Escolar Documentos
Profissional Documentos
Cultura Documentos
[BSY]
2. Character Overview...................................................[CHO]
3. Status Effects.......................................................[SEF]
4. General Strategies...................................................[GST]
5. The Walkthrough......................................................[WKT]
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Fishing Spots......................................................[CH2FSH]
Recommendation.....................................................[CH2RCP]
Quest Strategies...................................................[CH2QST]
Story Quest 1.......................................................[CH2S1]
Story Quest 2.......................................................[CH2S2]
Optional Quest 1....................................................[CH2O1]
Optional Quest 2....................................................[CH2O2]
Optional Quest 3....................................................[CH2O3]
Optional Quest 4....................................................[CH2O4]
Optional Quest 5....................................................[CH2O5]
Optional Quest 6....................................................[CH2O6]
Optional Quest 7....................................................[CH2O7]
Optional Quest 8....................................................[CH2O8]
Optional Quest 9....................................................[CH2O9]
Optional Quest 10..................................................[CH2O10]
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Optional
Optional
Optional
Optional
Optional
Quest
Quest
Quest
Quest
Quest
6....................................................[CH4O6]
7....................................................[CH4O7]
8....................................................[CH4O8]
9....................................................[CH4O9]
10..................................................[CH4O10]
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6. Food Recipies........................................................[FRC]
7. Character Crafts.....................................................[CHC]
8. Books................................................................[BKS]
9. Quartz...............................................................[QRZ]
10. Arts................................................................[ART]
11. Equipment...........................................................[EQP]
12. Items...............................................................[ITM]
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1. Battle System [BSY]
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This game is your classical turn-based action game...with a twist. The Legend
of Heroes (Eiyuu Densetsu in japanese) franchise is sort-of a hybrid between
a Turn-based RPG like Final Fantasy, using a "Turn Bar" where you can see
who's turn is coming, friend and foe alike; and a TRPG like Final Fantasy
Tactics (yes, I'm one of those FF fans) where the battlefield is composed by
a square grid.
What this means in practice is that, upon engaging the enemy, your party will
be located in a square grid where the battle takes place, and your characters
will actually have to Walk towards the enemy to attack them.
Let's see what is going on when you engage an enemy in battle. For practical
purposes, I'll discribe all the screen.
+Left side - Turn Bar
This blue bar is filled with small, square portraits of your 4 party members
and all the enemies in the battlefield. The portrait at the top (surrounded
by a yellow square) is the "current turn".
Next to the protraits will often appear small rectangles with simbols in them,
which are "special bonus" that will occur to whoever falls on such turn
(friend and foe alike).
Normally, the turn order cannot be changed, but this game's battle system has
a way for you to mess with it in your favor. For more referrence, check the
Hijack Command a few paragraphs below.
This are the bonus you'll encounter:
[! Mark]: Critical Strike - Effectiveness of Physical Attack, Attack and
Recovery arts increases by 1.5.
[Yellow heart 10%] and Yellow heart 50%]: Hp heal - Recover 10% or 50% of
total Hp
[Blue heart 10%] and [Blue heart 50%]: Ep Charge - Recover 10% or 50% of
total Ep
Arts are generic, and depend solely on the Quartz equipped to the character.
Also, Arts take Ep to use. So, if you don't have enough for, say Air Strike
(10 Ep), the art will be blacked out and unusable.
* Art Command is blocked by the Mute Status effect
4. [Sun]: Craft - A character's unique abilities. They take Cp to work, and
are generally of the physical atribute. Crafts work in the same fashion as
arts, some are target-fixed, with an a-o-e, and/or a targeting grid.
Likewise, they range from offensive to supportive.
Each character has also access to one or two S-crafts, which are special
attacks that consume all CP and generally do great damage/heal more than
any other art or craft. You can only use them when you haveCp ranging from
100 to 200,with 200 making the crafts do a lot more damage. However, using
S-craft with 101 to 199 CP does not yield damage increase and thus, wasting
the extra Cp you have.
For those who played Trails in the Sky, things remain mostly the same except
for one thing: in this game the programmers added a nice new attack called
Chain Craft. All playable characters have it in their Craft menus (at the
top) the ability to use Chain Crafts, which are essentially combo attacks
using 2 Party members. At certain levels, your characters will gain the
ability to include more people in the combo until all party members can
participate in the beating. When you choose to use Chain crafts, you'll be
prompted to select 2 or more characters within range (ther golden circle
around the characters), and once you are satisfied with how many allies you
want to deploy, select the enemy and do a lynch attempt. You should know
that Each Character participating will be spending Cp. For a 2-people combo,
it is 20Cp, for 3-people combo 30Cp and for a whole party gang-up 40Cp Each,
so every one involved has to be able to afford the Chain Craft. Also, their
next turns will be used, so you could as well be sending everyone to the
bottom of the line in exchange of a good rush on the enemy. Chain crafts are
rather good way to deliver good ammounts of damage to tough enemies, even
with the cost involved.
* Craft Command is blocked by the Seal status effect.
5. [Brown Bag]: Items - Classical RPG item menu where your tools, such as
healing medicine and status removal stuff is found. If you are using an item
on a party member, s/he has to be within the Move area of the character
using the item for you to be able to use it.
6. [Round Blue Arrow]: Run - Battle not going your way? The enemy is too
tough? Trying to go for a first strike but missed the enemy's back? Hit Run
and...well run away, and live to fight another day.
+Bottom side - Party Status
The four portraits of the current party members.
Character protrait - Self explanatory. The expression will change according
to how much Hp the character has.
Flashing Red Light - S-craft indicator. When you hit 100Cp it will light up
and start flashing, meaning that you can use your S-craft or hijack a turn.
At 200Cp it will have flames around, indicating that you are at "max power",
making your S-craft do Critical damage (it is stackable with the Critical
Strike turn bonus).
Also, anytime you press the Left or Right buttons without selecting a command
first, you can choose to use the Trails in the Sky S-break hijacking system
to gain an immediate chance to fire the S-craft at the enemy, regardless of
the turn order.
You can also use the shortcut, by holding the Triangle button, and pressing
one of the four directions on the D-pad corresponding to the available
characters to use the S-break.
Yellow Bar - Hp counter. If it empties, the character is knocked unconsious.
Blue Bar - Ep counter. The fuel for your Arts. Empty bar equals no-cigar.
Green Bar - Cp counter. It is recharged by the hits you make and receive. If
the enemy is on a lower level than you, you will only get 3Cp per hit. Use
accessories like the Gladiator's Belt and Gladiator's Headband to gain more
Cp per hit given/taken.
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2. Character Overview [CHO]
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Unlike its predecessor, Snk Second Chapter allows for you to change party
members almost any time from chapter 2 onwards (save special events that lump
you with a story-specific party). Stands to reason that you should take the
chance to both level them up and pick whoever is the most appropiate for
what's ahead.
Now, there are several things to consider when building a party in Snk SC:
+What the stats of a character mean:
-Str: Physical Offensive power. How hard you hit with the character's weapon
of choice
-Def: How well you resist the enemies' claws, tongues, swords, guns, etc.
-Ats: Art raw power. How damaging an art is in the hands of its caster
-Atd: How much is a character affected when the enemy "arts back" at you
-Spd: How frequently a character gets his/her turn
-Dex: If he can hit a nail in the head, or can't get the broad end of an
elephant
Agi: Enemy attacking you? Have high Agi and dodge him, have low Agi and get
hit
-Mov: Can you walk to the end of the battlefield? With a high value in this
Lastly, you'll notice that all the old FC characters will get a new S-Craft
around Lv 71-85. Why don't I share some useful insights about those murder
pieces? Well, simply because they come late in the game (with a few
exceptions) and, unless you spend some time powerleveling with the Shining
Poms during Chapter 7, it is highly unlikely you'll be learning them
before hitting the Final Dungeon...especially if you tend to favor a
certain party. So they are only considered for Final Dungeon-purposes.
On TC (when it comes out) I'll be sure to make some suggestions about them.
That said, Phantom Raid and Dragon Dive will become favorites...when they
become available.
Thus, these are the playable characters of Sora no Kiseki Second Chapter:
*Note: Last but not least, both Estelle and Anelace will start with a
different LV depending on what level you had on your FC Clear Data.
This is the run down of the level Transition:
- LV 35 (or lower): You start at LV 35.
- From LV 36 to LV 40: Your LV carries over!
- LV 41 or Higher: You begin with LV 41 (so don't stress yourself trying to
get a higher level at FC's final dungeon, for sanity's sake!).
Mind you, there is not that great a difference, since the Prolouge's boss
will still overpower you.
I leave you with the stats you get by begining with LV 40, since that was
my level when I finished FC. Good luck.
Lastly, Schera and Agate will begin at the level you had when you complete
the Prolouge, so if you did it at LV 42 and chose Agate, it means you get
Wild Rage 2 from the start!! (mwahahaha!)
Estelle Bright
Types:
Specialty - Balance
Proficiency - Fighter
Optional - Art-user
HP - 4 OOOO
LV 40 (Base Lv) - 2352
EP - 3 OOO
LV 40 (Base Lv) - 90
Str - 4 OOOO
LV 40 (Base Lv) - 179
Def - 4 OOOO
LV 40 (Base Lv) - 127
Ats - 3 OOO
LV 40 (Base Lv) - 159
Atd - 3 OOO
LV 40 (Base Lv) - 15
Spd - 3 OOO
LV 40 (Base Lv) - 17
Dex - 3 OOO
LV 40 (Base Lv) - 19
Agi - 3 OOO
LV 40 (Base Lv) - 7
Mov - 4 OOO
LV 40 (Base Lv) - 4
Rng - 3 OOO
or 4 OOOO
LV 40 (Base Eq) - 2
Available Orbment Lines:
I - 4 Slots
II - 4 Slots
Crafts
Morale
Taunt
Hard Break (Becomes True Hard Break at Lv 72)
Comet (Becomes True Comet at Lv 55)
Hurricane (becomes True Hurricane at Lv 42)
Chain 1 (Becomes Chain 2 at Lv 49-50, and Chain 3 at Lv 73)
S-Crafts
Pummel (Becomes True Pummel at Lv 45)
Barrage (Becomes True Barrage at LV 57)
Wheel of Time (Learned at Lv 81)
-Pros: Good physical offense and defense, average Ep, Ats, Atd, speed and
range, superb move value. Her forte is fronrline physical attack, though
she can stand her ground with arts too.
-Cons: Average speed, Ep, range and Atd. She won't be your fastest
character, and of times she won't do full damage with arts (due to some
randomizer). Also, her range will depend largely on the specs of her weapon,
so a staff with more range is recomended.
-Overview: The heroine of the game is your typical jack-of-all-trades; able
to fill any role from pounding the enemy silly to using arts for both
offense and support. She is better at attack, so if she has the backup of a
dedicated arts user she will be very effective in quick rushes (particularly
with some speed-related quartz equiped).Her crafts are mostly offensive,
with only one being elemental. She has one of the area buffs that increases
attack power, very useful in boss battles. She may have two S-crafts at her
disposition, though both are single target, so it is best to use them to
finish of bosses. Overall, a good character, and since she is the only one
you cannot change, you better learn to use her fast.
Joshua Astray Bright
Types:
Specialty - Speed
Proficiency - Fighter
Optional - Art-user
HP - 3 OOO
later 4 OOOO
EP - 4 OOOO
Str - 3 OOO
later 5 OOOOO
Def - 3 OOO
Ats - 4 OOOO
later 5 OOOOO
Atd - 4 OOOO
Spd - 5 OOOOO
Dex - 3 OOO
Agi - 3 OOO
Mov - 5 OOOOO
Rng - 1 O
later 2 OO
Available Orbment Lines:
I - 5 Slots
II - 3 Slots
Crafts
Taunt
Evil Eye (Becomes Evil Eye EX at Lv 81)
True Dual Strike
True Flicker
True Cloak&Dagger
Chain 2
S-Crafts
Black Fang (Becomes True Black Fang at Lv 77)
True Sever
Phantom Rain (Learned at Lv 85)
-Pros: Average power, defense and agility, better Ats and Atd. The best speed
and move in the game.
-Cons: Hp, power and defense, his range is the second worst of the game...at
first.
-Overview: Joshua is a speed demon and Estelle's offensive opposite, being
better with arts than with his dirks. Though he cannot reach with his weapon,
he can get there with his feet and his speed ensures that his turn will come
up soon enough to make it worth it. However, since his power is average,
there is a high chance he won't finish the enemy in one hit without the help
of his Dual Strike craft. In boss battles, he is extremely good at shooting
fast and hard with arts, though. And he has the Ep to sustain his assault.
Craftwise, he is purely offensive, with only Taunt for support. With enough
CP, he can shoot craft after craft, ranging from single target, instant
death, to line and area effects, and as an added bonus, almost all his crafts
will leave some bad status on his victims. His S-crafts shine through the
game, and can be life savers, particularly Black Fang, since it hits all
enemies and cancause instant death. Too bad he is absent from your party
through most of the first half of the game, unlike in FC. He joins back at
[Ch6 The Whereabouts of Bonds], and by then his Lv, Str and Ats have
undergone a significant growth. By the end of the game, he has the potential
to be the best Fighter/Art-user combo. A true jewel of a character in this
game.
Anelace Elfread
Types:
Specialty - Balance
Proficiency - Fighter
Optional - [Special]
HP - 3 OOO
LV 40 (Base Lv) - 2469
EP - 3 OOO
LV 40 (Base Lv) - 85
Str - 4 OOOO
LV 40 (Base Lv) - 179
Def - 4 OOOO
LV 40 (Base Lv) - 130
Ats - 3 OOO
LV 40 (Base Lv) - 143
Atd - 3 OOO
LV 40 (Base Lv) - 15
Spd - 3 OOO
LV 40 (Base Lv) - 17
Dex - 4 OOOO
LV 40 (Base Lv) - 19
Agi - 4 OOOO
LV 40 (Base Lv) - 7
Mov - 4 OOOO
LV 40 (Base Lv) - 4
Rng - 2 O
LV 40 (Base Eq) - 1
Available Orbment Lines:
I - 3 Slots
II - 2 Slots
III - 3 Slots
IV - 2 Slots
Crafts
Eight-Leaf Blitz
Swordwind Slash
Fallen Leaves
Petal Dance
Chain
S-Craft
Piercing Wave
-Pros: Good offense and defense, good move. Dex and Agi are high, so she will
hit frecuently and won't be hit that much...while you have her with you.
-Cons: Average. Average Hp, Ep, Ats, Atd, speed...poor range.
-Overview: Think of a middle point between Estelle and Joshua. She can ditch
good damage at a reasonable speed, and her arts ain't that bad. Sadly, she
doesn't excel in any department worth noticing. One could argue about her
Agi and Dex, but since you only have her during the Prologue, when the
enemies are no big deal, she really doesn't shine.
On the craft department, however, she compensates, and it is here that her
Dex really helps. Nothing is worse than firing a 30 Cp craft and missing,
Anelace won't make that mistake.
Her S-craft is good, though unlike Joshua, it only hits a specific area. Oh,
after her debut on the Prologue, she will be away from most of the game,
resurfacing only on a quest at Ch8, so write her of your mind afterwards.
Agate Crosner
Types:
Specialty - Fighter
Proficiency - Power
Optional - None
HP - 4 OOOO
EP - 2 OO
Str - 5 OOOOO
Def - 4 OOOO
Ats - 2 OO
Atd - 2 OO
Spd - 3 OOO
Dex - 3 OOO
Agi - 2 OO
Mov - 4 OOOO
Rng - 2 OO
Available Orbment Lines:
I - 3 Slots
II - 3 Slots
III - 3 Slots
Crafts:
Flame Smash (Becomes Flame Smash 2 at Lv 44)
Draguna Edge (Becomes Draguna Edge 2 at Lv 58)
Wild Rage (Becomes Wild Rage 2 at Lv 42)
Spiral Edge (Becomes Spiral Edge 2 at Lv 69)
Chain (becomes Chain 2 at Lv 52, and Chain 3 at Lv 73)
S-Crafts
Beat Down (Becomes Beat Down 2 at Lv 48)
Final Break (Becomes Final Break 2 at Lv 65)
Dragon Dive (Learned at Lv 80)
-Pros:High Hp, high defense, nice move value. The second strongest physical
attacker.
-Cons: Poor in everything else. Speed on par with Anelace. Dex is not that
good.
-Overview: His stats are a clue. Go there and pound them something fierce.
Agate has both the power and the leg work to seriously blitz. And in case he
is not there yet, he has the brauns to make his stand. He may not be the best
art user, but he can help squeeze that extra damage when his big bad blade
can't. His problems are the lack in speed department, where he barely makes
it. And despite the fact that he is carring a big bad blade, said blade
proves that a huge, mean-looking sword is hard to handle, for he has a higher
tendencie to miss (2 for each one of Estelle's). He is also very slow, so he
won't be getting that many turns.
However, his crafts more than compensate for his poor performance in the arts
dept. He can hit hard and send the enemy flying, literally. That can be
either good or bad, for he can push away a hard hitting, slow enemy that
treatens frail characters like Kloe or Tita. He can also delay enemy attacks,
which is useful. He is also the only other character besides Kevin who can
recover Cp on his own, though at the cost of 70% of his Hp (ouch), useful
with some dedicated healer to back him up and keep the onslaught.
His S-crafts are the cream of the cake, one being a serious bang on one
enemy, and the other a literal bang on an area.
Use him well, he can be an impressive killing machine, often taking down weak
enemies in one blow. Buff him up, and he is murder.
*On this game, Agate can be near unstopable when combined with a healer. To
know more, see the Shining Pom Obliteration Strategy.
Shrerazard Harvey
Types:
Specialty - Art-user
Proficiency - Balance
Optional - None
HP - 3 OOO
EP - 4 OOOO
Str - 3 OOO
Def - 3 OOO
Ats - 4 OOOO
Atd - 4 OOOO
Spd - 3 OOO
Dex - 4 OOOO
Agi - 2 OO
Mov - 3 OOO
Rng - 3 OOO
Available Orbment Lines:
I - 6 Slots
II - 2 Slots
Crafts
Bind Whip (Becomes Bind Whip 2 at Lv 61)
Heaven's Kiss
Sylphen Whip (Becomes Sylphen Whip 2 at Lv )
Chain (Becomes Chain 3 at Lv 69)
S-Craft
Sadist Whip (Becomes Sadist Whip 2 at Lv 57)
Judgement Card (Learned at Lv 74)
-Pros: Very good Ep. Ats and Atd are on par with it to make it count. She is
gold in arts.
-Cons: Silver elsewhere.
-Overview: Miss Silver Streak is, in a cinch, a good art user with average
physical power, meaning that she can also be of use on a head-on ol' style
beating on the enemy party. She is the Agate of the arts department, she will
be blasting left and right, and she won't be caught napping if the enemy
manages to get to her before she can put her whip to good use.
Sadly though, if you plan on sending her to do some physical labor on the
enemy, she is a dissapointment. Like Kevin and Kloe, she won't be dealing
many killing blows without some form of enhancement.
Her crafts are a mixture of offensive and buffs. She is also the one to use
if you want to boost the party's speed on the spot.
Madam SD (she Is carring a whip) can dish a good ammount of punishment with
her S-craft, and if you use it on Shinning Poms on a Sepith Up turn, you'll
see them fall like a fountain.
Use her to cover Agate, and provide support, and she will make boss battles
easier.
Oliver Leinheim
Types:
Specialty - Gunner/Art-user (he is equally good at both)
Proficiency - Art-user
Optional - Healer
HP - 3 OOO
EP - 5 OOOOO
Str - 3 OOO
Def - 2 OO
Ats - 5 OOOOO
Atd - 4 OOOO
Spd - 3 OOO
Dex - 5 OOOOO
Agi - 4 OOOO
Mov - 1 O
Rng - 5 OOOOO
Available Orbment Lines:
I - 7 Slots
Crafts
Happy Trigger (Becomes Happy Trigger at Lv 68)
Sniper Shot (Becomes Sniper Shot 2 at Lv 53)
Quick Draw (Becomes Quick Draw 2 at Lv 43)
Chain (Becomes Chain 2 at Lv 48-49, Chain 3 at Lv 83)
S-Craft
Howling Bullet (Becomes Howling Bullet 2 at Lv 57)
Requiem Hearts (Learned at Lv 73)
-Pros: He carries a gun. Period. And he has the highest Ats and Ep of the
game, making him your main gun (seriously). Equip a Long Barrel accesory and
range goes from gold to platinum.
-Cons: Second worst in movement and defense department, also his speed is
right in the middle. And he doesn't have that many Hp to take punishment.
-Overview: The group's queer clown is meant for two things, to snipe and
smite. Magic is his forte, and only Klose comes close (silly rhyme) to him
when it is time to pull the fire, earth, or your favorite element on the
enemy. Get him some Ats-enhancement quartz and nothing will stand in his way.
Also, movement is pointless with the Long Barrel, for when equiped, he can
hit most of the field, and may waste only a turn if the enemy is too far.
Later weapons make him capable of using his orbal gun on anything on the
field. Only keep him away of the enemy and its attacks and he will live.
Craftwise he is only more useful. With his range, he can simply cover all the
spots.
His S-craft is not so good, though, for it only hits one enemy for slightly
above-the-average damage. But this is fixed when it is upgraded in later
levels, it becomes area-of-effect.
So put him in the back row, and watch him fire.
Kloe Rinz
Types:
Specialty - Healer
Proficiency - Speed
Optional - Atr-user
HP - 3 OOO
EP - 5 OOOOO
Str - 2 OO
Def - 3 OOO
Ats - 5 OOOOO
Atd - 5 OOOOO
Spd - 4 OOOO
Dex - 3 OOO
Agi - 2 OO
Mov - 4 OOOO
Rng - 1 O
Available Orbment Lines:
I - 7 Slots
Crafts
Sturm (Becomes Sturm 2 at Lv 59)
Kaempfer (Becomes Kaempfer 2 at Lv 48-49)
Chain (Becomes Chain 2 at Lv 52, Chain 32 at Lv 77)
S-Craft
Lichtkreis (Becomes Lichtkreis 2 at Lv 65)
Sanctus Nova (Learned at Lv 73)
-Pros: Excelent Ep, Ats, Atd combo. More than decent move and speed.
-Cons: Weak and frail. Even buffed.
Crafts
-Overview: Klose (or Kloe for americans, I like that name better) is a full
time mage. Arts are what she is ment to do. She is Oliver's shadow, and can
perfom almost as well as him...with arts. She can't harm much with that thin
sword of hers, and she also often misses. And her range is the lowest of the
party. Even with buffs, our lovely, mandatory school girl won't be taking the
hearts of many enemies with her rapier.
Yet not all is lost, she has some very useful crafts, particularly what is
maybe the only way to cast a guarantied debuff on the enemy with the help of
her gyrafalcon, Sieg (Impose).
Her S-craft -Radiant Splash- is essencially the panic button. If the battle
is going bad for you, just fire it, don't think. As an added bonus, if she
has 200 Cp, it will also raise your defense power, buying time to buff the
party and charge some Cp on those boss battles that twist a gamer's liver.
She can be Oliver's replacement where arts are concerned. But don't think for
a moment on sending her to the front lines. That would be just cruel.
And lastly, they changed the names of her crafts (don't ask me why).
Tita Russel
Types:
Specialty - Fighter
Proficiency - Gunner
Optional - Art-user
HP - 3 OOO
EP - 3 OOO
Str - 4 OOOO
Def - 4 OOOO
Ats - 3 OOO
Atd - 3 OOO
Spd - 2 OO
Dex - 4 OOOO
Agi - 4 OOOO
Mov - 2 OO
Rng - 5 OOOOO
Available Orbment Lines:
I - 2 Slots
II - 4 Slots
III - 3 Slots
Crafts
Vital Cannon (Becomes Vital Cannon 2 at Lv 63)
Smoke Cannon (Becomes Smoke Cannon 2 at Lv 48)
Chain (Becomes Chain 2 at Lv 52, Chain 3 at Lv 83)
S-Craft
Cannon Impulse (Becomes Cannon Impulse 2 at Lv 58, becomes Cannon
Impulse F if you talk to Eva at Ruan's Weapon Shop after finishing the
quest The Occupation of Jenis)
Satellite Beam (Learned at Lv 71)
-Pros: Good offense, good defense, exellent range and agility. Can match
Agate in damage dealing at the end of the game.
-Cons: Slow and laking on Ats and Atd. Also has low Hp.
-Overview: If Klose is Oliver's replacement with arts, Tita is the ranged
physical attacker. She may be only slightly better than Agate with arts, but
she makes it up with that bazooka of hers. Add the Long Barrel and she will
hit far and wide, helping mow down your foes. And if the fight comes closer,
she can wistand it. Her only problem is that she is slow, can't move very
far, and she has below-the-average Hp; probably why she has better defense.
She is easy to corner, and if hit hard enough, she is toast.
