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I, Jensaarai
By Rodney Moridin Thompson

For a thousand generations, the Jedi


Knights were the guardians of peace and justice in
the galaxy, but on the small, backwater planet of
Susevfi, a lesser-known tradition of Force users
has acted as guardians of their people since the
end of the Clone Wars. Originally founded by
rebellious Jedi Knights, this sect, known as the
Jensaarai, has isolated themselves from the rest
of the galaxy and uses their power to ward off any
danger that may come to their planet. The
Jensaarai are similar to the Jedi Knights of the Old
Republic in many ways, but could in no way be
mistaken for the traditional Jedi from before the
Purge.
At the end of the Clone Wars, a group of
Jedi Knights led by the mysterious Nikkos Tyris
broke off to form their own tradition. Tyris and his
band of Jedi discovered some ancient Sith
documents dating back thousands of years,
possibly to the era of the Sith Empire. After much
study and research, the group managed to
decipher the ancient Sith language and discovered
what they considered to be a shocking revelation.
Suarbi 7/5
Suarbi 7/5 is the fifth moon of the seventh planet of the
Suarbi system, located in the Quence sector. Suarbi 7 is a
massive gas giant which generates enough gravity to sustain
its own asteroid belt, as well as over a dozen moons. The fifth
of these moons is Suarbi 7/5, which is more commonly
referred to as Susevfi. This moon is covered in vast,
sprawling savannahs and grasslands, and boasts a large
civilized population. The planet was originally colonized by
humans roughly 400 years before the Battle of Yavin; a group
of ex-employees from a major company in the Corporate
Sector decided to tame the habitable moon and claim it as
their own, and several major settlements grew up from that
original expedition. The planet has a Stellar-class spaceport
in the city of Yumfla, a seaport which functions as the center
for commerce on the moon. In addition to being the planets
largest settlement, it is also the central location from which
the Jensaarai sect operates.
The planet is covered in vast savannahs and
grasslands, with smaller cities and settlements scattered over
its surface. Though relatively young as a colony world, the
planet boasts a moderate-sized population composed
predominantly of humans but also containing several clusters
of the more common species of the galaxy. While not on the
cutting-edge of science, Susevfi is as technologically
advanced as most Mid Rim worlds, and sees a fair amount of
space traffic on a daily basis. For the most part, the planet
provides all the necessary materials and foodstuffs for daily
life, and anything that cannot be acquired on-world can easily
be procured at the spaceports and centers of commerce on
the planet.

According to this new information, the Jedi had stolen


their techniques and teachings from the Sith eons ago,
dictating a much different history than that which was
taught in the Jedi Temple. Though these documents may
be of questionable authenticity (and, no doubt, heavily
biased due to the authors allegiances), it was enough to
drastically alter the perceptions of the once-loyal Jedi
Knights and caused them to splinter off to found the
Jensaarai.
As the band of ex-Jedi delved further into the Sith
scrolls, they learned new powers and abilities, and
formulated their own as well. Eventually, they created a
tradition that was very much a hybrid of the Jedi Code
they had embraced for so many years as well as the
newly-discovered
Sith
teachings.
They
named
themselves the Jensaarai, which, in the ancient Sith
tongue, meant hidden followers of truth. It was the belief
of Tyris and his comrades that the Jedi had long
suppressed the truth about their origins, and that they
were simply returning to the true path that the Jedi had
perverted. There is no doubt that Tyris and his fellow
Jensaarai began to slip towards the dark side, but soon
afterwards a trio of Jedi Knights arrived on Susevfi and
intervened. Nejaa Halcyon, a Corellian Jedi Knight, along
with Ylenic Itkla and another Jedi known only as
Desertwind, confronted the Jensaarai masters and
defeated them in lightsaber combat. When the surviving
Jedi departed, they were unaware that there were more
Jensaarai students still on the planet, and it was from this
seed that the modern Jensaarai order grew.
A new leader stepped up and took control of the
wounded organization, naming herself the Saarai-kaar,
the leader of the Jensaarai. However, the remaining
students were not yet advanced enough to grasp the Sith
teachings, and thus were left only with the half-trained
knowledge of their leader to act as their guide. The
Saarai-kaar had learned much of the Force, and one of
the most integral parts of the training she had received
was in the new code of conduct for Jensaarai warriors.
She began to teach this to the other students, and
eventually through experimentation and practice
developed several new abilities and a philosophy that
was rigidly taught to all students of the organization. She
was teaching the Jedi Code to students of the Force from
a perspective that had embraced Sith teachings; the last
of the dark side Jensaarai died with Nikkos Tyris, and the
new students grew in strength while being taught the
tenets of the Jedi, albeit with a strangely different outlook
on the galaxy.

