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Table of Contents
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Games: Pokmon Sun & Pokmon Moon
Console: Nintendo 3DS
File Type: Pokdex
Authors: KeyBlade999 (a.k.a. Daniel Chaviers) & yoshi_chao (a.k.a. Taylor Ellis)
Version: v1.05
Time of Update: 2:40 PM 11/20/2016
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Introduction
Hi, and welcome to our Sun & Moon FAQ!
Yeah, for once, I'm actually sharing the spotlight for once and coauthoring with another person, one of my best friends yoshi_chao
(who declined to write her own intro). I've known her for ... quite a while now, probably for most of the entire time I've been on
GameFAQs, and we met through a mutual love of Pokmon - specifically Pokmon Mystery Dungeon: Explorers of Time, Darkness,
and Sky. It was probably about seven years or so ago now, really, that we first got to know each other. It's kinda weird looking back at
all that time that has passed and how much things have changed in our lives...
...*coughs*
Well, anyhow. Yoshi offered herself up as a sacrifice when I mentioned that I was looking for a coauthor for my FAQ; thanks to
college keeping me busy, it's nice to have someone else to work with, so that things might actually be done in a timely manner - and
who better to pick than one of your best friends, right? It doesn't hurt either that she's wanted to write her own FAQs for a while now
and has made several attempts (Pokmon Platinum and Hey, You! Pikachu come to mind), though this will be her first big foray into
the world of FAQing - but I've got complete faith she'll be able to step up to the task. ^_^
Anyhow, hereafter you'll find our Pokmon Sun & Moon Pokdex - a documentation on anything and everything you could
reasonably want to know about the Pokmon featured in Pokmon Sun & Moon, from their stats, their abilities, what they learn, and
more!
~ KeyBlade999
INTRODUCTORY/CLOSING STUFF
Section/Link Detail
Introduction An introduction to the guide. ... pretty pointless to read, don't bother.
Credits Handing out thanks and sucking up to everyone that's helped us along the way.
Legalities &
Legal junk and how to contact us.
Contact
Important
It's just after the Table of Contents for a reason: many of the terms' definitions here are assumed and it is best you
Terms &
are aware of their definitions. Or at the very least, know to go here if you're unsure on something.
Definitions
POKDEX
Section/Link Details
Lists Pokmon types, Abilities, Hidden Abilities, and base stats. Click on the link to find a further listing of what's
General Stats
there.
Mega Stats Lists these details for Mega Evolved Pokmon.
Primal Stats Lists these details for Primal Pokmon.
Breeding Stats Lists the stats relevant to breeding: gender ratios, Egg Groups, and steps to hatch.
Misc. Stats:
Lists the Pokmon's height, weight, EXP. to reach Level 100, and their EV yields.
Part 1
Misc. Stats:
Lists the Pokmon's base Happiness, base EXP. yield value, and catch rate.
Part 2
Pokmon
Lists the conditions for every Pokmon's evolution and what they evolve into.
Evolutions
Lists the moves every Pokmon is capable of learning in Pokmon Sun & Moon. See Learnset Quick-Links for links
Learnsets
to the individual Pokmon's learnsets.
APPENDICES
Section/Link Details
Abilities A full list of every Pokmon ability and its effect.
Moves (Battles) A full list of every Pokmon move and its battle-relevant details.
Moves (Contests) A full list of every move and its details for contests in Pokmon Omega Ruby & Alpha Sapphire.
Z Moves Details on each of the Z Moves and more importantly how each base move will affect them!
Pokmon Forme Changes How to transform Pokmon between Formes or to otherwise manipulate Formes.
Status Ailments Details on every ailment in the game.
Weather/Field Effects Details on weather conditions and other field effects.
Entry Hazards Details on entry hazards.
Pokmon Capture Details on how Pokmon are captured, specifically.
Damage Calculation Details on how damage is dealt.
Special Move Mechanics Some moves are just too complex to explain in a small amount of space!
Move Priority Details stuff on how moves with higher and lower priority work with turn speed.
Stat Changes In Battle Details on those buffs and debuffs some moves and Abilities will cause.
Statistical Growth Details on how stats change over time.
EXP. Mechanics Details on how EXP. works and how it's accumulated.
Learnset Quick-Links
Here are some links which will take you directly to the named Pokmon's learnset for Pokmon Sun & Moon. Note that there are
three categories for the larnsets. The "regular" ones are pretty much the Pokmon's standard Formes; the "alternate Formes" option
includes all of the Pokmon's alternative Formes (such as Alolan Formes and Rotom Formes); and then the "dummy Formes" option
handles all of the remainder learnsets that are basically there but are useless because they go unused in all reasonable uses in the
game's code.
In any case, if you think something else should be added here, feel free to e-mail me.
Ability: Every Pokmon has 1 to 3 Abilities it may have, although only one is active at any given time. They are normally set-
in from the time of encounter or hatching, although you can use Ability Capsules to change the non-Hidden Abilities of a
Pokmon so long as it has two such Abilities. An Ability is a trait that a Pokmon has that gives it some kind of advantage or
disadvantage in battle: some allow for extra damage, some reduce damage, some allow avoidance of attacks... The list goes
on. Pokmon may also have a Hidden Ability (sometimes "HA") that can be brought about only in certain situations, most
often specialized breeding The Pokmon Abilities section has details on every Ability, and the Pokmon Breeding section can
tell you how to breed Pokmon for their Hidden Abilities.
Accuracy: The preset hit rate each move has for itself that determines how likely it is to hit. In general, this can be seen as a
percentage: for example, Stone Edge has 80 Accuracy so it could be seen as having an 80% hit rate. A move with a 100% hit
rate is generally always going to hit. However, this is only when you assume that your accuracy has not been changed by
certain moves or your foe's evasion. Certain moves - usually status moves, but a niche few others - will ignore accuracy and
evasion entirely, and always hit.
Affection: Affection is a statistic given to Pokmon during the usage of Pokmon Refresh (in X/Y/OR/AS, Pokmon-Amie).
For the most part I wouldn't include it here, but there is one special confusion most people seem to have about this stat:
AFFECTION IS NOT EQUIVALENT TO A POKMON'S HAPPINESS. End of story. Affection denotes how affectionate they
are towards you in regards to Pokmon Refresh, and Pokmon Refresh alone. This would normally seem insignifcant to note
here, but misconceptions have occurred regarding it. If you mix up the definitions of Affection and Happiness, you'll notice a
number of Pokmon evolutions not happening, a Footprint Ribbon never being earned as it should, and the damage of
Return or Frustration being unusually low in either regard. Do not mix the two up. The only Pokmon that truly benefits from
Pokmon Refresh in terms of evolution is Eevee when it is evolving into Sylveon.
Attack (Atk.): Attack is one of the stats a Pokmon can have. Attack will affect the damage dealt by certain moves: that is,
physical moves. Physical moves are those that are designated as such by the game: you can use the Move List - Battle
Details section to check whether a move is Physical, Special, or Status in Class. Physical moves will use the user's Attack
and the target's Defense in most cases to calculate damage.
Base Stat (sometimes "BS" or "base"): Base stats are used to indicate the general prowess of a Pokmon in a particular
stat. Base stats can range from 1 to 255 in a given stat. For most people, a base value of 110+ indicates that the Pokmon is
good in that stat, though it all relates back to the Trainer's own strategy. In any case, the higher a base stat, the better for the
user.
Base Stat Total (BST): The total of a Pokmon's base stats, used to communicate its general prowess. Depending on the
Pokmon, however, its actual strategic value may be skewed because of certain high base stats. For example, Shuckle's
base 230 in Defense and Sp. Def. really skews it BST up somewhat higher than its actual strategic value would indicate
(almost no one really uses it).
Battle Royal: A new battle type introduced with Pokmon Sun & Moon for online battles. In terms of operation, Battle Royals
function similarly to Double Battles, but rather than 2 Trainers going 2-vs-2 at a time, Battle Royals feature 4 Trainers in an
all-out brawl against each other. Once one Trainer loses all of their Pokmon, then the battle ends, and the results are tallied
from there by remaining Pokmon (and HP if needed) to see which of the four Trainers is the victor.
Catch Rate: A hidden charateristic of all Pokmon that helps to determine how likely you are to catch it, ranging from 1 to
255 (where 255 is best for you). See the Pokmon Capture section for some more details.
Class: Class is an attribute given to moves: it determines the move's own nature and what stats its damage is based on.
There are three classes: Physical, Special, and Status. Physical moves usually are based on the user's Attack and the
target's Defense; Special moves are usually based on the user's Sp. Atk. and the target's Sp. Def.; and Status moves use
neither, but instead affect various other things.
Contact: Contact is a characteristic of moves that will determine whether the user actually touches the target. This usually
has no use. However, there are certain applications of it, such as contact attackers possibly being paralyzed by Pikachu's
Static ability.
Critical Hit (a.k.a. Critical or just Crit): An attack that does 50% more damage than normal. When an attack is critical, it will
be openly declared as such by the game. Most moves have an initial critical-hit rate of 1/16 (6.25%), but this can be raised
through various means. Also take note that critical hits will ignore the boosts in Defenses of the target and the decrements of
the user's Attack (barring items/abilities/field conditions/Burn), and will also bypass Light Screen and Reflect.
Defense (Def.): Defense is one of the stats a Pokmon can have. Defense will affect the damage dealt by certain moves: that
is, physical moves. Physical moves are those that are designated as such by the game: you can use the Move List - Battle
Details section to check whether a move is Physical, Special, or Status in Class. Physical moves will use the user's Attack
and the target's Defense in most cases to calculate damage.
Double Battle: A battle between two people in which each has two Pokmon out at the same time. Under typical online battle
rules and certain other rulesets, you must use four Pokmon total per side. This isn't the case for most in-game battles,
though.
Effort Value (EV): Effort Values, or EVs, are much like EXP. for your stats: they can help determine stat growth in easy-to-
understand manners. Each Pokmon will give off a predetermined, constant set of EVs to the wielder to one or more of its six
stats when you defeat it in battle. It would be best to see the EVs - Effort Values section for the full thing.
Entry Hazards: Entry hazards, or just "hazards", are moves that do not intend to inflict damage on the Pokmon immediately
seen on the field, but those that come after it. Stealth Rocks and Spikes, for example, will deal damage to the Pokmon
owned by the foe that switch in. This has very serious implications at times. See Entry Hazards for more.
Evolution: When a Pokmon meets certain conditions - usually reaching a certain level, though the methods vary - the
Pokmon will evolve. This is usually accompanied by stat boosts, a better set of moves to learn, and so on. The exact
conditions for evolution for every Pokmon can be seen in the Pokmon Evolutions section.
Experience Points (EXP.): When a Pokmon defeats another in battle, it will earn EXP. By earning enough EXP., the
Pokmon will level up and become stronger.
Forme (sometimes incorrectly as "Form"): Some Pokmon have two or more different Formes. The actual purpose of
having different Formes can vary. For example, with Pikachu and Venusaur, it is merely a visual thing. However, with Rotom,
Giratina, Aegislash, Arceus, and Mega Pokmon in general, the choice of one Forme over another can have drastic
consequences on the flow of battle. Formes can cause changes in stats or abilities or even type, so be sure to experiment!
Gender: Whether a Pokmon is male or female. If it is male, it will have a blue circle with an up-right-pointing arrow in its
status screen. If female, it will have a pink circle and a down-pointing cross in its status screen. Pokmon without a gender (or
an identified one) will have neither. This usually isn't important, except for breeding and certain Pokmon evolutions.
Hack: A term used to describe the process of cheating; in this context, so someone can get a Pokmon they otherwise
cannot get, or at least get a Pokmon they are either too lazy to get or to get accurately. There are various means of doing
this; typically, Action Replays and GameSharks in the past. Powersaves and Pokgen are the thing these last few years.
(See: "legal", "legit", "illegal")
Happiness: An unseen value measured from 0 to 255, it measures just how happy the Pokmon is and how friendly it is
towards you. This is unimportant in most instances, except certain evolutions and the power of the moves Return and
Frustration. This stat is slowly augmented as the Pokmon is in your party for an extended period of time, as you use items
on them, and as you battle using them. The process is quickened with the holding of the Soothe Bell. But one important thing
must be noted ... HAPPINESS IS NOT THE SAME AS THE AFFECTION STAT IN POKMON REFRESH/AMIE! Happiness
is a completely unseen stat, only signified by you earning a Footprint Ribbon on the Pokmon when it has maxed Happiness.
Affection is very visible, but - aside from a few in-game benefits and the evolution of Eevee to Sylveon - nigh useless and
simply a symbolic stat if anything.
Hit Points (HP): This refers to a Pokmon's health. HP can go down via a number of means, primarily attacks though certain
weather conditions and ailments and even the Pokmon's own moves can also cause loss of HP. As HP is above 50%, the
HP bar is green; from 50% to 25%, it is yellow; and from 25% down it is red. These colors indicate the danger the Pokmon's
health is in: when it hits 0 HP, the Pokmon is fainted and cannot act, except for the use of HMs in the field in older games.
Be sure to keep Pokmon healed with Potions and the like!
Hold Item: An item that is intended to be held by a Pokmon to derive its benefits. See the Items Listings section for more.
Horde Battle: A type of battle introduced in Pokmon X/Y and furthered in Pokmon OR/AS. This is a battle in which you
have one Pokmon out (though can use up to six total), which will be fighting five Pokmon at once! As compensation, these
Pokmon usually are lower-leveled than your own or other Pokmon in the area by a significant amount; however, these
Pokmon can still be a big threat seeing as how there are five of them and just one of you. Even if they're half-strength, five
half-strength hits is still 250% damage. This was expanded on with Pokmon OR/AS where you can fight Horde Battles
against Trainers: the logic is applied, but you will obviously get money for winning. The general strategies are to use multi-
target moves - Heat Wave, Surf, Earthquake, Discharge, Sludge Wave, etc. - to hit multiple Pokmon and take them out
faster. Some Pokmon Trainers will also use Horde Battles for quick EV-training.
Illegal: A Pokmon who is described as having something it cannot normally, not even under known Nintendo Event
distributions, have. This Pokmon has obviously been hacked in some way such that it has things it cannot have, which
implies that the original trainer of the Pokmon is a cheater. There are various ways of checking whether a Pokmon is illegal
or not via legitimacy checkers: I'd just Google "Pokmon legitimacy checker" if you're unsure.
Individual Value (IV): Individual Values, or IVs, are like a DNA stat growth mechanic: once you have the IVs set on a
Pokmon, they will not be changed. IVs help mostly to determine stat growth and the type of the move Hidden Power. If you
see someone on a forum or PSS mentioning something about a "1V", "2V", "3V", "4V", "5V", or "6V" Pokmon, then they refer
to the fact that the Pokmon has this-many IVs set at "perfect" values, or 31. (Also-used terms include "#-IV", "perfect IV" (IV
at 31) and "perfect Pokmon" (same as 6V).) For more data on what these stats do, see IVs - Individual Values.
Inverse Battle: An Inverse Battle is one in which the resistances and immunities of a Pokmon become its weaknesses, and
its weaknesses become its resistances. For example, normally Water is super-effective to Fire, but now it is half-damage;
normally Grass is half-damage against Fire, now it is double-damage. Inverse Battles tend to use a Singles Battle format, in
which there is one player per side using one Pokmon at a time; tournaments and the like will usually restrict each player to
three Pokmon as well.
Item: An item in the Pokmon series has one of two uses, generally: to be used for an immediate effect, or to be held by a
Pokmon for an in-battle use of some sort. See the Items Listings section for more.
Level (originally "L", now "Lv."): The general level of a Pokmon's strength. It rises as EXP. is earned, and can range from
1 to 100, where 100 is the strongest that the Pokmon can get.
Long Range: This is a characteristic of moves that applies only to Triple Battles: it determines whether the move can travel
from one Pokmon at the far side to another at the far side. For example, if your Pokmon is at the far left and your move is
Long Range, then you can hit the target at the far right (from your viewpoint).
Mega Evolution: Mega Evolution of Pokmon is a characteristic that came about with the release of Pokmon X/Y in 2013.
Essentially, only one Pokmon can Mega Evolve per Trainer per battle. The main intent of Mega Evolution is to take
advantage of a Forme of a Pokmon that is stronger in some way and may also have a new Ability and type. Most Pokmon
will gain stat boosts when Mega Evolving and Mega Evolution will occur - for all intents and purposes - at the start of the turn,
meaning the user can make advantage of all these changes immediately. (Speed changes are the exception: for the turn on
which on the Pokmon Mega Evolves, their Speed will be considered the same as pre-Mega.) Mega Evolution can only
happen so long as you wield the Mega Bangle (or other such items that allow Mega Evolution, depending on the game) and
the Pokmon you have on the field is holding its species's Mega Stone. Plus, that Mega Stone cannot be lifted off your
Pokmon by your foe, so no need to worry about them stealing it. ;)
Move: An attack a Pokmon can use. Most moves are used to deal damage in some way, and others can be used to boost
stats or affect statuses, and many of both kinds have additional special affects. See the Move List - Battle Details for more
regarding their usage in combat, and Move List - Contest Details (OR/AS-only) for their usage in Pokmon Contests.
Multi Battle: A battle between four people, two per team. Each person sends out one Pokmon, so that each team at the
same time will normally have two Pokmon out on the field. Each person contributes two Pokmon to the battle, meaning
each team has a total of four Pokmon. If a partner's Pokmon all are lost in a Multi Battle, and the other person still has their
other Pokmon, they cannot control two Pokmon at the same time. (The numerical limitations are usually not used in in-
game battles.)
Nature: A Pokmon's Nature has one singular use, really: to determine stat growth. There are 25 Natures a Pokmon can
have, most causing one stat to get a 10% boost and another to lose 10%. For more, see Natures.
Original Trainer (OT): The original owner of a Pokmon, given by their selected in-game name. This isn't a particularly
important characteristic, it's just a quick identifier for who gave you what Pokmon. The main issues someone finds in regards
to "Is this my Pokmon or not" involves IDs. (See: "Trainer ID & Secret ID")
Physical: A move Class that considers the user's Attack and the target's Defense to calculate damage.
Pokmon (a.k.a. Pocket Monster): Pokmon are the creatures who live alongside us in the world of Pokmon: as partners,
as pets, as friends, as family... Pokmon are the central creatures of all Pokmon games. By catching and training Pokmon,
a Pokmon Trainer proves their might both in terms of raising Pokmon and in terms of strategy. It is every Pokmon
Trainer's goal to one day beat all eight Pokmon Gyms in their region and then beat the Elite Four to become Pokmon
League Champion. To do that, you must learn to understand your Pokmon in every possible way.
Power (a.k.a. "Base Power" or "BP"): This is the Power stat attributed to a move: the higher, the better for the user of the
move. In online forums and such, the abbreviation "BP" is often used as a shorthand: this is not to be mixed-up with the
currency BP! For the sake of ease, though, you'll never hear me say "BP" in reference to Base Power throughout this guide.
Just be careful when elsewhere.
Power Points (PP): PP are like currency for the use of a Pokmon's moves; think of them as the MP from other RPGs like
Final Fantasy. By using a move, you will use up 1 PP for that move, or 2 PP if your foe has the ability Pressure. When a move
has 0 PP, it cannot be used; if all of your moves hit 0 PP, then the Pokmon is forced to use the move Struggle, which is
relatively weak and damages the user heavily. PP-restoring items are generally in limited quantities throughout the game,
almost never being buyable or not in any exorbitant amount, so conservation of these Ethers and Elixirs will be very much
important come the latter half of the game.
Primal Reversion: For all intents and purposes, this is the same as a Mega Evolution: it just has a special plot connection
with those that can use Primal Reversion (Kyogre and Groudon) because they are ancient and all that jazz. They nonetheless
still need to hold a species-specific item (the Blue and Red Orbs, respectively). Other than these minor differences, the most
important is that, while Primal Reversion is like Mega Evolution, Primal Reversions do not count towards the "only one Mega"
counter. That is to say, you can use Primal Groudon and Mega Camerupt at the same time. In fact, you can have as many
Primals as desired.
Priority: Each move in the game has its own "Priority" stat. Most moves are of a Priority of 0, but some are below or above
that number. Pokmon using higher Priority moves will go first before those using lower Priority moves; if two Pokmon use a
move of the same Priority, then their Speed will determine who goes first. Priority will even defy the warped turn order that
Trick Room provides! The Move Priority section contains more info.
Rotation Battle: A battle between two people in which only one Pokmon is against another Pokmon: however, there are
also two other Pokmon per side other than those fighting that each Trainer can instantly switch to per turn and still have
them move. Under typical online battle rules and certain other rulesets, you must use four Pokmon total per side. This isn't
the case for most in-game battles, though.
Same-Type Attack Bonus (STAB): When a Pokmon uses a move that is the same type as itself, the damage of the move
is by default increased to 50% higher than normal. For example, Pikachu (an Electric Pokmon) using the move Thunderbolt
(an Electric move) will deal 50% extra damage. This is a very significant boost and especially critical in the choice of moves a
Pokmon will have. For example a super-effective move might do 120 HP of damage, which will only KO weak Pokmon HP-
wise, but with STAB that move can be boosted to 180 HP of damage, which KO's the average Pokmon in competitive play!
Shiny: A Pokmon is Shiny if it just outright looks different from how it normally does. For example, Gyarados is blue but
Shiny Gyarados is red; Sceptile is green but Shiny Sceptile is cyan; Kyogre is blue but Shiny Kyogre is pink. Shininess is
exceedingly rare, usually a 1 in 4,096 chance in these games and it was 1 in 8,192 before the release of Pokmon X/Y in
2013. (There are exceptions.)
Shiny-Locked: By definition as under HG/SS standards (2010), any Pokmon in the game can be Shiny and generally all
have an equal chance of being Shiny except in set situations. This has changed slightly with a set few Pokmon (since
Black/White in 2011) so that these Pokmon cannot be Shiny without actually hacking the game. There are certain
Pokmon cannot ever be legitmately Shiny, in other words. These Pokmon will have a Shiny sprite coded into the
game, though, which means hackers can find these sprites; they are left there as placeholders such that, if the Shiny-locking
process actually failed, the game wouldn't glitch up on the off-chance you did get that Pokmon to be Shiny. (Though it won't
fail, trust me.) That's not to say a Shiny will not be removed from the list of Shiny-Locked Pokmon. For quite a while,
Jirachi was also Shiny-Locked; however, Game Freak gave out Shiny Jirachis in Japan, which made Shiny Jirachi legal
again, so long as it was from X/Y or from the Colosseum Bonus Disc. But, for all in-game purposes, unless the encounter was
made possible by Game Freak through a download event of some sort that allows you somewhere else in the game, you will
not be able to find these Pokmon as Shiny at all.
Single Battle: A battle between two people in which each only has one Pokmon out at a time. Under typical online battle
rules and certain other rulesets, you must use three Pokmon total per side. This isn't the case for most in-game battles,
though.
Special: A move Class that considers the user's Sp. Atk. and the target's Sp. Def. to calculate damage in most cases. The
exceptions to this rule include various fixed-damage moves, Psyshock, and Psystrike, which will use the target's Defense.
Special Attack (Sp. Atk.): Special Attack is one of the stats a Pokmon can have. Special Attack will affect the damage dealt
by certain moves: that is, special moves. Special moves are those that are designated as such by the game: you can use the
Move List - Battle Details section to check whether a move is Physical, Special, or Status in Class. Special moves will use the
user's Sp. Atk. and the target's Sp. Def. in most cases to calculate damage.
Special Defense (Sp. Def.): Special Defense is one of the stats a Pokmon can have. Special Defense will affect the
damage dealt by certain moves: that is, special moves. Special moves are those that are designated as such by the game:
you can use the Move List section to check whether a move is Physical, Special, or Status in Class. Special moves will use
the user's Sp. Atk. and the target's Sp. Def. in most cases to calculate damage.
Speed (sometimes "Spd" or "Spe"): The Speed stat is, in its own way, the most relevant stat to competitive battling. Speed
determines turn order in a very simple fashion: whoever has higher Speed goes first, and, if there is a tie in Speed, the two
Pokmon tied will have equal chances of moving first. For example, a Pokmon with 210 Speed will almost always move
before a Pokmon with 200 Speed; if two Pokmon have 200 Speed, then they are 50% likely to move first. However, this
assumes that they are using moves of the same Priority. (See: "Priority")
Status (1): A move Class that does not deal direct damage. It instead says that the move will do something else, based on
the move itself.
Status (2): Refers to a status condition that often inhibits the afflicted Pokmon; also known as an ailment. You should see
the Status Ailments list for full details.
Switching In/Out: The act of choosing to switch out a Pokmon currently out with a different one in your party. Doing so has
a number of consequences. When used, people usually do it one of several things. One is to eliminate stat changes,
infatuation, and confusion, among a few other things from the Pokmon, which can be lethal if left unattended. Another is
when the Pokmon is seen as likely to be attacked by a weakness-piercing attack and thus to switch to a Pokmon resisting
that move rather than suffering death. For example, say you have Gyarados (Water/Flying) out versus Jolteon (Electric).
Jolteon is fast and strong, and most importantly can learn Thunderbolt, which OHKO's Gyarados with ease due to the double-
weakness to Electric plus STAB, resulting in 6x damage. By switching to a Ground Pokmon, however, you gain an important
advantage and also avoid damage.
Technical Machine (TM): An item you can use to teach a Pokmon the move contained on the TM, if the Pokmon can learn
it. There are 100 in all, so collect 'em all!
Trainer ID & Secret ID: If you check any Pokmon you yourself caught or check your Trainer Card, you'll notice that you
have an ID. Everyone has an ID number attached to them, and there are 1,000,000 possible numbers (000000 - 999999).
There is also a hidden or "secret" ID you cannot see. It is also randomized, is unlikely to be the same as your seen Trainer
ID, and also ranges from 000000 to 999999. The use of two IDs helps to ward off hackers; it also helps to ensure that the
odds of any two players getting the same two IDs (both Trainer and Secret) is 1 in 1,000,000,000,000 (one in one trillion
chances). The uses of IDs are mostly in terms of breeding and EXP. growth. When breeding Pokmon whose two IDs (both
Trainer and Secret) differ, you are more likely to get Eggs; when using a Pokmon of a different ID than yourself, you get
more EXP. Those are the main things.
Triple Battle: A battle between two people in which each has three Pokmon out at the same time. Under typical online battle
rules and certain other rulesets, you must use six Pokmon total per side. This isn't the case for most in-game battles,
though.
Type: Every move in the game will have a type attached to it, and every Pokmon will have one or two types given to it
simultaneously. Types are like elements in Pokmon: they determine what is super-effective or resistant to what. For
example, you can see Fire moves doing lots of damage to Grass Pokmon, right? And also see how the same Fire-type
move would likely deal less damage to a Water Pokmon? While not all type-effectiveness relationships are so simple, they
are nonetheless important to learn! There are eighteen types in all: Normal, Fire, Water, Grass, Electric, Ground, Bug, Dark,
Psychic, Ghost, Flying, Rock, Ice, Dragon, Fighting, Poison, Steel, and Fairy.
Vitamin: A particular type of used item. "Vitamins" is the general term for the items HP Up, Protein, Iron, Calcium, Zinc, and
Carbos, which are items used on Pokmon to raise their EVs. (See: EVs, Effort Values)
Weather: Weather is a meteorological event that can occur on the battlefield, and has a number of beneficial effects to the
point that certain teams as a whole will try to use this to their advantage. For full details on the effects of all weather and
weather-like conditions, see the Weather/Field Effects section.
Pokdex
Pokmon Stats (General)
This first section of our Pokdex will discuss the following bits of info.
Species: This bit of data is essentially the Pokmon's own name. Within this bit, if the Pokmon has a Mega Evolution, if you
would like to see its data, a link to the Pokmon Stats (Mega Evolutions) section will be listed, and the same for Primal
Pokmon and other Formes which you have significant control over. Those like gender (like how "" means "male") is based
more on the RNG than anything, so while clearly noted there's no need to actually make another section for those. Keep in
mind these Formes are only noted when there is a significant difference in abilities or stats or type: the Pikachu make/female
Formes, for example, are not noted.
Pokmon Type: This is used to determine type resistances and weaknesses. This will be independent of their Mega-
Evolutions, and everything listed will be individual to any Formes (beyond normal and Shiny, and usually gender).
Abilities: Each Pokmon has some sort of ability attributed to it. The effects of these can vary, such as Static paralyzing
Pokmon that deal a physical attack. The last ability listed generally is the Pokmon's Hidden Ability. Hidden Abilities are
rare: generally, you have to breed Pokmon who have Hidden Abilities to get others with them, and those Pokmon are
EXTREMELY rare. Or were - because of the Friend Safari, there's generally a 50% chance of finding a Pokmon with a
Hidden Ability. See the Pokmon Abilities for more. In any case, Hidden Abilities are written like this, bolded and italicized
to make it apparent they're there. If no ability is written in that fashion, then the Pokmon does not have a distinct hidden
ability. (All Pokmon have 3 ability slots and the one for an individual is among those three, but those 3 are not necessarily
different abilities. Gastly, for example, has two Levitate slots and one Hidden Ability-type Levitate.)
Base Stats: The base stats upon which a Pokmon's level-up stats are calculated: not the lowest possible stats. They range
from 1 to 255 and can generally be directly compared to see who is better than who in what. 70 ~ 85 is generally called
"average"; higher than that (most people aim for 120+) and it's good for that stat. The "Base Stat Total" (BST) is the sum of
these and is often used as a general indicator of the Pokmon's prowess.
Level 100 Base Max Stats: These are the base stats a Pokmon can have at Level 100: that is to say, these are the stats
the Pokmon has at Level 100 with 0 EVs and 0 IVs in all stats in addition to a neutral Nature, such as Quirky. This allows
you to more quickly calculate the influence of EVs and IVs on the stats: simply add the EVs divided by 4 to the stat, then the
number of IVs, then multiply by 0.9, 1.0, or 1.1 depending on the influence of the Nature. If you're looking to max out the stat,
for example, you would add 94 (252/4 = 63 from EVs, 31 = 31 from IVs, 63+31=94) and then multiply the overall sum by 1.1
for a boosting Nature on non-HP stats. The only exception to this rule is Shedinja, who always has 1 HP.
