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Editor's Letter
Hello and welcome to Issue 6 of the Astro Mag! Yes, it has been a long time coming, but sometimes
thats just the way things go. I would like to thank all of you for your patience and continued
patronage; it means a lot! To get more content, I had to lessen the theme of Pre-Heresy/Horus Heresy
and add in some Christmas stuff (there are some good Christmas minis to be seen). It is to be hoped
that this isnt much of a disappointment (email us if it is)!
The editing team has shrunk considerably, but those still onboard are champions in every right.
Without Nomad and AgnosticGods efforts, this Mag would look in a lot poorer shape. With any
luck, theyll continue to contribute to the Mag for Issue 7 and beyond!
I would like to mention the Chronicles of the Old World edition of the Astro Mag. Chronicles
EDITING STAFF
Chief Editor
Morgan Consadine Rinehart
Staff Editor
Nomad
Tactical Editor
Nick GuinnessGremlin Stanley
Lead Layout Designer
Charles AgnosticGod Rasico
will be a Fantasy-focused e-zine, done in a similar manner to the document youre reading now! The
theme for Issue 1 is the Forces of Evil, so Dark Elves, Orcs and Goblins, Ogre Kingdoms, Skaven,
Vampire Counts and Tomb Kings. If youre interested in contributing something, send an email to
thefantasymag@gmail.com; the deadline for articles is the 1st of February, so get to it!
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As always, if you have anything to say about the Mag, send us an email at theastromag@gmail.
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Now, enough of me and more of the Mag!
Cover Image
Crusader Marine by
Raistlinuk from Deviant Art.
Astro Mag is published every three months in association with Astronomican.com. All text and layout
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mag.astronomican.com
What's Inside
Codex:
Space Wolves
18 Fallen
22 Hellhound Tactics
24
33
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ii
Editorial
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HQ
First well go over the HQ choices I think you
will see pop up in lists or have a lot of hubbub
about in the near future. Logan Grimnar, in
short, is a beast. And I dont just mean his stats
(5 base, 6 on the charge) but his wargear and
Special Rules. I definitely see a lot of Wolf-
wing lists in the future with Logan and his Wolf Guard
taking advantage of his The High King rule but it
probably wont be a very competitive list (other than
Deathwing veterans). Why? Its expensive. Logan
himself costs more than a 5-man terminator squad
in Codex: Space Marines not to mention you have to
buy the whole rest of his army yet too. Logan is easily
one of the most powerful characters in the game, but
at such a high cost I highly doubt youd see him often
in tournaments. He is the Marneus Calgar of Space
Wolves and should thusly be treated as such (deadly, but
still only ONE model).
Canis Wolf born is, despite the youth of this codex,
probably the most overlooked Special Character in this
book. He, like many of the Space Wolves, is a Close
Combat monster. He will only ever have a minimum
of five attacks in close combat that can be raised based
on how many models are in base-to-base contact with
him plus always hitting on a 3+, being able to re-roll
either rolls to hit or wound AND ignores armor saves.
Biggest problem he has, however, is he is susceptible
to Instant Death and AP3 or less weaponry. A quick
fix is to give him a Fenrisian wolf squad to soak up
some wounds, but against some armies it just wont be
enough. However, I do see a viable competitive aspect
in
Canis though the Rune Priest (which Ill
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youve been under a rock for the past six months (or
skillfully avoiding the numerous OMGZ SPACE
WOLVES BREAK 40K threads that have popped
up across various forums) then you already know the
controversy behind the Rune Priest and his Jaws of
the World Wolf psychic power. First of all, yes it is
very powerful when used correctly especially against
models like the Carnifex who need to roll a 1 or 2 to
not die. Ouch. At the same time, most models have
I3 or I4 so youre looking at a 4+ or 5+ to kill the model
(respectively) and combined with a 91.68% chance to
successfully use the psychic power you have a 45.8%
chance to kill an I3 model and a 30.6% chance to kill
an I4 model. One. Model. Word of advice: Jaws of
the World Wolf not as great as people think it may
be. Granted, its definitely still a worthwhile power
to take with your Rune Priest, but by no means the
end-all-be-all of psychic powers. Personally, one of my
favorite Rune Priest psychic powers is the Tempests
Wrath because it deters deep-strikers, jump infantry, jet
bikes and skimmers entering within 24 of him since
all terrain, for the offending units, is both difficult and
dangerous. In the course of a game where speed is the
key to victory, this can be very useful. However the
best HQ , in my opinion, is not the Rune Priest. Its
The Wolf Priest! Okay, okay, maybe Im biased
because I think the Chaplain is the best HQ in Codex:
Space Marines, but the principles are all the same. He
adds a cohesive effect to the army, giving the unit he
is with Preferred Enemy. WOW! Preferred Enemy!