I, Jensaarai -- 1

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Nikkos Tyris
Nikkos Tyris is a member of the long-lived Anzati species who was strong in the Force and studied the ways of the Jedi over the course
of hundreds of years. One of the oldest Jedi besides Master Yoda, Tyris was often deeply wrapped up in the history of the Order,
particularly their ancient wars with the Sith thousands of years before his time. It was during one of his long expeditions into the depths
of the library in the Jedi Temple on Coruscant that Tyris found what he thought to be an amazing discovery. Documents unearthed in a
long-forgotten corner of the temple led him to study the Sith further and, eventually, brought him to the conclusion that the Jedi had
stolen their basic techniques from the Sith, not the other way around. The validity of his discovery is obviously questionable, but the
more he studied ancient Sith tomes, the more drawn into their dark side philosophies he became.
When the Clone Wars broke out, Tyris and several other Jedi faked their own deaths and relocated themselves to the
backwater planet of Susevfi to start their own tradition of Force users. They gathered many apprentices and began forming a thriving
organization known as the Jensaarai. Eventually, their band of rogue Jedi and half-trained Apprentices was discovered by a trio of Jedi
who sought to redeem the fallen ones and bring them back to the Jedi Order or, failing that, ensure that they were not allowed to
continue the spread of their dark side teachings. Eventually, Tyris and two of his other comrades entered into a duel to the death with
Nejaa Halcyon, Ylenic Itkla, and a third unidentified Jedi Knight, during which Tyris was slain and the Jensaarai organization was
thought to be destroyed. However, one of the apprentices wife was left to continue on this new tradition, and Tyris legacy lived on in a
drastically different form than originally intended.
Nikkos Tyris: Male Anzati Jedi Consular 13/Sith Acolyte 2; Init +5 (+1 Dex, +4 Bonus); Def 22 (+1 Dex, +11 Class); Spd 10m; VP/WP
79/11; Atk +11/+6 melee (1d3+1, punch), +13/+8 melee * (4d8+1, crit 19-20, Lightsaber), +11/+6 ranged; SQ Healing, Jedi Master,
Level Drain; SV Fort +11, Ref +9, Will +13; SZ M; FP: 4; DSP: 6; Rep: +9; Str 12, Dex 12, Con 11, Int 14, Wis 14, Cha 13.
Equipment: All-temperature cloak, lightsaber
* Nikkos Tyris has constructed his own lightsaber.
Skills: Bluff +5, Computer Use +5, Gather Information +7, Intimidate +5, Knowledge (Jedi Lore) +10, Knowledge (Sith Lore)
+8, Search +6, Spot +6
Force Skills: Affect Mind +7, Battlemind +6, Drain Energy +5, Empathy +6, Enhance Ability +5, Enhance Senses +8,
Farseeing +6, Fear +8, Force Defense +5, Force Grip +5, Force Push +7, Force Stealth +6, Heal Self +6, Illusion +6, Move Object +8,
See Force +8, Telepathy +8
Feats: Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Improved Initiative, Stealthy, Track, Weapon Focus
(Lightsaber), Weapons Group Proficiencies (blaster pistols, simple weapons)
Force Feats: Alter, Burst of Speed, Control, Dissipate Energy, Drain Force, Sense, Sith Sorcery

One aspect of their learning was strongly


perverted by the jaded founders of the
organization, as well as by the misconceptions of
the Saarai-kaar. Following the battle in which the
original trio of founders was slain, the remaining
Jensaarai students saw the Jedi Knights as
traitors who had gone over to the dark side. From
that point on, the Jensaarai taught their students
that the Jedi had abandoned both the Light Side of
the Force as well as the Jensaarai themselves,
branding them as liars, murderers, and deceivers.
This view of the Jedi eventually brought yet
another tragedy to the widowed Saarai-kaar,
however. As Lord Vader continued with his Purge
of the Jedi, her son, a warrior trained in their
unique tradition, went to the Dark Lord of the Sith
to pledge his aid. He reasoned that Vader, who
was hunting down the Jedi, was obviously ridding
the galaxy of evil, and it was his chance to avenge
his fathers death and end the threat of the Jedi
Knights once and for all. The boy paid for his
ignorance, however, as Darth Vader turned his
wrath upon the young Jensaarai and murdered
him outright, sending the Inquisitorium to Susevfi
to kill off the rest of the organization. Though a few
Jensaarai were captured and executed, the
majority of the organization survived, and
continued to function in hiding throughout the
Empires occupation of their planet.
Many years later, as the Empire
fragmented into a series or warlords and civil
wars, and Imperial Moff named Leonia Tavira