Chlorophyll,
#069 Bellsprout Grass/Poison 50 75 35 70 30 40 300 210 155 75 145 65 85 735
Gluttony
Chlorophyll,
#070 Weepinbell Grass/Poison 65 90 50 85 45 55 390 240 185 105 175 95 115 915
Gluttony
Chlorophyll,
#071 Victreebel Grass/Poison 80 105 65 100 60 70 480 270 215 135 205 125 145 1095
Gluttony
Clear Body, Liquid
#072 Tentacool Water/Poison 40 40 35 50 100 70 335 190 85 75 105 205 145 805
Ooze, Rain Dish
Clear Body, Liquid
#073 Tentacruel Water/Poison 80 70 65 80 120 100 515 270 145 135 165 245 205 1165
Ooze, Rain Dish
Geodude Magnet Pull, Sturdy,
#074 Rock/Electric 40 80 100 30 30 20 300 190 165 205 65 65 45 735
(Alolan) Galvanize
Geodude Rock Head, Sturdy,
#074 Rock/Ground 40 80 100 30 30 20 300 190 165 205 65 65 45 735
(Regular) Sand Veil
Graveler Magnet Pull, Sturdy,
#075 Rock/Electric 55 95 115 45 45 35 390 220 195 235 95 95 75 915
(Alolan) Galvanize
Graveler Rock Head, Sturdy,
#075 Rock/Ground 55 95 115 45 45 35 390 220 195 235 95 95 75 915
(Regular) Sand Veil
Magnet Pull, Sturdy,
#076 Golem (Alolan) Rock/Electric 80 120 130 55 65 45 495 270 245 265 115 135 95 1125
Galvanize
Golem Rock Head, Sturdy,
#076 Rock/Ground 80 110 130 55 65 45 485 270 225 265 115 135 95 1105
(Regular) Sand Veil
Flash Fire, Run
#077 Ponyta Fire 50 85 55 65 65 90 410 210 175 115 135 135 185 955
Away, Flame Body
Flash Fire, Run
#078 Rapidash Fire 65 100 70 80 80 105 500 240 205 145 165 165 215 1135
Away, Flame Body
Oblivious, Own
#079 Slowpoke Water/Psychic 90 65 65 40 40 15 315 290 135 135 85 85 35 765
Tempo, Regenerator
Oblivious, Own
#080 Slowbro (Mega) Water/Psychic 95 75 110 100 80 30 490 300 155 225 205 165 65 1115
Tempo, Regenerator
Magnet Pull, Sturdy,
#081 Magnemite Steel/Electric Analytic 25 35 70 95 55 45 325 160 75 145 195 115 95 785
Synchronize,
#196 Espeon Psychic 65 65 60 130 95 110 525 240 135 125 265 195 225 1185
MagiBounce
Synchronize, Inner
#197 Umbreon Dark 95 65 110 60 130 65 525 300 135 225 125 265 135 1185
Focus
Insomnia, Super
#198 Murkrow Dark/Flying 60 85 42 85 42 91 405 230 175 89 175 89 187 945
Luck, Prankster
Oblivious, Own
#199 Slowking Water/Psychic 95 75 80 100 110 30 490 300 155 165 205 225 65 1115
Tempo, Regenerator
#200 Misdreavus Ghost Levitate 60 6060 85 85 85 435 230 125 125 175 175 175 1005
POKMON BASE STATS LEVEL 100 BASE MAX STATS
# SPECIES ABILITIES (Hidden)
TYPE HP ATK DEF SPA SPD SPE BST HP ATK DEF SPA SPD SPE BST
#201 Unown Psychic Levitate 48 72 48 72 48 48 336 206 149 101 149 101 101 807
Shadow Tag,
#202 Wobbuffet Psychic 190 33 58 33 58 33 405 490 71 121 71 121 71 945
Telepathy
Early Bird, Inner
#203 Girafarig Normal/Psychic 70 80 65 90 65 85 455 250 165 135 185 135 175 1045
Focus, Sap Sipper
#204 Pineco Bug Sturdy, Overcoat 50 65 90 35 35 15 290 210 135 185 75 75 35 715
#205 Forretress Bug/Steel Sturdy, Overcoat 75 90 140 60 60 40 465 260 185 285 125 125 85 1065
Run Away, Serene
#206 Dunsparce Normal 100 70 70 65 65 45 415 310 145 145 135 135 95 965
Grace, Rattled
Hyper Cutter, Sand
#207 Gligar Ground/Flying 65 75 105 35 65 85 430 240 155 215 75 135 175 995
Veil, Immunity
Rock Head, Sturdy,
#208 Steelix (Mega) Steel/Ground 75 85 200 55 65 30 510 260 175 405 115 135 65 1155
Sheer Force
Intimidate, Run
#209 Snubbull Fairy 60 80 50 40 40 30 300 230 165 105 85 85 65 735
Away, Rattled
Intimidate, Quick
#210 Granbull Fairy 90 120 75 60 60 45 450 290 245 155 125 125 95 1035
Feet, Rattled
Poison Point, Swift
#211 Qwilfish Water/Poison 65 95 85 55 55 85 440 240 195 175 115 115 175 1015
Swim, Intimidate
Swarm, Technician,
#212 Scizor (Mega) Bug/Steel 70 130 100 55 80 65 500 250 265 205 115 165 135 1135
Light Metal
Gluttony, Sturdy,
#213 Shuckle Bug/Rock 20 10 230 10 230 5 505 150 25 465 25 465 15 1145
Contrary
#214 Heracross Bug/Fighting Guts, Swarm, Moxie 80 125 75 40 95 85 500 270 255 155 85 195 175 1135
(Mega)
Inner Focus, Keen
#215 Sneasel Ice/Dark 55 95 55 35 75 115 430 220 195 115 75 155 235 995
Eye, Pickpocket
Pickup, Quick Feet,
#216 Teddiursa Normal 60 80 50 50 50 40 330 230 165 105 105 105 85 795
Honey Gather
Guts, Quick Feet,
#217 Ursaring Normal 90 130 75 75 75 55 500 290 265 155 155 155 115 1135
Unnerve
Flame Body, Magma
#218 Slugma Fire 40 40 40 70 40 20 250 190 85 85 145 85 45 635
Armor, Weak Armor
Flame Body, Magma
#219 Magcargo Fire/Rock 60 50 120 90 80 30 430 230 105 245 185 165 65 995
Armor, Weak Armor
Oblivious, Snow
#220 Swinub Ice/Ground 50 50 40 30 30 50 250 210 105 85 65 65 105 635
Cloak, Thick Fat
Oblivious, Snow
#221 Piloswine Ice/Ground 100 100 80 60 60 50 450 310 205 165 125 125 105 1035
Cloak, Thick Fat
Hustle, Natural Cure,
#222 Corsola Water/Rock 65 55 95 65 95 35 410 240 115 195 135 195 75 955
Regenerator
Hustle, Sniper,
#223 Remoraid Water 35 65 35 65 35 65 300 180 135 75 135 75 135 735
Moody
Sniper, Suction
#224 Octillery Water 75 105 75 105 75 45 480 260 215 155 215 155 95 1095
Cups, Moody
Hustle, Vital Spirit,
#225 Delibird Ice/Flying 45 55 45 65 45 75 330 200 115 95 135 95 155 795
Insomnia
Swift Swim, Water
#226 Mantine Water/Flying 85 40 70 80 140 70 485 280 85 145 165 285 145 1105
Abosrb, Water Veil
Keen Eye, Sturdy,
#227 Skarmory Steel/Flying 65 80 140 40 70 70 465 240 165 285 85 145 145 1065
Weak Armor
Early Bird, Flash
#228 Houndour Fire/Dark 45 60 30 80 50 65 330 200 125 65 165 105 135 795
Fire, Unnerve
Houndoom Early Bird, Flash
#229 Fire/Dark 75 90 50 110 80 95 500 260 185 105 225 165 195 1135
(Mega) Fire, Unnerve
Sniper, Swift Swim,
#230 Kingdra Water/Dragon 75 95 95 95 95 85 540 260 195 195 195 195 175 1215
Damp
#231 Phanpy Ground Pickup, Sand Veil 90 60 60 40 40 40 330 290 125 125 85 85 85 795
#232 Donphan Ground Sturdy, Sand Veil 90 120 120 60 60 50 500 290 245 245 125 125 105 1135
Download, Trace,
#233 Porygon2 Normal 85 80 90 105 95 60 515 280 165 185 215 195 125 1165
Analytic
Frisk, Intimidate, Sap
#234 Stantler Normal 73 95 62 85 65 85 465 256 195 129 175 135 175 1065
Sipper
Own Tempo,
#235 Smeargle Normal 55 20 35 20 45 75 250 220 45 75 45 95 155 635
Technician, Moody
Guts, Steadfast, Vital
#236 Tyrogue Fighting 35 35 35 35 35 35 210 180 75 75 75 75 75 555
Spirit
Intimidate, Steadfast,
#237 Hitmontop Fighting 50 95 95 35 110 70 455 210 195 195 75 225 145 1045
Technician
Forewarn, Oblivious,
#238 Smoochum Ice/Psychic 45 30 15 85 65 65 305 200 65 35 175 135 135 745
Hydration
#239 Elekid Electric Static, Vital Spirit 45 63 37 65 55 95 360 200 131 79 135 115 195 855
Flame Body, Vital
#240 Magby Fire 45 75 37 70 55 83 365 200 155 79 145 115 171 865
Spirit
Scrappy, Thick Fat,
#241 Miltank Normal 95 80 105 40 70 100 490 300 165 215 85 145 205 1115
Sap Sipper
Natural Cure, Serene
#242 Blissey Normal 255 10 10 75 135 55 540 620 25 25 155 275 115 1215
Grace, Healer
Pressure, Inner
#243 Raikou Electric 90 85 75 115 100 115 580 290 175 155 235 205 235 1295
Focus
Pressure, Inner
#244 Entei Fire 115 115 85 90 75 100 580 340 235 175 185 155 205 1295
Focus
Pressure, Inner
#245 Suicune Water 100 75 115 90 115 85 580 310 155 235 185 235 175 1295
Focus
#246 Larvitar Rock/Ground Guts, Sand Veil 50 64 50 45 50 41 300 210 133 105 95 105 87 735
#247 Pupitar Rock/Ground Shed Skin 70 84 70 65 70 51 410 250 173 145 135 145 107 955
Tyranitar Sand Stream,
#248 Rock/Dark 100 134 110 95 100 61 600 310 273 225 195 205 127 1335
(Mega) Unnerve
#249 Lugia Psychic/Flying Pressure, Multiscale 106 90 130 90 154 110 680 322 185 265 185 313 225 1495
#250 Ho-Oh Fire/Flying Pressure, 106 130 90 110 154 90 680 322 265 185 225 313 185 1495
Regenerator
POKMON BASE STATS LEVEL 100 BASE MAX STATS
# SPECIES ABILITIES (Hidden)
TYPE HP ATK DEF SPA SPD SPE BST HP ATK DEF SPA SPD SPE BST
#251 Celebi Psychic/Grass Natural Cure 100 100 100 100 100 100 600 310 205 205 205 205 205 1335
#252 Treecko Grass Overgrow, Unburden 40 45 35 65 55 70 310 190 95 75 135 115 145 755
#253 Grovyle Grass Overgrow, Unburden 50 65 45 85 65 95 405 210 135 95 175 135 195 945
#254 Sceptile (Mega) Grass Overgrow, Unburden 70 85 65 105 85 120 530 250 175 135 215 175 245 1195
#255 Torchic Fire Blaze, Speed Boost 45 60 40 70 50 45 310 200 125 85 145 105 95 755
#256 Combusken Fire/Fighting Blaze, Speed Boost 60 85 60 85 60 55 405 230 175 125 175 125 115 945
Blaziken
#257 Fire/Fighting Blaze, Speed Boost 80 120 70 110 70 80 530 270 245 145 225 145 165 1195
(Mega)
#258 Mudkip Water Torrent, Damp 50 70 50 50 50 40 310 210 145 105 105 105 85 755
#259 Marshtomp Water/Ground Torrent, Damp 70 85 70 60 70 50 405 250 175 145 125 145 105 945
Swampert
#260 Water/Ground Torrent, Damp 100 110 90 85 90 60 535 310 225 185 175 185 125 1205
(Mega)
Quick Feet, Run
#261 Poochyena Dark 35 55 35 30 30 35 220 180 115 75 65 65 75 575
Away, Rattled
Intimidate, Quick
#262 Mightyena Dark 70 90 70 60 60 70 420 250 185 145 125 125 145 975
Feet, Moxie
Gluttony, Pickup,
#263 Zigzagoon Normal 38 30 41 30 41 60 240 186 65 87 65 87 125 615
Quick Feet
Gluttony, Pickup,
#264 Linoone Normal 78 70 61 50 61 100 420 266 145 127 105 127 205 975
Quick Feet
Shield Dust, Run
#265 Wurmple Bug 45 45 35 20 30 20 195 200 95 75 45 65 45 525
Away
#266 Silcoon Bug Shed Skin 50 35 55 25 25 15 205 210 75 115 55 55 35 545
#267 Beautifly Bug/Flying Swarm, Rivalry 60 70 50 90 50 65 385 230 145 105 185 105 135 905
#268 Cascoon Bug Shed Skin 50 35 55 25 25 15 205 210 75 115 55 55 35 545
Shield Dust,
#269 Dustox Bug/Poison 60 50 70 50 90 65 385 230 105 145 105 185 135 905
Compoundeyes
Rain Dish, Swift
#270 Lotad Water/Grass 40 30 30 40 50 30 220 190 65 65 85 105 65 575
Swim, Own Tempo
Rain Dish, Swift
#271 Lombre Water/Grass 60 50 50 60 70 50 340 230 105 105 125 145 105 815
Swim, Own Tempo
Rain Dish, Swift
#272 Ludicolo Water/Grass 80 70 70 90 100 70 480 270 145 145 185 205 145 1095
Swim, Own Tempo
Chlorophyll, Early
#273 Seedot Grass 40 40 50 30 30 30 220 190 85 105 65 65 65 575
Bird, Pickpocket
Chlorophyll, Early
#274 Nuzleaf Grass/Dark 70 70 40 60 40 60 340 250 145 85 125 85 125 815
Bird, Pickpocket
Chlorophyll, Early
#275 Shiftry Grass/Dark 90 100 60 90 60 80 480 290 205 125 185 125 165 1095
Bird, Pickpocket
#276 Taillow Normal/Flying Guts, Scrappy 40 55 30 30 30 85 270 190 115 65 65 65 175 675
#277 Swellow Normal/Flying Guts, Scrappy 60 85 60 75 50 125 455 230 175 125 155 105 255 1045
Keen Eye, Hydration,
#278 Wingull Water/Flying 40 30 30 55 30 85 270 190 65 65 115 65 175 675
Rain Dish
Keen Eye, Drizzle,
#279 Pelipper Water/Flying 60 50 100 95 70 65 440 230 105 205 195 145 135 1015
Rain Dish
Synchronize, Trace,
#280 Ralts Psychic/Fairy 28 25 25 45 35 40 198 166 55 55 95 75 85 531
Telepathy
Synchronize, Trace,
#281 Kirlia Psychic/Fairy 38 35 35 65 55 50 278 186 75 75 135 115 105 691
Telepathy
Gardevoir Synchronize, Trace,
#282 Psychic/Fairy 68 65 65 125 115 80 518 246 135 135 255 235 165 1171
(Mega) Telepathy
Swift Swim, Rain
#283 Surskit Bug/Water 40 30 32 50 52 65 269 190 65 69 105 109 135 673
Dish
#284 Masquerain Bug/Flying Intimidate, Unnerve 70 60 62 100 82 60 434 250 125 129 205 169 125 1003
Oblivious, Tinted
#314 Illumise Bug 65 47 75 73 85 85 430 240 99 155 151 175 175 995
Lens, Prankster
Natural Cure, Poison
#315 Roselia Grass/Poison 50 60 45 100 80 65 400 210 125 95 205 165 135 935
Point, Leaf Guard
Liquid Ooze, Sticky
#316 Gulpin Poison 70 43 53 43 53 40 302 250 91 111 91 111 85 739
Hold, Gluttony
Liquid Ooze, Sticky
#317 Swalot Poison 100 73 83 73 83 55 467 310 151 171 151 171 115 1069
Hold, Gluttony
Rough Skin, Speed
#318 Carvanha Water/Dark 45 90 20 65 20 65 305 200 185 45 135 45 135 745
Boost
Sharpedo Rough Skin, Speed
#319 Water/Dark 70 120 40 95 40 95 460 250 245 85 195 85 195 1055
(Mega) Boost
Oblivious, Water Veil,
#320 Wailmer Water 130 70 35 70 35 60 400 370 145 75 145 75 125 935
Pressure
Oblivious, Water Veil,
#321 Wailord Water 170 90 45 90 45 60 500 450 185 95 185 95 125 1135
Pressure
Oblivious, Simple,
#322 Numel Fire/Ground 60 60 40 65 45 35 305 230 125 85 135 95 75 745
Own Tempo
Camerupt Magma Armor, Solid
#323 Fire/Ground 70 100 70 105 75 40 460 250 205 145 215 155 85 1055
(Mega) Rock, Anger Point
White Smoke,
#324 Torkoal Fire Drought, Shell 70 85 140 85 70 20 470 250 175 285 175 145 45 1075
Armor
Own Tempo, Thick
#325 Spoink Psychic 60 25 35 70 80 60 330 230 55 75 145 165 125 795
Fat, Gluttony
Own Tempo, Thick
#326 Grumpig Psychic 80 45 65 90 110 80 470 270 95 135 185 225 165 1075
Fat, Gluttony
Own Tempo, Tangled
#327 Spinda Normal 60 60 60 60 60 60 360 230 125 125 125 125 125 855
Feet, Contrary
Arena Trap, Hyper
#328 Trapinch Ground 45 100 45 45 45 10 290 200 205 95 95 95 25 715
Cutter, Sheer Force
#329 Vibrava Ground/Dragon Levitate 50 70 50 50 50 70 340 210 145 105 105 105 145 815
#330 Flygon Ground/Dragon Levitate 80 100 80 80 80 100 520 270 205 165 165 165 205 1175
Sand Veil, Water
#331 Cacnea Grass 50 85 40 85 40 35 335 210 175 85 175 85 75 805
Absorb
Sand Veil, Water
#332 Cacturne Grass/Dark 70 115 60 115 60 55 475 250 235 125 235 125 115 1085
Absorb
Natural Cure, Cloud
#333 Swablu Normal/Flying 45 40 60 40 75 50 310 200 85 125 85 155 105 755
Nine
Natural Cure, Cloud
#334 Altaria (Mega) Dragon/Flying 75 70 90 70 105 80 490 260 145 185 145 215 165 1115
Nine
#335 Zangoose Normal Immunity, ToxiBoost 73 115 60 60 60 90 458 256 235 125 125 125 185 1051
#336 Seviper Poison Shed Skin, Infiltrator 73 100 60 100 60 65 458 256 205 125 205 125 135 1051
#337 Lunatone Rock/Psychic Levitate 90 55 65 95 85 70 460 290 115 135 195 175 145 1055
#338 Solrock Rock/Psychic Levitate 90 95 85 55 65 70 460 290 195 175 115 135 145 1055
Anticipation,
#339 Barboach Water/Ground 50 48 43 46 41 60 288 210 101 91 97 87 125 711
Oblivious, Hydration
Anticipation,
#340 Whiscash Water/Ground 110 78 73 76 71 60 468 330 161 151 157 147 125 1071
Oblivious, Hydration
Hyper Cutter, Shell
#341 Corphish Water 43 80 65 50 35 35 308 196 165 135 105 75 75 751
Armor, Adaptability
Hyper Cutter, Shell
#342 Crawdaunt Water/Dark Armor, Adaptability 63 120 85 90 55 55 468 236 245 175 185 115 115 1071
#343 Baltoy Ground/Psychic Levitate 40 40 55 40 70 55 300 190 85 115 85 145 115 735
#344 Claydol Ground/Psychic Levitate 60 70 105 70 90 90 485 230 145 215 145 185 185 1105
Suction Cups, Storm
#345 Lileep Rock/Grass 66 41 77 61 87 23 355 242 87 159 127 179 51 845
Drain
Suction Cups, Storm
#346 Cradily Rock/Grass 86 81 97 81 107 43 495 282 167 199 167 219 91 1125
Drain
Battle Armor, Swift
#347 Anorith Rock/Bug 45 95 50 40 50 75 355 200 195 105 85 105 155 845
Swim
Battle Armor, Swift
#348 Armaldo Rock/Bug 75 125 100 70 80 45 495 260 255 205 145 165 95 1125
Swim
Swift Swim,
#349 Feebas Water 20 15 20 10 55 80 200 150 35 45 25 115 165 535
Adaptability
Marvel Scale, Cute
#350 Milotic Water 95 60 79 100 125 81 540 300 125 163 205 255 167 1215
Charm
POKMON BASE STATS LEVEL 100 BASE MAX STATS
# SPECIES ABILITIES (Hidden)
TYPE HP ATK DEF SPA SPD SPE BST HP ATK DEF SPA SPD SPE BST
#351 Castform Normal Forecast 70 70 70 70 70 70 420 250 145 145 145 145 145 975
Color Change,
#352 Kecleon Normal 60 90 70 60 120 40 440 230 185 145 125 245 85 1015
Protean
Frisk, Insomnia,
#353 Shuppet Ghost 44 75 35 63 33 45 295 198 155 75 131 71 95 725
Cursed Body
Frisk, Insomnia,
#354 Banette (Mega) Ghost 64 115 65 83 63 65 455 238 235 135 171 131 135 1045
Cursed Body
#355 Duskull Ghost Levitate 20 40 90 30 90 25 295 150 85 185 65 185 55 725
#356 Dusclops Ghost Pressure 40 70 130 60 130 25 455 190 145 265 125 265 55 1045
Chlorophyll, Solar
#357 Tropius Grass/Flying 99 68 83 72 87 51 460 308 141 171 149 179 107 1055
Power, Harvest
#358 Chimecho Psychic Levitate 75 50 80 95 90 65 455 260 105 165 195 185 135 1045
Pressure, Super
#359 Absol (Mega) Dark 65 130 60 75 60 75 465 240 265 125 155 125 155 1065
Luck, Justified
Shadow Tag,
#360 Wynaut Psychic 65 23 48 23 48 23 230 240 51 101 51 101 51 595
Telepathy
Ice Body, Inner
#361 Snorunt Ice 50 50 50 50 50 50 300 210 105 105 105 105 105 735
Focus, Moody
Ice Body, Inner
#362 Glalie (Mega) Ice 80 80 80 80 80 80 480 270 165 165 165 165 165 1095
Focus, Moody
Ice Body, Thick Fat,
#363 Spheal Ice/Water 70 40 50 55 50 25 290 250 85 105 115 105 55 715
Oblivious
Ice Body, Thick Fat,
#364 Sealeo Ice/Water 90 60 70 75 70 45 410 290 125 145 155 145 95 955
Oblivious
Ice Body, Thick Fat,
#365 Walrein Ice/Water 110 80 90 95 90 65 530 330 165 185 195 185 135 1195
Oblivious
#366 Clamperl Water Shell Armor, Rattled 35 64 85 74 55 32 345 180 133 175 153 115 69 825
Swift Swim, Water
#367 Huntail Water 55 104 105 94 75 52 485 220 213 215 193 155 109 1105
Veil
Swift Swim,
#368 Gorebyss Water 55 84 105 114 75 52 485 220 173 215 233 155 109 1105
Hydration
Rock Head, Swift
#369 Relicanth Water/Rock 100 90 130 45 65 55 485 310 185 265 95 135 115 1105
Swim, Sturdy
Swift Swim,
#370 Luvdisc Water 43 30 55 40 65 97 330 196 65 115 85 135 199 795
Hydration
Rock Head, Sheer
#371 Bagon Dragon 45 75 60 40 30 50 300 200 155 125 85 65 105 735
Force
Rock Head,
#372 Shelgon Dragon 65 95 100 60 50 50 420 240 195 205 125 105 105 975
Overcoat
Salamence
#373 Dragon/Flying Intimidate, Moxie 95 135 80 110 80 100 600 300 275 165 225 165 205 1335
(Mega)
Clear Body, Light
#374 Beldum Steel/Psychic 40 55 80 35 60 30 300 190 115 165 75 125 65 735
Metal
Clear Body, Light
#375 Metang Steel/Psychic 60 75 100 55 80 50 420 230 155 205 115 165 105 975
Metal
Metagross Clear Body, Light
#376 (Mega) Steel/Psychic Metal 80 135 130 95 90 70 600 270 275 265 195 185 145 1335
#377 Regirock Rock Clear Body, Sturdy 80 100 200 50 100 50 580 270 205 405 105 205 105 1295
Clear Body, Ice
#378 Regice Ice 70 50 100 100 200 50 570 250 105 205 205 405 105 1275
Body
Clear Body, Light
#379 Registeel Steel 80 75 150 75 150 50 580 270 155 305 155 305 105 1295
Metal
#380 Latias (Mega) Dragon/Psychic Levitate 80 80 90 110 130 110 600 270 165 185 225 265 225 1335
#381 Latios (Mega) Dragon/Psychic Levitate 80 90 80 130 110 110 600 270 185 165 265 225 225 1335
#382 Kyogre (Primal) Water Drizzle 100 100 90 150 140 90 670 310 205 185 305 285 185 1475
Groudon
#383 Ground Drought 100 150 140 100 90 90 670 310 305 285 205 185 185 1475
(Primal)
Rayquaza
#384 Dragon/Flying Air Lock 105 150 90 150 90 95 680 320 305 185 305 185 195 1495
(Mega)
#385 Jirachi Steel/Psychic Serene Grace 100 100 100 100 100 100 600 310 205 205 205 205 205 1335
Deoxys
#386 Psychic Pressure 50 180 20 180 20 150 600 210 365 45 365 45 305 1335
(Attack)
Deoxys
#386 Psychic Pressure 50 70 160 70 160 90 600 210 145 325 145 325 185 1335
(Defense)
Deoxys
#386 Psychic Pressure 50 150 50 150 50 150 600 210 305 105 305 105 305 1335
(Normal)
Deoxys
#386 Psychic Pressure 50 95 90 95 90 180 600 210 195 185 195 185 365 1335
(Speed)
Overgrow, Shell
#387 Turtwig Grass 55 68 64 45 55 31 318 220 141 133 95 115 67 771
Armor
Overgrow, Shell
#388 Grotle Grass 75 89 85 55 65 36 405 260 183 175 115 135 77 945
Armor
Overgrow, Shell
#389 Torterra Grass/Ground 95 109 105 75 85 56 525 300 223 215 155 175 117 1185
Armor
#390 Chimchar Fire Blaze, Iron Fist 44 58 44 58 44 61 309 198 121 93 121 93 127 753
#391 Monferno Fire/Fighting Blaze, Iron Fist 64 78 52 78 52 81 405 238 161 109 161 109 167 945
#392 Infernape Fire/Fighting Blaze, Iron Fist 76 104 71 104 71 108 534 262 213 147 213 147 221 1203
#393 Piplup Water Torrent, Defiant 53 51 53 61 56 40 314 216 107 111 127 117 85 763
#394 Prinplup Water Torrent, Defiant 64 66 68 81 76 50 405 238 137 141 167 157 105 945
#395 Empoleon Water/Steel Torrent, Defiant 84 86 88 111 101 60 530 278 177 181 227 207 125 1195
#396 Starly Normal/Flying Keen Eye, Reckless 40 55 30 30 30 60 245 190 115 65 65 65 125 625
#397 Staravia Normal/Flying Intimidate, Reckless 55 75 50 40 40 80 340 220 155 105 85 85 165 815
#398 Staraptor Normal/Flying Intimidate, Reckless 85 120 70 50 50 100 475 280 245 145 105 105 205 1085
Simple, Unaware,
#399 Bidoof Normal 59 45 40 35 40 31 250 228 95 85 75 85 67 635
Moody
Simple, Unaware,
#400 Bibarel Normal 79 85 60 55 60 71 410 268 175 125 115 125 147 955
Moody
POKMON BASE STATS LEVEL 100 BASE MAX STATS
# SPECIES ABILITIES (Hidden)
TYPE HP ATK DEF SPA SPD SPE BST HP ATK DEF SPA SPD SPE BST
Shed Skin, Run
#401 Kricketot Bug 37 25 41 25 41 25 194 184 55 87 55 87 55 523
Away
#402 Kricketune Bug Swarm, Technician 77 85 51 55 51 65 384 264 175 107 115 107 135 903
Intimidate, Rivalry,
#403 Shinx Electric 45 65 34 40 34 45 263 200 135 73 85 73 95 661
Guts
Intimidate, Rivalry,
#404 Luxio Electric 60 85 49 60 49 60 363 230 175 103 125 103 125 861
Guts
Intimidate, Rivalry,
#405 Luxray Electric 80 120 79 95 79 70 523 270 245 163 195 163 145 1181
Guts
Natural Cure, Poison
#406 Budew Grass/Poison 40 30 35 50 70 55 280 190 65 75 105 145 115 695
Point, Leaf Guard
Natural Cure, Poison
#407 Roserade Grass/Poison 60 70 55 125 105 90 505 230 145 115 255 215 185 1145
Point, Technician
#492 Shaymin (Sky) Grass/Flying Serene Grace 100 103 75 120 75 127 600 310 211 155 245 155 259 1335
Arceus (Forme
#493 Normal Multitype 120 120 120 120 120 120 720 350 245 245 245 245 245 1575
Change)
#494 Victini Psychic/Fire Victory Star 100 100100 100 100 100 600 310 205 205 205 205 205 1335
#495 Snivy Grass Overgrow, Contrary 45 45 55 45 55 63 308 200 95 115 95 115 131 751
#496 Servine Grass Overgrow, Contrary 60 60 75 60 75 83 413 230 125 155 125 155 171 961
#497 Serperior Grass Overgrow, Contrary 75 75 95 75 95 113 528 260 155 195 155 195 231 1191
#498 Tepig Fire Blaze, Thick Fat 65 63 45 45 45 45 308 240 131 95 95 95 95 751
#499 Pignite Fire/Fighting Blaze, Thick Fat 90 93 55 70 55 55 418 290 191 115 145 115 115 971
#500 Emboar Fire/Fighting Blaze, Thick Fat 110 12365 100 65 65 528 330 251 135 205 135 135 1191
POKMON BASE STATS LEVEL 100 BASE MAX STATS
# SPECIES ABILITIES (Hidden)
TYPE HP ATK DEF SPA SPD SPE BST HP ATK DEF SPA SPD SPE BST
#501 Oshawott Water Torrent, Shell Armor 55 55 45 63 45 45 308 220 115 95 131 95 95 751
#502 Dewott Water Torrent, Shell Armor 75 75 60 83 60 60 413 260 155 125 171 125 125 961
#503 Samurott Water Torrent, Shell Armor 95 100 85 108 70 70 528 300 205 175 221 145 145 1191
Keen Eye, Run
#504 Patrat Normal 45 55 39 35 39 42 255 200 115 83 75 83 89 645
Away, Analytic
Illuminate, Keen Eye,
#505 Watchog Normal 60 85 69 60 69 77 420 230 175 143 125 143 159 975
Analytic
Pickup, Vital Spirit,
#506 Lillipup Normal 45 60 45 25 45 55 275 200 125 95 55 95 115 685
Run Away
Intimidate, Sand
#507 Herdier Normal 65 80 65 35 65 60 370 240 165 135 75 135 125 875
Rush, Scrappy
Intimidate, Sand
#508 Stoutland Normal 85 100 90 45 90 80 490 280 205 185 95 185 165 1115
Rush, Scrappy
Limber, Unburden,
#509 Purrloin Dark 41 50 37 50 37 66 281 192 105 79 105 79 137 697
Prankster
Limber, Unburden,
#510 Liepard Dark 64 88 50 88 50 106 446 238 181 105 181 105 217 1027
Prankster
#511 Pansage Grass Gluttony, Overgrow 50 53 48 53 48 54 306 210 111 101 111 101 113 747
#512 Simisage Grass Gluttony, Overgrow 75 98 63 98 63 101 498 260 201 131 201 131 207 1131
#513 Pansear Fire Gluttony, Blaze 50 53 48 53 48 64 316 210 111 101 111 101 133 767
#514 Simisear Fire Gluttony, Blaze 75 98 63 98 63 101 498 260 201 131 201 131 207 1131
#515 Panpour Water Gluttony, Torrent 50 53 48 53 48 64 316 210 111 101 111 101 133 767
#516 Simipour Water Gluttony, Torrent 75 98 63 98 63 101 498 260 201 131 201 131 207 1131
Forewarn,
#517 Munna Psychic Synchronize, 76 25 45 67 55 24 292 262 55 95 139 115 53 719
Telepathy
Forewarn,
#518 Musharna Psychic Synchronize, 116 55 85 107 95 29 487 342 115 175 219 195 63 1109
Telepathy
Big Pecks, Super
#519 Pidove Normal/Flying 50 55 50 36 30 43 264 210 115 105 77 65 91 663
Luck, Rivalry
Big Pecks, Super
#520 Tranquill Normal/Flying 62 77 62 50 42 65 358 234 159 129 105 89 135 851
Luck, Rivalry
Big Pecks, Super
#521 Unfezant Normal/Flying 80 105 80 65 55 93 478 270 215 165 135 115 191 1091
Luck, Rivalry
Lightning Rod, Motor
#522 Blitzle Electric 45 60 32 50 32 76 295 200 125 69 105 69 157 725
Drive, Sap Sipper
Lightning Rod, Motor
#523 Zebstrika Electric 75 100 63 80 63 116 497 260 205 131 165 131 237 1129
Drive, Sap Sipper
Sturdy, Weak Armor,
#524 Roggenrola Rock 55 75 85 25 25 15 280 220 155 175 55 55 35 695
Sand Force
Sturdy, Weak Armor,
#525 Boldore Rock 70 105 105 50 40 20 390 250 215 215 105 85 45 915
Sand Force
Sturdy, Sand Stream,
#526 Gigalith Rock 85 135 130 60 70 25 505 280 275 265 125 145 55 1145
Sand Force
Klutz, Unaware,
#527 Woobat Psychic/Flying 65 45 43 55 43 72 323 240 95 91 115 91 149 781
Simple
Klutz, Unaware,
#528 Swoobat Psychic/Flying 67 57 55 77 55 114 425 244 119 115 159 115 233 985
Simple
Sand Force, Sand
#529 Drilbur Ground 60 85 40 30 45 68 328 230 175 85 65 95 141 791
Rush, Mold Breaker
Sand Force, Sand
#530 Excadrill Ground/Steel 110 135 60 50 65 88 508 330 275 125 105 135 181 1151
Rush, Mold Breaker
Healer, Regenerator,
#531 Audino (Mega) Normal 103 60 86 60 86 50 445 316 125 177 125 177 105 1025
Klutz
Guts, Sheer Force,
#532 Timburr Fighting 75 80 55 25 35 35 305 260 165 115 55 75 75 745
Iron Fist
Guts, Sheer Force,
#533 Gurdurr Fighting 85 105 85 40 50 40 405 280 215 175 85 105 85 945
Iron Fist
Guts, Sheer Force,
#534 Conkeldurr Fighting 105 140 95 55 65 45 505 320 285 195 115 135 95 1145
Iron Fist
Hydration, Swift
#535 Tympole Water 50 50 40 50 40 64 294 210 105 85 105 85 133 723
Swim, Water Absorb
Hydration, Swift
#536 Palpitoad Water/Ground 75 65 55 65 55 69 384 260 135 115 135 115 143 903
Swim, Water Absorb
Poison Touch, Swift
#537 Seismitoad Water/Ground 105 85 75 85 75 74 499 320 175 155 175 155 153 1133
Swim, Water Absorb
Guts, Inner Focus,
#538 Throh Fighting 120 100 85 30 85 45 465 350 205 175 65 175 95 1065
Mold Breaker
Inner Focus, Sturdy,
#539 Sawk Fighting 75 125 75 30 75 85 465 260 255 155 65 155 175 1065
Mold Breaker
Chlorophyll, Swarm,
#540 Sewaddle Bug/Grass 45 53 70 40 60 42 310 200 111 145 85 125 89 755
Overcoat
Chlorophyll, Leaf
#541 Swadloon Bug/Grass 55 63 90 50 80 42 380 220 131 185 105 165 89 895
Guard, Overcoat
Chlorophyll, Swarm,
#542 Leavanny Bug/Grass 75 103 80 70 70 92 490 260 211 165 145 145 189 1115
Overcoat
Poison Point, Swarm,
#543 Venipede Bug/Grass 30 45 59 30 39 57 260 170 95 123 65 83 119 655
Quick Feet
Poison Point, Swarm,
#544 Whirlipede Bug/Poison 40 55 99 40 79 47 360 190 115 203 85 163 99 855
Quick Feet
Poison Point, Swarm,
#545 Scolipede Bug/Poison 60 90 89 55 69 112 475 230 185 183 115 143 229 1085
Quick Feet
Infiltrator, Prankster,
#546 Cottonee Grass 40 27 60 37 50 66 280 190 59 125 79 105 137 695
Chlorophyll
Infiltrator, Prankster,
#547 Whimsicott Grass/Fairy 60 67 87 77 75 116 482 230 139 179 159 155 237 1099
Chlorophyll
Chlorophyll, Own
#548 Petilil Grass 45 35 50 70 50 30 280 200 75 105 145 105 65 695
Tempo, Leaf Guard
Chlorophyll, Own
#549 Lilligant Grass 70 60 75 110 75 90 480 250 125 155 225 155 185 1095
Tempo, Leaf Guard
Adaptability,
#550 Basculin (Red) Water Reckless, Mold 70 92 65 80 55 98 460 250 189 135 165 115 201 1055
Breaker
Adaptability, Rock
#550 Basculin (Blue) Water 70 92 65 80 55 98 460 250 189 135 165 115 201 1055
Head, Mold Breaker
POKMON BASE STATS LEVEL 100 BASE MAX STATS
# SPECIES ABILITIES (Hidden)
TYPE HP ATK DEF SPA SPD SPE BST HP ATK DEF SPA SPD SPE BST
Intimidate, Moxie,
#551 Sandile Ground/Dark 50 72 35 35 35 65 292 210 149 75 75 75 135 719
Anger Point
Intimidate, Moxie,
#552 Krokorok Ground/Dark 60 82 45 45 45 74 351 230 169 95 95 95 153 837
Anger Point
Intimidate, Moxie,
#553 Krookodile Ground/Dark 95 117 70 65 70 92 509 300 239 145 135 145 189 1153
Anger Point
#554 Darumaka Fire Hustle, Inner Focus 70 90 45 15 45 50 315 250 185 95 35 95 105 765
Darmanitan Sheer Force, Zen
#555 Fire 105 140 55 30 55 95 480 320 285 115 65 115 195 1095
(Standard) Mode
Darmanitan
#555 Fire/Psychic Zen Mode 105 30 105 140 105 55 540 320 65 215 285 215 115 1215
(Zen)
Chlorophyll, Water
#556 Maractus Grass 75 86 67 106 67 60 461 260 177 139 217 139 125 1057
Absorb, Storm Drain
Shell Armor, Sturdy,
#557 Dwebble Bug/Rock 50 65 85 35 35 55 325 210 135 175 75 75 115 785
Weak Armor
Shell Armor, Sturdy,
#558 Crustle Bug/Rock 70 105 125 65 75 45 485 250 215 255 135 155 95 1105
Weak Armor
Moxie, Shed Skin,
#559 Scraggy Dark/Fighting 50 75 70 35 70 48 348 210 155 145 75 145 101 831
Intimidate
Moxie, Shed Skin,
#560 Scrafty Dark/Fighting 65 90 115 45 115 58 488 240 185 235 95 235 121 1111
Intimidate
Magic Guard,
#561 Sigilyph Psychic/Flying Wonder Skin, Tinted 72 58 80 103 80 97 490 254 121 165 211 165 199 1115
Lens
#562 Yamask Ghost Mummy 38 30 85 55 65 30 303 186 65 175 115 135 65 741
#563 Cofagrigus Ghost Mummy 58 50 145 95 105 30 483 226 105 295 195 215 65 1101
Solid Rock, Sturdy,
#564 Tirtouga Water/Rock 54 78 103 53 45 22 355 218 161 211 111 95 49 845
Swift Swim
Solid Rock, Sturdy,
#565 Carracosta Water/Rock 74 108 133 83 65 32 495 258 221 271 171 135 69 1125
Swift Swim
#566 Archen Rock/Flying Defeatist 55 112 45 74 45 70 401 220 229 95 153 95 145 937
#567 Archeops Rock/Flying Defeatist 75 140 65 112 65 110 567 260 285 135 229 135 225 1269
Stench, Sticky Hold,
#568 Trubbish Poison 50 50 62 40 62 65 329 210 105 129 85 129 135 793
Aftermath
#569 Garbodor Poison Stench, Weak Armor, 80 95 82 60 82 75 474 270 195 169 125 169 155 1083
Aftermath
#570 Zorua Dark Illusion 40 65 40 80 40 65 330 190 135 85 165 85 135 795
#571 Zoroark Dark Illusion 60 105 60 120 60 105 510 230 215 125 245 125 215 1155
Cute Charm,
Technician, Skill
#572 Minccino Normal 55 50 40 40 40 75 300 220 105 85 85 85 155 735
Link
Cute Charm,
#573 Cinccino Normal Technician, Skill 75 95 60 65 60 115 470 260 195 125 135 125 235 1075
Link
Frisk, Shadow Tag,
#574 Gothita Psychic 45 30 50 55 65 45 290 200 65 105 115 135 95 715
Competitive
Frisk, Shadow Tag,
#575 Gothorita Psychic 60 45 70 75 85 55 390 230 95 145 155 175 115 915
Competitive
Frisk, Shadow Tag,
#576 Gothitelle Psychic 60 45 70 75 85 55 390 230 95 145 155 175 115 915
Competitive
Magic Guard,
#577 Solosis Psychic Overcoat, 45 30 40 105 50 20 290 200 65 85 215 105 45 715
Regenerator
Magic Guard,
#578 Duosion Psychic Overcoat, 65 40 50 125 60 30 370 240 85 105 255 125 65 875
Regenerator
Magic Guard,
#579 Reuniclus Psychic Overcoat, 110 65 75 125 85 30 490 330 135 155 255 175 65 1115
Regenerator
Big Pecks, Keen
#580 Ducklett Water/Flying 62 44 50 44 50 55 305 234 93 105 93 105 115 745
Eye, Hydration
Big Pecks, Keen
#581 Swanna Water/Flying 78 87 63 87 63 98 476 266 179 131 179 131 201 1087
Eye, Hydration
Ice Body, Snow
#582 Vanillite Ice 36 50 50 65 60 44 305 182 105 105 135 125 93 745
Cloak, Weak Armor
Ice Body, Snow
#583 Vanillish Ice 51 65 65 80 75 59 395 212 135 135 165 155 123 925
Cloak, Weak Armor
Ice Body, Snow
#584 Vanilluxe Ice Warning, Weak 71 95 85 110 95 79 535 252 195 175 225 195 163 1205
Armor
Chlorophyll, Sap
#585 Deerling Normal/Grass Sipper, Serene 60 60 50 40 50 75 335 230 125 105 85 105 155 805
Grace
Chlorophyll, Sap
#586 Sawsbuck Normal/Grass Sipper, Serene 80 100 70 60 70 95 475 270 205 145 125 145 195 1085
Grace
#587 Emolga Electric/Flying Static, Motor Drive 55 75 60 75 60 103 428 220 155 125 155 125 211 991
Shed Skin, Swarm,
#588 Karrablast Bug 50 75 45 40 45 60 315 210 155 95 85 95 125 765
No Guard
Shell Armor, Swarm,
#589 Escavalier Bug/Steel 70 135 105 60 105 20 495 250 275 215 125 215 45 1125
Overcoat
Effect Spore,
#590 Foongus Grass/Poison 69 55 45 55 55 10 289 248 115 95 115 115 25 713
Regenerator
Effect Spore,
#591 Amoonguss Grass/Poison 114 85 70 85 80 30 464 338 175 145 175 165 65 1063
Regenerator
Cursed Body, Water
#592 Frillish Water/Ghost 55 40 50 65 85 40 335 220 85 105 135 175 85 805
Absorb, Damp
Cursed Body, Water
#593 Jellicent Water/Ghost 100 60 70 85 105 60 480 310 125 145 175 215 125 1095
Absorb, Damp
Healer, Hydration,
#594 Alomomola Water 165 75 80 40 45 65 470 440 155 165 85 95 135 1075
Regenerator
Compoundeyes,
#595 Joltik Electric/Bug 50 47 50 57 50 65 319 210 99 105 119 105 135 773
Unnerve, Swarm
Compoundeyes,
#596 Galvantula Electric/Bug 70 77 60 97 60 108 472 250 159 125 199 125 221 1079
Unnerve, Swarm
#597 Ferroseed Grass/Steel Iron Barbs 44 50 91 24 86 10 305 198 105 187 53 177 25 745
#598 Ferrothorn Grass/Steel Iron Barbs 74 94 131 54 116 20 489 258 193 267 113 237 45 1113
