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XMARKETING

THE NEXT RULES OF MARKETING

Professor Peter Fisk


peterfisk@peterfisk.com
theGeniusWorks.com
@GeniusWorks

Markets have changed. Customers have changed.


Has your marketing? Have you?
A new generation of businesses (new technologies, new business models, new leadership)
is emerging to address a new generation of customers (new audiences, new geographies,
new aspirations). Marketing exists to connect businesses and customers, in relevant and
profitable ways.
A new approach to marketing is therefore required. Some of the new approaches, and
maybe the language, will be familiar. But not all, and not joined up as a fundamental
approach to driving business performance.
Together, we call it Xmarketing for experiential, expeditionary, exponential
marketing. It involves a seismic shift in philosophy and practice.
It fundamentally challenges every marketer who still turns first to their strategic plan. And
then to their advertising agency, or even their web developer. It is fundamentally digital in
mindset, but human as well as technological. It demands analytical thinking, content and
networks, but also vision and creativity.
It requires new types of leaders, and a new mindset for every marketer.
www.theGeniusWorks.com

EXPONENTIAL WORLD

EXPONENTIAL WORLD

THE 10X RULES

EXPONENTIAL WORLD

THE 10X RULES

XMARKETING

We live in an incredible time

Volatile
Uncertain
Complex
Ambiguous

Vibrant
Unreal
Crazy
Astounding

Virtual world becomes real

Spectacles to Snap

Alibaba $28bn in one day

Uber and beyond

$85bilion to be more human

Unlimited executive jets

Hyperloop
Xiaomi, the
redefines
new Apple
travel

Quarzazate Solar Farm

Your future for $99

Robot heart surgery

Driverless in Singapore

Global internet for all

Nanodegrees in the future

Anything is possible

Anything is possible

Worldchanging decade

2010
Pop 6.9Bn
GDP $63T
G7

2020
Pop 7.7Bn
GDP $90T
E7

Worldchanging decade

2010
Pop 6.9Bn
GDP $63T
G7

2020
Pop 7.7Bn
GDP $90T
E7
E7 = China, Malaysia, Chile,
Poland, Peru, Mexico,
Philippines

Worldchanging decade

2010
Pop 6.9Bn
GDP $63T
G7

2020
Pop 7.7Bn
GDP $90T
E7

Top jobs in next 5 years

Megacities: 70% by 2030

The new silk road

Climate change: 4 degrees

New geopolitics

Tectonic shifts

+genius

West
Big
Volume

East
Small
Profit

+genius

Business
Push
Average

Consumer
Pull
Individual

+genius

Capability
Experience
Improvement

Imagination
Talent
Exponential

+genius

Exponential world

Exponential growth

Exponential growth

Exponential growth
Thickness
of folder
paper

Earth

House

Hand
Notebook
Fingernail

3 folds

7 folds

10 folds

17 folds

30 folds

Exponential growth
Human
progress

Human
Genome

World Wide
Web
Moon
landing
Light
bulb
Industrial
Revolution

Agricultural
Revolution
8000
years

120
years

90
years

22
years

9
years

Exponential growth

Exponential world

Exponential marketing

Ideas that spread

Networks that multiply

IDEAS
+

NETWORKS

Exponential marketing

Addictive Ideas + Intelligent Networks = Exponential Growth

Innovative marketing for exponential growth


Innovative strategy

2018

Making it happen

How do the products and services create customer gain,


for example savings that make them happy,
or deliver outcomes beyond expectations?

What is the customer trying to


do the job they want to do,
or new goal to achieve?

2021

Jobs

What benefits does the


customer expect or desire,
both rational and emotional?

Customer

Gains
Pains

2016

What are all the


product and service
components that
enable the customer
to achieve their job?

What are the negatives in their


current experience, both
Rational and emotional?

Gain creators

Brand

Pain relievers

Products and
services

Deliverables 2

How do the products and services remove the negatives,


eg save time and effort, make them fee better,
remove negative impacts, or fears?

What are the relevant


high growth
products/services?

Horizon 2
delivers
new concepts
and extensions

Horizon 3
delivers
breakthroughs
and a new core

Horizon 1
delivers
excellence and
quick wins

Results 1

2016

Results 2

What are the relevant


high growth
categories?