discovered the existence of the Jensaarai and recruited


them to aid her in securing a position of power. In reality,
she tricked the Saarai-kaar into believing that there was a
dire threat to her people, and used the Jensaarai
organization as Force-using tools to draw out the Rogue
Squadron pilot Corran Horn. Horn, along with the aid of
Jedi Master Luke Skywalker and a Caamasi named
Elegos Akla defeated Tavira and exposed her scheme.
The Saarai-kaar, believing that Horn was actually his
grandfather and the man responsible for killing her
husband, was shown the truth of the Jensaarais origins
and eventually agreed to send a delegation to the Jedi
Academy on Yavin 4 in order to trade information and
training.
The Jensaarai Organization
The Jensaarai follow a similar organizational
scheme as the Jedi Knights of the Old Republic did.
Jensaarai warriors across the planet are always on the
lookout for any children born with any kind of strength in
the Force in order to expand their numbers. While most
children are taken into the order at an early age, some do
not begin their training until their teenage years. They
begin their training as Apprentices, and study under
individual masters in a similar fashion to the way that
advanced Padawans did under the Jedi of old. From an
early age, these students are taught the ways of the
Force, primarily how to use it in the defense of their
community. Additionally, they are indoctrinated with the
tenets of the Jensaarai way of thinking, which combines
the noble defensive aspects of the Jedi Code with some
of the more aggressive aspect of the Sith philosophy.

I, Jensaarai -- 2

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Additionally, the Jensaarai tell stories of the
betrayal of the Jedi Knights, and such propaganda
is used as a warning to the Jensaarai that those
who claim to be noble followers of the Force can
also fall to the dark side.
One major difference between Jensaarai
Apprentices and the Padawans of the Jedi Order
is that Apprentices construct their lightsabers at a
much earlier point in their training. With the Jedi,
construction of a lightsaber is a major step
towards Knighthood, however with the Jensaarai it
is only one half of the way towards moving fully
into the organization. Additionally, the lightsaber
itself is not of as much importance to the
Jensaarai as it was to the Jedi, and as a result
they are more reckless with their weapons than
the Jedi were.
Most Apprentices use the Jedi Guardian
class, as it most appropriately represents the
training and Apprentice receives. However, upon
th
reaching 7 level, the Apprentices almost always
take levels in the Jensaarai Defender prestige
class rather than continuing on with the Jedi
Guardian class. Additionally, many Apprentices
begin with a level or two in the Fringer class, to
represent their late start in training. Susevfi, also
known as Susevfi, is suitably far enough out-ofthe-way for the Fringer class to be appropriate, but
Apprentices with early levels in any other class are
rare.

Upon completing his training, a Jensaarai


Apprentice is able to move up to becoming a full member
of the order, and into active service of the Saarai-kaar.
These equivalents of Jedi Knights are known as
Defenders, and are the most common members of the
organization. Before achieving this rank, he must first
construct a suit of personalized armor laced with spun
cortosis. This rite of passage marks an Apprentice as a
full-fledged Defender, initiating him into the order and
signaling that he is ready to defend his community as well
as his fellow Jensaarai.
Jensaarai Defenders have an obligation to
Susevfi similar to that of the Jedi Knights with regard to
the galaxy as a whole. They are charged with ensuring
that peace is kept on the planet, and function as vigilante
law enforcement for the defense of the citizen population.
It is also the duty of the Defenders to ensure that the
existence of the order is kept a secret, lest they draw the

Typical Jensaarai Apprentice: Human Jedi


Guardian 4; Init +1 (+1 Dex); Def 17 (+1 Dex, +6
Class); Spd 10m; VP/WP 37/14; Atk +5 ranged
(by weapon), +6 melee (1d3+2, punch), +8 melee
(2d8+2, crit 19-20, lightsaber); SV Fort +6, Ref +5,
Will +3; SZ M; FP: 2; Rep: 3; Str 14, Dex 13, Con
14, Int 11, Wis 12, Cha 10.
Equipment:
Comlink,
lightsaber*,
standard clothing
Skills: Craft (Lightsaber) +4, Demolitions
+2, Hide +3, Intimidate +1, Knowledge (Jensaarai
Lore) +4, Read/Write Basic, Speak Basic.
Force Skills: Battlemind +5, Enhance
Ability +5, Force Defense +5, Force Push +2,
Force Stealth +4, Heal Self +4, Move Object +3
Feats:
Exotic
Weapon
Proficiency
(lightsaber),
Force-Sensitive,
Quick
Draw,
Weapon Focus (Lightsaber), Weapon Group
Proficiency (blaster pistols, simple weapons)
Force Feats: Alter, Control, Lightsaber
Defense, Sense
*A Jensaarai Apprentice has constructed his own
lightsaber.

I, Jensaarai -- 3

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unwanted attention of outsiders. In fact, only a rare
few citizens of Susevfi have ever had contact with
the Defenders and lived to tell about it, though the
Jensaarai are something of a common myth told
by the citizens they defend.
In addition to the common variety of
Defenders, there is a special subset of Defenders
that specialize in protecting the planet from space.
These unique Jensaarai call themselves the Ring
Defenders, and function as a system patrol and
security group on behalf of the Jensaarai. Their
training heavily involves learning about starfighters
and space transports, astrogation and other
general piloting skills. In addition to warding off
pirates and mercenaries, and helping chase down
criminals before they can leave the planet, the
Ring Defenders help protect the secrets of the
Jensaarai by ensuring that those who discover
even the smallest bit of information are unable to
flee into the rest of the galaxy. Many a Ring
Defender has been called upon to capture a
fleeing spacecraft by the Saarai-kaar, and a very
few have ventured out beyond the Suarbi system
on a similar mission.