But get her some Cp, and her crafts can turn tables. She can expand her
range, and hit and blind her enemies, and if things get tough, she can fire
a healing capsule with an area of effect more than decent for some last
minute healing.
Her S-craft is not that strong, so when not needed, she can put that Cp to
good use.
If you want both ranged attacks and good arts, she is Klose's designated
partner. Together, they can put forward some good girl power. And by the end
of the game, with the right quartz equipped, she can match Agate in physical
damage.
Zane Vathek
Types:
Specialty - Tank
Proficiency - Fighter
Optional - Power
HP - 5 OOOOO
EP - 1 O
Str - 5 OOOOO
Def - 5 OOOOO
Ats - 1 O
Atd - 2 OO
Spd - 1 O
Dex - 3 OOO
Agi - 4 OOOO
Mov - 4 OOOO
Rng - 1 O
Available Orbment Lines:
I - 3 Slots
II - 2 Slots
III - 2 Slots
IV - 3 Slots
Crafts
Smite (Becomes True Smite at Lv 85)
Composure (Becomes True Composure at Lv 60)
Distend (Becomes True Distend at Lv 57)
Taunt (Becomes 2 at Lv )
Thunder God Kick (Learned at Lv 64)
Chain 2 (Becomes 3 at Lv 77)
S-Craft
Aura Blast (Becomes True Aura Blast at Lv 77)
Disable (Becomes True Disable at Lv 58)
Wrath of Genbu (Learned at Lv 85)
-Pros: Best Hp, best Pow, best Def. Near best Mov and Dex. He can be there
where he counts.
-Cons: Sucks in arts, and he is weak to arts. Also has to be close to the
enemy (he is a fist fighter, remember?).
-Overview: One word. Tank. Take him up close to the enemy and watch him soak
the damage like the oversized bear he looks like. That is, if the enemy can
survive his punches. Seriously, the guy looks like a bear and punches like a
wreaking ball. Buff him and he can steamroll the enemy with his bare
hand...or gloves.
Zane (or Jin in the japanese version) is Agate 2.0. He does everything Agate
does, only meaner, and bigger. Likewise, he fails at all Agate does, only
worse. Arts are his bane, and his meager Atd barely covers him. Since he
doesn't have the Ep or the Ats to pull out some of the meaner arts properly,
you can (and must) put on him a good Atd quartz to maximize his potential.
If you up his Atd, then his Taunt craft is the way to go with those large and
tough parties by the end of the game. Buff him, Taunt them, and watch them
converge on your own movable meat shield while you pummel them with faster
characters and Oliver's or Klose's arts. He even has a healing craft to make
sure he lasts through such onslaughts.
And if you want to put the cherry in the knuckle sandwich, he has a powerful
S-craft that brings out his martial arts prowess.
I personally preferr Agate over Zane, since I'm better with blitz tactics,
but when it is time to bring the biggest, baddest, toughest bruiser, Zane
does the trick.
Kevin Graham
Types:
Specialty - Art-user
Proficiency - Gunner
Optional - Power
HP - 3 OOO
EP - 4 OOOO
Str - 2 OO
Def - 2 OO
Ats - 4 OOOO
Atd - 3 OOO
Spd - 4 OOOO
Dex - 3 OOO
Agi - 2 OO
Mov - 2 OO
Rng - 5 OOOOO
Available Orbment Lines:
I - 2 Slots
II - 6 Slots
Crafts
Sacred Breath
Sacrificial Arrow
Crossgear Rage
Chain 2 (Becomes Chain 3 at Lv 67)
S-Craft
Grail Sphere
-Pros: Has a bow, good speed, Ats and Atd. Nice Rng.
-Cons: Has average Hp, Def, and Mov on par with Tita.
-Overview: This cool, easygoing Padre is a curious mixture. He fires like
Oliver and moves like Tita, and his arts are like Schera's. He can be the the
perfect combination of the three...but only if you upgrade him in that
direction, and he will never be the equals of Oliver and Tita, yet he can do
almost all they can.
Craftwise he is strange. He has as many crafs as Klose, one offensive and one
support. His offensive craft is good, though not the best in range, but his
support craft is the reason you will include him in your party, for he is the
only one who can recover Cp to party members.
His S-Craft, Holy Grail, when used in the right circumstances, can make
hard and nightmarish battles more winnable without power-leveling or other
tedious methods. You'll see. :)
"Knight"
Types:
Specialty - Balance/Fighter
Proficiency - Art-user
Optional - [Special]
HP - 4 OOOO
EP - 3 OO
Str - 4 OOO
Def - 3 OOO
Ats - 4 OOO
Atd - 3 OO
Spd - 2 OOO
Dex - 3 OOO
Agi - 3 OO
Mov - 3 OOO
Rng - 1 O
Available Orbment Lines:
I - 5 Slots
II - 3 Slots
Crafts
Chain 3
Mirageberg
Lanzenreiter
S-Craft
Trinity Crisis
-Pros: Average Str, Def, Spd and Ats can fullfil any role. Since Knight is
a natural space quartz in the arts dept, this character can have access very
early to the supperb Lost Moebius space art, which is a real damage dealer.
-Cons: For someone having Lost Moebius, Knight has very little Ep to use it,
is not that fast, and has as poor range as Kloe (for obvious reasons you'll
see when Knight joins). Also, unlike our Estelle, Knight 'average-ness'
can get in the way if you want this character to covert every possible
aspect.
-Overview: The second [Special] type character you'll meet. Knight is at
first only available on two fights at the end of [Ch3: A Mad Tea Party].
Knight may not have that much of a strong physical offesive, which is on par
with that of Estelle's at that point of the game, but makes it over by being
the only one with access to the Lost Moebius space art, which is incredibly
costly but also quite powerful.
On the craft department, Knight has the first full-battlefield S-craft, which
is also powerful.
My advise with Knight: choose a task and assign this warriot it.
Don't spread this one's talents too much.
"Gunner"
Types:
Specialty - Gunner -of courseProficiency - Fighter
Optional - Arts-user
HP - 3 OOO
EP - 3 OOO
Str - 3 OOO
Def - 3 OOO
Ats - 4 OO
Atd - 2 OO
Spd - 2 OOO
Dex - 2 OOOO
Agi - 1 O
Mov - 1 O
Rng - 5 OOOOO
Available Orbment Lines:
I - 4 Slots
II - 4 Slots
Crafts
Chain 2 (Becomes Chain 3 at Lv )
Anchor Flail
Stampede
S-Craft
Support Fire (Learned through Story Event)
-Pros: Good Dex and Spd. Gunner is a gunner (Duh!!), so can equip
Long barrles.
-Cons: Rather poor Ats and Adf, also average Str and Def.
-Overview: This extra pistol may be used as a cusiosity, and for certain
story segments...in the final dungeon, where Gunner will join. Up until then,
this character is of no concern to you.
Gunner is mostly an offensive...gun, with the tipical range of all gun-users,
but due to some programmer sense of wickedness, Gunner is not that good at
hurting enemies when joining the party. After a few levels up though,
Gunner picks up the pace and can hold agains the stuff that appears in the
final dungeon.
Craftwise, Gunner is soley offensive, and after a certain spot in the final
dungeon is cleared, this character will get one of those usefull
Area (All) S-crafts.
Not my favorite long range character, but hey, can be of help.
Kurt Nardin
Types:
Specialty - Fighter
Proficiency - Art-user
Optional - [Special]
HP - 4 OOOO
EP - 4 OOOO
Str - 3 OOO
Def - 2 OO
Ats - 4 OOOO
Atd - 2 OO
Spd - 3 OOO
Dex - 3 OOO
Agi - 3 OOO
Mov - 3 OOO
Rng - 2 OO
Available Orbment Lines:
I - 2 Slots
II - 5 Slots
Crafts
Chain 3
Sunset Art
Fangshu: Illusion
Fangshu: Renewal
Fangshu: Whitecaps
Fangshu: Steel
S-Craft
Summon Lightning
-Pros: A good Fighter with a better hand at arts than Estelle.
-Cons: He is Estelle 2.0, really not that different from her.
-Overview: Kurtz joins together with Anelace for one small (hidden) quest in
[Ch8 Land of Chaos], and never again is seen in your vicinity afterwards.
He is more like a curiosity than an actual party member. He is a better
version of Estelle, in all except Def, where he can take some punishment from
some of the enemies in that quest where he joins...if you are not careful.
Since he is so little with you, you get no chance at all to see him shine,
and his crafts are not that good, even his S-craft.
Guess the programmers needed a filler and were out of ideas.
"Swordsman"
Types:
Specialty - Fighter/Tank (equally good at both)
Proficiency - Power
Optional - [Special]
HP - 4 OOOO
EP - 1 O
Str - 4 OOOO
Def - 4 OOOO
Ats - 2 OO
Atd - 2 OO
Spd - 2 OO
Dex - 3 OOO
Agi - 2 OO
Mov - 2 OO
Rng - 1 O
Available Orbment Lines:
I - 3 Slots
II - 2 Slots
III - 3 Slots
IV - 2 Slots
Crafts
Chain 3
Mirage Edge
Hound Gale
Ragna Bind
S-Craft
Righteous Witness
-Pros: The perfet Fighter/Tank/Power character. Use Swordsman as the tip
of the formation and watch the carnage ensue!
-Cons: Stupid as sack of bricks. Has no resistance to arts or any skill
whatsoever save for support. Also, you'll need to do something with those
low Dex, Agi and Move. It does not help our murder machine if it cannot
get there and do its business (and hit everything at all).
-Overview: By the time this one becomes a part of your death squad, it is
a sort of programmer cruelty (Falcom loves Irony) to make a Fighter, Tank
and Power combo of a character AND GIVE IT Water-oriented slots! With the
Fighter's orbment lines, which tend to be very short, does not a Healer
make.
Aside from the wickedness of programmers (or maybe a joke at the player
expense), this blade is meant for business. Improve those stats that
need so, add a Ruby Gem (by then a common fixture on you party) and send
the Swordsman to do some damage.
All the Crafts this one has will hurt something good. Plus, since our
friend here has also the HP and Def for Tank-ing...
The one and only S-Craft this character has is a sort-of physical Lost
Moebius. It will do as the aforementioned art and cluster its victims,
BUT (*cracks nuckles*) since it is a Phyisical Attack, it can benefit
from Morale/Forte and Str Up turns, thus turning it into a serious thing.
Want to use those Water Slots for something useful? Install Water Gem
(HP 5) and Freeze 2...or leave the Ying-Yang that comes with the product.
Just make use (and abuse) of those Crafts, and this one is a useful weapon
indeed.
------------------------------------------------------------------------------
******************************************************************************
3. Status Effects [SEF]
******************************************************************************
------------------------------------------------------------------------------
Like any good RPG, Snk SC has some status effects to make things more
interesting in battle. Bad status are often equally inflicted by enemies to
allies and vicecersa. To check if an enemy is resitant to a status effect,
select the enemy with the Attack command and hold down Square button, any
icon that appears on the enemy's status screen means it is resisitant. Good
status are more often used by the party, though some enemies can use them
on themselves too.
The Bad:
[Skull]: Poison - Gradually takes away health. Cure with Curia water
art/Baamu Medicine
[Yellow Stars]: Knock-Out - Ally is incapacitated. Rise him/her with Seru
water art/Celestial Balm
[ZZZZ]: Sleep: Cannot act until the ally is attacked. Cure with Curia water
art/Riibe Medicine
[Lil' white thunders]: Seal - Cannot attack, use crafts and S-Crafts. Curia
water art/Baamu Medicine
[Rock]: Stone - Cannot act in battle; KO if attacked. Cure with Curia water
art/Soru Medicine
[Ice]: Freeze - Cannot act in battle; health is gradually taken away. Curia
water art/Soru Medicine
[Red "!" mark]: Faint - Cannot act in one turn. Curia water art/Riibe
Medicine
[Circle crossed by line]: Mute - Ally cannot use arts. Curia water
art/Insulating Tape
[Spiral simbol]: Confuse - Ally will attack other allies or foes. Curia
water art/Riibe Medicine
[Closed Eye]: Blind - DEX and AGL down. Curia water art/Baamu Medicine
[Yellow Arrow Down + Letters]: Stat Down - Str, Def, Ats, Atd, Spd, Dex, Agi
and Move values go down. Remove with S-Tablet (character only)
[Fattened Face]: Enlarge - Afflicted characters' stats are halved. Only
dissappears when KO.
[Black Body Siloutte]: Vanish - Target is removed from the battlefield.
(Used only by Last Boss)
The Good:
-----------------------------------------------------------------------------******************************************************************************
4. General Strategies [GST]
******************************************************************************
------------------------------------------------------------------------------
First lets clear something: ALL this strategies are Guidelines, meaning that
they can be completly disregarded if they don't suit your particular
playstyle. They are meant to make a quick and efficient advance through the
game, and nothing more.
*Contributions are welcome, if it hasn't been covered here
Town strategies:
+ Speak to every person before going/speaking/activating the next story
objective, you can find books, hidden quests, or story related clues.
+ Speak to every person AT LEAST TWICE, on many occations, npcs can give
requests or items when spoken two times in a row before leaving the current
screen.
+ If possible, try to leave town and speak with the people of other locations
before proceeding with the story.
+ When buying new items, prioritize on weapons.
+ When opening slots, begin with the cheapest (goes without saying).
+ Always open all the cheapest slots for your current characters at the same
time, if you open one cheap and one expensive, you may not have enough
sepiths to open slots for the other characters.
+ When buying new quartz try to buy (if possible) 4 of EACH quartz to
maximaze the chance of making a flexible party.
+ When upgrading quartz, sell the previous version (ex: you buy Attack2 and
sell Attack1).
+ When trading sepiths, try to keep always a minimum ammount of every kind.
+ Always try trading the best-valued sepith and/or the type you have the
most (mostly earth and water sepiths).
Field/Dungeon Strategies:
+ Always approach enemies from behind. This game rewards backstabbers...I
mean, stealth with preemtive strikes.
+ Fight all the enemies in the field the first time you enter a new area,
that way you can close lv gaps of your characters and take advantage of
increased CP recovery.
+ When enemies start to give experience in 1-digit quantities, feel free to
run from every battle unless you want to earn sepiths.
+ Wood chestes always contain miscelaneous items.
+ Red chests contain higher quality items (high%), quartz and all-type sepith
caches (med%), and equipment (low%).
+ Be careful with the red chests, they can contain monsters, specialy in
later chapters/dungeons.
+ Heal and save always before opening a red chest or changing a screen.
+ Check the field thoroughtly before proceeding to the next screen once you
have eliminated all the enemies available.
+ Always save before changing screens, in case you reach a story point. That
way you can restart if missed somthing, need to level up, or perform a quest.
+ Take the enemies' level as the "minimum level cap" for your characters,
since as a rule, when you are on the same level as the enemy, it will give
very little exp.
Battle strategies:
+ If you did not get a preemtive strike, immediatly run with the first
character available, except when facing enemies you absolutly know you can
finish in the turns you have.
+ Don't be overconfident, if you need to heal, do so, for any character that
is knocked unconsious loses all CP accumulated.
+ When leveling up, or visiting an area for the first time, use crafts
often.
+ Only hijack turns when ABSOLUTLY necessary.
+ When using magic, try to always use it first with the characters that have
a naturally high EP count (Oliver, Sherezard, etc.).
+ When using offensive arts, try to target as many enemies/weakesses as
possible.
+ If an enemy has 100 in all four weaknesses, any art is useful.
+ When an enemy has less than 100 in all weaknesses, use Time, Space and
Mirage arts + Use buffs with care, thinking always on the turn order.
+ When using buffs, craft buffs often have area effects and activate on the
same turn you choose them.
+ Arts that grant more than one buff take priority.
+ Avoid using art debuffs, for aside of a few particular cases, they are a
waste of time.
+ When using area arts, try to include as many enemies in it as possible,
even if they are not vulnerable to it, since for every hit you give, your CP
will rise, regardless of damage done.
+ When healing during boss battles, try to use items first, unless the art
activates before the enemy's turn.
+ Enemies that heal, or that cancel art execution take priority in boss
battles.
+ Physically weak characters like Kloe won't often finish an enemy, so
plan ahead in case it happens.
Other strategies:
+ Shinning Poms are found randomly as partners of specific enemies on the
field.
+ When fighting Shining Poms, they are the most vulnerable to Dark Matter and
Lost Moebius Space arts, as well as Time arts.
# Shinig Pom Obliteration Strategy (or the Truly El-Cheapo Tactic): If you
are having trouble killing these obnoxious but valuable critters, there is a
sure-fire way to slaughter them in this game, namely Agate's Final Breaker
S-craft. As you know, the SPs are only vulnerable to space and time arts and
S-crafts. The second is quiet a costly method of killing them, but as it
happens, Agate has one craft -Wild Rage- that can recharge 100 Cp (150 when
it becomes type 2 around levels 50 to 55, n/c) at the cost of 70% of his hp.
At first glance, it seems quiet an unreliable way to recover Cp, but with the
help of the Tiaral water art, Tita's Vital Cannon craft and Kloe's Radiant
Splash S-craft, you can cirunvent this trait. All you got to do is:
1. Have Agate in your team.
2. Find a Shining Pom.
3. Hijack a turn with Agate and blast them with his Final Breaker S-craft.
4. Go engage in another fight and use his Wild Rage craft. You should get
100-150 Cp in exchange for your 70% hp.
5. Immediatly heal Agate back to full health with a character that has the
art/crafts mentioned before (Tiaral is your best bet).
6. Repeat from step 2. until the SPs give single-digit experience.
This is the best way to power-level in the game, and once you got the method
down, the little fellas will be falling like flies.
Obviously, this tactic is a game-cracker, for no enemy can wistand a constant
stream of FBs.
And for single-enemy boss battles, switch Final Breaker for Beat Down.
Coupled with Estelle's Morale/Ra Forte fire art and Kloe's Impose, even tough
crackers like the Ancient Dragon on [Ch5 That Which One Must Protected]
can be brought down in a couple of minutes with this strategy.
-----------------------------------------------------------------------------******************************************************************************
5. The Walkthrough [WKT]
******************************************************************************
------------------------------------------------------------------------------
Trying to make this a less staggering effort for both the gamer and me who
writes this thing, I've come up with a new format on this Ver. 2.0 of the
guide.
Chapter Overview:
The Main objective of the Chapter / A simple no-spoiler description of the
tasks you must accomplish, the areas you visit, if one is a Spoiler it will
be marked "Area X/Y/Z". Obviously, for the Final Chapter I'll be using a
special format so as to reveal as little as possible. Same thing goes to
Chapters 6 and 7. Even mentioning this may be criticized... :(
Chapter X (where X = Chapter number) Quest List:
Self-explanatory.
Listed IN THE ORDER THEY APPEAR IN THE BRACER NOTEBOOK.
MAX BP TOTALs can be found here, with [X (+Y) = Z] meaning X = normal
points if you do nothing, Y = how many you get for completing the
Optinonal conditions, and Z = total overall Bracer Points.
*Note: This info is take from
http://homepage2.nifty.com/pspgameavenue/sorano_sc/index.html
They deserve the credit.
Point(s) of No-Return:
If you find yourself stuck inside a dungeon after certain scenes,
here I'll be mentioning it.
Quest Flowchart:
A suggested order in which to complete the quests.
I must stress the fact that some quests are better left for later when
certain conditions are available, or have to be completed on the next
Chapter.
Pay special attention to the last point. If you don't find a quest with
the <COMPLETED> tag in one Chapter, it means that one overlaps with the next.
1.
2.
3.
4.
General Information
The first 3 areas, Royal Capital Grancel, Airliner and
Rolent Region are only story-related. There will be no treasures,
enemies, items or quests. All quest-related stuff will occur at
the Le Locle Valley area. There are no Optional Quests in this
Chapter, so all BP is obtained from Story Quests.
Now, even if they happen to have different names in the Bracer
Notebook, all 3 Story Quests are one single mission, so
everything you do in them counts for your total grading at the
end of the Chapter.
And I know that the quest [CH0S2] actually begins at the same
time as [CH0S1]. The reason for my separation is intended to
avoid confusion, since this quest really does not matter
to the overall BP of the chapter. Think of it as a way to keep
a somewhat orderly progression on my part.
In many ways (and as prooven by the Trails SC board) this is one
of the harder Chapters. Why? Well, you only have two party members
at all time, have only basic quartz, and there are a lot of
(hidden) mission objectives, some obvious, some not so much, so
expect to redo the Bosses several times.
Quest List [CH0QSL]
S1.- General Training
S2.- Preparatrions for Practice
S3.- Midnight Assault
Bracer Points:
S1 - 2 (+14)
S2 - None (actions count as part of S1)
S3 - None (actions count as part of S1)
Total Points = 16
Point(s) of No-Return [CH0PNR]
TBA
Quest Flowchart [CH0QFC]
S1.- General Training
Status - <BEGIN> <COMPLETED>
S2.- Preparatrions for Practice
Status - <BEGIN> <COMPLETED>
S3.- Midnight Assault
Fortress
EP 1, EP Charge
Night Goggles (Red Chest), EP Charge
ID Unit (Usable Event Item)
- LV 3: Gear Gloves
- LV 2: Gear Gloves and Celestial Balm
- LV 1: Gear Gloves, Celestial Balm and Emergency Puppet
- MAX BP: Gear Gloves, Celestial Balm, Emergency Puppet and
Fortune (Time Quartz)
How well did you performed, I wonder...
(I missed some BP 'cause I Killed Dunan...couldn't resist)
!!!!!!!!!!!!!!!!!!!!!!!!!!!IMPORTANT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
For all intents and purposes I'll be assuming you never loaded a
Clear File, since at the time I began this guide I had no file from
the Japanese verison of FC. Also, I always kill every enemy on a
screen/floor the first time I visit the place, and some times a bit
more if I'm going back and fore when investigating places.
Last, but not least, always, ALWAYS take the Chapter Boss' LV
as the level cap for your party. Doing so ensures that all mobs
are killed without problem, plus nets you a fair ammount of sepith.
!!!!!!!!!!!!!!!!!!!!!!!!!!!IMPORTANT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Once you are ready, head out and talk to Kurtz by the exit on the
South West part of the Map.
S1.- General Training [CH0S1]
Balstar Channel
Navigate the sewer system flipping the switches to make the birdges appear
and the water to drain. The bridge switches look like boxes with a stick
on them, the drain switches look like a column with a stick pointing
out.
Screen 1 - Tutorial battles and Rest Point. You can return to the Lodge to
buy stuff and quartz.
North Door: to Area 1.
Stairs: To Map.
Screen 2 - First lever puzzle room.
Exits
North Door: to Area 3.
East Door: to Area 5.
South Door: to Area 1.
Treasures
Brown Chest 1: Mind 1.
Brown Chest 2: Tear Balm.
Brown Chest 3: EP Charge.
Screen 3 - 2nd
Exits
North Door: to
South Door: to
Treasures
Brown Chest 1:
Brown Chest 2:
Brown Chest 3:
Brown Chest 4:
Brown Chest 5:
Screen 2 - River 1.
Exits
North Exit: to Area 3.
Treasures
Brown Chest 1: Reinforced Boots.
Brown Chest 2: Enhanced Leather.
Screen 3 - Forest Depts.
Exits
West Exit: to Area 4.
Treasures
Brown Chest 1: Fencer.
Brown Chest 2: Break Rod.
Screen 4 - River 2.
Exits
South Exit: to Area 2.
North Exit: to Area 5.
Treasures
Brown Chest 1: Nature's Bounty -recipeBrown Chest 2: EP Charge.
Screen 5 - Boss Clearing.
Exits
North Exit: Map!!! Yeah!!
Treasures: None.
As soon as you reach the clearing you'll fight the boss.
Be sure you have all your gear back. There are six pieces in total, all
spread evenly throughout the forest.
*Note: you can choose to retreat before fighting the next boss. Kinda
like some programmer mercy in case you haven't recoverd all your
equipment.
-BossJaeger Woman
LV - 40
HP - 3455
Elemental Weakness: Normal (All =100)
Attacks:
- Snipe. Normal shot.
- Arts.
Normal Strategy
Cast Clock Up on Anelace immediatly and have her approach the boss and
use her Fallen Leaves craft. Estelle will act as art user employing
Flare Arrow on the boss. This will make it easier to knock the Gunner.
*Note: If for whatever reason the boss is still kicking your tushies,
This is the time to use that sweet projectile you've been keeping around.
It will chop 1/3rd of the boss' HP, making the battle shorter.
-BossAfterwards, proceed to the North exit and head back to the Guild Lodge.
When returning to the Lodge, examine all "!" marks:
+
+
+
+
+
+
-BossJaeger
LV - 40
HP - 3750
Elemental Weakness: Normal (All =100)
Attacks
- Str and Spd Up.
- Triple blow. His normal attack. Knocks back.
- Flurry.
- Charge. Can cause Faint.