Better than the Vanilla Litanies of Hate which only
allow re-rolls on first round of combat if the squad
charged that turn, this allows re-rolls to hit every time.
Of course the catch is that you must choose a unit-type,
but that shouldnt be a problem because veteran list
builders know to build a list with a purpose in mind for
every unit. If I was building a list Id pop this dude in
with a Blood Claws squad and pick infantry and go to
town. Other than that, the Wolf Priest is, effectively,
a Space Marine Chaplain. And still the most effective
HQ in Codex: Space Wolves.
Elites
Wolf Guard are the versatile of versatile. They are
the Veterans, Terminators and Sergeants of the Space
Wolves and I guarantee you will see them in 90% of
Space Wolf lists. Giving Wolf Guards Terminator
Armor is cheap. Seven points cheaper than Codex:
Space Marines Terminators cheap. With that you get a
Power Sword and Storm Bolter which is pretty sweet.
Now you might be asking Why did you say Wolf
Wing lists are expensive when talking about Logan
Grimnar earlier? Good question. Well you can,
conceivably, have a cheap Terminator squad with Power
Swords and Storm Bolters but, with a typical 5-man
squad, you only get a potential 15 attacks rather than
the possible 20 attacks at 25 points less with just regular
Wolf Guard and Power Weapons. Sure some people
will take them, but the only threat those particular
Terminators bring to the table are their 2+ armor which
can be easily broken with the Melta spam people seem
to love to bring to the table.
The threat you want with Terminators (besides the
2+ survivability) is high killing power (dual Lightning
Claws) or high-toughness/anti-tank capabilities
(Thunder Hammers or Power Fists, though preferably
the former). In order to get this with Wolf Guard you
need to pay three points more per model than C:SM
for dual Wolf Claws (though, on the upside, you get
to choose to re-roll either hits or misses), twenty-three
more points per model for Thunder Hammer/Storm
Shield (NOT worth it!) or eight points more per model
for the classic Power Fist/Storm Bolter combo (again,
NOT worth it).
The most viable option here are the dual Lightning
Claws but as a rule I say avoid Wolf Guard Terminators
in squads. Instead it may be worthwhile to have a
few Terminator-equipped Guard to add in your Blood
Claws squads for some extra oompf in combat,
though I only suggest it at a high point level (1850pt
minimum). Taking Wolf Guard without Terminator
armor is far more deadly and definitely worthwhile for
Close-Combat oriented squads like Blood Claws. If
you want a full squad of Power Weapon toting badasses,
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Troops
This one will be short and sweet: Grey Hunters are
cheap and awesome. Give them ten guys and take two
special weapons for the cost of one (expect lots of dualmelta squads)!
Blood Claws will be a bit longer as I love them and
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Fast Attack
Thunderwolf Calvary are expensive and I only see them
working well if Fenrisian Wolf squads are taken since
said squads can re-roll failed Morale checks if they are
within 12 of a Calvary model. Not to mention that
they have six strength five attacks on the charge and
have a beautiful 12 charge range. They are absolutely
deadly in combat, but will get shot to hell unless you
have some Fenrisian Wolves to take the heat off of them.
I will forgo talking about Swiftclaw packs as they
are Blood Claws with a 12 movement range (bikes and
jump packs). Treat them as Blood Claws and youll be
golden!
Fenrisian Wolves are cheap, but fragile. But for
one-hundred twenty points you get sixty attacks on
the charge. Crazy awesome. Of course their 6+ save
means theyll die en masse in the first round of combat
(usually) but that first round is really all you need to
make up their points. Now another benefit of them
is the fact that they are so fragile. Why? Because
then it is the easy kill for the enemy and it will take
some heat off of your other squads. If you saw fifteen
close-combat monsters that you can kill very easily,
why would you not shoot at them? At least thin their
numbers down so it wont hurt as much when they get
into combat, right? Well that is, honestly, the best
strategy to use against them, it still allows them to
soak up wounds that would normally be targeted at
Blood Claws or other highly valuable squads. Fenrisian
Wolves are great for those two purposes: hard-hitting
first round of combat and a unit to soak up wounds. Its
a beautiful thing.