Typical Jensaarai Ring Defender: Human Jedi


Guardian 6/Jensaarai Defender 5; Init +1 (+1 Dex); Def
17 (+1 Dex, +6 Armor); Spd 10m; VP/WP 57/14; Atk
+12/+7/+2 ranged, +13/+8/+3 melee (1d3+2, punch),
+14/+9/+4 melee (5d8+2, crit 19-20, Lightsaber); SQ
Block Force Sense, Force Cloak; SV Fort +10, Ref +10,
Will +7; SZ M; FP: 4; Rep: 4; Str 14, Dex 13, Con 14, Int
11, Wis 13, Cha 10.
Equipment:
Jensaarai
Comlink,
Armor,
Lightsaber*
Skills: Astrogate +3, Craft (Jensaarai Armor) +4,
Craft (Lightsaber) +4, Hide +3, Intimidate +1, Knowledge
(Jensaarai Lore) +6, Move Silently +2, Pilot +6,
Read/Write Basic, Search +1, Speak Basic, Spot +3
Force Skills: Battlemind +8, Enhance Ability +4,
Force Defense +4, Force Push +2, Force Stealth +8,
Heal Self +4, Illusion +2, Move Object +5, Telepathy +4
Feats: Armor Proficiency (light), Exotic Weapon
Proficiency (lightsaber), Force-Sensitive, Quick Draw,
Starship Operation (starfighter), Weapon Focus
(Lightsaber), Weapons Group Proficiency (blaster pistols,
simple weapons)
Force Feats: Alter, Control, Deflect Blasters,
Lightsaber Defense, Link Power, Sense

Typical Jensaarai Defender: Human Jedi


Guardian 6/Jensaarai Defender 5; Init +1 (+1
Dex); Def 17 (+1 Dex, +6 Armor); Spd 10m;
VP/WP 57/14; Atk +12/+7/+2 ranged, +13/+8/+3
melee (1d3+2, punch), +14/+9/+4 melee (5d8+2,
crit 19-20, Lightsaber); SQ Block Force Sense,
Force Cloak; SV Fort +10, Ref +10, Will +7; SZ M;
FP: 4; Rep: 4; Str 14, Dex 13, Con 14, Int 11, Wis
13, Cha 10.
Equipment: Comlink, Jensaarai Armor,
Lightsaber*
Skills: Craft (Jensaarai Armor) +4, Craft
(Lightsaber) +4, Demolitions +2, Hide +3,
Intimidate +1, Knowledge (Jensaarai Lore) +7,
Move Silently +4, Read/Write Basic, Search +1,
Speak Basic, Spot +4
Force Skills: Battlemind +8, Enhance
Ability +5, Force Defense +5, Force Push +2,
Force Stealth +8, Heal Self +4, Illusion +3, Move
Object +8, Telepathy +4
Feats: Armor Proficiency (light), Exotic
Weapon Proficiency (lightsaber), Force-Sensitive,
Quick Draw, Weapon Focus (Lightsaber), Weapon
Group Proficiency (blaster pistols, simple
weapons)
Force Feats: Alter, Burst of Speed,
Control, Deflect Blasters, Lightsaber Defense, Link
Power, Sense

*A Jensaarai Ring Defender has constructed his own


lightsaber.
The Saarai-kaar is the leader of the Jensaarai,
and directly controls the entire organization. The current
Saarai-kaar is the wife of one of the founders of the sect
who was killed by Nejaa Halcyon at the end of the Clone
Wars. It was from witnessing this event, which she
viewed as a betrayal, that the anti-Jedi teachings sprang
up in the Jensaarai lore. Following the death of her
husband and the departure of the Jedi, she gathered
together the remaining students and continued on the
tradition started by the original founders, and from her
teachings grew the entire Defender organization.
However, the Sith teachings that had originally corrupted
Nikkos Tyris and his band of rogue Jedi remained a
mystery to her, and as such she was never able to
properly infuse the Defenders with the evil teachings of
the Sith.
Pained by the loss of both her husband and,
years later, her son, the Saarai-kaar became bitter and
hardened. When Corran Horn arrived and discovered the
Defenders, she saw him as the harbinger of destruction
for the organization she had worked so hard to build. The
fact that Horn was a Jedi only helped firm her beliefs that
the Jedi were evil, and it wasnt until she was enlightened
by the transfer of one of Elegos Aklas memnii that she
saw the truth of the situation.

*A Jensaarai Defender has constructed his own


lightsaber.