- Shadow Spear. 50% chance of Deathblow. Instant Cast!!
- Tearal.
Normal Strategy:
Like before, cast Morale then go to one of the corners to negate the
knock back effect of the Triple Blow.
Next, cast Clock Up on both characters. NOW you can begin to attack
the boss with Fallen Leaves and Flare Arrow. When the buffs expire,
take your next turns to cast them back. This way you'll be able to
keep up with him (thus making the Jaeger captain eat his words).
If the boss knocks you away from your chosen corner, return there
IMMEDIATLY. Stay too far away from him and he will use Shadow Spear.
This is an instant attack that works the same as the Art, only it
has a higher chance of inflicting a Deathblow...and he does not have
to charge it!
Sweet Strategy:
If this sweet jerk is giving you a headache (as in you choose to do
your 1st playthrough on Hard). You should also sweeten the give and
take with 3 nice, rock-hard Surprise Cookies. They should do the
trick, but if they don't give sweet dreams to our spearman here
(ok, enough with the sugary stuff), 2 Moraled S-crafts from our
gal-powers will end the show. HA!
-BossLong Chapter end scenes. Enjoy!
TOTAL BP - 2 (+14)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Ch1 Sneaking Shadow (or enter Mr Obnoxious) [CH1]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-Aurian Causeway
1. Aurian Causeway 1 (Ruan South Exit)
2. Aurian Causeway 2 (Air-Letten/Sapphirl Tower fork)
3. Sapphirl Tower (Dungeon)
-Air-Letten Checkpoint
-Gull Seaside Way
1. Gull Seaside Way 1 (Ruan North Exit/Vista Forest entrance)
2. Gull Seaside Way 2 (Long Beach)
3. Gull Seaside Way 3 (Mercia Orphanage/Manoria Village entrances)
-Vista Forest Road
1. Forest Road 1 (Gull Seaside Way exit)
2. Forest Road 2 (Jenis Royal Academy exit)
-Mercia Orphanage
-Manoria Village
-Manoria Byroad
1. Byroad 1 (Varenne Lighthouse/Manoria Village fork)
2. Byroad 2 (Krone Trail exit)
-Varenne Lighthouse
-West Krone Trail
-Krone Pass
-Jenis Royal Academy
1. School Campus
2. Old School House
3. Underground Ruins (Dungeon)
Quest List [CH1QSL]
S1.- Ruan Branch Assistance
S2.- White Shadow Case
O1.- Come, Ingredient Hunters!
O2.- Sapphirl Tower Photo
HO3.- Lighthouse Test Run
O4.- Vista Forest Road Monster
O5.- Gull Seaside Way Monster
O6.- Sunday School Lecturer
O7.- Krone Trail Monster
O8.- Aurian Causeway Monster
HO9.- Election Office Assault
O10.- Recruiting Great Gamblers
Bracer Points Total: 38
S1.- None
S2.- 5 (+3)
O1.- 2 (+1)
O2.- 1 (+2)
HO3.- 2 (+1)
O4.- 2
O5.- 3
O6.- 2 (+2)
O7.- 2
O8.- 3
HO9.- 5
O10.- None (+2)
Point(s) of No-Return [CH1PNR]
As soon as you open the gates of Jenis Royal Academy with
Dorothy in your party, you are stuck in the school 'till
the end of the Chapter.
Quest Flowchart [CH1QFC]
TBA
Monsters [CH1MNT]
1. Ruan City (Warehouse)
Deen (Boss)
Rais (Boss)
Rocco (Boss)
2. Aurian Causeway
Corn Mover
Flying Moth
Gourd Boar
Moth Fliers
Roadrunner
Sasapanda
Ash Saber (Boss)
3. Gull Seaside Way
Flying Shrimp
Hammerhead
Hyurstamper
Introllmuumuu
Mars Shell
Night Nautilus
Red Hammerhead
Shark Gator
Shining Pom
Stove Plant
Cobalt Saber (Boss)
4. Vista Forest Road
Baby Gourd Boars
Corn Mover
Flying Moth
Gourd Boar
Moth Fliers
Roadrunner
Sasapanda
Mercury Viper (Boss)
5. Manoria Byroad
Flying Shrimp
Hammerhead
Hyurstamper
Introllmuumuu
Jabba
Mars Shell
Shark Gator
Stove Plant
6. West Krone Trail
Boiled Egg R
Mini Egger
Hapilsag (Boss)
7. Sapphirl Tower
Baby Gourd Boars
Corn Mover
Helmet Crab
Mint Pom
Seahorse Demon
Shining Pom
Robber Trapper (Boss)
8. Old Schoolhouse - Underground Ruins/Basement
Ballbat
Dust Geist
Puppet Fragger
Shining Pom
Wrap Spider
Mouki (Boss)
Storm Bringer (Boss)
Treaure List [CH1TRL]
*Note: Screen numbers are assigned always from North to South.
-Korne Trail
Screen 1: Reviving Balm, Crimson Platter -recipe-Manoria Byroad
Screen 2: Jenis Blazer (Red Chest).
-Gull Seaside Way
Screen 1: Reviving Balm, Purging Balm.
Screen 2: Polychaete, Insularing Tape, Hard Loafers (Red Chest).
Screen 3: Tear Balm, Smelling Salts, Surprise Cookie.
-Aurian Causeway
Screen 1: Teara Balm.
-Sapphirl Tower
Outside: EP Cut 1.
Floor 2: Tear Balm, Shrimplet.
Floor 3: Sapphire Talisman (Red Chest - Monster).
Floor 4: EP Charge, Purging Balm.
Floor 5: Perilous Meatballs -recipe-, Jenis Blouse (Red Chest),
Pearl Earring (Red Chest), Ebpny Staff (Red Chest),
Clog Boots (Red Chest).
-Old School House
Floor 1: Sepith Cache.
Floor 2: Tear Balm.
-Underground Ruins
Floor 1: Teara Balm, Stinger II (Red Chest), Jenis Blazer (Red Chest),
Teara Balm, EP Charge, Feather Brooch (Red Chest - Monster),
Shield 1 (Red Chest), Reviving Balm, Attack 2 (Red Chest)
Floor 2: Cast 2 (Red Chest - Monster), Hard Loafers (Red Chest),
S-Tablet, EP Charge, Teara Balm, Zeram Powder, Reviving Balm,
EP Charge.
Recipe List [CH1RPL]
1. Nature's bounty - Bought (Ruan)
2. Azelia Kiss - Bought (Ruan)
3. Prime Salmon Grill - Bought (Ruan)
4. Sea Breeze Soup - Bought (Ruan)
5. Garden of Seaden - Bought (Manoria)
6. Sea 'Bubbles' - Bought (Manoria)
7. Miso-Stewed Fish - Bought (Manoria)
8. Perilous Meatballs - Chest (Sapphirl Tower)
9. Salt-Roasted Fish - Bought (Air-Letten)
10. Herb Sandwich - Bought (Air-Letten, Jenis Royal Academy)
11. Young Lady Plate - Bought (Jenis Royal Academy)
12. Hot-Hot Potato Fry - Bought (Jenis Royal Academy)
13. Royak Gelato - Bought (Jenis Royal Academy)
14. Crimson Platter - Found (West Krone Pass)
Book Collection [CH1BKS]
V2: In Ruan, earn 100 medals in the casino and exchange them for the
book AS SOON AS you get off the Linde. There may be some leeway on
this one. Also, not confirmed if you can get it on Chapters 2 and 8.
Still, better get it ASAP before we get caught up in all the Quests.
If you are not good at the casino, just exchange 500 mira for 100
medals and get the book with ease. :)
Fishing Spots [CH1FSH]
First of, you have to talk to Lloyd Twice, one on the Linde's
observation deck, one when you go to Ruan's South Block at the
wharehouses. You'll get Progressive Rod and Fishing Book (at the
Linde) and Polychaete X5 (Warehouses). With this, you'll be able to
fish. Lloyd even takes you to the first spot. All this steps are
automatic, so you don't need to worry about missing them.
One last thing: I haven't dedicated myself to fishing yet. Since it
is more of an optional thing (with a few situational/quest-related
uses) I won't be covering the Fishes you get at each spot...yet.
Maybe by Chapter 8 when I have all the Fishing Rods and Baits and
access to the whole of Liberl.
Ruan City
-North Block. The lower terrace west of the northent entrance of the city
(navigate the paths under the bridge to get here).
Fishes:
-South Block.
At the very eastern tip of the Harbor. Lloyd brings you here.
Fishes:
Gull Seaside Way
Screen 3: On the southern tip of the small patch of sand near the
southwest corner of the map (where there is a barrel half buried in
the sand).
Fishes:
Sapphirl Tower (yes, there is one here).
Floor 5: In the fountain in the center of the floor.
Fishes:
Air-Letten.
Walk on the left side of the top path thet leads to Kaldia Tunnel.
he "!" mark should appear.
Fishes:
Manoria Village
Right in front of the White Magnolia's door.
Fishes:
Varenne Lighthouse
Western side of the cliff, you can see the ripples way down in the sea.
Fishes:
Recommendation [CH1RCP]
-All Monster quests can be completed at the start of Chapter 2, if you
want to have an easier time when you get a full, Lv 45 party.
-Sasapandas (Vista Forest Road, Aurian Causeway and Sapphirl Tower)
drop the Laundry Pole+, the best current weapon for Estelle.
-If you are not good at the Casino, just buy the medals to exchange
for the prices you desire. Aside from the Book, the Long Barrel
accessory is the most important...just a bit price. If you have the mira
get at least 1...thought it is not that necessary yet.
Ravens' place and hear their account before you are allowed out of the
city.
Save before entering the Warehouse though.
-BossRocco
Lv - 40
HP - 4649
Elemental Weakness: Normal (All =100)
Attacks
1. Normal attack.
2. Shakedown. Def Down (enemy).
3. Invigorate. Str Up (ally).
4. Embolden. Revive ally.
5. Soul Infusion. Small heal.
6. No Mercy! Strong attack. Used when near death.
Takes 2 turns to activate.
Rais
Lv - 40
HP - 4649
Elemental Weakness: Normal (All =100)
Attacks
1. Normal attack.
2. Shakedown. Def Down (enemy).
3. Invigorate. Str Up (ally).
4. Embolden. Revive ally.
5. Soul Infusion. Small heal.
6. No Mercy! Strong attack. Used when near death.
Takes 2 turns to activate.
Deen
Lv - 40
HP - 4649
Elemental Weakness: Normal (All =100)
Attacks
1. Normal attack.
2. Shakedown. Def Down (enemy).
3. Invigorate. Str Up (ally).
4. Embolden. Revive ally.
5. Soul Infusion. Small heal.
6. No Mercy! Strong attack. Used when near death.
Takes 2 turns to activate.
A simple battle. Take them down one by one since all can use the same
attacks.
If anyone revives a fallen enemy, knock him down again. If you are using
Agate, attack with his Spiral Edge craft to delay their attacks.
Schera uses Aerial (if you have it).
Estelle Morales and either uses Flare Arrow or Hard Break (your chioce).
Heal whenever you have less than half HP.
-Boss-
Once you beat them, they will tell you that the witness is a guy named
Belden who lives in the house next to the city's southern exit, he is
on the second floor.
Second is in Air Letten Checkpoint. Talk first to CWO Hahn in his office at
the end of the hall, next go and talk to Nix who is guarding the gate
on the 2nd floor that leads to Kaldia Tunnel.
Third is in Mercia Orphanage. As soon as you enter the scenes play
automatically. After the scenes, go to Manoria Village and check the
"!" mark in the door to enter the windmill.
More scenes, then Father Kevin will join you on your way back to Ruan.
Take this chance to get to know his style, but don't waste your time
equipping anything on him, since he leaves as soon as you enter Ruan.
Back on the guild a scene. Next go to the Langland Bridge for another
scene to proceed with the story. During the scene that follows, when
Oliver asks a question, pick:
1st - Where the White Shadow Appeared.
2nd - Where the White Shadow Went. (+BP)
3rd - What the White Shadow Did.
You will have to go to Jenis Royal Academy (duh!). Oliver...is back,
so deck him with some quartz. Also, you might want to upgrade some
of his slots and install an EP Cut 1 so you can have more uses of the
Dark Matter space art, one hell of a usefull thingy!
*Note: Dorothy will join as an NPC in battle, so be careful she is not
knocked down in battle, for you will get an automatic Game Over.
This is your only chance to complete quest [CH1O2] with Max BP now that
our airhead photographer is around to make herself useful.
-----------------ATTENTION!!! POINT OF NO RETURN!!!----------------Be sure to finish everything you intend to before opening the gates
of Jenis Royal Academy. Once you do there is no going back outside
until Chapter 2. The quests that will be failed if you don't
complete them now are:
[CH1O1], [CH1O2], [CH1O6]
-----------------ATTENTION!!! POINT OF NO RETURN!!!----------------Once in the Royal Academy, speak to everyone. There are some scenes you
have to look for specificly:
-Hans in the Materials Archives.
-Reina and Felicity in the grils' dormitory.
-A scene in the Auditorium. Climb to the stage and it plays automatically.
-Mickey in the Humanities Classroom on the 1st floor of the Schoolhouse.
-Patrick on the Schoolhouse's 2nd floor, right by the message boards.
Once you've seen all evening will come.
Go to the Student Council Room and speak with Jill.
Go to the Old School House. Follow the hints:
1st - in an unlit brazier in the upper right part of the main room.
2nd - on a desk in the 1st floor left wing, inside the first classroom
Chapter 2.
Preparations: Have Flare Arrow. configure EVERYONE's quartz so all party
members have it.
Where to find: Gull Seaside Way Screen 2, blocking the small path right in
the middle of the screen. It is the big grey wolf with long wiskers.
-BossCobalt Saber X3
Lv - 44
HP - 2250
Elemental Weakness: E =100, W =80, F =120, A =100
Attacks:
1. Bite. Normal attack.
2. Death Throes. Def and Agl up for Allies.
Strategy:
Three on two (if you do this one early) can be a bit of a problem...unless
you know what to do. The key to winning this battle without much trouble
is to alternate targets. No matter who you have with you, you'll need
to attack using a Flare Arrow/Fire Bolt combo. One character uses one
FA on target 1, then the other uses another FA. However, in case you are
using Schera, 2 FAs will kill one target, so in this case, Estelle will
have to settle with FB. The key is to leave the Cobalt Sabers within an
inch of the grave, so that you can use True Hurricane, Flame Smash,
Draguna Edge or Comet (all Moraled) to kill all three in one go, since
it is when they use Death Throes when physicals will do minimal damage.
If done correctly, you only need 6 arts and one craft to finish the job.
As for Agate using FA, even with his...innadecuate capabilities, he can
still squeeze the necessary ammount of damage, so no sweat there. :)
Ah! I l.o.v.e. fire!
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-BossTOTAL BP - 3
O6.- Sunday School Lecturer [CH1O6]
- Available: after the Incident at Langland Bridge.
- Expires: when you enter Jenis Royal Academy.
Estelle must give a lesson about bracers to the kids from Ruan's sunday
school.
This is a sort-of quizz game. You have to get ALL questions right in order
to pass this quest. To know if the answer is correct, check Estelle's
expresion after her explanation, If she grins you got it.
The answers are:
A.
B.
C.
D.
E.
2
1
3
3
2
F.
G.
H.
I.
J.
2
3
2
2
3
-BossAsh Saber X3
LV - 45
HP - 3440
Elemental Weakness: E =100, W =120, F =80, A =100
Attacks:
- Bite. Normal Attack
- Death Throes. Str and Spd Up to Allies.
Strategy:
Similar to those found on Gull Seaside Way, only this time they are
resistant to arts, so Oliver (and Kloe if you wait to complete the
quest) will do little damage. Still, there is nothing to worry about.
Estelle Morales everyone, then becomes the main attacker using True
Hurricane. Have the others support her with healing. Make sure she is
hitting the three enemies (equip Hit 1 if you think it'll help)
Schera uses Heaven's Kiss to give Estelle turns.
Agate uses Flame Smash 2 or Draguna Edge, which ever can hit more
enemies.
Oliver uses Quick Draw or heals.
Kloe uses Impose or Heals.
Should you fail to kill them all in one fell swoop, they will use
Death Throes, in which case you have to kill the remaining ones
ASAP or they can easily kill Oliver and Kloe...and Dorothy if she is
with you.
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-BossTOTAL BP - 3
HO9.- Election Office Assault [CH1O9]
- Available: At the start of Chapter 2.
- Expires: when you board the Airliner bound for Zeiss at te start of
Chapter 2.
This quest is available at the begining of Ch2, before you go to the
airport.
You have to talk to Nial in his room on the hotel and then return to the
reception to start this quest. A man named Herio will approach to you.
Answer yes and let us start the show.
You have to investigate an assault on one of the guys involved with the
election.
After hearing the explanation of the facts its Q and A time:
This is what you have to do: every time you ask the correct option
to the correct person, a new option will be added.
1. About 'Kuper'. Asking both Kuper and Belden will add 'Sounds' and 'Angry'.
2. About 'Angry'. Ask Kuper to add the 'Herio' option.
3. About 'Herio'. Ask Ernest (the receptionist). Then walk back to the stairs.
Your other party members will show up. Go back and ask Ernest about
'Herio' one more time to add 'Lunch'.
4. ask Murray to add the 'Bell toll' option.
5. Ask about 'Bell toll'. Ask Ernest to add 'Cleaned up'.
Now everything splits into two: Kuper's innocence and the culprit.
To find the culprit:
1. Ask Murray about 'Sound', then about 'Bell toll'.
2. Ask Kuper about 'Sounds'.
3. Ask Norman and Kuper about 'Bell toll'.
Kuper's innocence has been proven,
1. About 'Lunch'. ask Belden, then Norman.
2. Ask Norman about again about 'Lunch' then about 'Cleaned up'.
3. Ask Belden once more about 'Lunch' and 'bell toll'.
4. Ask Murray about 'Lunch' one more time.
5. Ask Belden about 'Bell toll' one more time. 'Belden' option added!
6. Now you must interrogate everyone about 'Belden'.
Once you've done all this, go talk to Agate/Schera and choose to Report.
The answers to their questions are:
1: He has a solid alibi.
2. He has no alibi.
3. He knew about the special paella.
And that's that. Sure wanna do something nasty to that prick... >(
TOTAL BP - 5
O10.- Recruiting Great Gamblers [CH1O10]
- Available: At the start of Chapter 2 and before boarding the Airliner.
*Note: The correct Choices change depending if you choose Agate or
Schera.
Obviously, Agate makes it easier.
Talk to Ms. Lakeisha in the first floor of Lavantar Casino and Bar
to begin the quest. She gives you 1000 mira for you to gamble.
Go to the 2nd floor and a scene will begin. Your objective is to defeat
Lakeisha's gambling husband Phelio at poker.
Agate
1st - Choice doesn't matter, Challenge. (Agate)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Ch2 The Raging Land [CH2]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-Ritter Roadway
1. Ritter Roadway 1 (Zeiss East exit)
2. Ritter Roadway 2 (Soldat Army Road entrance)
3. Ritter Roadway 3 (Sanktheim Gate exit)
-Soldat Army Road
1. Soldat Army Road 1 (Ritter Roadway exit)
2. Soldat Army Road 2 (Leiston Fortress exit)
-Sanktheim Gate
-Elmo Village
-Hot Springs Fountainhead (Dungeon)
1. Hot Springs Fountainhead 1 (Entrance)
2. Hot Springs Fountainhead 2 (Boiling Lake)
3. Hot Springs Fountainhead 3 (Recovery Spring)
4. Hot Springs Fountainhead 4 (Boss)
Quest List [CH2QSL]
S1.- Earthquake Investigation
S2.- Investigate the Epicenter
O1.- The Stolen Sign
O2.- Training Assistance
O3.- New Model Orbal Gun Test
O4.- Tratt Plains monster
O5.- Kaldia Tunnel monster
O6.- Parts Search
O7.- Eliminate the Peeping Tom
O8.- Tratt Plains monster 2
O9.- Soldat Army Road monster
O10.- Missing Guest
Bracer Points: 54
S1.- 2 (+6)
S2.- 6 (+2)
O1.- 4
O2.- 3 (+2)
O3.- 2 (+1)
O4.- 3
O5.- 3
O6.- 2 (+1)
O7.- 3
O8.- 4
O9.- 5
O10.- 5
Point(s) of No-Return [CH2PNR]
Only quest-related. Entering Wolf Fort during quest [CH2S1] and
reporting the device instalation to Prof. Russell will make you
fail the following quests: [CH2O1], [CH2O2] and [CH2O7].
As for the Hot Springs Fountainhead, you can actually go out
and return to Zeiss.
Quest Flowchart [CH2QFC]
TBA
Monsters [CH2MNT]
1. Kaldia Tunnel
Bubble Blower
Cave Ray
Damp Crawler
Fairie Epitaph
Jet Tortoise
Fly Skipper (Boss)
Whale Frog (Male) (Boss)
Whale Frog (Female) (Boss)
2. Kaldia Limestone Cave
Baby Penguins
Blue Penguin
Green Penguin
Pink Penguin
Red Penguin
White Penguin
Yellow Penguin
King Penguin
Divine Penguin (Boss)
3. Tratt Plains
Armored Rabbit
Bane Cobra
Grass Hopper
Hopper Chief
Mercury Viper
Shining Pom
War Mantis
Ya-Kah
Creepy Sheep
Pink Sheep
Sky Sheep
Big Sheep (Boss)
Mantrap (Boss)
4. Carnelia Tower
Flame Velgr
Pumpkin Pom
Shining Pom
Spike Jellyfish
Robber Trapper
5. Ritter Roadway
Armored Rabbit
Bane Cobra
War Mantis
6. Soldat Army Road
Armored Rabbit
Bane Cobra
Grass Hopper
War Mantis
Creepy Sheep
Pink Sheep
Bloody Saber (Boss)
7. Lesiton Fortress
Lt. Colonel Cid (Boss)
Royal Soldier (Boss)
Warrant Officer Belc (Boss)
8. Hot Springs Fountainhead
Damp Crawler
Fairie Epitaph
Jet Tortoise
Lark Cactus
Parasite Prima
Ya-Kah
Abyss Worm (Boss)
Treaure List [CH2TRL]
-Kaldia Tunnel
Screen 1: Frog, Mirage Ring (Red Chest-Monster), Insulating Tape
Screen 2: Gemini Boots (Red Chest), Teara Balm, Deathblow 2 (Red Chest),
EP Charge
-Limestone Cave
Screen 1: EP Charge
Screen 2: EP Charge, Lily Necklace (Red Chest), Celestial Balm
Screen 3: Long Barrel (Red Chest), Teara Balm
-Tratt
Screen
Screen
Screen
Screen
Screen
Plains
1: Piscis Heart, Earthworm
2: Sepith Cache (Red Chest)
3: Silver Earring (Red Chest)
4: Insulating Tape, River Snail, Teara Balm
5: Zeram Powder, Softeing Balm
-Carnelia Tower
Floor 1: Teara Balm, Reviving Balm, EP Charge, Sepith Cache (Red Chest)
Floor 2: Ruby Talisman (Red Chest)
Floor 3: Seafood Jelly -recipe-, Teara Balm
Floor 4: Action 2, EP Charge
Floor 5: Blue Cashmere (Red Chest), Attack 3 (Red Chest/monster),
Five Rings Cane (Red Chest), Accel Gear (Red Chest), EP Charge,
Red Jacket (Red Chest)
-Ritter Roadway
Screen 1:
-Soldat Army Road
Screen 1: Perilous Meatballs -recipe-, Impede 2 (Red Chest), Teara Balm
Screen 2: Curia Balm
-Hot Springs Fountainhead
Screen 1: Reviving Balm, Teara Balm,
Screen 2: Smelling Salts, Gemini Boots (Red Chest),
Carnelia Tower - Pumpkin Pom (well, they are tecnically the leaders of
the Pom species) and Spike Jellyfish
Quest Strategies [CH2QST]
S1.- Earthquake Investigation [CH2S1]
Immediatly after disembarking from the airship, a scene will ocurr. When you
regain control, go to the Russel's Home and Lab for more scenes.
You'll be commanded to go check on the accounts of the soldiers in Wolf Fort
to the east. Once you get there, talk to all the soldiers, then a scene will
occur.
BP ALERT - Before leaving Zeiss, go back to the entrance to Kaldia Tunnel on
Basement Floor 1 and talk to Rudy
After the scene in Wolf Fort and talk to CWO Pace, then go and interrogate
Private Brahm, then talk to Private Henning on the 2nd floor of the rest
area. Lastly, go back to CWO Pace and talk to him one las time. Leave
Wolf Fort and you'll be taken automatically to Sanktheim Gate to take more
accounts. Talk first to officer Talbot inside the storage room.
There will be a question:
1st - The Shaking Was Stronger.
2nd - It Lasted Longer.
3rd - Both. (+BP)
Nex, is of to the roof to talk to Private Chelsea at the roof of the main
building.
