Escolar Documentos
Profissional Documentos
Cultura Documentos
This rulebook
is a first draft. Several names, definitions or even rule descriptions are temporary/incomplete. The layout/graphic design for the published version will
be done professionally.
Please note that several important information might still be missing from
this rulebook.
This rulebook will constantly be enriched with more material until it gets
published so make sure to download its latest version.
[CONTENT PENDING]
1. COMPONENTS
60 Alien Soldier miniatures
6 Special Alien miniatures
8 Boss Alien miniatures
6 Character miniatures
18 Item cards
20 Weapon cards
15 Alien Technology cards
27 Soldier Alien cards
6 Special Alien cards
8 Boss Alien cards
6 Character cards
24 Setup cards
1 2-sided Game Board
1 Round Marker
Alien Technology tokens
Objective tokens
1-Life tokens
5-Life tokens
One-Time Spawn tokens
Prevent Alien Move tokens
-1-
3. GAME SETUP
Place the game board in the middle of the table on the Map you want to play with.
Choose a Character
Each player chooses
a Character and receives
the corresponding Character card and miniature.
He places the card in front
of him and the miniature
in the Maps Starting Area
B
A
2
Each player fills the Life Slots
on his/her Character card
with Life tokens.
2
2
[IMAGE PENDING]
Shuffle all Alien, Boss, Weapon, Item, Alien Technology and Event cards and form 6 face down
decks. Place them next to the Game Board.
2
2
3
-2-
2
2
5
Each player reveals two cards from
the Weapons and Items decks in any
combination forming a common pool.
Search Slots
Objective Slots
A
3
Before each game, the Setup Area is adjusted according to the Setup card of the chosen Map/Objective/Difficulty and based on the number of players.
Spawning Area
Starting Area
The Spawning Area are points on each Map where Aliens and Bosses enter the game. Each Spawning
Area is randomly assigned a number at the start of the game which determines which Aliens/Bosses
will spawn there (see 7.1 Spawning Aliens).
The Starting Area is considered adjacent to all spaces it is in contact with. It counts as a single space for
purposes of movement as well as Character and Alien abilities. However, any number of Characters may
be on it at any given moment.
Note: Any weapons activated from within the Starting Area may only shoot at range 1.
-3-
3. Round Overview
Each game can last a maximum of 8 Rounds. Each Round consists of the following Phases:
A. Event Phase
B. Spawning Phase
C. Action Phase (real-time)
D. Alien Ability Phase
E. Alien Movement Phase
F. End of Round
If there is an Event token on the Grid for the Round being played, reveal the top card of the Event deck. Its
effect should be repeated every Round unless it gets cancelled by Players (see 11. Events)
-4-
Shoot The player may use this symbol in Action Slots to activate Weapons, Items, cancel Events
or to complete Objectives etc.
Use The player may use this symbol in Action Slots to activate Weapons, Items, cancel Events
or to complete Objectives etc.
Fix - The player may use this symbol in Action Slots to activate Weapons, Items, cancel Events
or to complete Objectives etc.
Search The player may use this symbol in Action Slots to activate Weapons, Items, cancel
Events or to complete Objectives etc. A player may also use this symbol on Search Areas on the
Game Board to draw new cards from the Weapons/Items decks.
Alien Move Whenever a player rolls an Alien Move symbol, before he does any other action, he
must choose an Alien on the Game Board and move it one space ahead following the arrows. If
there are no Aliens on the Game Board, any Alien Move symbols are ignored. This Action is performed without the need of an Action Slot.
-5-
5. CHARACTERS
Characters give each player a unique ability.
Characters name
Characters Ability
Life Slots
5.1 Inventory
A Character may carry up to 2 Weapons (including Alien Technology) and as many item as he/she wants.
A Player may choose to discard a weapon at any time to create room for another.
A Character may exchange Weapons and Item with other Characters within range 1 as long as there is line
of sight between them. Any exchange must take place in real time within a Round.
5.2 Movement
A Character cannot move through obstacles, trees or walls.
