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A young boy is distraught at the loss of his pet, Pikatti. A hungry fox watches
him from afar, only interested in the food he carries. Though dissimilar,
perhaps they can help each other more than they know
The same methods of finding the correct design for the previous character also
applied to the fox, the early thumbnails were a starting point to try and capture the
shapes that would form the silhouette of the character. (See Fig.1 and Fig.2)
Creating TheEnvironments
Story Development
To adapt the story from script to screen it first had to be storyboarded. The real
challenge within this was being able to produce dynamic shots/scenes within quite a
flat, 2D scene.
A rig was created to enable the characters easy movement within the animation
using various controls. Secondary animation was taken into consideration when rigging which
would enable an extra aspect to work with to bring more life to Pikatti. (See Figure.1 and 2)
After the scene was constructed, special effects were added. These included things like snow,
sunlight and shadows to give the scene more depth and life.