by Ray Cordova, iltharanos@vahoo.com
last updated on December 23, 2016 at 00:12:48 AM
Earth Magic
Your innate magic comes from the wild forces of chaos
that underlie the order of creation. Unlike wild magic.
Sorcerers, you are particularly attuned to the primordial
magic of the earth.
Earth’s Stability
‘At 1st level, you have advantage on rolls against forced
movement.
Female Dar! ua Be) Power
Earth Sorcerers and Earth Mystics
If multclassings allowed by your DM, itis possible to be both
‘an earth sorcerer and an earth mystic. In such a case the
following rules apply when a character has both class's
features
Earth’s Stability. You have advantage on ralls against forced
movement, ignoring rolls of 1.
Stone's Embrace. The duration i upto 2 days.
Stone Womb. You heal a numberof hitpoints equal to (your
Wisdom mosifier+ your Charisma modifier) x sorcerer level
‘OR mystic level (whichever is higher).
Earth Strike, Your damage dealtis 248 intally, which then
Increases to 448
‘Master of Earth. You may cast passwall (even if you do not
know or are not normally capable of casting the spell, and only
‘on a stone or earth surface) with a duration of up to 24 hours.
Barth by Chatenoire
Stone’s Embrace
‘Starting at 1st level, you may cast meld into stone (even
if you do not know or are not normally capable of
casting the spell) with a duration of up to 24 hours.
Stone Womb
‘Starting at 6th level, whenever you use your stone’s
‘embrace feature, you also heal a number of hit points
equal to your Charisma modifier x sorcerer level.
Earth Strike
Beginning at 14" level, once on each of your turns, you
‘can cause a creature touching stone or earth you have
just damaged, to take an extra 1d8 damage. Increase
this extra damage to 2d8 at 18th level.
Master of Earth
Starting at 18° level, you gain a burrow speed equal to
your current walking speed (and can burrow through
stone) whenever you are underground or indoors.
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