Lastly, go down to the mess hall and talk to the maid, Tammy.
Return then to Zeiss to report to Prof. Russel at the Bracer Guild.
Now the Prof. will give you three transmiters and ask you place them on 3
specific places in the Zeiss Region:
-Halfway through the screen with the metal bridges in Kaldia Tunnel, close to
the rest point.
-At the door of Leiston Fortress
-Between the 5-rocks formation in Tratt Plains. To get there, leave Zeiss and
take the eastbound road. On the next screen, take the upper right exist
(check your map, its next to the lake).
You will have to fight some sheep enemies (weak to fire, mmm roast mutton).
After placing all 3 transmiters, head back to Zeiss factory's 5th Floor and
talk to the Prof.
TOTAL BP - 2 (+6)
S2.- Investigate the Epicenter [CH2S2]
After the scene at the Capel, a choice:
Correct Choice - Elmo village Hot Spring (+BP)
you'll be prompted to go to Elmo Village and talk to Mrs. Matilda.
She will give you the key to the village's northen gate, giving you access to
Attacks:
1. Paint Round. can inflict Blind.
2. Freeze Round. Can inflict Freeze (duh!)
3. Shock Round. Can inflict Faint.
3. Bayonette. Normal attack.
Strategy:
Now we are talking! Cid is your main concern, since one Dark Matter per
Royal Soldier will remove them from the battle. Next kill Belc ASAP.
Cid's attacks are quite damaging if you have to worry about other targets,
so take care of his lakeys first. At all time, if you see Cid preparing an
art, cancel it immediatly. One Arc Prominence will knocn 2/3rds of your
HP! If there is another enemy to double tap you...
Once it is between you and the Lt. Colonel, show no mercy!
...I love this mock battle quests! (hehehe)
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-Sub BossYou get a Gladiator Headband for your troubles. Le yay!
TOTAL BP - 3 (+2)
O3.- New Model Orbal Gun Test [CH2O3]
-Available: as soon as you arrive at Zeiss.
-Expires: when you report to Prof. Russel after setting the 3 transmitters.
Talk to Karl at the testing room on the 3rd floor of the factory, he is
the man wearing a lab coat.
He'll give you a gun for Oliver to test.
Equip the gun and go to Tratt Plains (and only there will the battles count
for your total) on the south and fight 15 to 20 battles with the gun equipped.
It doesn't matter if Oliver fires or not, you only need to win them.
If you fight 15 battles or more with the pistol, you earn extra BP
TOTAL BP - 2 (+1)
O4.- Tratt Plains monster [CH2O4]
- Available: as soon as you arrive at Zeiss.
- Expires: when you board the Airliner bound for Grancel at the start of
Chapter 3.
Preparations: Try to cover both Faint, Blind and Poison. Cook at leats
5 Royal Gelatos.
Where to find: Screen 2, a little south of the NE exit (the one with no
name tag). Giant carnivore plant.
-BossMantrap X3
LV - 49
HP - 3451
Elemental Weakness: E =100, W =100, F =120, A =120
Attacks:
1. Devour. Normal attack, absorbs a little HP.
2. Corruption of the Earth. Area attack (M), inflicts random status.
Strategy:
Right of the bat, start firing Fire Bolt EX and Spiral Flare if you have
it with all your art users. Agate's Spiral Edge will help prevent too many
turns from the enemies and give you breathing room, while Schera's Heaven
Kiss will make the fire arts come faster. Every time the enemies inflict
either Sleep or Faint cure immediatly with items (preferrably food).
Be ready to use a La Teara to keep everyone above 1/2 of HP.
Never stop casting the fire arts, you need to make sure at least one of
them connects.
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-BossTOTAL BP - 3
O5.- Kaldia Tunnel monster [CH2O5]
- Available: as soon as you arrive at Zeiss.
- Expires: when you board the Airliner bound for Grancel at the start of
Chapter 3.
Preparations: Equip Silver Chain/Earrings, have full Craft gauges.
Where to find: Screen 3, on the Eastern part (the closest to the exit to
Air-Letten Checkpoint). The gaint toad-thing is on the main road, can't
miss it.
-BossWhale Frog (Female)
LV - 48
HP - 4300
Elemental Weakness: E =100, W =100, F =100, A =80
Attacks:
1. Call for backup. Can call both Whale Frogs (Male).
Whale Frog (Male) X4
LV - 48
HP - 2450
Elemental Weakness: E =100, W =100, F =100, A =80
Attacks:
1. Tounge. Has a 25% of inflicting poison.
2. Call for backup. Can call Fly Skippers.
Strategy:
Get rid of the Female ASAP, since it will call a new Male every turn.
The Males will mostly stick to using their tounges on you. If there are
several targeting one character thay can kill him/her rather quickly.
Every once in a while they will summon a Fly Skipper. They are just a
nuisance and will day to any non-air art you fling at them.
To kill them without much trouble, Morale and then proceed to focus your
attention on the Female. Agate should of course use Spiral Edge to prevent
the appearance of more Males, while all your art users pelt her with
Hell Gate, Flare Arrow, Blue Impact, Earth Lance or Dark Matter. She
should fall rather quickly to a concentrated assault. Estelle can join in
with Comet and Spiral Flare (if you have it).
Once the Female is gone, use non-air area arts (Stone Impact, Spiral Flare,
Fire Bolt EX and Hell Gate) to get rid of as many males as you can target
as well as any stray Fly Skippers.
With the Silver Chain/Earrings equipped this fight is slow but easy.
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-BossTOTAL BP - 3
O6.- Parts Search [CH2O6]
- Available: during story quest [S3.- Earthquake Investigation], when Tita
joins your party.
- Expires: when you board the Airliner bound for Grancel at the start of
Chapter 3.
Talk to Erick behind the counter on the 1st floor of the factory.
Agree to search for the 8 orbment parts. You will get the Metal Detector
UEI.
To find the parts hold triangle and press R to use the radar given by the
client until a "?" mark appears over Estelle's head.
3 are on the Workshop, floor 3.
4 are on the Lab (the one with the greenhouse), floor 4.
1 is in possesion of the cat Antoine, floor 4 infirmary.
Once all 8 are in your possesion, go to Erick.
If you found all 8 you get max BP.
He also freeloads a Surprise Bell accessory.
TOTAL BP - 2 (+1)
O7.- Eliminate the Peeping Tom [CH2O7]
- Available: during story quest [S3.- Earthquake Investigation], when Tita
joins your party.
- Expires: when you report to Prof. Russel after setting the 3 transmitters.
*Note: this quest is available during the story quest [S3.- Earthquake
Investigation] and must be completed before you report to Prof. Russel
Go to Ms. Mao in her hotel at Elmo Village.
Agree to help during the conversation.
After the scenes, fight the sheeps.
-Sub Boss-
Pink Sheep
LV - 48
HP - 14202
Elemental Weakness: Normal (All =100)
Attacks:
1. Sheep Asura Form. Myghty morphing power sheep combination!
Black Sheep X2
LV - 48
HP - 10002
Elemental Weakness: E =100, W =100, F =200, A =100
Attacks:
1. Kick. Normal attack.
2. Baaaad Touch. Single traget Combo. Can casue Faint.
3. Gone Loco! Target Str Up and Def Down.
Creepy Sheep X3
LV - 48
HP - 8386
Elemental Weakness: E =100, W =100, F =120, A =100
Attacks:
1. Kick. Normal attack. Can inflict AT Delay.
2. Baaaad Touch. Single traget Combo. Can casue Faint.
3. Gone Loco! Target Str Up and Def Down.
Big Sheep
LV - 50
HP - 9218
Elemental Weakness: Normal (All =100)
Attacks:
1. Sheep Whirlwind Spiral Kick. Line attack.
2. Super Star Sheep Punch. Combo attack. Single.
Strategy:
Spend as many turns buffing yourself until the Pink Sheep uses its one
attack. THEN you can begin the assault. Until then, your attacks, crafts and
arts won't hurt them.
Once combined, the Big Sheep is rather easy. Wheather arts or crafts, just
keep pummeling it. Agate's Spiral Edge will give you more turns, and Schera's
Heaven's Kiss will make the arts fire faster.
Heal with La Teara whenever you are under half HP.
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-Sub Boss*Note: You may want to save before talking to Mrs. Mao so you can switch
Oliver and Kloe if you want to see their specific dialogues. As for Agate
and Schera, 'till the 2nd playthrough (just you wait Oliver...mwahahaha!)
TOTAL BP - 3
To deal with this pest, spread your casters so they aren't together to avoid
the canceling wind attack and fire single target arts. If you have the Ep2
and EpCut2 quartz consider pelting the boss with Dark Matter Space art.
Estelle and Agate (if he is with you) and/or whoever else you brought for
close-quarter fighting should be using either crafts that hit from afar if
they can't get close to the penguin boss, or hard hitting ones if they can.
Heal with items.
So long as the boss doesn't inflict too many cripling status, you can end
this quickly.
Make sure Kloe can use both Kaempfer 2 and Lichtkreis (her S-Craft)
to expedite things for your fighters and save the day if things just go
south...
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-BossTOTAL BP - 5
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Ch3: The Mad Tea Party [CH3]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-Gurune Gate
Quest List [CH3QSL]
S1.S2.S3.S4.S5.O1.O2.O3.O4.O5.-
Lost Child
Threat Letter Case
Search for Renne
The Calling Letter
Attending the Tea Party
The Missing Exhibit
Grancel Sewer monster
Erbe Scenic Route monster
Grancel Sewer monster 2
Royal Avenue monster
Bracer Points: 42
S1.S2.S3.S4.S5.O1.O2.O3.O4.O5.-
2 (+5)
3
2 (+3)
None
4 (+3)
4
4
4
4
4
Gundoll
Mad Tree (Boss)
2. Grancel Sewers - East Block
Boiled Egger O
Bone Fish
Great Moth
Mad Snail
Scissor Hands
3. Grancel Sewers - North Block
Black Sheep
Boiled Egger O
Bone Fish
Great Moth
Mad Snail
Pink Sheep
4. Grancel Arena
Cryon Bit (Boss)
Master Cryon (Boss)
5. Grancel Port
Attack Doberman
Special Ops Soldier
Special Ops Soldier
Orgueille (Boss)
Kanone
6. Royal Avenue
Hell Mars
Hillside Bee
Mars Chupacabra
Primera
War Bat
Flame Velgr
7. Erbe Scenic Route
Dinedile
Flame Plant
Gator Shark
Hell Mars
Hillside Bee
Mars Chupacabra
Primera
War Bat
Cronocider (Boss)
8. Gurune Gate
Port Seeker (Boss)
9. Ravennue Abandoned Mine
Talk to Norche, the green hat lady who is on the 2nd floor of the house
directly west from the road to Grancel Castle (North Block). She will
give you the Bamboo Fishing Rod. You can get it as soon as you arrive
to Grancel.
*Note: Getting this rod is essencial to completing one quest:
Powerfull medicine [CH4O9], for without it, you cannot fish the required
ingredient.
>Credit to Dieuw for catching this gross oversight! (my bad)
Many thanks to him for pointing the location of this rod.
-Grancel Port 2: Look for the "!" mark on the stern (the rear) of the
moored ship.
-Grancel Castle entrance: left/west side.
-Grancel Sewers West: As soon as you come down from the entrance stairs
you'll see this spot.
-Erbe Scenic Route - Romal Pond: almost at the northern tip.
-Erbe Royal Villa: on the north western side of the first screen (the
entrance).
-Grancel Sewers East: When reaching the first big room right at the
begining just go a little west and you'll see it.
-Grancel Sewers North: Just as you come down from the stairs connecting
to GS East, on the corner of the narrow path.
Recommendation [CH3RCP]
-Regarding levels and quartz, the only character you must worry about
is Estelle. That said, you can't really change her, so no sweat. As for
the other characters joining you on the last story quest, buy some
good quartz to help ease the three consecutive Chapter Boss Fights.
-Shining Pom Locations:
Grancel Sewers - Mad Snail
Erbe Scenic Route - Dinedile
Quest Strategies [CH3QST]
-The optional quests in this chapter are mostly Monster exterminations,
with the sole exception of Blueblanc's Grancel escapade, so all can be
left for later. That said, I still recomend finishing them as you visit
the required areas for plundering purposes. If you have completed all
quests up 'till now, you should be on rank E+ and have the valuable
Machine Power quartz. This one will really help during quest [CH3S5]
if you equip it on Kevin.
-Of important notice are the 2 Gambler Jack books, both can only be
obtained during short periods of time during the story quests [CH3S2]
and [CH3S3]. I'll mention the exact times you can get them on both
quests strategies.
Ambassador Cochrane.
-Take te time to visit the library and check the Doll Knight Vol. 15 to
earn the 3rd clue from quest [CH3O1].
2. Next is Erebonia Embassy, again speak with Ambassador Crainagh.
-After speaking with the ambassador and while you are still in the embassy,
talk to Nathan in the embassy's library to get the Gambler Jack Vol. 4.
This is your only chance to do so, even if you can enter the embassy later
if Oliver is in your party.
3. Go to Grancel Castle, speak with Mistress Hilda and Queen Alicia.
-----------------ATTENTION!!! POINT OF NO RETURN!!!----------------When you come out from your 3rd inquiry it will be evening. At this
point you cannot leave the city anymore until quest [CH3S4].
-----------------ATTENTION!!! POINT OF NO RETURN!!!----------------4. Finally, go to the Liberl News Corp. and talk to Nial.
Return to the Bracer's Guild, but save before entering.
After the scene, you will control the other bracer party with Anelace and
either Schera or Agate (depending who you choose to go with Estelle on
Chapter 1) and fight a boss blattle.
-BossSpecial Ops Soldier (Gunner)
LV - 55
HP - 1811
Elemental Weakness: Normal (All =100)
Attacks:
1. Machine gun. Single.
2. Bullet Barrage. Area (S).
Special Ops Soldier (Knives) X2
LV - 55
HP - 2281
Elemental Weakness: Normal (All =100)
Attacks:
1. Knife thrust.
2. Shadow Weaving. Single, inflicts AT Delay. Can inflict Deathblow.
Strategy:
3 Special Ops soldiers. 2 with claws, 1 with a gun. If using Schera, use arts
to hit them all, if using Agate, take them down one by one using the craft
Spiral Edge. Anelace sticks to Eight-Leaf Blitz.
They are easy.
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-BossTOTAL BP - 3
Use Estelle's True Hurricane to chop a good chunk of their Hp. If you
have Schera, use Aerial (Air art); if you have Agate, fire
Draguna Edge. Kevin heals with items and Tomatrio Sandwiches/Ep
Chargers.
You must ensure you are well healed (almost full) before you kill the last
Special Ops guy. These guys are the appetizer, hope you are still hungry.
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-BossA scene, then...
-BossOrgueille
LV - 60
HP - 19850
Elemental Weakness: E =100, W =100, F =50, A =100
Attacks:
1. Machine gun. Area (S).
2. Hellfire. Area (M/right in front of the tank)
3. Charge. Rams anything in front.
4. Maximum Output. Str and Spd Up to self.
5. Orbal Cannon. Line, very powerful.
Strategy:
Main course is this humungus Tank.
First, the bad:
It may be big, but not slow.
The good is:
You get Knight to help you (Yay!). Make it count.
This is a battle of attrition. The tank is as big as it is tough, and you
will always be dealing 3-digit figures with Estelle's and Kinght's physicals,
so the only real way to damage him is to fire a constant stream of arts. Dark
Matter, despite the cost in Ep, is the best way to go about this battle, so
if Schera is with you, that is her primary duty. If you have Agate though,
send him to hammer the boss with Flame Smash 2. Estelle must use Morale every
time it banishes, the rest is physicals and crafts. Knight has access to Lost
Moebius Space art, a real killer move that can do 1100 to 1400 (buffed) at
100 Ep cost, so you can use that to help damage the boss too...
...though better save those for the next battle if Schera is with you.
Kevin should be on healing and speed buffing duty, feeding Ep Chargers and
Tomatrio Sandwiches when needed, the rest of the time is Dark Matter.
To avoid having all your party trampled, and to reduce the uses of Hellfire
spread your party so you kinda sorround the tank. When it pulls out the main
gun, you have a turn to move anyone on its line of fire to avoid the attack,
but if you can't, S-Break with Kevin and use Grail Sphere. Keep your Str up
at all times, make sure you don't run out of Ep/Cp and you will prevail.
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-BossAlmost there...
-BossKanone
LV - 55
HP - 10760
Elemental Weakness: Normal (All =100)
Attacks:
1. Orbal Pistol. Single.
2. CP Absorb. Absorbs 50 CP (you perra!).
3. Mine Set. Places a mine on somewhere on the battlefield.
4. Dancing Gunner. Single, combo attack for high damage.
Special Ops Soldier (Gunner)
LV - 55
HP - 1811
Elemental Weakness: Normal (All =100)
Attacks:
1. Machine gun. Single.
2. Bullet Barrage. Area (S).
Special Ops Soldier (Knives) X2
LV - 55
HP - 2281
Elemental Weakness: Normal (All =100)
Strategy:
And for dessert we have the pleasure of spanking the bitch herself. She comes
with 3 Special Ops (2 knifes and 1 gun) that can be take care of in one shot
with Lost Moebius and/or a few Aerials/Agate's crafts. She has CP drain
attack, her normal attack poisons you, moves fast and lays mines around, but
if you have enough Hp, you can wistand all this. Estelle and Knight should
lay on her with Moraled crafts, while Schera keeps the Dark Matters coming,
Agate delays her attack with crafts, and Kevin heals/recovers Ep & Cp.
Should you be sure she will fall to them, feel free to give her a taste of
all the S-Crafts you can shoot. Compared to the tank this lass is weak.
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-BossMore scenes (give thanks you don't have to fight that pink thing...yet) and
the quest finally ends.
*After this quest, when you board the Airship to Bose, the chapter will end,
and the game will prompt you to change discs.
TOTAL BP - 4 (+3)
O1.- The Missing Exhibit [CH3O1]
- Available: After you report to Elnan with Renne in tow.
- Expires: When you go to report to Cid at Erbe Royal Villa.
Talk to the curator of the Royal Museum.
Another of Blueblanc's thefts.
1st - The wall clock on General Morgan's mansion on West Distric (the house
next to the Grand Cathedral). Check "!" mark on the second floor's
granfather clock.
2nd - On the fountain on South District. The "!" mark is on the opposite side
where the kids are hanging around.
3rd - In the Calvard Embassy on the library, so you'll have to wait for the
Story quest [S2.- Threat Letter Case] to be able to enter. To find the card,
examine the middle bookshelf on the left side, read the book titled "Doll
Knight Vol. 15" (-Song of the Ocean- reference).
The treasure chest with the painting is in the Royal Arena, and you have to
fight some easy enemies to get it. Just equip something that prevents Freeze
status and use Fire arts.
TOTAL BP - 4
O2.- Grancel Sewer monster [CH3O2]
- Available: as soon as you arrive to Grancel.
- Expires: Before you board the Cecilia at the end of the Chapter.
Preparations: Bring Lily Necklaces. Equip Ruby Talisman on your
physical attacker. Lastly, bring Zane equiped with a Feather Brooch and
a Lily Necklace and make sure he has Defense 3 installed.
Where to find: At the very end of the West Sewers in the room with the 2
unreachable Red Chests.
-BossMad Tree X4
LV - 55
HP - 8829
Elemental Weakness: E =90, W =90, F =120, A =100
Attacks:
1. Mad Splash. Area attack, can inflict confuse.
2. Chomp. Single, absorbs HP.
3. Call for Allies. Randomly call a Scissor Hands or Great Moth
Scissor Hands, Great Moth
Strategy:
Normally they would be annoying as hell, what with their tendency to
summon allies, absorb your HP and do their area attack. But if you have
Zane with you (equipped with the stuff I mentioned), you jut have to use
his Distend craft to up his Str and Def, then Taunt the enemies and voila!
Instant meat shield. He can help Estelle and Agate with the physical stuff
while your art user(s) unleash an endless barrage of Spiral Flare.
With this strategy you only have to heal when your weakest member is at
Half HP due to the a-o-e attack. Just be sure to re-cast Distend every time
it wears off, with the ammount of punishment Zane will be shrugging of
you'll have no shortage of CP.
Enjoy!
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-BossTOTAL BP - 4
LV - 55
HP - 6866
Elemental Weakness: E =120, W =100, F =100, A =120
Attacks:
1. Machine Gun. Single (Combo)
2. Control Function Irregularity. Inflicts damage and Confuse to self.
3. Call for allies.
4. Execute Repair Function. Small heal to self.
Boil Egger 0 X2
Strategy:
Remove the Eggers first with Aqua Bleed/Blue Impact, then focuse on the
Gunndolls One At A Time. The trick is to target the one who uses Control
Function Irregularity firsts and sitck to it until it dies. Use only
Single Target Earth Lance/Air Strike/Hard Break/Smite. If you avoid hitting
the un-Confused Gundolls they will not summon allies. Take advantage of
Agate's Spiral Edge to AT Delay your current target so it does not shoot
his comrades and triggers the summoning of allies.
Take your time with them and the battle is a synch.
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-BossTOTAL BP - 4
O5.- Royal Avenue monster [CH3O5]
- Available: At the end of the Chapter.
- Expires: When you board the Cecilia bound for Rolent at the begining
of Chapter 4.
Preparations: Wear Feather Brooches. You might want to bring Kloe for
this one, since if you have her decked with the water quartz from
Grancel she will have access to Diamond Dust, which will make the
following fight easier.
Where to find: Just of the northern exit of the Scenic Route (Royal Avenue
Screen 3), the giant red bird (the only enemy around now).
-BossFlame Velgr X4
LV - 57
HP - 4140
Elemental Weakness: E =100, W =150, F =50, A =100
Attacks:
1. Feather Shower. All-hitter.
2. Rolling Dive. Single.
3. Call for Allies. Summons a Hell Mars.
Hell Mars X2
Strategy:
These birdies (the Flame Velgrs) are seriously weak to water, and having
Diamond Dust means you can hit several in one go. However, the first thing
to do is getting rid of the Hell Mars for they can cause faint with their
attacks and are generally annoying. One good Aerial from either Kloe, Schera
or Oliver will remove them from the picture, as will Moraled/Forted Smoke
Cannon 2, True Hurricane or Draguna Edge. You should assign your fighter
to getting rid of any new Hell Mars the Velgrs happen to summon. The rest
should help Kloe kill the Velgrs with Blue Impact by focusing on one at a
time. Should you be eating many Feather Showers, Agate's Spiral Edge and
Scheras Heaven's Kiss can give you breathiing room/speed up the Diamond
Dusts.
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-BossTOTAL BP - 4
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Ch4 The Mist Demon's Target [CH4]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1
2
3
4
5
(Entrance)
(River and log bridges)
(Eastern Clearing)
(The Mistmaze)
(The great tree/Chapter Boss)
-Mountain Hideout
1. Rolent Sewers
Dirty Rat
Moth Cluster
Mouki (Boss)
2. Milch Main Road
Flying Feline
Lily Mover
Mantrap
Mars Sparrow
Picorn
Red Insectos
Death Specular
Giantfoot (Boss)
3. Elize Highway
Mars Sparrow
Pine Plant
Red Insectos
Rhinocider
Wisdom (Boss)
4. Malga Trail
Crop Muncher
Flying Feline
Giant Crop Muncher
Lily Mover
Red Insectos
5. Esmelas Tower
Coral Shell
Fly Skipper
Pom
Shining Pom
Robber Trapper (Boss)
Thunder Quake
6. Perzel Farm
Alraune
7. Mistwald
Alraune
Death Specular
Forest Mist
Killer Hornet
Picorn
Jubokko (Boss)
Zaqqum (Boss)
Treaure List [CH4TRL]
Main Road
1: Sepith Cache (Red Chest)
2: Roaring Thunder (Red Chest), Smelling Salts, Teara Balm
3: Insulting Tape, Scent (Red Chest), Zeram Powder
-Malga
Screen
Screen
Screen
Trail
1: Reviving Balm
2: Teara Balm
3: Teara Balm
-Esmelas Tower
Outside: EP Charger
Floor 2: EP Charger, Water Sepith X200 (Red Chest), Emerald Talisman
(Red Chest)
Floor 3: Mighty Juice -recipeFloor 4: Gypsy Queen (Red Chest/monster)
Floor 5: Diamond Staff (Red Chest), Duende Slippers (Red Chest),
Shield 4 (Red Chest)
-Mistwald
Screen 1: EP Charge II
Screen 2: Wolf's Fang Whip (Red Chest), Celestial Balm,
Haken Boots (Red Chest)
Screen 3: Survival Vest (Red Chest), Lily Necklace (Red Chest),
Black Bangle (Red Chest)
Screen 4: Range 1 (Red Chest)
Recipe List [CH4RPL]
1.
2.
3.
4.
5.
