14)
AC 12
Speed 40'
smell.
Pounce If the tiger moves at least 20' straight toward a creature &
then hits it w/claw attack on the same turn, that target must
make DC 14 Str save or be knocked prone. If the target is prone,
the tiger can make one bite attack against it as a bonus action.
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
232
Toad, Giant
Hp 39 (6d10+6)
AC 11
Speed 20', swim 40'
L beast unaligned
Chall 1(200XP)
Bite ! +4, 5', 1 tgt. 7 (1d10+2)P + 5 (1d10) poison dmg, & the
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
233
Treant
Hp 138 (12d12+60)
AC 16 (natural armor)
Speed 30'
H plant CG
Chall 9(5,000XP)
trees it can see within 60 feet of it. These trees have the same
statistics as a treant, except they have Int & Cha scores of 1, they
can't speak, & they have only the Slam action option. An
animated tree acts as an ally of the treant. The tree remains
animate for 1 day or until it dies; until the treant dies or is more
than 120 feet from the tree; or until the treant takes a bonus
action to turn it back into an inanimate tree. The tree then takes
root if possible.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
234
Troll
Hp 84 (8d10+40)
AC 15 (natural armor)
Speed 30'
L giant CE
Chall 5(1,800XP)
fire dmg, this trait doesn't function at start of its next turn. It dies
only if it starts its turn w/0 hp & doesn't regenerate.
ACTIONS
Multiattk Three attacks: one w/its bite & two w/its claws.
Bite ! +7, 5', 1 tgt. 7 (1d6+4)P.
Claw ! +7, 5', 1 tgt. 11 (2d6+4)S.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
235
Unicorn
Hp 67 (9d10+18)
AC 12
Speed 50'
L celestial LG
Chall 5(1,800XP)
Multiattk Two attacks: one w/its hooves & one w/its horn.
Hooves ! +7, 5 ft ., 1 tgt. 11 (2d6+4)B.
Horn ! +7, 5 ft ., 1 tgt. 8 (1d8+4)P.
Healing Touch (3/Day) Touches another creature w/its horn. Target
magically regains 11 (2d8+2) hp & touch removes all diseases &
neutralizes all poisons afflicting the target.
Teleport (1/Day) Magic teleport, itself & up to three willing creatures it
can see within 5', along w/equipment worn or carried, to a location it is
familiar with, up to 1 mile.
LEGENDARY ACTIONS
236
Vampire
M undead (shapechanger) LE
Chall 13(10,000XP)
Hp 144 (17d8+68)
AC 16 (natural armor)
Speed 30'
Shapechanger If it isn't in sun light or running water, it can use its action to
polymorph into a Tiny bat or Med cloud of mist, or back to its true form.
While in bat form, the vampire can't speak, its walking speed is 5 feet, & it has
a flying speed of 30 feet. Its statistics, other than its size & speed, are
unchanged. Anything it is wearing transforms w/it, but nothing it is carrying
does. It reverts to its true form if it dies.
While in mist form, the vampire can't take any actions, speak, or manipulate
objects. It is weightless, has a flying speed of 20 feet, can hover, & can enter a
hostile creature's space & stop there. In addition, if air can pass through a
space, the mist can do so without squeezing, & it can't pass through water. It
has advantage on Str, Dex, & Con saves, & it is immune to all nonmagical
dmg, except the dmg it takes from sunlight.
Legend Resist(3/Day) If it fails a save, it can choose to succeed.
Misty Escape When it drops to 0 hp outside its resting place, the vampire
transforms into a cloud of mist (as in the Shapechanger trait) instead of falling
unconscious, provided that it isn't in sunlight or running water. If it can't
transform, it is destroyed.
While it has 0 hp in mist form, it can't revert to its vampire form, & it must
reach its resting place within 2 hrs or be destroyed. Once in its resting place, it
reverts to its vampire form. It is then paralyzed until it regains at least 1 hp.