I, Jensaarai -- 4

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Saarai-kaar: Female Human Jedi Guardian
6/Jensaarai Defender 9; Init +1 (+1 Dex); Def 17
(+1 Dex, +6 Armor); Spd 10m; VP/WP 57/14; Atk
+16/+11/+6 ranged, +17/+12/+7 melee (1d3+2,
punch), +19/+14/+9 melee (6d8+2, crit 19-20,
Lightsaber); SQ Block Force Sense, Force Cloak,
Ballistakinesis; SV Fort +11, Ref +12, Will +8; SZ
M; FP: 6; DSP: 2; Rep: 6; Str 14, Dex 13, Con 14,
Int 11, Wis 13, Cha 11.
Equipment: Comlink, Jensaarai Armor,
Lightsaber*
Skills: Craft (Jensaarai Armor) +4, Craft
(Lightsaber) +4, Demolitions +2, Hide +3,
Intimidate +2, Knowledge (Jensaarai Lore) +9,
Move Silently +4, Read/Write Basic, Search +1,
Speak Basic, Spot +4
Force Skills: Battlemind +10, Enhance
Ability +7, Enhance Senses +4, Farseeing +3,
Force Defense +5, Force Grip +2, Force Push +4,
Force Stealth +8, Heal Self +4, Illusion +5, Move
Object +8, See Force +3, Telepathy +4
Feats: Armor Proficiency (light), Cleave,
Exotic Weapon Proficiency (lightsaber), ForceSensitive, Power Attack, Quick Draw, Weapon
Focus (Lightsaber), Weapons Group Proficiency
(blaster pistols, simple weapons)
Force Feats: Alter, Burst of Speed,
Control, Deflect Blasters, Force Mind, Lightsaber
Defense, Link Power, Sense
*The Saarai-kaar
lightsaber.

has

A Jensaarais Armor

constructed

her

own

A Jensaarais armor is to the Defender what the


lightsaber is to the Jedi. The construction of Jensaarai
armor is a rite of passage that marks the Apprentices
dedication to defense and protection. When the
Apprentice is deemed ready to ascend to the rank of
Defender, he prepares to carefully construct his armor by
choosing a creature that best exemplifies the personality
traits of the wearer. The Jensaarai then constructs his
armor in the image of that creature, fashioning a suit of
armor that covers torso, arms, abdomen, and thighs
along with a special protective helmet. The armor is
constructed out of woven cortosis, whose manufacture
has been perfected by the Jensaarai over the years.
Using some of the special techniques that the Sith used
in the construction of their Dark Armors, the end result is
an intimidating suit of armor specially tailored to the
Jensaarai it is intended for, which fits like a glove and
provides both protection and a reflection of the
Defenders personality.
In game terms, the armor is constructed in a
similar fashion to the cortosis-weave Dark Armor
presented in the Dark Side Sourcebook. A Craft
(Jensaarai armor) check is used in the suits creation, at
a reduced difficulty (DC 15) due to the less complex
nature of the armor. Some Jensaarai choose to make
certain modifications to their armor that further enhance
the creature-image of the armors design; for example, a
suit of armor intended to resemble a Corellian Banshee
Bird might have macrobinoculars built into the helmets
eyepieces to reflect the excellent vision of the avian
predator, or a suit designed like a Nashtah might have a
trio of claws built above the wrist. In the case of such
modifications, each one increases the DC for
construction by 5. The cortosis weave deactivates any
lightsaber that deals damage to the wearer.

In addition to discovering many Type Cost


Defense
Max
Armor
Speed
Weight
Bonus
Dex
Check
(10m/6m)
lost Sith philosophies and powers, the
Bonus
Penalty
group of rogue Jedi who founded the
Light
Not
+6
+4
-2
10/6
8.3 kg
Jensaarai sect discovered records that
Available
explained the nature and creation of the
for Sale
Dark Armor worn by the Sith Lords of
long past. Having been trained by the Jedi Order, The Jensaarai Defender Prestige Class
Tyris found little use for armor and chose to ignore
any research related to the armor itself; however,
The Jensaarai are very different from the Jedi in
years later the Saarai-kaar would discover these many ways, but their common origin gives them many
records for herself and decided to integrate the similarities in training. As such, Jensaarai characters
armor into the Jensaarai organization. It is of note usually begin as Jedi Guardians to reflect their active,
that, since she nor any of her students could more combat-oriented training brought to the organization
understand many of the ancient Sith writings, the by Tyris and his rogue Jedi Knights. However, once basic
Dark Armor constructed by the Jensaarai is training is completed, Jensaarai Defenders begin to vary
lacking in many areas and is significantly weaker more drastically and require a special prestige class to
than the powerful suits constructed by the most more accurately represent their powers and methods.
talented Sith armorers in their prime. As a result, The Jensaarai have developed many powers which are
the construction of the suit is much less complex, used to hide themselves from those who might seek them
but does not confer many of the benefits of out, such as the Empires Jedi hunters, and garnered yet
standard Dark Armor.

