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Table of Contents
Key Startup Metric
User Lifecycle
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Onboarding
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11
Gamification
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12
Customer Support
Community Building
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14
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16
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17
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19
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20
References..........
22
Cohort Analysis
Introduction
Appster invests very heavily into research and development in the area of optimizing digital products. We are absolutely fascinated with start-ups and are always trying to
ask ourselves what truly makes start-ups or certain digital products more successful than others. Weve been able to identify key strategies that these wildly successful
digital products implement religiously.
Weve put together a series of whitepapers on a lot of these topics we think are absolutely crucial to implement within your start-up/digital product. In this whitepaper, we
talk about something weve coined called Habitual Dependence and what is essentially the art of creating a behavioral dependence between a user and a product.
Understanding what Habitual Dependence is and how to implement it correctly will give you a much higher chance of success when it comes to delivering value and
building proper user retention into your product.
We are extremely passionate and dedicated to educating entrepreneurs about how to build great products. It is our mission to equip and educate entrepreneurs so that
they can go out and change the world with their ideas. In fact weve pledged to create 20,000+ pieces of content in the next 5 years. We hope you will like what weve put
together here, if you dont please give us feedback as we are continually improving and better trying to figure out how we can help YOU the entrepreneur.
If you enjoy this whitepaper, go and check out the others we have on the website :-)
Josiah Humphrey and Mark Mc Donald
Appster Co-Founders
Acquisition
Activation
Retention
Revenue
Referral
The very reason is that metrics such as high user traffic or page views can easily convince founders their startup is doing well, and cause them to direct their focus and resource towards
growing these numbers for more success. However, high traffic of users who dont stay can become lethal for startups in their early days.
Below is an overview of the most important metrics in the user lifecycle.
2. Activation
5. Engagement/Habitual Dependance
What happens after users sign up? Are they
using your product? If so, how frequently?
Engaging customers and building a habit
forming product will drive better retention and
higher customer satisfaction.
3. Retention
7. Revenue
4. Churn
Churn, or attrition, is another really important
metric you should keep your eye on. This is a
measure of how many customers stop paying
you for your product.
In SaaS a 50% reduction in churn can result in
almost a 300% increase in the total revenue
you get per customer.
8. Referral / Virality
Retention / Churn
Acquisition (CAC, Activation)
Revenue
Engagement / Habitual
Dependance
Referral / Virality
2. By the time someone has become an activated member, theyve shown themselves to be
extremely interested in your product. They are the most qualified people you have to
work with. If you dont focus on retaining them then you are neglecting the most high
quality leads that you have.
3. Increasing your retention by 20% is the same as increasing your overall traffic by 20%. A
20% increase in traffic might cost more in time and tangible resources than increasing
retention by 20%.
4. An increase in retention increases the lifetime value of the customer (LTV). This opens up
the potential to try a number of acquisition methods at the top of the funnel that might
not have been possible before.
100
100%
75
5. People that have been retained for long periods of time are more likely to evangelize for
your product. If your product is built into their weekly routine then they are going to talk
to their friends about it, take it into the workplace, and generally be an advocate for you.
50
6. Losing customers is expensive. For example Neil Patel of Kissmetrics reports that is costs
him 6 to 7 times more to acquire a new customer than it does to keep a current client.
Bear in mind he is considered one of the best in user acquisition.
25
0
24%
14%
April
7%
9
4%
12
2. Retention Strategies
Make Them Love It. Steve Jobs
Customer Support
Great customer support can be the difference between a life long customer and someone who spreads the news of how horrible you are. Many entrepreneurs believe that if they have a
great product or service, customer retention will naturally follow. However this is only a part of the story - customers dont owe you their loyalty you have to earn it.
From choosing the correct support channel, to using online resources to get out of the way, to empowering teams to keep customer happiness a priority. Understanding how to properly
conduct online support is paramount to creating an amazing customer experience.
Why is it Important?
A dissatisfied customer will tell between 9-15 people about their experience. Around
13% of dissatisfied customers tell more than 20 people
68% of customers leave because they think that you do not care about them
Email: A great option if you want to stay productive and manage your time, use initial
auto response to assure customers of time-frame.
Live chat: Great for early days if your workflow allows it.
Phone support: This is where most critical problems are solved. Recommended for
SaaS.
Social media: Most notably Twitter, although you will likely use it as an additional
support since people dont address serious matters via social networks.
2. Choose a support platform, according to the communication channel: Zendesk works
great with email, Tweetdeck with twitter and Olark for livechat.