A Character cannot not move through other Characters.
A Character cannot push other Characters unless he/she is being pushed by an Alien.
[CONTENT PENDING]
-6-
6. WEAPONS/ITEMS
Weapons and Items are essential to win the game. They give Players the means to defend themselves and
prevent the Aliens from reaching their Objective.
Card Type
Card Name
Activation Cost
Action Slots
Activation Cost
Cards Effect
Weapons Range
Characteristic
Cards Effect
-7-
7. Aliens
Aliens Name
Miniature
Silhouette
Aliens
Type
Aliens
Life
Aliens
Ability
Aliens
Movement
Number of
Aliens Spawned
Spawning
Area
Roll the D3
to determine
Spawning Area
Grey
Green
Red
-8-
1 Which Alien is spawned (the silhouette on the top right will help
you recognize the correct miniature.
2 How many of its kind are spawned.
3 On which Spawning Area it appears.
4 Whether or not it performs a movement right away.
4
2
Several Aliens in the game have more than one Life. To represent
that, when an Alien with multiple Lives is spawned, add Life tokens on its card equal to the indicated number. Its time the Alien
gets hit, a Life token should be removed. Once the last Life token
is removed, the Alien is killed and its miniature is removed from
the Game Board.
5
5
5
5
When spawning a Boss, put an Alien Technology token on the Bosss card. When the Boss is killed, place that
Alien Technology token on the space the Boss was killed. When a Players Character steps on that space,
the Player may immediately remove the token from the Game Board and draw an Alien Technology card. A
player may choose to delay drawing the Technology card until after the Action Phase to avoid wasting time.
[CONTENT PENDING]
-9-
8. OBJECTIVES
During each game, Players must complete an Objective and return back to return to the Maps Starting Area.
Using the Setup cards, Players can choose which Objective they want to play with.
Extermination Objective
SETUP: Shuffle all Extermination tiles face down and randomly fill each Objective slot on the Game Board as indicated by the chosen Extermination Setup
card (based on the number of players). Then turn all tiles face up.
In the Extermination Objective, Players must destroy the Extermination tiles
removing them from the Game Board. To do so, one or more Players must be
within range 1 from an Extermination tile, and place all dice with Shoot symbols
on it before the Round ends.
Once a Round ends, all tiles filled with dice are removed from to Game Board.
The last Player to contribute a die on the Extermination tile may draw one Alien
Technology card.
The Objective is complete once all Extermination tiles have been removed from
the Game Board.
Recovery Objective
SETUP: Shuffle all Recovery tiles face down and randomly fill each Objective
Slot on the Game Board as indicated by the chosen Recovery Setup card (based
on the number of players). Then turn all tiles face up.
In the Recovery Objective, Players must move the Recovery tiles back to the
Maps Starting Area. Each time a Player places a Dice with a Use symbol on a
Recovery Objective tile, he can move that tile to an adjacent space on the Game
Board (orthogonally or diagonally).
Characters and Alien may step on a Recovery tile on the Game Board. A Recovery tile may not be moved if there is any Character or Alien on it, or on the space
it needs to be moved to.
Once a Round ends, any tiles that have reached the Maps Starting Area are removed from the game and the Player who moved them last, may draw one Alien
Technology card.
The Objective is complete once all Recovery tiles have entered the Maps Starting Area.
Recon Objective
SETUP: Shuffle all Recon tiles face down and based on the number of Players,
place Recon tiles on the Maps Starting Area as indicated by the chosen Recon
Setup card. Also, place Objective tokens on each designated Objective Slot on the
Game Board, based on the number of Players, as indicated by the chosen Recon
Setup card. Then turn all tiles face up.
In the Recon Objective, Players must move the Recon tiles from the Maps Starting Area to the designated Objective Slots. Each time a Player places a Dice with a
Use symbol on a Recon Objective tile, he can move that tile to an adjacent space
on the Game Board (orthogonally or diagonally).
Characters and Alien may step on a Recon tile on the Game Board. A Recon tile
may not be moved if there is any Character or Alien on it, or on the space it needs
to be moved to.