After spending 1 hr in its resting place w/0 hp, it regains 1 hp.
Regeneration See Vampire Spawn, except Vampire gains 20 hp.
Spider Climb See Vampire Spawn.
Vampire Weaknesses See Vampire Spawn.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
237
Multiattk (Vampire Form Only) Makes two attacks, only one of which can
be a bite attack.
Unarmed Strike (Vampire Form Only) ! +9, 5', 1 tgt. 8 (1d8+4)B.
Instead of dmg, it can grapple the target (escape DC 18).
Bite (Bat or Vampire Form Only) ! +9, 5', one willing creature, or one
grappled by vampire, incapacitated, or restrained. 7 (1d6+4) piercing + 10 (3d6)
necrotic. Target's hp maximum is reduced by an amount equal to the necrotic
dmg taken, & vampire regains hp equal to that amount. Reduction lasts until
target finishes a long rest. Target dies if this effect reduces its hp maximum to
0. A humanoid slain in this way & then buried in the ground rises the
following night as a vampire spawn under the vampire's control.
Charm The vampire targets one humanoid it can see within 30' of it. If the
target can see the vampire, the target must make DC 17 Wis save against this
magic or be charmed by the vampire. The charmed target regards the vampire
as a trusted friend to be heeded & protected. Although the target isn't under
the vampire's control, it takes the vampire's requests or actions in the most
favorable way it can, & it is a willing target for the vampire's bit attack.
Each time the vampire or the vampire's companions do anything harmful to
the target, it can repeat the save. Otherwise, the effect lasts 24 hrs or until the
vampire is destroyed, is on a different plane of existence than the target, or
takes a bonus action to end the effect.
Children of the Night (1/Day) Vampire magically calls 2d4 swarms of bats or
rats, provided that the sun isn't up. While outdoors, the vampire can call 3d6
wolves instead. The called creatures arrive in 1d4 rounds, acting as allies of the
vampire & obeying its spoken commands. The beasts remain for 1 hr, until
the vampire dies, or until vampire dismisses them as bonus action.
LEGENDARY ACTIONS
238
Vampire Spawn
Hp 82 (11d8+33)
AC 15 (natural armor)
Speed 30'
M undead NE
Chall 5(1,800XP)
239
Vulture
Hp 5 (1d8+1)
AC 10
Speed 10', fly 50'
M beast unaligned
Chall 0(10XP)
Vulture, Giant
Hp 22 (3d10+6)
AC 10
Speed 10', fly 60'
L beast NE
Chall 1(200XP)
Multiattk Two attacks: one w/its beak & one w/its talons.
Beak ! +4, 5', 1 tgt. 7 (2d4+2)P.
Talons ! +4, 5', 1 tgt. 9 (2d6+2)S.
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
240
Wasp, Giant
Hp 13 (3d8)
AC 12
Speed 10', fly 50'
M beast unaligned
Chall 1/2(100XP)
Senses ; #10
Languages
ACTIONS
Sting ! +4, 5', one creature. 5 (1d6+2)P, & the target must
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
241
Weasel
Hp 1 (1d4-1)
AC 13
Speed 30'
T beast unaligned
Chall 0(10XP)
ACTIONS
Weasel, Giant
Hp 9 (2d8)
AC 13
Speed 40'
M beast unaligned
Chall 1/8(25XP)
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
242
Wight
Hp 45 (6d8+18)
AC 14 (studded leather)
Speed 30'
M undead NE
Chall 3(700XP)
aren't silvered
243
Will-o'-Wisp
Hp 22 (9d4)
AC 19
T undead CE
Chall 2(450XP)
Shock Melee Spell Attack: +4, 5', one creature. 9 (2d8) lightning.
Invisibility Will-o'-wisp & its light magically become invisible until
244
Wolf
Hp 11 (2d8+2)
AC 13 (natural armor)
Speed 40'
M beast unaligned
Chall 1/4(50XP)
Bite ! +4, 5', 1 tgt. 7 (2d4+2)P. If the target is a creature, it must make
DC 11 Str save or be knocked prone.