3. Dev. support to support your team: Bugs will happen when a product is iterating quickly.
When they do, customers will ask questions your Support Team cannot answer on their
own. To enable fast communication between the teams many companies use HipChat for
instant messaging.
4. Scale Intelligently: As your customer or user base grows, so will your support requests.
You can be certain they wont all occur within your regular support hours. If you cant
afford to hire a team, you may involve some of your employees and shift responsibilities.
Surprise Them
The element of surprise is a powerful thing. According to
psychologist Norbert Schwartz, the secret ingredient of
making a difference is not in the cost but in the surprise: An
act of kindness leaves a bigger impact when it is
unexpected.
Look for opportunitieswhether out of the blue or
automatedto surprise customers with a follow-up freebie
or some sort of treat that is otherwise unmentioned on your
site. This link offers some great tips for inspiration.
Respond Quickly
Getting back to customers as quickly as possible is
imperative. You dont need an immediate solution but you
do need to acknowledge that you are working on it.
Go Extra Mile
Get Feedback
Getting feedback from customers allows you to get a
handle on what matters to them and whether or not you are
delivering it. But you cannot simply rely on unsolicited
emails and surveys to really get to know your customers.
Reach out to your best customers, conduct user tests, and
create follow-up emails that ask for candid responses.
One great tool to consider is NiceReply, although most help
desk support have the features built in.
Community Building
As Ross Dawson, worldwide expert in crowdsourcing, says: Most of the startups forget to harness the power of the crowd. Building a community is bigger than a product alone. Think of
communities built around World of Warcraft or Hacker News started by Y Combinator. It goes beyond just getting fans on your Facebook page, followers on your Twitter account or
subscribers to your blog - that is just building an audience.
A community is something that will continue without you, without your content or without your incentives. Its a movement around a problem, idea or activity. And people who feel like they
belong to something generally stay longer than people who merely subscribe.
Make a plan: Take a sheet of paper and answer the questions in the canvas below in less
than 12 words. At this point you cant be 100% sure your guesses are right.
Start community building: At that point, you should have updated your canvas at least one
time. You can now use your deeper understanding and start writing your blog, engaging
with users and building the platform for your community. More tips on the next page.
Run Interviews
WHAT?
WHERE?
Validate your assumptions: Reach out to your potential customers and community
members and validate your assumptions. Use this list of 95 ways to find your customers.
WHO?
Build Relationships
Figure out who and where your users are, and go hang out
there. Meetups, forums, social media, classes, you name it.
Go there, contribute, and then start nudging the
conversation in your direction. But most importantly, listen.
Find out what motivates folks in your target market and
learn where their pain points lie.
Nothing, not even scale, replaces real relationships.
Helpful Links:
The Collaborative Startup: 6 Best Platforms To Host Your
Startup Community
Quora: How to get first 50 members of your community
Customer Dev Labs: How I interview Customers
10
Onboarding
Most of the users are lost in the first few days - 80 to 90 percent of all downloaded apps are used once and then eventually deleted by users. One of the main reasons behind this is that it
simply takes too long for users to reach the Aha moment, when they start understanding the value proposition and get engaged. One of the best ways to overcome this is to simplify and
speed up the user onboarding process.
Below is a brief outline of what you can do in order to simplify your onboarding process, but before you start, ask yourself the following questions:
Do you know what the Aha moment for your product is?
What are the specific actions your user has to take in order to get there?
If it currently takes two days to get someone to the Aha moment...
How can you speed it up?
Is there a way to give your users the Aha moment before signing up?
Are there features which dont lead people to an Aha moment, thereby cluttering your
product and lowering the chances they will ever get there?
2. Offer Incentives
7. Gamification
3. Progressive Sign-up
4. Social Sign-up
8. Pop-up tutorial
An email management extension
ActiveInbox is a good example. As you
begin to perform actions in your inbox, a
popup explanation and arrow helps you to
learn how to use it as you go.
Dropbox implemented the same mechanics
in its early days too.
11
Gamification
Gamification is the application of game thinking and game mechanics including points, badges, or similar incentives in non-game contexts in order to affect behavior. Often,
businesses use gamification to increase sales, user engagement, return on investment, data quality, speed of process, and improve learning.
When people hear gamification, they envision games created for a business purpose. But gamification is not about creating something new. It is about amplifying the effect of an existing,
core experience by applying the motivational techniques that make games so engaging. When you increase high-value interactions with customers, you drive more sales, stronger
collaboration, better ROI, deeper loyalty, higher customer satisfaction and more.
