e
O2 ADVANCED
&
¢ DUNGEONS & DRAGONS
Dungeon Module G2
The Glacial Rift of The Frost Giant Jarl
by Gary Gygax
m1 t
vs DUNGEON MODULE GI (STEADING OF THE HILL GIANT CHIEF) and DUNGEON MODELE GH
(HALL OF THE FIRE GIANT KING)
4978, 18 Gomnas
POB 756
LAKE GENEVA, WI 53147
ISBN 0-935696-09-1 PRINTED IN USA
9017ADVANCED
DUNGEONS & DRAGONS
Dungeon Module G2
The Glacial Rift of The Frost Giant Jarl
by Gary Gygax
This module contain background information, referee's notes rv evel maps a ex plavation matrix keys. It provides aeantplete mite for
play of ADVANCED DUNGE DRAGONS, aad it cam be use alone or asthe second ofa ilicee-partexpeditian sdcemure ich
also employs DU G1 (STEADING OF THE HILL GIANT CHIE) and DUNGEON MODULE G3
(ALL OF THE FIRE GIANT KING).
4978, 18 Gomes
‘TSR Games
POB 756
Distributed to the book trade in the
United States by Random Hous, Inc. LAKE GENEVA, WI 53147
cond in Canada by Random House of
Canade, Ld. PRINTED NUS, ISBN 0-935696.09-1‘Advanced Dungeons & Dragons
Dungeon Module #62
The Glacial Rift ofthe Frost Giant Jarl
Background: Some dozens of leagues to the north and west of
tng STEADING OF THE HILL GIANT CHIEF (Module G1 ofthis sores)
‘amidst tne telest mountain peaks, i the stronghold of Grugnur,
Lota ot rost Giants. As fost giants nove Deen amongstthose wine
ave been in tne reaving bands, the pany Isto deal with thom as
{he hil giants nave been deat with, Death and destruction ore to
be moiad out fo the fos giantsin the same measure they gavolo
the peoples below. Those members of the parly who have
Patipatesiin ine roidupon thestEADING wilknowmnohnetrmost
importent mission, however. is fo gamer infeligence asto what ot
‘whos Bohind the unholy alliance of hil, stone, fost, and possibly
‘othe yes of gions as well Any such information goinedislo be
delvered by the fastest means fo the nobles sponsoring the
expedition, while the party fs fo follow up clues in order to
prosecute ofenders. Any treasure token Isto be kept by he panty:
{hisistheinewaraforine pefistheymustface—andiheyarebound
foface many in the woitdice caves and rocky cavems ofthe Jat
The evi root Is deeply grown here, far worse thon among the hill
giants
CAUTION: Oily strane ont expericuced characters sal ade ature ate the
Rif ifthe parry is 3 or 4 rtean bth or 7th lel conatereare sneested
uly Uf they age af scarven race or seen the party ammibers 5 oF ware
‘hayacters (aad secerl of these ate of higher lel). The epeimana is fr
rari cheracens of cari clases, ih an average experience level of at
Teas the Yah an eac onl ace 2 or ¥naegicitemschich ate nsefil nga
nts If the part is sells sesame as ntzeatnred in the Stosding ofthe
Mall Canc Chick, they sharld be sf ficiently strug ta kuessledgeable
expert eoaonable succes:
Stat: If is assumed that the parly hos either flowed a map
Obtained at the Steoding, orused the magical chain found there,
foartveintheneighborhood ofthe Glacial Rf. tthey spend afew
hous searching the area, they will iscover a hidden cove In
‘which they con safely hide themsoives. their mounis, equipment,
and even ireasureifthey take minimum precautions wih respect
to keeping their icing place secrete. do nol lead pursuers fo
‘he spo, make undue noise there, etc. In any event the sare:
so0rch Wil also reveal the Rit. The thick arrow indicates the:
beaten path which the giants follow to enter ine place. There are
two icy ledges along ether face of the Rit. Both slope slighty
downward, with occasional high steps which combine fo make.
the paths progress from 250’ above the botiom ofthe Rit a! their
beginnings fo about 150" above af thei far ends to he south The
{wo paths are incicated by slender arrows. The dark outne she
Rif, ond the openings alongit aieIneenlrancesto ine coves and
funnels in is face. Caves and caverns will ba fom 25’ 10 4 high,
tunnels and passages willbe for 20" 1o 30° celing Neigh. The
arty may tavel on the surace of ne glacier/mountain (aver ne
aves shown) fo crcurwent the whole Rit tthey so desire. Ropes
an be lowered o goin he ledges below—rom80 to abou! 180"
‘depending on postion. As the rim andlthe ledges are covered by
ice and snow, eachtum that he party is moving along them aio
'6 fo bo rolled: iné indicates a member ofthe party has sipped
‘ond fallen, ang there is then @ 3 in 6 chance that the character
faling will continue fo slip end slide over the edge. ithe party is
foped fogether, when 4’ member slips over the edge, the nex!
‘must be rolled forwih a 2in 6 chance cffollowing.Itmore than
half of he party goes aver ie edge, alfa Each member ling
othe bottom ofthe Rif fakes 4 six-sided dle of damage for every
10’ fang distonce, 10 dice maximum due fo the cushioning
effects of snow dis.
The whole place is windy and very cold. Visibility atop the Rif is
‘bout 150" The wind at the bottom of the Rit is worse sil, anc
vsibilty there is only 30°. The floor of the Rift Is a maze of snow and
Ice hillocks and mounds, with peaks of ice and rock thrusting up
hore ond there ike fengs. Movement through tis howing maze
(of cols reduced io 50% of normal. Dus fo wind force and eddy.
ing currents, leviation or ving there will cause movement in
rendom direction equal to one-half the distance flown or
levitated, (Use dB to determine ditection, 1 =noth,2=noriheas!, 3
‘est, ofc)
The map the partly has shows only the entrance to the Rif, ane
ney have no idee a5 fo which path they should follow or what
Iney wilencounter (oiherihan the certainty offost giants). ther
than Gfew races of alan footpinis,theice andwine-