Minus, Plus, Clear
#599 Klink Steel 40 55 70 45 60 30 300 190 115 145 95 125 65 735
Body
Minus, Plus, Clear
#600 Klang Steel 60 80 95 70 85 50 440 230 165 195 145 175 105 1015
Body
POKMON BASE STATS LEVEL 100 BASE MAX STATS
# SPECIES ABILITIES (Hidden)
TYPE HP ATK DEF SPA SPD SPE BST HP ATK DEF SPA SPD SPE BST
Minus, Plus, Clear
#601 Klinklang Steel 60 100 115 70 85 90 520 230 205 235 145 175 185 1175
Body
#602 Tynamo Electric Levitate 35 55 40 45 40 60 275 180 115 85 95 85 125 685
#603 Eelektrik Electric Levitate 65 80 70 75 70 40 400 240 165 145 155 145 85 935
#604 Eelektross Electric Levitate 85 115 80 105 80 50 515 280 235 165 215 165 105 1165
Synchronize,
#605 Elgyem Psychic 55 55 55 85 55 30 335 220 115 115 175 115 65 805
Telepathy, Analytic
Synchronize,
#606 Beheeyem Psychic 75 75 75 125 95 40 485 260 155 155 255 195 85 1105
Telepathy, Analytic
Flame Body, Flash
#607 Litwick Ghost/Fire 50 30 55 65 55 20 275 210 65 115 135 115 45 685
Fire, Infiltrator
Flame Body, Flash
#608 Lampent Ghost/Fire 60 40 60 95 60 55 370 230 85 125 195 125 115 875
Fire, Infiltrator
Flame Body, Flash
#609 Chandelure Ghost/Fire 60 50 90 145 90 80 515 230 105 185 295 185 165 1165
Fire, Infiltrator
Mold Breaker,
#610 Axew Dragon 46 87 60 30 40 57 320 202 179 125 65 85 119 775
Rivalry, Unnerve
Mold Breaker,
#611 Fraxure Dragon 66 117 70 40 50 67 410 242 239 145 85 105 139 955
Rivalry, Unnerve
Mold Breaker,
#612 Haxorus Dragon 76 147 90 60 70 97 540 262 299 185 125 145 199 1215
Rivalry, Unnerve
Snow Cloak, Slush
#613 Cubchoo Ice 55 70 40 60 40 40 305 220 145 85 125 85 85 745
Rush, Rattled
Snow Cloak, Slush
#614 Beartic Ice 95 130 80 70 80 50 505 300 265 165 145 165 105 1145
Rush, Swift Swim
#615 Cryogonal Ice Levitate 80 50 50 95 135 105 515 270 105 105 195 275 215 1165
Hydration, Shell
#616 Shelmet Bug 50 40 85 40 65 25 305 210 85 175 85 135 55 745
Armor, Overcoat
Hydration, Sticky
#617 Accelgor Bug 80 70 40 100 60 145 495 270 145 85 205 125 295 1125
Hold, Unburden
Limber, Static, Sand
#618 Stunfisk Ground/Electric 109 66 84 81 99 32 471 328 137 173 167 203 69 1077
Veil
Inner Focus,
#619 Mienfoo Fighting Regenerator, 45 85 50 55 50 65 350 200 175 105 115 105 135 835
Reckless
Inner Focus,
#620 Mienshao Fighting Regenerator, 65 125 60 95 60 105 510 240 255 125 195 125 215 1155
Reckless
Rough Skin, Sheer
#621 Druddigon Dragon 77 120 90 60 90 48 485 264 245 185 125 185 101 1105
Force, Mold Breaker
Iron Fist, Klutz, No
#622 Golett Ground/Ghost 59 74 50 35 50 35 303 228 153 105 75 105 75 741
Guard
Iron Fist, Klutz, No
#623 Golurk Ground/Ghost 89 124 80 55 80 55 483 288 253 165 115 165 115 1101
Guard
Defiant, Inner Focus,
#624 Pawniard Dark/Steel Pressure 45 85 70 40 40 60 340 200 175 145 85 85 125 815
Overgrow,
#652 Chesnaught Grass/Fighting 88 107 122 74 75 64 530 286 219 249 153 155 133 1195
Bulletproof
#653 Fennekin Fire Blaze, Magician 40 45 40 62 60 60 307 190 95 85 129 125 125 749
#654 Braixen Fire Blaze, Magician 59 59 58 90 70 73 409 228 123 121 185 145 151 953
#655 Delphox Fire/Psychic Blaze, Magician 75 69 72 114 100 104 534 260 143 149 233 205 213 1203
#656 Froakie Water Torrent, Protean 41 56 40 62 44 71 314 192 117 85 129 93 147 763
#657 Frogadier Water Torrent, Protean 54 63 52 83 56 97 405 218 131 109 171 117 199 945
Greninja
#658 Water/Dark Torrent, Protean 72 95 67 103 71 122 530 254 195 139 211 147 249 1195
(Normal)
Greninja (Battle
#658 Water/Dark Battle Bond 72 95 67 103 71 122 530 254 195 139 211 147 249 1195
Bonded)
#658 Ash-Greninja Water/Dark Battle Bond 72 145 67 153 71 132 640 254 295 139 311 147 269 1415
Pickup, Cheek
#659 Bunnelby Normal 38 36 38 32 36 57 237 186 77 81 69 77 119 609
Pouch
Pickup, Cheek
#660 Diggersby Normal/Ground 85 56 77 50 77 78 423 280 117 159 105 159 161 981
Pouch
Big Pecks, Gale
#661 Fletchling Normal/Flying 45 50 43 40 38 62 278 200 105 91 85 81 129 691
Wings
Flame Body, Gale
#662 Fletchinder Fire/Flying 62 73 55 56 52 84 382 234 151 115 117 109 173 899
Wings
Flame Body, Gale
#663 Talonflame Fire/Flying 78 81 71 74 69 126 499 266 167 147 153 143 257 1133
Wings
Shield Dust,
#664 Scatterbug Bug Compoundeyes, 38 35 40 27 25 35 200 186 75 85 59 55 75 535
Friend Guard
Shed Skin, Friend
#665 Spewpa Bug 45 22 60 27 30 29 213 200 49 125 59 65 63 561
Guard
Shield Dust,
#666 Vivillon Bug/Flying Compoundeyes, 80 52 50 90 50 89 411 270 109 105 185 105 183 957
Friend Guard
#667 Litleo Normal/Fire Rivalry, Unnerve 62 50 58 73 54 72 369 234 105 121 151 113 149 873
#668 Pyroar Normal/Fire Rivalry, Unnerve 86 68 72 109 66 106 507 282 141 149 223 137 217 1149
Flabb (All Flower Veil,
#669 Fairy 44 38 39 61 79 42 303 198 81 83 127 163 89 741
Formes) Symbiosis
Floette (Most Flower Veil,
#670 Fairy 74 65 67 125 128 92 551 258 135 139 255 261 189 1237
Formes) Symbiosis
Floette (Eternal
#670 Fairy Flower Veil 54 45 47 75 98 52 371 218 95 99 155 201 109 877
Flower)
Florges (All Flower Veil,
#671 Fairy 78 65 68 112 154 75 552 266 135 141 229 313 155 1239
Formes) Symbiosis
Sap Sipper, Grass
#672 Skiddo Grass 66 65 48 62 57 52 350 242 135 101 129 119 109 835
Pelt
Sap Sipper, Grass
#673 Gogoat Grass 123 100 62 97 81 68 531 356 205 129 199 167 141 1197
Pelt
Iron Fist, Mold
#674 Pancham Fighting 67 82 62 46 48 43 348 244 169 129 97 101 91 831
Breaker, Scrappy
Iron Fist, Mold
#675 Pangoro Fighting/Dark 95 124 78 69 71 58 495 300 253 161 143 147 121 1125
Breaker, Scrappy
#676 Furfrou Normal Fur Coat 75 80 60 65 90 82 452 260 165 125 135 185 169 1039
Keen Eye, Infiltrator,
#677 Espurr Psychic 62 48 54 63 60 68 355 234 101 113 131 125 141 845
Own Tempo
Keen Eye, Infiltrator,
#678 Meowstic Psychic 74 48 76 83 81 104 466 258 101 157 171 167 213 1067
Prankster
Keen Eye, Infiltrator,
#678 Meowstic Psychic 74 48 76 83 81 104 466 258 101 157 171 167 213 1067
Competitive
#679 Honedge Steel/Ghost No Guard 45 80 100 35 37 28 325 200 165 205 75 79 61 785
#680 Doublade Steel/Ghost No Guard 59 110 150 45 49 35 448 228 225 305 95 103 75 1031
Aegislash
#681 (Shield) Steel/Ghost Stance Change 60 50 150 50 150 60 520 230 105 305 105 305 125 1175
Aegislash
#681 Steel/Ghost Stance Change 60 150 50 150 50 60 520 230 305 105 305 105 125 1175
(Sword)
#682 Spritzee Fairy Healer, Aroma Veil 78 52 60 63 65 23 341 266 109 125 131 135 51 817
#683 Aromatisse Fairy Healer, Aroma Veil 101 72 72 99 89 29 462 312 149 149 203 183 63 1059
Sweet Veil,
#684 Swirlix Fairy 62 48 66 59 57 49 341 234 101 137 123 119 103 817
Unburden
Sweet Veil,
#685 Slurpuff Fairy 82 80 86 85 75 72 480 274 165 177 175 155 149 1095
Unburden
Contrary, Suction
#686 Inkay Dark/Psychic 53 54 53 37 46 45 288 216 113 111 79 97 95 711
Cups, Infiltrator
Contrary, Suction
#687 Malamar Dark/Psychic 86 92 88 68 75 73 482 282 189 181 141 155 151 1099
Cups, Infiltrator
Tough Charm,
#688 Binacle Rock/Water 42 52 67 39 56 50 306 194 109 139 83 117 105 747
Sniper, Pickpocket
Tough Charm,
#689 Barbaracle Rock/Water 72 105 115 54 86 68 500 254 215 235 113 177 141 1135
Sniper, Pickpocket
Poison Point, Poison
#690 Skrelp Poison/Water 50 60 60 60 60 30 320 210 125 125 125 125 65 775
Touch, Adaptability
Poison Point, Poison
#691 Dragalge Poison/Dragon 65 75 90 97 123 44 494 240 155 185 199 251 93 1123
Touch, Adaptability
#692 Clauncher Water Mega Launcher 50 53 62 58 63 44 330 210 111 129 121 131 93 795
#693 Clawitzer Water Mega Launcher 71 73 88 120 89 59 500 252 151 181 245 183 123 1135
Dry Skin, Sand Veil,
#694 Helioptile Electric/Normal 44 38 33 61 43 70 289 198 81 71 127 91 145 713
Solar Power
Dry Skin, Sand Veil,
#695 Heliolisk Electric/Normal 62 55 52 109 94 109 481 234 115 109 223 193 223 1097
Solar Power
#696 Tyrunt Rock/Dragon Strong Jaw, Sturdy 58 89 77 45 45 48 362 226 183 159 95 95 101 859
Strong Jaw, Rock
#697 Tyrantrum Rock/Dragon 82 121 119 69 59 71 521 274 247 243 143 123 147 1177
Head
Refrigerate, Snow
#698 Amaura Ice/Rock 77 59 50 67 63 46 362 264 123 105 139 131 97 859
Warning
Refrigerate, Snow
#699 Aurorus Ice/Rock 123 77 72 99 92 58 521 356 159 149 203 189 121 1177
Warning
#700 Sylveon Fairy Cute Charm, Pixilate 95 65
65 110 130 60 525 300 135 135 225 265 125 1185
POKMON BASE STATS LEVEL 100 BASE MAX STATS
# SPECIES ABILITIES (Hidden)
TYPE HP ATK DEF SPA SPD SPE BST HP ATK DEF SPA SPD SPE BST
Limber, Unburden,
#701 Hawlucha Fighting/Flying Mold Breaker 78 92 75 74 63 118 500 266 189 155 153 131 241 1135
Cheek Pouch,
#702 Dedenne Electric/Fairy 67 58 57 81 67 101 431 244 121 119 167 139 207 997
Pickup, Plus
#703 Carbink Rock/Fairy Clear Body, Sturdy 50 50 150 50 150 50 500 210 105 305 105 305 105 1135
Sap Sipper,
#704 Goomy Dragon 45 50 35 55 75 40 300 200 105 75 115 155 85 735
Hydration, Gooey
Sap Sipper,
#705 Sliggoo Dragon 68 75 53 83 113 60 452 246 155 111 171 231 125 1039
Hydration, Gooey
Sap Sipper,
#706 Goodra Dragon 90 100 70 110 150 80 600 290 205 145 225 305 165 1335
Hydration, Gooey
#707 Klefki Steel/Fairy Prankster, Magician 57 80 91 80 87 75 470 224 165 187 165 179 155 1075
Natural Cure, Frisk,
#708 Phantump Ghost/Grass 43 70 48 50 60 38 309 196 145 101 105 125 81 753
Harvest
Natural Cure, Frisk,
#709 Trevenant Ghost/Grass 85 110 76 65 82 56 474 280 225 157 135 169 117 1083
Harvest
Pumpkaboo Natural Cure, Frisk,
#710 Ghost/Grass 49 66 70 44 55 51 335 208 137 145 93 115 107 805
(Small) Insomnia
Pumpkaboo Natural Cure, Frisk,
#710 Ghost/Grass 54 66 70 44 55 46 335 218 137 145 93 115 97 805
(Average) Insomnia
Pumpkaboo Natural Cure, Frisk,
#710 Ghost/Grass 44 66 70 44 55 56 335 198 137 145 93 115 117 805
(Large) Insomnia
Pumpkaboo Natural Cure, Frisk,
#710 Ghost/Grass 59 66 70 44 55 41 335 228 137 145 93 115 87 805
(Super-Size) Insomnia
Gourgeist Pickup, Frisk,
#711 Ghost/Grass 65 90 122 58 75 84 494 240 185 249 121 155 173 1123
(Small) Insomnia
Gourgeist Pickup, Frisk,
#711 Ghost/Grass 75 95 122 58 75 69 494 260 195 249 121 155 143 1123
(Average) Insomnia
Gourgeist Pickup, Frisk,
#711 Ghost/Grass 55 85 122 58 75 99 494 220 175 249 121 155 203 1123
(Large) Insomnia
Gourgeist Pickup, Frisk,
#711 Ghost/Grass 85 100 122 58 75 54 494 280 205 249 121 155 113 1123
(Super-Size) Insomnia
Own Tempo, Ice
#712 Bergmite Ice 55 69 85 32 35 28 304 220 143 175 69 75 61 743
Body, Sturdy
Own Tempo, Ice
#713 Avalugg Ice 95 117 184 44 46 28 514 300 239 373 93 97 61 1163
Body, Sturdy
Frisk, Infiltrator,
#714 Noibat Dragon/Flying 40 30 35 45 40 55 245 190 65 75 95 85 115 625
Telepathy
Frisk, Infiltrator,
#715 Noivern Dragon/Flying 85 70 80 97 80 123 535 280 145 165 199 165 251 1205
Telepathy
#716 Xerneas Fairy Fairy Aura 126 131 95 131 98 99 680 362 267 195 267 201 203 1495
#717 Yveltal Dark/Flying Dark Aura 126 131 95 131 98 99 680 362 267 195 267 201 203 1495
#718 Zygarde (10%) Dragon/Ground Power Construct 54 100 71 61 85 110 481 218 205 147 127 175 225 1097
#718 Zygarde (50%) Dragon/Ground Aura Break 108 100 121 81 95 95 600 326 205 247 167 195 195 1335
Zygarde
#718 Dragon/Ground Power Construct 216 100 121 81 95 95 708 542 205 247 167 195 195 1551
(Complete)
#719 Diancie (Mega) Rock/Fairy Clear Body 50 100 150 100 150 50 600 210 205 305 205 305 105 1335
Hoopa
#720 Psychic/Ghost Magician 80 110 60 150 130 70 600 270 225 125 305 265 145 1335
Unbound
#720 Hoopa Psychic/Dark Magician 80 160 60 170 130 80 680 270 325 125 345 265 165 1495
#721 Volcanion Fire/Water Water Absorb 80 110 120 130 90 70 600 270 225 245 265 185 145 1335
Overgrow, Long
#722 Rowlet Grass/Flying 68 55 55 50 50 42 320 246 115 115 105 105 89 775
Reach
Overgrow, Long
#723 Dartrix Grass/Flying 78 75 75 70 70 52 420 266 155 155 145 145 109 975
Reach
Overgrow, Long
#724 Decidueye Grass/Ghost 78 107 75 100 100 70 530 266 219 155 205 205 145 1195
Reach
#725 Litten Fire Blaze, Intimidate 45 65 40 60 40 70 320 200 135 85 125 85 145 775
#726 Torracat Fire Blaze, Intimidate 65 85 50 80 50 90 420 240 175 105 165 105 185 975
#727 Incineroar Fire/Dark Blaze, Intimidate 95 115 90 80 90 60 530 300 235 185 165 185 125 1195
#728 Popplio Water Torrent, Liquid Voice 50 54 54 66 56 40 320 210 113 113 137 117 85 775
#729 Brionne Water Torrent, Liquid Voice 60 69 69 91 81 50 420 230 143 143 187 167 105 975
#730 Primarina Water/Fairy Torrent, Liquid Voice 80 74 74 126 116 60 530 270 153 153 257 237 125 1195
Keen Eye, Skill Link,
#731 Pikipek Normal/Flying 35 75 30 30 30 65 265 180 155 65 65 65 135 665
Pickup
Keen Eye, Skill Link,
#732 Trumbeak Normal/Flying 55 85 50 40 50 75 355 220 175 105 85 105 155 845
Pickup
Keen Eye, Skill Link,
#733 Toucannon Normal/Flying 80 120 75 75 75 60 485 270 245 155 155 155 125 1105
Sheer Force
Stakeout, Strong
#734 Yungoos Normal 48 70 30 30 30 45 253 206 145 65 65 65 95 641
Jaw, Adaptability
Stakeout, Strong
#735 Gumshoos Normal 88 110 60 55 60 40 413 286 225 125 115 125 85 961
Jaw, Adaptability
#736 Grubbin Bug Swarm 47 62 45 55 45 46 300 204 129 95 115 95 97 735
#737 Charjabug Bug/Electric Battery 57 82 95 55 75 36 400 224 169 195 115 155 77 935
#738 Vikavolt Bug/Electric Levitate 77 70 90 145 75 43 500 264 145 185 295 155 91 1135
Hyper Cutter, Iron
#739 Crabrawler Fighting 47 82 57 42 47 63 338 204 169 119 89 99 131 811
Fist, Anger Point
Hyper Cutter, Iron
#740 Crabominable Fighting/Ice 97 132 77 62 67 43 478 304 269 159 129 139 91 1091
Fist, Anger Point
Oricorio (Pom-
#741 Fire/Flying Dancer 75 70 70 98 70 93 476 260 145 145 201 145 191 1087
Pom Style)
Oricorio (Baile
#741 Psychic/Flying Dancer 75 70 70 98 70 93 476 260 145 145 201 145 191 1087
Style)
Oricorio
#741 Electric/Flying Dancer 75 70 70 98 70 93 476 260 145 145 201 145 191 1087
(Sensu Style)
Oricorio (Pa'u
#741 Ghost/Flying Dancer 75 70 70 98 70 93 476 260 145 145 201 145 191 1087
Style)
Honey Gather, Shield
#742 Cutiefly Bug/Fairy 40 45 40 55 40 84 304 190 95 85 115 85 173 743
Dust, Sweet Veil
Honey Gather, Shield
#743 Ribombee Bug/Fairy 60 55 60 95 70 124 464 230 115 125 195 145 253 1063
Dust, Sweet Veil
Keen Eye, Vital
#744 Rockruff Rock 45 65 40 30 40 60 280 200 135 85 65 85 125 695
Spirit, Steadfast
Lycanroc Keen Eye, Sand
#745 Rock 85 115 75 55 75 82 487 280 235 155 115 155 169 1109
(Midday) Rush, Steadfast
Lyanrock Keen Eye, Vital
#745 Rock 75 115 65 55 65 112 487 260 235 135 115 135 229 1109
(Midnight) Spirit, No Guard
Wishiwashi
#746 Water Schooling 45 20 20 25 25 40 175 200 45 45 55 55 85 485
(Regular)
Wishiwashi
#746 Water Schooling 45 140 130 140 135 30 620 200 285 265 285 275 65 1375
(School)
Merciless, Limber,
#747 Mareanie Water/Poison 50 53 62 43 52 45 305 210 111 129 91 109 95 745
Regenerator
Merciless, Limber,
#748 Toxapex Water/Poison 50 63 152 53 142 35 495 210 131 309 111 289 75 1125
Regenerator
Own Tempo,
#749 Mudbray Ground Stamina, Inner 70 100 70 45 55 45 385 250 205 145 95 115 95 905
Focus
Own Tempo,
#750 Mudsdale Ground Stamina, Inner 100 125 100 55 85 35 500 310 255 205 115 175 75 1135
Focus
POKMON BASE STATS LEVEL 100 BASE MAX STATS
# SPECIES ABILITIES (Hidden)
TYPE HP ATK DEF SPA SPD SPE BST HP ATK DEF SPA SPD SPE BST
Water Bubble, Water
#751 Dewpider Water/Bug 38 40 52 40 72 27 269 186 85 109 85 149 59 673
Absorb
Water Bubble, Water
#752 Araquanid Water/Bug 68 70 92 50 132 42 454 246 145 189 105 269 89 1043
Absorb
Leaf Guard,
#753 Fomantis Grass 40 55 35 50 35 35 250 190 115 75 105 75 75 635
Contrary
Leaf Guard,
#754 Lurantis Grass 70 105 90 80 90 45 480 250 215 185 165 185 95 1095
Contrary
Illuminate, Effect
#755 Morelull Grass/Fairy 40 35 55 65 75 15 285 190 75 115 135 155 35 705
Spore, Rain Dish
Illuminate, Effect
#756 Shiinotic Grass/Fairy 60 45 80 90 100 30 405 230 95 165 185 205 65 945
Spore, Rain Dish
#757 Salandit Poison/Fire Corrosion, Oblivious 48 44 40 71 40 77 320 206 93 85 147 85 159 775
#758 Salazzle Poison/Fire Corrosion, Oblivious 68 64 60 111 60 117 480 246 133 125 227 125 239 1095
Fluffy, Klutz, Cute
#759 Stufful Normal/Fighting 70 75 50 45 50 50 340 250 155 105 95 105 105 815
Charm
Fluffy, Klutz,
#760 Bewear Normal/Fighting 120 125 80 55 60 60 500 350 255 165 115 125 125 1135
Unnerve
#761 Bounsweet Grass Leaf Guard, 42 30 38 30 38 32 210 194 65 81 65 81 69 555
Oblivious, Sweet Veil
Leaf Guard,
#762 Steenee Grass 52 40 48 40 48 62 290 214 85 101 85 101 129 715
Oblivous, Sweet Veil
Leaf Guard, Queenly
#763 Tsareena Grass 72 120 98 50 98 72 510 254 245 201 105 201 149 1155
Majesty, Sweet Veil
Flower Veil, Triage,
#764 Comfey Fairy 51 52 90 82 110 100 485 212 109 185 169 225 205 1105
Natural Cure
Inner Focus,
#765 Oranguru Normal/Psychic Telepathy, 90 60 80 90 110 60 490 290 125 165 185 225 125 1115
Symbiosis
#766 Passimian Fighting Receiver, Defiant 100 120 90 40 60 80 490 310 245 185 85 125 165 1115
#767 Wimpod Bug/Water Wimp Out 25 35 40 20 30 80 230 160 75 85 45 65 165 595
#768 Golisopod Bug/Water Emergency Exit 75 125 140 60 90 40 530 260 255 285 125 185 85 1195
Water Compaction,
#769 Sandygast Ghost/Ground 55 55 80 70 45 15 320 220 115 165 145 95 35 775
Sand Veil
Water Compaction,
#770 Palossand Ghost/Ground 85 75 110 100 75 35 480 280 155 225 205 155 75 1095
Sand Veil
Innards Out,
#771 Pyukumuku Water 55 60 130 30 130 5 410 220 125 265 65 265 15 955
Unaware
#772 Type: Null Normal Battle Armor 95 95 95 95 95 59 534 300 195 195 195 195 123 1203
#773 Silvally Normal RKS System 95 95 95 95 95 95 570 300 195 195 195 195 195 1275
Minior
#774 Rock/Flying Shields Down 60 100 60 100 60 120 500 230 205 125 205 125 245 1135
(Regular)
#774 Minior (Core) Rock/Flying Shields Down 60 60 100 60 100 60 440 230 125 205 125 205 125 1015
#775 Komala Normal Comatose 65 115 65 75 95 65 480 240 235 135 155 195 135 1095
#776 Turtonator Fire/Dragon Shell Armor 60 78 135 91 85 34 483 230 161 275 187 175 73 1101
Iron Barbs, Lightning
#777 Togedemaru Electric/Steel 65 98 63 40 73 94 433 240 201 131 85 151 193 1001
Rod, Sturdy
#778 Mimikyu Ghost/Fairy Disguise 55 90 80 50 105 94 474 220 185 165 105 215 193 1083
Dazzling, Strong
#779 Bruxish Water/Psychic 68 105 70 70 70 92 475 246 215 145 145 145 189 1085
Jaw, Wonder Skin
Berserk, Sap Sipper,
#780 Drampa Normal/Dragon 78 60 85 135 91 36 485 266 125 175 275 187 77 1105
Cloud Nine
#781 Chelmise Ghost/Grass Steelworker 70 131 100 86 90 40 517 250 267 205 177 185 85 1169
Bulletproof,
#782 Jangmo-o Dragon Soundproof, 45 55 65 45 45 45 300 200 115 135 95 95 95 735
Overcoat
Bulletproof,
#783 Hakamo-o Dragon/Fighting Soundproof, 55 75 90 65 70 65 420 220 155 185 135 145 135 975
Overcoat
Bulletproof,
#784 Kommo-o Dragon/Fighting Soundproof, 75 110 125 100 105 85 600 260 225 255 205 215 175 1335
Overcoat
Electric Surge,
#785 Tapu Koko Electric/Fairy 70 115 85 95 75 130 570 250 235 175 195 155 265 1275
Telepathy
Psychic Surge,
#786 Tapu Lele Psychic/Fairy 70 85 75 130 115 95 570 250 175 155 265 235 195 1275
Telepathy
Grassy Surge,
#787 Tapu Bulu Grass/Fairy 70 130 115 85 95 75 570 250 265 235 175 195 155 1275
Telepathy
Misty Surge,
#788 Tapu Fini Water/Fairy 70 75 115 95 130 85 570 250 155 235 195 265 175 1275
Telepathy
#789 Cosmog Psychic Unaware 43 29 31 29 31 37 200 196 63 67 63 67 79 535
#790 Cosmoem Psychic Sturdy 43 29 131 29 131 37 400 196 63 267 63 267 79 935
#791 Solgaleo Psychic/Steel Full Metal Body 137 137 107 113 89 97 680 384 279 219 231 183 199 1495
#792 Lunala Psychic/Ghost Shadow Shield 137 113 59 137 107 97 650 384 231 123 279 219 199 1435
#793 Nihilego Rock/Poison Beast Boost 109 53 47 127 131 103 570 328 111 99 259 267 211 1275
#794 Pheromosa Bug/Fighting Beast Boost 107 139 139 53 53 79 570 324 283 283 111 111 163 1275
#795 Buzzwole Bug/Fighting Beast Boost 71 137 37 137 37 151 570 252 279 79 279 79 307 1275
#796 Xurkitree Electric Beast Boost 83 89 71 173 71 83 570 276 183 147 351 147 171 1275
#797 Celesteela Steel/Flying Beast Boost 97 101 103 107 101 61 570 304 207 211 219 207 127 1275
#798 Kartana Grass/Steel Beast Boost 99 181 131 99 31 109 650 308 367 267 203 67 223 1435
#799 Guzzford Dark/Poison Beast Boost 223 101 53 97 53 43 570 556 207 111 199 111 91 1275
#800 Necrozuma Psychic Prism Armor 97 107 101 127 89 79 600 304 219 207 259 183 163 1335
POKMON BASE STATS LEVEL 100 BASE MAX STATS
# SPECIES ABILITIES (Hidden)
TYPE HP ATK DEF SPA SPD SPE BST HP ATK DEF SPA SPD SPE BST
#801 Magearna Steel/Fairy Soul Heart 80 95 115 130 115 65 600 270 195 235 265 235 135 1335
#802 Marshadow Fighting/Ghost Technician 90 125 80 90 80 125 590 290 255 165 185 165 255 1315
As a note, you can find the Mega Stones' locations in the Mega Stones section.
Mega Evolution is an additional aspect that greatly changed the Pokmon game with its origination in X/Y over a year ago. Certain
Pokmon were able to Mega-Evolve - so long as they were holding their species's Mega Stone, and no one else of your party had
also Mega Evolved in the battle. Mega Evolution is temporal, but it nonetheless has great effects on battle strategy, for the Pokmon
can have their stats, types, and abilities changed. There is a very distinct difference between Mega Charizard X and Mega Charizard
Y, for example, requiring very different breeding strategies to create the ideal version of each. (Though Stone Edge Aerodactyl still
works as a counter for both. >_>)
Additionally, for the sake of comparisons and perspectives, the original non-Mega Pokmon are also included.
Note (*): Rayquaza, unlike other Mega Pokmon, does not need a Mega Stone. Rather, he simply needs to know Dragon
Ascent to be able to Mega Evolve. He will be able to do so stll at your own decision, as normal. Dragon Ascent can be
learned after completion of the Delta Episode in Pokmon OR/AS, from Zinnia's grandmother in Meteor Falls, and only by a
Rayquaza. There is no cost for the learning. However, keep in mind that the limitations of normal Mega Evolution will still
apply: for example, even though Rayquaza does not specifically need a Mega Stone, you can still only have one Mega per
battle. If it's Mega Rayquaza, for example, then Blaziken cannot Mega Evolve; if it is Mega Blaziken, then, you cannot Mega
Evolve Rayquaza.
A new concept from Pokmon OR/AS is that of Primal Reversions, a sort of "de-evolution" to the Pokmon's older, Primal form - it's
not a disadvantageous "de-evolution", though, but essentially a different variety of Mega Evolution. It only works for Kyogre and
Groudon and, like Mega Evolution, you can only use it if the wielders have their respective items. Unlike Mega Evolution, however,
Primal Reversion is instantaneous upon the entrance of the Pokmon into battle (if it is holding its item), and you can also have as
many Primal Pokmon at once although you can only use one Mega per battle.
For the sake of perspective, the original, unevolved Pokmon are also included.
SPECIES / POKMON HOLD BASE STATS LEVEL 100 BASE MAX STATS
# ABILITIES
MEGA TYPE ITEM HP ATK DEF SPA SPD SPE BST HP ATK DEF SPA SPD SPE BST
#382 Kyogre Water Blue Orb Drizzle 100 100 90 150 140 90 670 310 205 185 305 285 185 1475
Primordial
#382 Primal Kyogre Water Blue Orb 100 150 90 180 160 90 770 310 305 185 365 325 185 1675
Sea
#383 Groudon Ground Red Orb Drought 100 150 140 100 90 90 670 310 305 285 205 185 185 1475
Primal Desolate
#383 Ground/Fire Red Orb 100 180 160 150 90 90 770 310 365 325 305 185 185 1675
Groudon Land
Next in our series of Pokmon stats comes some details regarding Pokmon breeding. As far as stats would be concerned, there is
little to detail here other than Egg Groups and, to the more OCD of you, gender ratios and egg-hatching steps. Much more specific
details can be found in the Pokmon Breeding section.
In any case, this section is used to detail the specific stats each Pokmon has in regards to breeding. The following are discussed:
Egg Group: Each Pokmon is a member of an Egg Group that determines who it can breed with. "No Eggs" Pokmon
cannot breed with anyone, and Ditto is a wildcard, other than for No Eggs Pokmon (other than Manaphy).
Gender Ratio: This displays the ratio of male to female Pokmon of a species. Some species are not simply half-and-half like
the human species, and some are genderless or entirely of a single gender, all of which are critical in breeding, and
sometimes even battle strategy (i.e. female Meowstic has Prankster, but not males).
Steps to Hatch Egg: There are actually four values for how quickly an Egg hatches due to the formula used to calculate such
having four permutations. However, this is derived from the most commonly used formula in my experience; the values here
won't vary by any more than 255 steps.
Egg Cycles: How many cycles it takes to hatch an Egg; each cycle is 256 steps.
GENDER RATIO
# SPECIES EGG GROUPS STEPS TO HATCH EGG EGG CYCLES
Male Female
#001 Bulbasaur Monster, Grass 87.50% 12.50% 5,120 20
#002 Ivysaur Monster, Grass 87.50% 12.50% 5,120 20
#003 Venusaur Monster, Grass 87.50% 12.50% 5,120 20
#004 Charmander Monster, Dragon 87.50% 12.50% 5,120 20
#005 Charmeleon Monster, Dragon 87.50% 12.50% 5,120 20
#006 Charizard Monster, Dragon 87.50% 12.50% 5,120 20
#007 Squirtle Monster, Water 1 87.50% 12.50% 5,120 20
#008 Wartortle Monster, Water 1 87.50% 12.50% 5,120 20
#009 Blastoise Monster, Water 1 87.50% 12.50% 5,120 20
#010 Caterpie Bug 50% 50% 2,560 10
#011 Metapod Bug 50% 50% 2,560 10
#012 Butterfree Bug 50% 50% 2,560 10
#013 Weedle Bug 50% 50% 2,560 10
#014 Kakuna Bug 50% 50% 2,560 10
#015 Beedrill Bug 50% 50% 2,560 10
#016 Pidgey Flying 50% 50% 3,840 15
#017 Pidgeotto Flying 50% 50% 3,840 15
#018 Pidgeot Flying 50% 50% 3,840 15
#019 Rattata Field 50% 50% 3,840 15
#020 Raticate Field 50% 50% 3,840 15
#021 Spearow Flying 50% 50% 3,840 15
#022 Fearow Flying 50% 50% 3,840 15
#023 Ekans Field, Dragon 50% 50% 5,120 20
#024 Arbok Field, Dragon 50% 50% 5,120 20
#025 Pikachu Field, Fairy 50% 50% 5,120 20
#026 Raichu Field, Fairy 50% 50% 5,120 20
#027 Sandshrew Field 50% 50% 5,120 20
#028 Sandslash Field 50% 50% 5,120 20
#029 Nidoran Monster, Field 0% 100% 5,120 20
#030 Nidorina Monster, Field 0% 100% 5,120 20
#031 Nidoqueen Monster, Field 0% 100% 5,120 20
#032 Nidoran Monster, Field 100% 0% 5,120 20
#033 Nidorino Monster, Field 100% 0% 5,120 20
#034 Nidoking Monster, Field 100% 0% 5,120 20
#035 Clefairy Fairy 25% 75% 5,120 20
#036 Clefable Fairy 25% 75% 5,120 20
#037 Vulpix Field 25% 75% 5,120 20
#038 Ninetales Field 25% 75% 5,120 20
#039 Jigglypuff Fairy 25% 75% 5,120 20
#040 Wigglytuff Fairy 25% 75% 5,120 20
#041 Zubat Flying 50% 50% 5,120 20
#042 Golbat Flying 50% 50% 5,120 20
#043 Oddish Grass 50% 50% 5,120 20
#044 Gloom Grass 50% 50% 3,840 15
#045 Vileplume Grass 50% 50% 3,840 15
#046 Paras Bug, Grass 50% 50% 3,840 15
#047 Parasect Bug, Grass 50% 50% 5,120 20
#048 Venonat Bug 50% 50% 5,120 20
#049 Venomoth Bug 50% 50% 5,120 20
#050 Diglett Field 50% 50% 5,120 20
GENDER RATIO
# SPECIES EGG GROUPS STEPS TO HATCH EGG EGG CYCLES
Male Female
#051 Dugtrio Field 50% 50% 5,120 20
#052 Meowth Field 50% 50% 5,120 20
#053 Persian Field 50% 50% 5,120 20
#054 Psyduck Field, Water 1 50% 50% 5,120 20
#055 Golduck Field, Water 1 50% 50% 5,120 20
#056 Mankey Field 50% 50% 5,120 20
#057 Primeape Field 50% 50% 5,120 20
#058 Growlithe Field 75% 25% 5,120 20
#059 Arcanine Field 75% 25% 5,120 20
#060 Poliwag Water 1 50% 50% 5,120 20
#061 Poliwhirl Water 1 50% 50% 5,120 20
#062 Poliwrath Water 1 50% 50% 5,120 20
#063 Abra Human-like 75% 25% 5,120 20
#064 Kadabra Human-like 75% 25% 5,120 20
#065 Alakazam Human-like 75% 25% 5,120 20
#066 Machop Human-like 75% 25% 5,120 20
#067 Machoke Human-like 75% 25% 5,120 20
#068 Machamp Human-like 75% 25% 5,120 20
#069 Bellsprout Grass 50% 50% 5,120 20
#070 Weepinbell Grass 50% 50% 5,120 20
#071 Victreebel Grass 50% 50% 5,120 20
#072 Tentacool Water 3 50% 50% 5,120 20
#073 Tentacruel Water 3 50% 50% 5,120 20
#074 Geodude Mineral 50% 50% 5,120 20
#075 Graveler Mineral 50% 50% 5,120 20
#076 Golem Mineral 50% 50% 5,120 20
#077 Ponyta Field 50% 50% 5,120 20
#078 Rapidash Field 50% 50% 5,120 20
#079 Slowpoke Monster, Water 1 50% 50% 5,120 20
#080 Slowbro Monster, Water 1 50% 50% 3,840 15
#081 Magnemite Mineral Genderless 3,840 15
#082 Magneton Mineral Genderless 3,840 15
#083 Farfetch'd Field, Flying 50% 50% 5,120 20
#084 Doduo Flying 50% 50% 5,120 20
#085 Dodrio Flying 50% 50% 5,120 20
#086 Seel Field, Water 1 50% 50% 5,120 20
#087 Dewgong Field, Water 1 50% 50% 5,120 20
#088 Grimer Amorphous 50% 50% 5,120 20
#089 Muk Amorphous 50% 50% 5,120 20
#090 Shellder Water 3 50% 50% 5,120 20
#091 Cloyster Water 3 50% 50% 5,120 20
#092 Gastly Amorphous 50% 50% 5,120 20
#093 Haunter Amorphous 50% 50% 5,120 20
#094 Gengar Amorphous 50% 50% 5,120 20
#095 Onix Mineral 50% 50% 5,120 20
#096 Drowzee Human-like 50% 50% 5,120 20
#097 Hypno Human-like 50% 50% 5,120 20
#098 Krabby Water 3 50% 50% 5,120 20
#099 Kingler Water 3 50% 50% 5,120 20
#100 Voltorb Mineral Genderless 5,120 20
GENDER RATIO
# SPECIES EGG GROUPS STEPS TO HATCH EGG EGG CYCLES
Male Female
#101 Electrode Mineral Genderless 5,120 20
#102 Exeggcute Grass 50% 50% 5,120 20
#103 Exeggutor Grass 50% 50% 6,400 25
#104 Cubone Monster 50% 50% 6,400 25
#105 Marowak Monster 50% 50% 5,120 20
#106 Hitmonlee Human-like 100% 0% 5,120 20
#107 Hitmonchan Human-like 100% 0% 5,120 20
#108 Lickitung Monster 50% 50% 5,120 20
#109 Koffing Amorphous 50% 50% 5,120 20
#110 Weezing Amorphous 50% 50% 5,120 20
#111 Rhyhorn Field, Monster 50% 50% 5,120 20
#112 Rhydon Field, Monster 50% 50% 5,120 20
#113 Chansey Fairy 0% 100% 5,120 20
#114 Tangela Grass 50% 50% 5,120 20
#115 Kangaskhan Monster 0% 100% 6,400 25
#116 Horsea Dragon, Water 1 50% 50% 6,400 25
#117 Seadra Dragon, Water 1 50% 50% 6,400 25
#118 Goldeen Water 2 50% 50% 6,400 25
#119 Seaking Water 2 50% 50% 5,120 20
#120 Staryu Water 3 Genderless 5,120 20
#121 Starmie Water 3 Genderless 5,120 20
#122 Mr. Mime Human-like 50% 50% 5,120 20
#123 Scyther Bug 50% 50% 5,120 20
#124 Jynx Human-like 0% 100% 5,120 20
#125 Electabuzz Human-like 75% 25% 5,120 20
#126 Magmar Human-like 75% 25% 10,240 40
#127 Pinsir Bug 50% 50% 10,240 40
#128 Tauros Field 100% 0% 10,240 40
#129 Magikarp Dragon, Water 2 50% 50% 5,120 20
#130 Gyarados Dragon, Water 2 50% 50% 5,120 20
#131 Lapras Monster, Water 1 50% 50% 5,120 20
#132 Ditto Ditto Genderless 5,120 20
#133 Eevee Field 87.50% 12.50% 5,120 20
#134 Vaporeon Field 87.50% 12.50% 5,120 20
#135 Jolteon Field 87.50% 12.50% 5,120 20
#136 Flareon Field 87.50% 12.50% 5,120 20
#137 Porygon Mineral Genderless 5,120 20
#138 Omanyte Water 1, Water 3 87.50% 12.50% 5,120 20
#139 Omastar Water 1, Water 3 87.50% 12.50% 6,400 25
#140 Kabuto Water 1, Water 3 87.50% 12.50% 6,400 25
#141 Kabutops Water 1, Water 3 87.50% 12.50% 6,400 25
#142 Aerodactyl Flying 87.50% 12.50% 6,400 25
#143 Snorlax Monster 87.50% 12.50% 6,400 25
#144 Articuno No Eggs Genderless 6,400 25
#145 Zapdos No Eggs Genderless 6,400 25
#146 Moltres No Eggs Genderless 6,400 25
#147 Dratini Dragon, Water 1 50% 50% 6,400 25
#148 Dragonair Dragon, Water 1 50% 50% 6,400 25
#149 Dragonite Dragon, Water 1 50% 50% 6,400 25
#150 Mewtwo No Eggs Genderless 6,400 25
GENDER RATIO
# SPECIES EGG GROUPS STEPS TO HATCH EGG EGG CYCLES
Male Female
#151 Mew No Eggs Genderless 6,400 25
#152 Chikorita Monster, Grass 87.50% 12.50% 5,120 20
#153 Bayleef Monster, Grass 87.50% 12.50% 5,120 20
#154 Meganium Monster, Grass 87.50% 12.50% 5,120 20
#155 Cyndaquil Monster, Field 87.50% 12.50% 10,240 40
#156 Quilava Monster, Field 87.50% 12.50% 5,120 20
#157 Typhlosion Monster, Field 87.50% 12.50% 8,960 35
#158 Totodile Monster, Water 1 87.50% 12.50% 8,960 35
#159 Croconaw Monster, Water 1 87.50% 12.50% 8,960 35
#160 Feraligatr Monster, Water 1 87.50% 12.50% 8,960 35
#161 Sentret Field 50% 50% 8,960 35
#162 Furret Field 50% 50% 8,960 35
To round out our sections on Pokmon stats, we'll include the rest of the data that you might find useful for whatever reason - it's just
a hodgepodge of stuff, so I just opted to lump it all together here. There are, altogether, two sections for miscellaneous Pokmon
stats, because there are a lot of such stats. Below is what is discussed in this section (height, weight, EXP. at Level 100, and EV
yields) - basal happiness, catch rates, and EXP. base values can be found in the second miscellaneous section.