Game Mechanics
What has Facebook, Twitter, Pinterest and Zynga in common? All of them can be described
as addictive, but aside from that entrepreneur and psychologist Nir Eyal identified 4
elements that motivate the habit forming behaviour the users of the highly successful
products display. Those 4 elements are:
Eyal divides products in 2 categories: Painkillers and Vitamins. Painkiller is a product that
solves a problem and you use it whether you are engaged or not e.g. antivirus. Vitamin is a
product that simply improves your life in some way e.g. email, linkedin or twitter.
Trigger: The trigger is what stimulates users to take action. There are 2 types of triggers:
external and internal. An internal trigger is for example hunger or boredom. Hunger
triggers eating and boredom triggers Facebook browsing. An external trigger is what
comes from your environment. For example a picture of a tasty sandwich when youre
passing Subway or a Facebook notification.
Action: Action is simply what users do to start using a product: login to gmail, tap the
Facebook app and start browsing etc. However whether users take action or not depends
on their current motivation and ability. The best product designers aim to simplify this
process to a degree it becomes ridiculously easy.
Variable Reward: Every time we expect a reward from our action our brain experiences a
dopamine high. Dopamine is a hormone among other things responsible for cravings.
Once we learn there is a reward the trigger stimulates stronger motivation. The trick is - it
has to be variable. Variability multiplies this process and even stimulates a gambling-like
behaviour.
The habit forming elements or The Hook Canvas as Eyal calls it work best with vitamins.
However there are multiple ways to add game mechanics regardless of whether your
product is a painkiller or vitamin. Here are some ideas:
Providing rewards for players who accomplish specific tasks. Rewards can include points,
badges, levels, discounts, gift cards, free shipping and more.
Progress bars are a popular tool to give people a clear picture of beginning, middle, and
end. This encourages people to keep working toward completing a task. Progress bars are
often used to help participants complete an online survey.
Virtual currency is often used in games for mobile devices, Facebook, and otherwise. This
form of gamification is always used in online gambling (the non-real currency type) to give
players the feeling of real action.
Investment: When people are invested they become more likely to stay. You are less likely
to cancel your social account after you spent hours pinning photos or adding friends.
12
Dropbox
Foursquare
Duolingo
Quora
Codecademy
Codecademy is one of the first programming tutorial
sites to make learning how to code easy, fun and
addictive. Their on-boarding strategy alone is brilliant:
the first thing you see on the home page is a big window
with a command line, prompting you to start coding. The
effect is multiplied by milestones you can achieve and
badges you earn. Read more
Starbucks App
Starbucks app is nice and simple. Themore coffee you
buy, the more rewards you get andthe more you fill up
your cup. This visual aspect of reaching a goal by filling
up the cup motivates users to accomplish the highest
level of earning.
Linkedin
A while back, LinkedIn started highlighting how
complete your profile was by using percentages.
Humans like to get 100%, so showing a user his or her
profile only at 80% was an impetus to complete the
steps.
With a more complete profile you feel more invested
and your experience becomes more valuable giving you
many reasons to come back (e.g. job offers, new
contacts etc.)
Helpful Links:
ReadWriteWeb: 10 Tips for Adding Game Mechanics to a
Non-Gaming Service
Forbes: 5 Gamification Rules From The Grandfather of
Gamification
Nir Eyal: The Psychology of How Products Engage Us
13
Action
Investment
Variable Reward
14
Netflix
Spotify
Action: Watch
Action: Play
15
Loyalty Programmes
Whatever the actions are within your app, you can award
points for them.
There are lots of loyalty program startups, but for most early
startups you should build this into your core product in a
simple way, and worry about using one of the bigger
programs later when the costs make more sense.
16
Re-engagement Strategies
User Experience
The job of UX designers is to make the users' experience
more efficient, in turn increasing their happiness and, by
extension, your retention.
Good UX increases retention and referral rates, which in
turn increase LTV.
To get started look at the following articles:
Your 5-Minute Guide To UX From Squarespace and
MailChimp
10 Useful Techniques To Improve Your User Interface
Designs
17
3. How To Measure It
Measure to learn. Measure to fix.Stijn Debrouwere
Like a lot of metrics, you need to remember it differs per industry. For some industries, 85%
is great, for others its quite low. So you need to realize it is relative to your industry and
market.
Cost to Acquire Customers (CAC). Also known as customer acquisition cost, this measures
the cost of landing a customer. In simple terms, add up the cost of marketing and sales
including salaries and overheadand divide by the number of customers you land during a
specific time frame.
For comparison an analytics Mixpanel released a study where they pooled data from all their
customers and divided it into categories like messaging, social, e-commerce, and education
etc. The report looks at data from August, September, and October 2013.
