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e O2 ADVANCED & ¢ DUNGEONS & DRAGONS Dungeon Module G2 The Glacial Rift of The Frost Giant Jarl by Gary Gygax m1 t vs DUNGEON MODULE GI (STEADING OF THE HILL GIANT CHIEF) and DUNGEON MODELE GH (HALL OF THE FIRE GIANT KING) 4978, 18 Gomnas POB 756 LAKE GENEVA, WI 53147 ISBN 0-935696-09-1 PRINTED IN USA 9017 ADVANCED DUNGEONS & DRAGONS Dungeon Module G2 The Glacial Rift of The Frost Giant Jarl by Gary Gygax This module contain background information, referee's notes rv evel maps a ex plavation matrix keys. It provides aeantplete mite for play of ADVANCED DUNGE DRAGONS, aad it cam be use alone or asthe second ofa ilicee-partexpeditian sdcemure ich also employs DU G1 (STEADING OF THE HILL GIANT CHIE) and DUNGEON MODULE G3 (ALL OF THE FIRE GIANT KING). 4978, 18 Gomes ‘TSR Games POB 756 Distributed to the book trade in the United States by Random Hous, Inc. LAKE GENEVA, WI 53147 cond in Canada by Random House of Canade, Ld. PRINTED NUS, ISBN 0-935696.09-1 ‘Advanced Dungeons & Dragons Dungeon Module #62 The Glacial Rift ofthe Frost Giant Jarl Background: Some dozens of leagues to the north and west of tng STEADING OF THE HILL GIANT CHIEF (Module G1 ofthis sores) ‘amidst tne telest mountain peaks, i the stronghold of Grugnur, Lota ot rost Giants. As fost giants nove Deen amongstthose wine ave been in tne reaving bands, the pany Isto deal with thom as {he hil giants nave been deat with, Death and destruction ore to be moiad out fo the fos giantsin the same measure they gavolo the peoples below. Those members of the parly who have Patipatesiin ine roidupon thestEADING wilknowmnohnetrmost importent mission, however. is fo gamer infeligence asto what ot ‘whos Bohind the unholy alliance of hil, stone, fost, and possibly ‘othe yes of gions as well Any such information goinedislo be delvered by the fastest means fo the nobles sponsoring the expedition, while the party fs fo follow up clues in order to prosecute ofenders. Any treasure token Isto be kept by he panty: {hisistheinewaraforine pefistheymustface—andiheyarebound foface many in the woitdice caves and rocky cavems ofthe Jat The evi root Is deeply grown here, far worse thon among the hill giants CAUTION: Oily strane ont expericuced characters sal ade ature ate the Rif ifthe parry is 3 or 4 rtean bth or 7th lel conatereare sneested uly Uf they age af scarven race or seen the party ammibers 5 oF ware ‘hayacters (aad secerl of these ate of higher lel). The epeimana is fr rari cheracens of cari clases, ih an average experience level of at Teas the Yah an eac onl ace 2 or ¥naegicitemschich ate nsefil nga nts If the part is sells sesame as ntzeatnred in the Stosding ofthe Mall Canc Chick, they sharld be sf ficiently strug ta kuessledgeable expert eoaonable succes: Stat: If is assumed that the parly hos either flowed a map Obtained at the Steoding, orused the magical chain found there, foartveintheneighborhood ofthe Glacial Rf. tthey spend afew hous searching the area, they will iscover a hidden cove In ‘which they con safely hide themsoives. their mounis, equipment, and even ireasureifthey take minimum precautions wih respect to keeping their icing place secrete. do nol lead pursuers fo ‘he spo, make undue noise there, etc. In any event the sare: so0rch Wil also reveal the Rit. The thick arrow indicates the: beaten path which the giants follow to enter ine place. There are two icy ledges along ether face of the Rit. Both slope slighty downward, with occasional high steps which combine fo make. the paths progress from 250’ above the botiom ofthe Rit a! their beginnings fo about 150" above af thei far ends to he south The {wo paths are incicated by slender arrows. The dark outne she Rif, ond the openings alongit aieIneenlrancesto ine coves and funnels in is face. Caves and caverns will ba fom 25’ 10 4 high, tunnels and passages willbe for 20" 1o 30° celing Neigh. The arty may tavel on the surace of ne glacier/mountain (aver ne aves shown) fo crcurwent the whole Rit tthey so desire. Ropes an be lowered o goin he ledges below—rom80 to abou! 180" ‘depending on postion. As the rim andlthe ledges are covered by ice and snow, eachtum that he party is moving along them aio '6 fo bo rolled: iné indicates a member ofthe party has sipped ‘ond fallen, ang there is then @ 3 in 6 chance that the character faling will continue fo slip end slide over the edge. ithe party is foped fogether, when 4’ member slips over the edge, the nex! ‘must be rolled forwih a 2in 6 chance cffollowing.Itmore than half of he party goes aver ie edge, alfa Each member ling othe bottom ofthe Rif fakes 4 six-sided dle of damage for every 10’ fang distonce, 10 dice maximum due fo the cushioning effects of snow dis. The whole place is windy and very cold. Visibility atop the Rif is ‘bout 150" The wind at the bottom of the Rit is worse sil, anc vsibilty there is only 30°. The floor of the Rift Is a maze of snow and Ice hillocks and mounds, with peaks of ice and rock thrusting up hore ond there ike fengs. Movement through tis howing maze (of cols reduced io 50% of normal. Dus fo wind force and eddy. ing currents, leviation or ving there will cause movement in rendom direction equal to one-half the distance flown or levitated, (Use dB to determine ditection, 1 =noth,2=noriheas!, 3 ‘est, ofc) The map the partly has shows only the entrance to the Rif, ane ney have no idee a5 fo which path they should follow or what Iney wilencounter (oiherihan the certainty offost giants). ther than Gfew races of alan footpinis,theice andwine-