Deliverables 1

Vision 3

Who are the relevant


high growth
customers?

Deliverables 3

2021

Results 3

Where are the relevant


high growth
markets?

Vision 1

Growth hacking

Customer solutions

Vision 2

Market mapping

Page 16

Accelerating action

Design thinking
Context framing

Business models
Concept fusions

Customers
Who are our target segments of
customers and users?

Proposition
Offerings

Communication
What brand do we use? What are
the key messages, and how do
we engage customers?

Assets

What benefits do we enable our


customers to achieve?

GeniusWorks 2016
peterfisk@peterfisk.com
www.theGeniusWorks.com

What are the main internal


resources to create and deliver
the offerings?

Products & Services


What products and services do
we bring together for our
customers?

Relationships
What kind of relationship
do customers seek with
us, and each other?

Revenue streams
What are the main sources of revenue,
and which could be largest?

Idea

Resources

Channels
Which types of distribution
channels will we use to reach
customers?

Partners
Who are the external partners to
help us create and deliver the
offerings?

What distinctive assets do we


have to use in existing or new
ways?

Pivot

Pricing models
How, when and how often will we charge
customers?

Improve

Processes
What are the main internal
activities to create and deliver
the offerings?

Cost streams
What are the most significant ongoing
costs to create and deliver the offerings?

Investments
How much do we need to spend before
we start earning?

Create

+genius

Moonshot Factory

Why be 10% better?

When you could be 10x better?


+genius

Shaping the future

+genius

Gamechangers shaking up every market


es

futurestore
1. Amazon
2. Aussie Farmers
3. Etsy
4. Farfetch
5. Le Pain Quotidien
6. Pinterest
7. Positive Luxury
8. Rackuten Ichiba
9. Trader Joes
10. Zappos

futurebank
1. Aspiration
2. Fidor
3. First National
4. Moven
5. M-Pesa
6. Robinhood
7. Square
8. TransferWise
9. Umpqau
10. Zidisha

futureproduct
1. Apple
2. Beautyin
3. DJI
4. Go Pro
5. Lego
6. Method
7. Natura
8. Nike+
9. Oculus Rift
10. Renova

futurehealth
1. 23 & Me
2. Aravind
3. Editas
4. Genentech
5. Intuitive Surgical
6. Narayana Hosp
7. Organova
8. PatientsLikeMe
9. Scanadu
10. Second Sight

N/S American brands

futuretravel
1. Aeromobil
2. Air Asia
3. Airbnb
4. CitizenM
5. Emirates
6. Kulula
7. RedBus
8. Uber
9. Virgin Galactic
10. Zipcars

futuretech
1. Alibaba
2. ARM
3. Bharti Airtel
4. GE
5. Google X
6. OneWeb
7. Raspberry Pi
8. Samsung
9. Slack
10. Xiaomi

European brands

futurefashion

futurefood

1. Ashmei
2. 1Atelier
3. Desigual
4. Jonny Cupcake
5. Inditex
6. Patagonia
7. Rapha
8. Shang Xai
9. Threadless
10. Toms

1. Brewdog
2. GrameenDanone
3. Graze
4. Juan Valdez
5. LA Organic
6. Moa Beer
7. Modern Meadow
8. Nespresso
9. Yeni Reki
10. Zespri

futuremakers
1. 3DHubs
2. Corning
3. DP World
4. Dyson
5. Embraer
6. Local Motors
7. Space X
8. Syngenta
9. Tata
10. Tesla
African/Arab brands

futureservice
1. Ashoka
2. AzuriTech
3. Graal Bio
4. IBM Watson
5. IDEO
6. Kickstarter
7. Li & Fung
8. Live Nation
9. Salesforce
10. Y Combinator
Asia/Pacific brands

futuremedia
1. Al Jazeera
2. Buzzfeed
3. Netflix
4. Pledge Music
5. Red Bull
6. RiotGames
7. Snap
8. Ushahida
9. ViceMedia
10. WeChat

futurebrands
1. Bitcoin
2. Bhutan
3. City FC
4. The Elders
5. FanDuel
6. ParkRun
7. Michelle Phen
8. Planetary Res
9. Udacity
10. You
Peter Fisk 2016
peterfisk@peterfisk.com
www.theGeniusWorks.com

audacious

networked

intelligent

Change

Why

enabling

collaborative

Peter Fisk 2013


Gamechangers.pro

Rockets Creative Beer

+genius

Peter Fisk 2013


Gamechangers.pro

Lululemons Yoga Beer

+genius

Peter Fisk 2013


Gamechangers.pro

New Zealands Moa Beer

Peter Fisk 2013


Gamechangers.pro

Beer 52 by Subscription

+genius

How could you change your game?