60 %
Lifetime Value of a Customer (LTV). Unless your business is truly one-off, some percentage
of customers will become repeat customers. The more repeat customers you have, and the
more those customers spend, the higher CAC you can afford. (Some business models are
built on breaking even on the customers first purchase; future purchases will be profitable
since the CAC is at or near zero.)
Churn rate. This is basically the opposite of retention - how many users quit using your
product. Churn rate is a solid indicator of rising CAC and lower LTV. In fact, all three are
great leading indicators of problemsor successesto come, both in other metrics and for
your business overall.
45 %
Revenue percentages. Very few businesses only have one source of revenue. Most have
multiple sources, and changes in the contribution percentage each makes can indicate
problems are ahead. Changes in revenue percentages can often signal not only changes in
customer spending habits, but also broader trends in your industry and market.
30 %
15 %
0%
Media
Education
E-commerce
Music
Photo/Video
Social
Games
Messaging
April
Helpful Links:
Eric Ries: Vanity vs. Actionable Metrics
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Cohort Analysis
Retention can be measured qualitatively by talking and checking in with your customers reguarly so youll know what their main questions and issues are, and when they occur.
Retention can also be quantified, giving you hard data on how much money youre losing. Typically this is done using a cohort analysis.
A Cohort Analysis is a technique borrowed from medicine to see how variables change over in different groups with different starting conditions.
How It Works?
Consider an ecommerce product that has a couple of key customer lifecycle events:
registering for the product, signing up for the free trial, using the product, and becoming a
paying customer. We can create a simple report that shows these metrics for subsequent
cohorts (groups) over time. Lets say we create a weekly report. For each week, we then
report on what percentage of customers who registered in that week subsequently went on
to take each lifecycle action. If these numbers are holding steady from cohort to cohort, then
we get clear feedback that nothing significant is changing. If one suddenly shifts up or
down, we get a rapid signal to investigate.
Retention vs. Engagement: First off, theres an important distinction between engagement
versus retention, which some people often track in one bucket. In general the retention is
simply the act of getting users BACK to revisit, regardless of their actual activity on the
site. Contrast this with engagement, which measures how much time they spend with the
product, how many features they interact with, etc.
Retention vs. Acquisition: Secondly, theres the important issue of how to disambiguate
newly acquired users from retained users. The problem with a traffic graph thats going
up-and-to-the-right is that its not clear whats really happening is the site bringing in lots
of new users? Or is there a bunch of dedicated users that are extending their
engagement?
Key Focus: When creating your cohort analysis, you should focus on the following 3
questions:
To start tracking by using cohort analysis, you can use either spreadsheet or one of the
analytics tools like Mixpanel or Kissmetrics.
Tools:
Helpful Links:
Mixpanel
Kissmetrics
20
Jan
100%
24%
23%
21%
20%
Feb
100%
26%
24%
22%
20%
Mar
100%
29%
25%
23%
21%
April
100%
32%
26%
23%
21%
May
100%
33%
33%
28%
24%
This means 24% of users who signed up in February were still active in their third month (March)
24%
10
11
Jan
100%
24%
23%
21%
20%
18%
18%
17%
17%
17%
17%
Feb
100%
26%
24%
22%
20%
18%
17%
16%
16%
16%
Mar
100%
29%
25%
23%
21%
18%
18%
17%
17%
April
100%
32%
26%
23%
21%
17%
15%
16%
May
100%
33%
33%
28%
24%
22%
18%
June
100%
34%
28%
24%
23%
19%
July
100%
35%
31%
27%
23%
August
100%
40%
35%
32%
Sept.
100%
41%
38%
Oct.
100%
48%
Nov.
100%
12
Dec.
21
References
Community Building:
T Pichon: The 3 best advice to boost your community development
Community Building Tips:
Mashable: 10 Tips for Building a Strong Online Community Around Your Startup
Fullstart: How to build your startups community: Pre-launch
Gamification:
Nir Eyal: Intro To Desire Engine
Shopify: How to Use Gamification to Increase Sales
22
23
Appster is the fastest growing web & mobile app development company in Australia serving clients international from Australia to
North America and Europe. Our focus is on business ROI first whilst delivering outstanding functionality and design. This is why weve
had dozens of top 100 apps, developed multi-million dollar startups and worked with everyone from BRW Young rich members to
Billion dollar company founders. We develop apps using the SCRUM framework, leading to an AGILE and LEAN development
experience. We specialise in working with disruptive game changer ideas and large enterprises looking to innovate their business
models with mobile-first technology.