Once a Round ends, any tiles that have reached the designated Objective Slots
may not be moved any more. The Player who moved them into position, may
draw one Alien Technology card. Each designated Objective Slot may only receive
one Recon tile.
-10-
The Objective is complete once all Recon tiles have been move onto the designated Objective Slots on the Game Board.
Demolition Objective
SETUP: Each Player receives 2 Demolition tiles as part his Characters inventory.
One depicting 3 and one depicting 2 Fix symbols.
Place Objective tokens on each designated Objective Slot on the Game Board ,
based on the number of Players, as indicated by the chosen Demolition Setup
card.
In the Demolition Objective, Players must place the Demolition tiles they are
carrying on the Objective tokens as designated by the Demolition Setup card.
Once a player gets within range 1 from an Objective token, he may place a Demolition tile on it and fill it with dice with Fix symbols on them. Each Demolition tile may only be filled with Action dice belonging to the Player the carries it.
However, a Player may give a Demolition tile another Player in the same way as
Weapon, Item cards etc work.
A Demolition tile must first be placed into position and then get filled with dice.
Once a Round ends, any tiles that have been successfully placed and filled are
considered complete and the Player who placed them may draw an Alien Technology card. Any incomplete Demolition tiles, return to the Players that were
carrying them.
Important: The die that was placed on the Permanent Action Slot (blue
background) does not return to the Players possession and is instead
removed from the game.
The Objective is complete once all Demolition tiles have been move onto designated Objective Slots on the Game Board.
9. SETUP CARDS
Map Name
Objective Name
Event Tile
Boss Tile
Number of Players
Objective Slot
Objective Difficulty
Setup cards allow Players to easily choose the Objective and Difficulty based on the Map they want to play.
We recommend starting with Easy Setup cards and moving up to harder Setups once you begin learning the
game.
There are several ways to choose which Setup card.
-11-
By Difficulty (recommended) - Shuffle all Setup cards of the difficulty you want to play and randomly pick
one to see which Objective you will be playing.
By Objective - Shuffle all Setup cards of the same objective and randomly pick one to see what difficulty
you will be playing.
By Map - Shuffle all Setup cards of the chosen Map and randomly pick one.
By Difficulty - Random Map - Shuffle all Setup cards of the difficulty you want to play from all Maps and
randomly pick one to see which Objective you will be playing on which Map.
By Objective - Random Map - Shuffle all Setup cards of the same objective from all Maps and randomly
pick one to see what difficulty you will be playing and on which Map.
Totally Random - Shuffle all Setup cards of all Maps and randomly pick one.
After a Setup card is chosen, make adjustments to the Game Setup Area on the Map you will be
playing to match your chosen Setup card based on the number of players.
11. EVENTS
Events represent things that happen during the game.
After being revealed during a Rounds Event Phase, an Event card remains in play and its effect is repeated
every Round unless it gets cancelled by Players.
In order to cancel an Event, Players must contribute the number of dice depicting the required symbols corresponding to the number of Players. They do that by placing them on a the Event card during the Action
Phase. A player may contribute dice on an Event card regardless of his Characters position on the Game
Board.
In order for an Event to get cancelled, all needed dice (based on the number of Players) must be contributed.
As soon as this happens, the effect of the Event card stops. If the Events effect would take place later during the Round, it is instead cancelled.
-12-
13. TOKENS
13.1 Alien Birth Tokens
One-Time Spawn tokens act like normal Spawning Area. Whenever such a token is
placed on the board, one additional card should be spawned next to it
-13-
In order to play a solo game, the two following changes must be applied:
a) During Setup, get 5 Action dice (instead of 4).
b) During Spawning Phase, spawn cards like you would in a 2-player game.
[CONTENT PENDING]
18. CREDITS
[CONTENT PENDING]
Note: Project: ELITE is a product of fiction. Any relation to actual names or characters is purely coincidental.
Should you have any comments or questions, please contact us at info@artipiagames.com
-14-