ImperialLiterature
Science Fiction and Fantasy
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Heavy Support
Long Fangs are the only unique unit in Codex Space
Wolves under this heading and, thus, will be the only
unit I talk about! They have a neat ability which allows
the Sergeant to forgo his shooting phase and in turn
allows the squad to split its fire. This makes squad-based
versatility more powerful as it lets you make the most
out of the squad in both the anti-tank and anti-infantry
categories. Not everyone likes this idea and thats
alright, but this rule can still be useful for those that
prefer the all anti-tank or all anti-infantry squads. Yet
when it comes down to putting them in a list, I dont see
them being a popular choice only because they can only
have five man squads and, as such, will be easy targets.
If you have a good rushing screen of Blood Claws and
Fenrisian Wolves, however, I think Long Fangs will last
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Modeling
Tools:
Superglue
Greenstuff and tools
X-Acto knife and/or files (for mold lines)
Step 1:
The first thing is some modification and assembly of the main part of the bike.
Youll need to trim away the front wheel housing and a little bit off the bottom
of the bike to include a small portion in front of the lower muffler. The areas
shaded in red are what youre trimming off. Once youve got that done, you
can glue them together.
Dont forget to take care of the mold lines across the top of the bike as well.
You dont want to see the seam running down the middle of the gas tank when
youre done. I use superglue and I apply it liberally on this seam. That allows it
to fill any gaps and flow out a bit when I squeeze the two halves together. Then
I go back with my X-Acto knife and scrape away the mess and you never see it
once its painted.
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10
Step 2:
Now its time to build the body of one of the Dark Eldar jetbikes. Once you
have it assembled and its had time to dry, you need to cut away the red area.
All you need is the small engine piece at the bottom in the front of the bike
and the exhaust port off the back.
Step 3:
Assembling the kick plate for the bike. You need to do some delicate trimming
here. The solid red area gets cut away and the striped area gets trimmed down.
Once you have all that cut away, you go back and greenstuff a low step in
between the two foot pedals.
This picture shows what youre trying to build with the greenstuff step.
It (the kick plate) needs to be positioned up as close as possible to the body
of the bike (A).
It (the greenstuff step) will act as a filler between the kick plate and the
underside of the bike itself (B) and will be the mounting wall for the engine
later on (C).
Do NOT attach the kick plate just yet.
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11
Step 4:
Before you attach the kick plate, youll want to clean the grills off the front of
the jet bike. Its easier to do it now without all the other stuff glued in place.
This front face needs to be smooth in order to mount the nose of the bike on
later.
Step 5:
Time to mount the kick plate and engine (from the Dark Eldar jetbike) to
the bottom of the body of the bike. Remember to mount the kick plate flush
with the bottom of the bike (See Step 3). The engine should fit flush with the
front of the kick plate.
You can also mount the handlebars onto the bike at this point.
Step 6:
Time to start on the nose of the jetbike. Taking only the TOP halves (one
from each Dark Eldar bike) youre going to assemble the nose now. Youll need
your plasticard later on.
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12
Both halves are glued together. Match up your edges as best as possible. Once
dry, fill in the holes with greenstuff and smooth them out.
Side note: You can use both BOTTOM halves to build a second jet bike
later on if you want, it will have a slightly shorter nose though.
Step 7:
Time to work on the rider. Taking a the regular biker legs, youll need to
cut them apart at the knees and remove the flex fit stuff between the armour
plates. I cut along the edge of the upper leg plate and drew a line across to just
under the knee cap.
Once you have your three pieces, you should be able to glue the riders upper
legs to the seat of the bike and then work in each lower leg. Do some test
fitting to make sure everything goes together smoothly before gluing. The idea
is to get as snug a fit as possible between the armour plates to minimize the
amount of greenstuff work youll need to do on his knees.
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13
Greenstuff the bottom portion of his knees back in place to complete the
illusion of him sitting with his legs back instead of forward like they were
before.
Step 8:
While you still have your greenstuff out, take a little bit and fill in the opening
left on the front of the jet bike by the engine.