Height: The Pokmon's height, per the Pokdex. It's not of much use in battle, but some people request Pokmon of certain
heights so you can get stuff. This is measured under the imperial/U.S. system, where you see [feet]' [inches]". (Note the
apostrophes and quotations - they're important.) If you're playing a game using the metric system and want to know what it is
in meters, multiply the feet by twelve, add the inches, then multiply that by 0.254 to get the meters. The reason for the lack of
inclusion is a lack of space, in case you're curious: the Pokmon by Height section will include their weight in kilograms for
those playing metric games.
Weight: The more useful of the physical-appearance variables, weight is a key factor in the damage calculation of several
moves, such as Grass Knot. It's mostly a comparison stat for stuff such as this; however, if you are playing a game using the
metric system of kilograms/kg. (listed are the imperial pounds/lbs.), note that 1 pound equals approximately 0.446 kilograms -
but, again, you won't find it very useful to convert unless you happen to know the damage formulae. The reason for the lack
of inclusion is a lack of space, in case you're curious: the Pokmon by Weight section will include their weight in kilograms for
those playing metric games.
Level 100 EXP.:' The amount of EXP. the Pokmon will have at Level 100, and the amount of EXP. it will take to bring the
Pokmon from a hatched Egg to Level 100 without the aid of items and such for EXP. boosts. There are several distinct
names for these values: very slow or fluctuating (1,640,000), slow (1,250,000), medium-slow (1,059,860), medium-fast
(1,000,000), fast (800,000), and very fast or erratic (600,000). Mostly just stuff for the curious - as you can tell, the fastest
Pokmon levels up around 2.733 times faster than the slowest one (both without aides). If you want to see how these things
can be derived, see the section EXP. Groups.
Effort Value (EV) Yield: Each Pokmon gives off a number of Effort Values, or EVs, when beaten in battle, and EVs are used
to determine stat growth. While obsoleted by the much faster Super Training, people may prefer the nostalgia of EV training
the hard way. Or something. The precise mechanics of EVs are in EVs - Effort Values. You may want to read up on them.
Anyways, I list the EV yields for all six stats, with "-" denoting there is no gain in that stat. These all assume a lack of Pokrus
or EV-boosting items: these are the base yields, so to speak.
To round out our sections on Pokmon stats, we'll include the rest of the data that you might find useful for whatever reason - it's just
a hodgepodge of stuff, so I just opted to lump it all together here. There are, altogether, two sections for miscellaneous Pokmon
stats, because there are a lot of such stats. Below is what is discussed in this section (basal happiness, catch rates, and EXP. base
values) - height, weight, EXP. at Level 100, and EV yields can be found in the first miscellaneous section.
Base Happiness: Every Pokmon will have a base level of Happiness, depending on the method in which it is obtained.
Happiness is an internal value measured from 0 to 255, and it can influence, primarily, certain Pokmon evolutions and the
power of the moves Return and Frustration. If a Pokmon is caught in a Luxury Ball, it is going to get happier faster; if a
Pokmon is traded, its happiness immediately becomes 70; and hatched Pokmon always have 120 happiness. Beyond
these exceptions, the below list represents what you'll have if the Pokmon is caught by you in the wild or obtained from an
event of some sort.
Catch Rate: Every Pokmon has an internal value (regardless of whether it is truly used) that helps to determine its
"catchability", as it were. You can see the exact mechanics of this Catch Rate in Pokmon Capture, but, ultimately, it's a
number from 1 to 255 (3 to 255 in practice) that makes the Pokmon more likely to be caught as it gets higher. Due to the
difficulty in narrowing everything down without thorough ROM/RAM analysis, this listing currently does not have the details for
the Generation VI Pokmon; that is, the new species released with the release of Pokmon X/Y, #650-#721.
EXP. Base Value: Every Pokmon (again, whether or not the value can be used) has a value that helps to determine how
much EXP. the Pokmon gives out when defeated. In theory, it ranges from 1 to 65,536, but only goes as high as 608 with
Blissey. You can see the EXP. Earning Mechanics section for a better understanding. Note that I do not have data for all of the
Pokmon, however: some, for example, are not battleable; in other cases, it's due to over-approximation resulting in unclear
values. If you wish to help me with these, please solve for the EXP. Base Value in the formula in the EXP. Earning Mechanics
section and send it to me.
#610 Axew 35 75 64
#611 Fraxure 35 60 144
#612 Haxorus 35 45 243
#613 Cubchoo 70 120 61
#614 Beartic 70 60 170
#615 Cryogonal 70 25 170
#616 Shelmet 70 200 61
#617 Accelgor 70 75 173
#618 Stunfisk 70 75 165
#619 Mienfoo 70 180 70
#620 Mienshao 70 45 179
#621 Druddigon 70 45 170
#622 Golett 70 190 61
#623 Golurk 70 90 169
#624 Pawniard 35 120 68
#625 Bisharp 35 45 172
#626 Bouffalant 70 45 172
#627 Rufflet 70 190 70
#628 Braviary 70 60 179
#629 Vullaby 35 190 74
#630 Mandibuzz 35 60 179
#631 Heatmor 70 90 169
#632 Durant 70 90 169
#633 Deino 35 45 60
#634 Zweilous 35 45 147
#635 Hydreigon 35 45 270
#636 Larvesta 70 45 72
#637 Volcarona 70 15 248
#638 Cobalion 35 3 261
#639 Terrakion 35 3 261
#640 Virizion 35 3 261
#641 Tornadus 90 3 261
#642 Thundurus 90 3 261
#643 Reshiram 0 45 306
#644 Zekrom 0 45 306
#645 Landorus 90 3 270
#646 Kyurem 0 3 297
#647 Keldeo 35 3 261
#648 Meloetta 100 3 270
#649 Genesect 0 3 270
#650 Chespin 70 45 63
# Pokmon Happiness Catch Rate EXP. Base Value
#651 Quilladin 70 45 142
#652 Chesnaught 70 45 239
#653 Fennekin 70 45 61
#654 Braixen 70 45 143
#655 Delphox 70 45 240
#656 Froakie 70 45 63
#657 Frogadier 70 45 142
#658 Greninja 70 45 239
#659 Bunnelby 70 255 47
#660 Diggersby 70 127 148
#661 Fletchling 70 255 56
#662 Fletchinder 70 120 134
#663 Talonflame 70 45 175
#664 Scatterbug 70 255 40
#665 Spewpa 70 120 75
#666 Vivillon 70 45 185
#667 Litleo 70 220 74
#668 Pyroar 70 65 177
Pokmon Evolutions
NOTE: MEGA-EVOLUTIONS!
Mega-Evolutions are not detailed here. These describe the permanent, undoable evolutions of Pokmon; Mega-Evolutions are
different in that they are temporal and only used in battle to for a power boost basically. See this section for that stuff.
This particular section of our Mini-Pokdex details one of the more important aspects of ideally training your Pokmon: evolution. As
Pokmon level-up, or meet other relatively-arbitrary conditions, they will evolve into a new form. This form often has higher (or rarely,
equal or lower) base stats, improving the Pokmon's stats by usually 20 ~ 40 points by Level 100. However, this will come at a
notable cost. You can leave a Pokmon as it is (don't use the item or whatever, or press B during the evolution process) to let it learn
some new moves first - some moves are available as much as TEN levels earlier in pre-evolved forms, and sometimes exclusive to
particular forms. At the same time, at least with level-based evolution, Pokmon will earn 20% more EXP. if you hold off on their
evolution so, y'know, do as you will.
Anyways, the below list will detail the Pokmon of the game and what they evolve into and how. First, we'll discuss what some of
these terms mean; keep in mind sometimes two or even three conditions are compiled together when evolutions are done, and all
must be met.
Level ## - indicates that, once a Pokmon has reached Level ##, it will evolve; such evolutions can be cancelled with the B
Button. Once it reaches Level 100, it cannot evolve, so the final stopping point is Level 99 for whether you're not sure (Level
98 if it evolves twice). The benefit to keeping a Pokmon unevolved is getting moves sometimes ten levels or more sooner.
However, this rarely extends beyond Level 80 except in some legendary Pokmon (who never evolve and it is therefore
irrelevant), so you should evolve at least eventually to benefit from the boosted base stats. In fact, it is very rare in general
competition to see unevolved Pokmon for precisely that reason; there are some exceptions, of course, but it's the generally-
applicable thing.
[Gender] - in addition to some conditions, a Pokmon must be of a certain gender to evolve. Males have a blue arrow
pointing up and to the right, while females have a pink down-pointing cross - genderless Pokmon show no symbol.
[Item] - use this item to evolve the Pokmon. This works at any level. Keep in mind that most of these (such as Moon Stones)
are in limited quantities throughout a single playthrough of the game, so you may want to focus on evolving only into new
species before duplicating 'em. Of course, Super Training can get you the stones.
[Location/Time] - the Pokmon must be leveled-up in this place, or at this time of day, depending on which is specified. For
the latter, daytime is usually 4:00 AM to 7:59 PM and nighttime from 8:00 PM to 3:59 AM. (Morning is 4:00 AM to 9:59 AM,
but that is daytime normally.)
"Level-up while knowing..." - For this, the Pokmon must know a certain move, then level-up to be able to evolve. In all
cases of this, the Pokmon learns the move naturally by leveling up. If forgotten, the Move Relearner can teach it for you, or
sometimes TMs/HMs or Move Tutors, depending on what's available. The latest for this to work is Level 99.
Trade - for this, you must trade the Pokmon between two games: over the Internet or local Wi-Fi matters not. Wonder Trade
also works, but you're almost certain not to get it back. =P After the trade, the recipient of your Pokmon will get it to evolve
on their end. For you to get the evolved form, you have to trade it back. (Trust me, you'll do this with the Shelmet/Karrablast -
> Escavalier/Accelgor trade. =P) This works at any level.
Happiness - once the Pokmon is happy enough, which occurs as you walk around, heal it, use it in battle, etc., it will evolve
upon leveling up. (The Soothe Bell item speeds up this process.) However, that means the Pokmon must be Level 99 or
lower (sometimes Level 98 for those evolutionary chains with the first evolution being happiness based), so be careful. This
is independent of their Affection stat in Pokmon Refresh, so note that! Only Eevee evolves (into Sylveon) based on
that!
Bulbasaur
Ivysaur
Venusaur
Charmander
Charmeleon
Charizard
Squirtle
Wartortle
Blastoise
Caterpie
Metapod
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Harden Normal Status - - 30 User No No
Start Harden Normal Status - - 30 User No No
Butterfree
Weedle
Kakuna
Beedrill
Pidgey
Pidgeotto
Pidgeot
Rattata
Raticate
Spearow
Fearow
Ekans
Arbok
Pikachu
Sandslash
Nidoran
Nidorina
Nidoqueen
Nidoran
Nidorino
Nidoking
Clefairy
Clefable
Vulpix
Ninetales
Jigglypuff
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Sing Normal Status - 55 15 One No No
Lv. 3 Defense Curl Normal Status - - 40 User No No
Lv. 5 Pound Normal Physical 40 100 35 One No Yes
Lv. 9 Play Nice Normal Status - - 20 One No No
Lv. 11 Disarming Voice Fairy Special 40 - 15 Enemies No No
Lv. 14 Disable Normal Status - 100 20 One No No
Lv. 17 Double Slap Normal Physical 15 85 10 One No Yes
Lv. 20 Rollout Rock Physical 30~150 90 20 One No Yes
Lv. 22 Round Normal Special 60 100 15 One No No
Lv. 25 Stockpile Normal Status - - 20 User No No
Lv. 25 Swallow Normal Status - - 10 User No No
Lv. 25 Spit Up Normal Special 0~300 100 10 One No No
Lv. 27 Wake-Up Slap Fighting Physical 60 100 10 One No Yes
Lv. 30 Rest Psychic Status - - 10 User No No
Lv. 32 Body Slam Normal Physical 85 100 15 One No No
Lv. 35 Gyro Ball Steel Physical 1~150 100 5 One No Yes
Lv. 38 Mimic Normal Status - 100 10 One No No
Lv. 41 Hyper Voice Normal Special 90 100 10 Enemies No No
Lv. 45 Double Edge Normal Physical 120 100 15 One No Yes
TM01 Work Up Normal Status - - 30 User No No
TM06 Toxic Poison Status - 90 10 One No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM11 Sunny Day Fire Status - - 5 Field No No
TM13 Ice Beam Ice Special 90 100 10 One No No
TM14 Blizzard Ice Special 110 70 5 Enemies No No
TM16 Light Screen Psychic Status - - 30 Allies No Yes
TM17 Protect Normal Status - - 10 User No No
TM18 Rain Dance Water Status - - 5 Field No No
TM20 Safeguard Normal Status - - 25 Allies No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM22 Solar Beam Grass Special 120 100 10 One No No
TM24 Thunderbolt Electric Special 90 100 15 One No No
TM25 Thunder Electric Special 110 70 10 One No No
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM29 Psychic Psychic Special 90 100 10 One No No
TM30 Shadow Ball Ghost Special 80 100 15 One No No
TM31 Brick Break Fighting Physical 75 100 15 One No Yes
TM32 Double Team Normal Status - - 15 User No No
TM33 Reflect Psychic Status - - 20 Allies No No
TM35 Flamethrower Fire Special 90 100 15 One No No
TM38 Fire Blast Fire Special 110 85 5 One No No
TM42 Facade Normal Physical 70 100 20 One No Yes
TM44 Rest Psychic Status - - 10 User No No
TM45 Attract Normal Status - 100 15 One No No
TM48 Round Normal Special 60 100 15 One No No
TM49 Echoed Voice Normal Special 40 100 15 One No No
TM56 Fling Dark Physical 10~130 100 10 One No No
TM57 Charge Beam Electric Special 50 90 10 One No No
TM73 Thunder Wave Electric Status - 90 20 One No No
TM74 Gyro Ball Steel Physical 1~150 100 5 One No Yes
TM77 Psych Up Normal Status - - 10 One No No
TM85 Dream Eater Psychic Special 100 100 15 One No No
TM86 Grass Knot Grass Special 20~120 100 20 One No Yes
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM90 Substitute Normal Status - - 10 User No No
TM93 Wild Charge Electric Physical 90 100 15 One No Yes
TM99 Dazzling Gleam Fairy Special 80 100 10 Enemies No No
TM100 Confide Normal Status - - 20 One No No
Egg Perish Song Normal Status - - 5 Not User Yes No
Egg Present Normal Physical 0~120 90 15 One No No
Egg Feint Attack Dark Physical 60 - 20 One No Yes
Egg Wish Normal Status - - 10 User No No
Egg Fake Tears Dark Status - 100 20 One No No
Egg Last Resort Normal Physical 140 100 5 One No Yes
Egg Covet Normal Physical 60 100 40 One No Yes
Egg Gravity Psychic Status - - 5 Field No No
Egg Sleep Talk Normal Status - - 10 User No No
Egg Captivate Normal Status - 100 20 Enemies No No
Egg Punishment Dark Physical 60~200 100 5 One No Yes
Egg Misty Terrain Fairy Status - - 10 Field No No
Egg Heal Pulse Psychic Status - - 10 One Yes No
Wigglytuff
Zubat
Golbat
Oddish
Gloom
Vileplume
Paras
Parasect
Venonat
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Tackle Normal Physical 40 100 35 One No Yes
Start Disable Normal Status - 100 20 One No No
Start Foresight Normal Status - 100 40 One No No
Lv. 5 Supersonic Normal Status - 55 20 One No No
Lv. 11 Confusion Psychic Special 50 100 25 One No No
Lv. 13 Poison Powder Poison Status - 75 35 One No No
Lv. 17 Psybeam Psychic Special 65 100 20 One No No
Lv. 23 Stun Spore Grass Status - 75 30 One No No
Lv. 25 Signal Beam Bug Special 75 100 15 One No No
Lv. 29 Sleep Powder Grass Status - 75 15 One No No
Lv. 35 Leech Life Bug Physical 80 100 15 One No Yes
Lv. 37 Zen Headbutt Psychic Physical 80 90 15 One No Yes
Lv. 41 Poison Fang Poison Physical 50 100 15 One No Yes
Lv. 47 Psychic Psychic Special 90 100 10 One No No
TM06 Toxic Poison Status - 90 10 One No No
TM09 Venoshock Poison Special 65 100 10 One No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM11 Sunny Day Fire Status - - 5 Field No No
TM17 Protect Normal Status - - 10 User No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM22 Solar Beam Grass Special 120 100 10 One No No
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM28 Leech Life Bug Physical 80 100 15 One No Yes
TM29 Psychic Psychic Special 90 100 10 One No No
TM32 Double Team Normal Status - - 15 User No No
TM36 Sludge Bomb Poison Special 90 100 10 One No No
TM42 Facade Normal Physical 70 100 20 One No Yes
TM44 Rest Psychic Status - - 10 User No No
TM45 Attract Normal Status - 100 15 One No No
TM46 Thief Dark Physical 60 100 10 One No Yes
TM48 Round Normal Special 60 100 15 One No No
TM83 Infestation Bug Special 20 100 35 One No No
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM90 Substitute Normal Status - - 10 User No No
TM100 Confide Normal Status - - 20 One No No
Egg Baton Pass Normal Status - - 40 User No No
Egg Screech Normal Status - 85 40 One No No
Egg Giga Drain Grass Special 75 100 10 One No No
Egg Signal Beam Bug Special 75 100 15 One No No
Egg Agility Psychic Status - - 30 User No No
Egg Morning Sun Normal Status - - 5 User No No
Egg Toxic Spikes Poison Status - - 20 Enemies No No
Egg Bug Bite Bug Physical 60 100 20 One No Yes
Egg Secret Power Normal Physical 70 100 20 One No No
Egg Skill Swap Psychic Status - 100 10 One No No
Egg Rage Powder Bug Status - - 20 User No No
Venomoth
Meowth
Persian
Psyduck
Golduck
Mankey
Primeape
Growlithe
Arcanine
Poliwag
Poliwhirl
Poliwrath
Kadabra
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Kinesis Psychic Status - 80 15 One No No
Start Kinesis Psychic Status - 80 15 One No No
Start Teleport Psychic Status - - 20 User No No
Start Confusion Psychic Special 50 100 25 One No No
Lv. 16 Confusion Psychic Special 50 100 25 One No No
Lv. 18 Disable Normal Status - 100 20 One No No
Lv. 21 Psybeam Psychic Special 65 100 20 One No No
Lv. 23 Miracle Eye Psychic Status - - 40 One No No
Lv. 26 Reflect Psychic Status - - 20 Allies No No
Lv. 28 Psycho Cut Psychic Physical 70 100 20 One No No
Lv. 31 Recover Normal Status - - 10 User No No
Lv. 33 Telekinesis Psychic Status - - 15 One No No No
Lv. 36 Ally Switch Psychic Status - - 15 User No No
Lv. 38 Psychic Psychic Special 90 100 10 One No No
Lv. 41 Role Play Psychic Status - - 10 One No No
Lv. 43 Future Sight Psychic Special 120 100 10 One No No
Lv. 46 Trick Psychic Status - 100 10 One No No
TM03 Psyshock Psychic Special 80 100 10 One No No
TM04 Calm Mind Psychic Status - - 20 User No No
TM06 Toxic Poison Status - 90 10 One No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM11 Sunny Day Fire Status - - 5 Field No No
TM12 Taunt Dark Status - 100 20 One No No
TM16 Light Screen Psychic Status - - 30 Allies No Yes
TM17 Protect Normal Status - - 10 User No No
TM18 Rain Dance Water Status - - 5 Field No No
TM20 Safeguard Normal Status - - 25 Allies No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM29 Psychic Psychic Special 90 100 10 One No No
TM30 Shadow Ball Ghost Special 80 100 15 One No No
TM32 Double Team Normal Status - - 15 User No No
TM33 Reflect Psychic Status - - 20 Allies No No
TM41 Torment Dark Status - 100 15 One No No
TM42 Facade Normal Physical 70 100 20 One No Yes
TM44 Rest Psychic Status - - 10 User No No
TM45 Attract Normal Status - 100 15 One No No
TM46 Thief Dark Physical 60 100 10 One No Yes
TM48 Round Normal Special 60 100 15 One No No
TM53 Energy Ball Grass Special 90 100 10 One No No
TM56 Fling Dark Physical 10~130 100 10 One No No
TM57 Charge Beam Electric Special 50 90 10 One No No
TM63 Embargo Dark Status - 100 15 One No No
TM73 Thunder Wave Electric Status - 90 20 One No No
TM77 Psych Up Normal Status - - 10 One No No
TM85 Dream Eater Psychic Special 100 100 15 One No No
TM86 Grass Knot Grass Special 20~120 100 20 One No Yes
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM90 Substitute Normal Status - - 10 User No No
TM92 Trick Room Psychic Status - - 5 Field No No
TM99 Dazzling Gleam Fairy Special 80 100 10 Enemies No No
TM100 Confide Normal Status - - 20 One No No
Egg Encore Normal Status - 100 5 One No No
Egg Barrier Psychic Status - - 20 User No No
Egg Knock Off Dark Physical 65 100 20 One No Yes
Egg Fire Punch Fire Physical 75 100 15 One No Yes
Egg Thunder Punch Electric Physical 75 100 15 One No Yes
Egg Ice Punch Ice Physical 75 100 15 One No Yes
Egg Power Trick Psychic Status - - 10 User No No
Egg Guard Swap Psychic Status - - 10 One No No
Egg Skill Swap Psychic Status - 100 10 One No No
Egg Guard Split Psychic Status - - 10 One No No
Egg Psycho Shift Psychic Status - 90 10 One No No
Egg Ally Switch Psychic Status - - 15 User No No
Alakazam
Machop
Machoke
Machamp
Bellsprout
Weepinbell
Victreebel
Tentacool
Tentacruel
Geodude
Graveler
Ponyta
Rapidash
Slowpoke
Slowbro
Magnemite
Magneton
Farfetch'd
Doduo
Dodrio
Dewgong
Grimer
Muk
Shellder
Cloyster
Gastly
Gengar
Onix
Drowzee
Krabby
Kingler
Voltorb
Electrode
Exeggcute
Exeggutor
Cubone
Marowak
Hitmonchan
Lickitung
Koffing
Weezing
Rhydon
Chansey
Tangela
Kangaskhan
Horsea
Seadra
Goldeen
Seaking
Staryu
Starmie
Mr. Mime
Scyther
Jynx
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Draining Kiss Fairy Special 50 100 10 One No Yes
Start Perish Song Normal Status - - 5 Not User Yes No
Start Pound Normal Physical 40 100 35 One No Yes
Start Lick Ghost Physical 30 100 30 One No Yes
Start Lovely Kiss Normal Status - 75 10 One No No
Start Powder Snow Ice Special 40 100 25 Enemies No No
Lv. 5 Lick Ghost Physical 30 100 30 One No Yes
Lv. 8 Lovely Kiss Normal Status - 75 10 One No No
Lv. 11 Powder Snow Ice Special 40 100 25 Enemies No No
Lv. 15 Double Slap Normal Physical 15 85 10 One No Yes
Lv. 18 Ice Punch Ice Physical 75 100 15 One No Yes
Lv. 21 Heart Stamp Psychic Physical 60 100 25 One No Yes
Lv. 25 Mean Look Normal Status - 100 5 One No No
Lv. 28 Fake Tears Dark Status - 100 20 One No No
Lv. 33 Wake-Up Slap Fighting Physical 60 100 10 One No Yes
Lv. 39 Avalanche Ice Physical 60 100 10 One No Yes
Lv. 44 Body Slam Normal Physical 85 100 15 One No No
Lv. 49 Wring Out Normal Special 1~110 100 5 One No Yes
Lv. 55 Perish Song Normal Status - - 5 Not User Yes No
Lv. 60 Blizzard Ice Special 110 70 5 Enemies No No
TM03 Psyshock Psychic Special 80 100 10 One No No
TM04 Calm Mind Psychic Status - - 20 User No No
TM06 Toxic Poison Status - 90 10 One No No
TM07 Hail Ice Status - - 10 Field No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM12 Taunt Dark Status - 100 20 One No No
TM13 Ice Beam Ice Special 90 100 10 One No No
TM14 Blizzard Ice Special 110 70 5 Enemies No No
TM15 Hyper Beam Normal Special 150 90 5 One No No
TM16 Light Screen Psychic Status - - 30 Allies No Yes
TM17 Protect Normal Status - - 10 User No No
TM18 Rain Dance Water Status - - 5 Field No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM29 Psychic Psychic Special 90 100 10 One No No
TM30 Shadow Ball Ghost Special 80 100 15 One No No
TM31 Brick Break Fighting Physical 75 100 15 One No Yes
TM32 Double Team Normal Status - - 15 User No No
TM33 Reflect Psychic Status - - 20 Allies No No
TM41 Torment Dark Status - 100 15 One No No
TM42 Facade Normal Physical 70 100 20 One No Yes
TM44 Rest Psychic Status - - 10 User No No
TM45 Attract Normal Status - 100 15 One No No
TM46 Thief Dark Physical 60 100 10 One No Yes
TM48 Round Normal Special 60 100 15 One No No
TM49 Echoed Voice Normal Special 40 100 15 One No No
TM52 Focus Blast Fighting Special 120 70 5 One No No
TM53 Energy Ball Grass Special 90 100 10 One No No
TM56 Fling Dark Physical 10~130 100 10 One No No
TM66 Payback Dark Physical 50 100 10 One No Yes
TM68 Giga Impact Normal Physical 150 90 5 One No Yes
TM70 Aurora Veil Ice Status - - 20 Allies No No
TM77 Psych Up Normal Status - - 10 One No No
TM79 Frost Breath Ice Special 60 90 10 One No No
TM85 Dream Eater Psychic Special 100 100 15 One No No
TM86 Grass Knot Grass Special 20~120 100 20 One No Yes
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM90 Substitute Normal Status - - 10 User No No
TM92 Trick Room Psychic Status - - 5 Field No No
TM100 Confide Normal Status - - 20 One No No
Egg Meditate Psychic Status - - 40 User No No
Egg Fake Out Normal Physical 40 100 10 One No Yes
Egg Wish Normal Status - - 10 User No No
Egg Ice Punch Ice Physical 75 100 15 One No Yes
Egg Miracle Eye Psychic Status - - 40 One No No
Egg Nasty Plot Dark Status - - 20 User No No
Egg Wake-Up Slap Fighting Physical 60 100 10 One No Yes
Egg Captivate Normal Status - 100 20 Enemies No No
Electabuzz
Magmar
Pinsir
Tauros
Magikarp
Gyarados
Lapras
Ditto
Jolteon
Flareon
Porygon
Omanyte
Omastar
Kabuto
Kabutops
Aerodactyl
Articuno
Zapdos
Moltres
Dratini
Dragonair
Dragonite
Mewtwo
Mew
Chikorita
Bayleef
Meganium
Cyndaquil
Quilava
Typhlosion
Totodile
Croconaw
Feraligatr
Sentret
Hoothoot
Noctowl
Ledyba
Ledian
Spinarak
Ariados
Crobat
Chinchou
Lanturn
Pichu
Cleffa
Igglybuff
Togepi
Togetic
Natu
Xatu
Mareep
Flaaffy
Ampharos
Bellossom
Marill
Azumarill
Sudowoodo
Politoed
Hoppip
Skiploom
Jumpluff
Aipom
Sunkern
Sunflora
Yanma
Wooper
Quagsire
Umbreon
Murkrow
Slowking
Misdreavus
Unown
Wobbuffet
Girafarig
Pineco
Forretress
Dunsparce
Gligar
Steelix
Granbull
Qwilfish
Shuckle
Heracross
Sneasel
Teddiursa
Slugma
Magcargo
Swinub
Piloswine
Corsola
Remoraid
Octillery
Delibird
Mantine
Skarmory
Houndour
Houndoom
Kingdra
Phanpy
Donphan
Porygon2
Stantler
Smeargle
Tyrogue
Hitmontop
Smoochum
Elekid
Magby
Miltank
Raikou
Entei
Suicune
Larvitar
Pupitar
Tyranitar
Ho-Oh
Celebi
Treecko
Grovyle
Sceptile
Torchic
Combusken
Blaziken
Mudkip
Swampert
Poochyena
Mightyena
Zigzagoon
Linoone
Silcoon
Beautifly
Cascoon
Dustox
Lotad
Lombre
Ludicolo
Seedot
Nuzleaf
Shiftry
Taillow
Swellow
Wingull
Pelipper
Ralts
Kirlia
Gardevoir
Surskit
Masquerain
Shroomish
Breloom
Slaking
Nincada
Ninjask
Shedinja
Whismur
Loudred
Exploud
Makuhita
Hariyama
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Brine Water Special 65 100 10 One No No
Start Tackle Normal Physical 40 100 35 One No Yes
Start Focus Energy Normal Status - - 30 User No No
Start Sand Attack Ground Status - 100 15 One No No
Start Arm Thrust Fighting Physical 15 100 20 One No Yes
Lv. 4 Sand Attack Ground Status - 100 15 One No No
Lv. 7 Arm Thrust Fighting Physical 15 100 20 One No Yes
Lv. 10 Fake Out Normal Physical 40 100 10 One No Yes
Lv. 13 Force Palm Fighting Physical 60 100 10 One No Yes
Lv. 16 Whirlwind Normal Status - - 20 One No No
Lv. 19 Knock Off Dark Physical 65 100 20 One No Yes
Lv. 22 Vital Throw Fighting Physical 70 100 10 One No Yes
Lv. 26 Belly Drum Normal Status - - 10 User No No
Lv. 30 Smelling Salt Normal Physical 60 100 10 One No Yes
Lv. 34 Seismic Toss Fighting Physical [Lv.] 100 20 One No Yes
Lv. 38 Wake-Up Slap Fighting Physical 60 100 10 One No Yes
Lv. 42 Endure Normal Status - - 10 User No No
Lv. 46 Close Combat Fighting Physical 120 100 5 One No Yes
Lv. 50 Reversal Fighting Physical 20~200 100 15 One No Yes
Lv. 54 Heavy Slam Steel Physical 40~120 100 10 One No Yes
TM01 Work Up Normal Status - - 30 User No No
TM06 Toxic Poison Status - 90 10 One No No
TM08 Bulk Up Fighting Status - - 20 User No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM11 Sunny Day Fire Status - - 5 Field No No
TM15 Hyper Beam Normal Special 150 90 5 One No No
TM17 Protect Normal Status - - 10 User No No
TM18 Rain Dance Water Status - - 5 Field No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM23 Smack Down Rock Physical 50 100 15 One No No
TM26 Earthquake Ground Physical 100 100 10 Not User No No
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM31 Brick Break Fighting Physical 75 100 15 One No Yes
TM32 Double Team Normal Status - - 15 User No No
TM39 Rock Tomb Rock Physical 60 95 10 One No No
TM42 Facade Normal Physical 70 100 20 One No Yes
TM44 Rest Psychic Status - - 10 User No No
TM45 Attract Normal Status - 100 15 One No No
TM47 Low Sweep Fighting Physical 65 100 20 One No Yes
TM48 Round Normal Special 60 100 15 One No No
TM52 Focus Blast Fighting Special 120 70 5 One No No
TM56 Fling Dark Physical 10~130 100 10 One No No
TM66 Payback Dark Physical 50 100 10 One No Yes
TM68 Giga Impact Normal Physical 150 90 5 One No Yes
TM71 Stone Edge Rock Physical 100 80 5 One No No
TM78 Bulldoze Ground Physical 60 100 20 Not User No No
TM80 Rock Slide Rock Physical 75 90 10 Enemies No No
TM84 Poison Jab Poison Physical 80 100 20 One No Yes
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM90 Substitute Normal Status - - 10 User No No
TM94 Surf Water Special 90 100 15 Not User No Yes
TM100 Confide Normal Status - - 20 One No No
Egg Feint Attack Dark Physical 60 - 20 One No Yes
Egg Detect Fighting Status - - 5 User No No
Egg Foresight Normal Status - 100 40 One No No
Egg Helping Hand Normal Status - - 20 Ally No No
Egg Cross Chop Fighting Physical 100 80 5 One No Yes
Egg Revenge Fighting Physical 60 100 10 One No Yes
Egg Dynamic Punch Fighting Physical 100 50 5 One No Yes
Egg Counter Fighting Physical - 100 20 Ally or Enemy No Yes
Egg Wake-Up Slap Fighting Physical 60 100 10 One No Yes
Egg Bullet Punch Steel Physical 40 100 30 One No Yes
Egg Feint Normal Physical 30 100 10 One No No
Egg Wide Guard Rock Status - - 10 Allies No No
Egg Focus Punch Fighting Physical 150 100 20 One No Yes
Egg Chip Away Normal Physical 70 100 20 One No Yes
Azurill
Nosepass
Skitty
Delcatty
Sableye
Mawile
Aron
Lairon
Aggron
Meditite
Medicham
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Zen Headbutt Psychic Physical 80 90 15 One No Yes
Start Fire Punch Fire Physical 75 100 15 One No Yes
Start Thunder Punch Electric Physical 75 100 15 One No Yes
Start Ice Punch Ice Physical 75 100 15 One No Yes
Start Bide Normal Physical - 100 10 User No No
Start Meditate Psychic Status - - 40 User No No
Start Confusion Psychic Special 50 100 25 One No No
Start Detect Fighting Status - - 5 User No No
Lv. 4 Meditate Psychic Status - - 40 User No No
Lv. 7 Confusion Psychic Special 50 100 25 One No No
Lv. 9 Detect Fighting Status - - 5 User No No
Lv. 12 Endure Normal Status - - 10 User No No
Lv. 15 Feint Normal Physical 30 100 10 One No No
Lv. 17 Force Palm Fighting Physical 60 100 10 One No Yes
Lv. 20 Hidden Power Normal Special 60 100 15 One No No
Lv. 23 Calm Mind Psychic Status - - 20 User No No
Lv. 25 Mind Reader Normal Status - 100 5 One No No
Lv. 28 High Jump Kick Fighting Physical 130 90 10 One No Yes
Lv. 31 Psych Up Normal Status - - 10 One No No
Lv. 33 Acupressure Normal Status - - 30 User/Ally No No
Lv. 36 Power Trick Psychic Status - - 10 User No No
Lv. 42 Reversal Fighting Physical 20~200 100 15 One No Yes
Lv. 47 Recover Normal Status - - 10 User No No
Lv. 53 Counter Fighting Physical - 100 20 Ally or Enemy No Yes
TM01 Work Up Normal Status - - 30 User No No
TM03 Psyshock Psychic Special 80 100 10 One No No
TM04 Calm Mind Psychic Status - - 20 User No No
TM06 Toxic Poison Status - 90 10 One No No
TM08 Bulk Up Fighting Status - - 20 User No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM11 Sunny Day Fire Status - - 5 Field No No
TM15 Hyper Beam Normal Special 150 90 5 One No No
TM16 Light Screen Psychic Status - - 30 Allies No Yes
TM17 Protect Normal Status - - 10 User No No
TM18 Rain Dance Water Status - - 5 Field No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM29 Psychic Psychic Special 90 100 10 One No No
TM30 Shadow Ball Ghost Special 80 100 15 One No No
TM31 Brick Break Fighting Physical 75 100 15 One No Yes
TM32 Double Team Normal Status - - 15 User No No
TM33 Reflect Psychic Status - - 20 Allies No No
TM39 Rock Tomb Rock Physical 60 95 10 One No No
TM42 Facade Normal Physical 70 100 20 One No Yes
TM44 Rest Psychic Status - - 10 User No No
TM45 Attract Normal Status - 100 15 One No No
TM47 Low Sweep Fighting Physical 65 100 20 One No Yes
TM48 Round Normal Special 60 100 15 One No No
TM52 Focus Blast Fighting Special 120 70 5 One No No
TM53 Energy Ball Grass Special 90 100 10 One No No
TM56 Fling Dark Physical 10~130 100 10 One No No
TM68 Giga Impact Normal Physical 150 90 5 One No Yes
TM77 Psych Up Normal Status - - 10 One No No
TM80 Rock Slide Rock Physical 75 90 10 Enemies No No
TM84 Poison Jab Poison Physical 80 100 20 One No Yes
TM85 Dream Eater Psychic Special 100 100 15 One No No
TM86 Grass Knot Grass Special 20~120 100 20 One No Yes
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM90 Substitute Normal Status - - 10 User No No
TM100 Confide Normal Status - - 20 One No No
Egg Fire Punch Fire Physical 75 100 15 One No Yes
Egg Thunder Punch Electric Physical 75 100 15 One No Yes
Egg Ice Punch Ice Physical 75 100 15 One No Yes
Egg Foresight Normal Status - 100 40 One No No
Egg Fake Out Normal Physical 40 100 10 One No Yes
Egg Baton Pass Normal Status - - 40 User No No
Egg Dynamic Punch Fighting Physical 100 50 5 One No Yes
Egg Power Swap Psychic Status - - 10 One No No
Egg Guard Swap Psychic Status - - 10 One No No
Egg Psycho Cut Psychic Physical 70 100 20 One No No
Egg Bullet Punch Steel Physical 40 100 30 One No Yes
Egg Drain Punch Fighting Physical 75 100 10 One No Yes
Egg Secret Power Normal Physical 70 100 20 One No No
Egg Quick Guard Fighting Status - - 15 Allies No No
Electrike
Manectric
Plusle
Minun
Volbeat
Illumise
Roselia
Gulpin
Swalot
Carvanha
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Leer Normal Status - 100 30 Enemies No No
Start Bite Dark Physical 60 100 25 One No Yes
Lv. 4 Rage Normal Physical 20 100 20 One No Yes
Lv. 8 Focus Energy Normal Status - - 30 User No No
Lv. 11 Aqua Jet Water Physical 40 100 20 One No Yes
Lv. 15 Assurance Dark Physical 60 100 10 One No Yes
Lv. 18 Screech Normal Status - 85 40 One No No
Lv. 22 Swagger Normal Status - 85 15 One No No
Lv. 25 Ice Fang Ice Physical 65 95 15 One No Yes
Lv. 29 Scary Face Normal Status - 100 10 One No No
Lv. 32 Poison Fang Poison Physical 50 100 15 One No Yes
Lv. 36 Crunch Dark Physical 80 100 15 One No Yes
Lv. 39 Agility Psychic Status - - 30 User No No
Lv. 43 Take Down Normal Physical 90 85 20 One No Yes
TM06 Toxic Poison Status - 90 10 One No No
TM07 Hail Ice Status - - 10 Field No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM12 Taunt Dark Status - 100 20 One No No
TM13 Ice Beam Ice Special 90 100 10 One No No
TM14 Blizzard Ice Special 110 70 5 Enemies No No
TM17 Protect Normal Status - - 10 User No No