Peter Fisk 2013


Gamechangers.pro

How could you change your game?

GeniusWorks 2016
peterfisk@peterfisk.com
www.theGeniusWorks.com

XMARKETING

THE NEXT RULES OF MARKETING

EXPONENTIAL WORLD

THE 10X RULES

The Next Rules of Marketing

1. Growth Hacking

+genius

1. Growth Hacking

2021

2016
Peter Fisk 2015
More details in the new Gamechangers book

+genius

What is 10x not 10% in your business?


10X
Impact

10%

GeniusWorks 2016
peterfisk@peterfisk.com
www.theGeniusWorks.com

Time

The Next Rules of Marketing

2. Customer immersion

+genius

2. Customer immersion

Business

Peter Fisk 2015


More details in the new Gamechangers book

Customer

+genius

Design thinking. Customer insight. Brand framing.

GeniusWorks 2016
peterfisk@peterfisk.com
www.theGeniusWorks.com

The Next Rules of Marketing

3. Platform innovation

+genius

3. Platform innovation
Maker models
Make and
distribute
business model
eg CocaCola
Microsoft
Make and
sell direct
business model
eg BMW,
HSBC
License to
make
business model
eg ARM,
Ed Hardy

Channel models
Spectrum
retail
business model
eg Amazon
Marks & Spencer
Niche
retail
sin
bu ess model
eg ToysRUs, Wiggle
Curated
retail
business model
eg Fab,
Positive Luxury

Demand
then Made
business model
eg ZaoZao,
Threadless
Knowledge
and time
business model
eg McKinsey,
Harvard
Certification and
endorsement
business model
eg ISO,
Verisign

Peter Fisk 2015


More details in the new Gamechangers book

Auction
retail
business model
eg eBay,
Sotheby
Franchised
retail
sin
bu ess model
eg McDonalds,
Subway
Remainder
retail
business model
Eg Saks,
Vente Privee

Crowd models
Membership
club
business model
eg Costco,
Quintessentially
Crowdfunded
ventures
sin
bu ess model
eg Kickstarter,
Zidisha
Opensourced
community
business model
eg RedHat,
MySQL
Multulevel
marketing
business model
eg Tupperware,
Natura
Group
buying
business model
eg Groupon,
Huddlebuy
Reverse
auction
business model
eg Priceline
Freemarkets

Payment models
Subscription
payment
sin
bu ess model
eg FT.com,
Graze
Regular
Replacement
business model
eg Gillette,
Nespresso
Shared
rental
sin
bu ess model
eg Zilok,
Hilton
Freemium
pay within
business model
eg Angry Bird,
Coursera
Pay as
you go
sin
bu ess model
eg AzuriTech
Techshop
Micro
payments
business model
eg Flattr
am
Gr een Danone

Exchange models
Buyer and seller
marketplace
business model
eg Etsy,
NYSE
Collaborative
consumption
business model
eg Buzzcar,
Regus
Branded
Consor tia
business model
eg Cisco,
Spar
Tradeable
currency
sin
bu ess model
eg Bitcoin
Air Miles
Transaction
facilitator
business model
eg Paypal,
Visa
Dynamic
pricing
sin
bu ess model
eg Expedia,
Uber

Asset models
Advertising or
Sponsorship
business model
eg Google,
Metro Newspapers
Listed or
Promoted
business model
eg Monster
Linkedin
Network
builders
sin
bu ess model
eg Hotmail,
Twitter
Reputation
builders
business model
eg Tripadvisor,
PaywithaTweet
Customer
data
sin
bu ess model
eg Facebook,
23andMe
Non-profit
business
business model
eg Oxfam
Wikipedia

+genius

Reinventing your business model


Customers
Who are our target (segments
of) customers (or users), and
what matters most to them?

Proposition
Offerings

Communication
What brand do we use? What are
the key messages, and how do
we engage customers?

