Você está na página 1de 2

STR:10 Open doors on a 1-2, 2% chance to open bars and lift gates.

DEX:17 +2 Ranged to hit/Reaction -3 AC


CON:11
WIS:8
INT:12
CHA:9
AC: 5(type 8)
HP:5
To Hit:0
Ranged To Hit: +2
Halfling stuff: +3 save bonus against wands, staves, rods, and spells.
+3 save bonus against poisons.
Normal Infravision
They are able to note if a passage is an up or down grade 75% (d4, 1-3) of the time,
and they can determine direction 50% of the time.
If they are not in metal armor, 1d6,1-4 chance of surprising a monster, unless they
are opening a door, then it drops to 1d6,1-2.
All halfling characters are able to speak the following languages in addition to
mankind's "common tongue" and the alignment language: dwarven, elven, gnome,
goblin, halfling, and orcish.
Thief Stuff:
Level

Pick
Open
Pocket Locks
s
1
40%
40%
Picking Pockets :

Find/Remo
ve Traps
25%

Subtract (Victim level-3)*5%

Move
Silentl
y
30%

Hide In
Shado
ws
30%

Hear
Noise

Climb
Walls

15%

70%

Read
Langua
ges
-

Cant be below 0.

If the result is =<21% more than the Pick Pockets number, the victim notices
Open Locks:
If the Thief fails, they cannot ever try to open that lock, unless they gain
experience.
Detect/Remove traps

Like Open Locks, however one roll for detect, and another for remove
Hearing Noise:
Takes 1 minute to listen
Proficiencies: Shortsword, sling.
Equipment:
42 gold
Leather armor
Short sword: 35 gp weight(3.5 pounds) 1-6 damage 3 speed factor
Sling(32 bullets) 64 gp weight (6.4 pounds) 2-5 damage 1 fire rate
range:S/5/M/10/L/20
Leather backpack
Torch x 5
Tinder Box

Você também pode gostar