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A STUDY OF THE INTERFACE USABILITY ISSUES OF MOBILE LEARNING

APPLICATIONS FOR SMART PHONES FROM THE USERS PERSPECTIVE

1. Issues
a) The screen size and resolution is the main element in order to displaying content
from the perspective of quality interface.
b) The main purpose of this research study is to develop a framework for measuring
the quality aspects of m-Learning.
2. Literature Review Agree & Disagree
Agree

Disagree

ISO 9241-11 (1997)


usability is defined as the extent to which
a product can be used by specified users to
achieve specified goals with effectiveness,
efficiency and satisfaction in a specified
context of use.
Ziefle and Bay (2006)
demonstrate that awareness of user
interface structure is one of the most
important issues concerning cell phones.
Jarvela et al. (2007)
studied how to help users participate in
collaborative learning using smartphones.
The researchers utilized a mobile lecture
interaction tool to encourage students in
higher education to participate in a class
discussion.

ISO/IEC 9126-1(2001)
states that usability is the capability of the
software product to be understood, learned,
used and attractive to the user, when used
under specified conditions.

3. Literature Review Summary Table


Citation
Abdalha Ali,
Muasaad
Alrasheedi,
Abdelkader
Ouda & Luiz
Fernando
Capretz (2014)

Sample
96 students
both male
and female

Environment
Western
University in
Canada

Method
1) Conducting a
questionnaire- based
survey
a) Ease of use
b) User
satisfaction
c) Attractiveness
d) Learnability
2) Software prototype
for smartphones provided with real
smartphones

Conclusion
The user
interface plays
the most
important role for
each individual
interaction
between the user
and his/her
smartphone
application.

4. References
Ali, A., Alrasheedi, M., Ouda, A., & Capretz, L. (2014). A Study of The Interface
Usability Issues of Mobile Learning Applications for Smart Phones from the
Users Perspective. International Journal on Integrating Technology in
Education, 3(4), pp. 1-16. http://dx.doi.org/10.5121/ijite.2014.3401

5. Questionnaires
a. Ease of use
b. User satisfaction
c. Attractiveness
d. Learnability

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