TM18 Rain Dance Water Status - - 5 Field No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM32 Double Team Normal Status - - 15 User No No
TM41 Torment Dark Status - 100 15 One No No
TM42 Facade Normal Physical 70 100 20 One No Yes
TM44 Rest Psychic Status - - 10 User No No
TM45 Attract Normal Status - 100 15 One No No
TM46 Thief Dark Physical 60 100 10 One No Yes
TM48 Round Normal Special 60 100 15 One No No
TM55 Scald Water Special 80 100 15 One No No
TM66 Payback Dark Physical 50 100 10 One No Yes
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM90 Substitute Normal Status - - 10 User No No
TM94 Surf Water Special 90 100 15 Not User No Yes
TM95 Snarl Dark Special 55 95 15 Not User No No
TM97 Dark Pulse Dark Special 80 100 15 One Yes No
TM98 Waterfall Water Physical 80 100 15 One No Yes
TM100 Confide Normal Status - - 20 One No No
Egg Hydro Pump Water Special 110 80 5 One No No
Egg Double Edge Normal Physical 120 100 15 One No Yes
Egg Thrash Normal Physical 120 100 10 One (Random) No Yes
Egg Ancient Power Rock Special 60 100 5 One No No
Egg Swift Normal Special 60 - 20 Enemies No No
Egg Brine Water Special 65 100 10 One No No
Egg Destiny Bond Ghost Status - - 5 User No No
Egg Psychic Fangs Psychic Physical 85 100 10 One No No
Sharpedo
Wailmer
Wailord
Numel
Camerupt
Torkoal
Spoink
Spinda
Trapinch
Vibrava
Flygon
Cacnea
Cacturne
Swablu
Altaria
Zangoose
Seviper
Lunatone
Solrock
Barboach
Whiscash
Corphish
Crawdaunt
Claydol
Lileep
Cradily
Anorith
Armaldo
Feebas
Milotic
Castform
Kecleon
Shuppet
Banette
Duskull
Dusclops
Tropius
Chimecho
Wynaut
Snorunt
Glalie
Spheal
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Defense Curl Normal Status - - 40 User No No
Start Powder Snow Ice Special 40 100 25 Enemies No No
Start Growl Normal Status - 100 40 Enemies No No
Start Water Gun Water Special 40 100 25 One No Yes
Lv. 5 Rollout Rock Physical 30~150 90 20 One No Yes
Lv. 9 Encore Normal Status - 100 5 One No No
Lv. 13 Ice Ball Ice Physical 30~150 90 20 One No Yes
Lv. 17 Brine Water Special 65 100 10 One No No
Lv. 21 Aurora Beam Ice Special 65 100 20 One No No
Lv. 26 Body Slam Normal Physical 85 100 15 One No No
Lv. 31 Rest Psychic Status - - 10 User No No
Lv. 31 Snore Normal Special 50 100 15 One No No
Lv. 36 Hail Ice Status - - 10 Field No No
Lv. 41 Blizzard Ice Special 110 70 5 Enemies No No
Lv. 46 Sheer Cold Ice Special - 0-100 5 One No No
TM06 Toxic Poison Status - 90 10 One No No
TM07 Hail Ice Status - - 10 Field No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM13 Ice Beam Ice Special 90 100 10 One No No
TM14 Blizzard Ice Special 110 70 5 Enemies No No
TM17 Protect Normal Status - - 10 User No No
TM18 Rain Dance Water Status - - 5 Field No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM26 Earthquake Ground Physical 100 100 10 Not User No No
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM32 Double Team Normal Status - - 15 User No No
TM39 Rock Tomb Rock Physical 60 95 10 One No No
TM42 Facade Normal Physical 70 100 20 One No Yes
TM44 Rest Psychic Status - - 10 User No No
TM45 Attract Normal Status - 100 15 One No No
TM48 Round Normal Special 60 100 15 One No No
TM49 Echoed Voice Normal Special 40 100 15 One No No
TM78 Bulldoze Ground Physical 60 100 20 Not User No No
TM79 Frost Breath Ice Special 60 90 10 One No No
TM80 Rock Slide Rock Physical 75 90 10 Enemies No No
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM90 Substitute Normal Status - - 10 User No No
TM94 Surf Water Special 90 100 15 Not User No Yes
TM98 Waterfall Water Physical 80 100 15 One No Yes
TM100 Confide Normal Status - - 20 One No No
Egg Water Sport Water Status - 100 15 Field No No
Egg Stockpile Normal Status - - 20 User No No
Egg Swallow Normal Status - - 10 User No No
Egg Spit Up Normal Special 0~300 100 10 One No No
Egg Yawn Normal Status - 100 10 One No No
Egg Curse Ghost Status - - 10 One/User No No
Egg Fissure Ground Physical - 30 5 One No No
Egg Signal Beam Bug Special 75 100 15 One No No
Egg Aqua Ring Water Status - - 20 User No No
Egg Rollout Rock Physical 30~150 90 20 One No Yes
Egg Sleep Talk Normal Status - - 10 User No No
Egg Water Pulse Water Special 60 100 20 One Yes No
Egg Belly Drum Normal Status - - 10 User No No
Sealeo
Walrein
Clamperl
Gorebyss
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Whirlpool Water Special 35 85 15 One No No
Start Confusion Psychic Special 50 100 25 One No No
Lv. 5 Water Sport Water Status - 100 15 Field No No
Lv. 9 Agility Psychic Status - - 30 User No No
Lv. 11 Draining Kiss Fairy Special 50 100 10 One No Yes
Lv. 14 Water Pulse Water Special 60 100 20 One Yes No
Lv. 16 Amnesia Psychic Status - - 20 User No No
Lv. 19 Aqua Ring Water Status - - 20 User No No
Lv. 23 Captivate Normal Status - 100 20 Enemies No No
Lv. 26 Dive Water Physical 80 100 10 One No Yes
Lv. 29 Baton Pass Normal Status - - 40 User No No
Lv. 34 Psychic Psychic Special 90 100 10 One No No
Lv. 39 Aqua Tail Water Physical 90 90 10 One No Yes
Lv. 45 Coil Poison Status - - 20 User No No
Lv. 50 Hydro Pump Water Special 110 80 5 One No No
TM06 Toxic Poison Status - 90 10 One No No
TM07 Hail Ice Status - - 10 Field No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM13 Ice Beam Ice Special 90 100 10 One No No
TM14 Blizzard Ice Special 110 70 5 Enemies No No
TM15 Hyper Beam Normal Special 150 90 5 One No No
TM17 Protect Normal Status - - 10 User No No
TM18 Rain Dance Water Status - - 5 Field No No
TM20 Safeguard Normal Status - - 25 Allies No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM29 Psychic Psychic Special 90 100 10 One No No
TM30 Shadow Ball Ghost Special 80 100 15 One No No
TM32 Double Team Normal Status - - 15 User No No
TM42 Facade Normal Physical 70 100 20 One No Yes
TM44 Rest Psychic Status - - 10 User No No
TM45 Attract Normal Status - 100 15 One No No
TM48 Round Normal Special 60 100 15 One No No
TM55 Scald Water Special 80 100 15 One No No
TM68 Giga Impact Normal Physical 150 90 5 One No Yes
TM77 Psych Up Normal Status - - 10 One No No
TM83 Infestation Bug Special 20 100 35 One No No
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM90 Substitute Normal Status - - 10 User No No
TM94 Surf Water Special 90 100 15 Not User No Yes
TM98 Waterfall Water Physical 80 100 15 One No Yes
TM100 Confide Normal Status - - 20 One No No
Egg Refresh Normal Status - 100 20 User No No
Egg Mud Sport Ground Status - 100 15 Field No No
Egg Body Slam Normal Physical 85 100 15 One No No
Egg Supersonic Normal Status - 55 20 One No No
Egg Barrier Psychic Status - - 20 User No No
Egg Confuse Ray Ghost Status - 100 10 One No No
Egg Aqua Ring Water Status - - 20 User No No
Egg Muddy Water Water Special 90 85 10 Enemies No No
Egg Water Pulse Water Special 60 100 20 One Yes No
Egg Brine Water Special 65 100 10 One No No
Egg Endure Normal Status - - 10 User No No
Relicanth
Luvdisc
Bagon
Shelgon
Salamence
Beldum
Metang
Metagross
Regirock
Regice
Registeel
Latias
Latios
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Memento Dark Status - 100 10 One No No
Start Helping Hand Normal Status - - 20 Ally No No
Start Heal Block Psychic Status - 100 15 Enemies No No
Start Psywave Psychic Special [1~150 HP] 80 15 One No No
Start Safeguard Normal Status - - 25 Allies No No
Lv. 4 Protect Normal Status - - 10 User No No
Lv. 7 Dragon Dance Dragon Status - - 20 User No No
Lv. 10 Stored Power Psychic Special 20+ 100 10 One No No
Lv. 13 Refresh Normal Status - 100 20 User No No
Lv. 16 Heal Pulse Psychic Status - - 10 One Yes No
Lv. 20 Dragon Breath Dragon Special 60 100 20 One No No
Lv. 24 Luster Purge Psychic Special 70 100 5 One No No
Lv. 28 Psycho Shift Psychic Status - 90 10 One No No
Lv. 32 Recover Normal Status - - 10 User No No
Lv. 36 Telekinesis Psychic Status - - 15 One No No No
Lv. 41 Zen Headbutt Psychic Physical 80 90 15 One No Yes
Lv. 46 Power Split Psychic Status - - 10 One No No
Lv. 51 Psychic Psychic Special 90 100 10 One No No
Lv. 56 Dragon Pulse Dragon Special 85 100 10 One Yes No
Lv. 61 Memento Dark Status - 100 10 One No No
TM02 Dragon Claw Dragon Physical 80 100 15 One No Yes
TM03 Psyshock Psychic Special 80 100 10 One No No
TM04 Calm Mind Psychic Status - - 20 User No No
TM05 Roar Normal Status - - 20 One No No
TM06 Toxic Poison Status - 90 10 One No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM11 Sunny Day Fire Status - - 5 Field No No
TM13 Ice Beam Ice Special 90 100 10 One No No
TM15 Hyper Beam Normal Special 150 90 5 One No No
TM16 Light Screen Psychic Status - - 30 Allies No Yes
TM17 Protect Normal Status - - 10 User No No
TM18 Rain Dance Water Status - - 5 Field No No
TM19 Roost Flying Status - - 10 User No No
TM20 Safeguard Normal Status - - 25 Allies No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM22 Solar Beam Grass Special 120 100 10 One No No
TM24 Thunderbolt Electric Special 90 100 15 One No No
TM25 Thunder Electric Special 110 70 10 One No No
TM26 Earthquake Ground Physical 100 100 10 Not User No No
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM29 Psychic Psychic Special 90 100 10 One No No
TM30 Shadow Ball Ghost Special 80 100 15 One No No
TM32 Double Team Normal Status - - 15 User No No
TM33 Reflect Psychic Status - - 20 Allies No No
TM37 Sandstorm Rock Status - - 10 Field No No
TM40 Aerial Ace Flying Physical 60 - 20 One Yes Yes
TM42 Facade Normal Physical 70 100 20 One No Yes
TM44 Rest Psychic Status - - 10 User No No
TM45 Attract Normal Status - 100 15 One No No
TM48 Round Normal Special 60 100 15 One No No
TM51 Steel Wing Steel Physical 70 90 25 One No Yes
TM53 Energy Ball Grass Special 90 100 10 One No No
TM57 Charge Beam Electric Special 50 90 10 One No No
TM65 Shadow Claw Ghost Physical 70 100 15 One No Yes
TM68 Giga Impact Normal Physical 150 90 5 One No Yes
TM73 Thunder Wave Electric Status - 90 20 One No No
TM76 Fly Flying Physical 90 95 15 One Yes Yes
TM77 Psych Up Normal Status - - 10 One No No
TM78 Bulldoze Ground Physical 60 100 20 Not User No No
TM85 Dream Eater Psychic Special 100 100 15 One No No
TM86 Grass Knot Grass Special 20~120 100 20 One No Yes
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM90 Substitute Normal Status - - 10 User No No
TM94 Surf Water Special 90 100 15 Not User No Yes
TM98 Waterfall Water Physical 80 100 15 One No Yes
TM100 Confide Normal Status - - 20 One No No
Tutor Draco Meteor Dragon Special 130 90 5 One No No
Kyogre
Groudon
Rayquaza
Jirachi
Deoxys
Turtwig
Grotle
Torterra
Chimchar
Monferno
Infernape
Empoleon
Starly
Staravia
Staraptor
Bidoof
Bibarel
Kricketot
Shinx
Luxio
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Tackle Normal Physical 40 100 35 One No Yes
Start Leer Normal Status - 100 30 Enemies No No
Lv. 5 Leer Normal Status - 100 30 Enemies No No
Lv. 9 Charge Electric Status - - 20 User No No
Lv. 13 Spark Electric Physical 65 100 20 One No Yes
Lv. 18 Bite Dark Physical 60 100 25 One No Yes
Lv. 23 Roar Normal Status - - 20 One No No
Lv. 28 Swagger Normal Status - 85 15 One No No
Lv. 33 Thunder Fang Electric Physical 65 95 15 One No Yes
Lv. 38 Crunch Dark Physical 80 100 15 One No Yes
Lv. 43 Scary Face Normal Status - 100 10 One No No
Lv. 48 Discharge Electric Special 80 100 15 Not User No No
Lv. 53 Wild Charge Electric Physical 90 100 15 One No Yes
TM05 Roar Normal Status - - 20 One No No
TM06 Toxic Poison Status - 90 10 One No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM16 Light Screen Psychic Status - - 30 Allies No Yes
TM17 Protect Normal Status - - 10 User No No
TM18 Rain Dance Water Status - - 5 Field No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM24 Thunderbolt Electric Special 90 100 15 One No No
TM25 Thunder Electric Special 110 70 10 One No No
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM32 Double Team Normal Status - - 15 User No No
TM42 Facade Normal Physical 70 100 20 One No Yes
TM44 Rest Psychic Status - - 10 User No No
TM45 Attract Normal Status - 100 15 One No No
TM46 Thief Dark Physical 60 100 10 One No Yes
TM48 Round Normal Special 60 100 15 One No No
TM57 Charge Beam Electric Special 50 90 10 One No No
TM72 Volt Switch Electric Special 70 100 20 One No No
TM73 Thunder Wave Electric Status - 90 20 One No No
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM90 Substitute Normal Status - - 10 User No No
TM93 Wild Charge Electric Physical 90 100 15 One No Yes
TM95 Snarl Dark Special 55 95 15 Not User No No
TM100 Confide Normal Status - - 20 One No No
Egg Ice Fang Ice Physical 65 95 15 One No Yes
Egg Fire Fang Fire Physical 65 95 15 One No Yes
Egg Thunder Fang Electric Physical 65 95 15 One No Yes
Egg Quick Attack Normal Physical 40 100 30 One No Yes
Egg Howl Normal Status - - 40 User No No
Egg Take Down Normal Physical 90 85 20 One No Yes
Egg Night Slash Dark Physical 70 100 15 One No Yes
Egg Shock Wave Electric Special 60 - 20 One No No
Egg Swift Normal Special 60 - 20 Enemies No No
Egg Double Kick Fighting Physical 30 100 30 One No Yes
Egg Signal Beam Bug Special 75 100 15 One No No
Egg Helping Hand Normal Status - - 20 Ally No No
Egg Eerie Impulse Electric Status - 100 15 One No No
Egg Fake Tears Dark Status - 100 20 One No No
Luxray
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Electric Terrain Electric Status - - 10 Field No No
Start Tackle Normal Physical 40 100 35 One No Yes
Start Leer Normal Status - 100 30 Enemies No No
Start Charge Electric Status - - 20 User No No
Lv. 5 Leer Normal Status - 100 30 Enemies No No
Lv. 9 Charge Electric Status - - 20 User No No
Lv. 13 Spark Electric Physical 65 100 20 One No Yes
Lv. 18 Bite Dark Physical 60 100 25 One No Yes
Lv. 23 Roar Normal Status - - 20 One No No
Lv. 28 Swagger Normal Status - 85 15 One No No
Lv. 35 Thunder Fang Electric Physical 65 95 15 One No Yes
Lv. 42 Crunch Dark Physical 80 100 15 One No Yes
Lv. 49 Scary Face Normal Status - 100 10 One No No
Lv. 56 Discharge Electric Special 80 100 15 Not User No No
Lv. 63 Wild Charge Electric Physical 90 100 15 One No Yes
Lv. 67 Electric Terrain Electric Status - - 10 Field No No
TM05 Roar Normal Status - - 20 One No No
TM06 Toxic Poison Status - 90 10 One No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM15 Hyper Beam Normal Special 150 90 5 One No No
TM16 Light Screen Psychic Status - - 30 Allies No Yes
TM17 Protect Normal Status - - 10 User No No
TM18 Rain Dance Water Status - - 5 Field No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM24 Thunderbolt Electric Special 90 100 15 One No No
TM25 Thunder Electric Special 110 70 10 One No No
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM32 Double Team Normal Status - - 15 User No No
TM42 Facade Normal Physical 70 100 20 One No Yes
TM44 Rest Psychic Status - - 10 User No No
TM45 Attract Normal Status - 100 15 One No No
TM46 Thief Dark Physical 60 100 10 One No Yes
TM48 Round Normal Special 60 100 15 One No No
TM57 Charge Beam Electric Special 50 90 10 One No No
TM68 Giga Impact Normal Physical 150 90 5 One No Yes
TM72 Volt Switch Electric Special 70 100 20 One No No
TM73 Thunder Wave Electric Status - 90 20 One No No
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM90 Substitute Normal Status - - 10 User No No
TM93 Wild Charge Electric Physical 90 100 15 One No Yes
TM95 Snarl Dark Special 55 95 15 Not User No No
TM100 Confide Normal Status - - 20 One No No
Egg Ice Fang Ice Physical 65 95 15 One No Yes
Egg Fire Fang Fire Physical 65 95 15 One No Yes
Egg Thunder Fang Electric Physical 65 95 15 One No Yes
Egg Quick Attack Normal Physical 40 100 30 One No Yes
Egg Howl Normal Status - - 40 User No No
Egg Take Down Normal Physical 90 85 20 One No Yes
Egg Night Slash Dark Physical 70 100 15 One No Yes
Egg Shock Wave Electric Special 60 - 20 One No No
Egg Swift Normal Special 60 - 20 Enemies No No
Egg Double Kick Fighting Physical 30 100 30 One No Yes
Egg Signal Beam Bug Special 75 100 15 One No No
Egg Helping Hand Normal Status - - 20 Ally No No
Egg Eerie Impulse Electric Status - 100 15 One No No
Egg Fake Tears Dark Status - 100 20 One No No
Budew
Roserade
Cranidos
Rampardos
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Endeavor Normal Physical - 100 5 One No Yes
Start Endeavor Normal Physical - 100 5 One No Yes
Start Headbutt Normal Physical 70 100 15 One No Yes
Start Leer Normal Status - 100 30 Enemies No No
Start Focus Energy Normal Status - - 30 User No No
Start Pursuit Dark Physical 40 100 20 One No Yes
Lv. 6 Focus Energy Normal Status - - 30 User No No
Lv. 10 Pursuit Dark Physical 40 100 20 One No Yes
Lv. 15 Take Down Normal Physical 90 85 20 One No Yes
Lv. 19 Scary Face Normal Status - 100 10 One No No
Lv. 24 Assurance Dark Physical 60 100 10 One No Yes
Lv. 28 Chip Away Normal Physical 70 100 20 One No Yes
Lv. 36 Ancient Power Rock Special 60 100 5 One No No
Lv. 43 Zen Headbutt Psychic Physical 80 90 15 One No Yes
Lv. 51 Screech Normal Status - 85 40 One No No
Lv. 58 Head Smash Rock Physical 150 80 5 One No Yes
TM05 Roar Normal Status - - 20 One No No
TM06 Toxic Poison Status - 90 10 One No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM11 Sunny Day Fire Status - - 5 Field No No
TM13 Ice Beam Ice Special 90 100 10 One No No
TM14 Blizzard Ice Special 110 70 5 Enemies No No
TM15 Hyper Beam Normal Special 150 90 5 One No No
TM17 Protect Normal Status - - 10 User No No
TM18 Rain Dance Water Status - - 5 Field No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM23 Smack Down Rock Physical 50 100 15 One No No
TM24 Thunderbolt Electric Special 90 100 15 One No No
TM25 Thunder Electric Special 110 70 10 One No No
TM26 Earthquake Ground Physical 100 100 10 Not User No No
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM31 Brick Break Fighting Physical 75 100 15 One No Yes
TM32 Double Team Normal Status - - 15 User No No
TM35 Flamethrower Fire Special 90 100 15 One No No
TM37 Sandstorm Rock Status - - 10 Field No No
TM38 Fire Blast Fire Special 110 85 5 One No No
TM39 Rock Tomb Rock Physical 60 95 10 One No No
TM42 Facade Normal Physical 70 100 20 One No Yes
TM44 Rest Psychic Status - - 10 User No No
TM45 Attract Normal Status - 100 15 One No No
TM46 Thief Dark Physical 60 100 10 One No Yes
TM48 Round Normal Special 60 100 15 One No No
TM52 Focus Blast Fighting Special 120 70 5 One No No
TM56 Fling Dark Physical 10~130 100 10 One No No
TM66 Payback Dark Physical 50 100 10 One No Yes
TM68 Giga Impact Normal Physical 150 90 5 One No Yes
TM69 Rock Polish Rock Status - - 20 User No No
TM71 Stone Edge Rock Physical 100 80 5 One No No
TM75 Swords Dance Normal Status - - 20 User No No
TM78 Bulldoze Ground Physical 60 100 20 Not User No No
TM80 Rock Slide Rock Physical 75 90 10 Enemies No No
TM82 Dragon Tail Dragon Physical 60 90 10 One No Yes
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM90 Substitute Normal Status - - 10 User No No
TM94 Surf Water Special 90 100 15 Not User No Yes
TM100 Confide Normal Status - - 20 One No No
Egg Crunch Dark Physical 80 100 15 One No Yes
Egg Thrash Normal Physical 120 100 10 One (Random) No Yes
Egg Double Edge Normal Physical 120 100 15 One No Yes
Egg Leer Normal Status - 100 30 Enemies No No
Egg Slam Normal Physical 80 75 20 One No Yes
Egg Stomp Normal Physical 65 100 20 One No Yes
Egg Whirlwind Normal Status - - 20 One No No
Egg Hammer Arm Fighting Physical 100 90 10 One No Yes
Egg Curse Ghost Status - - 10 One/User No No
Egg Iron Tail Steel Physical 100 75 15 One No Yes
Egg Iron Head Steel Physical 80 100 15 One No Yes
Shieldon
Bastiodon
Burmy
Wormadam
Mothim
Combee
Vespiquen
Pachirisu
Buizel
Floatzel
Cherubi
Shellos
Ambipom
Drifloon
Drifblim
Buneary
Lopunny
Mismagius
Honchkrow
Glameow
Purugly
Chingling
Stunky
Skuntank
Bronzor
Bronzong
Bonsly
Mime Jr.
Happiny
Chatot
Spiritomb
Gible
Gabite
Garchomp
Riolu
Lucario
Hippopotas
Hippowdon
Skorupi
Drapion
Toxicroak
Carnivine
Finneon
Lumineon
Mantyke
Snover
Abomasnow
Weavile
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Embargo Dark Status - 100 15 One No No
Start Revenge Fighting Physical 60 100 10 One No Yes
Start Assurance Dark Physical 60 100 10 One No Yes
Start Scratch Normal Physical 40 100 35 One No Yes
Start Leer Normal Status - 100 30 Enemies No No
Start Taunt Dark Status - 100 20 One No No
Start Quick Attack Normal Physical 40 100 30 One No Yes
Lv. 8 Quick Attack Normal Physical 40 100 30 One No Yes
Lv. 10 Feint Attack Dark Physical 60 - 20 One No Yes
Lv. 14 Icy Wind Ice Special 55 95 15 Enemies No No
Lv. 16 Fury Swipes Normal Physical 18 80 15 One No Yes
Lv. 20 Nasty Plot Dark Status - - 20 User No No
Lv. 22 Metal Claw Steel Physical 50 95 35 One No Yes
Lv. 25 Hone Claws Dark Status - - 15 One No No
Lv. 28 Fling Dark Physical 10~130 100 10 One No No
Lv. 32 Screech Normal Status - 85 40 One No No
Lv. 35 Night Slash Dark Physical 70 100 15 One No Yes
Lv. 40 Snatch Dark Status - 100 10 User No No
Lv. 44 Punishment Dark Physical 60~200 100 5 One No Yes
Lv. 47 Dark Pulse Dark Special 80 100 15 One Yes No
TM04 Calm Mind Psychic Status - - 20 User No No
TM06 Toxic Poison Status - 90 10 One No No
TM07 Hail Ice Status - - 10 Field No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM11 Sunny Day Fire Status - - 5 Field No No
TM12 Taunt Dark Status - 100 20 One No No
TM13 Ice Beam Ice Special 90 100 10 One No No
TM14 Blizzard Ice Special 110 70 5 Enemies No No
TM15 Hyper Beam Normal Special 150 90 5 One No No
TM17 Protect Normal Status - - 10 User No No
TM18 Rain Dance Water Status - - 5 Field No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM30 Shadow Ball Ghost Special 80 100 15 One No No
TM31 Brick Break Fighting Physical 75 100 15 One No Yes
TM32 Double Team Normal Status - - 15 User No No
TM33 Reflect Psychic Status - - 20 Allies No No
TM40 Aerial Ace Flying Physical 60 - 20 One Yes Yes
TM41 Torment Dark Status - 100 15 One No No
TM42 Facade Normal Physical 70 100 20 One No Yes
TM44 Rest Psychic Status - - 10 User No No
TM45 Attract Normal Status - 100 15 One No No
TM46 Thief Dark Physical 60 100 10 One No Yes
TM47 Low Sweep Fighting Physical 65 100 20 One No Yes
TM48 Round Normal Special 60 100 15 One No No
TM52 Focus Blast Fighting Special 120 70 5 One No No
TM54 False Swipe Normal Physical 40 100 40 One No Yes
TM56 Fling Dark Physical 10~130 100 10 One No No
TM63 Embargo Dark Status - 100 15 One No No
TM65 Shadow Claw Ghost Physical 70 100 15 One No Yes
TM66 Payback Dark Physical 50 100 10 One No Yes
TM68 Giga Impact Normal Physical 150 90 5 One No Yes
TM75 Swords Dance Normal Status - - 20 User No No
TM77 Psych Up Normal Status - - 10 One No No
TM81 X-Scissor Bug Physical 80 100 15 One No Yes
TM84 Poison Jab Poison Physical 80 100 20 One No Yes
TM85 Dream Eater Psychic Special 100 100 15 One No No
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM90 Substitute Normal Status - - 10 User No No
TM94 Surf Water Special 90 100 15 Not User No Yes
TM95 Snarl Dark Special 55 95 15 Not User No No
TM97 Dark Pulse Dark Special 80 100 15 One Yes No
TM100 Confide Normal Status - - 20 One No No
Egg Counter Fighting Physical - 100 20 Ally or Enemy No Yes
Egg Spite Ghost Status - 100 10 One No No
Egg Foresight Normal Status - 100 40 One No No
Egg Bite Dark Physical 60 100 25 One No Yes
Egg Crush Claw Normal Physical 75 95 10 One No Yes
Egg Fake Out Normal Physical 40 100 10 One No Yes
Egg Double Hit Normal Physical 35 90 10 One No Yes
Egg Punishment Dark Physical 60~200 100 5 One No Yes
Egg Pursuit Dark Physical 40 100 20 One No Yes
Egg Ice Shard Ice Physical 40 100 30 One No No
Egg Ice Punch Ice Physical 75 100 15 One No Yes
Egg Assist Normal Status - - 20 User No No
Egg Avalanche Ice Physical 60 100 10 One No Yes
Egg Feint Normal Physical 30 100 10 One No No
Egg Icicle Crash Ice Physical 85 90 10 One No No
Egg Throat Chop Dark Physical 80 100 15 One No Yes
Magnezone
Lickilicky
Rhyperior
Tangrowth
Electivire
Magmortar
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Thunder Punch Electric Physical 75 100 15 One No Yes
Start Smog Poison Special 30 70 20 One No No
Start Leer Normal Status - 100 30 Enemies No No
Start Ember Fire Special 40 100 25 One No No
Start Smokescreen Normal Status - 100 20 One No No
Lv. 5 Ember Fire Special 40 100 25 One No No
Lv. 8 Smokescreen Normal Status - 100 20 One No No
Lv. 12 Feint Attack Dark Physical 60 - 20 One No Yes
Lv. 15 Fire Spin Fire Special 35 85 15 One No No
Lv. 19 Clear Smog Poison Special 50 - 15 One No No
Lv. 22 Flame Burst Fire Special 70 100 15 One No No
Lv. 26 Confuse Ray Ghost Status - 100 10 One No No
Lv. 29 Fire Punch Fire Physical 75 100 15 One No Yes
Lv. 36 Lava Plume Fire Special 80 100 15 Not User No No
Lv. 42 Sunny Day Fire Status - - 5 Field No No
Lv. 49 Flamethrower Fire Special 90 100 15 One No No
Lv. 55 Fire Blast Fire Special 110 85 5 One No No
Lv. 62 Hyper Beam Normal Special 150 90 5 One No No
TM06 Toxic Poison Status - 90 10 One No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM11 Sunny Day Fire Status - - 5 Field No No
TM12 Taunt Dark Status - 100 20 One No No
TM15 Hyper Beam Normal Special 150 90 5 One No No
TM17 Protect Normal Status - - 10 User No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM22 Solar Beam Grass Special 120 100 10 One No No
TM24 Thunderbolt Electric Special 90 100 15 One No No
TM26 Earthquake Ground Physical 100 100 10 Not User No No
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM29 Psychic Psychic Special 90 100 10 One No No
TM31 Brick Break Fighting Physical 75 100 15 One No Yes
TM32 Double Team Normal Status - - 15 User No No
TM35 Flamethrower Fire Special 90 100 15 One No No
TM38 Fire Blast Fire Special 110 85 5 One No No
TM39 Rock Tomb Rock Physical 60 95 10 One No No
TM41 Torment Dark Status - 100 15 One No No
TM42 Facade Normal Physical 70 100 20 One No Yes
TM43 Flame Charge Fire Physical 50 100 20 One No Yes
TM44 Rest Psychic Status - - 10 User No No
TM45 Attract Normal Status - 100 15 One No No
TM46 Thief Dark Physical 60 100 10 One No Yes
TM47 Low Sweep Fighting Physical 65 100 20 One No Yes
TM48 Round Normal Special 60 100 15 One No No
TM50 Overheat Fire Special 130 90 5 One No No
TM52 Focus Blast Fighting Special 120 70 5 One No No
TM56 Fling Dark Physical 10~130 100 10 One No No
TM61 Will-O-Wisp Fire Status - 85 15 One No No
TM68 Giga Impact Normal Physical 150 90 5 One No Yes
TM78 Bulldoze Ground Physical 60 100 20 Not User No No
TM80 Rock Slide Rock Physical 75 90 10 Enemies No No
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM90 Substitute Normal Status - - 10 User No No
TM100 Confide Normal Status - - 20 One No No
Egg Karate Chop Fighting Physical 50 100 25 One No Yes
Egg Mega Punch Normal Physical 80 85 20 One No Yes
Egg Barrier Psychic Status - - 20 User No No
Egg Screech Normal Status - 85 40 One No No
Egg Cross Chop Fighting Physical 100 80 5 One No Yes
Egg Thunder Punch Electric Physical 75 100 15 One No Yes
Egg Mach Punch Fighting Physical 40 100 30 One No Yes
Egg Dynamic Punch Fighting Physical 100 50 5 One No Yes
Egg Flare Blitz Fire Physical 120 100 15 One No Yes
Egg Belly Drum Normal Status - - 10 User No No
Egg Iron Tail Steel Physical 100 75 15 One No Yes
Egg Focus Energy Normal Status - - 30 User No No
Egg Power Swap Psychic Status - - 10 One No No
Egg Belch Poison Special 120 90 10 One No No
Togekiss
Yanmega
Leafeon
Glaceon
Gliscor
Mamoswine
Porygon-Z
Gallade
Dusknoir
Froslass
Rotom
Uxie
Mesprit
Azelf
Palkia
Heatran
Regigigas
Giratina
Cresselia
Phione
Shaymin
Arceus
Victini
Snivy
Servine
Serperior
Tepig
Pignite
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Arm Thrust Fighting Physical 15 100 20 One No Yes
Start Arm Thrust Fighting Physical 15 100 20 One No Yes
Start Tackle Normal Physical 40 100 35 One No Yes
Start Tail Whip Normal Status - 100 30 Enemies No No
Start Ember Fire Special 40 100 25 One No No
Start Odor Sleuth Normal Status - 100 40 One No No
Lv. 3 Tail Whip Normal Status - 100 30 Enemies No No
Lv. 7 Ember Fire Special 40 100 25 One No No
Lv. 9 Odor Sleuth Normal Status - 100 40 One No No
Lv. 13 Defense Curl Normal Status - - 40 User No No
Lv. 15 Flame Charge Fire Physical 50 100 20 One No Yes
Lv. 20 Smog Poison Special 30 70 20 One No No
Lv. 23 Rollout Rock Physical 30~150 90 20 One No Yes
Lv. 28 Take Down Normal Physical 90 85 20 One No Yes
Lv. 31 Heat Crash Fire Physical 40~120 100 10 One No Yes
Lv. 36 Assurance Dark Physical 60 100 10 One No Yes
Lv. 39 Flamethrower Fire Special 90 100 15 One No No
Lv. 44 Head Smash Rock Physical 150 80 5 One No Yes
Lv. 47 Roar Normal Status - - 20 One No No
Lv. 52 Flare Blitz Fire Physical 120 100 15 One No Yes
TM01 Work Up Normal Status - - 30 User No No
TM05 Roar Normal Status - - 20 One No No
TM06 Toxic Poison Status - 90 10 One No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM11 Sunny Day Fire Status - - 5 Field No No
TM12 Taunt Dark Status - 100 20 One No No
TM17 Protect Normal Status - - 10 User No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM22 Solar Beam Grass Special 120 100 10 One No No
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM31 Brick Break Fighting Physical 75 100 15 One No Yes
TM32 Double Team Normal Status - - 15 User No No
TM35 Flamethrower Fire Special 90 100 15 One No No
TM38 Fire Blast Fire Special 110 85 5 One No No
TM39 Rock Tomb Rock Physical 60 95 10 One No No
TM42 Facade Normal Physical 70 100 20 One No Yes
TM43 Flame Charge Fire Physical 50 100 20 One No Yes
TM44 Rest Psychic Status - - 10 User No No
TM45 Attract Normal Status - 100 15 One No No
TM47 Low Sweep Fighting Physical 65 100 20 One No Yes
TM48 Round Normal Special 60 100 15 One No No
TM49 Echoed Voice Normal Special 40 100 15 One No No
TM50 Overheat Fire Special 130 90 5 One No No
TM52 Focus Blast Fighting Special 120 70 5 One No No
TM56 Fling Dark Physical 10~130 100 10 One No No
TM61 Will-O-Wisp Fire Status - 85 15 One No No
TM71 Stone Edge Rock Physical 100 80 5 One No No
TM74 Gyro Ball Steel Physical 1~150 100 5 One No Yes
TM78 Bulldoze Ground Physical 60 100 20 Not User No No
TM80 Rock Slide Rock Physical 75 90 10 Enemies No No
TM84 Poison Jab Poison Physical 80 100 20 One No Yes
TM86 Grass Knot Grass Special 20~120 100 20 One No Yes
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM90 Substitute Normal Status - - 10 User No No
TM93 Wild Charge Electric Physical 90 100 15 One No Yes
TM100 Confide Normal Status - - 20 One No No
Tutor Blast Burn Fire Special 150 90 5 One No No
Egg Covet Normal Physical 60 100 40 One No Yes
Egg Body Slam Normal Physical 85 100 15 One No No
Egg Thrash Normal Physical 120 100 10 One (Random) No Yes
Egg Magnitude Ground Physical 10~150 100 30 Not User No No
Egg Superpower Fighting Physical 120 100 5 One No Yes
Egg Curse Ghost Status - - 10 One/User No No
Egg Endeavor Normal Physical - 100 5 One No Yes
Egg Yawn Normal Status - 100 10 One No No
Egg Sleep Talk Normal Status - - 10 User No No
Egg Heavy Slam Steel Physical 40~120 100 10 One No Yes
Egg Sucker Punch Dark Physical 70 100 5 One No Yes
Emboar
Oshawott
Dewott
Samurott
Patrat
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Tackle Normal Physical 40 100 35 One No Yes
Lv. 3 Leer Normal Status - 100 30 Enemies No No
Lv. 6 Bite Dark Physical 60 100 25 One No Yes
Lv. 8 Bide Normal Physical - 100 10 User No No
Lv. 11 Detect Fighting Status - - 5 User No No
Lv. 13 Sand Attack Ground Status - 100 15 One No No
Lv. 16 Crunch Dark Physical 80 100 15 One No Yes
Lv. 18 Hypnosis Psychic Status - 60 20 One No No
Lv. 21 Super Fang Normal Physical - 90 10 One No Yes
Lv. 23 After You Normal Status - - 15 One No No
Lv. 26 Focus Energy Normal Status - - 30 User No No
Lv. 28 Work Up Normal Status - - 30 User No No
Lv. 31 Hyper Fang Normal Physical 80 90 15 One No Yes
Lv. 33 Nasty Plot Dark Status - - 20 User No No
Lv. 36 Mean Look Normal Status - 100 5 One No No
Lv. 38 Baton Pass Normal Status - - 40 User No No
Lv. 41 Slam Normal Physical 80 75 20 One No Yes
TM01 Work Up Normal Status - - 30 User No No
TM06 Toxic Poison Status - 90 10 One No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM11 Sunny Day Fire Status - - 5 Field No No
TM17 Protect Normal Status - - 10 User No No
TM18 Rain Dance Water Status - - 5 Field No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM24 Thunderbolt Electric Special 90 100 15 One No No
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM30 Shadow Ball Ghost Special 80 100 15 One No No
TM32 Double Team Normal Status - - 15 User No No
TM42 Facade Normal Physical 70 100 20 One No Yes
TM44 Rest Psychic Status - - 10 User No No
TM45 Attract Normal Status - 100 15 One No No
TM48 Round Normal Special 60 100 15 One No No
TM56 Fling Dark Physical 10~130 100 10 One No No
TM75 Swords Dance Normal Status - - 20 User No No
TM86 Grass Knot Grass Special 20~120 100 20 One No Yes
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM90 Substitute Normal Status - - 10 User No No
TM100 Confide Normal Status - - 20 One No No
Egg Foresight Normal Status - 100 40 One No No
Egg Iron Tail Steel Physical 100 75 15 One No Yes
Egg Screech Normal Status - 85 40 One No No
Egg Assurance Dark Physical 60 100 10 One No Yes
Egg Pursuit Dark Physical 40 100 20 One No Yes
Egg Revenge Fighting Physical 60 100 10 One No Yes
Egg Flail Normal Physical 20~200 100 15 One No Yes
Watchog
Stoutland
Purrloin
Liepard
Pansage
Simisage
Pansear
Simisear
Panpour
Simipour
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Leer Normal Status - 100 30 Enemies No No
Start Lick Ghost Physical 30 100 30 One No Yes
Start Fury Swipes Normal Physical 18 80 15 One No Yes
Start Scald Water Special 80 100 15 One No No
TM01 Work Up Normal Status - - 30 User No No
TM06 Toxic Poison Status - 90 10 One No No
TM07 Hail Ice Status - - 10 Field No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM12 Taunt Dark Status - 100 20 One No No
TM13 Ice Beam Ice Special 90 100 10 One No No
TM14 Blizzard Ice Special 110 70 5 Enemies No No
TM15 Hyper Beam Normal Special 150 90 5 One No No
TM17 Protect Normal Status - - 10 User No No
TM18 Rain Dance Water Status - - 5 Field No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM31 Brick Break Fighting Physical 75 100 15 One No Yes
