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matter of personal honor. Sometimes a character will feel driven 8. Work well in a group.

to die for someone else's honor. Honor can easily be shared by 9. Respect authority, law, self-discipline and honor.
a group, given from a lord to a vassal, or upheld by some pretty 10. Never betray a friend.
underhanded methods. 11. Never break the law unless conditions are desperate. This
Face: Even Oriental characters thoroughly uninterested in means no breaking and entry, theft, torture, unprovoked
honor can still be interested in their "face." That's because it assaults, etc.
describes how others see the character, and how much respect Principled (Good) with Discipline of Honor
the character can get. If the neighbors see the character being
This character holds service to the government, or service to
humiliated, made a fool of, or losing his temper unnecessarily,
a particular philosophy, above all other things. In other words,
then the character will "lose face" in their eyes. A character
there is no person who can direct the character to commit a
who commands respect has face, while those who have lost face
dishonorable act.
will be laughed at and humiliated.
Scrupulous (Good)
HONORABLE DISCIPLINES
Scrupulous characters value life and freedom above all else,
Character alignments that display a strong sense of personal
and despise those who would deprive others of them. This type
honor are Principled (Good), Unprincipled (Selfish) and Aberrant
of hero is typically portrayed in many Clint Eastwood and Charles
(Evil).
Bronson films. The person who is forced to work beyond the
Would your character die as a matter of principle? That's the law, yet for the law, and the greater good of the people. They
bottom line on having an honorable character. Being fierce and are not vicious or vindictive men, but are men driven to right
nasty is also perfectly compatible with being honorable. injustice. I must point out that these characters will always at-
NON-HONORABLE DISCIPLINES tempt to work with or within the law whenever possible.
Those having no discipline of honor are not necessarily bad. Scrupulous Characters Will...
From an Oriental point of view, there's no blame attached to a 1. Keep their word to any other good person.
Westerner having no honor. After all, coming from such a bar- 2. Lie only to people of selfish or evil alignments.
barous and uncivilized place, who would teach you? For most 3. Never attack or kill an unarmed foe.
players, this is the easiest way to play to just ignore questions 4. Never harm an innocent.
of honor. 5. Never torture for pleasure, but may use muscle to extract
Alignments that will tend to ignore questions of honor include information from criminals or evil characters.
Scrupulous (Good) and Anarchist (Selfish). Characters with these 6. Never kill for pleasure; will always attempt to bring in the
alignments can have a Discipline of Honor but will find it difficult villain, no matter how vile, alive.
to uphold. 7. Always help others.
8. Attempt to work within the law whenever possible.
DISHONORABLE DISCIPLINES 9. Bend and, occasionally, break the law when deemed neces-
Dishonorable characters are, from an Oriental point of view, sary. This means they may use strong-arm techniques,
hideous creatures. That's because they will pretend to be honor- harass, break and enter, theft, and so on.
able, or will ridicule the whole concept of honor. 10. Distrust authority.
Downright dishonorable alignments, who will misuse or scorn 11. Work with groups, but dislike confining laws and bureauc-
the whole concept, are Miscreant (Evil) and Diabolic (Evil). racy (red tape).
12. Never betray a friend.
GOOD ALIGNMENTS Scrupulous (Good) with Discipline of Honor
Principled This is the classic samurai character; one who will give life
Scrupulous and limb in the service of his lord. And for that service there is
Because a character is of a good alignment, it does not make no sacrifice too large, and no rule that cannot be broken.
him or her a saint. Good characters can be just as irritating,
obnoxious, arrogant, and even prejudiced and full of quirks. Seven Principles Of Bushido
However, life and freedom are of the highest priority. Such a Gi: Duty comes first. It means that in every situation the
person can always be trusted in a life and death situation. character must evaluate the choices and make a decision based
Principled (Good) on the best way to serve dutifully.
Principled characters are, generally, the strong, moral charac- Yu: This is more than just bravery or heroism. It means being
ters. Truth and honor and the welfare of others is all important. willing to sacrifice the character's life to serve the cause or
to preserve honor.
Principled characters will...