Assets

What benefits do we enable our


customers to achieve?

Who are the external partners to


help us create and deliver the
offerings?

What distinctive assets do we


have to use in existing or new
ways?

Resources

Channels
Which types of distribution
channels will we use to reach
customers?

Partners

What are the main internal


resources to create and deliver
the offerings?

Products & Services


What products and services do
we bring together for our
customers?

Relationships
What kind of relationship
do customers seek with
us, and each other?

Revenue streams
What are the main sources of revenue,
and which could be largest?

GeniusWorks 2015

Pricing models
How, when and how often will we charge
customers?

Processes
What are the main internal
activities to create and deliver
the offerings?

Cost streams
What are the most significant ongoing
costs to create and deliver the offerings?

Investments
How much do we need to spend before
we start earning?

www.theGeniusWorks.com

The Next Rules of Marketing

4. Brand storytelling

+genius

4. Brand storytelling

+genius

Customer solutions that enable people to do more.


How do the products and services create customer gain,
for example savings that make them happy,
or deliver outcomes beyond expectations?

What is the customer trying to


do the job they want to do,
or new goal to achieve?

Jobs

What are all the


product and service
components that
enable the customer
to achieve their job?

What benefits does the


customer expect or desire,
both rational and emotional?

Customer

Gains

Gain creators

Pains

Pain relievers

Brand

Products and
services

What are the negatives in their


current experience, both
rational and emotional?

How do the products and services remove the negatives,


eg save time and effort, make them fee better,
remove negative impacts, or fears?

GeniusWorks 2016
peterfisk@peterfisk.com
www.theGeniusWorks.com

The Next Rules of Marketing

5. Social influencers

+genius

5. Social influencers
Customer

Customer

Movement

Co-enable

Co-consume

Co-design

Brandenabled
community

Customer

Co-create

Collaborative

Customer

Customer
Co-support

Customer

Co-sell

Collaborating with customers to achieve more.


Co-enable

Co-consume

Co-support

GeniusWorks 2016
peterfisk@peterfisk.com
www.theGeniusWorks.com

Co-design

Co-create

Co-sell

The Next Rules of Marketing

6. Enabling experiences

+genius

6. Enabling experiences

Added value through


differentiation

Enabling
more

Integrated
journey

Empathetic
delivery

Distinctive
design

Commodity
product

Branded
experience

Personal
service

Branded
product

20c branded
coffee

2c coffee
beans

Added value through


relevance

$2 coffee
in store

Customers
experience

$20 lunch
with friends

7. Exponential impact

+genius

The Next Rules of Marketing

7. Exponential impact

+genius

XMARKETING

THE NEXT RULES OF MARKETING

EXPONENTIAL WORLD

THE 10X RULES

XMARKETING

Exponential world

Unlimited opportunity

People want and expect more

Complex and realtime

Investors expect and want more

Time to supercharge your marketing

1. Growth Hacking

2021

2016
Peter Fisk 2015
More details in the new Gamechangers book

+genius

Experience at Starbucks Reserve

2. Customer immersion

Business

Peter Fisk 2015


More details in the new Gamechangers book

Customer

+genius

Whats the problem?

Whats the solution?

Design thinking: solving the right problem

Design thinking: fast and evolving solution

IT support is boring, isnt it?

For the customer, its an emergency

4. Brand storytelling

+genius

Gamechangers of Beauty

Pat McGrath Labs Gold 001

Tatcha by Japanese Geisha

Isamaya Ffrenchs art beauty

The Organic Pharmacy

Michelle Phans social Ipsy

Blow.ltd Uber of beauty

MatchCo customisation apps

Zenta human-tech by Vinaya

Adorn 3-d printing beauty pen

Michelle Phan

+genius

+genius

Contagious ideas

Addictive ideas. Social influencers. Market mulipliers.