Wolf, Dire
Hp 37 (5d10+10)
AC 14 (natural armor)
Speed 50'
L beast unaligned
Chall 1(200XP)
245
Wolf, Winter
Hp 75 (10d10+20)
AC 13 (natural armor)
Speed 50'
L monstrosity NE
Chall 3(700XP)
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
246
Hp 11 (2d8+2)
AC 13
Speed 40', climb 40'
Bite Wpn Attk: +3, 5', one creature. 4 (1d6+1)P, & the target
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
247
Worg
Hp 26 (4d10+4)
AC 13 (natural armor)
Speed 50'
L monstrosity NE
Chall 1/2(100XP)
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
248
Wraith
Hp 67 (9d8+27)
AC 13
M undead NE
Chall 5(1,800XP)
Life Drain ! +6, 5', one creature. 21 (4d8+3) necrotic dmg. The
249
Wyvern
Hp 110 (13d10+39)
AC 13 (natural armor)
Speed 20', fly 80'
L dragon unaligned
Chall 6(2,300XP)
Multiattk Two attacks: one w/its bite & one w/its stinger. While
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
250
Xorn
Hp 73 (7d8+42)
AC 19 (natural armor)
Speed 20', burrow 20'
M elemental N
Chall 5(1,800XP)
aren't adamantine
Senses darkvision 60', tremorsense 60'; #16
Languages Terran
Earth Glide Can burrow through nonmagical, unworked earth &
stone. While doing so, the xorn doesn't disturb the material it
moves through.
Stone Camouflage Has advantage on Dex (Stealth) checks made to
hide in rocky terrain.
Treasure Sense Can pinpoint, by scent, the location of precious
metals & stones, such as coins & gems, within 60' of it.
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
251
Zombie
Hp 22 (3d8+9)
AC 8
Speed 20'
M undead NE
Chall 1/4(50XP)
speak
must make a Con save w/DC of 5+the dmg taken, unless the
dmg is radiant or from a critical hit. On a success, the zombie
drops to 1 hit point instead.
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
252
Zombie, Ogre
Hp 85 (9d10+36)
AC 8
Speed 30'
L undead NE
Chall 2(450XP)
must make a Con save w/DC of 5+the dmg taken, unless the
dmg is radiant or from a critical hit. On a success, the zombie
drops to 1 hit point instead.
ACTIONS
Creature Decks: 5e SRD (Almost) Text Only Creatures 2016 Inkwell Ideas
253
Open Game Content may only be Used under and in terms of the Open Game License Version 1.0a (OGL).
This entire work is designated as Open Game Content under the OGL, with the exception of all artwork. These trademarks, and the
Trade Dress of this work (font, layout, style of artwork, etc.) are reserved as Product Identity.
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights
Reserved.
Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative
Material" means copyrighted material including derivative works and translations (including into other computer languages), potation,
modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may
be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or
otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and
routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional
content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations
and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line
names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements,
dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic,
photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities,
teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities
or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by
the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names,
mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the
Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and
otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only
be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be
added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any
Open Game Content distributed using this License.
Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royaltyfree, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your
Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the
COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright
date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly
licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate
compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content
except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use
of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of
any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open
Game Content.
Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized
version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You
have written permission from the Contributor to do so.
Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game
Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days
of becoming aware of the breach. All sublicenses shall survive the termination of this License.
Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to
make it enforceable.
COPYRIGHT NOTICE
Open Game License v 1.0a (c) 2000, Wizards of the Coast, Inc.
System Reference Document 5.0 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins,
Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on
original material by E. Gary Gygax and Dave Arneson.
Creature Decks: 5e SRD (Almost) Text Only Creatures (c) 2015, Inkwell Ideas, Inc.
END OF LICENSE
All artwork is product identity.