I, Jensaarai -- 5

SWRPGNetwork Presents
others from the limited Sith influence on their
philosophies.
Jensaarai Defenders are dedicated to
preserving the peace and justice of life on their
homeworld, a dedication they feel the Jedi
abandoned long before their own organization was
founded. They prefer to work in secret rather than
functioning as active guardians of the people, and
are unwavering in their resolve to obey the Saaraikaar and protect their families and the people of
Susevfi. In addition to this, they serve as field
agents to further the order and identify potential
candidates for the organization.
Requirements
Base Attack Bonus 6+
Feats: Alter, Control, Exotic Weapon
Proficiency (lightsaber), Force-Sensitive, Sense
Skill Ranks: Knowledge (Jensaarai Lore)
+4, Battlemind 6+, Force Stealth 6+
Special: Jedi Level 6+, Jensaarai
Defenders must have constructed their own
lightsabers and a personal suit of Jensaarai
Armor.
Class Skills
The Jensaarai Defenders class skills (and the key
ability for each skill) are Battlemind (Con), Bluff
(Cha), Craft (Int), Empathy (Wis), Enhance Ability
(Con), Enhance Senses (Wis), Farseeing (Wis),
Fear (Wis), Force Defense (Con), Force Grip (Int),
Force Stealth (Con), Friendship (Cha), Gather
Information (Cha), Heal Another (Wis), Heal Self
(Con), Hide (Int), Illusion (Cha), Intimidate (Cha),
Knowledge (Int), Move Object (Int), Move Silently
(Dex), Profession (Wis), Read/Write Language
(None), See Force (Wis), Speak Language
(None), Spot (Wis), and Telepathy (Wis).
Skill Points at Each Additional Level: 6+
Int Modifier
Class Features
Vitality: 1d10 per level
Weapon Proficiency: The Jensaarai
Defender has the feats Weapon Group Proficiency
(simple weapons) and Weapon Group Proficiency
(blaster pistols).
Armor Proficiency: Jensaarai Defenders
gain the feat Armor Proficiency (light) for use with
their specialized armor.
rd
Block Force Sense: At 3
level,
Defenders gain the ability to block off certain areas
with the Force such that no Sense powers can
penetrate that barrier. By spending 4 VP per
round, a character may create a spherical barrier
with a diameter equal to the characters

Constitution score + 10 meters. No powers with the


Sense feat as a prerequisite may penetrate this sphere
while the power is being maintained. This sphere is
centered on the user, and moves with the Defender. This
ability may be used in conjunction with the Link Power
feat. Use of this ability is an attack action.
th
Link Power Bonus Feat: At 4 level, the
Defender gets the Link Power feat for free, provided he
meets the prerequisites for taking the feat.
th
Force Cloak: At 5 level, the Defender gains the
ability to create a Force barrier that muddles electronic
sensing devices. By spending 4 VP per round, the
Defender may create a sphere equal in diameter to the
characters Constitution score + 10 meters that acts as a
cloaking field with regard to electronic sensors. This
sphere is centered on the user, and moves with the
Defender. When sensors are used on anything within that
sphere, add +15 to the DC of anything encompassed
completely by this power. This ability may be used in
conjunction with the Link Power feat. Use of this ability is
an attack action.
th
Ballistakinesis: At 7 level, the Jensaarai
Defender gains the ability to turn a handful of small
objects into potentially deadly ballistae. By expending 3
VP, a character may cause a handful of objects (no larger
than 5 kg in total wait) to be propelled at high velocity
towards a target as though it were a missile weapon with
a range increment of 10 meters. A ranged attack must be
made against the target by the user, and if successful,
the objects deal 4d4 damage to the target. Use of this
ability is an attack action.
th
Saarai-kaar: Upon reaching 9
level, the
Jensaarai Defender has achieved a skill level equal to
that of the Saarai-kaar. While there can be only one such
leader at a time, it is at this level that the rank of Saaraith
kaar is achieved. At 9 level, the Defender gets a bonus
feat, to be chosen from Force Mastery, Force Mind, High
Force Mastery, Knight Mind, or Master Mind.
th
Sith Secrets: At 10 level, the secrets and
mysteries of the Sith begin to become more
comprehensible to the Jensaarai Defender, who has
unlocked their meaning by studying the ancient Sith
tomes. While none but Nikkos Tyris and his rogue Jedi
achieved this level, it is feasible that one day a member
of the Jensaarai might accomplish the same. He gains a
bonus feat involving Sith Lore, to be chosen from Drain
Force, Force Lightning, Hatred, Rage, or Sith Sorcery.