6.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!SPOILER ALERT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This chapter starts with a small mini-quest. You'll be taking Joshua
(finally!) and his allies into the old Sky Bandits lair in Bose Region.
You'll also notice that Mr. Astray is Lv 72!
There is a reason for this: he will be the only character you can control
for the duration of the mission. It is imperative thus that you kill as
many enemies as possible on your way to the airship hangar to fill his Cp
to max. This is of utmost importance.
Of secondary importance are the necessity of looting the place empty so as
you have access to all the items in this joint, and of getting Mr. Astray
to Lv 73 AT LEAST; this is of particular importance to those playing on
Hard...Nightmare players on a 'clean' (No NG+) game MUST try for Lv 74 or
they won't stand a chance against the boss.
Once you get to the airship you must save, for the moment you check
the "!" mark by the airship wing, a boss battle will ensue.
You must have Joshua equipped with that Feather Brooch you got or any
attack from the boss will inflict Faint...wich equals Game Over. Those
playing on Hard and Nightmare have to switch the Information quartz for
the Attack 3 you get in this place.
Once ready, check the "!" mark...and good luck.
-BossMaster Swordsman
LV - 75
HP - 20850
Elemental Weakness: Normal (All =100)
Attacks:
1. Hold Still!. Tracktor beam. Pulls one character near him.
2. Hound Gale. Area (S). Can inflict Faint.
3. Swordslash combo. Single.
4. Blade Dancer. Combo, Huge damage.
5. Impede. Every time your art goes off after his turn, he will use this.
Strategy:
Holy crap! he is Lv 75 and has 20 000+ Hp! Just those two facts will clue
you as to why Joshua is so strong too. This master swordsman will hack at
you with both speed and deadly power, and if you do not keep Mr. Astray's
Hp above 3/4 he is very likely you will die.
So, to defeat him, you must focus in speed. That's the key. Let Ms "support"
be killed, she can only take 2 hits anyway, and this is one battle where
letting the NPC die won't yield Game Over. While the boss is killing her,
Joshua must up his speed and lower the boss' with arts, then proceed to
hack at him with Double Slash and Dark Matter. When you need to cure, use
items. Just be aware that if you don't manage to cast the art before the
boss' turn, he will cancel it and add the Art Block status. In that case
there is nothing to be done save wait 'till it wears of while you fire
DS one after another, healing in-between.
So long as you don't get careless or overconfident, this fight will be
over soon.
-Boss!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!SPOILER ALERT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
S1.- Fog Area Investigation [CH4S1]
Right after the scenes that take place after you arrive on Rolent.
You have to go to 3 places in the Rolent Region to complete this quest:
1. Malga Trail 3 to the North.
2. Elize Highway 2 to the South.
3. Milch Main Road 2 to the West.
Just advance until you reach the spot where the mist clears and a scene
will occur.
After watching all three scenes, you go back to Rolent and arrive at sunset.
When you enter the Guild, the quest ends and a series of scenes take place.
TOTAL BP - 3
S2.- Unexplained Desease Investigation [CH4S2]
Follows immediatly after reporting to Aina.
You have to interrogate 4 people around Rolent:
-Elissa on the Second Floor of the restaurant.
-The Mayor's wife on the 1st room in the second floor of the manor.
-Luke's grandma on the building next to the restaurant, first door.
-The couple that live's on the building across the Orbal workshop on the
west of town, on the first floor (Freemont and Euridice).
Afterwards, report to Aina. She will ask some questions:
Question 1:
1st - Time It Happened
2nd - There are no witnesses (+BP)
3rd - The Bells, The Bells!
Question 2:
1st - Tabitha Collapsed
2nd - Radford Collapsed
3rd - Luke Collapsed (+BP)
*Note: It may be that if you talk to the guy with the purple clothing
(Paddington) at the bar you gain extra BP, though it is unconfirmed.
TOTAL BP - 3 (+6)
S3.- Secure the Peltzer Farm [CH4S3]
The next morning, after geting back to the Guild, you must go to Peltzer
Farm.
Your party will be all-girls, so arrange your tactics accordingly, and
equip Tita with the Long Barrel II accesory.
Once you arrive at the farm, you will have to fight a mandatory battle
against 3 gas enemies.
Use Earth arts, for physicals will miss.
After the scenes, go back to report at the Guild.
TOTAL BP - 1
S4.- Woman in Black Pursuit [CH4S4]
A simple matter of going to Mistwald to settle this issue...or not so
simple, for once you reach the end, where previously you couldn't enter,
as you change screens a scene will take place and your party will be in an
open field that repeats itself. You'll have no choice but to wander sort-of
aimlessly. Welcome to
The Mistmaze:
Time Limit - Change screens 20 times.
Chest: Range (Space quartz)
What this place is about: you have to navigate a maze composed of
repeating screens. Sounds simple? Well, yes and no.
There is a catch (I can here you saying 'saw that coming a mile
away').
Every time you change screens, a HIDDEN COUNTER will increase by 1.
If it reaches 20, you loose your extra BP (time for some mexican
groserias).
Since there is NO WAY to check that HIDDEN COUNTER and there is a
chest you might want to snatch, you can either:
a) keep count of the screen changes and reset if you change screens
more than 20 times (a pain in the trasero).
or b)
The fastest way:
1.
2.
3.
4.
5.
EAST
NORTH
EAST
NORTH
NORTH
CHEST SCREEN - if you got here after five screens you are cool, if not
you took the wrong turn.
6. East
7. North
8. East
Total Screen Changes: 8
In order to facilitate navigation, Every Time you change a Screen make sure
you are Facing NORTH. Also, when you follow the right secuence, you'll
be able to hear the sound of a bell ringing. If you stop hearing it you
made a wrong turn.
-Credit to majesticmystic and Guruda from the Board (they cracked the most
apt routes) and gamers Dieuw and stryd3r (for testing and confirming
the method). All you four have made it easier an annoying quest.
When a second scene plays, it means you are out. Save immediatly. As you
cross the log bridge, a scene will happen and then the boss of the chapter.
Before the battle, equip everyone with Confuse and Sleep prevention
accesories.
-BossZaqqum
LV - 60
HP - 8858
Elemental Weakness: E =100, W =50, F =50, A =50
Attacks:
1. Mist Punch. Inflicts confuse.
3. Summon Alraune.
Jubokko
LV - 60
HP - 7219
Elemental Weakness: E =100, W =50, F =50, A =50
Attacks:
1. Wave Charge. Unleashes art on next turn.
2. Mist Storm. Area (All), can cause Sleep.
3. Summon Alraune.
Alraune X4
1. Dream Smoke. Single, cancels arts and can inflict Confuse.
2. Strike. Single.
Strategy:
All are weak to Earth, but there is a catch. Zaqqum absorbs arts (and
recovers) and Jubokko absorbs physicals. So after casting Morale with
Estelle, or La Forte fire art with Schera/Oliver Estelle should focus on
hitting Zaqqum 'till it falls. If Kloe is with you, use Impose craft to
expedite the process. Meanwhile, Schera should be using Heaven's Kiss
to skip the bosses' turns. Kloe and Oliver must first cast Clock Up
on everyone and then bombard the Alraunes with Earth arts. Once Zaqqum
is down, focus everyone's Earth arts on Jubokko. However, Jubokko will be
casting his charged attack every turn, so anyone available must cancel it
before it fires. As long as you are protected from Confuse and Sleep, this
fight is not that hard, just long.
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-BossAfter the battle, there will be another scene, then you will be controling
Estelle. You can't leave the Bright's House, so when the scenes are over,
go to the second floor, and check the second door (Joshua's), then go talk
to the woman in blue. Go to the bedroom in the first floor and examine
the "!" mark next to the bed. With the item, go to Joshua's room and enter.
Examine the "!" mark and get the item. Speak with Cassius and the woman in
blue, then go to the terrace in the second floor (next to Joshua's room)
then hold triangle and hit R. Some scenes and the Chapter is over.
TOTAL BP - 5 (+3)
O1.- The Ring That Flew Away [CH4O1]
- Available: As soon as you arrive at Rolent.
- Expires: When you board the Cecilia bound for Bose.
An easy enough task. The couple on the church wants their Pendant/Ring back.
Find it at the top of Esmelas Tower (the area with the glowing altar).
It's the flashing dot near the stairs.
*Note: This quest can be finished without even consulting the board at the
guild. The trinket can be gotten anytime after you are free to search
Rolent City.
TOTAL BP - 4
O2.- Fishing Spot Search [CH4O2]
- Available: As soon as you arrive at Rolent.
- Expires: When you board the Cecilia bound for Bose.
Again, easy. Find Percy, the client at Gurune Gate on the cafeteria.
He wants you to find all available fishing spots on the Rolent Region,
they are:
1.
2.
3.
4.
The pond at
The pond on
On the side
On the left
Attacks:
1. Absorb Nutrients. Single, Absorbs HP.
2. Shadow Spear. 20% chance of Deathblow.
Pine Plant X2
Mars Sparrow X2
Strategy:
As always, erradicate the allies before concentrating on the targets.
They will promptly approach your characters and begin syphoning their
HP. Just spam an endless barrage of Spiral Flares, fo they will be close
enough to be caught in them. Have Kloe use Kaempfer 2 on one and Estelle
(or whoever is your fighter) focus on the one debuffed. This way, you will
negate the recovery effect of their attack and expedite their demise.
Heal whenever you are under half HP. With the Skull Pendants, you have
nothing to worry about Shadow Spears.
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-BossTOTAL BP - 4
O5.- Milch Main Road Monster [CH4O5]
- Available: As soon as you arrive at Rolent.
- Expires: When you board the Cecilia bound to Bose.
Preparations: Wear Feather Brooches and Lighters. Equip the Ruby
Talisman on your designated fighter.
Where to find: Target is the large sasquach thing you can fiind at
Screen 3 of Milch Main Road.
-BossGaintfoot X3
LV - 58
HP - 4880
Elemental Weakness: E =80, W =80, F =120, A =80
Attacks:
1. Punch. Single, can cause Faint.
2. Gaintfoot is mad. Charging attack for one turn. (either 3 or 4)
3. Knock Down. Single, can cause Faint.
4. Snow Breath. Area (M) causes Freeze.
Red Insectos X2
Flying Feline X2
Strategy:
Divide the tasks: Fighters (with Ruby Talisman) attacks one Gaintfoot at
a time (in all likelyhood is Estelle). Your art-users resort to Spiral
Flare to really hurt these guys. Try to include their allies so as to
get rid of them quickly. Whenever the Gaintfoots begin charging, cancel
them immediatly, for even if you are protected against the status effects,
the attacks can be quite damaging. Especially if they land on the art-users.
HP - 8888
Elemental Weakness: E =120, W =80, F =120, A =0
Attacks:
1. Will-o-wisp. Single, can inflict confuse
Picorn X4
LV - 59
HP - 2480
Elemental Weakness: E =120, W =80, F =120, A =0
Attacks:
1. Horn stab. Single, can inflict Seal.
2. Plasma Wave. Air, line.
Strategy:
To fight the seahorse guys, Fire arts are the way to go. Use Fire Arrow
and Spiral Flare to expedite the process. If Tita is with you, use her
Smoke Cannon 2 to blind as many enemies as possible.
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-BossTOTAL BP - 5
O8.- Nostalgic Recipe [CH4O8]
- Available: At the begining of Chapter 5.
- Expires: When you board the Cecilia bound to Bose.
Your client is Densel at the restaurant's kitchen.
1. Talk to old Radford, the old man next to the restaurant's counter
2. Talk to the Mayor's wife, Paddington inside the clock tower, Luke's
granma Maggy in the building next to the restaurant on the 1st door.
3. Talk to Granma Bloom on the 2F of the Rinon's general store.
4. Talk to Pat's father, Rhett (the guy with lots of books living next to
the restaurant).
5. Search his bookshelves for the "!" mark. You'll get the recipie.
Report to Densel. All the ingredients can be bought at Rinon's.
All the monster ingredients should be easy to get in the Rolent area
if you haven't been killing with impunity.
You'll get the Pepper Pottage -recipie-.
TOTAL BP - 4
O9.- Diaset's Secret [CH4O9]
- Available: At the begining of Chapter 5.
- Expires: When you board the Cecilia bound to Bose.
Talk to Anton on the viewing platform at the top of the clock tower.
Bring him the 3 monster ingredients he asks
Monster Carapace X 5
Savory Pinion X 5
Prickly Seed X 5
Pearl Glass X 1 (A fish, find it at the Mistwald Boss Room, fish it with
Bamboo Rod and Snail Bait)
Report to Anton in the clock tower to end the quest and earn a bunch of
funny scenes with Olivier...and I won't spoil the ending! ;)
*Note: it is also been reported by Visitingpuppet you can catch it with
progressive Rod and Earthworms, though prepare to be there for a while
since the ratio is abyssmally lower than with the Bamboo Rod and Snail.
TOTAL BP - 2
O10.- Mine Comission [CH4O10]
- Available: At the begining of Chapter 5.
- Expires: When you board the Cecilia bound to Bose.
I hate that white-clad bastard.
Talk to Mine Chief Gaton living on the second floor of the building in front
of the Orbal workshop.
1. Go to the church's 2F and check the "!" mark on the red chair in the
balcony.
2. Check the five boxes stacked on the side of the Mayor's house.
3. The dotted black box-like-thing in the back of the weapon shop beneath the
slate roof.
4. With the key you got from the last clue, go to the sewers and open the
door at the end.
Inside you have to fight some easy enemies (wear Blind protection) and then
check the shelf to the right of the torch.
The chief will let you choose 500 of one type of sepith. Take the chance
to get those you are needing the most (probably Time and Space).
TOTAL BP - 5
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Ch5 That Which One Must Protect [CH5]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-Krone Pass
-Verte Bridge
-Haken Gate
-West Bose Highway:
1. West Bose Highway 1 (Bose west exit)
2. West Bose Highway 2 (Ravennue Trail entrance)
3. West Bose Highway 3 (Krone Trail exit)
-East Bose Highway:
1. East Bose Highway
2. East Bose Highway
3. East Bose Highway
4. East Bose Highway
1
2
3
4
This time you'll have to haunt 3 monsters in 3 different areas of the Bose
Region:
1st is in East Krone Pass. [CH5O1]
2nd is on Amberl Tower. [CH5O2]
3rd is in the mountains to the east of Bose, where the Sky Bandits lair
is located. [CH5O3]
All three count as separate optional quest.
After you finish the last monster, you will be asked a question:
1st - The Monsters Were Strong.
2nd - The Monsters Were Afraid. (+BP)
3rd - The Monsters Were Agitated.
Return to the Guild to report.
TOTAL BP - 6(+3)
S2.- Dragon Assault Case [CH5S2]
This quest starts as soon as you speak with Lugran at the Guild's front
desk.
-----------------ATTENTION!!! POINT OF NO RETURN!!!----------------Be sure to finish all optional quests before talking to Lugran,
you can still report, but if they are incomplete, they will be
marked as Failed the moment you choose the 'Talk' option.
You've been warned.
-----------------ATTENTION!!! POINT OF NO RETURN!!!----------------After the scenes, Agate will leave your party and you'll proceed to the
Market.
When asked a question, pick:
1st - Start Rescuing People Immediately
2nd - Organize First (+BP)
Once the scenes are over, you can only go to Ravennue Village.
When you get to the village, talk to the mayor, the old man in blue by the
burned fields.
You will have to go to the Abandoned Mine to the north of the village.
As you enter the mine a scene occurs.
To reach the end of the mine go east. You can't get lost since there is
only one possible exit to this place. Also, no enemies around.
Once you get out, more scenes.
You'll regain control on Ravennue by the afternoon.
Go to the house west of the Mayor's. More scenes. Next head to the southern
exit and choose the 1st option to return to Bose.
Next day in Bose, go to the Airport for more scenes. After the debrieffing
scenes, go talk to all party members, plus Nial and Dorothy at the bow of
the ship. Some really cool scenes will take place, and you will be back
at Bose.
TOTAL BP - 3 (+3)
should keep using Morale whenever it fades, Clock Up, using Tearal and
La Teara, as well as feeding Agate and Tita the occational Tomatrio
Sandwiches and EP Chargers to your art user. Should you have the chance,
fire some Comets to help squeeze some extra damage. Agate will be your
main physical force firing Dragna Edges. When the boss starts to charge
his attack, it is a signal that he will be firing his purple-energy blast.
It is unblockable, so you must be near full health to soak the damage.
Or use Earth Guard/Wall if you can pull it off before the boss' S-Craft.
This is another battle of attrition like the one with the Tank in Grancel,
so hang in there and don't be overconfident.
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-BossTOTAL BP - 7
O1.- Krone Pass Monster [CH5O1]
- Available: Part of Story quest [CH5S1].
- Expires: You have to kill it to proceed with the story.
Preparations: Have a full CP gauge. Some high Def Armor/Accessories are
a good idea. Defense 4 too.
Where to find: Found halfway on the pass' only screen (before the wooden
bridge). It is a sort-of grey T-Rex.
-BossBlade Fang X2
LV - 64
HP - 6866
Elemental Weakness: Normal (All =100)
Attacks:
1. Roar.
2. Blade
3. Bite.
4. Blade
Strategy:
Cast Morale or La Forte, use Kaempfer 2 to lower their Def and Str and blast
away. They are also suceptible to Agate's Spiral Edge.
Most of the time they'll use either attack 2, 3 or 4.
Easy.
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-BossTOTAL BP - None (count as part of S1)
O2.- Amberl Tower Monster [CH5O2]
- Available: Part of Story quest [CH5S1].
- Expires: You have to kill it to proceed with the story.
Preparations:
Where to find: Octobone is located at the top of the tower next to the
glowing altar.
-BossOctobone X4
LV - 64
HP - 6107
Elemental Weakness: Normal (All =100)
Attacks:
1. Absorb Nutrients. Absorbs 20 CP (you cabron)
2. Octobone is moving suspiciously. Hurts and inflicts confuse to himself.
3. Meteo Storm. Area (S), can inflict Faint.
4. Space Jam. Single, Def Down.
5. Split. Creates a copy of itself with half his current HP.
Strategy:
Focus on one at a time, taking care of AT Delaying your target with Spiral
Edge. This way you avoid their splitting, which can make this into a hard
fight if it happens too often. Just buff your party and debuff your current
target and hack away.
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-BossTOTAL BP - None (count as part of S1)
O3.- Nebel Valley Monster [CH5O3]
- Available: Part of Story quest [CH5S1].
- Expires: You have to kill it to proceed with the story.
Preparations: Equip Lighters. Equip Agate with the Ruby Talisman.
Where to find: Upon arriving to the valley there is a fork, take the left
path aaaaall the way to the end. (Screen 1)
The enemy is that stone statue thing by the cliff.
-BossGhost Epithaph X3
LV - 64
HP - 6854
Elemental Weakness: E =100, W =100, F =120, A =120
Attacks:
1. Stalactite Drop. Single, can inflict Freeze.
2. Behaving oddly. Small damage to self.
Ice Pecker X5
Strategy:
They are easy if you bombard them with Spiral Flare, Estelle's True
Hurricane, Tita's Smoke Cannon 2 and Agate's Draguna Edge. If Oliver
has Meteo Fall, they will be decimated even faster...
Once again: I. Love. Fire!!
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-BossTOTAL BP - None (count as part of S1)
O4.- Imperial Request [CH5O4]
- Available: As soon as you reach Bose.
- Expires: When you go to Valleria Lakeshore at the start of Chapter 6.
This a-ho again!!! (aho being an insult in japanese, btw)
The client is the Erebonian Embassor, who is on the lower right room of the
hotel's 2F.
1st
the
the
2nd
the
3rd
the
- Outside of the Orbal workshop on the Bose South District. Look for
"!" mark on the red flowers just outside the rear (2F) exit of
workshop.
- On the opened book located in the table on the 3rd floor of
Guild.
- Check the "!" mark that appears on the forklift located in
Airport.
The stolen medal is located then by checking the "!" mark on the scripture
book in the church.
You also get an Eisenritter's Medal for your troubles.
*Note: I'd like to take this here space to offer a sincere take-off-the-hat
to the Falcom programmers and the XSEED translation/localization team.
This quest was the reason I went and sought a guide 3 years ago (2012) when
I played the game in japanese. It's not so hard in english, but when you
have to decipher the kanji...it was beyond me.
That said, just you wait Blueblanc! I have an Abyss Fall with your name!!
TOTAL BP - 5
O5.- The Rarest Flavor [CH5O5]
- Available: As soon as you reach Bose.
- Expires: When you go to Valleria Lakeshore at the start of Chapter 6.
You have to take six different monster-type ingredients to Gwen in the
kitchen of Anterose restaurant. If you've been fighting constanly up 'till
now you should have more than enough.
The ingredients she seeks are:
-Juicy Bone X5
-Lucky Fang X5
-Curative Horn X5
-Tender Poultry X10
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Ch6 The Whereabouts of Bonds [CH6]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1.
2.
3.
4.
Floor
Floor
Floor
Floor
1
2
3
4
-Facility 2
1. Floor 1 (Barrier corridors)
2. Floor 2 (Starting room floor/Twin corridors)
3. Rooftop (The BP Battle)
4. Floor 4 (Four interconnecting corridors)
5. Floor 5 (The big floor)
6. Floor 6 (Boss area)
Quest List [CH6QSL]
S1.- Break at the Lakeside
S2.- Facility Infiltration
Bracer Points: 9
S1.- None
S2.- 4 (+5)
Point(s) of No-Return [CH6PNR]
-As soon as you check in at the Kingfisher, you are stuck there until...
well, until Chapter 8! So make completely sure you have everything ready.
-When you reach the Rest Point on the 4th floor of Facility One.
Quest Flowchart [CH6QFC]
TBA
Monsters [CH6MNT]
1. Bose
Vogel 235 (Boss)
Vogel 570 (Boss)
2. Facility 1
Vogel 235
Vogel 570
Swordsman (Boss)
Gunner (Boss)
Amazon (Boss)
Doppelganger (Boss)
3. Facility 2
Enhanced Jaeger
Port Seeker
Vanguard
Vogel 235
Ennhanced Jaeger Captain (Boss)
Pale Apache (Boss)
Treaure List [CH6TRL]
-Facility 1
Floor 1: Surprise Spell, Windlass (Gold Chest/monster), EP Charge II,
Defense 4 (Gold Chest), Misty Veil (Gold Chest), Sepith Cache (Gold Chest)
Floor 2: EP Charge, Night Goggles, Teara Balm, Ebony Shoes (Gold Chest),
Star Rabbits (Gold Chest), Sepith Cache (Gold Chest),
Sepith Cache (Gold Chest)
Floor 3: Attack 4 (Gold Chest/monster), Teara Balm, Tearal Balm,
Ebony Suit (Gold Chest), Sepith Cache (Gold Chest), Naptime Cookie -recipe-Facility 2
Floor 1: EP Charge, Curia Balm, Vajra (Gold Chest), Misty Veil (Gold Chest)
Floor 2: Knockout Meatball -recipe-, EP Charge II, Tearal Balm
Floor 4: Star Rabbits (Gold Chest), Seven Ring Cane (Gold Chest/monster),
Floor 5: Proxy Puppet (Gold Chest), Sepith Cache (Gold Chest)
Recipe List [CH6RPL]
1. Naptime Cookie - Found (Facility 1)
2. Knockout Meatball - Found (Facility 2)
3. Dark Pot <Resolution> - Given by Whemler (Nebel Valley/Cabin)
Book Collection [CH6BKS]
V8: Talk to the kid named Lewey in Ravennue village at the start of the
chapter BEFORE going to Valleria Lake.
V9: Talk to Carlos the former soldier in Haken Gate courtyard BEFORE going to Va
lleria Lake.
Fishing Spots [CH6FSH]
-Bose Region
Recommendation [CH6RCP]
-Shining Pom Locations: Same locations as in Chapter 5.
Quest Strategies [CH6QST]
-If you managed to reach rank C+ (which you should if you are using this
guide), you'll be awarded with the Grail Locket accessory. And I don't need
to tell you why that is so good...
S1.- Break at the Lakeside [CH6S1]
Vogel 235 X2
Strategy:
A swordsman accompanied by two red robots. The red robots should fall
quickly, so no issues there. Use Moraled crafts (Kaempfer 2 if Kloe
is around). Despite attack #3, Kevin (and any other art-user equipped
with Cast 2) will be able to blast some good ol'Dark Matters.
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-BossAfterwards, there is a computer at the back of the room, check it to get
the Red Cardkey.
Investigate all the red-locked doors on this floor before riding the
elevator to the 2nd.
On the second floor, when you reach the dark room, immediatly equip the
Night Goggles. The next boss' door is to through the room's north
exit.
-BossGunner
LV - 66
HP - 12892
Elemental Weakness: Normal (All =100)
Attacks:
1. Grenade Shot. Area (S).
2. Assault Combo Alpha. Single, inflicts Blind.
3. Gunshot. Single, can inflict Mov Down.
4. Shock Spider. Single, cancel's arts.
Vogel 570 X2
Strategy:
A gunswoman and 2 blue robots.