Step 9:
Time to finish the nose of the jetbike. Take your assembled nose and cut off
the back portion just behind the second armour plate. Youll need to angle the
top as well. Take your time and work slowly. If you cut off too much, youll
have problems. You want to make sure you have a good, clean vertical cut so
the nose matches up flush with the front of the bike. The angle at the top of
the nose piece only needs to be enough so that it fits against the bike without
a gap.
Do NOT attach the nose to the bike yet.
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14
Time to make the fins that go inside the nose of the bike. Youll need your
plasticard and your X-Acto knife. I put three fins in the front of mine.
Depending on the thickness of the plasticard you use, you may need more.
I would say to not use any less though or it might not look right.
I cut my first fin and set it in place in the center of the nose. I glued one
additional fin to each side of that one, but made those slightly shorter than
the original one in the middle. This gives them a staggered look like an air
intake might have.
Step 10:
Now for the rear exhaust vent. Youll need the piece from the Dark Eldar bike
and your plasticard. Basically, youre going to build a simple wall for the rear
exhaust vent to mount on and then glue it in place.
The bottom of the wall will be braced by the back wheel axle and the top
will need something extra to support it. I used a bit of sprue glued to the top
of the wall on the inside. This gives the wall some extra support.
Once you have the exhaust wall in place, youll need to build a small spacer
so the vent can be mounted properly. I used three layers of plasticard glued
together and cut out a square shape with angled corners.
Like I said, this is just a spacer for the actual rear exhaust vent to be
glued to. It doesnt have to be anything fancy, just something to take up space.
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15
Step 11:
Now for the windscreen. I went with the Dark Angels winged version for this
bike.
The first thing you want to do is cut off the mounting tabs on the front
shocks of the bike itself. This is so the screen will mount closer to the body of
the bike.
Next thing to be removed is the headlight. Before mounting the guns,
shave away the headlight until you have a smooth, flat surface. Once the
headlight is gone, you can glue the bolters in place.
The last part is to glue the Chaos dragon muzzle in place of the headlight.
Finish building your rider with whatever torso, arms and such you want
and then find yourself a suitable base to mount your new jetbike on.
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16
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17
Homebrew
complete with artwork, fiction and the reasoning behind each modification, here.
Call me Luther...
Azrael
Ezekiel
the new Space Marine and the Dark Angels
codex.
It is also to honor all those who have
fallen so we, right or wrong, may choose our
own path.
The goal...
DD +1 to Weapon Skill
Next...
For the critics and skeptics, if you don't like
what I have created then I challenge you to
create something with as much soul as I have
put into this and let me return the favor. The
times of discussion have made me weary and
I am a man of action, thus the reason for
creating this. It's not anger, or arrogance;
it's about passion for my hobby and the 1st
Legion, The Dark Angels, those first created
by the Emperor of Mankind.
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HQ
18
Belial
DD +1 to Weapon Skill
Sammael
DD +1 to Weapon Skill
Librarians
DD +50 points upgrade to use both powers each turn
allowed.
Interrogator Chaplains
DD Add Blades of Reason (Digital Weapons) to weapon
options.
DD +10 pts cost for Blades of Reason
Chaplains
DD Reduce their attack characteristic by one.
DD Command Squads
TROOPS
Tactical Squads
Transports
DD Add Lascannon/Twin Plasma gun combo to
Razorbacks choice of turret options at +35 pts.
ELITES
FAST ATTACK
Terminators
Dreadnoughts
DD Use entry on page 137 of Codex: Space Marines
Venerable Dreadnoughts
DD Use entry on page 137 of Codex: Space Marines
Ironclad Dreadnoughts
DD May not be taken by the Dark Angels
Veterans
DD See the FAQ/Errata online at Games-Workshop for
changes.
DD No change.
Assault Squads
DD No change
Land Speeders
DD No change to land speeder support squadrons or the
option allowed to attack squadrons.
DD Change the Typhoon Missile Launcher profile to
Heavy 2 firing either frag or crack. (See C: SM, pg
74 for new profile)
Vanguard Veterans
DD May not be used by Dark Angels
Sternguard
DD Allow Sternguard and its options as an elite choice
for Dark Angels.