I, Jensaarai -- 6

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Level

BAB

Fort
Save

Ref
Save

Will
Save

Special

+1

+1

+2

+2

Weapon and
Armor
Proficiencies

2
3

+2
+3

+2
+2

+3
+3

+3
+3

4
5
6
7
8
9
10

+4
+5
+6
+7
+8
+9
+10

+2
+3
+3
+4
+4
+4
+5

+4
+4
+5
+5
+6
+6
+7

+4
+4
+5
+5
+6
+6
+7

Block Force
Sense
Link Power
Force Cloak
Ballistakinesis
Saarai-kaar
Sith Secrets

Link Power
Link Power [Force Feat]
You can use your inner strength to augment another Force
users abilities and powers.
Prerequisites: Alter, Force-sensitive, Force Level 7+
Benefit: This feat may be used to augment another
characters use of a Force Skill or Force Feat for a single
round. When a character uses the Link Power feat on a single
target, that target gains a +2 bonus to any Force Skill rolls,
and the range and area of effect of any powers are increased
by one range increment (for example, a power of range 10
meters increases to 20 meters). Use of this feat is a full-round
action.
Special: Multiple characters with this feat may use
it on a single target, and the effects stack. For example, a
character targeted by three Force users with this feat gains a
+6 bonus on Force Skill rolls this round, and the range of a
power with base range of 10 meters now has a range of 40
meters.
VP Cost: 3 per round

Jensaarai in Campaigns
Jensaarai characters, both as heroes and
as Gamemaster-controlled characters, offer many
interesting options and intriguing opportunities for
Force users. Though the Jensaarais activities are
limited to Susevfi during the Rise of the Empire
and Rebellion Eras, there are ways to integrate
them into your campaign without having to break
continuity by using a few simple and plausible
explanations.
For player characters, a Jensaarai
character may seem like a tempting alternative for
anyone wishing to play a Jedi-like character after
the Jedi Purge. Individual heroes might find
themselves on a mission from the Saarai-kaar to
explore the galaxy and report the state of affairs to
her. Also, Ring Defenders are sometimes forced to
leave the system and venture out into the galaxy

at large in pursuit of
a person who could
possibly reveal the
+2
+0
Jensaarai or their
secrets; a PC might
be one such Ring
+1d8
+3
+1
Defender, given a
+1d8
+3
+0
target and forced to
act as a bounty
+1d8
+4
+0
hunter,
hunting
+2d8
+4
+1
down his target and
+2d8
+5
+0
anyone who might
+2d8
+5
+0
have come into
+2d8
+6
+1
contact with that
+3d8
+6
+0
being. Even in the
+3d8
+7
+0
Suarbi
system,
there are many
threats the Jensaarai can respond to, defending their
homeworld and engaging potential threats; pirate raids,
Black Sun activity, and even conflict between the Empire
and the Rebels can be great sources of adventure hooks
on the Jensaarai homeworld.
The fact that the Jensaarai have been so isolated
is one of the biggest difficulties, and the greatest
roleplaying opportunities, for a player to deal with.
Whenever such a character leaves Susevfi, they are
essentially entering into a completely unknown galaxy.
Though space traffic is not rare in their system, Jensaarai
seldom have contact with more than just a handful of
nonhuman species, and are likely to be unused to the
wide variety of beings found in most common spaceports.
Jensaarai heroes will typically be considered uncultured
by galactic standards, and may find themselves wideeyed or even taken aback by some of the customs and
traditions of the galaxy.
If there is one thing that the Jensaarai have in
common with most other citizens of the galaxy it is an
extreme distaste for the Empire. Imperial forces stationed
on Susevfi allowed the Jensaarai plenty of time to
develop a thorough and deep-seated dislike for the
Empire and its policies. In fact, it was this hatred for the
Empire that led them into the service of Leonia Tavira;
when she arrived at their homeworld and executed the
Imperial Governor, the Jensaarai thought they had been
saved from tyranny. When they revealed themselves to
her, however, she betrayed them just like the Empire
had, and threatened to harm their people if they did not
serve her. As a result, the Jensaarai are likely to react
violently, if not recklessly, to an encounter with Imperial
agents. Most pirate crews and outlaws who have
threatened their people will incur the same wrath from a
Jensaarai, and players are encouraged to display this
nearly blind desire for justice against Imperials.
Equally loathed by the Jensaarai are the "evil"
Jedi Knights, who, in their eyes, strayed from the true
ways of the light side of the Force long ago. Their
Lightsaber
Damage

