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by Ray Cordova, iltharanos@vahoo.com last updated on December 23, 2016 at 00:12:48 AM Earth Magic Your innate magic comes from the wild forces of chaos that underlie the order of creation. Unlike wild magic. Sorcerers, you are particularly attuned to the primordial magic of the earth. Earth’s Stability ‘At 1st level, you have advantage on rolls against forced movement. Female Dar! ua Be) Power Earth Sorcerers and Earth Mystics If multclassings allowed by your DM, itis possible to be both ‘an earth sorcerer and an earth mystic. In such a case the following rules apply when a character has both class's features Earth’s Stability. You have advantage on ralls against forced movement, ignoring rolls of 1. Stone's Embrace. The duration i upto 2 days. Stone Womb. You heal a numberof hitpoints equal to (your Wisdom mosifier+ your Charisma modifier) x sorcerer level ‘OR mystic level (whichever is higher). Earth Strike, Your damage dealtis 248 intally, which then Increases to 448 ‘Master of Earth. You may cast passwall (even if you do not know or are not normally capable of casting the spell, and only ‘on a stone or earth surface) with a duration of up to 24 hours. Barth by Chatenoire Stone’s Embrace ‘Starting at 1st level, you may cast meld into stone (even if you do not know or are not normally capable of casting the spell) with a duration of up to 24 hours. Stone Womb ‘Starting at 6th level, whenever you use your stone’s ‘embrace feature, you also heal a number of hit points equal to your Charisma modifier x sorcerer level. Earth Strike Beginning at 14" level, once on each of your turns, you ‘can cause a creature touching stone or earth you have just damaged, to take an extra 1d8 damage. Increase this extra damage to 2d8 at 18th level. Master of Earth Starting at 18° level, you gain a burrow speed equal to your current walking speed (and can burrow through stone) whenever you are underground or indoors. 182

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