Scouts
Techmarines
DD Add Bolster Defenses to the special rules (See C:
SM, pg 71)
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19
HEAVY SUPPORT
Devastators
Whirlwinds
DD May choose which ammo to fire during the game
Combat Shields
DD Change to +6 invulnerable save (C: SM, pg 100)
Vindicators
Storm Shields
DDChange to +3 invulnerable save versus
shooting and hand to hand combat. (See C:
SM, pg 101)
Camo-cloaks
Thunderfire Cannon
DD May not be used
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WARGEAR OPTION
DIFFERENCES
20
Digital Weapons
DDMay be used by Interrogator Chaplains
only for +10 Points. (See C: SM, pg 98 for
entry)
nn Warhammer
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nn Historical Wargames
nn Star Wars Minis
Featured Items:
Discuss:
nn Tactics
nn Rules
Share:
nn Stories
nn Fan Fiction
nn Works in Progress
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nn and Battle Reports
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Hellhound Tactics
Tactica
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Bane Wolf
The Bane Wolf has a poison weapon that wounds on a 2+ all the time with
a low AP; it likes Space Marines! It doesnt have as much effective range as
the Hellhound, but still moving 12 inches and having a 9 inches template
is nasty. If you face tougher armies will be worth it. Oh, its a flamer
template, so still no cover.
Hellhound
Can move 12 inches, fire a relatively high strength flamer template which can be
up to 12 inches away from the turret. Add 9 inches because of the template, which
makes one hell of a range.
Anything with a 4+ save or worse wont like this. It devastates infantry and no
cover saves either. If you face many Eldar, Guard or Orks, this tank is worth it.
Devil Dog
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23
Associated Word
Hail, Thunder
Burst Cannon
Storm
Ion
Flamer *
Cleanse, Heat
Fusion Blaster
Forge, Sun
Missile Pod
Fire
Plasma Rifle
Blade, Knife
*the Flamer has only recently become a viable
battlesuit weapon, because of this there are very few
named suit patterns using a Flamer, none of which
seem to work well in conjunction with most of the
other associated words.
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24
If a Battlesuit is equipped with any of the weaponry or gear in this chart, the word associated with
the weapon combination may be different
Suit Name
Primary System
Secondary System
Gear Name
Aurora
Plasma Rifle
Burst Cannon
Deepstrike
Bladestorm
Plasma Rifle
Burst Cannon
Blinding Spear
Plasma Rifle
Burst Cannon
Burning Eye
Plasma Rifle
Plasma Rifle
Centurion
Plasma Rifle
Lone Suit
Deathrain
Missile Pod
Missile Pod
Multi-tracker
Fireforge
Missile Pod
Fusion Blaster
Fireknife
Missile Pod
Plasma Rifle
Firestorm
Missile Pod
Burst Cannon
Surge if a multi-tracker is included in the suits third hard point (the spot where
you can attach a piece of gear or a weapon) , the secondary weapons word may be
replaced with the word surge.
Example: Firestorm battlesuit with a multi-tracker may choose to change its
name to Firesurge
Hailstorm
Burst Cannon
Twin-Linked
Heatwave
Flamer
Flamer
Helios
Plasma Rifle
Fusion Blaster
Ion Knife
Plasma Rifle
Ion Storm
Burst Cannon
Soul Cleanse
Fusion Blaster
Flamer
Stormforge
Burst Cannon
Fusion Blaster
Sunfire
Fusion Blaster
Missile Pod
Sunforge
Fusion Blaster
Fusion Blaster
Sunstorm
Fusion Blaster
Burst Cannon
Thunderblade
Plasma Rifle
Thunderstorm
Burst Cannon
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Vectored Retro NinjaO A Tau ShasO running as a Monat and equipped with vectored retro
Thrusters
thrusters is commonly referred to as NinjaO, the name usually overriding all
other battlesuit configurations
25
Hed always known this moment would come. Yet with the poisoned blend of defiance and
ignorance common to every human, he had neglected to do anything about it, and now he was
too late. Death is something no man would choose to face without a reason. It always seems so far
away. It seems impossible, inconceivable, then one day it puts a knife in your gut and you fall to the
floor while everything you built dries up and blows away, just more sand in a desert.
He always feared that what he had built would collapse. There was no satisfaction from knowing
that he was right, that the time had finally come.
The last day.
* * *
It was a poisoned eye, blinded by millennia of warfare and industry, where no life could survive
outside of sealed cities. Explosions bloomed across its diameter. Armies so large the breaking
wwaves of their assaults could be traced from orbit struggled together, millions of warriors
fighting with gun and blade, conflict on a scale that would have broken an observers mind.
The Earth was screaming as it died.