Defense
Bonus

Rep
Score

I, Jensaarai -- 7

SWRPGNetwork Presents
philosophies are taught vehemently from a young
age, so all Jensaarai, from Apprentices all the way
up to the Saarai-kaar herself will react with disgust
and possibly even violence when encountering
anyone related to the Jedi or their teachings. A
young Force user who has studied and begun his
training may not quite upset a Jensaarai warrior
outright; instead, the Jensaarai might attempt to
convert this young, misguided soul to the "true"
ways of the Force, the Jensaarai way. Jensaarai
Defenders may take on a Force sensitive
character as an Apprentice following the same
guidelines for training that pertains to Jedi
characters.
Above all, the Jensaarai are dedicated to
serving the people of Susevfi, and their own order.
An Apprentice or Defender will act in the best
interests of his planet and his people; this could
mean fearless loyalty to any party members who
have earned his trust, or abandonment of the party
when their goals contradict those of the Jensaarai.
They seek the truth, justice, and the light side of
the Force, and nothing will stop a Jensaarai from
performing such a sacred duty.
For the Gamemaster, introducing a
Jensaarai NPC is a great opportunity to show the
depth and uniqueness of the galaxy. As villains,
they present interesting opportunities for PC Jedi.
A sworn enemy who is not a dark side user
presents an interesting moral dilemma, as well as
someone whose skills and talent in the Force are
a match for him. Also, the idea of a Fallen
Jensaarai could be used for a recurring villain; just
as the Jedi lose Padawans and Knights to the dark
side, so too do the Jensaarai lose fellow members
to the quick and easy path, often times in their
zeal to be rid of the Jedi. There are many ways to
use the Jensaarai as an opponent, both as a
physical villain and as a deep, zealous enemy
whose difference in philosophy ruins what could
otherwise be a common link between the party
and the Jensaarai. Another option is to introduce
the Jensaarai as an NPC, working with the party in
some way. This would also be a good place to
have the Jensaarai undercover, or even as a
zealot trying to convert a PC.
It is also possible to run an all-Jensaarai
campaign, though this is a bit more tricky. For
one, the Defenders rarely stray far from their
homes, and never in the numbers of a typical
party. But should a GM decide to run such a
campaign, there are many options for opponents.
During the Jedi Purge, Lord Vader sent his
extermination squads after the Jensaarai, which
would make the whole Galaxy a hostile
environment for the party. After that, the Empire

occupied their home planet of Susevfi for several years,


until Leonia Tavira came into the picture. After that, they
were forced into servitude of Tavira's pirate gangs based
out of the Star Destroyer Invidious. Even in the New Jedi
Order era, some of the new Jedi Knights might see them
as a threat and, following Kyp Durron's idea of
preemptive strikes, decide to take matters into their own
hands. And, of course, the Yuuzhan Vong do not
differentiate between Luke Skywalkers Jeedai and this
armored variety. These hooks offer many types of
adventures against different adversaries from the time of
the Clone Wars all the way up to the Yuuzhan Vong
invasion.
The Jensaarai in Different Eras
The Jensaarai organization has flourished over the course of several
years, and continues to function as a semi-independent organization
loosely affiliated with Luke Skywalkers Jedi Order. However, like any
organization they have been affected by the changing galactic political
climate and have been forced to adjust in order to survive.
In the Rise of the Empire era, the Jensaarai are still a young
organization, still discovering who they are and what their goals should be.
However, the Jedi assume them dispersed as the Jensaarai begin their
rebuilding process. In the years before the Rebellion, the Empires Jedi
hunters and Imperial Inquisitors are commonly feared enemies of the
Jensaarai, as their connections to the Jedi make them prime targets for
the Jedi Purge. Additionally, the early days of the organization were much
more difficult, and without the more widespread resources they would later
come to possess, the Jensaarai struggled to ensure their own survival for
many years. As the Empire established its presence on their homeworld,
the organization often attempted to drive away this new symbol of
authority, though without success.
By the time of the Rebellion Era, the organization has flourished
and grown up into a solid and functional sect of Force users. However,
since making contact with Lord Vader through the Saarai-kaars son, the
Jensaarai have been much more heavily sought out by the Inquisitorium
and subject to the same anti-Jedi propaganda that turned even the people
they try to protect against them. However, the Empires resources are
more focused on the Rebellion, giving the Jensaarai a little freedom to
function independently. While there is an Imperial Garrison stationed on
Susevfi, security is light enough and the Jensaarai skillful enough that they
manage to survive despite a potential threat so close to home.
As the Empire crumbled, the organization became more
powerful and, at the time of the New Jedi Order Era, peacefully exists
alongside Skywalkers Jedi. Following their exploitation by Leonia Tavira,
the Jensaarai began communicating with the Jedi and sent several
Apprentices to Yavin 4 for more training. Though they are indeed equally
as viable targets for the Yuuzhan Vong as the Jedi, Susevfi is far enough
out of the way that they have not seen much of the extragalactic invaders.
However, many have chosen to actively come to the aid of the Jedi and
some Yuuzhan Vong scouts have been located in the Quence Sector. The
Yuuzhan Vong know of the Jensaarai but consider them but a different
subset of the hated Jeedai, and treat them accordingly.

Rodney Thompson, better known as Moridin in the Star Wars RPG


community, is a founder and webmaster of SWRPGNetwork.com. When
not writing articles and working on his webpage, he is an active member
of Delta Tau Delta fraternity and an avid roleplayer.

I, Jensaarai -- 8

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