Advocates
Influencer

Networks

Addictive
idea

Influencer

Influencer

GeniusWorks 2016
peterfisk@peterfisk.com
www.theGeniusWorks.com

Advocates

Advocates

Networks

Networks

Inspirations for the beauty industry

Dollar Shave Club

Triangl via Instagram

Methods beautiful home

Renovas sexy bathrooms

Vice media for millennials

Nespresso Club

Red Bull Media House

Rapha Cycle Clubs

Teslas Supercharger Network

3. Platform innovation
Maker models
Make and
distribute
business model
eg CocaCola
Microsoft
Make and
sell direct
business model
eg BMW,
HSBC
License to
make
business model
eg ARM,
Ed Hardy

Channel models
Spectrum
retail
business model
eg Amazon
Marks & Spencer
Niche
retail
sin
bu ess model
eg ToysRUs, Wiggle
Curated
retail
business model
eg Fab,
Positive Luxury

Demand
then Made
business model
eg ZaoZao,
Threadless
Knowledge
and time
business model
eg McKinsey,
Harvard
Certification and
endorsement
business model
eg ISO,
Verisign

Peter Fisk 2015


More details in the new Gamechangers book

Auction
retail
business model
eg eBay,
Sotheby
Franchised
retail
sin
bu ess model
eg McDonalds,
Subway
Remainder
retail
business model
Eg Saks,
Vente Privee

Crowd models
Membership
club
business model
eg Costco,
Quintessentially
Crowdfunded
ventures
sin
bu ess model
eg Kickstarter,
Zidisha
Opensourced
community
business model
eg RedHat,
MySQL
Multulevel
marketing
business model
eg Tupperware,
Natura
Group
buying
business model
eg Groupon,
Huddlebuy
Reverse
auction
business model
eg Priceline
Freemarkets

Payment models
Subscription
payment
sin
bu ess model
eg FT.com,
Graze
Regular
Replacement
business model
eg Gillette,
Nespresso
Shared
rental
sin
bu ess model
eg Zilok,
Hilton
Freemium
pay within
business model
eg Angry Bird,
Coursera
Pay as
you go
sin
bu ess model
eg AzuriTech
Techshop
Micro
payments
business model
eg Flattr
am
Gr een Danone

Exchange models
Buyer and seller
marketplace
business model
eg Etsy,
NYSE
Collaborative
consumption
business model
eg Buzzcar,
Regus
Branded
Consor tia
business model
eg Cisco,
Spar
Tradeable
currency
sin
bu ess model
eg Bitcoin
Air Miles
Transaction
facilitator
business model
eg Paypal,
Visa
Dynamic
pricing
sin
bu ess model
eg Expedia,
Uber

Asset models
Advertising or
Sponsorship
business model
eg Google,
Metro Newspapers
Listed or
Promoted
business model
eg Monster
Linkedin
Network
builders
sin
bu ess model
eg Hotmail,
Twitter
Reputation
builders
business model
eg Tripadvisor,
PaywithaTweet
Customer
data
sin
bu ess model
eg Facebook,
23andMe
Non-profit
business
business model
eg Oxfam
Wikipedia

+genius

PatientsLikeMe

Nespresso

+genius

Nespresso

5. Social influencers
Customer

Customer

Movement

Co-enable

Co-consume

Co-design

Brandenabled
community

Customer

Co-create

Collaborative

Customer

Customer
Co-support

Customer

Co-sell

Change drivers in the automotive market

Urbanisation

AI and robotics

Fuels and charging

Brands to trust

Carbon reduction

Connected cars

Car insurance

Owning v sharing

China and India

Supply consolidation

Car design

Driverless cars

Tesla Motors

+genius

+genius

+genius

Tesla Motors

Inspirations for automotive marketing

GE Brilliant Machines

Amazon Dash instant delivery

Nespresso Club

Scanadu health tracking

Netflix subscription

Rapha Cycle Club

3D Hubs print on demand

ARM technology design

Teslas Supercharger Network

6. Enabling experiences

Added value through


differentiation

Enabling
more

Integrated
journey

Empathetic
delivery

Distinctive
design

Commodity
product

Branded
experience

Personal
service

Branded
product

20c branded
coffee

2c coffee
beans

Added value through


relevance

$2 coffee
in store

Customers
experience

$20 lunch
with friends

Nike+ Sports not Sportswear

+genius

+genius

Movements nike women

7. Exponential impact

+genius

Rapha is a community

The 6Ds of Exponential Thinking

Exponential vision

Democratise

Demonitise

Dematerialise

Disruptive

Deceptive

Digitalise
GeniusWorks 2016
peterfisk@peterfisk.com
www.theGeniusWorks.com

The 6Ds of Exponential Thinking


Democratise

Demonitise

Dematerialise

Disruptive

Deceptive

Digitalise
GeniusWorks 2016
peterfisk@peterfisk.com
www.theGeniusWorks.com

What will you do?