Each continent had been raped by bombardment, the ground fused into glass
plates broken by the trampling of ten billion armoured boots. Brother fought brother.
Bastard became the most-used word on the planet. Imperial bastions were burst
open to disgorge their fleshy contents, bodies toppling from the wreckage like
bloody pus spattering from hard wounds.
Hordes of Chaos warriors trampled across killing plains to crack defensive
bunkers and pull their soft contents out to be devoured. The air had long been
polluted to the point where filter plugs were required to survive outdoors: now the
atmosphere was a syrup of ash, blood, pollution and disease, completely lethal to
most living creatures.
Disease found its victims huddling in the dark. Unimaginable plagues - the
gifts of Nurgle - reduced the noble human form to a twisted, cankered mockery
of its former glory. As here, so across the galaxy, the Plague God had brought
irreparable havoc to humanity. New mothers screamed as they gave birth to
sludge-covered creatures that would later become known and feared as beastmen.
Corpses rose from the ground to gnaw at wounded soldiers lying in their own
blood. Plaguebearers congealed into existence, drawing strength from the
sickness that was slowly murdering the birthplace of mankind.
In space, the storm-wracked green orb of Earth was surrounded by a fleet
of ships, every one of them pouring firepower towards the northern hemisphere
where the Imperial palace shuddered. Dropships swarmed planetward to deliver
their cargo of mutants and madmen. Orbital defences had long since been
overwhelmed and the Chaos berserkers landed unchallenged.
Horus had delved into the rings of Saturn to destroy or capture every
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26
* * *
The Emperor had withdrawn to the sanctum of his palace on Earth where he
watched the war on display screens. His mood was thunderous and of the hundreds
of Army men present, almost nobody dared to approach him.
His armour had lost its sheen and his powers were all but spent. Weeks of
fighting throughout the Sol system had drained him. Most of his Custodes were
dead, the survivors taking up defensive positions outside the sanctum. Those Army
units he had salvaged were preparing for the final siege and their eyes were dead,
their spirits long since broken. He had no words of comfort for them. What was
there to say?
Sergeant Andrus of the 1st Terran Mechanised - the ranking officer present saluted as he stepped up to his master. The Emperor ignored him, not from malice,
but Andrus spoke anyway.
Lord, no contact had been made with any of the remaining Imperial forces
outside Sol. Only Earth and Mars continued to resist, and information is unreliable
at best.
These Chaos scum are a foe like no other. Captain Markham of the Blood
Angels had been brutalised in the fighting and his once perfect face was ragged
with scars.
The enemy had captured many senior tech masters on Mars and their screams
were being broadcast constantly, the only up to date data being received from the
red planet. Terran Mechanicum adepts had only recently jammed the channels and
even the Astartes were still shaky.
Worse comes from the civilian sections of Europa, Andrus said. The
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Emperors Children - and how the master of mankind regretted that name - are
running rampant, raping and torturing everyone they can find, including the soldiers
assigned to defend that section. Fulgrim himself is there. They say he is decorated
with screaming children that have been thrust onto blades jutting from his armour.
All resistance had collapsed in the face of this horror.
Africa, the cradle of life, had been bombed more mercilessly than anywhere on
the planet, a less than subtle message from Horus.
And what of Angron? asked the Emperor. His voice was heavy. Andrus was
taken aback by the sorrow in his Masters voice. It was Markham who responded.
The red Primarch led a charge against the 1st Terran Armoured. They
overturned every tank and ran around beheading every Army man they could catch.
Last I heard, the World Eaters were on their way here.
It was over and Chaos had won.
The Emperor could hear the death scream of every loyalist echoing through the
warp. Even he, with his insight, had never imagined men could die in such dreadful
ways. Billions of people would suffer for all of time and their souls would never, never
be reclaimed. They would become daemons, creatures of torment, to be unleashed
upon the galaxy at the peak of their suffering.
May the cosmos have mercy on future generations, thought the Emperor, for I
cannot stop this horror that will ruin our future. Our children will be born into a
nightmare. Mankind will never be free.
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I have failed.