Attack #2 will make her move a fair distance. Because of the boss'
characteristics, this is an arts battle. After casting Morale, bombard the
boss with wide-area arts such as Spiral Flare, Aerial, Aero Storm, etc.
Chain crafts also do respectable damage to her.
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-BossYou get the Green Cardkey from the computer. Raid the green-lock rooms then
backtrack to the elevator and open the green lock to ride the elevator to
the 3rd floor. This one is smaller than the others. Once again, when you
get to the door with the red light, a boss awaits.
-BossAmazon
LV - 66
HP - 13636
Elemental Weakness: Normal (All =100)
Attacks:
1. Flurry. Single, Combo attack.
2.
3.
4.
5.
Vogel 570 X2
Vogel 235 X2
Strategy:
One look at the boss will tell you what is coming your way...
Morale your party and get rid of the robots, they are only a nuisance.
Once alone Kaempfer 2 and give the boss a taste of Chain crafts/Time-space
and it will be over quickly.
Heal yourself whenever you are hit with the S-craft.
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-BossBlue Cradkey is yours, so raid the blue-lock rooms. Once ready, ride the
blue-lock elevator to the last floor of this place. Don't worry about your
Hp and Ep, there is a rest point just outside of the last door with the
red light. Before entering, equip tour party with Skull Pendants.
-----------------ATTENTION!!! POINT OF NO RETURN!!!----------------Should you intend to use the arts method with the Sub-Boss at
Facility Two, change the quartz from your party members so that
Estelle has available as many Time quartz as possible, as well as
unequipping/switching any accessories you think she might need
(mostly the Grail Locket if you became rank C+, and the Crimson
Eye).
You don't have to install them know, but it would suck to forget...
-----------------ATTENTION!!! POINT OF NO RETURN!!!-----------------BossDoppelganger X3
LV - 70
HP - 9555
Elemental Weakness: Normal (All =100)
Attacks:
1. Dagger Slash.
2. Dual Strike.
3. Flicker.
4. Cloak&Dagger.
5. Black Fang.
Strategy:
Need I explain what those attacks do?...
It may seem a bit harsh, but if your party is lv 67-68 and equipped with
Skull Pendants, you shouldn't have much trouble. Morale the team and attack
them with area arts and crafts. That means True Hurricane, Flame Smash,
Aero Storm, Volcanic Blast, etc. These guys may be fast and annoying, but
they are weak and will fall quickly if they can't exploit their Deathblow
effect.
Talk about CPCs (Cheap Pirate Copies).
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-BossSome scenes will take place, and Estelle will wake up in a new place...
Facility Two
Enjoy one of the game's few FMVs (cool!) and then proceed down the hall to
the south door.
Go to the elevator and then to the end of the wide corridor to see more
scenes and reaquaint with the situation. After the scenes, you must leave
the room and go the other elvator (the one you took before is unavailable).
This is a straighforward area with not-so hard to beat enemies, which is
good, since you only have Estelle for this part. Save when you go through
the big door at the end of the wide corridor.
-------------------------------MAX BP ALERT------------------------------You might want to cook some exploding food, the more powerful the better,
or tinker with the quartz array to get either Abyss Fall, Death Scream or
Silver Thorn arts, this fight has a time limit and you have to win it
to get Max BP.
You've been warned.
Once you get out, walk south and there will be a scene and a sub-boss.
Choose whatever answer you like (maybe even the 3rd if you are feeling
nice...)
-Sub-BossFirst, the cast'n crew of this trademark Falcom cruelty:
Ennhanced Jaeger Captain
LV - 52
HP - 3408
Elemental Weakness: Normal (All =100)
Attacks:
1. Point blank shot. Combo.
2. Pondering. Wastes a turn.
3. Mine set. Plants a mine that selfdestructs after one turn.
Ennhanced Jaeger X4
LV - 69
HP - 3008
Elemental Weakness: Normal (All =100)
Attacks:
1. Impact Rage. Cancel arts.
2. Accel Charge. Knocks back.
3. Heavy Smash. Can inflict Faint.
4. Slash. (normal attack)
5. Grenade. Can inflict Blind.
Strategy:
You'll fight 5 guys - 1 gunner and 4 heavy swordsmen. They hit hard, so
you'll need to heal often. Also, their attacks can inflict Blind and
Faint, so equip the addequate accessories (or just lump in the Grail
Locket).
Now, this fight has only 2 possible outcomes:
1. Either you get ganged-up (que rollo brain?! Don't go hentai with me
here...) or the turn limit expires (around 20 turns give or take, not
confrimed, if someone can confirm it You Get Credit). You get 0 extra
BP (no way Jose!).
2. You manage to win. +5 BP (trust me: you want them).
Likewise, there are only 2 feasible ways in which you can win this fight,
and let me be straight with you: Crafts and physical attacks are out of
the question on a 1st playthrough since the max level you can reach at
this point (if you value your sanity) is 68. So here are the methods.
Arts (Slow, hard, luck-reliant method)
Preparations: Equip Estelle with any accessory that prevents Faint AND
gives a boost in Ats/Spd/Agl as well as the Crimson Eye. These are
Essential. Next, your best possible armor in terms of Def (or second
best if it reduces Ats or Spd a little to much), then your best
(fastest) shoes. If you still have a Staff that can Increase Ats...by
all means!
Next is the offensive. There are only 4 arts that will serve you well
in this case:
Death Scream, Abyss Fall, Silver Thorn and White Gehenna.
Obviously, you want to go for Death Scream...however you might find
yourself preferring to go for the other 2, since you need Action 4,
Deathblow 1, and Fortune together with any other quartz that can give
you the necessary ammount to be able to do so. And there is also the
problem of Estelle's orbment slots. You have to install all the
required quartz in just 4 slots! Obviously, Cast 2 is A MUST, without
it...forget it. My advise is to use the central slot to install the
other miscellaneous quartz (EP 4, EP Cut 4...). Mind 4, EP 4 and
EP Cut 4 and Defense 4 are also A MUST. In case of those of you
going for the Silver Thorn approach, throw in a Hit 4 too.
Execution: You'll be cutting it uncomfortably close to the time limit
NO MATTER WHAT YOU DO. This is one of those fights where you are
relying on luck (actual, real-life randomatics) to win. If you
have Death Scream (and Deathblow 1) you have a 50-50 chance of
cutting down their numbers in one fell swoop. Abyss Fall and White
Gehena can inflict Faint, which will help too by removing one or 2
of our opponents. And Silver Thorn can inflict Confuse, thus gaining
you an ally/allies.
The trick with the non-Death Scream approaches is that you are
relying on the placement of the enemies..and them bastards like to
move or use attack #2 which will probably put them out of harms way,
especially in the case of Silver Thorn and White Gehenna.
FINALLY (I can hear you angryly saying 'wait, you mean there's
more?!') there is always a chance that the Jaegers will just use
attack #1 and thus force you to recast (and heal in-between).
THIS is the part that relies on luck...well, your chances DO get
better the more enemies fall.
Personally, I wouldn't be surprised if you just go and do the
Battle Food (Mr Cheap method)
I will have to retract myself in the General Strategies section:
Battle Food is the Truly El-Cheapo Method. Period.
*Note: If you've been consistent and have gotten all possible BP, at this
point you'll reach rank B...and earn the valuable Gladiator Belt!
Just lump it on J and watch them enemies run at a glance!
(...seriously, what is wrong with me and this bad jokes?! Must be
stress...)
TOTAL BP - 4 (+5)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Ch7 The Tetracyclic Towers [CH7]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Shining Pom
Bouncing Clown (Boss)
Kaito Shinshi (Boss)
2. Carnelia Tower
Broken Piece C
Guard Minion C
Gundoll C
M-C Series Doom
S-C Series Doom
Steel Cougar (Boss)
Yase Okami (Boss)
3. Sapphirl Tower
Broken Piece B
D-B Series Doom
Guard Minion B
Gundoll B
M-B Series Doom
Alraune (Boss)
Jubokko (Boss)
Zaqqum (Boss)
Genwaku no Suzu (Boss)
4. Amberl Tower
Broken Piece A
D-A Series Doom
Guard Minion A
Gundoll AA
M-A Series Doom
Photon Judge A
S-A Series Doom
Shining Pom
Vogel 911 EX (Boss)
Zenmetsu Tenshi (Boss)
Pater-Mater (Boss)
Treaure List [CH7TRL]
-Esmelas Tower
Screen 1: EP Charge II
Screen 2: Glam Choker (Red Chest), Smelling Salts, Reviving Balm,
Caledfwlch (Red Chest)
Screen 3: Taiji Garb (Red Chest/monster), S-Tablet,
Screen 4: Emerald Talisman (Red Chest), Data Crystals 0-3, 8 Divinations
Garb (Red Chest)
Screen 5: Sepith Cache (Red Chest), Curia Balm, EP Charge, Reviving Balm,
Regina Guarder (Red Chest), Tearal Balm, Celestial Balm, Sepith Cache,
Tear All Balm, Blue Falcons, Insulting Tape, Sepith Cache, EP Charge II,
Obsidian Blade (Red Chest)
-Carnelia Tower
Screen 1: Reviving Balm, Smelling Salts, EP Charge, Celestial Balm,
Tearal Balm, Purging Balm, Sepith Cache
Screen 2: Curia Balm, EP Charge, Softening Balm, EP Charge III,
Kaito Shinshi
LV - 75
HP - 17770
Elemental Weakness: Normal (All =100)
Attacks:
1. Shadow Cast. Teleports and creates a clone. The clones dies when the
true Moron (I like the sound of that) gets hit.
2. Wild Carf. Area (M), can inflict Mute.
3. Demonappear. Summons a new Bouncing Clown.
4. Red Rain. Area (All).
5. Death Magic. Single, S-Craft.
Bouuncing Clown X2
Attacks:
1. Marionette. Single, inflicts seal.
2. Floor breack. Single.
Strategy:
Its payback time for all the grief that Phantom Thief bastard has put us
through.
This fight is not that hard...
How so? Well, our Thief has a sort-of pattern you can exploit. What you
have to do to take advantage of it is to
A) Put Joshua and Agate in charge of AT Delaying the BCs with True Flicker
and Spiral Edge.
B) While the boys keep the staff occupied, Estelle and Kloe (if you decided
to take her with you...), should focus on our friend in white. Obviously,
Estelle has to use Morale before assisting Kloe with Time or Space arts.
Stuff like Dark Matter and Hell Gate are good enough to chop 1000+ HP per
art from our Thief. Soon, you'll strip half his HP, at which point he
will start using his S-Craft, make sure your party is above 3/4ths of
their total so as too ensure whoever takes the hit can survive. By the time
Joshua finishes with his Clown, the Phantom Thief will be close to the
last 1/4th of his HP, so at that point have Mr Fang join in with
Abyss Fall. Soon enough, Agate will also finish with his Clown, which will
prompt the Moron to waste a turn summoning another. However, by this point
he is on his last leg, so keep Agate on Clown-delaying detail while you
finish that a-ho. Then, turn your arts on the remaining Clown(s).
You are bound to reap some heafty reward if B summons several
Bouncing Clowns.
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-BossCarnelia Tower [CH7S2]
You are stuck with Zane for this mission, so pick Schera or Kloe to balance
your party, or Agate to dispense some murder. The suggested extra should be
Kevin, since there is weapon for him in the tower.
Also, from this point onward, you'll be able to upgrade your orbment slots
to Level 3 with Payton in the Arseille's workshop. Hope you have the
sepiths. Be sure to do so since you'll soon begin to Gems, the Level 5
quartz, and those can only be installed on a Level 3 Slot.
Treasures
Screen 1: Reviving Balm, Smelling Salts, EP Charge, Celestial Balm,
Tearal Balm, Purging Balm, Sepith Cache
For this tower, Scherazard is mandatory, so pick more muscle work to balance
your party (Agate or Zane). In this place you will find weapons for Joshua
and Schera. Also, unlike the other towers, Sapphirl Tower is one straight
path from begining to end.
Treasures
Screen 2: Sepith Cache, Tearal Balm, Celestial Balm, Insulating Tape,
EP Charge, Smelling Salts, Data Crystal 8
Screen 3: Avenger (Red Chest/monster), Celestial Balm, EP Charge II,
Sepith Cache, Curia Balm, Data Crystal 9,
Screen 4: Dragon Fang's Whip (Red Chest), Reviving Balm, Tearal Balm,
8 Divinations Garb (Red Chest/monster), Data Crystal 10
Screen 5: Ruby Gem (Red Chest), Data Crystal 11, Tear All Balm,
Reviving Balm, EP Charge III, Softening Balm, Regina Guarder (Red Chest),
Sapphire Talisman (Red Chest), Master Beads (Red Chest)
As before, equip Sleep and Confuse Protection and a Topaz Talisman on your
strongest fighter.
-BossGenwaku no Suzu
LV - 77
HP - 14994
Elemental Weakness: Normal (All =100)
Attacks:
1. Wind Slash. Single, normal attack.
2. Fire Storm. Area (M).
3. Dreaming Bell Toll. Area (All), inflicts Sleep and Def Down.
4. Tempest Dance. S-Craft.
Zaqqum
LV - 60
HP - 7497
Elemental Weakness: E =100, W =50, F =50, A =50
Attacks:
1. Mist Punch. Inflicts Confuse.
3. Summon Alraune.
Jubokko
LV - 75
HP - 7497
Elemental Weakness: E =200, W =50, F =50, A =50
Attacks:
1. Wave Charge. Unleashes art on next turn.
2. Mist Storm. Area (All), can cause Sleep.
3. Summon Alraune.
Alraune X2
1. Dream Smoke. Single, cancels arts and can inflict Confuse.
2. Strike. Single.
Strategy:
You know how to deal with the gaseous fellas, since they are the same
as in Chapter 4.
Ms Bell is mostly vulnerable to physicals, so lay on her with Moraled
crafts (Dual Strike, Hard Break, any of Agate's and Zane's attack
crafts, Kaempfer 2 will make all of them murder).
She is rather weak, and won't hold up for long to a constant assault.
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-BossAmberl Tower [CH7S4]
The last set of weapons, those for Estelle and Tita are located here, so
you should make the bazooka girl a member of your team. The last slot can
be filled with whoever you want, since no one is mandatory for this place.
Treasures
Screen 1: EP Charge III, Reviving Balm,
Screen 2: Tearal Balm, EP Charge II, Sepith Cache (Red Chest),
Zeram Capsule, Taiji Garb (Red Chest), S-Tablet,
Screen 3: Skull Pendant (Red Chest), Tearal Balm, Cloak,
Celestial Balm, Curia Balm, Mirage Ring (Red Chest), Tear All Balm,
Blue Falcons
Screen 4: Lebensborn (Red Chest/monster), EP Charge II, Celestial Balm,
Tear All Balm, Topaz Talisman (Red Chest), Tempest Cannon (Red Chest),
Sepith Cache
Screen 5: Emerald Gem (Red Chest), Sepith Cache (Red Chest),
Data Crystal 12-15, Curia Balm, Tear All Balm, Arhat's Staff (Red Chest),
Celestial Balm, Insulating Tape
When you reach the rest point, save and equip your party with Deathblow
and Petrify protection...or protection against as many status as you
can, since what you get is a bit random.
-BossZenmetsu Tenshi
LV - 78
HP - 13579
Elemental Weakness: Normal (All =100)
Attacks:
1. Slash. Single, Normal attack.
2. Blood Cricle. Area (M), Hurricane-like attack, can inflict Deathblow.
Huge knock back.
3. Blade throw. Line (M), can inflict Deathblow.
4. Rennades. Area (L), S-Craft, can inflict Deathblow.
Vogel 911 EX X6
Attacks:
1. Spin. Normal attack, Single.
2. Status beam. Line (S), inflicts random status.
Strategy:
This little...angel may be small, but those attacks can inflic instant
death. And the 6 little robots can inflict random status on you with their
lasers. The robots should be attacked with Dark Matter, Lost Moebius, Abyss Fall
and Death Scream to expedite their demise. Despite the boss' strengh, this one
doesn't have the defense to back it, so rely on Moraled physicals or Dark Matter
. Joshua's Double Slash and Agate's/Zane's crafts (whichever is fine) will be re
moving good chunks of HP. However, keep an eye on your CP, for there is another
boss after you teach this runt a good lesson.
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-BossA scene, then...
-BossPater-Mater
LV - 80
HP - 20000
Elemental Weakness: Normal (All =100)
Attacks:
1. Robo Punch. Single, 'normal' attack.
2. Flying Charge. Line (L), tramples all in its path.
3. Buster Cannon. Line (M), S-Craft.
Strategy:
Our big fella from Chapter 3 is back. And this time you get to
fight him (oh joy).
This is a battle of attrition, where you only deal around 1000-1200 dmg.
So prepare for a long battle. Keep your health always above 1/2 and you
should prevail. If you want your arts to wear down all that HP faster,
you may consider approiate to equip on your designated art-user the
Crimson Eye accessory. Otherwise, Morale, then go at him with crafts.
Either way, it's a slow beat. Not hard, just slow.
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-BossSome scenes will take place, as well as a kick-ass FMV!
The theme that plays is called: The Greatest Treasure Released
Boy! do I love that them. It is huevo destilado (distiled Balls,
meaning 'BADASS').
And the chapter will end...
TOTAL BP - 9
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Ch8 Land of Chaos [CH8]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-General Information
In short: Trails FC Redux.
As explained in the game, in this chapter you cannot use arts...unless
you wear the special accesory provided by Prof. Russel called the Zero
Field Generator (ZFG from now on). It is located at the very top of the
accesory list when accessing the equip character screen. This accesory
will re-enable you to use arts, and in Tita's case, it is imperative that
she has it equiped if she wants to use her physicals and crafts at all!!
Furthermore, your main quest is to deliver said accesories to the Guild
offices in Rolent, Ruan and Zeiss; and every time you make the delivery,
you will be one accesory short! So to sum it up:
1.You can only use arts (and attack normally with Tita) if you equip your
characters with the special, story-related accesory.
2. You only get 4 of said accesories.
3. Your primary mission is to deliver them to the Guild branches in Rolent,
Ruan and Zeiss.
4. You will loose one accesory when you make the delivery.
and most important
5. You will have to WALK all the way to the Guild branches...
Just like in FC, no airship riding. Add to that the fact that every
branch has several optional quest for you to complete, and this is, without
a doubt, the longest, hardest chapter of the game (maybe from the entire
series). You have the advantage that you can proceed to the other regions
in any order you want.
It would be recommended though, that you follow the same order as you did
during the first disc of the game, that is Bose-Ruan-Zeiss-Grancel and
Rolent.
Also, you will get some really good accesories if you manage to climb again
to the top of the four towers (Amberl, Sapphirl, Carnelia, Esmelas) and
defeat the enemies.
*Note: You'll be promted to change discs whenever you cross from Bose to
Ruan and Rolent to Grancel and back again, so have them discs ready.
Quest List [CH8QSL]
S1.- Distribution of the ZFGs
S2.- The Danger in the Capital
HO1.- Save the Miners
HO2.- The Occupation of Jenis
HO3.- Hot Spring Restoration
O4.- Krone Pass Monster
O5.- New Ansel Path Monster
O6.- Gull Seaside Way Monster
O7.- Sapphirl Tower Outskirts Monster
O8.- Ritter Road Monster
O9.- Tratt Plains Mosnter
O10.- Grancel Sewer Monster
O11.- Erbe Scenic Route Monster
O12.- Elize Highway Monster
O13.- Milch Main Road Monster
Bracer Points Total: 92
S1.- 8
S2.- 10
HO1.- 8
HO2.- 8
HO3.- 8
O4.- 5
O5.- 5
O6.- 5
O7.- 5
O8.- 5
O9.- 5
O10.- 5
O11.- 5
O12.- 5
O13.- 5
Point(s) of No-Return [CH8PNR]
TBA
Quest Flowchart [CH8QFC]
TBA
Monsters [CH8MNT]
1. Bose new monsters
Broken Piece (Boss)
Guard Minion
Red Fang (Boss)
Red Fang (Boss)
S-Series Doom (Boss)
S-Series Doom (Boss)
Dimension Bug (Boss)
Dimension Bug (Boss)
Weather Seed (Boss)
2. Ruan new monsters
Blade Cougar
Enhanced Jaeger
Steel Cougar
Vanguard
Vogel 570
Bouncing Clown (Boss)
Bouncing Clown (Boss)
Ebony Scale (Boss)
Ebony Scale (Boss)
Enhanced Jaeger Gunner (Boss)
Vogel 911 EX (Boss)
Roadrunner (Boss)
Dimension Bug (Boss)
Dimension Bug (Boss)
Weather Seed (Boss)
for with her in the team you'll be relaying too much on items to heal, since
she needs the ZFG to fire her bazooka.
And our tank-man, Zane doen't have an AT Delay inflicting craft, so Joshua
would be hiting 2 BCRs with Ficker/Evil Eye most of the time.
But it is your choice who to take if you want extra challenge.
So on to the boss...
-BossPale Apache X3
LV - 80
HP - 14480
Elemental Weakness: Normal (All =100)
Attacks:
1. Call allies. Summons a random archaism (Vogels and Port Seekers).
2. Machine gun. Area (S).
3. Missile voley. Area (S) can inflict Blind.
4. Charging energy. Prepares to fire '5', takes one turn.
5. Break Cannon. Line, inflicts Def Down.
6. Fuel Energy Fuse. Area (M), self-destruct.
Vogel 235 X3
Strategy:
The key to winning this battle without much frustration is to relay on AT
Delay crafts (Joshua and Agate), for the Apaches are vulnerable to them.
So you must position Mr. Black Fang so his Flicker craft can hit 2 of
the BCRs, Agate will take on the other with Spiral Edge 2. Estelle and
Scherazard (if she is your healer, and she should) will deal first with
the Vogels, then Morale/La Forte Joshua and Agate, and proceed to help with
the beating, Estelle with Hard Break/Comet, Schera with area arts. You must
also keep Agate and Joshua fed with Tomatrio Sandwiches and other CP
regeneration items you can afford to use (mostly food items) anytime they
get to low on CP. If you can, cast some Spd up art on Agate, so he can use
his Wild Rage to recover CP and save on the CP recovery items. With this
strategy, the bosses won't be getting even one attack, essencialy turnning
this fight into a cynch.
Should you choose to bring Tita and/or Zane to this fight for some twisted
reason, Estelle and Joshua will keep the same strategy, but Tita will be
your healer with Vital Cannon 2 and Zane will have to do a similar role to
Estelle. With them involved though, there are higher chances that at least
one Apache will begin to move, thus preventing Joshua from Delaying them.
Either way, it is up to you.
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-BossAfter the battle, enter the castle and proceed to the royal chambers in the
upper floors, where the stream of scenes that mark the end of the chapter
will take place.
TOTAL BP - 10
++++++++++++++++++++++++++IMPORTANT+++++++++++++++++++++++++++++++++
Depending on how many Bracer Points you've got, there will be
changes in the dialogues. Also, you'll get your final reward for
0
1
2
3
4
5
6
7
8
16
38
55
42
62
60
9
9
92
-BossArmored Hydra
LV - 80
HP - 28773
Elemental Weakness: Normal (All =100)
Attacks:
1. Giga Crash. Single, normal attack.
2. Earth-Shaker. Area (All), earth (oh joy)
3. Stone Toss. Area (S).
4. Call Allies. Summons one Armored Crab.
Armored Crab X5
Attacks:
1. Pincer. Single, normal attack.
2. Call Allies. Summons one Armored Crab.
Strategy:
The boss is inmune to AT Delay.
The red crab thingys' boss is here. Since by this point only one ZFG will
remain in your inventory, it is recommended to put Schera in healing duty.
Pelt the boss with your strongest physical crafts while Joshua makes short
work of the lil' crabs with Evil Eye and Double Slash.
Be careful when the boss starts to shine blue, for its attack will steal a
good chunk of CP and Ep as well as the fact that it will summon more red
crabs to help. You can sort-fo circumvent this with Heaven's Kiss.
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-BossKilling them will get you a Topaz Gem earth quartz.
TOTAL BP - 8
HO2.- The Occupation of Jenis [CH8O2]
- Available: as soon as you reach Ruan.
- Expires: when you go back to Grancel after finishing quest [CH8S1].
IMPORTANT: To be able to access this quest, first you have to deliver
the ZFG to the Guild.
As soon as you enter the path to Jenis Royal Academy, a mandatory battle
againts some Blade Cougars will take place (watch out, you have an NPC to
protect).
After the scenes, Joshua will be alone in the school grounds. Your job is
to check every window with a "!" mark. On the second to last on the main
school building, you'll get a scene and Mr. Black Fang will get a
list of the hostages. After you checked all "!" marks, go to the back gate
(the one that leads to the Old School House) and check the "!" mark.