Shaping
your own
vision

Making
sense of
change

Passion to
make life
better

Connecting
ideas and
people
Having an
audacious
attitude

Acting
with speed
and agility

Persisting
to make it
happen
Peter Fisk 2014
Gamechangers.pro

+genius

+genius

Be bold
Be brave
Be brilliant

Peter Fisk

Peter Fisk helps business leaders make sense of a fast-changing world, to find the best new opportunities for growth, to
embrace the best new ideas through insight and creativity, to rethink their entire vision and strategy, business model and
customer experience. Being 10% better is just enough to compete in todays world, to stand still. The real question is how
to be 10 times better, to get ahead, to stand out, to be the leader who helps the business create and deliver future success.
Peter works across the world, helping business leaders to develop innovative strategies for business and brands. He is a
thinker, advisor and practical entrepreneur. He is Professor of Strategy, Innovation and Marketing at IE Business School,
one of the worlds top ranked business schools, whilst also founder and CEO of GeniusWorks, a boutique consulting firm,
helping clients across every sector to make sense of fast-changing markets, and find new ways to think, compete and win.
Having trained as a nuclear physicist, Peter moved to managing brands like Concorde at British Airways, helping
Microsoft to adopt a value-based marketing model, and Virgin to launch into new markets. As a highly experienced
consultant he has worked in every sector and region of the world. As CEO of the worlds largest marketing organisation,
the Chartered Institute of Marketing, he became a global authority on whats best and next in business and markets.
Finding his own space, he founded GeniusWorks, with offices in London and Istanbul. He works with companies big and
small, food to fashion, skincare to stock exchanges, high tech to human and brands as diverse as Aeroflot and Banyan
Tree, Coca Cola and Club Med, Cooperative and Courvoisier, Davidoff and DSM, Eczacibasi and Fat Face, Fosters and GSK,
Hersheys and Mars, M&S and Nestle, Microsoft and O2, Phillips and Philosophy, Red Bull and Sabre, Santander and
Skanska, Shell and Tata, Telia and Turkcell, Unilever and VB Beer, Virgin and Visa, Vodafone and Yapi Kredi to think
bigger and smarter, develop innovative strategies, bolder brands, and accelerate growth.
Peters new book Gamechangers: Are you ready to change the world? explores the next generation of business and
brands, shaking up markets, innovating and winning in new ways. Based on 100 global case studies, it explores the
challenges of new markets, changing customers, brand building, new business models, real-time marketing, harnessing
social media, inspiring leadership and positive impact. It has been nominated for Management Book of the Year 2015.
His other books include Marketing Genius explores the left and right-brain challenges of success, and is translated into
35 languages. It was followed by five others Business Genius on leadership and strategy, Customer Genius on
building a customer-centric business, People Planet Profit on sustainable innovation, and Creative Genius, the
innovation handbook for business leaders, defining what it takes to be Leonardo da Vinci in the 21st Century.

Email:
peterfisk@peterfisk.com
Phone:
+44 7834483830
Twitter:
@geniusworks
Website:
theGeniusWorks.com

Growing up in rural Northumberland, in the north of England, Peter has a love of running that has taken him from a
youthful mile champion to still running every day, 35 years later. He now lives in Teddington, to the west of London,
surrounded by the Royal Parks of King Henry VI and his hunting deer. He is married with two teenage daughters, who
keep him real and in touch with the Snapchat, Netflix lifestyles of Gen Z.
Inspired by his first job in the airline world, he loves to travel far and wide, indulge in Asian food, together with a well
chilled Sauvignon Blanc. His favourite brands range from Ashmei running gear to Rapha cycle club, Paul Smiths fashion
design and House Caf in Istanbul, New Yorks MOMA to New Zealands great Moa Beer.
Peter features in the Guru Radar of Thinkers50, and was described by Business Strategy Journal as one of the best new
business thinkers. His advice is sought after by business leaders around the world, he adds specialist expertise to key
projects, combining new ideas with practical action, inspiration and impact. Helping you to find your own space, to be
leaders of change to be bold, brave and brilliant.
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www.theGeniusWorks.com

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