- would suffocate. For a moment he looked at Andrus,
Sanguinius and fifty surviving Blood Angels
then at Kane, and considered letting them die. It would
arrived with their usual drama. The Emperor was
be a kinder fate than what awaited should the Chaos
shocked at the sight of his beautiful child. Red-painted
horde break through those doors. Horus had shown his
armour was battered and torn, wings were ragged and
father what Chaos would do when it won the war.
bloodstained. Still Sanguinius was a vision of furious
These men had not betrayed him. They had stood
beauty. He had killed a Bloothirster on his own, a feat
firm when everyone else had gone mad. Yet so many
that had allowed the Imperials to seal the Chaos throng had fallen to the darkness, so many men possessed and
outside. The Astartes of his Legion were still gazing at
corrupted. Nobody was pure, not even the Emperor
him with wonder.
Art by Noldofinve from Deviant Art
Why do my men not look upon me with
such adoration? the Emperor wondered. I have
dedicated my life to building our future. I love
them all and I will die for them. Yet my soldiers
and my sons will not look me in the eye, while
they fawn over Sanguinius for his feat of arms.
A feat that, while miraculous, was futile.
Its not going well. The craggy voice of
Dorn was as full of dark pragmatism as ever. He
emerged from the shadows beside the Emperor,
casting a glance at Sanguinius but failing to
comment.
Our defences have failed, FabricatorGeneral Kane added, standing alongside Dorn.
The Governor of Mars was hollow-eyed from
lack of sleep. Even the technology within his
body was at its limits. He still resented being
caught on Earth when the trouble had flared on
Mars. Kane was stranded here away from his
people who were dying in horror and misery
without him.
As if to punctuate Kanes point the palace
shook.
Father, their Titans are at the gate.
Sanguinius had lost nothing, none of his
amazing ability to stir the appreciation of
beauty; a sense that had been burned out of the
Emperor since the news of Horus betrayal.
himself.
We need a plan, Dorn added.
The Emperor already knew his dream had failed.
The Emperor looked around. His sanctum was
The galaxy was beyond his reach forever.
dark, running on minimal power, lit and heated only
He still couldnt understand why.
by the glow of machinery. Life support was failing. He
Loyal men continued to arrive. The soldiers were
and his Astartes would survive when it collapsed, yet all without exception wearing grey armour with bulbous
the ordinary men - the meat and blood of the Imperium helmets and black flare visors. All civilian militia units
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replied, wrong-footed.
Enough, the Emperor growled. Remember where
we are. I have decided to talk with my eldest son one
last time. Im going to end this now - one way or the
other.
* * *
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of what was happening, but they both turned and shouted orders to their men. Belief in the Emperor was all they had
left.
* * *
How do you know this isnt a trap? Dorn said, loading his bolter.
It is a trap, the Emperor said. But its our only chance.
You persuaded him to lower his shields?
Sanguinius and his men were already in position, the few Fists present lugging heavy weapons into the centre of
the chamber.
No. He just did it. I think he wants to finish this as much as we do.
Sanguinius folded his arms. One more barrage and he might.
Careful, Dorn snapped. Hed supervised the Imperial defences personally.
Horus wants to look me in the eye. Its our only chance.
My men would follow you into hell, said Andrus. Weve come this far. Let me lead my storm troopers with
you.
You very likely would be following us into hell, the Emperor told him. I appreciate your courage, Daneel, but
the Vengeful Spirit is no place for mortals. Your strength is better used here holding my sanctum. The soldiers and
citizens of Earth will need a leader they can trust. Thats you, Daneel Andrus.
My lord, Im unworthy of such -
Youd better get yourself a new rank pin, the Emperor said. I promote you to Lord Protector, the equivalent of
a Lord General, but with a special duty: hold the fort while Im gone.
Andrus sagged, agape at the trust his Emperor had shown in him.
There is also this, the Emperor said. He put a hand on the Army mans shoulder and led him away from the
gaggle of Astartes waiting on the teleport plate. They spoke quietly for a few moments. The Emperor passed Andrus a
data-slate. Andrus looked at it for a moment then nodded, a new resolve in his eyes.
Lets do it, the Emperor said to his warriors, striding back to the plate.
I can begin when youre ready, Kane said from the shadows.
Were done. Send us up now.
Activate teleportation unit, Kane ordered. The Emperor was snapping his golden helmet into place when the
world shimmered and altered. Without any ceremony the last task force of Mans crusade materialised in the foulest
hell imaginable.
Looks like the right place, Dorn said, staring straight into the snorting face of a minotaur adorning the
bulkhead opposite. Ugly bastard, obviously sculpted in the people who dont know what theyre doing fashion.
Which way do we go, father?