TM32 Double Team Normal Status - - 15 User No No
TM39 Rock Tomb Rock Physical 60 95 10 One No No
TM41 Torment Dark Status - 100 15 One No No
TM42 Facade Normal Physical 70 100 20 One No Yes
TM44 Rest Psychic Status - - 10 User No No
TM45 Attract Normal Status - 100 15 One No No
TM46 Thief Dark Physical 60 100 10 One No Yes
TM47 Low Sweep Fighting Physical 65 100 20 One No Yes
TM48 Round Normal Special 60 100 15 One No No
TM52 Focus Blast Fighting Special 120 70 5 One No No
TM55 Scald Water Special 80 100 15 One No No
TM56 Fling Dark Physical 10~130 100 10 One No No
TM62 Acrobatics Flying Physical 55 100 15 One Yes Yes
TM65 Shadow Claw Ghost Physical 70 100 15 One No Yes
TM66 Payback Dark Physical 50 100 10 One No Yes
TM68 Giga Impact Normal Physical 150 90 5 One No Yes
TM80 Rock Slide Rock Physical 75 90 10 Enemies No No
TM86 Grass Knot Grass Special 20~120 100 20 One No Yes
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM90 Substitute Normal Status - - 10 User No No
TM94 Surf Water Special 90 100 15 Not User No Yes
TM98 Waterfall Water Physical 80 100 15 One No Yes
TM100 Confide Normal Status - - 20 One No No
Tutor Hydro Cannon Water Special 150 90 5 One No No
Egg Covet Normal Physical 60 100 40 One No Yes
Egg Low Kick Fighting Physical 20~120 100 20 One No Yes
Egg Tickle Normal Status - 100 20 One No No
Egg Nasty Plot Dark Status - - 20 User No No
Egg Role Play Psychic Status - - 10 One No No
Egg Astonish Ghost Physical 30 100 15 One No Yes
Egg Aqua Ring Water Status - - 20 User No No
Egg Aqua Tail Water Physical 90 90 10 One No Yes
Egg Mud Sport Ground Status - 100 15 Field No No
Egg Hydro Pump Water Special 110 80 5 One No No
Egg Disarming Voice Fairy Special 40 - 15 Enemies No No
Munna
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Psywave Psychic Special [1~150 HP] 80 15 One No No
Start Defense Curl Normal Status - - 40 User No No
Lv. 5 Lucky Chant Normal Status - - 30 Allies No No
Lv. 7 Yawn Normal Status - 100 10 One No No
Lv. 11 Psybeam Psychic Special 65 100 20 One No No
Lv. 13 Imprison Psychic Status - 100 10 User No No
Lv. 17 Moonlight Fairy Status - - 5 User No No
Lv. 19 Hypnosis Psychic Status - 60 20 One No No
Lv. 23 Zen Headbutt Psychic Physical 80 90 15 One No Yes
Lv. 25 Synchronoise Psychic Special 120 100 15 Not User No No
Lv. 29 Nightmare Ghost Status - 100 15 One No No
Lv. 31 Future Sight Psychic Special 120 100 10 One No No
Lv. 35 Calm Mind Psychic Status - - 20 User No No
Lv. 37 Psychic Psychic Special 90 100 10 One No No
Lv. 41 Dream Eater Psychic Special 100 100 15 One No No
Lv. 43 Telekinesis Psychic Status - - 15 One No No No
Lv. 47 Stored Power Psychic Special 20+ 100 10 One No No
TM03 Psyshock Psychic Special 80 100 10 One No No
TM04 Calm Mind Psychic Status - - 20 User No No
TM06 Toxic Poison Status - 90 10 One No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM16 Light Screen Psychic Status - - 30 Allies No Yes
TM17 Protect Normal Status - - 10 User No No
TM18 Rain Dance Water Status - - 5 Field No No
TM20 Safeguard Normal Status - - 25 Allies No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM29 Psychic Psychic Special 90 100 10 One No No
TM30 Shadow Ball Ghost Special 80 100 15 One No No
TM32 Double Team Normal Status - - 15 User No No
TM33 Reflect Psychic Status - - 20 Allies No No
TM39 Rock Tomb Rock Physical 60 95 10 One No No
TM41 Torment Dark Status - 100 15 One No No
TM42 Facade Normal Physical 70 100 20 One No Yes
TM44 Rest Psychic Status - - 10 User No No
TM45 Attract Normal Status - 100 15 One No No
TM48 Round Normal Special 60 100 15 One No No
TM53 Energy Ball Grass Special 90 100 10 One No No
TM57 Charge Beam Electric Special 50 90 10 One No No
TM73 Thunder Wave Electric Status - 90 20 One No No
TM74 Gyro Ball Steel Physical 1~150 100 5 One No Yes
TM77 Psych Up Normal Status - - 10 One No No
TM80 Rock Slide Rock Physical 75 90 10 Enemies No No
TM85 Dream Eater Psychic Special 100 100 15 One No No
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM90 Substitute Normal Status - - 10 User No No
TM92 Trick Room Psychic Status - - 5 Field No No
TM99 Dazzling Gleam Fairy Special 80 100 10 Enemies No No
TM100 Confide Normal Status - - 20 One No No
Egg Sleep Talk Normal Status - - 10 User No No
Egg Secret Power Normal Physical 70 100 20 One No No
Egg Barrier Psychic Status - - 20 User No No
Egg Magic Coat Psychic Status - - 15 User No No
Egg Helping Hand Normal Status - - 20 Ally No No
Egg Baton Pass Normal Status - - 40 User No No
Egg Swift Normal Special 60 - 20 Enemies No No
Egg Curse Ghost Status - - 10 One/User No No
Egg Sonic Boom Normal Special [20 HP] 90 20 One No No
Egg Healing Wish Psychic Status - - 10 User No No
Musharna
Tranquill
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Gust Flying Special 40 40 35 One Yes No
Start Growl Normal Status - 100 40 Enemies No No
Start Leer Normal Status - 100 30 Enemies No No
Start Quick Attack Normal Physical 40 100 30 One No Yes
Lv. 4 Growl Normal Status - 100 40 Enemies No No
Lv. 8 Leer Normal Status - 100 30 Enemies No No
Lv. 11 Quick Attack Normal Physical 40 100 30 One No Yes
Lv. 15 Air Cutter Flying Special 60 95 25 Enemies No No
Lv. 18 Roost Flying Status - - 10 User No No
Lv. 23 Detect Fighting Status - - 5 User No No
Lv. 27 Taunt Dark Status - 100 20 One No No
Lv. 32 Air Slash Flying Special 75 95 20 One Yes No
Lv. 36 Razor Wind Normal Special 80 100 10 Enemies No No
Lv. 41 Feather Dance Flying Status - 100 15 One No No
Lv. 45 Swagger Normal Status - 85 15 One No No
Lv. 50 Facade Normal Physical 70 100 20 One No Yes
Lv. 54 Tailwind Flying Status - - 30 Allies No No
Lv. 59 Sky Attack Flying Physical 140 90 5 One Yes No
TM01 Work Up Normal Status - - 30 User No No
TM06 Toxic Poison Status - 90 10 One No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM11 Sunny Day Fire Status - - 5 Field No No
TM12 Taunt Dark Status - 100 20 One No No
TM17 Protect Normal Status - - 10 User No No
TM18 Rain Dance Water Status - - 5 Field No No
TM19 Roost Flying Status - - 10 User No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM32 Double Team Normal Status - - 15 User No No
TM40 Aerial Ace Flying Physical 60 - 20 One Yes Yes
TM42 Facade Normal Physical 70 100 20 One No Yes
TM44 Rest Psychic Status - - 10 User No No
TM45 Attract Normal Status - 100 15 One No No
TM48 Round Normal Special 60 100 15 One No No
TM49 Echoed Voice Normal Special 40 100 15 One No No
TM51 Steel Wing Steel Physical 70 90 25 One No Yes
TM76 Fly Flying Physical 90 95 15 One Yes Yes
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM89 U-turn Bug Physical 70 100 20 One No No
TM90 Substitute Normal Status - - 10 User No No
TM100 Confide Normal Status - - 20 One No No
Egg Steel Wing Steel Physical 70 90 25 One No Yes
Egg Hypnosis Psychic Status - 60 20 One No No
Egg Uproar Normal Special 90 100 10 One No Yes
Egg Bestow Normal Status - - 15 One No No
Egg Wish Normal Status - - 10 User No No
Egg Morning Sun Normal Status - - 5 User No No
Egg Lucky Chant Normal Status - - 30 Allies No No
Egg Night Slash Dark Physical 70 100 15 One No Yes
Unfezant
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Gust Flying Special 40 40 35 One Yes No
Start Growl Normal Status - 100 40 Enemies No No
Start Leer Normal Status - 100 30 Enemies No No
Start Quick Attack Normal Physical 40 100 30 One No Yes
Lv. 4 Growl Normal Status - 100 40 Enemies No No
Lv. 8 Leer Normal Status - 100 30 Enemies No No
Lv. 11 Quick Attack Normal Physical 40 100 30 One No Yes
Lv. 15 Air Cutter Flying Special 60 95 25 Enemies No No
Lv. 18 Roost Flying Status - - 10 User No No
Lv. 23 Detect Fighting Status - - 5 User No No
Lv. 27 Taunt Dark Status - 100 20 One No No
Lv. 33 Air Slash Flying Special 75 95 20 One Yes No
Lv. 38 Razor Wind Normal Special 80 100 10 Enemies No No
Lv. 44 Feather Dance Flying Status - 100 15 One No No
Lv. 49 Swagger Normal Status - 85 15 One No No
Lv. 55 Facade Normal Physical 70 100 20 One No Yes
Lv. 60 Tailwind Flying Status - - 30 Allies No No
Lv. 66 Sky Attack Flying Physical 140 90 5 One Yes No
TM01 Work Up Normal Status - - 30 User No No
TM06 Toxic Poison Status - 90 10 One No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM11 Sunny Day Fire Status - - 5 Field No No
TM12 Taunt Dark Status - 100 20 One No No
TM15 Hyper Beam Normal Special 150 90 5 One No No
TM17 Protect Normal Status - - 10 User No No
TM18 Rain Dance Water Status - - 5 Field No No
TM19 Roost Flying Status - - 10 User No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM32 Double Team Normal Status - - 15 User No No
TM40 Aerial Ace Flying Physical 60 - 20 One Yes Yes
TM42 Facade Normal Physical 70 100 20 One No Yes
TM44 Rest Psychic Status - - 10 User No No
TM45 Attract Normal Status - 100 15 One No No
TM48 Round Normal Special 60 100 15 One No No
TM49 Echoed Voice Normal Special 40 100 15 One No No
TM51 Steel Wing Steel Physical 70 90 25 One No Yes
TM68 Giga Impact Normal Physical 150 90 5 One No Yes
TM76 Fly Flying Physical 90 95 15 One Yes Yes
TM77 Psych Up Normal Status - - 10 One No No
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM89 U-turn Bug Physical 70 100 20 One No No
TM90 Substitute Normal Status - - 10 User No No
TM100 Confide Normal Status - - 20 One No No
Egg Steel Wing Steel Physical 70 90 25 One No Yes
Egg Hypnosis Psychic Status - 60 20 One No No
Egg Uproar Normal Special 90 100 10 One No Yes
Egg Bestow Normal Status - - 15 One No No
Egg Wish Normal Status - - 10 User No No
Egg Morning Sun Normal Status - - 5 User No No
Egg Lucky Chant Normal Status - - 30 Allies No No
Egg Night Slash Dark Physical 70 100 15 One No Yes
Blitzle
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Quick Attack Normal Physical 40 100 30 One No Yes
Lv. 4 Tail Whip Normal Status - 100 30 Enemies No No
Lv. 8 Charge Electric Status - - 20 User No No
Lv. 11 Shock Wave Electric Special 60 - 20 One No No
Lv. 15 Thunder Wave Electric Status - 90 20 One No No
Lv. 18 Flame Charge Fire Physical 50 100 20 One No Yes
Lv. 22 Pursuit Dark Physical 40 100 20 One No Yes
Lv. 25 Spark Electric Physical 65 100 20 One No Yes
Lv. 29 Stomp Normal Physical 65 100 20 One No Yes
Lv. 32 Discharge Electric Special 80 100 15 Not User No No
Lv. 36 Agility Psychic Status - - 30 User No No
Lv. 39 Wild Charge Electric Physical 90 100 15 One No Yes
Lv. 43 Thrash Normal Physical 120 100 10 One (Random) No Yes
TM06 Toxic Poison Status - 90 10 One No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM16 Light Screen Psychic Status - - 30 Allies No Yes
TM17 Protect Normal Status - - 10 User No No
TM18 Rain Dance Water Status - - 5 Field No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM24 Thunderbolt Electric Special 90 100 15 One No No
TM25 Thunder Electric Special 110 70 10 One No No
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM32 Double Team Normal Status - - 15 User No No
TM42 Facade Normal Physical 70 100 20 One No Yes
TM43 Flame Charge Fire Physical 50 100 20 One No Yes
TM44 Rest Psychic Status - - 10 User No No
TM45 Attract Normal Status - 100 15 One No No
TM48 Round Normal Special 60 100 15 One No No
TM57 Charge Beam Electric Special 50 90 10 One No No
TM72 Volt Switch Electric Special 70 100 20 One No No
TM73 Thunder Wave Electric Status - 90 20 One No No
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM90 Substitute Normal Status - - 10 User No No
TM93 Wild Charge Electric Physical 90 100 15 One No Yes
TM100 Confide Normal Status - - 20 One No No
Egg Me First Normal Status ? ? 20 ? ? ?
Egg Take Down Normal Physical 90 85 20 One No Yes
Egg Sand Attack Ground Status - 100 15 One No No
Egg Double Kick Fighting Physical 30 100 30 One No Yes
Egg Screech Normal Status - 85 40 One No No
Egg Rage Normal Physical 20 100 20 One No Yes
Egg Endure Normal Status - - 10 User No No
Egg Double Edge Normal Physical 120 100 15 One No Yes
Egg Shock Wave Electric Special 60 - 20 One No No
Egg Snatch Dark Status - 100 10 User No No
Zebstrika
Roggenrola
Boldore
Gigalith
Woobat
Swoobat
Drilbur
Excadrill
Audino
Timburr
Conkeldurr
Tympole
Palpitoad
Seismitoad
Throh
Sawk
Sewaddle
Swadloon
Leavanny
Whirlipede
Scolipede
Cottonee
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Absorb Grass Special 20 100 25 One No No
Start Fairy Wind Fairy Special 40 100 30 One No No
Lv. 4 Growth Normal Status - - 40 User No No
Lv. 8 Leech Seed Grass Status - 90 10 One No No
Lv. 10 Stun Spore Grass Status - 75 30 One No No
Lv. 13 Mega Drain Grass Special 40 100 15 One No No
Lv. 17 Cotton Spore Grass Status - 100 40 One No No
Lv. 19 Razor Leaf Grass Physical 55 95 25 Enemies No No
Lv. 22 Poison Powder Poison Status - 75 35 One No No
Lv. 26 Giga Drain Grass Special 75 100 10 One No No
Lv. 28 Charm Fairy Status - 100 20 One No No
Lv. 31 Helping Hand Normal Status - - 20 Ally No No
Lv. 35 Energy Ball Grass Special 90 100 10 One No No
Lv. 37 Cotton Guard Grass Status - - 10 User No No
Lv. 40 Sunny Day Fire Status - - 5 Field No No
Lv. 44 Endeavor Normal Physical - 100 5 One No Yes
Lv. 46 Solar Beam Grass Special 120 100 10 One No No
TM06 Toxic Poison Status - 90 10 One No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM11 Sunny Day Fire Status - - 5 Field No No
TM12 Taunt Dark Status - 100 20 One No No
TM17 Protect Normal Status - - 10 User No No
TM20 Safeguard Normal Status - - 25 Allies No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM22 Solar Beam Grass Special 120 100 10 One No No
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM32 Double Team Normal Status - - 15 User No No
TM42 Facade Normal Physical 70 100 20 One No Yes
TM44 Rest Psychic Status - - 10 User No No
TM45 Attract Normal Status - 100 15 One No No
TM48 Round Normal Special 60 100 15 One No No
TM53 Energy Ball Grass Special 90 100 10 One No No
TM85 Dream Eater Psychic Special 100 100 15 One No No
TM86 Grass Knot Grass Special 20~120 100 20 One No Yes
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM90 Substitute Normal Status - - 10 User No No
TM96 Nature Power Normal Status ? ? 20 ? No No
TM99 Dazzling Gleam Fairy Special 80 100 10 Enemies No No
TM100 Confide Normal Status - - 20 One No No
Egg Natural Gift Normal Physical 80~100 100 15 One No No
Egg Encore Normal Status - 100 5 One No No
Egg Tickle Normal Status - 100 20 One No No
Egg Fake Tears Dark Status - 100 20 One No No
Egg Grass Whistle Grass Status - 55 15 One No No
Egg Memento Dark Status - 100 10 One No No
Egg Beat Up Dark Physical - 100 10 One No No
Egg Switcheroo Dark Status - 100 10 One No No
Egg Worry Seed Grass Status - 100 10 One No No
Egg Captivate Normal Status - 100 20 Enemies No No
Whimsicott
Petilil
Lilligant
Basculin
Sandile
Krokorok
Krookodile
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Power Trip Dark Physical 20+ 100 10 One No Yes
Start Leer Normal Status - 100 30 Enemies No No
Start Rage Normal Physical 20 100 20 One No Yes
Start Bite Dark Physical 60 100 25 One No Yes
Start Sand Attack Ground Status - 100 15 One No No
Lv. 4 Bite Dark Physical 60 100 25 One No Yes
Lv. 7 Sand Attack Ground Status - 100 15 One No No
Lv. 10 Torment Dark Status - 100 15 One No No
Lv. 13 Sand Tomb Ground Physical 35 85 15 One No No
Lv. 16 Assurance Dark Physical 60 100 10 One No Yes
Lv. 19 Mud-Slap Ground Special 20 100 10 One No No
Lv. 22 Embargo Dark Status - 100 15 One No No
Lv. 25 Swagger Normal Status - 85 15 One No No
Lv. 28 Crunch Dark Physical 80 100 15 One No Yes
Lv. 32 Dig Ground Physical 80 100 10 One No Yes
Lv. 36 Scary Face Normal Status - 100 10 One No No
Lv. 42 Foul Play Dark Physical 95 100 15 One No Yes
Lv. 48 Sandstorm Rock Status - - 10 Field No No
Lv. 54 Earthquake Ground Physical 100 100 10 Not User No No
Lv. 60 Outrage Dragon Physical 120 100 15 One (Random) No Yes
TM02 Dragon Claw Dragon Physical 80 100 15 One No Yes
TM05 Roar Normal Status - - 20 One No No
TM06 Toxic Poison Status - 90 10 One No No
TM08 Bulk Up Fighting Status - - 20 User No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM12 Taunt Dark Status - 100 20 One No No
TM15 Hyper Beam Normal Special 150 90 5 One No No
TM17 Protect Normal Status - - 10 User No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM23 Smack Down Rock Physical 50 100 15 One No No
TM26 Earthquake Ground Physical 100 100 10 Not User No No
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM31 Brick Break Fighting Physical 75 100 15 One No Yes
TM32 Double Team Normal Status - - 15 User No No
TM36 Sludge Bomb Poison Special 90 100 10 One No No
TM37 Sandstorm Rock Status - - 10 Field No No
TM39 Rock Tomb Rock Physical 60 95 10 One No No
TM40 Aerial Ace Flying Physical 60 - 20 One Yes Yes
TM41 Torment Dark Status - 100 15 One No No
TM42 Facade Normal Physical 70 100 20 One No Yes
TM44 Rest Psychic Status - - 10 User No No
TM45 Attract Normal Status - 100 15 One No No
TM46 Thief Dark Physical 60 100 10 One No Yes
TM47 Low Sweep Fighting Physical 65 100 20 One No Yes
TM48 Round Normal Special 60 100 15 One No No
TM52 Focus Blast Fighting Special 120 70 5 One No No
TM56 Fling Dark Physical 10~130 100 10 One No No
TM59 Brutal Swing Dark Physical 60 100 20 Not User No No
TM63 Embargo Dark Status - 100 15 One No No
TM65 Shadow Claw Ghost Physical 70 100 15 One No Yes
TM66 Payback Dark Physical 50 100 10 One No Yes
TM68 Giga Impact Normal Physical 150 90 5 One No Yes
TM71 Stone Edge Rock Physical 100 80 5 One No No
TM78 Bulldoze Ground Physical 60 100 20 Not User No No
TM80 Rock Slide Rock Physical 75 90 10 Enemies No No
TM82 Dragon Tail Dragon Physical 60 90 10 One No Yes
TM86 Grass Knot Grass Special 20~120 100 20 One No Yes
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM90 Substitute Normal Status - - 10 User No No
TM95 Snarl Dark Special 55 95 15 Not User No No
TM97 Dark Pulse Dark Special 80 100 15 One Yes No
TM100 Confide Normal Status - - 20 One No No
Egg Double Edge Normal Physical 120 100 15 One No Yes
Egg Rock Climb Normal Physical 90 85 20 One No Yes
Egg Pursuit Dark Physical 40 100 20 One No Yes
Egg Uproar Normal Special 90 100 10 One No Yes
Egg Fire Fang Fire Physical 65 95 15 One No Yes
Egg Thunder Fang Electric Physical 65 95 15 One No Yes
Egg Beat Up Dark Physical - 100 10 One No No
Egg Focus Energy Normal Status - - 30 User No No
Egg Counter Fighting Physical - 100 20 Ally or Enemy No Yes
Egg Mean Look Normal Status - 100 5 One No No
Egg Me First Normal Status ? ? 20 ? ? ?
Egg Power Trip Dark Physical 20+ 100 10 One No Yes
Darumaka
Darmanitan
Maractus
Dwebble
Crustle
Scrafty
Sigilyph
Yamask
Cofagrigus
Tirtouga
Archen
Archeops
Trubbish
Garbodor
Zorua
Zoroark
Gothita
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Pound Normal Physical 40 100 35 One No Yes
Lv. 3 Confusion Psychic Special 50 100 25 One No No
Lv. 7 Tickle Normal Status - 100 20 One No No
Lv. 8 Play Nice Normal Status - - 20 One No No
Lv. 10 Fake Tears Dark Status - 100 20 One No No
Lv. 14 Double Slap Normal Physical 15 85 10 One No Yes
Lv. 16 Psybeam Psychic Special 65 100 20 One No No
Lv. 19 Embargo Dark Status - 100 15 One No No
Lv. 24 Feint Attack Dark Physical 60 - 20 One No Yes
Lv. 25 Psyshock Psychic Special 80 100 10 One No No
Lv. 28 Flatter Dark Status - 100 15 One No No
Lv. 31 Future Sight Psychic Special 120 100 10 One No No
Lv. 33 Heal Block Psychic Status - 100 15 Enemies No No
Lv. 37 Psychic Psychic Special 90 100 10 One No No
Lv. 40 Telekinesis Psychic Status - - 15 One No No No
Lv. 46 Charm Fairy Status - 100 20 One No No
Lv. 48 Magic Room Psychic Status - - 10 Allies No No
TM03 Psyshock Psychic Special 80 100 10 One No No
TM04 Calm Mind Psychic Status - - 20 User No No
TM06 Toxic Poison Status - 90 10 One No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM12 Taunt Dark Status - 100 20 One No No
TM16 Light Screen Psychic Status - - 30 Allies No Yes
TM17 Protect Normal Status - - 10 User No No
TM18 Rain Dance Water Status - - 5 Field No No
TM20 Safeguard Normal Status - - 25 Allies No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM24 Thunderbolt Electric Special 90 100 15 One No No
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM29 Psychic Psychic Special 90 100 10 One No No
TM30 Shadow Ball Ghost Special 80 100 15 One No No
TM32 Double Team Normal Status - - 15 User No No
TM33 Reflect Psychic Status - - 20 Allies No No
TM39 Rock Tomb Rock Physical 60 95 10 One No No
TM41 Torment Dark Status - 100 15 One No No
TM42 Facade Normal Physical 70 100 20 One No Yes
TM44 Rest Psychic Status - - 10 User No No
TM45 Attract Normal Status - 100 15 One No No
TM46 Thief Dark Physical 60 100 10 One No Yes
TM48 Round Normal Special 60 100 15 One No No
TM53 Energy Ball Grass Special 90 100 10 One No No
TM56 Fling Dark Physical 10~130 100 10 One No No
TM57 Charge Beam Electric Special 50 90 10 One No No
TM63 Embargo Dark Status - 100 15 One No No
TM66 Payback Dark Physical 50 100 10 One No Yes
TM73 Thunder Wave Electric Status - 90 20 One No No
TM77 Psych Up Normal Status - - 10 One No No
TM80 Rock Slide Rock Physical 75 90 10 Enemies No No
TM85 Dream Eater Psychic Special 100 100 15 One No No
TM86 Grass Knot Grass Special 20~120 100 20 One No Yes
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM90 Substitute Normal Status - - 10 User No No
TM92 Trick Room Psychic Status - - 5 Field No No
TM97 Dark Pulse Dark Special 80 100 15 One Yes No
TM100 Confide Normal Status - - 20 One No No
Egg Mirror Coat Psychic Special - 100 20 ? No No
Egg Uproar Normal Special 90 100 10 One No Yes
Egg Miracle Eye Psychic Status - - 40 One No No
Egg Captivate Normal Status - 100 20 Enemies No No
Egg Mean Look Normal Status - 100 5 One No No
Egg Dark Pulse Dark Special 80 100 15 One Yes No
Egg Heal Pulse Psychic Status - - 10 One Yes No
Gothorita
Gothitelle
Solosis
Duosion
Reuniclus
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Dizzy Punch Normal Physical 70 100 10 One No Yes
Start Dizzy Punch Normal Physical 70 100 10 One No Yes
Start Psywave Psychic Special [1~150 HP] 80 15 One No No
Start Reflect Psychic Status - - 20 Allies No No
Start Rollout Rock Physical 30~150 90 20 One No Yes
Start Snatch Dark Status - 100 10 User No No
Lv. 3 Reflect Psychic Status - - 20 Allies No No
Lv. 7 Rollout Rock Physical 30~150 90 20 One No Yes
Lv. 10 Snatch Dark Status - 100 10 User No No
Lv. 14 Hidden Power Normal Special 60 100 15 One No No
Lv. 16 Light Screen Psychic Status - - 30 Allies No Yes
Lv. 19 Charm Fairy Status - 100 20 One No No
Lv. 24 Recover Normal Status - - 10 User No No
Lv. 25 Psyshock Psychic Special 80 100 10 One No No
Lv. 28 Endeavor Normal Physical - 100 5 One No Yes
Lv. 31 Future Sight Psychic Special 120 100 10 One No No
Lv. 34 Pain Split Normal Status - 100 20 One No No
Lv. 39 Psychic Psychic Special 90 100 10 One No No
Lv. 45 Skill Swap Psychic Status - 100 10 One No No
Lv. 54 Heal Block Psychic Status - 100 15 Enemies No No
Lv. 59 Wonder Room Psychic Status - - 10 Field No No
TM03 Psyshock Psychic Special 80 100 10 One No No
TM04 Calm Mind Psychic Status - - 20 User No No
TM06 Toxic Poison Status - 90 10 One No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM15 Hyper Beam Normal Special 150 90 5 One No No
TM16 Light Screen Psychic Status - - 30 Allies No Yes
TM17 Protect Normal Status - - 10 User No No
TM18 Rain Dance Water Status - - 5 Field No No
TM20 Safeguard Normal Status - - 25 Allies No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM25 Thunder Electric Special 110 70 10 One No No
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM29 Psychic Psychic Special 90 100 10 One No No
TM30 Shadow Ball Ghost Special 80 100 15 One No No
TM32 Double Team Normal Status - - 15 User No No
TM33 Reflect Psychic Status - - 20 Allies No No
TM39 Rock Tomb Rock Physical 60 95 10 One No No
TM42 Facade Normal Physical 70 100 20 One No Yes
TM44 Rest Psychic Status - - 10 User No No
TM45 Attract Normal Status - 100 15 One No No
TM48 Round Normal Special 60 100 15 One No No
TM52 Focus Blast Fighting Special 120 70 5 One No No
TM53 Energy Ball Grass Special 90 100 10 One No No
TM56 Fling Dark Physical 10~130 100 10 One No No
TM63 Embargo Dark Status - 100 15 One No No
TM64 Explosion Normal Physical 250 100 5 Not User No No
TM68 Giga Impact Normal Physical 150 90 5 One No Yes
TM73 Thunder Wave Electric Status - 90 20 One No No
TM74 Gyro Ball Steel Physical 1~150 100 5 One No Yes
TM77 Psych Up Normal Status - - 10 One No No
TM80 Rock Slide Rock Physical 75 90 10 Enemies No No
TM83 Infestation Bug Special 20 100 35 One No No
TM85 Dream Eater Psychic Special 100 100 15 One No No
TM86 Grass Knot Grass Special 20~120 100 20 One No Yes
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM90 Substitute Normal Status - - 10 User No No
TM91 Flash Cannon Steel Special 80 100 10 One No No
TM92 Trick Room Psychic Status - - 5 Field No No
TM100 Confide Normal Status - - 20 One No No
Egg Night Shade Ghost Special [Lv.] 100 15 One No No
Egg Astonish Ghost Physical 30 100 15 One No Yes
Egg Confuse Ray Ghost Status - 100 10 One No No
Egg Acid Armor Poison Status - - 20 User No No
Egg Trick Psychic Status - 100 10 One No No
Egg Imprison Psychic Status - 100 10 User No No
Egg Secret Power Normal Physical 70 100 20 One No No
Egg Astonish Ghost Physical 30 100 15 One No Yes
Egg Helping Hand Normal Status - - 20 Ally No No
Ducklett
Swanna
Vanillite
Emolga
Karrablast
Escavalier
Foongus
Amoonguss
Jellicent
Alomomola
Joltik
Galvantula
Ferroseed
Ferrothorn
Klink
Klang
Klinklang
Eelektrik
Eelektross
Beheeyem
Litwick
Lampent
Chandelure
Axew
Fraxure
Cubchoo
Beartic
Cryogonal
Shelmet
Accelgor
Stunfisk
Mienfoo
Mienshao
Druddigon
Golett
Golurk
Pawniard
Bisharp
Bouffalant
Rufflet
Braviary
Vullaby
Mandibuzz
Durant
Deino
Zweilous
Hydreigon
Larvesta
Volcarona
Cobalion
Terrakion
Virizion
Tornadus
Thundurus
Zekrom
Landorus
Kyurem
Keldeo
Meloetta
Genesect
Chespin
Quilladin
Chesnaught
Fennekin
Braixen
Delphox
Froakie
Frogadier
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Pound Normal Physical 40 100 35 One No Yes
Start Growl Normal Status - 100 40 Enemies No No
Start Bubble Water Special 40 100 30 Enemies No No
Lv. 5 Bubble Water Special 40 100 30 Enemies No No
Lv. 8 Quick Attack Normal Physical 40 100 30 One No Yes
Lv. 10 Lick Ghost Physical 30 100 30 One No Yes
Lv. 14 Water Pulse Water Special 60 100 20 One Yes No
Lv. 19 Smokescreen Normal Status - 100 20 One No No
Lv. 23 Round Normal Special 60 100 15 One No No
Lv. 28 Fling Dark Physical 10~130 100 10 One No No
Lv. 33 Smack Down Rock Physical 50 100 15 One No No
Lv. 40 Substitute Normal Status - - 10 User No No
Lv. 45 Bounce Flying Physical 85 85 5 One Yes Yes
Lv. 50 Double Team Normal Status - - 15 User No No
Lv. 56 Hydro Pump Water Special 110 80 5 One No No
TM01 Work Up Normal Status - - 30 User No No
TM06 Toxic Poison Status - 90 10 One No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM12 Taunt Dark Status - 100 20 One No No
TM13 Ice Beam Ice Special 90 100 10 One No No
TM14 Blizzard Ice Special 110 70 5 Enemies No No
TM17 Protect Normal Status - - 10 User No No
TM18 Rain Dance Water Status - - 5 Field No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM23 Smack Down Rock Physical 50 100 15 One No No
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM32 Double Team Normal Status - - 15 User No No
TM39 Rock Tomb Rock Physical 60 95 10 One No No
TM40 Aerial Ace Flying Physical 60 - 20 One Yes Yes
TM42 Facade Normal Physical 70 100 20 One No Yes
TM44 Rest Psychic Status - - 10 User No No
TM45 Attract Normal Status - 100 15 One No No
TM46 Thief Dark Physical 60 100 10 One No Yes
TM48 Round Normal Special 60 100 15 One No No
TM49 Echoed Voice Normal Special 40 100 15 One No No
TM55 Scald Water Special 80 100 15 One No No
TM56 Fling Dark Physical 10~130 100 10 One No No
TM62 Acrobatics Flying Physical 55 100 15 One Yes Yes
TM80 Rock Slide Rock Physical 75 90 10 Enemies No No
TM86 Grass Knot Grass Special 20~120 100 20 One No Yes
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM89 U-turn Bug Physical 70 100 20 One No No
TM90 Substitute Normal Status - - 10 User No No
TM94 Surf Water Special 90 100 15 Not User No Yes
TM97 Dark Pulse Dark Special 80 100 15 One Yes No
TM98 Waterfall Water Physical 80 100 15 One No Yes
TM100 Confide Normal Status - - 20 One No No
Tutor Hydro Cannon Water Special 150 90 5 One No No
Egg Bestow Normal Status - - 15 One No No
Egg Mind Reader Normal Status - 100 5 One No No
Egg Toxic Spikes Poison Status - - 20 Enemies No No
Egg Mud Sport Ground Status - 100 15 Field No No
Egg Camouflage Normal Status - 100 20 User No No
Egg Water Sport Water Status - 100 15 Field No No
Greninja
Bunnelby
Diggersby
Fletchling
Fletchinder
Talonflame
Scatterbug
Spewpa
Vivillon
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Gust Flying Special 40 40 35 One Yes No
Start Gust Flying Special 40 40 35 One Yes No
Start Powder Bug Status - 100 20 One No No
Start Sleep Powder Grass Status - 75 15 One No No
Start Poison Powder Poison Status - 75 35 One No No
Start Stun Spore Grass Status - 75 30 One No No
Start Struggle Bug Bug Special 50 100 20 Enemies No No
Lv. 12 Light Screen Psychic Status - - 30 Allies No Yes
Lv. 17 Psybeam Psychic Special 65 100 20 One No No
Lv. 21 Supersonic Normal Status - 55 20 One No No
Lv. 25 Draining Kiss Fairy Special 50 100 10 One No Yes
Lv. 31 Aromatherapy Grass Status - - 5 Allies No No
Lv. 35 Bug Buzz Bug Special 90 100 10 One No No
Lv. 41 Safeguard Normal Status - - 25 Allies No No
Lv. 45 Quiver Dance Bug Status - - 20 User No No
Lv. 50 Hurricane Flying Special 110 70 10 One Yes No
Lv. 55 Powder Bug Status - 100 20 One No No
TM04 Calm Mind Psychic Status - - 20 User No No
TM06 Toxic Poison Status - 90 10 One No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM11 Sunny Day Fire Status - - 5 Field No No
TM15 Hyper Beam Normal Special 150 90 5 One No No
TM16 Light Screen Psychic Status - - 30 Allies No Yes
TM17 Protect Normal Status - - 10 User No No
TM18 Rain Dance Water Status - - 5 Field No No
TM19 Roost Flying Status - - 10 User No No
TM20 Safeguard Normal Status - - 25 Allies No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM22 Solar Beam Grass Special 120 100 10 One No No
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM29 Psychic Psychic Special 90 100 10 One No No
TM32 Double Team Normal Status - - 15 User No No
TM40 Aerial Ace Flying Physical 60 - 20 One Yes Yes
TM42 Facade Normal Physical 70 100 20 One No Yes
TM44 Rest Psychic Status - - 10 User No No
TM45 Attract Normal Status - 100 15 One No No
TM46 Thief Dark Physical 60 100 10 One No Yes
TM48 Round Normal Special 60 100 15 One No No
TM53 Energy Ball Grass Special 90 100 10 One No No
TM62 Acrobatics Flying Physical 55 100 15 One Yes Yes
TM68 Giga Impact Normal Physical 150 90 5 One No Yes
TM77 Psych Up Normal Status - - 10 One No No
TM83 Infestation Bug Special 20 100 35 One No No
TM85 Dream Eater Psychic Special 100 100 15 One No No
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM89 U-turn Bug Physical 70 100 20 One No No
TM90 Substitute Normal Status - - 10 User No No
TM100 Confide Normal Status - - 20 One No No
Egg Stun Spore Grass Status - 75 30 One No No
Egg Poison Powder Poison Status - 75 35 One No No
Egg Rage Powder Bug Status - - 20 User No No
Litleo
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Tackle Normal Physical 40 100 35 One No Yes
Start Leer Normal Status - 100 30 Enemies No No
Lv. 5 Ember Fire Special 40 100 25 One No No
Lv. 8 Work Up Normal Status - - 30 User No No
Lv. 11 Headbutt Normal Physical 70 100 15 One No Yes
Lv. 15 Noble Roar Normal Status - 100 30 One No No
Lv. 20 Take Down Normal Physical 90 85 20 One No Yes
Lv. 23 Fire Fang Fire Physical 65 95 15 One No Yes
Lv. 28 Endeavor Normal Physical - 100 5 One No Yes
Lv. 33 Echoed Voice Normal Special 40 100 15 One No No
Lv. 36 Flamethrower Fire Special 90 100 15 One No No
Lv. 39 Crunch Dark Physical 80 100 15 One No Yes
Lv. 43 Hyper Voice Normal Special 90 100 10 Enemies No No
Lv. 46 Incinerate Fire Special 30 100 15 Enemies No No
Lv. 50 Overheat Fire Special 130 90 5 One No No
TM01 Work Up Normal Status - - 30 User No No
TM05 Roar Normal Status - - 20 One No No
TM06 Toxic Poison Status - 90 10 One No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM11 Sunny Day Fire Status - - 5 Field No No
TM12 Taunt Dark Status - 100 20 One No No
TM17 Protect Normal Status - - 10 User No No
TM18 Rain Dance Water Status - - 5 Field No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM22 Solar Beam Grass Special 120 100 10 One No No
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM32 Double Team Normal Status - - 15 User No No
TM35 Flamethrower Fire Special 90 100 15 One No No
TM38 Fire Blast Fire Special 110 85 5 One No No
TM42 Facade Normal Physical 70 100 20 One No Yes
TM43 Flame Charge Fire Physical 50 100 20 One No Yes
TM44 Rest Psychic Status - - 10 User No No
TM45 Attract Normal Status - 100 15 One No No
TM46 Thief Dark Physical 60 100 10 One No Yes
TM48 Round Normal Special 60 100 15 One No No
TM49 Echoed Voice Normal Special 40 100 15 One No No
TM50 Overheat Fire Special 130 90 5 One No No
TM61 Will-O-Wisp Fire Status - 85 15 One No No
TM66 Payback Dark Physical 50 100 10 One No Yes
TM78 Bulldoze Ground Physical 60 100 20 Not User No No
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM90 Substitute Normal Status - - 10 User No No
TM93 Wild Charge Electric Physical 90 100 15 One No Yes
TM95 Snarl Dark Special 55 95 15 Not User No No
TM97 Dark Pulse Dark Special 80 100 15 One Yes No
TM100 Confide Normal Status - - 20 One No No
Egg Entrainment Normal Status - 100 15 One No No
Egg Yawn Normal Status - 100 10 One No No
Egg Snatch Dark Status - 100 10 User No No
Egg Fire Spin Fire Special 35 85 15 One No No
Egg Flare Blitz Fire Physical 120 100 15 One No Yes
Pyroar
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Hyper Beam Normal Special 150 90 5 One No No
Start Tackle Normal Physical 40 100 35 One No Yes