Jin: When it doesn't get in the way of honor or duty, one
1. Always keep then- word. should always show love and compassion toward everyone.
2. Avoid lies.
3. Never kill or attack an unarmed foe. Rei: Correct behavior is also important. After all, one doesn't
4. Never harm an innocent. serve very well if one is rude or impolite.
5. Never torture for any reason. Makoto: Whenever possible, one should be truthful.
6. Never kill for pleasure. Melyo: Honor and glory.
7. Always help others. Chugo: Devotion and loyalty.
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SELFISH ALIGNMENTS EVIL ALIGNMENTS
(But Not Necessarily Evil) Miscreant
Aberrant
Unprincipled (Selfish)
Diabolic
This basically good person tends to be selfish and greedy,
and will tend to hold personal freedom and welfare above almost
everything else. The character dislkes confining laws, self-dis- All evil characters are not bent on universal genocide or domi-
cipline, and distrusts authority. This is the Han Solo, Star Wars, nation over all living creatures. They are not maniacal people
character. The guy who is always looking for the best deal and actively seeking to harm innocent people. Nor are all evil charac-
who associates with both good and evil characters. He'll be ters sadistic and untrustworthy. Many evil characters may actu-
continually tempted to lie and cheat, and hates himself for being ally seem kind or likable.
loyal and helping others. There is nothing wrong with playing an evil character, al-
Unprincipled Characters Will... though he may not survive too long if he betrays or harms too
many people. This is fantasy role-playing, not reality. You can
1. Have a high regard for life and freedom.
play any type of character you desire, just continue to play in
2. Keep their word of honor.
character.
3. Lie and cheat if necessary (especially to those of anarchist
and evil alignments). Evil alignments are a step beyond the self-gratification of the
4. Will not kill an unarmed foe (but will take advantage of one). selfish alignments. Evil characters are ruthless individuals who
5. Help those in need. are willing to say or do anything to achieve their goal. Human
6. Not use torture unless absolutely necessary. life has little meaning to them, and friends tend to be (but not
7. Work with a group, especially if profitable. always) people to use and then discard when they are no longer
8. Never harm an innocent. of value. Evil aligned people do not automatically slay any good
9. Never kill for pleasure. aligned person because of different ethics and philosophy. All
10. Dislike authority. the better to use good to achieve their own goals, for the end
11. Never betray a friend. always justifies the means.

Anarchist (Selfish) Miscreant (Evil)


This type of character likes to indulge in everything. This is This self-serving, unscrupulous character is out only for him-
the insurgent, the con-man, gambler and high roller; the uncom- self. Power, glory, wealth, position, and anything that will make
mitted freebooter seeking nothing more than self-gratification. his life more comfortable is his goal. It matters not who gets
This character will at least consider doing anything if the price caught in the middle, as long as he comes out smelling like a
is right. These people are intrigued by power, glory and wealth. rose. This person will lie, cheat and kill anyone to attain his
Life has meaning, but his has the greatest meaning. According personal goals.
to the Anarchist, laws and rules infringe on personal freedom
and were meant to be broken. The character is always looking Miscreant Characters Will...
for the best deal, and will work with good, selfish or evil to get 1. Not necessarily keep their word to anyone.
it; as long as he comes out of the situation on top. The anarchist 2. Lie to and cheat anyone, good or evil.
is continually teetering between good and evil, rebelling, and 3. Most definitely attack an unarmed foe (those are the best
bending the law to fit his needs. kind).
4. Use or harm an innocent.
Anarchist Characters Will... 5. Use torture for extracting information and pleasure.
1. Possibly keep their word. 6. Possibly kill for sheer pleasure.
2. Lie and cheat if it seems necessary.
7. Feel no compulsion to help without some sort of tangible
reward.
3. Not likely kill an unarmed foe, but, certainly, knockout,
attack, or beat up an unarmed foe. 8. Work with others if it will help attain personal goals.
4. Never kill an innocent (but may harm or kidnap). 9. Kill an unarmed foe as readily as a potential threat or com-
5. Not likely help someone without some ulterior motive (even petitor.
if it's only to show-off). 10. Have no deference toward laws or authority, but will work
6. Seldom kill for pleasure. within the law if necessary.
7. Use torture to extract information (not likely to torture for 11. Betray a friend if it serves some other need.
pleasure). Miscreant (Evil) with Discipline of Dishonor
8. Not work well in a group (this is the cocky loudmouth who This character understands the concept of honor very well,
is likely to do as he damn well pleases). well enough to imitate it. The Miscreant will pretend to be
9. Have little respect for self-discipline or authority. honorable, so long as it can be used to advantage.
10. Possibly betray a friend.
Face is very important to the Miscreant. This character does
not take the loss of face lightly and will go to extreme lengths
to get revenge on anyone who causes the loss.

