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INTRODUCTION
ARAD
3.
INTERACTION ALGORITHM
4. Deleting.
When the user want to eliminate the model virtual
from the design table, then the user was kept taking
this model and aiming the model at the area of the
waste. Pseudo code from this activity was clarified
in the point (1) with the addition as follows:
a. find point in the middle of J1 and J2 with the
design field of the model,
b. find the distance between waste area and the
middle point of J1 J2,
c. if result of calculation stated that the middle
point of J1 J2 entered the area of the waste,
then the system rearrange array of design
variable,
d. set system status that beforehand ambil to
normal.
3.2 Pressing.
This kind of interaction that enable user to interact
with the menus that were available in the program
of ARAD. Only need 1 marker that was detected by
ARToolKitPlus, that is marker located on the end of
the index finger. The interaction of this kind is
simplest in the matter of the algorithm from all
CONCLUSION