Start Leer Normal Status - 100 30 Enemies No No
Start Ember Fire Special 40 100 25 One No No
Start Work Up Normal Status - - 30 User No No
Lv. 5 Ember Fire Special 40 100 25 One No No
Lv. 8 Work Up Normal Status - - 30 User No No
Lv. 11 Headbutt Normal Physical 70 100 15 One No Yes
Lv. 15 Noble Roar Normal Status - 100 30 One No No
Lv. 20 Take Down Normal Physical 90 85 20 One No Yes
Lv. 23 Fire Fang Fire Physical 65 95 15 One No Yes
Lv. 28 Endeavor Normal Physical - 100 5 One No Yes
Lv. 33 Echoed Voice Normal Special 40 100 15 One No No
Lv. 38 Flamethrower Fire Special 90 100 15 One No No
Lv. 42 Crunch Dark Physical 80 100 15 One No Yes
Lv. 48 Hyper Voice Normal Special 90 100 10 Enemies No No
Lv. 51 Incinerate Fire Special 30 100 15 Enemies No No
Lv. 57 Overheat Fire Special 130 90 5 One No No
TM01 Work Up Normal Status - - 30 User No No
TM05 Roar Normal Status - - 20 One No No
TM06 Toxic Poison Status - 90 10 One No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM11 Sunny Day Fire Status - - 5 Field No No
TM12 Taunt Dark Status - 100 20 One No No
TM15 Hyper Beam Normal Special 150 90 5 One No No
TM17 Protect Normal Status - - 10 User No No
TM18 Rain Dance Water Status - - 5 Field No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM22 Solar Beam Grass Special 120 100 10 One No No
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM32 Double Team Normal Status - - 15 User No No
TM35 Flamethrower Fire Special 90 100 15 One No No
TM38 Fire Blast Fire Special 110 85 5 One No No
TM42 Facade Normal Physical 70 100 20 One No Yes
TM43 Flame Charge Fire Physical 50 100 20 One No Yes
TM44 Rest Psychic Status - - 10 User No No
TM45 Attract Normal Status - 100 15 One No No
TM46 Thief Dark Physical 60 100 10 One No Yes
TM48 Round Normal Special 60 100 15 One No No
TM49 Echoed Voice Normal Special 40 100 15 One No No
TM50 Overheat Fire Special 130 90 5 One No No
TM61 Will-O-Wisp Fire Status - 85 15 One No No
TM66 Payback Dark Physical 50 100 10 One No Yes
TM68 Giga Impact Normal Physical 150 90 5 One No Yes
TM78 Bulldoze Ground Physical 60 100 20 Not User No No
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM90 Substitute Normal Status - - 10 User No No
TM93 Wild Charge Electric Physical 90 100 15 One No Yes
TM95 Snarl Dark Special 55 95 15 Not User No No
TM97 Dark Pulse Dark Special 80 100 15 One Yes No
TM100 Confide Normal Status - - 20 One No No
Egg Entrainment Normal Status - 100 15 One No No
Egg Yawn Normal Status - 100 10 One No No
Egg Snatch Dark Status - 100 10 User No No
Egg Fire Spin Fire Special 35 85 15 One No No
Egg Flare Blitz Fire Physical 120 100 15 One No Yes
Flabb
Floette
Florges
Skiddo
Gogoat
Pancham
Pangoro
Furfrou
Espurr
Honedge
Doublade
Aegislash
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Fury Cutter Bug Physical 40~160 95 20 One No Yes
Start Pursuit Dark Physical 40 100 20 One No Yes
Start Autotomize Steel Status - - 15 User No No
Start Shadow Sneak Ghost Physical 40 100 30 One No Yes
Start Slash Normal Physical 70 100 20 One No Yes
Start Iron Defense Steel Status - - 15 User No No
Start Night Slash Dark Physical 70 100 15 One No Yes
Start Power Trick Psychic Status - - 10 User No No
Start Iron Head Steel Physical 80 100 15 One No Yes
Start Head Smash Rock Physical 150 80 5 One No Yes
Start Swords Dance Normal Status - - 20 User No No
Start Aerial Ace Flying Physical 60 - 20 One Yes Yes
Start King's Shield Steel Status - - 10 User No No
Start Sacred Sword Fighting Physical 90 100 20 One No Yes
TM06 Toxic Poison Status - 90 10 One No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM11 Sunny Day Fire Status - - 5 Field No No
TM15 Hyper Beam Normal Special 150 90 5 One No No
TM17 Protect Normal Status - - 10 User No No
TM18 Rain Dance Water Status - - 5 Field No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM30 Shadow Ball Ghost Special 80 100 15 One No No
TM31 Brick Break Fighting Physical 75 100 15 One No Yes
TM32 Double Team Normal Status - - 15 User No No
TM33 Reflect Psychic Status - - 20 Allies No No
TM40 Aerial Ace Flying Physical 60 - 20 One Yes Yes
TM42 Facade Normal Physical 70 100 20 One No Yes
TM44 Rest Psychic Status - - 10 User No No
TM45 Attract Normal Status - 100 15 One No No
TM48 Round Normal Special 60 100 15 One No No
TM54 False Swipe Normal Physical 40 100 40 One No Yes
TM59 Brutal Swing Dark Physical 60 100 20 Not User No No
TM65 Shadow Claw Ghost Physical 70 100 15 One No Yes
TM68 Giga Impact Normal Physical 150 90 5 One No Yes
TM74 Gyro Ball Steel Physical 1~150 100 5 One No Yes
TM75 Swords Dance Normal Status - - 20 User No No
TM80 Rock Slide Rock Physical 75 90 10 Enemies No No
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM90 Substitute Normal Status - - 10 User No No
TM91 Flash Cannon Steel Special 80 100 10 One No No
TM100 Confide Normal Status - - 20 One No No
Egg Metal Sound Steel Status - 85 40 One No No
Egg Shadow Sneak Ghost Physical 40 100 30 One No Yes
Egg Destiny Bond Ghost Status - - 5 User No No
Egg Wide Guard Rock Status - - 10 Allies No No
Spritzee
Aromatisse
Slurpuff
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Sweet Scent Normal Status - 100 20 Enemies No No
Start Tackle Normal Physical 40 100 35 One No Yes
Start Fairy Wind Fairy Special 40 100 30 One No No
Start Play Nice Normal Status - - 20 One No No
Lv. 5 Fairy Wind Fairy Special 40 100 30 One No No
Lv. 8 Play Nice Normal Status - - 20 One No No
Lv. 10 Fake Tears Dark Status - 100 20 One No No
Lv. 13 Round Normal Special 60 100 15 One No No
Lv. 17 Cotton Spore Grass Status - 100 40 One No No
Lv. 21 Endeavor Normal Physical - 100 5 One No Yes
Lv. 26 Aromatherapy Grass Status - - 5 Allies No No
Lv. 31 Draining Kiss Fairy Special 50 100 10 One No Yes
Lv. 36 Energy Ball Grass Special 90 100 10 One No No
Lv. 41 Cotton Guard Grass Status - - 10 User No No
Lv. 45 Wish Normal Status - - 10 User No No
Lv. 49 Play Rough Fairy Physical 90 90 10 One No Yes
Lv. 58 Light Screen Psychic Status - - 30 Allies No Yes
Lv. 67 Safeguard Normal Status - - 25 Allies No No
TM04 Calm Mind Psychic Status - - 20 User No No
TM06 Toxic Poison Status - 90 10 One No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM11 Sunny Day Fire Status - - 5 Field No No
TM15 Hyper Beam Normal Special 150 90 5 One No No
TM16 Light Screen Psychic Status - - 30 Allies No Yes
TM17 Protect Normal Status - - 10 User No No
TM18 Rain Dance Water Status - - 5 Field No No
TM20 Safeguard Normal Status - - 25 Allies No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM24 Thunderbolt Electric Special 90 100 15 One No No
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM29 Psychic Psychic Special 90 100 10 One No No
TM32 Double Team Normal Status - - 15 User No No
TM35 Flamethrower Fire Special 90 100 15 One No No
TM42 Facade Normal Physical 70 100 20 One No Yes
TM44 Rest Psychic Status - - 10 User No No
TM45 Attract Normal Status - 100 15 One No No
TM46 Thief Dark Physical 60 100 10 One No Yes
TM48 Round Normal Special 60 100 15 One No No
TM53 Energy Ball Grass Special 90 100 10 One No No
TM68 Giga Impact Normal Physical 150 90 5 One No Yes
TM77 Psych Up Normal Status - - 10 One No No
TM85 Dream Eater Psychic Special 100 100 15 One No No
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM90 Substitute Normal Status - - 10 User No No
TM94 Surf Water Special 90 100 15 Not User No Yes
TM99 Dazzling Gleam Fairy Special 80 100 10 Enemies No No
TM100 Confide Normal Status - - 20 One No No
Egg After You Normal Status - - 15 One No No
Egg Yawn Normal Status - 100 10 One No No
Egg Belly Drum Normal Status - - 10 User No No
Egg Copycat Normal Status - - 20 User No No
Inkay
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Tackle Normal Physical 40 100 35 One No Yes
Start Peck Flying Physical 35 100 35 One Yes Yes
Start Constrict Normal Physical 10 100 35 One No Yes
Lv. 4 Reflect Psychic Status - - 20 Allies No No
Lv. 8 Foul Play Dark Physical 95 100 15 One No Yes
Lv. 12 Swagger Normal Status - 85 15 One No No
Lv. 13 Psywave Psychic Special [1~150 HP] 80 15 One No No
Lv. 15 Topsy-Turvy Dark Status - 100 20 One No No
Lv. 18 Hypnosis Psychic Status - 60 20 One No No
Lv. 21 Psybeam Psychic Special 65 100 20 One No No
Lv. 23 Switcheroo Dark Status - 100 10 One No No
Lv. 27 Payback Dark Physical 50 100 10 One No Yes
Lv. 31 Light Screen Psychic Status - - 30 Allies No Yes
Lv. 35 Pluck Flying Physical 60 100 20 One Yes Yes
Lv. 39 Psycho Cut Psychic Physical 70 100 20 One No No
Lv. 43 Slash Normal Physical 70 100 20 One No Yes
Lv. 46 Night Slash Dark Physical 70 100 15 One No Yes
Lv. 48 Superpower Fighting Physical 120 100 5 One No Yes
TM04 Calm Mind Psychic Status - - 20 User No No
TM06 Toxic Poison Status - 90 10 One No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM11 Sunny Day Fire Status - - 5 Field No No
TM12 Taunt Dark Status - 100 20 One No No
TM16 Light Screen Psychic Status - - 30 Allies No Yes
TM17 Protect Normal Status - - 10 User No No
TM18 Rain Dance Water Status - - 5 Field No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM24 Thunderbolt Electric Special 90 100 15 One No No
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM29 Psychic Psychic Special 90 100 10 One No No
TM32 Double Team Normal Status - - 15 User No No
TM33 Reflect Psychic Status - - 20 Allies No No
TM35 Flamethrower Fire Special 90 100 15 One No No
TM40 Aerial Ace Flying Physical 60 - 20 One Yes Yes
TM41 Torment Dark Status - 100 15 One No No
TM42 Facade Normal Physical 70 100 20 One No Yes
TM44 Rest Psychic Status - - 10 User No No
TM45 Attract Normal Status - 100 15 One No No
TM46 Thief Dark Physical 60 100 10 One No Yes
TM48 Round Normal Special 60 100 15 One No No
TM56 Fling Dark Physical 10~130 100 10 One No No
TM63 Embargo Dark Status - 100 15 One No No
TM66 Payback Dark Physical 50 100 10 One No Yes
TM77 Psych Up Normal Status - - 10 One No No
TM80 Rock Slide Rock Physical 75 90 10 Enemies No No
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM90 Substitute Normal Status - - 10 User No No
TM92 Trick Room Psychic Status - - 5 Field No No
TM97 Dark Pulse Dark Special 80 100 15 One Yes No
TM100 Confide Normal Status - - 20 One No No
Egg Simple Beam Normal Status - 100 15 One No No
Egg Power Split Psychic Status - - 10 One No No
Egg Camouflage Normal Status - 100 20 User No No
Egg Flatter Dark Status - 100 15 One No No
Egg Destiny Bond Ghost Status - - 5 User No No
Malamar
Binacle
Barbaracle
Skrelp
Dragalge
Clauncher
Clawitzer
Helioptile
Heliolisk
Tyrunt
Tyrantrum
Amaura
Sylveon
Hawlucha
Dedenne
Carbink
Goomy
Sliggoo
Goodra
Klefki
Phantump
Trevenant
Pumpkaboo
Gourgeist
Bergmite
Avalugg
Noibat
Noivern
Xerneas
Yveltal
Zygarde
Diancie
Hoopa
Volcanion
Rowlet
Dartrix
Decidueye
Litten
Torracat
Incineroar
Popplio
Brionne
Primarina
Pikipek
Trumbeak
Toucannon
Yungoos
Gumshoos
Grubbin
Charjabug
Vikavolt
Crabrawler
Crabominable
Oricorio
Cutiefly
Ribombee
Rockruff
Wishiwashi
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Water Gun Water Special 40 100 25 One No Yes
Start Growl Normal Status - 100 40 Enemies No No
Lv. 6 Helping Hand Normal Status - - 20 Ally No No
Lv. 9 Feint Attack Dark Physical 60 - 20 One No Yes
Lv. 14 Brine Water Special 65 100 10 One No No
Lv. 17 Aqua Ring Water Status - - 20 User No No
Lv. 22 Tearful Look Normal Status - - 20 One No No
Lv. 25 Take Down Normal Physical 90 85 20 One No Yes
Lv. 30 Dive Water Physical 80 100 10 One No Yes
Lv. 33 Beat Up Dark Physical - 100 10 One No No
Lv. 38 Aqua Tail Water Physical 90 90 10 One No Yes
Lv. 41 Double Edge Normal Physical 120 100 15 One No Yes
Lv. 46 Soak Water Status - 100 20 One No No
Lv. 49 Endeavor Normal Physical - 100 5 One No Yes
Lv. 54 Hydro Pump Water Special 110 80 5 One No No
TM06 Toxic Poison Status - 90 10 One No No
TM07 Hail Ice Status - - 10 Field No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM13 Ice Beam Ice Special 90 100 10 One No No
TM17 Protect Normal Status - - 10 User No No
TM18 Rain Dance Water Status - - 5 Field No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM26 Earthquake Ground Physical 100 100 10 Not User No No
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM32 Double Team Normal Status - - 15 User No No
TM42 Facade Normal Physical 70 100 20 One No Yes
TM44 Rest Psychic Status - - 10 User No No
TM45 Attract Normal Status - 100 15 One No No
TM48 Round Normal Special 60 100 15 One No No
TM55 Scald Water Special 80 100 15 One No No
TM78 Bulldoze Ground Physical 60 100 20 Not User No No
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM89 U-turn Bug Physical 70 100 20 One No No
TM90 Substitute Normal Status - - 10 User No No
TM94 Surf Water Special 90 100 15 Not User No Yes
TM98 Waterfall Water Physical 80 100 15 One No Yes
TM100 Confide Normal Status - - 20 One No No
Egg Muddy Water Water Special 90 85 10 Enemies No No
Egg Mist Ice Status - - 30 Allies No No
Egg Water Pulse Water Special 60 100 20 One Yes No
Egg Water Sport Water Status - 100 15 Field No No
Mareanie
Toxapex
Mudbray
Mudsdale
Dewpider
Araquanid
Fomantis
Lurantis
Morelull
Salandit
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Scratch Normal Physical 40 100 35 One No Yes
Start Poison Gas Poison Status - 90 40 Enemies No No
Lv. 5 Ember Fire Special 40 100 25 One No No
Lv. 8 Sweet Scent Normal Status - 100 20 Enemies No No
Lv. 13 Dragon Rage Dragon Special [40 HP] 100 10 One No No
Lv. 16 Smog Poison Special 30 70 20 One No No
Lv. 21 Double Slap Normal Physical 15 85 10 One No Yes
Lv. 24 Flame Burst Fire Special 70 100 15 One No No
Lv. 29 Toxic Poison Status - 90 10 One No No
Lv. 32 Nasty Plot Dark Status - - 20 User No No
Lv. 37 Venoshock Poison Special 65 100 10 One No No
Lv. 40 Flamethrower Fire Special 90 100 15 One No No
Lv. 45 Venom Drench Poison Status - 100 20 Enemies No No
Lv. 48 Dragon Pulse Dragon Special 85 100 10 One Yes No
TM02 Dragon Claw Dragon Physical 80 100 15 One No Yes
TM06 Toxic Poison Status - 90 10 One No No
TM09 Venoshock Poison Special 65 100 10 One No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM12 Taunt Dark Status - 100 20 One No No
TM17 Protect Normal Status - - 10 User No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM28 Leech Life Bug Physical 80 100 15 One No Yes
TM32 Double Team Normal Status - - 15 User No No
TM34 Sludge Wave Poison Special 95 100 10 Not User No No
TM35 Flamethrower Fire Special 90 100 15 One No No
TM36 Sludge Bomb Poison Special 90 100 10 One No No
TM38 Fire Blast Fire Special 110 85 5 One No No
TM41 Torment Dark Status - 100 15 One No No
TM42 Facade Normal Physical 70 100 20 One No Yes
TM43 Flame Charge Fire Physical 50 100 20 One No Yes
TM44 Rest Psychic Status - - 10 User No No
TM45 Attract Normal Status - 100 15 One No No
TM46 Thief Dark Physical 60 100 10 One No Yes
TM48 Round Normal Special 60 100 15 One No No
TM50 Overheat Fire Special 130 90 5 One No No
TM56 Fling Dark Physical 10~130 100 10 One No No
TM61 Will-O-Wisp Fire Status - 85 15 One No No
TM65 Shadow Claw Ghost Physical 70 100 15 One No Yes
TM66 Payback Dark Physical 50 100 10 One No Yes
TM84 Poison Jab Poison Physical 80 100 20 One No Yes
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM90 Substitute Normal Status - - 10 User No No
TM100 Confide Normal Status - - 20 One No No
Egg Belch Poison Special 120 90 10 One No No
Egg Knock Off Dark Physical 65 100 20 One No Yes
Egg Sand Attack Ground Status - 100 15 One No No
Egg Snatch Dark Status - 100 10 User No No
Egg Fake Out Normal Physical 40 100 10 One No Yes
Salazzle
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Captivate Normal Status - 100 20 Enemies No No
Start Captivate Normal Status - 100 20 Enemies No No
Start Disable Normal Status - 100 20 One No No
Start Encore Normal Status - 100 5 One No No
Start Torment Dark Status - 100 15 One No No
Start Swagger Normal Status - 85 15 One No No
Start Pound Normal Physical 40 100 35 One No Yes
Start Poison Gas Poison Status - 90 40 Enemies No No
Start Ember Fire Special 40 100 25 One No No
Start Sweet Scent Normal Status - 100 20 Enemies No No
Lv. 5 Ember Fire Special 40 100 25 One No No
Lv. 8 Sweet Scent Normal Status - 100 20 Enemies No No
Lv. 13 Dragon Rage Dragon Special [40 HP] 100 10 One No No
Lv. 16 Smog Poison Special 30 70 20 One No No
Lv. 21 Double Slap Normal Physical 15 85 10 One No Yes
Lv. 24 Flame Burst Fire Special 70 100 15 One No No
Lv. 29 Toxic Poison Status - 90 10 One No No
Lv. 32 Nasty Plot Dark Status - - 20 User No No
Lv. 39 Venoshock Poison Special 65 100 10 One No No
Lv. 44 Flamethrower Fire Special 90 100 15 One No No
Lv. 51 Venom Drench Poison Status - 100 20 Enemies No No
Lv. 56 Dragon Pulse Dragon Special 85 100 10 One Yes No
TM02 Dragon Claw Dragon Physical 80 100 15 One No Yes
TM06 Toxic Poison Status - 90 10 One No No
TM09 Venoshock Poison Special 65 100 10 One No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM12 Taunt Dark Status - 100 20 One No No
TM17 Protect Normal Status - - 10 User No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM28 Leech Life Bug Physical 80 100 15 One No Yes
TM32 Double Team Normal Status - - 15 User No No
TM34 Sludge Wave Poison Special 95 100 10 Not User No No
TM35 Flamethrower Fire Special 90 100 15 One No No
TM36 Sludge Bomb Poison Special 90 100 10 One No No
TM38 Fire Blast Fire Special 110 85 5 One No No
TM41 Torment Dark Status - 100 15 One No No
TM42 Facade Normal Physical 70 100 20 One No Yes
TM43 Flame Charge Fire Physical 50 100 20 One No Yes
TM44 Rest Psychic Status - - 10 User No No
TM45 Attract Normal Status - 100 15 One No No
TM46 Thief Dark Physical 60 100 10 One No Yes
TM48 Round Normal Special 60 100 15 One No No
TM50 Overheat Fire Special 130 90 5 One No No
TM56 Fling Dark Physical 10~130 100 10 One No No
TM61 Will-O-Wisp Fire Status - 85 15 One No No
TM62 Acrobatics Flying Physical 55 100 15 One Yes Yes
TM65 Shadow Claw Ghost Physical 70 100 15 One No Yes
TM66 Payback Dark Physical 50 100 10 One No Yes
TM82 Dragon Tail Dragon Physical 60 90 10 One No Yes
TM84 Poison Jab Poison Physical 80 100 20 One No Yes
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM90 Substitute Normal Status - - 10 User No No
TM100 Confide Normal Status - - 20 One No No
Egg Belch Poison Special 120 90 10 One No No
Egg Knock Off Dark Physical 65 100 20 One No Yes
Egg Sand Attack Ground Status - 100 15 One No No
Egg Snatch Dark Status - 100 10 User No No
Egg Fake Out Normal Physical 40 100 10 One No Yes
Stufful
Bounsweet
Steenee
Tsareena
Comfey
Oranguru
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Confusion Psychic Special 50 100 25 One No No
Lv. 4 After You Normal Status - - 15 One No No
Lv. 8 Taunt Dark Status - 100 20 One No No
Lv. 11 Quash Dark Status - 100 15 One No Yes
Lv. 15 Stored Power Psychic Special 20+ 100 10 One No No
Lv. 18 Psych Up Normal Status - - 10 One No No
Lv. 22 Feint Attack Dark Physical 60 - 20 One No Yes
Lv. 25 Nasty Plot Dark Status - - 20 User No No
Lv. 29 Zen Headbutt Psychic Physical 80 90 15 One No Yes
Lv. 32 Instruct Psychic Status - - 15 Ally/Enemy No No
Lv. 36 Foul Play Dark Physical 95 100 15 One No Yes
Lv. 39 Calm Mind Psychic Status - - 20 User No No
Lv. 43 Psychic Psychic Special 90 100 10 One No No
Lv. 46 Future Sight Psychic Special 120 100 10 One No No
Lv. 50 Trick Room Psychic Status - - 5 Field No No
TM01 Work Up Normal Status - - 30 User No No
TM03 Psyshock Psychic Special 80 100 10 One No No
TM04 Calm Mind Psychic Status - - 20 User No No
TM06 Toxic Poison Status - 90 10 One No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM11 Sunny Day Fire Status - - 5 Field No No
TM12 Taunt Dark Status - 100 20 One No No
TM16 Light Screen Psychic Status - - 30 Allies No Yes
TM17 Protect Normal Status - - 10 User No No
TM18 Rain Dance Water Status - - 5 Field No No
TM20 Safeguard Normal Status - - 25 Allies No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM24 Thunderbolt Electric Special 90 100 15 One No No
TM25 Thunder Electric Special 110 70 10 One No No
TM26 Earthquake Ground Physical 100 100 10 Not User No No
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM29 Psychic Psychic Special 90 100 10 One No No
TM30 Shadow Ball Ghost Special 80 100 15 One No No
TM31 Brick Break Fighting Physical 75 100 15 One No Yes
TM32 Double Team Normal Status - - 15 User No No
TM33 Reflect Psychic Status - - 20 Allies No No
TM42 Facade Normal Physical 70 100 20 One No Yes
TM44 Rest Psychic Status - - 10 User No No
TM48 Round Normal Special 60 100 15 One No No
TM52 Focus Blast Fighting Special 120 70 5 One No No
TM53 Energy Ball Grass Special 90 100 10 One No No
TM56 Fling Dark Physical 10~130 100 10 One No No
TM57 Charge Beam Electric Special 50 90 10 One No No
TM59 Brutal Swing Dark Physical 60 100 20 Not User No No
TM60 Quash Dark Status - 100 15 One No Yes
TM63 Embargo Dark Status - 100 15 One No No
TM66 Payback Dark Physical 50 100 10 One No Yes
TM68 Giga Impact Normal Physical 150 90 5 One No Yes
TM77 Psych Up Normal Status - - 10 One No No
TM78 Bulldoze Ground Physical 60 100 20 Not User No No
TM80 Rock Slide Rock Physical 75 90 10 Enemies No No
TM85 Dream Eater Psychic Special 100 100 15 One No No
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM90 Substitute Normal Status - - 10 User No No
TM92 Trick Room Psychic Status - - 5 Field No No
TM96 Nature Power Normal Status ? ? 20 ? No No
TM100 Confide Normal Status - - 20 One No No
Egg Extrasensory Psychic Special 80 100 20 One No No
Egg Wonder Room Psychic Status - - 10 Field No No
Egg Psychic Terrain Psychic Status - - 10 Field No No
Passimian
Wimpod
Golisopod
Sandygast
Type: Null
Silvally
Komala
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Defense Curl Normal Status - - 40 User No No
Start Rollout Rock Physical 30~150 90 20 One No Yes
Lv. 6 Stockpile Normal Status - - 20 User No No
Lv. 6 Spit Up Normal Special 0~300 100 10 One No No
Lv. 6 Swallow Normal Status - - 10 User No No
Lv. 11 Rapid Spin Normal Physical 20 100 40 One No Yes
Lv. 16 Yawn Normal Status - 100 10 One No No
Lv. 21 Slam Normal Physical 80 75 20 One No Yes
Lv. 26 Flail Normal Physical 20~200 100 15 One No Yes
Lv. 31 Sucker Punch Dark Physical 70 100 5 One No Yes
Lv. 36 Psych Up Normal Status - - 10 One No No
Lv. 41 Wood Hammer Grass Physical 120 100 15 One No Yes
Lv. 46 Thrash Normal Physical 120 100 10 One (Random) No Yes
TM01 Work Up Normal Status - - 30 User No No
TM04 Calm Mind Psychic Status - - 20 User No No
TM06 Toxic Poison Status - 90 10 One No No
TM08 Bulk Up Fighting Status - - 20 User No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM11 Sunny Day Fire Status - - 5 Field No No
TM17 Protect Normal Status - - 10 User No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM26 Earthquake Ground Physical 100 100 10 Not User No No
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM31 Brick Break Fighting Physical 75 100 15 One No Yes
TM32 Double Team Normal Status - - 15 User No No
TM42 Facade Normal Physical 70 100 20 One No Yes
TM45 Attract Normal Status - 100 15 One No No
TM47 Low Sweep Fighting Physical 65 100 20 One No Yes
TM48 Round Normal Special 60 100 15 One No No
TM60 Quash Dark Status - 100 15 One No Yes
TM62 Acrobatics Flying Physical 55 100 15 One Yes Yes
TM65 Shadow Claw Ghost Physical 70 100 15 One No Yes
TM66 Payback Dark Physical 50 100 10 One No Yes
TM75 Swords Dance Normal Status - - 20 User No No
TM77 Psych Up Normal Status - - 10 One No No
TM78 Bulldoze Ground Physical 60 100 20 Not User No No
TM80 Rock Slide Rock Physical 75 90 10 Enemies No No
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM89 U-turn Bug Physical 70 100 20 One No No
TM90 Substitute Normal Status - - 10 User No No
TM100 Confide Normal Status - - 20 One No No
Egg Charm Fairy Status - 100 20 One No No
Egg Wish Normal Status - - 10 User No No
Egg Play Rough Fairy Physical 90 90 10 One No Yes
Egg Sing Normal Status - 55 15 One No No
Turtonator
Mimikyu
Bruxish
Drampa
Dhelmise
Jangmo-o
Hakamo-o
Kommo-o
Tapu Koko
Tapu Lele
Tapu Bulu
Tapu Fini
Cosmog
Cosmoem
Solgaleo
Lunala
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Moongeist Beam Ghost Special 100 100 5 One No No
Start Moongeist Beam Ghost Special 100 100 5 One No No
Start Cosmic Power Psychic Status - - 20 User No No
Start Hypnosis Psychic Status - 60 20 One No No
Start Teleport Psychic Status - - 20 User No No
Start Confusion Psychic Special 50 100 25 One No No
Lv. 7 Night Shade Ghost Special [Lv.] 100 15 One No No
Lv. 13 Confuse Ray Ghost Status - 100 10 One No No
Lv. 19 Air Slash Flying Special 75 95 20 One Yes No
Lv. 23 Shadow Ball Ghost Special 80 100 15 One No No
Lv. 31 Moonlight Fairy Status - - 5 User No No
Lv. 37 Night Daze Dark Special 85 95 10 One No No
Lv. 43 Magic Coat Psychic Status - - 15 User No No
Lv. 47 Moonblast Fairy Special 95 100 15 One No No
Lv. 59 Dream Eater Psychic Special 100 100 15 One No No
Lv. 61 Phantom Force Ghost Physical 90 100 10 One No Yes
Lv. 67 Wide Guard Rock Status - - 10 Allies No No
Lv. 73 Hyper Beam Normal Special 150 90 5 One No No
TM01 Work Up Normal Status - - 30 User No No
TM03 Psyshock Psychic Special 80 100 10 One No No
TM04 Calm Mind Psychic Status - - 20 User No No
TM05 Roar Normal Status - - 20 One No No
TM06 Toxic Poison Status - 90 10 One No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM11 Sunny Day Fire Status - - 5 Field No No
TM13 Ice Beam Ice Special 90 100 10 One No No
TM14 Blizzard Ice Special 110 70 5 Enemies No No
TM15 Hyper Beam Normal Special 150 90 5 One No No
TM16 Light Screen Psychic Status - - 30 Allies No Yes
TM17 Protect Normal Status - - 10 User No No
TM19 Roost Flying Status - - 10 User No No
TM20 Safeguard Normal Status - - 25 Allies No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM22 Solar Beam Grass Special 120 100 10 One No No
TM24 Thunderbolt Electric Special 90 100 15 One No No
TM25 Thunder Electric Special 110 70 10 One No No
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM29 Psychic Psychic Special 90 100 10 One No No
TM30 Shadow Ball Ghost Special 80 100 15 One No No
TM32 Double Team Normal Status - - 15 User No No
TM33 Reflect Psychic Status - - 20 Allies No No
TM40 Aerial Ace Flying Physical 60 - 20 One Yes Yes
TM42 Facade Normal Physical 70 100 20 One No Yes
TM44 Rest Psychic Status - - 10 User No No
TM48 Round Normal Special 60 100 15 One No No
TM52 Focus Blast Fighting Special 120 70 5 One No No
TM57 Charge Beam Electric Special 50 90 10 One No No
TM58 Sky Drop Flying Physical 60 100 10 One Yes Yes
TM61 Will-O-Wisp Fire Status - 85 15 One No No
TM62 Acrobatics Flying Physical 55 100 15 One Yes Yes
TM65 Shadow Claw Ghost Physical 70 100 15 One No Yes
TM68 Giga Impact Normal Physical 150 90 5 One No Yes
TM73 Thunder Wave Electric Status - 90 20 One No No
TM76 Fly Flying Physical 90 95 15 One Yes Yes
TM77 Psych Up Normal Status - - 10 One No No
TM85 Dream Eater Psychic Special 100 100 15 One No No
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM90 Substitute Normal Status - - 10 User No No
TM92 Trick Room Psychic Status - - 5 Field No No
TM99 Dazzling Gleam Fairy Special 80 100 10 Enemies No No
TM100 Confide Normal Status - - 20 One No No
Nihilego
Buzzwole
Pheromosa
Guzzlord
Necrozma
Marshadow
Kyurem-White
Kyurem-Black
Diglett (Alolan)
Dugtrio (Alolan)
Raichu (Alolan)
Sandshrew (Alolan)
Sandslash (Alolan)
Vulpix (Alolan)
Ninetales (Alolan)
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Dazzling Gleam Fairy Special 80 100 10 Enemies No No
Start Dazzling Gleam Fairy Special 80 100 10 Enemies No No
Start Imprison Psychic Status - 100 10 User No No
Start Nasty Plot Dark Status - - 20 User No No
Start Ice Beam Ice Special 90 100 10 One No No
Start Ice Shard Ice Physical 40 100 30 One No No
Start Confuse Ray Ghost Status - 100 10 One No No
Start Safeguard Normal Status - - 25 Allies No No
TM03 Psyshock Psychic Special 80 100 10 One No No
TM04 Calm Mind Psychic Status - - 20 User No No
TM05 Roar Normal Status - - 20 One No No
TM06 Toxic Poison Status - 90 10 One No No
TM07 Hail Ice Status - - 10 Field No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM13 Ice Beam Ice Special 90 100 10 One No No
TM14 Blizzard Ice Special 110 70 5 Enemies No No
TM15 Hyper Beam Normal Special 150 90 5 One No No
TM17 Protect Normal Status - - 10 User No No
TM18 Rain Dance Water Status - - 5 Field No No
TM20 Safeguard Normal Status - - 25 Allies No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM32 Double Team Normal Status - - 15 User No No
TM42 Facade Normal Physical 70 100 20 One No Yes
TM44 Rest Psychic Status - - 10 User No No
TM45 Attract Normal Status - 100 15 One No No
TM48 Round Normal Special 60 100 15 One No No
TM66 Payback Dark Physical 50 100 10 One No Yes
TM68 Giga Impact Normal Physical 150 90 5 One No Yes
TM70 Aurora Veil Ice Status - - 20 Allies No No
TM77 Psych Up Normal Status - - 10 One No No
TM79 Frost Breath Ice Special 60 90 10 One No No
TM85 Dream Eater Psychic Special 100 100 15 One No No
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM90 Substitute Normal Status - - 10 User No No
TM97 Dark Pulse Dark Special 80 100 15 One Yes No
TM99 Dazzling Gleam Fairy Special 80 100 10 Enemies No No
TM100 Confide Normal Status - - 20 One No No
Egg Freeze-Dry Ice Special 70 100 20 One No No
Egg Hypnosis Psychic Status - 60 20 One No No
Egg Flail Normal Physical 20~200 100 15 One No Yes
Egg Spite Ghost Status - 100 10 One No No
Egg Disable Normal Status - 100 20 One No No
Egg Howl Normal Status - - 40 User No No
Egg Agility Psychic Status - - 30 User No No
Egg Encore Normal Status - 100 5 One No No
Egg Moonblast Fairy Special 95 100 15 One No No
Egg Power Swap Psychic Status - - 10 One No No
Egg Secret Power Normal Physical 70 100 20 One No No
Egg Charm Fairy Status - 100 20 One No No
Egg Tail Slap Normal Physical 25 85 10 One No Yes
Egg Extrasensory Psychic Special 80 100 20 One No No
Meowth (Alolan)
Persian (Alolan)
Geodude (Alolan)
Graveler (Alolan)
Golem (Alolan)
Grimer (Alolan)
Muk (Alolan)
Exeggutor (Alolan)
Marowak (Alolan)
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Growl Normal Status - 100 40 Enemies No No
Start Tail Whip Normal Status - 100 30 Enemies No No
Start Bone Club Ground Physical 65 85 20 One No No
Start Flame Wheel Fire Physical 60 100 25 One No Yes
Lv. 3 Tail Whip Normal Status - 100 30 Enemies No No
Lv. 7 Bone Club Ground Physical 65 85 20 One No No
Lv. 11 Flame Wheel Fire Physical 60 100 25 One No Yes
Lv. 13 Leer Normal Status - 100 30 Enemies No No
Lv. 17 Hex Ghost Special 60 100 10 One No No
Lv. 21 Bonemerang Ground Physical 50 90 10 One No No
Lv. 23 Will-O-Wisp Fire Status - 85 15 One No No
Lv. 27 Shadow Bone Ghost Physical 85 100 10 One No Yes
Lv. 33 Thrash Normal Physical 120 100 10 One (Random) No Yes
Lv. 37 Fling Dark Physical 10~130 100 10 One No No
Lv. 43 Stomping Tantrum Ground Physical 75 100 10 One No Yes
Lv. 49 Endeavor Normal Physical - 100 5 One No Yes
Lv. 53 Flare Blitz Fire Physical 120 100 15 One No Yes
Lv. 59 Retaliate Normal Physical 70 100 5 One No Yes
Lv. 65 Bone Rush Ground Physical 25 90 10 One No No
TM06 Toxic Poison Status - 90 10 One No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM11 Sunny Day Fire Status - - 5 Field No No
TM13 Ice Beam Ice Special 90 100 10 One No No
TM14 Blizzard Ice Special 110 70 5 Enemies No No
TM15 Hyper Beam Normal Special 150 90 5 One No No
TM17 Protect Normal Status - - 10 User No No
TM18 Rain Dance Water Status - - 5 Field No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM23 Smack Down Rock Physical 50 100 15 One No No
TM24 Thunderbolt Electric Special 90 100 15 One No No
TM25 Thunder Electric Special 110 70 10 One No No
TM26 Earthquake Ground Physical 100 100 10 Not User No No
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM30 Shadow Ball Ghost Special 80 100 15 One No No
TM31 Brick Break Fighting Physical 75 100 15 One No Yes
TM32 Double Team Normal Status - - 15 User No No
TM35 Flamethrower Fire Special 90 100 15 One No No
TM37 Sandstorm Rock Status - - 10 Field No No
TM38 Fire Blast Fire Special 110 85 5 One No No
TM39 Rock Tomb Rock Physical 60 95 10 One No No
TM40 Aerial Ace Flying Physical 60 - 20 One Yes Yes
TM42 Facade Normal Physical 70 100 20 One No Yes
TM43 Flame Charge Fire Physical 50 100 20 One No Yes
TM44 Rest Psychic Status - - 10 User No No
TM45 Attract Normal Status - 100 15 One No No
TM46 Thief Dark Physical 60 100 10 One No Yes
TM48 Round Normal Special 60 100 15 One No No
TM49 Echoed Voice Normal Special 40 100 15 One No No
TM52 Focus Blast Fighting Special 120 70 5 One No No
TM54 False Swipe Normal Physical 40 100 40 One No Yes
TM56 Fling Dark Physical 10~130 100 10 One No No
TM59 Brutal Swing Dark Physical 60 100 20 Not User No No
TM61 Will-O-Wisp Fire Status - 85 15 One No No
TM68 Giga Impact Normal Physical 150 90 5 One No Yes
TM71 Stone Edge Rock Physical 100 80 5 One No No
TM75 Swords Dance Normal Status - - 20 User No No
TM78 Bulldoze Ground Physical 60 100 20 Not User No No
TM80 Rock Slide Rock Physical 75 90 10 Enemies No No
TM85 Dream Eater Psychic Special 100 100 15 One No No
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM90 Substitute Normal Status - - 10 User No No
TM97 Dark Pulse Dark Special 80 100 15 One Yes No
TM100 Confide Normal Status - - 20 One No No
Egg Ancient Power Rock Special 60 100 5 One No No
Egg Belly Drum Normal Status - - 10 User No No
Egg Screech Normal Status - 85 40 One No No
Egg Skull Bash Normal Physical 130 100 15 One No Yes
Egg Perish Song Normal Status - - 5 Not User Yes No
Egg Double Kick Fighting Physical 30 100 30 One No Yes
Egg Iron Head Steel Physical 80 100 15 One No Yes
Egg Detect Fighting Status - - 5 User No No
Egg Endure Normal Status - - 10 User No No
Egg Chip Away Normal Physical 70 100 20 One No Yes
Rattata (Alolan)
Raticate (Alolan)
Floette (Eternal)
Rotom (Heat)
Rotom (Wash)
Rotom (Frost)
Rotom (Mow)
POKMON MOVE LEARNSET
[Method] [Move Name] [Type] [Class] [Power] [Acc.] [PP] [Target] [L.R.] [Cont.]