Joshua will return to the team, and you'll get reinforcements. Take the
chance to use Anelace and Kurt if you want, they are on fairly high level
but will suffer from the restrictions of this chapter, so equip them with
the ZFGs (well, maybe just Kurt).
Once you've chosen your party, the action will begin.
You'll start in the Old School House.
Prof. Ratio= Cafeteria building 2F lower right room, men locker room
Prof. Effort= Cafeteria building 2F lower right room, men locker room
Prof. Millia= Cafeteria building 2F upper right room, women locker room
Prof. Wiola= Cafeteria building 2F upper right room, women locker room
Deborah= Cafeteria building 2F upper right room, women locker room
Broken Piece
Strategy:
The Doom's attacks can cause instant death. Fire at them with Moraled
crafts and wide area arts like Abyss Fall, Lost Moebius, etc.
An easier way of dealing with them is the good combo of Joshua with
Gladiator Belt + Evil Eye. Try to hit as many as possible.
The quarry drops a Strike 2 space quartz.
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-BossTOTAL BP - 5
Amberl Tower Special Monster
If Schera is with you (she should), install the Emerald Gem on her orbment
to have access to Grand Stream, which will be chopping good chunks of their
HP. Also, this is not a 'monster quarry', so you can get a Preemptive
Strike and all the advantages that implies... :)
-BossDimension Bug X3
LV - 80
HP - 13998
Elemental Weakness: Normal (All =100)
Attacks:
Weather Seed X3
Strategy:
Fist, a disclaimer: the following strategy is based on the suggested
party in the Recommendations part (points up). There will be slight
variations in it depending on who is with you. That said, Zane is
probably the only one that will actually have a chance to mess up
the strategy if you are not careful. Consider yourself informed.
Requirements
1st - You MUST get a Preemptive Strike.
2nd - Depending on the tower, one of the Bugs will be vulnerable to
the opposite element (Amberl's to Air, Sapphirl's to Fire...).
Circunvent this by using Time and Space (you know which ones).
3rd - Joushua has to be equipped with the Gladiator's Belt. You
should have it if you have followed the guide.
4th - Estelle and your other fighter must place themselves at the
end of the 'line' made by the Bugs. This is so you do not knock
them back, thus breaking the formation and possibly preventing J
from Evil Eying them.
Everyone's tasks
Estelle - Morale, then MOVE (not attack) to the end of the line
made by the Bugs. Then, use True Comet every turn. If you bring
Zane (what? are u inZANE, get it?! ...don't stare at me...) she
will first help him kill the Weatherseeds before taking her place.
Joshua - Evil Eye EX on the 3 Bugs on the turn that comes before
probably the only one that will actually have a chance to mess up
the strategy if you are not careful. Consider yourself informed.
Requirements
1st - You MUST get a Preemptive Strike.
2nd - Depending on the tower, one of the Bugs will be vulnerable to
the opposite element (Amberl's to Air, Sapphirl's to Fire...).
Circunvent this by using Time and Space (you know which ones).
3rd - Joushua has to be equipped with the Gladiator's Belt. You
should have it if you have followed the guide.
4th - Estelle and your other fighter must place themselves at the
end of the 'line' made by the Bugs. This is so you do not knock
them back, thus breaking the formation and possibly preventing J
from Evil Eying them.
Everyone's tasks
Estelle - Morale, then MOVE (not attack) to the end of the line
made by the Bugs. Then, use True Comet every turn. If you bring
Zane (what? are u inZANE, get it?! ...don't stare at me...) she
will first help him kill the Weatherseeds before taking her place.
Joshua - Evil Eye EX on the 3 Bugs on the turn that comes before
the enemies'. Meaning: he can squeeze an Abyss Fall before having
to use EE.
Agate - Same as Estelle, sans Morale and uses Draguna Edge instead.
Schera - Uses Time and Space arts, first on the Weatherseeds, then
on the Bugs. Heaven's Kiss if you mess up the turns.
Tita - Smoke Cannon. Firsts on the Weatherseeds, then on the Bugs.
Zane - Don't bring him, PLEASE! ...if you do, place him at the
bottom of the Bug line and have him hit that one to slowly push
it up. Can help Estelle dispose of the Weatherseeds first.
Alternatively, you can have him use Thunder God Kick, though I
don't know if it can knock back the Bugs (haven't really used
him much, 'sept for story purposes).
These ones give a Mind Orb.
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-BossZeiss Optional Quests
Take particular care when going through Kaldia Tunnel, for anyone not
equipped with the Night Goggles (you should have at least 2 pairs, you can
buy more at O'Neal's Duty Free Shop right outside Ruan's Airport)
will be inflicted with Blind. Also, there is a special monster in the
tunnel: 2 Divine Penguins. You can find them at Screen 3 right before
reaching Zeiss. Just enter the small tunnel. It is the south easternmost
part of the map.
-Sub BossDivine Penguin X2
LV - 80
HP - 18791
Elemental Weakness: Normal (All =100)
Attacks:
1.
2.
3.
4.
5.
6.
7.
Strategy:
Be sure to get a Preemptive Strike when engaging them.
This pair of bastards is particularly complicated if you don't have the
NGs equipped. They are the same as the boss from quest [CH2O10]
on Ch2, including the fact that their attacks will inflict vasious status
to you. This is an arts battle, just be sure you have at least 2 ZFGs
equipped on Schera and whoever you deem adecuate (probably Joshua).
Killing them gets you a Divine Cross accessory.
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-Sub BossO8.- Ritter Roadway Monster [CH8O8]
- Available: as soon as you reach Zeiss.
- Expires: You have to kill it to enter/leave Zeiss.
Preparations: Wear Deathblow protection.
Where to find: Blade Cougar is just outside of Zeiss' eastern exit.
-BossBlade Cougar X5
LV - 80
HP - 5866
Elemental Weakness: Normal (All =100)
Attacks:
1. Wind Blade. Line, can inflict Deathblow.
2. Seal Blade. Single, can inflict Deathblow (and Seal, though n/c).
Strategy:
5 Blaze Cougars. You've fought them before, so they should not give much
trouble.
Again, exploit Evil Eye EX and Area (All) arts (Death Scream, Grand
Stream, Arc Prominence, Titanic Roar...).
Killing them gets you Blind 2 time quartz.
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-BossTOTAL BP - 5
O9.- Tratt Plains Mosnter [CH8O9]
HP - 13998
Elemental Weakness: E =100, W =120, F =80, A =100
Attacks:
Weatherseed X3
Strategy:
<Copy-Pasted from Amberl Tower's Special Monster>
Fist, a disclaimer: the following strategy is based on the suggested
party in the Recommendations part (points up). There will be slight
variations in it depending on who is with you. That said, Zane is
probably the only one that will actually have a chance to mess up
the strategy if you are not careful. Consider yourself informed.
Requirements
1st - You MUST get a Preemptive Strike.
2nd - Depending on the tower, one of the Bugs will be vulnerable to
the opposite element (Amberl's to Air, Sapphirl's to Fire...).
Circunvent this by using Time and Space (you know which ones).
3rd - Joushua has to be equipped with the Gladiator's Belt. You
should have it if you have followed the guide.
4th - Estelle and your other fighter must place themselves at the
end of the 'line' made by the Bugs. This is so you do not knock
them back, thus breaking the formation and possibly preventing J
from Evil Eying them.
Everyone's tasks
Estelle - Morale, then MOVE (not attack) to the end of the line
made by the Bugs. Then, use True Comet every turn. If you bring
Zane (what? are u inZANE, get it?! ...don't stare at me...) she
will first help him kill the Weatherseeds before taking her place.
Joshua - Evil Eye EX on the 3 Bugs on the turn that comes before
the enemies'. Meaning: he can squeeze an Abyss Fall before having
to use EE.
Agate - Same as Estelle, sans Morale and uses Draguna Edge instead.
Schera - Uses Time and Space arts, first on the Weatherseeds, then
on the Bugs. Heaven's Kiss if you mess up the turns.
Tita - Smoke Cannon. Firsts on the Weatherseeds, then on the Bugs.
Zane - Don't bring him, PLEASE! ...if you do, place him at the
bottom of the Bug line and have him hit that one to slowly push
it up. Can help Estelle dispose of the Weatherseeds first.
Alternatively, you can have him use Thunder God Kick, though I
don't know if it can knock back the Bugs (haven't really used
him much, 'sept for story purposes).
Killing them will get you a Power Orb accessory.
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-BossGrancel Optional Quests
O10.- Grancel Sewer Monster [CH8O10]
- Available: as soon as you reach Grancel.
- Expires: when you finish delivering the ZFGs.
TOTAL BP - 5
O13.- Milch Main Road Monster [CH8O13]
- Available: as soon as you reach Rolent.
- Expires: when you go back to Grancel after finishing quest [CH8S1].
Preparations: Wear Poison and Deathblow protection.
Where to find: Milch Main Road Screen 2 on the northernmosts part,
almost opposite to the Perzel Farm entrance. Target is the
mean-looking giant black scorpion.
-BossDevil Spear X3
LV - 80
HP - 8124
Elemental Weakness: Normal (All =100)
Attacks:
1. Pincer. Normal attack, can inflict Poison
2. Death Press. Single, can inflict Deathblow.
3. Grand Submariner. Area (All).
Mars Sparrow X5
Strategy:
Once again, Evil Eye EX and Spiral Edge 2 shine something fierce.
Make EE Joshua's task throughout the fight while the rest work
at them with Crafts that do not knock them back (True Comet,
Draguna Edge 2, Smoke Cannon 2...). Schera will, as always,
use either Area (All) arts (Titanic Roar is a good one here)
and Heaven's Kiss to ensure the poor bugs n' birds remain idle
while you work on them. :)
Killing them will get you the Confuse 2 mirage quartz.
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-BossTOTAL BP - 5
Esmelas Tower Special Monster:
One Bug will be weak to Earth.
-BossDimension Bug X3
LV - 80
HP - 13998
Elemental Weakness: Normal (All =100)
Attacks:
Who cares!!!!!
Weatherseed X3
Strategy:
<Copy-Pasted from Amberl Tower's Special Monster>
Fist, a disclaimer: the following strategy is based on the suggested
party in the Recommendations part (points up). There will be slight
variations in it depending on who is with you. That said, Zane is
probably the only one that will actually have a chance to mess up
the strategy if you are not careful. Consider yourself informed.
Requirements
1st - You MUST get a Preemptive Strike.
2nd - Depending on the tower, one of the Bugs will be vulnerable to
the opposite element (Amberl's to Air, Sapphirl's to Fire...).
Circunvent this by using Time and Space (you know which ones).
3rd - Joushua has to be equipped with the Gladiator's Belt. You
should have it if you have followed the guide.
4th - Estelle and your other fighter must place themselves at the
end of the 'line' made by the Bugs. This is so you do not knock
them back, thus breaking the formation and possibly preventing J
from Evil Eying them.
Everyone's tasks
Estelle - Morale, then MOVE (not attack) to the end of the line
made by the Bugs. Then, use True Comet every turn. If you bring
Zane (what? are u inZANE, get it?! ...don't stare at me...) she
will first help him kill the Weatherseeds before taking her place.
Joshua - Evil Eye EX on the 3 Bugs on the turn that comes before
the enemies'. Meaning: he can squeeze an Abyss Fall before having
to use EE.
Agate - Same as Estelle, sans Morale and uses Draguna Edge instead.
Schera - Uses Time and Space arts, first on the Weatherseeds, then
on the Bugs. Heaven's Kiss if you mess up the turns.
Tita - Smoke Cannon. Firsts on the Weatherseeds, then on the Bugs.
Zane - Don't bring him, PLEASE! ...if you do, place him at the
bottom of the Bug line and have him hit that one to slowly push
it up. Can help Estelle dispose of the Weatherseeds first.
Alternatively, you can have him use Thunder God Kick, though I
don't know if it can knock back the Bugs (haven't really used
him much, 'sept for story purposes).
Killing them will net you a Soul Orb accessory.
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-Boss-
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Ch9 Trails in the Sky [CH9]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Phenomenon
Shining Pom
Weather Seed
7. Axis Pillar
Armored Compe
Artiball
D-G Diver
Dark Zone
Dimension Bug
Esterian Quatre
Fortune Coin
Knuckle Spider
Weather Seed
Master Trapper (Boss)
Riot Claw (Boss)
Solid Seeker (Boss)
Bouncing Clown (Boss)
Kaito Shinshi (Boss)
Shadow Cougar (Boss)
Yase Okami (Boss)
Alaraune (Boss)
Jubokko (Boss)
Zaqqum (Boss)
Genwaku no Suzu (Boss)
Zenmetsu Tenshi (Boss)
Pater-Mater (Boss)
Riot Saber (Boss)
The Bladelord (Boss)
T. M. Dragion (Boss)
8. Themelios Zone
Master Trapper (Boss)
Combat Shell (Boss)
The Faceless (Boss)
Greed Looper (Boss)
Faceless Angel - Form 1 (Boss)
Alpha Omega (Boss)
Faceless Angel - Final Form (Boss)
Treaure List [CH9TRL]
-Tunnel 1:
Dominion (White Chest/monster), Silver Gem (White Chest), Sepith Cache,
Reviving Balm, EP Charge II, Tearal Balm, Onyx Gem (White Chest), Zeram
Powder, Curia Balm
-Cradle:
Screen 1: Smelling Salts, Sepith Cache, Sepith Cache, EP Charge II,
Resurrect Jelly -recipe- (Terminal inside House), Ingredient Cache,
Ingredient Cache, Ingredient Cache, Data Cristal Z (Terminal in Bar
Building, only if you got the Zemurian Ore), Tear All Balm
Screen 2: Gold Gem, S-Tablet
-Tunnel 2:
Celestial Balm, Sepith Cache, Briarios (White Chest), Hermes Gear (White
Chest/monster), Wind Gem (White Chest), Celestial Balm, Lion King's Sword
(White Chest), Persetear (White Chest)
-Factoria:
Screen 1: Omega Craft (White Chest), Mirage Gem (White Chest), Sepith Cache
-'The Place':
Floor 1: Tear Balm, Smelling Salts, EP Charge II, Sepith Cache,
Celestial Balm, Seven Star Sword (Gold Chest), Tearal Balm,
Tear All Balm, Tear All Balm, EP Charge II, Revolver (Gold Chest),
Grail Locket (Gold Chest/monster)
Floor 2: Sepith Cache, Celestial Balm, Tearal Balm, Tearal Balm,
EP Charge II, Dark Messiah (Gold Chest), S-Tablet, EP Charge II,
Zeram Powder, Tearal Balm, Celestial Balm, Aurelia Dress (Gold Chest),
Floor 3: Teara Balm, Tear All Balm, Jags Panzer (Gold Chest),
Tearal Balm, Reviving Balm, Rozenkrantz (Gold Chest)
Floor 4: Security Card.
Cells: Sepith Cache, Jagd Guarders
-Tunnel 3:
Sepith Cache, Curia Balm, EP Charge II, Celestial Balm, EP Charge III,
Spiegel Shoes (White Chest/monstere), Sepith Cache, Curia Balm, Wood Gem
(White Chest), S-Tablet, Curia Balm, Emergency Puppet, EP Charge II, Tear
All Balm, Water Gem (White Chest), Parthenon Gear (White Chest/monster)
-Axis Pillar:
Floor 1: Reviving Balm, Zeram Capsule, Tear All Balm, Tear All Balm,
Emergency Puppet (White Chest), Long Barrel III (White Chest), Brave
Staff (White Chest/monster)
Floor 2: Tear All Balm, Curia Balm, Tiger Heart (White Chest),
EP Charge III, Celestial Balm, S-Tablet, Sepith Cache (White Chest),
Jormungander (White Chest)
Floor 3: Celestial Balm, Tearal Balm, Curia Balm, S-Tablet
Floor 4: Prometheus (White Chest/monster), Curia Balm, S-Tablet,
EP Charge II, Lily Necklace (White Chest), Shine Sphere (White Chest),
Sepith Cache (White Chest) EP Charge III, EP Charge II, Reviving Balm,
Curia Balm, Celestial Balm, EP Charge III, Gaia Suit (White Chest/monster)
Floor 5: Tear All Balm, S-Tablet, Tearal Balm, Armored
Barbarossa (White Chest)
Floor 6: EP Charge III, Insulting Tape, Curia Balm, Tear All Balm, Sepith
Cache (White Chest), Aura Fencer (White Chest/monster), Armored Sieglinde
(White Chest)
Recipe List [CH9RPL]
1. Bitter Omelet - Bought (Arseille)
2. Resurrect Jelly - Found (Cradle - Bar)
Book Collection [CH9BKS]
--------------------------!!!REWARD TIME!!!-------------------------Bring the Zemurian Ore to Cradle's Bar and access the terminal on the back
to obtain the Data Crystal Z. Take it to Dr. Russell and he will ask you
to choose which Ultimate Weapon you wanna make. They are:
to check the Capel for clues. The name you'll have to input in the machine
in Area 2 Cradle is located in the file #0. After checking the Data
Crystal file #0, put Kloe in your party and return to Cradle.
Area 2 Cradle:
Go back to the red building and approach the computer in the back, there
choose the 2nd option. When prompted, choose 'Kloe', then 'Celeste' 'D'
'Auslese'. You'll get an Original Gospel UEI (you can use it with Triangle).
With this, go to Station 35 Cradle and use the Gospel by holding
Triangle and pressing the R button in front of the computer. The gate
below the lift will open. Navigate the new underground path (there are
weapons for Zane and Agate in here) until you come out in a new sector.
Tunnel 2 Treasures:
Celestial Balm, Sepith Cache, Briarios (White Chest), Hermes Gear (White
Chest/monster), Wind Gem (White Chest), Celestial Balm, Lion King's Sword
(White Chest), Persetear (White Chest)
Area 3 Factoria:
Factoria is a large place compossed of roads mostly. On section 1 you'll
find a chest with a new bazooka for Tita (yay!). On part 2 you can find
the lift to the train station and the shack that leads underground. Take
this time to level up a bit any character you think will need it and that
you plan to use, as well as buy the lv5 EpHalver, EpUp and SpeedUp space,
mirage and time quartz respectively that you may need. To open the shack
you'll need a password, so you know what you need now.
Proceed to Factoria section 3. In here you'll find an old sight. During
the scenes, Estelle will suggest to bring Gunner along (since this place
concerns the character). I don't know if you have to do so, but in case it
is, all strategies for this place will be involving Gunner.
Once you have the afformentioned character in your party, approach the
guards (easy battle).
Factoria Treasures:
Screen 1: Omega Craft (White Chest), Mirage Gem (White Chest), Sepith Cache
'The Place' (No spoilers allowed):
Treasures
Floor 1: Tear Balm, Smelling Salts, EP Charge II, Sepith Cache,
Celestial Balm, Seven Star Sword (Gold Chest), Tearal Balm,
Tear All Balm, Tear All Balm, EP Charge II, Revolver (Gold Chest),
Grail Locket (Gold Chest/monster)
Floor 2: Sepith Cache, Celestial Balm, Tearal Balm, Tearal Balm,
EP Charge II, Dark Messiah (Gold Chest), S-Tablet, EP Charge II,
Zeram Powder, Tearal Balm, Celestial Balm, Aurelia Dress (Gold Chest),
Floor 3: Teara Balm, Tear All Balm, Jags Panzer (Gold Chest),
Tearal Balm, Reviving Balm, Rozenkrantz (Gold Chest)
Floor 4: Security Card.
Cells: Sepith Cache, Jagd Guarders
You've been in this place before, so it is easy to navigate, plus all
enemies in the route you took before are wimps (you've gain some levels
since then...) and any treasure you got then is gone now. So only concern
yourself with the stuff on the rooms on the main corridors, which will now
be traversable, where you'll find a gun for Oliver/Gunner, a brand new whip
for Schera and a rapier for Kloe. Also, the enemies you find here will be
very good to bring Gunner's level if you haven't use that character. On
the last door on the first corridor, you'll find some stairs going down
to where your objective is, but as Joshua says in the cutscene, you'll
need a cardkey. So backtrack to the entrance and enter the elevator, and
pass the next corridor to get to the upper exit. There is here a rest
point you should use if you are hurt, for next is a sub boss.
-BossPale Apache X3
LV - 82
HP - 18800
Elemental Weakness: Normal (All =100)
Attacks:
Strategy:
ou know the drill with them, so fire Flicker and Evil Eye to give youtself
more advantage. When the last Apache explodes, it will leave one smaller
robot with a big rifle. He is a pushover that can fall quickly, for it
shares the Apaches weakness to AT Delay.
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-BossEnter the door and pass this last corridor into one final elevator. You'll
be back in a familiar place. Search the rooms on the lower hallway, the
cardkey is in the last door. Once you got it backtrack to the cells.
On the second corridor (after a rest point at the base of the big red
stairs) you'll encounter a scene and a boss.
-BossRiot Arms
LV - 82
HP - 18207
Elemental Weakness: Normal (All =100)
Attacks:
1. Claw Swipe. Single, normal attack.
2. Riot Wave. Line.
New Jaeger Captain
LV - 78
HP - 9132
Elemental Weakness: Normal (All =100)
Attacks:
Strategy:
I'm tired of kicking yer arse, boy. The blue-haired wimp comes now with
a big dog/lion robot thingy, which is the main issue in this battle.
The wimp can be taken down rather fast with Joshua's Flicker/Double
Slash combo and Agate's Spiral Edge, as well as your favorite area arts.
His pet robot is easier to bring down with Dark Matter (save yourself
some EP Chargers).
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-BossOnce the wimp is kissing the floor in his dreams, proceed to the entrance
level and the stairs to the cell block. Here use the cardkey on the
console, open first cells number 2 and 4, for once you open cell #1
(your target), some scene will play automatically and you won't ever
return to this place or hear this kick ass theme.
Area 2 Cradle:
You'll be back on the house next to the green ship, "Gunner" will become
a permanent team member and will get the S-craft Wild Cat (about time!).
Once you regain control, go into the green ship and talk to Kile
(blue-haired guy by on the first screen when you enter). When prompted,
choose 3rd otion and he will tell you the password for the computer on
the Factoria station.
Area 3 Factoria:
Back in the Factoria station, go to the computer, use the Gospel with
Triangle + R and choose the second option when prompted (the password
is Orpheus, but that third option means someone is a fan of LOTR, for that
one is a referrence to Gandalf's true name...FYI). The shack to the
underground in Factoria's 2nd sector will be open for you. There are no
weapons for your party here, but the white squids can come accompanied by
Snining Poms! If you find them, you can get about 9999 exp in one shot if
you manage to beat them all, so good luck.
Tunnel 3 Treasures:
Sepith Cache, Curia Balm, EP Charge II, Celestial Balm, EP Charge III,
Spiegel Shoes (White Chest/monstere), Sepith Cache, Curia Balm, Wood Gem
(White Chest), S-Tablet, Curia Balm, Emergency Puppet, EP Charge II, Tear
All Balm, Water Gem (White Chest), Parthenon Gear (White Chest/monster)
Area 4 Axis Pillar:
You'll come out of
and another shack,
suggest to repport
the train, then go
Area 1 Calmare:
On the Arseille, speak to Kloe/Julia on the bridge. A scene after, both
"Knight" and "Swordsman" will join your party (yeah baby!). They use
the same weapons as Kloe and Agate, so switch them whenever you include
them in the party. Back to Axis Pillar.
Area 4 Axis Pillar:
Ok, the final dungeon's final treck. At the entrance (the second screen)
you'll fight another one of those lion-like robots.
-BossRiot Claw
LV - 85
HP - 18902
Zodiac to soften the blows. Then proceed as you did way back at Esmelas
Tower and have J Evil Eye/Flicker the Bouncing Clowns.
However, this time the Thief will be using Akashik Rain a lot more
often so be ready to heal. Ensure you never fall below the Half HP
mark, or 2 consecutive 5s or 6s from the Boss and your characer is
toast. There is little you can do about the 'reduced' (and it is
meant to be a pun) status except for weathering down the effect,
which takes about six or seven turns/a characer is KOed.
Still, even with this to his favor, the Thief is rather weak, and a
constant stream of Hard Breaks, Dual Strikes, Spiral/Draguna Edges,
Smites and all other offensive crafts will put him on his knees quite
quickly, dimnished size and all (talk about humiliating.
And remember: when he clones himself, attack the real one, which is
on lv88; AND can be Debuffed. Once the real one is hit, the clones
go puff and all.
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-BossFloor 2 Treasures: Tear All Balm, Curia Balm, Tiger Heart (White Chest),
EP Charge III, Celestial Balm, S-Tablet, Sepith Cache (White Chest),
Jormungander (White Chest)
Floor 3 Treasures: Celestial Balm, Tearal Balm, Curia Balm, S-Tablet
After the a-ho has departed, activate the switch and enter the now-opened
door. Also, the other platform will activate. It is a teleporter back to
the entrance (yay!) so use it to go recharge/change party members.