He looked around at the milling Marines.
Father?
* * *
The Emperor already knew something was wrong. He opened his eyes to see six Blood Angels looking around in
confusion. There was no sign of his Primarchs and the other six dozen Astartes. The air was cold, the atmosphere
slipping through their armour. It was corrosive and poisonous and they didnt have long.
What did you say, lord? one of the Marines - Brother Dawkins - asked.
I didnt say anything, the Emperor replied.
That was when he heard it too. The whispering.
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Hephestos Forge
Rites of Defiance
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Email us at: theastromag@gmail.com
and well add you right away! All you
need to do is link back to the
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Apocalypse - Issue 6 - Jan. 2010
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* * *
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Battle Report
Space Marines
General: Mark
HQ:
Troops:
Elite:
Mark
Heavy Support:
Dedicated Transports:
Adam
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General: Adam
HQ:
Troop:
Elite:
Heavy Support:
(V ) Vehicle, Vindicator
(TC2) Artillery, Thunderfire Cannon
Dedicate Transports:
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Space Marines
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Deployment
Deployment was done as a Spearhead. The Chaos
Marines setup first at the West end of a run down
section of the old hive city. One CSM squad setup
Spearhead Deployment
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Space M arines
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From the rear of the formation a unit of Chaos Chosen arrive outflanking the
Space Marines position. With this newest addition to the battle the rest of the
war host surged forward towards their surrounded foe.
As the Chaos Warriors closed a Sorcerer chants to his dark gods drawing
the Chaplain and his retinue out into the open. Two of the Obliterators
take the opportunity pick off three of the deadly enemies with their array of
weapons. At the same time their four brethren Obliterators attempted to do to
the Vindicator what they had done to the Thunderfire Cannon, but were unable
to do anything to the mostly hidden vehicle.
Across the field of battle a large plum of smoke and fire could be seen
erupting from the exposed back end of the Venerable Dreadnought. The newly
arrived Chosen had taken their first victim with their sneak attack.
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With the success so far achieved the Chaos host surged forward
towards a victory they can feel is coming. The second of the two Chaos
Rhinos surges forward from around the back of a nearby building and
pop smoke to protect its passengers from incoming fire.
Again the Sorcerer chants out his murderous call to the chaos
gods, but is unanswered for his efforts.
Two of the Obliterators open up on the second of the two enemys
Rhinos and manage to shake the drivers with the impacts. The other
four Obliterators meanwhile focus on the squad of Tactical Marines
taking cover in the middle building, but only manage to make the
Marines keep their heads down.
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Despite the valiant effort of the Terminator Squad, the Chaos Warriors
were un-phased and laid down a withering storm of fire decimating the
Squad. At the same time the Khorne Berserkers from the second Rhino
assaulted the holed up Tactical squad wiping them out to the man and then
proceeded into the object to claim it for themselves. Then for the second
time that day a loud explosion proclaimed the destruction of another of the
False Emperors vehicles as the Vindicator was melted by the Chaos Chosen
into a liquid metal hulk.
In a last ditch effort to allow his brethren to retreat the Chaplain and
his remaining Terminators charged into the enemy. With this last effort
the Space Marines reluctantly conceded defeat to the Chaos Legions.
A special thanks to the maker of Battle Chronicler, providing a great tool
for capturing the great moments in your own 40K and Fantasy battles.
For more on this wonderful software and to download it for yourself go to
http://www.battlechronicler.com/
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ISSUE 7:
April 2010
Next Issue
Disclaimer
This fanzine is completely unofficial and in no way endorsed by Games
Workshop Limited.
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the Chaos devices, Cityfight, the Chaos logo, Citadel, Citadel Device,
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Workshop, Games Workshop logo, Genestealer, Golden Demon,
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Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khorne,
Kroot, Lord of Change, Necron, Nurgle, Ork, Ork skull devices, Sisters of
Battle, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space
Marine chapter logos, Tau, the Tau caste designations, Tyranid, Tyrannid,
Tzeentch, Ultramarines, Warhammer, Warhammer 40k Device, White
Dwarf, the White Dwarf logo, and all associated marks, names, races, race
insignia, characters, vehicles, locations, units, illustrations and images from
the Warhammer 40,000 universe are either , TM and/or Copyright
Games Workshop Ltd 2000-2008, variably registered in the UK and other
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status intended. All Rights Reserved to their respective owners.
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