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Dwarven Dieties

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Dwarven Dieties

MORADIN - Greater Power, male, LG


the Soul Forger, Dwarf-Father, the All-Father
Attributes: Smithing, Creation, Crafts, War
Domains: Earth, Good, Law, Protection
Symbol: Hammer and Anvil
Typical Worshippers: Non-evil Dwarves, smiths, metal workers
Raiment: Silvered helm, chain mail
Preferred Weapon: War Hammer
Holy Days: Crescent moons
Moradin (MOAR-uh-din) is the creator Power of the dwarven race and
leader of the Morndinsamman. He is said to have created all dwarves,
forging them from metals and gems in the fires that lie at the "heart of the
world" and breathing life-the first dwarven souls-into the cooling forms. All
dwarves appease Moradin, even if they do not wholeheartedly support
him. Lawful good dwarves support and work openly to serve the Soul
Forger, even if they also worship another patron. His name is invoked by
dwarves involved in smithwork or craftsmanship of any sort, and they give
him homage by doing their best work and seeking to emulate his
stonework and craftsmanship. Moradin is said to inspire dwarven
inventions and seeks constantly to improve the race-increasing dwarven
good nature, intelligence, and ability to exist in harmony with other living
things. At the same time, he battles the pride and isolationist tendencies
that occur naturally in his elite creations.
Moradin is held by many dwarven creation myths to have been incarnated
from rock, stone, and metal, with his soul eternally present in the form of
fire. That same fire fueled the forge in which Moradin created the Stout
Folk and, in some myths, Moradin breathes fire over the first dwarves to
bring them to life.
The Soul Forger rules the other dwarven deities sternly, and only his wife,
Berronar Truesilver, can regularly bring a smile to his face. In some
dwarven realms, the Soul Forger is said to be the father of Dumathoin,
Abbathor, Laduguer, Clangeddin, Sharindlar, Diirinka, Vergadain, Thard

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Dwarven Dieties

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Harr, Gorm Gulthyn, Marthammor Duin, and Dugmaren Brightmantle, but


the exact relationships and ordering vary from culture to culture. It is the
All-Father who banished Deep Duerra, Laduguer, Diirinka, Diinkarazan,
and their followers, smiting them with his hammer and driving them forth.
If Abbathor is ever banished, it will be at the Soul Forger's command.
Moradin loathes Gruumsh, Maglubiyet, and the other goblinkin patrons
(those of the ores, goblins, hobgoblins, bugbears, kobolds, and urds), and
he detests the evil giant patrons as well. His gruff and uncompromising
nature wins him few friends outside the dwarven pantheon. Moradin has
little patience for the elven Powers, but he has worked effectively with
them in the past when it was necessary.
Moradin is a stern and uncompromising defender of the dwarven people
and of the principles of law and good. Moradin is a harsh but fair judge. He
judges dwarves on their achievements and the success of their endeavors,
not just on their good hearts. The Soul Forger is strength and force of will
embodied; his weapons, armor, and tools are virtual extensions of his own
incarnate being.
The Soul Forger is the father and creator of the dwarven race. By seeking
to emulate both his principles and his workmanship in smithcraft,
stoneworking, and other tasks, the Children of Moradin honor the
All-Father. Wisdom is derived from life tempered with experience. Advance
the dwarven race in all areas of life. Innovate with new processes and
skills, and test and work them until they are refined and pure. Found new
kingdoms and clan lands, defending those that already exist from internal
and external threats. Lead the Stout Folk in the traditional ways laid down
by the Soul Forger. Honor your clan leaders as you honor Moradin.
Clerics of Moradin strive to restore the dwarven races to strong numbers
and a position of influence in Wearth, by founding new dwarven kingdoms
and increasing the status of dwarves within the wider human-dominated
society prevalent in the world today. They preside over a wide range of
formal ceremonies (consecrations of forges, temples, and other buildings,
crowning of monarchs, etc.) and the education of the young, especially in
the teaching of history. They maintain genealogies and historical archives,
cooperating with Berronar's clerics. Adventuring is encouraged in the
clergy, but only adventuring that directly serves the interests of the
dwarven race.