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Aberrant (Evil)
The cliche that there is "No honor among thieves" is false
EXPERIENCE
when dealing with the aberrant character. This is a person who Except in specially devised scenarios and tournaments, there
is driven to attain his goals through force, power, and intimida- is no winner in a role-playing game. The accumulation of heroic
tion. Yet the aberrant person stands apart from the norm, with deeds, friends, prestige, weapons, equipment, knowledge and
his own, personal, code of ethics (although twisted ethics by skills can be construed to be the results of winning. If a character
the standards of good). He expects loyalty from his minions, survives and meets with success in his endeavors, that is winning.
punishing disloyalty and treachery with a swift, merciful death. However, there are rewards besides the acquisition of material
An aberrant person will always keep his word of honor and goods and reputation, and those are developing your character's
uphold any bargains. He will define his terms and live by them, skills, knowledge, and abilities. This is accomplished through
whether anyone else likes it or not. the gathering of experience points.
Aberrant Characters Will... WHY AN EXPERIENCE POINT SYSTEM?
1. Always keep their word of honor (and have a personal sense The reason I use an experience point system is because I find
of honor). it extremely realistic and practical. Training is useful, but there
2. Lie to and cheat those not worthy of his respect. is no substitute for experience. I don't know how many times I
3. Possibly kill unarmed foes. have read a comic book with the main character thinking to
4. Not kill (may harm, kidnap) an innocent, particularly a child. himself something like "Only my years of experience enabled
5. Never kill for pleasure. me to beat him." or "He's good, but lacked the years of experi-
6. Not resort to inhumane treatment of prisoners, but torture, ence and training to handle the situation." Practical experience
although distasteful, is a necessary means of extracting in- in the field is an important and real factor in the development
formation. of a character.
7. Never torture for pleasure. In this game the player's character begins his career as a hero.
8. Possibly help someone in need. The character has studied, practiced, trained, plotted and plan-
9. Work with others to attain goals. ned. He or she is ready physically and emotionally to begin a
10. Respect honor and self-discipline. career of crime-fighting, but no matter how well prepared, the
11. Never betray a friend. character still lacks practical experience.
Aberrant (Evil) with Discipline of Honor Likewise, the character generally starts off at a slight disadvan-
The character is just as obsessed with honor as any other tage. The experience system is specifically designed so that
character, but the Aberrant individual believes that his goals are characters will mature fairly rapidly, tapering off as they reach
above those of any government or lord. Face is also very impor- higher levels of experience (around fifth and sixth level).
tant to the character and he'll go far to recover face or get revenge Why do the experience levels only go to level 15? Because
on those who would take it away from him. characters are not likely to ever reach that level, even after years
of regular play. In my original Palladium Role-Playing Game
Diabolic (Evil) play-test campaign, after two years of regular, weekly, long
This is the category where the megalomaniacs, and the violent (averaged 9 hours) playing sessions; the characters averaged 7th
and most despicable characters fall. This is the cruel, brutal to 9th level and progressing ever so slowly toward tenth level.
killer who trusts no one and has no value for anyone or anything Realistically, a high level character is not necessarily all that
that gets in his way. Aberrant aligned characters will be just as fun to play unless the campaign maintains a high level of chal-
revolted as good aligned characters over these vile people. lenge and adventure.
Diabolic Characters Will . . .
1. Rarely keep their word (and have no personal honor). EXPERIENCE POINTS AND THEIR APPLICATION
2. Lie to and cheat anyone. It is difficult to devise a point system by which a game master
3. Most certainly attack and kill an unarmed foe. can judge and reward his players fairly. The ultimate purpose
4. Use, hurt and kill an innocent without a second thought, or of experience points and experience levels is to provide a means
even just for pleasure. by which the player's character can grow and develop. Many
5. Use torture for pleasure and information. fantasy role-playing games have their own unique system, charts,
6. Kill for sheer pleasure. equations, and computations for distributing experience points.
7. Likely help someone only to kill or rob him. You may want to adapt one of these systems to this game if
8. Not work well within a group (consistently disregarding that's what you're comfortable with.
orders to do as they please). The subjective method of observation and logic introduced in
9. Despise honor, authority, and self-discipline. the Palladium Role-Playing Game has been so well received
10. Associate mostly with other evil alignments. that I'm just transplanting it into Ninja's & Superspies. I feel
11. Betray friends (after all, they can always find new friends). that any twit can punch-out or blast a villain that just crawled
Diabolic (Evil) with Discipline of Dishonor out of the woodwork. Most experience systems concentrate on
the "kill factor," but what about the thought process? What about
A character with this alignment would stomp all over the idea
the decisions, plans, or motives behind a particular action?
of honor. This character's idea of fun is to ridicule a victim's
Doesn't cleverness and a cool head count? Aren't these the true
sense of honor. The character's only concern for "face" is as an
ingredients of good role-playing? Shouldn't the brilliant medical
excuse to exact revenge on others.
student playing a character with an I.Q. of 4 (and staying firmly
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