Bring Zane.
2 levels up, you'll come to another locked door and off line teleporter.
It's boss time!
-BossYase Okami
LV - 90
HP - 24800
Elemental Weakness: Normal (All =100)
Attacks:
1. One-two combo. Single, normal attack.
2. Zero Impact. Single, knocks back, can cause Str Down or Deathblow.
3. Infinity Combo. Single, can inflict Faint.
4. Sonic Shot. Area (M), can inflict Faint.
5. Laser Bullet. Line (M), inflicts Str Down.
6. Ultimate Blow. S-Craft, Area (M), inflicts Faint.
All his attacks can push back his targets.
Shadow Cougar X2
1. Death Blade. Single, can inflict Deathblow.
2. Wind Blade. Line, switches places.
3. Seal Blade. Single, can inflict Seal.
Strategy:
Turns out that a-ho was only the appetizer. The Direwolf will give you
a good pounding.
Wolfie comes together with 2 Shadow Cougars, which are succeptible to AT
Delay, so Joshua's main task in this fight is ensuring those two get no
chance to act (pray their Wind Blade puts them on an Evil Eye situation).
Now, what you have to look for are attacks number 2, 4 and 5. The first
is his most dangerous one, and the sick bastard will often use it on
characters that use more arts (offensive or othewise, as far as my
experience for this battle goes, it may be different for you, dear
reader). Numbers 4 and 5 are area attacks and the last will decrease
Str! Which you might want to remedy with a valuable S-Tablet/null it
with a Buff.
Other than that, focus first on the kitties while you move your
art-user as far away as possible from him. Once alone, thise glorified
dog will be easy to dispatch.
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-BossYou know the drill, after the scenes, back to the Arseile to heal/change
party members. This time, it is Schera's turn. Keep climbing the tower to
the fifth floor, with another exit to a terrace. Save, equip protection
against Confusion and Sleep, then go to the terrace.
Floor 4 Treasures: Prometheus (White Chest/monster), Curia Balm, S-Tablet,
EP Charge II, Lily Necklace (White Chest), Shine Sphere (White Chest),
Sepith Cache (White Chest)
-BossGenwaku no Suzu
LV - 89
HP - 24800
Elemental Weakness: Normal (All =100)
Attacks:
1. Wind Slash. Single, normal attack.
2. Fire Storm. Area (M).
3. Dreaming Bell Toll. Area (All), inflicts Sleep and Def Down.
4. Shadow Replication. Creates 3 copies of herself.
4. Tempest Dance. S-Craft.
5. Hellfire. S-Craft, Area (All).
Zaqqum
LV - 87
HP - 13245
Elemental Weakness: E =100, W =50, F =50, A =50
Attacks:
1. Mist Punch. Inflicts Confuse.
3. Summon Alraune.
Jubokko
LV - 87
HP - 13245
Elemental Weakness: E =100, W =50, F =50, A =50
Attacks:
1. Wave Charge. Unleashes art on next turn.
2. Mist Storm. Area (All), can cause Sleep.
3. Summon Alraune.
Alraune X2
1. Dream Smoke. Single, cancels arts and can inflict Confuse.
2. Strike. Single.
Strategy:
Madam Mist is back with her pests Zaqqum and Jubokko, and their Alraunes.
They behave exactly as in the previous encounters. The one who has new
aces under her wide sleeves is the Bewitching Bell herself.
From those four, the one you'll have to be careful is the teleport/clonig.
You see, if you target one of her clones by accident, it will switch for
a random party member, and you'll end up hurting a commarade. The clones
themselves can only attack one character, and are on a lower lever than
the Bittchin' Bell, and will dissapear when the real one is hit.
For this battle, it is better if you deal with Zaqqum, the Alraunes and
Ms Bell first, for any physical that hits Jubokko will heal him. Use only
single-target crafts and spells until only Jubokko remains. Same goes
for S-crafts, so configure them before the battle. Once Jubokko is alone,
pelt him with Earth Lance earth art.
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-BossOne more Enforcer to deal with. For the next fight, Tita and Kloe are a
good...scratch it, more than adecuate choices. It is also imperative that
you equip your party with Deathblow protection before proceeding to the
last terrace. Faint is optional.
Floor 4 Treasures: EP Charge III, EP Charge II, Reviving Balm, Curia Balm,
Celestial Balm, EP Charge III, Gaia Suit (White Chest/monster)
Floor 5 Treasures: Tear All Balm, S-Tablet, Tearal Balm, Armored
Barbarossa (White Chest)
-BossZenmetsu Tenshi
LV - 90
HP - 20202
Elemental Weakness: Normal (All =100)
Attacks:
1. A scythe slash.
2. Calamity Throw. Line (M).
3. Blood Circle. Area (M), knocks back.
4. Rennede. S-craft, Area (M).
And all her attacks can cause Deathblow if unprotected against it.
Pater-Mater
LV - 90
HP - 45000
Elemental Weakness: Normal (All =100)
Attacks:
1. A robo-punch that can cause faint and take half of a character's Hp.
2. Flying charge. Line (as wide as he is). Changes places.
3. Gaint Press. Graving and squeezing a character like a grape, causing
Deathblow unless protected against it.
4. Double Buster Cannon. S-Craft, Line (as wide as he is).
-BossThe Bladelord
LV - 95
HP - 31980
Elemental Weakness: Normal (All =100)
Attacks:
1. A normal slash (quite powerful).
2. A wave slash that will cancel arts.
3. Preparing art. Charges for one turn (basically, a freebie since
you can cancel it, thanks Aidios for small mercies!).
4. Silver Thorn. Area (M), can inflict Confuse with 90% probability.
4. Body Split. Creates one Lv 95, 15960 HP clone (oh joy).
5. Demon Flames. Area (All), can inflict Faint.
6. Dead Emperor's Sword. S-craft, Area (All), can inflict Freeze.
Riot Saber X2
LV - 90
HP - 19202
Elemental Weakness: Normal (All =100)
Attacks:
1. Riot Charge. Line, knocks back and changes position.
2. Riot Star. Area (M).
3. Riot Wave. Line (M).
4. Riot Press. Single, can inflict Faint.
5. Plasma Ball. Single, can inflict Seal.
Strategy:
He was the hardest boss in FC, he is the hardest in this game too. The
Bladelord deserves his title, for he is the other four Enforcers
combined. Seriously. He comes together with two lion-bots like the wimp's, and t
hough they ain't that strong or fast, they can get in your way. I
don't wanna see what he can do on Hard or Nightmare difficulties!!
Also, the clones are near-perfect copies of himself! They come with his
15960 Hp, they hit as hard as him and cannot be Debuffed; plus they will
only go away when you either kill them as normal enemies or if he (the
original) is killed.
So, how to deal with this guy?
I'll be splitting this fight into 3 phases, which I'll clarify are mostly
independant from his HP (old strategy goes bye-bye). First, let us go
through the DEFENSIVE part of the fight.
1 - Riot Saber Phase
First a warning: his opening move has a 50-50 chance of being an S-Craft,
EITHER one (5 or 6, he 'did' say he was getting serious). So we'll take
TWO approaches: If S-Craft, begin healing your charcaters (prioritize on
those who are in the red) using Mighty Essence food items. Aside from
healing, they provide an added Str-Def bonus! Which is good. At this
point, while your party is in danger of being slaughtered (especially
the art-users) don't hoard that CP, just use the S-Crafts. For one
thing, they will chop good chunks of the Sabers' HP and will put some
useful dents on the Bladelord's, thus ensuring you get the best for your
buck if you end up loosing half your party.
Now If he DOESN'T use an S-Craft, OR when you manage to weather those
first 2 rounds of his and healed-buffed your party, we can move to the
second approach: Have one of your characters cast Clock Down on him
ASAP. You might want to have another characer WHO IS NOT CLOSE to the
first Clock Down caster prepare another one too; this in case he chooses
to use attack #2. Once his Spd has been halved, you are through the
hardest part (take deep breath, relax controller/PSP/PSVita death grip).
His two allies will mess up things a bit, especially with their Charge
and Star attacks. They can be Debuffed, though it won't really matter
that much unless you have 2 art-users that can cast Clock Down on them
to give your party more turns.
As for the Bladelord, once the sheer terror of the opening moves is
over, you can be sure there is a chance to exploit his attack #3,
which queues in your chances for Buffing/Debuffing. Make the best of
this time so you have a better footing during the later part of the
fight. Remeber to heal-buff with Mighty Essence Once per Character
and cast Clock Up EX and all party members.
Once the Sabers are below 4800 HP, our white-haired Ubber-boss will
begin the
2 - Clone Phase
You might want to throw 2 S-Crafts (make Phantom Raid one of them) to
finish any remaining Riot Sabers, and hurt them clones a bit. He can
summon a max of 4 clones (that I've seen). Now, unlike that first
time 3 years ago, I can say with a good measure of confidence that
the clone-Bladelords only use the normal attack (1), this translates
into a less stressfull thing than I remembered, since they tend to
gather around the larger bulk of your party, and though they can't
be Debuffed (use that fact to pinpoint the original) they can get
in the way of the True One. This is especially useful if you kill
them, for they can act as a shield of sorts. Silver Thorn is still
used, though it will be less often, plus the Bladelord will clone
himself some more every time you kill one of his copies. Properly
Debuffed, you're chances of ending this brutal fiesta without
spending too many items improve.
NOW we know what we are against, it's time to move onto the Offensive
Phase. Let's assign roles:
-Fighters use their strongest crafts to hurt him and the Sabers. Split
the task, preferrably having Estelle using True Hard Break on as many
targets as possible, especially if the BladeLord is foolish enough to
begin casting Silver Thorn.
-Art-users are on Clock Up EX and healing duty, throwing an occasional
Abyss Fall/Dark Matter to help destroy the Sabers/clones.
-Agate alternates between Wild Rage 2 and Dragon Dive. He can be called
the Fast-But-Costly method, since he has good chances of being killed
often, thus having you spend some Celestial Balms on him, since you
can't risk bringing him back with less than Half his HP.
-Kloe is on full-time healing with Tearal and Tear All (and their Area
versions), and maintaining Buffs-Debuffs on the party. Keep her well
away from the center of the battle. Make sure she uses the occasional
Kaempfer 2 on our Bladelord. It will make life So. Much. Easier!
And please DO NOT forget she has Lichtkreis 2 (panic button, use if
True Bladelord has a Critical/Str Up turn coming).
-Kevin adheres to the art-user task, but throws in the mix his Grail
Sphere as S-Breaking the Bladelord's Critical and Str Up turns.
Through the whole fight, ensure you can S-Break him whenever possible
(Critical and Str Up turns). You see, on those turns he has a higher
chance of using his two S-Crafts...and at this point explanations
about the outcome are moot. This fight involves a bit of luck, since he is a lit
tle unpredictable and I haven't (and most likely won't) sat down to learn his pa
tterns. Just keep him Debuffed and under constant onslaught, and he should fall.
..
-----------------------------!DISCOVERY!---------------------------This came as a surprise since I'm sure, as everyone that has ever
fought this guy here would NEVER do, but if you got the Bladelord
to 10000 HP or less before he kills your party (and trust me:
HE can do it thus proving that he is somewhat unpredictable), choose
the Continue option...
I won't spoil the surprise! ;) (and I will never, ever stop being
amazed at Falcom's wickedness!!! Bless you lads! U R SOOOO COOL!)
*Note: This is not 100% sure. Confirmation is required.
-----------------------------!DISCOVERY!----------------------------BossOur mighty one will 'reward' you (as in droping) a Gladiator Belt!
If you have the one from the MAX BP reward equipped on Joshua,
this one is for Estelle...or for your other favorite craft machine.
*Note: You can save between fights. Do so on a SEPARATE FILE, please.
After more, very cool scenes, Joshua will leave your party, and Estelle
and your other 2 companions will proceed to the last area of the game...
...but not before another boss appears in your way.
-BossT.M. Dragion
LV - 90
HP - 20000
Elemental Weakness: Normal (All =100)
Attacks:
1. Robo-punch. Normal attack, knocks back.
2. Hyper Laser. Line (M).
3. Flying Charge. Line, changes possision.
4. Energy Charging. Prepares a powerful Area (All) blast.
5. Powerful Area (All) blast. I'm sorry, I killed him too fast to
learn the name...hehehehe :)
Strategy:
Compared to the previous battle, this one is easy. He may be big, but he
is slower and weaker than the Bladelord.
None of his attacks are that damaging. Moraled crafts and Dark Matters
are enough to deal with him.
You may even choose to go at him with Moraled/Forted normal attacks
if your Level is high enough (Lv 93+). *yawn*.
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-BossArea 5 Themelios Zone:
This is it, the anteroom of the final boss. Use that well needed rest
point, fill your Cp with Tomatrio Sandwiches, and proceed down the hall.
There are some enemies, but they can, and should be avoided since they
are there only to hinder you and make you waste resources.
After the 3rd enemy is left behind there will be a screen change, and
you'll come face to face with the final boss.
I clarify for those who have complains about our final boss: he was
INTENTIONALLY made to be considered a truly disgusting and repelent
excuse of a carbon-based life-form. Estelle sums it up n.i.c.e.l.y.
Also, Joshua will rejoin your party after some scenes.
-BossThe Faceless
LV - 95
HP - 19549
Elemental Weakness: Normal (All =100)
Attacks:
1. Thunder of Justice. Area (All), can inflict Seal.
2. Casting Art Guard on himself and his beam pods.
3. Another Dimension. S-craft, inflicts Confuse.
4. Banish. Expels ONE character from the battle (WHUT?!).
5. Dark Matter EX. Instant cast, Area (M), clusters targets, inflicts Mov
Down.
6. True Evil. Area (M), inflicts Confuse.
Combat Shell X4
Strategy:
The Prof. has 4 beam pods to help him, all of which are succeptible to
Evil Eye and other AT Delay crafts (J, Agate, you know what to do).
Attack #4 is the one to worry about, for it will reduse your fighting
power. As for the offensive, Joshua should try to take as many beam pods
with his Evil Eye, while your main fighter uses strong, Moraled/Forted
area crafts. The art-users alternate between healing and Abyss Fall,
Lost Moebius and the like.
Try not to prolong the battle to much, for he will make more characters
dissappear, and they will loose all CP/EP when they reappear on the next
battle.
Fortunely, he doesn't have much Hp.
-BossA short scene, then it's round 2...or not, for you cannot harm the final
boss, and after one attack the fight will end. Before that happens, take
the chance to recover Hp/EP/Cp with items, so as to begin on better
footing the next round.
Some badass scene later, sh** gets real.
-BossThe Faceless Angel - Form 1
LV - 95
HP - 69000
Elemental Weakness: Normal (All =100)
Attacks:
1. Lightning. Line.
With this placement, HE WILL NOT USE ATTACK #2. The FA (dare you to
think a more fitting name for him using those initials, and yes: we
mexicans, especially those from the center of the Republica, like to
use A LOT of profanities) only uses said attack when 2 or more
characters are close enough. The other advantage, especially if you
are using Agate is that you have a good enough range from those points
to use your AT Delay crafts on the Greeds.
So, lets go into the tasks:
Estelle - Pick a side. True Hard Break on the FA.
Joshua - He is tasked In Perpetua with Evil Eying/Flickering the
Greeds. Period.
Agate - Pick a side. Alternates between Spiral Edge 2 (the closest
Greed) and Flame Smash 2 (FA).
Zane - Smite.
Mueller - Lanzenreiter.
Julia - Mirage Edge.
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Food Recipes [FRC]
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TBA
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Character Crafts [CHC]
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TBA
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Books [BKS]
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On Chapter 8, during the last story quest The Danger in the Capital [CH8S2],
go to the Grancel Bracer Guild's 3rd floor. There you'll find Mr. Baral, who
owns Baral Coffee House in West Block. He will trade all 14 Gambler Jack
Volumes for ONE Zemurian Ore. If you loaded a Clear Data from FC he will
also remind Estelle and Joshua that he had previously traded books for
weapons with you (FC's Final Weapons for our bracer couple).
Keep the Zemurian Ore (you CAN sell it, but who in their right mind would do so?
!). When you reach Area 2 Cradle's Screen 1 in the Final Dungeon, go to the Bar
(biggest damn building in the screen were you emerge from Tunnel 1). Check the c
omputer to the left of the counter to obtain the Data Crystal Z. Take it to Dr.
Russell to make 1 (yes just O.N.E.) Final Weapon from out of 9 different types.
And remember that Pistol, Greatsword and Rapier are Shared between certain chara
cters, so if you want EVERYONE with one of these babies you must get...12 Zemuri
an Ores (you gotta be a regular bowl of nuts, as Agate puts it...or a True Compl
etitionist).
(Prologue)
V1: On Le Locle Lodge, check the 2F room that was locked before when making
an investigation after returning from St. Croix Forest and BEFORE going to
Grimsel Fortress.
(Chapter 1)
V2: In Ruan, earn 100 medals in the casino and exchange them for the book
AS SOON AS you get off the Linde. There may be some leeway on this one.
Also, not confirmed if you can get it on Chapters 2 and 8.
Still, better get it ASAP before we get caught up in all the Quests.
If you are not good at the casino, just exchange 500 mira for 100
medals and get the book with ease. :)
(Chapter 2)
V3: When you board the Cecilia at the begining of the chapter talk TWICE
to Olivier to get it.
(Chapter 3)
V4: Talk to Nathan in the Erebonian Embassy's Library Room after meeting
Ambassador Crainagh. Careful though, once you leave you loose the chance
to get the book until 2nd Playthrough.
V5: Talk to Connor in the Coffee during [S3.- Search for Renne] anytime
before you go to the Airport.
(Chapter 4)
V6: As soon as you arrive in Rolent, talk to Serra at the house on the
west side of the bar. She is Rhett's wife and Pat's mother.
(Chapter 5)
V6: In Bose, sold on the store at Bose Market just after arriving if
you missed it at Rolent.
V7: Speak to Private Mikey on the Krone Pass check point WHILE HUNTING
for the 3 monsters in Quest [S1.- Wanted Monster Bounty].
You can get this one with ease while you are there to find Ms. Felicity
during optional quest [CH5O6].
(Chapter 6)
V8: Talk to the kid named Lewey in Ravennue village at the start of the
chapter BEFORE going to Valleria Lake.
V9: Talk to Carlos the former soldier in Haken Gate courtyar BEFORE
going to Valleria Lake.
(Chapter 7)
V10: After completing Carnelia Tower, have Kloe in your party, talk to
Antoine the cat on the stern of the Arseille.
(Chapter 8)
V11: In Rolent, after the wedding ceremony go to the bar and talk to
Serra who is sitting at the table in front of the counter.
V12: At Jenis Royal Academy, speak with Purity in the Humanities
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Quartz [QRZ]
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Arts [ART]
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Equipment [EQP]
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Items [ITM]
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Q and A [QAA]
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-----------------------------------------------------------------------------Q. Are there any cheats and/or exploits in this monster of a game?
A. But of course!! These are the ones I've been able to COMPILE. Except for
the El-Cheapo Tactic/Method coveres in the general strategies section (which
is rather obvious IMO), the others are the product of some Pro-gaming Colmillo
(skill, know-how, etc.) from THESE fellow gamers:
And now, some strategies from the pros at the Trails SC Board.
PLEASE, if you want tho enjoy the game as it deserves, DO NOT use these
strategies. Pretty much, they are meant for a No NG+ Nightmare run
(H.O.L.Y. S.*.*.*.!). Challenge Anyone? ;)
>>>>>>>>>>>>>>>>>>>>>>>>>Announcement<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
My congratulations to <asdf11784> for completing the game on a No
NG+ Nightmare run.
Anyone else for the challenge?
>>>>>>>>>>>>>>>>>>>>>>>>>Announcement<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Easy sepith trick - CREDIT TO nonexistinghero from the Trails SC Board.
+ This obvious feature of the Aerial Wind Art is something I overlooked
the first time I played this game. Not surprised, since this is one
game that has a way of sapping your attention if you are not following
a guide whenever you play it.
nonexistinghero is a humble gamer who condensed from random comments on
the Steamcommunity board from Trails FC this neat little trick that will
make your quartz and mira issues less stressing.
Here it is, verbatim:
"Well, this game's pretty stingy in giving sepith. Even compared to the
1st game (IMO), but there's an easy way to earn it. I'm playing the Steam
version, but I imagine it's the same for the PSP version. Anyway, you'll
probably never be hurting for sepith again. It's easy and you can do it as
soon as you get Aerial (if you can get it in the prologue, then that means
you can probably do this trick in the prologue).
- Get Aerial. Preferably on all characters.
- Find an enemy that gives at least 1 water sepith. Yes, 1 is enough,
though more is preferred
- Enter a battle with that enemy (go for preemptive, obviously)
- Check to see if there's any bonus sepith on the turn bar. If there
isn't, run from battle and keep doing so until it's there.
- Try to time your Aerial cast so that it will be cast on the turn
that you get bonus sepith. All enemies you hit with this will drop bonus
sepith for every single hit (so that's 10 hits per enemy). I think you
get even more if you kill the enemies with it during this same turn as well.
You'll gain a ton of sepith this way. Even in a battle with a few enemies
that drop 1 water sepith, you can get over 50+ of that type of sepith
(and just as many of whatever other types of sepith they drop). And if
there's a single enemy you'll still easily get 20+. I think 70 sepith of
a type is the max you can get in a battle though."
Thanks nonexistinghero for your skill in analisys and information
condensing.
It could be YOU...
--------------------------!!!IMPORTANT!!!-------------------------The Sepith Farm trick.
This is something you may overlook on a 1st playthrough, but on Chapter 8,
you have access to the whole of Liberl you'll have the chance to visit the
ONLY STORE THAT SELLS SEPITHS...
...yes, you read correctly: there is a store that sells sepiths.
Where is this unique place? Just visit Grancel city anytime before completing
the ZFG deliveries, go to the West Block, walk into the alley behind Baral
Coffee House and enter the house that was previously locked. You'll find
and old face (whose identity will not be revealed to protect the parties
involved) who is engaged in the dubious activity of selling (deep breath)
S.E.P.I.T.H.S. They are sadistically expensive, so now you know WHY an easy-mira
scam is necessary.
With the above trick in hand, some time at Edel Dept Store grinding for mira, yo
u can amass some copious amounts of sepiths you can burn at the final dungeon's
Orbal Factories.
--------------------TO ALL THE FANS OF THE SERIES----------------------------NO ONE of you should miss
JDK's
GIN NO ISHI, KIN NO TSUBASA (Silver Will, Golden Wings)
Sung by Hiroko Yamawaki
(JP)
Aoi toki egaku kiseki tadori
kotae sagasu, onaji sora miagenagara
Mune ni himeta omoi afuredashi
sora o kakete gin'iro no ya ni kawaru
(ENG)
Following the trail sketched when we were young,
we search for an answer, while looking up at the same sky.
The thoughts hidden in our chests are overflowing;
they soar in the sky and turn into silvery arrows.
(JP)
Motomeau kokoro ga tagau itami wa
shinjitsu no michi kasumaseru keredo
(ENG)
Our pain of not being able to find each other
is making the path of truth become hazy.
(JP)
Kousa suru gin no ya, mitsumeau hitomi ni
onaji yume tashika ni utsushita
Tatoe tsumazuite mo, tatoe kizu tsuite mo
tobitatou, kaze tsubasa ni shite
(ENG)
As silver arrows intercept, our gazing pupils
were surely reflecting the same dream.
Even if we stumble, even if we are injured,
let's take off, making the wind our wings.
(JP)
Koe mo todokanai tooi basho de
bokura kitto onaji sora miagete iru
Ano hi deau kiseki sae ima wa shinjirareru
wake nado iranai no da to
(ENG)
In a faraway place where not even our voice can reach,
we are surely looking up at the same sky.
Now I can finally believe that by a miracle we will meet again;
I don't even need a reason.
(JP)
Hikareau kokoro ga chikaku naru toki
shinjitsu no michi terashidashite yuku
(ENG)
When two attracting hearts become closer,
they will illuminate the path of truth.
(JP)
Hanatareta gin no ya, tsuranukareta mune ni
koboreochiru shizuku ni chikaou
Tatoe kurushimete mo, tatoe kizu tsukete mo
hanasanai, musunda kizuna wa
(ENG)
As the released silver arrows pierced our chests,
let's make an oath to the blood dripping from our wounds.
Even if we inflict pain, even if we inflict injury,
we will not let go of our bond.
(JP)
Motomeau kokoro ga hitotsu ni tokete
shinjitsu no michi kirihiraite yuku
(ENG)
Our attracting hearts are melting into one
and gradually open up the path of truth.
(JP)
Kousa suru gin no ya, mitsumeau hitomi ni
onaji yume tashika ni utsushita
Gin no ya ga tsuranuku mune afureru omoi
karitateru, yakusoku no basho e
(ENG)
As silver arrows intercept, our gazing pupils