BERRONAR TRUESILVER - Lesser Power, female, LG

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The Mother of Safety, the Mother Goddess, Matron of Home and Hearth
Attributes: Safety, Marriage, Truth, Healing, Dwarves
Domains: Good, Healing, Law, Protection
Symbol: Two silver rings (linked)
Typical Worshippers: Couples, lovers, healers, romantics, dwarves
Raiment: Silvered helm and chain mail
Preferred Weapon: Mace
Holy Days: Year's Birth (Needfest 1), sacrifice of silver items
Berronar Truesilver (BAlR-roe-nahr TROO-sihl-vur) is the bride of Moradin.
She dwells with him at the Soul Forge beneath the mountains in Solania
(fourth of the Seven Heavens, called Khynnduum in the oldest dwarven
writings). The Revered Mother is the defender and protector of the home not a passive homebody. She is seen as the patron of marriage and love,
and her name is often invoked in small home rituals for protection against
thieves and duplicity. Berronar is also the Power of healing. Lawful good
dwarves who value their families, clans, and the common strength and
security of dwarven society revere her for her caring and loving service to
the entire race. All dwarves of any alignment who seek a safe refuge or
who want their loved ones or relatives kept safe offer her appeasement as
well.
The Children of Moradin are shaped on the Soul Forge and ever warmed
by the embrace of the Revered Mother. Tend the hearth and home,
drawing strength and safety from truth, tradition, and the rule of law. Join
with friends, kin, and clan in common purpose. Do not succumb to the
misery of greed or the evils of strife, but always bring hope, health, and
cheer to those in need. Once an oath is made, Berronar watches over its
keeping - to break it is to grieve her sorely. Children must be cherished
and guarded well from harm, for they are future of the race.
Berronar's clerics serve as the guardians and protectors of dwarven clans;
they also maintain lore records and family histories. The members of
Berronar's clergy strive to further the good health and good character of
all dwarves. They heal the sick and injured, attempt to treat, eradicate,
and stop the spread of disease, develop antidotes to dwarfsbane and other
poisons that can affect dwarves, and encourage truthfulness, obedience to
law, peaceful harmony, and governance of greed and goldlust. Clerics of
Berronar never ignore a dwarf in need of aid, and they always help to the
best of their ability. If a cleric lacks magical means of curing, she or he
finds someone who can heal or provide all the non-magical care possible.
The duty of a cleric of Berronar is to keep every dwarf alive, whatever the
cost.

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DUMATHOIN - Lesser Power, male, N


the Keeper of Secrets Under the Mountain, the Silent Keeper, the
Mountain Shield
Attributes: Rock, Mining, Secrets, Dwarves
Domains: Earth, Knowledge, Protection
Symbol: Gem inside a Mountain
Typical Worshippers: Miners, stoneworkers, dwarves
Raiment: Bare head, leather armor
Preferred Weapon: Hammer, pick, mattock
Holy Days: New moon, sacrifice of gems and precious metals
Dumathoin (DOO-muh-THOE-in) is the Keeper of Secrets Under the
Mountain, and he hides the secrets of the earth until deserving and
diligent dwarves are ready to be guided to them. He lays veins of iron,
copper, gold, silver, and mithral where he feels they will best benefit his
followers. He watches over the safety and security of miners of all races
and has a special role as the protector of dwarven miners.
Walk the deep and silent ways of Dumathoin. Seek out the hidden gifts of
the Keeper of Secrets Under the Mountain. That which is hidden is
precious, and that which is precious shall stay hidden. Seek to enhance
the natural beauty of Dumathoin's gifts and go with, not against, the
contours of the deeps. Beauty is in the discovery and the Grafting, not the
holding. Keep the places of our dead inviolate and well tended; the noble
ancestor of our race will neither be robbed nor mocked through the actions
of thieves and defilers. Abide not undead creatures, especially those that
take the form of dwarves, thus mocking the creation of Moradin.
Clerics of Dumathoin seek always to uncover the buried wealth of the
earth without marring the beauty of the ways beneath the surface or being
overly greedy. They often supervise mining operations and maintain
underground safety and security. They work to clean up the rubble of
mining, to grow and put in place luminous fungi and edible deep-mosses,
and to direct water through the earth to best serve the underlife that
includes, of course, dwarves. Clerics of this faith are always hunting for
new veins of ore, new sources and species of useful fungi, and new delves
or underways never explored before. They try to identify encountered
dangers and determine strategies to deal with these menaces of the deep
places appropriately. They also bargain with other (nonhostile)
underground races to avoid over-exploitation of resources.
A cleric of Dumathoin is always learning the tiniest details of conditions
and life underground. Most clerics are therefore invaluable in leading
companions through the underways in darkness (for example, when all

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torches have been used). They can also find water, veins of ore, and
cracks or fissures that provide ways out, or can be mined to yield a way
from one cavern to another.
As Keeper of Secrets Under the Mountain, Dumathoin is the dwarves'
protector in death. While it may have been otherwise in the early days of
dwarven civilization, Dumathoin's clerics have been the primary morticians
and tomb protectors since the dwarves came to the Realms. In fact, clerics
of Dumathoin do their god justice as Keeper of Secrets, for it is incredibly
difficult to find dwarven tombs at all, let alone plumb their mysteries.

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