Start Discharge Electric Special 80 100 15 Not User No No
Start Charge Electric Status - - 20 User No No
Start Trick Psychic Status - 100 10 One No No
Start Astonish Ghost Physical 30 100 15 One No Yes
Start Thunder Wave Electric Status - 90 20 One No No
Start Thunder Shock Electric Special 40 100 30 One No No
Start Confuse Ray Ghost Status - 100 10 One No No
Lv. 8 Uproar Normal Special 90 100 10 One No Yes
Lv. 15 Double Team Normal Status - - 15 User No No
Lv. 22 Shock Wave Electric Special 60 - 20 One No No
Lv. 29 Ominous Wind Ghost Special 60 100 5 One No No
Lv. 36 Substitute Normal Status - - 10 User No No
Lv. 43 Electro Ball Electric Special - 100 10 One No No
Lv. 50 Hex Ghost Special 60 100 10 One No No
Lv. 57 Charge Electric Status - - 20 User No No
Lv. 64 Discharge Electric Special 80 100 15 Not User No No
TM06 Toxic Poison Status - 90 10 One No No
TM10 Hidden Power Normal Special 60 100 15 One No No
TM11 Sunny Day Fire Status - - 5 Field No No
TM16 Light Screen Psychic Status - - 30 Allies No Yes
TM17 Protect Normal Status - - 10 User No No
TM18 Rain Dance Water Status - - 5 Field No No
TM21 Frustration Normal Physical 1~102 100 20 One No Yes
TM24 Thunderbolt Electric Special 90 100 15 One No No
TM25 Thunder Electric Special 110 70 10 One No No
TM27 Return Normal Physical 1~102 100 20 One No Yes
TM30 Shadow Ball Ghost Special 80 100 15 One No No
TM32 Double Team Normal Status - - 15 User No No
TM33 Reflect Psychic Status - - 20 Allies No No
TM42 Facade Normal Physical 70 100 20 One No Yes
TM44 Rest Psychic Status - - 10 User No No
TM46 Thief Dark Physical 60 100 10 One No Yes
TM48 Round Normal Special 60 100 15 One No No
TM57 Charge Beam Electric Special 50 90 10 One No No
TM61 Will-O-Wisp Fire Status - 85 15 One No No
TM72 Volt Switch Electric Special 70 100 20 One No No
TM73 Thunder Wave Electric Status - 90 20 One No No
TM77 Psych Up Normal Status - - 10 One No No
TM85 Dream Eater Psychic Special 100 100 15 One No No
TM87 Swagger Normal Status - 85 15 One No No
TM88 Sleep Talk Normal Status - - 10 User No No
TM90 Substitute Normal Status - - 10 User No No
TM97 Dark Pulse Dark Special 80 100 15 One Yes No
TM100 Confide Normal Status - - 20 One No No
Mimikyu (3)
Gumshoos (1)
Vikavolt (1)
Lurantis (1)
Salazzle (1)
Kommo-o (1)
Ash-Greninja
Mega Swampert
Mega Sceptile
Mega Sableye
Mega Altaria
Mega Gallade
Mega Audino
Mega Sharpedo
Mega Slowbro
Mega Steelix
Mega Pidgeot
Mega Glalie
Mega Diancie
Mega Metagross
Kyogre (Primal)
Groudon (Primal)
Mega Rayquaza
Hoopa (Unbound)
Mega Lopunny
Mega Salamence
Meowstic (Female)
Mega Gardevoir
Mega Ampharos
Mega Venusaur
Mega Charizard X
Mega Charizard Y
Mega Mewtwo X
Mega Mewtwo Y
Mega Blaziken
Mega Medicham
Mega Houndoom
Mega Aggron
Mega Banette
Mega Tyranitar
Mega Scizor
Mega Pinsir
Mega Lucario
Mega Abomasnow
Mega Blastoise
Mega Kangaskhan
Mega Gyarados
Mega Absol
Mega Heracross
Mega Mawile
Mega Manectric
Mega Latios
Mega Latias
Appendices
Pokmon Abilities
ALTERNATE EFFECTS
A number of abilities are known to have alternative effects, depending on how they're used. For example, the abilities Magma
Armor and Flame Body can be used to halve the steps needed for an Egg to hatch while a Pokmon with that ability is in the
party. Most - if not all - such effects are not detailed in Pokmon Sun & Moon, or any prior game or licensed application like
Pokdex 3D. I barely have any data regarding these -- if you have any kind of alternate effect to mention, please e-mail me
through the Legalities & Contact section! You will be credited!
One of the more critical elements in designing a perfect Pokmon team is the Pokmon's abilities. Each Pokmon has anywhere
from one to three abilities it could possibly have, each with varying effects that could change your battle strategy significantly. For
example, weather-based teams are rather common in competitive play; Hail-centric teams would need stuff like Snow Warning, Snow
Cloak, Ice Body, and the like to function well. While each Pokmon has had their abilities outlined in the Pokmon Stats (General)
section, here you'll find their actual effects.
ABILITY EFFECTS
The wielder's Normal-type moves are considered to be Flying-type. Additionally, any Normal move that becomes
Aerialate
Flying-type as a result of this ability has its damage boosted by 20%.
The STAB bonus for moves doubles the move's power rather than raising it by just 50% (x1.5 becomes x2.0) To
Adaptability
look at it another way, STAB-boosted attacks become 33% stronger.
The foe that KO's the wielder of this ability takes damage. They will lose 1/4 of their max HP. Only works if the
Aftermath
move was a direct contact move.
Air Lock Negates weather effects against the wielder.
Analytic If the Pokmon moves last, its moves are stronger.
If the Pokmon is hit critically, its Attack is raised to the maximum stage. (That is, to +6 stages, no matter how
Anger Point
low.)
Anticipation Senses and notifies you of dangerous moves.
Prevents escape and switching out for Pokmon bound to the ground (non-Flying, non-Levtiating, non-Air Balloon,
Arena Trap
etc.). By definition, Ghost Pokmon on the whole are unaffected.
Aroma Veil Protects the wielder and its allies from attacks limiting their moves, such as Taunt.
Reverses Dark Aura and Fairy Aura ability effects, thus reducing the power of Dark and Fairy moves respectively
Aura Break
by 33% to 2/3 of the usual value: this is why Zygarde is a counter (albeit minor) for Xerneas and Yveltal.
Bad Dreams Reduces a sleeping foe's HP by 1/8 of their max HP with every turn that they sleep.
Battery Allying Pokmon's Special-class moves increase in power.
Battle Armor Prevents critical hits against this ability's wielder.
The Pokmon will change Forme when KO'ing an opponent to Ash-Greninja, and Water Shuriken will double in
Battle Bond
power.
Beast Boost The Pokmon's highest stat is boosted when it KO's an opponent.
Berserk When under 50% HP, the wielder's Sp. Atk. is boosted.
Big Pecks The Pokmon's Defense won't be lowered by the foe. Self-lowering, such as via Superpower, still occurs.
Blaze When HP is under 1/3, Fire-type moves increase in power by 50%.
Bulletproof "Ball" and "Bomb" moves, for the most part, are not effective.
Allows ignorance of sound-based moves; only known as a beta ability in the GBA games, though, replaced by
Cacophony
Soundproof.
Cheek Pouch Restores HP when eating a Berry, regardless of the Berry's kind or in addition to it if it already heals HP.
Chlorophyll The wielder's Speed doubles when it is Sunny.
Clear Body Prevents stat lowerings against the wielder.
Negates weather effects. In the particular instance of Oppressively Rainy and Intensely Sunny weather as brought
about by Primal Kyogre and Groudon, if you were to use a Fire or Water move, respectively, it will be effective,
Cloud Nine making Cloud Nine a viable counter in the latter instance at minimum. Similarly, if a Cloud Nine Pokmon uses a
move that is super-effective to a Flying Pokmon during Strong Winds, it will be just as effective as if that weather
was not there.
The Pokmon becomes the type of the move it was last hit with: for example, the Pokmon becomes Grass when
Color Change
hit with Leaf Blade, assuming they aren't KO'ed.
Comatose The Pokmon is always in the Sleep condition, and in turn cannot be Paralyzed, Burned, Poisoned, or Frozen.
Competitive If a stat is lowered, Special Attack is boosted by one stage.
Compoundeyes Automatic, permanent increase of accuracy: the increment is a 30% boost.
Stat changes are inversed (if it normally goes down, it goes up) - for example, Contrary Serperior's use of Leaf
Contrary
Storm raises its Sp. Atk. by 2 stages.
Normally, Steel and Poison Pokmon cannot be Poisoned or Badly Poisoned; however, this Ability overrides that if
Corrosion
the wielder induces the poisoning.
Cursed Body If a Pokmon hits this Pokmon, there is a 30% chance of that move being Disabled.
Contact moves may cause infatuation ~10% of the time. In the field, this Ability also makes it more likely to find
Cute Charm Pokmon of the opposite gender of the wielder when the wielder is your lead Pokmon.
If an opponent uses Self-Destruct or Explosion while a Damp Pokmon is on the field, no damage is dealt, and the
Damp
user will not faint.
If another Pokmon in the battlefield uses a dancing move (e.g. Swords Dance, Dragon Dance), then the wielder
Dancer
of this Ability will use it as well immediately after.
Dark Aura Powers up Dark-type moves for allied Pokmon by 33%.
Dazzling Moves with a Move Priority greater than zero are prevented from landing.
If HP falls under 50%, Attack and Special Attack also become halved - these Pokmon often have Leftovers or
Defeatist
Sitrus Berries to help circumvent this, since they're often also very powerful.
Defiant If a stat is lowered, Attack is boosted by two stages.
The weather becomes Strong Winds, a unique weather condition brought about by Rayquaza's Mega Evolution. It
Delta Stream
would be best to click on the link for the full details of this weather type.
The weather becomes Intensely Sunny, like with Drought. This is a bit different than normal Sunny weather: click
Desolate Land
on the link for all of the info.
Disguise The wielder can escape damage from a foe's attack just once, and then its appearance will change.
Adjusts power according to the foe's lower of their Defense or Sp. Def. stats - Attrack or Sp. Atk., respectively, get
Download
boosted by one stage.
Makes the weather Rainy for five turns, powering up Water, weakening Fire, and Thunder and Hurricane are no-
Drizzle
miss, among other things.
Makes the weather Sunny for five turns, weakening Water, powering up Fire, and SolarBeam needs no charge,
Drought
among other things.
Water moves will restore HP by an amount equal to 25% of the absorber's max HP; additionally, the Pokmon will
Dry Skin regain 1/16 (6.25%) of its HP each turn during Rainy conditions, or lose the same amount during Sunny
conditions, and will also take 50% more damage from Fire moves.
Early Bird This Pokmon awakens 50% faster than normal from Sleep, including that which is induced via Rest.
Effect Spore Contact moves will cause Paralysis, Poison, or Sleep around 10% of the time.
Electric Surge When the Pokmon wielding this ability is sent out, Electric Terrain automatically activates.
Emergency
When the Pokmon wielding this ability goes under 50% HP, it switches out. In the wild, the battle will end.
Exit
Fairy Aura Powers up each allying Pokmon's Fairy-type moves by 33%.
Filter Weakens super-effective moves against the wielder to 3/4 the damage it would normally deal.
Contact moves will cause Burns around 10% of the time. Also halves steps needed in hatching Eggs if this
Flame Body
Pokmon is in the party.
Flare Boost If Burned, the Pokmon's Special Attack is raised by 50%.
If hit with a Fire-type move, the move is negated and the Pokmon's own Fire-type moves gain a 50% power
Flash Fire
boost.
Flower Gift Allies become more powerful in Sunny weather.
Contact moves will deal half damage against the wielder, but in return they will take normal damage from Fire
Fluffy
moves.
Forecast The Pokmon becomes Ice-type in Hailing weather, Water when Raining, and Fire when Sunny.
Forewarn Determines moves that the opponent has.
Friend Guard Decreases the damage allies take.
Frisk Makes the owner of the Pokmon aware of the opponent's hold item(s).
Full Metal Body The Pokmon's stats cannot be lowered by the foe's moves or Abilities.
Fur Coat Halves damage from all Physical-class moves.
The wielder's Flying-type moves are given a Priority of +1, thus making them go first more often, but only when
Gale Wings
their HP is full.
Galvanize The wielder's Normal-type moves become Electric-type and are given a boost of 20% power.
Gluttony Berries are used earlier than is normal.
Gooey Contact attackers will have their Speed reduced 1 stage.
Grass Pelt If Grassy Terrain is in effect, Defense is boosted.
Grassy Surge When the Pokmon wielding this ability is sent out, Grassy Terrain automatically activates.
Guts If Paralyzed, Burned, or Poisoned, the Pokmon gets an Attack boost of 50% and ignores Burn's Attack reduction.
Restores held Berries after the turn on which they're used. Really good for tanking via Sitrus Berries in
Harvest
combination with Protect.
Healer There is a 30% chance that adjacent allies will lose any major status ailment (except KO/Pokrus) each turn.
Heatproof Halves the damage taken from Fire-type moves.
Heavy Metal The Pokmon's weight is counted double than what it normally is.
Honey Gather The Pokmon may be holding Honey after some time in the field (won't if holding something already).
Huge Power The wielder's Attack stat is considered to be doubled.
Hustle Boosts Attack by 50% while lowering accuracy by 20%.
Hydration Most status ailments (other than KO/Pokrus) are healed when it's Rainy.
Hyper Cutter Prevents Attack from being lowered.
Ice Body The Pokmon restores 1/16 of its max HP while it is Hailing.
Illuminate You are more likely to encounter wild Pokmon.
The last-conscious Pokmon is the appearance of this ability's holder, until hit. For example, say you have three
Pokmon: Pikachu, Greninja, and Zoroark, where Zoroark has Illusion. In this instance, nothing happens since
Illusion Zoroark is in the last slot. However, if the order is Zoroark, Greninja, and Pikachu, when Zoroark is sent out it will
look like Pikachu. However, Zoroark will retain its own stats, type, moves, and item: it just looks like Pikachu for
the sake of a decoy!
Immunity Prevents the Poison and Badly Poisoned ailments from affecting the wielder.
The Pokmon transforms into the opponent upon entering battle, or a random opponent in the case of Double,
Imposter
Triple, and Multi Battles.
The Pokmon can ignore the effects of Light Screen, Reflect, and Safeguard, and the Pokmon can ignore
Infiltrator
Substitute decoys.
Innards Out If this Pokmon faints in battle, the attacking Pokmon receives damage.
Inner Focus The Pokmon cannot flinch.
Insomnia The Pokmon will not go to Sleep (even if self-induced, like through Rest).
Intimidate Lowers the foes' Attack by one stage.
Pokmon using a contact move against the wielder of this ability lose 1/6 of their max HP; it's often coupled with
Iron Barbs
Rocky Helmet to cause extra HP loss.
Iron Fist Punching moves (e.g. Shadow Punch, Mach Punch, Power-Up Punch) deal 20% extra damage.
Justified If hit with a Dark-type move, you get an Attack boost of one stage.
Keen Eye The Pokmon's accuracy will not be lowered, and evasion boosts on the foe are ignored.
Klutz The Pokmon can't use hold items (good to deal with those that try to Trick Choice items onto you).
Leaf Guard Prevents you from being Burned, Poisoned, Paralyzed, Frozen, or put to Sleep while in Sunny weather.
The Pokmon is not damaged by Ground-type moves (except via Gravity, Mold Breaker, etc.), and is not affected
Levitate
by Arena Trap, Spikes, or Toxic Spikes.
Light Metal The Pokmon's weight is considered as half of what is listed in the Pokdex.
All Electric-type moves used on the field by either side are negated (except Discharge for some reason), with the
Lightning Rod
Pokmon with Lightning Rod then having their Special Attack boosted 1 stage.
Limber The Pokmon cannot become paralyzed.
Pokmon using draining moves (e.g. Absorb, Oblivion Wing) against the wielder of this ability will get damaged,
Liquid Ooze
not healed.
Liquid Voice The Pokmon's sound-based moves (e.g. Hyper Voice, Bug Buzz) become Water-type.
The Pokmon's contact moves are not considered to make contact. (For example, Tackle cannot trigger Static's
Long Reach
Paralysis.)
Most non-damaging moves affect the user of the move. This is mostly used to "bounce back" status-inducing
moves, particularly in Ubers play where Darkrai can use Dark Void to put you to Sleep, with Magic Bounce
Magic Bounce
bringing this back against Darkrai. Damaging moves, even those with special secondary effects, will not be
affected by this.
The Pokmon only can take damage from attacks - Poison, Burns, Sandstorm, status debuffs, et cetera, don't
Magic Guard
work!
Magician The Pokmon may steal the target's held item, if the Magician Pokmon has no item while the target does.
Magma Armor The Pokmon cannot become frozen; halves the steps needed when hatching Eggs.
Magnet Pull Steel-type Pokmon cannot escape.
Marvel Scale Boosts Defense by one stage if Burned, Poisoned, Paralyzed, Frozen, or put to Sleep.
Mega Launcher Aura and Pulse moves (e.g. Dragon Pulse, Dark Pulse, Aura Sphere) are powered up by 50%.
Merciless The Pokmon's attacks, if the foe is Poisoned or Badly Poisoned, are always critical.
Minus If an ally on the battlefield has the Plus or the Minus ability, Special Attack is boosted.
Misty Surge When the Pokmon wielding this ability is sent out, Misty Terrain automatically activates.
Any ability affecting the damage dealt by this ability's wielder (Bulletproof, Damp, Filter, Friend Guard, Fur Coat,
Heatproof, Levitate, Lightning Rod, Magic Bounce, Magic Guard, Multiscale, Solid Rock, Storm Drain, Sturdy,
Mold Breaker
Thick Fat, and Wonder Guard) will not take effect - you can, for example, hit Levitating Pokmon with Earthquake,
or deal unhalved damage against those with Multiscale, or OHKO those with Sturdy.
With each turn that passes, one stat is risen by two stages while another one is lowered by one stage. The stats
Moody
changed are completely random, however.
Motor Drive If hit with an Electric-type move, Speed increases by one stage.
Moxie If this Pokmon KO's another, its Attack is raised by one stage.
If the Pokmon is at full HP when hit by a move, the damage taken is halved; only affects the first hit of multi-hit
Multiscale
moves.
The Pokmon becomes the type associated with its held Plate (i.e. Insect Plate means Bug-type). If a Pokmon
Multitype uses Transform or Imposter to become Arceus and thereby gain this ability, they will copy whatever Forme Arceus
is in, even if they hold a different Plate from Arceus.
Mummy Contact attackers will get this ability, which effectively is used to nullify whatever ability they normally have.
Natural Cure The Pokmon's ailments (except KO/Pokrus) are healed upon switching out.
No Guard The moves of the Pokmon and its foe are guaranteed to land.
Normalize The Pokmon's moves are all considered to be of the Normal type and obtain a 20% boost in power.
Oblivious The Pokmon cannot become infatuated, and Taunt does not affect the Pokmon.
Overcoat The Pokmon is not damaged by Hail or Sandstorm, and "Powder" moves take no effect.
Overgrow If HP falls under 1/3, then Grass-type moves increase in power by 50%.
Own Tempo The Pokmon cannot become confused, even if self-induced like through Petal Dance.
All moves attack twice, the second at 1/4 power - equal to an auto 25% damage boost; in Double/Triple Battles,
Parental Bond "hit all" moves like Earthquake only hit once, however, unless there's just the user and a lone target on the field.
Like with any multi-hit move, only the first hit can trigger Sturdy and the like items/abilities.
The Pokmon can steal its attacker's hold item if the opponent uses a contact move. This is assuming the
Pickpocket Pickpocket Pokmon has no item, and the foe does have one that can be stolen (which means no Mega Stones
and a few other exceptions).
The Pokmon randomly picks up items so long as it is not already holding an item. Similarly can pick up items
Pickup
used by the foe, also if the Pickup Pokmon has no item currently.
Normal-type moves are considered to be Fairy-type. Additionally, any Normal move that becomes Fairy-type as a
Pixilate
result of this ability has its damage boosted by 20%.
Plus If an ally on the battlefield has the Plus or the Minus ability, Special Attack is boosted.
If the Pokmon is Poisoned, HP is gained, not lost, at a rate of 1/8 (12.5%) of the wielder's max HP per turn. Think
Poison Heal
of a double-Leftovers.
Poison Point Contact attackers will become Poisoned around 10% of the time.
Poison Touch This Pokmon's contact moves may Poison whoever it hits (30% chance).
Power
Ensures that Zygarde turns into its Complete when at under 50% HP.
Construct
The Priority of the user's status moves is raised by 1 (often 0 to +1). The moves of Prankster wielders do not
Prankster
affect Dark types.
The foe's PP usage doubles: having multiple Pressure-wielders in a Double/Triple/Multi Battle will not increase PP
Pressure consumption beyond double, however. Having a Pokmon with Pressure on your side will not affect your own PP
usage, just so you know.
The weather becomes Oppresively Rainy for as long as the Pokmon is on the field. It would be best to click on
Primordial Sea
the link for all of the details.
Prism Armor The Pokmon takes less damage from super-effective attacks to 3/4 of their normal level.
The Pokmon's type becomes that of the move it is using (i.e. use Shadow Ball to become a Ghost-type) - since
Protean the type change is before the usage of the move, that essentially means the Pokmon always gets the 50% STAB
damage bonus.
Psychic Surge When the Pokmon wielding this ability is sent out, Psychic Terrain automatically activates.
Pure Power This Pokmon's Attack is doubled.
Queenly
Blocks moves of Priority greater than zero.
Majesty
If Burned, Poisoned, Paralyzed, Frozen, or put to Sleep, the Pokmon gets an Speed boost of a flat 50%. (This is
Quick Feet
not a one-stage boost: it's simply a x1.5 multiplier.)
Rain Dish When it is Rainy, the Pokmon heals 1/16 HP each turn, like with Leftovers.
Rattled When hit by a Dark-, Ghost-, or Bug-type move, the Pokmon's Speed is raised by one stage.
When a Pokmon faints in battle, and this Ability's wielder switches in for it, it will receive the fainted Pokmon's
Receiver
Ability.
Reckless Moves with recoil damage are 20% stronger - both for the damage the enemy takes, and that you take.
The wielder's Normal-type moves become Ice-type. Additionally, any Normal move that becomes Ice-type as a
Refrigerate result of this ability has its damage boosted by 30%. (This stacks with the STAB bonus for a boost of 95% as
applicable.)
Regenerator When leaving battle, the Pokmon recovers 1/3 of its max HP.
If the foe is the same gender as this Pokmon, power is raised by 25%; if opposite, lowered by 25%; if the foe is
Rivalry
no-gender, then there is no change in power.
RKS System The Pokmon's type will vary upon its hold memory document.
Rock Head The Pokmon doesn't take recoil damage from moves like Double-Edge, Flare Blitz, or Volt Tackle.
Pokmon using a contact move against the wielder of this ability lose 1/6 of their max HP; it's often coupled with
Rough Skin
Rocky Helmet to cause extra HP loss.
Run Away The Pokmon can always run away during a wild Pokmon battle.
Sand Force Rock-, Ground-, and Steel-type moves are 30% more powerful during a Sandstorm.
Sand Rush The Pokmon's Speed is doubled in a Sandstorm.
Causes a Sandstorm for five turns, damaging all but Rock-, Ground-, and Steel-type Pokmon, among other
Sand Stream
things...
Sand Veil The Pokmon's evasion is raised during a Sandstorm.
Negates Grass-type moves against the Pokmon, using them to boost its Attack by one stage.
Sap Sipper
Schooling When the Pokmon drops 25% HP, Wishiwashi will change to its weaker regular Forme from its School Forme.
This Pokmon is able to hit Ghost Pokmon with Normal- and Fighting-type moves - works as if there is no Ghost
Scrappy type to it: for example, hitting a Ghost/Dark Pokmon with a Fighting move from a Scrappy Pokmon works as if
the target is just Dark.
The added effects of moves (i.e. Ice Beam freezing Pokmon) are twice as likely to occur. Air Slash, for example,
Serene Grace has a 30% chance to flinch: with this, it now is 60%. The chance of a status occuring as a result of an item - for
example, the flinch chance provided by King's Rock - will not be affected, nor will critical-hit rates.
Shadow Shield The Pokmon receives only half damage compared to normal when at full HP.
The foe cannot escape or switch out. By definition, Ghost Pokmon on the whole are unaffected. If two Pokmon
Shadow Tag
on opposing sides have Shadow Tag, each can escape still.
Shed Skin The Pokmon is more likely to heal its status problems quicker (except KO/Pokrus).
Moves with extra effects (i.e. Ember causing a Burn) are 30% more powerful, but those side effects don't work -
Sheer Force
moves with recoil damage don't count towards this, however, although Life Orb's recoil is ignored for some reason.
Shell Armor The Pokmon cannot be hit critically.
Shield Dust The Pokmon will not take on moves' extra effects (i.e. Ice Beam freezing the Pokmon).
The wielder will have boosted Defense and be immune to status ailments until its HP drops below 50%, at which
Shields Down
point it changes Forme.
Simple Stat changes (e.g. Growl, Swords Dance) are doubly effective - both going up and going down!
Skill Link Multi-hit moves (e.g. Tail Slap, Bullet Seed) will hit the maximum number of times (i.e. Pin Missile hits five times).
Slow Start The Pokmon starts with halved Attack and Speed for five turns or until switched out.
Slush Rush The Pokmon's Speed during Hail is doubled.
Critcially-hitting moves against foes become even more powerful - they normally deal 50% more damage, and now
Sniper
deal 125% more, a 60% damage boost for critical hits.
Snow Cloak When it is Hailing, evasion is raised.
Causes it to Hail for five turns, damaging non-Ice types and making Blizzard no-miss as well as activating a few
Snow Warning
abilities.
Solar Power When it is Sunny, the user loses HP at the cost of boosting Special Attack.
Solid Rock Weakens super-effective moves against the wielder to 3/4 the damage it would normally deal.
Whenever a Pokmon, friend or foe, on the field is KO'ed while this Ability's wielder is present on the field, the
Soul Heart
wielder's Sp. Atk. is boosted by one stage.
Soundproof Sound-based moves (e.g. Uproar, Chatter, Perish Song) are non-effective against this Pokmon.
Speed Boost The Pokmon gets a one-stage boost in Speed at the end of each turn.
Stakeout If the opponent just switched into battle, the wielder of this Ability will deal twice the normal damage.
The Pokmon moves last in its move priority class, sort of like a Priority -0.5 change to all of its moves: it won't
Stall
necessarily move last, though!
Stamina When hit by an attack, the wielder's Defense is boosted by one stage.
The Pokmon changes Forme depending on how it decides to fight - Sword Forme for damaging attacks, Shield
Forme for King's Shield (and only that one move), with base-stat changes being applied before the use of the
Stance Change
move. Pokmon using Transform or Imposter to become Aegislash will not be able to change Forme, however,
and will simply copy whatever Aegislash is in.
10% of contact attackers will become Paralyzed; increases encounter rates for finding Electric Pokmon in the
Static
field.
Steadfast Each time the Pokmon flinches, its Speed is raised one stage, though they still flinch.
Steelworker Boosts the power of the user's Steel-type moves by 50%.
Stench When attacking, the target of the attack may end up flinching. Also lessens wild encounter rates in the field.
Sticky Hold The Pokmon's hold item cannot be stolen (just knocked away).
All Water-type moves are negated by the user. Similar to Lightning Rod, each drawn-in attack also raises the
Storm Drain
wielder's Sp. Atk. by one stage.
Strong Jaw Moves physically involving the mouth (e.g. Crunch, Bite, Fire Fang) are 33% more powerful.
If the Pokmon is at full HP, it will not be one-hit-KO'ed, surviving with just 1 HP; the wielder's use of Self-Destruct
Sturdy
and Explosion will still result in kills, as will multi-hit moves (i.e. Bullet Seed) beyond the first hit.
Moves that make the Pokmon switch out (e.g. Dragon Tail, Roar) do not make the Pokmon switch out; if on the
Suction Cups
lead Pokmon, you can find more Pokmon when fishing.
The Pokmon's moves are more likely to hit critically. This is equal to an automatic one stage increment in your
Super Luck critical-hit rate, so, initially, your critical-hit rate rises from 1/16 to 1/8, so it's still not useful without being paired
with specific items or moves.
Surge Surfer When Electric Terrain is active, the wielder's Speed is doubled.
Swarm If HP is under 1/3, Bug-type moves are powered up.
Sweet Veil The wielder and its allies cannot fall asleep.
Swift Swim When it is Raining, the Pokmon gets their Speed doubled.
Symbiosis The Pokmon can pass items to allies in Double/Triple Battles.
If the Pokmon is Poisoned, Burned, or Paralyzed by the foe, the foe will also gain that status; if on the lead
Synchronize
Pokmon, you're more likely to find Pokmon of its Nature.
Tangled Feet If the Pokmon is confused, its evasion is raised.
Tangling Hair If the wielder is hit with a contact attack, the attacker has its Speed lowered by one stage.
Moves with a Power of 60 or less have their power boosted by 50% - no boosts, like STAB, are taken in account
Technician
when determining whether the move is under 60 Power, simply the raw Power as the game calls it.
Prevents friendly fire (like when you're confused in a Double/Triple Battle, or use a multitarget move like
Telepathy
Earthquake or Surf) from an ally.
Any ability affecting the damage dealt by this ability's wielder (Bulletproof, Damp, Filter, Friend Guard, Fur Coat,
Heatproof, Levitate, Lightning Rod, Magic Bounce, Magic Guard, Multiscale, Solid Rock, Storm Drain, Sturdy,
Teravolt Thick Fat, and Wonder Guard) will not take effect - you can, for example, hit Levitating Pokmon with Earthquake,
or deal unhalved damage against those with Multiscale, or OHKO those with Sturdy.
Thick Fat Halves the damage taken from Fire- and Ice-type moves.
Moves that are "not very effective" (i.e. Grass against Fire) are powered up by 50%: thus, singly-resisted moves
Tinted Lens deal 3/4 damage (such as with Grass on Fire), and doubly-resisted moves deal 3/8 damage (such as with Normal
on Rock/Steel).
Torrent If HP is under 1/3, Water-type moves are powered up by 50%.
Tough Claws Contact moves are 33% more powerful.
If the Pokmon is Poisoned or Badly Poisoned, its Attack is boosted by 50%; really works well with Facade
Toxic Boost
(baseline 210 Power now).
Trace The Pokmon will copy a foe's ability; the target of this is random in a Double/Triple Battle.
Boosts the priority of restorative moves (e.g. Recover, Heal Pulse, Synthesis) such that they go before all other
Triage
moves in the battle; the boost is +3. Giga Drain and like offensive moves that restore HP also get affected.
The Pokmon cannot move twice in a row: however, failed moves (such as via Protect) allow a second chance, as
Truant
it were.
Any ability affecting the damage dealt by this ability's wielder (Bulletproof, Damp, Filter, Friend Guard, Fur Coat,
Heatproof, Levitate, Lightning Rod, Magic Bounce, Magic Guard, Multiscale, Solid Rock, Storm Drain, Sturdy,
Turboblaze
Thick Fat, and Wonder Guard) will not take effect - you can, for example, hit Levitating Pokmon with Earthquake,
or deal unhalved damage against those with Multiscale, or OHKO those with Sturdy.
Unaware Moves the Pokmon uses will ignore any stat changes in the target.
If a held item is used, Speed goes up by a whopping 100%. It's a flat x2.0 multiplier, not a staged-boost.
Competitively, it's often used in conjunction with an item whose usage you control. For example, not a Sitrus Berry
or Focus Sash since that depends on you getting the proper amount of damage. Most commonly, it's a Normal
Unburden
Gem (at least for the Gen. VI games where there's no other Gem: in Gen. V, others were also used): you use a
Normal move at 1.3x power and then get doubled Speed. With proper EV manipulation, you can even manage to
run bulky Pokmon sets.
Unnerve Prevents the foes from eating Berries.
Victory Star Allies' accuracy is boosted by 10%.
Vital Spirit The Pokmon cannot fall asleep, even if self-induced as through Rest.
Volt Absorb The Pokmon will negate Electric-type moves against it to heal HP by 25% of the absorber's max HP.
Water Absorb The Pokmon will negate Water-type moves against it to heal HP by 25% of the absorber's max HP.
The Pokmon takes less damage from Fire moves and cannot be Burned. Further, the wielder's Water-type moves
Water Bubble
are doubled in power.
Water
When the wielder is hit by a Water-type move, its Defense is boosted by two stages.
Compaction
Water Veil The Pokmon cannot be burned.
Weak Armor When hit, Speed is raised by two stages and Defense is lowered by one stage.
White Smoke The Pokmon's stats cannot be lowered.
When the wielder's HP drops below 50%, it will run away in the wild or switch for another Pokmon in Trainer
Wimp Out
battles.
Only super-effective moves, ailments, entry hazards, and Hail/Sandstorm will hit this Pokmon: for the most part,
Wonder Guard the rest do absolutely nothing! This ability cannot be Entrainment'd or Skill Swap'd to another Pokmon, however,
or otherwise given directly to it.
Wonder Skin The Pokmon will, 50% of the time, nullify moves that induce status ailments without actually doing damage.
Zen Mode When HP falls under 50%, the Pokmon reverts to its Zen Forme.
One of the most critical components of Pokmon gameplay will likely be your moves. They are the very means through which you
defeat Pokmon, after all: detailing them, especially their numerous changes since Generation V and the new moves, is probably
very critical to your strategy, right? Discussed below are the hundreds of moves your Pokmon can learn in Pokmon X/Y: discussed,
specifically, are the following...
Type: Each attack has a type. For the most part, these are static and unchanging, and always used to determine the damage
multiplier for an attack based on the opposing Pokmon's type.
Class: Moves can either be Physical, Special, or Status classed. Physical relies on Attack and Defense for the attacker and
defender; Special, Sp. Atk. and Sp. Def. (Special Attack/Special Defense); and Status somehow alters status, stats, the field,
or other arbitrary things.
Power: The base number used in damage calculation, unless otherwise stated. Generally, the higher this is, the more
powerful it is.
Accuracy (Acc.): This does not necessarily represent an exact percentage, although it is easily thought of as such. For
general purposes, you can assume it's a percentage, but keep in mind 100-Accuracy attacks can miss. Basically, this is
affected by other things, like your accuracy (in relevance to stuff like Sand Attack) and the enemy's evasion (like in Double
Team).
(Max) PP: PP determines how many times a move can be used; if they all go to zero, you have to use Struggle, which is NOT
ideal. Be sure to use Ethers to heal! PP Ups can boost the max PP by 20% each, and PP Maxes by 60%, with the overall
maximum you can have being 1.6x (160%) the norm. This listing shows the unboosted maximum PP.
Targets: Who it hits. "One" denotes a single, chosen target; "Ally(s)" denotes that it's an ally or the whole party; "Enemies"
denotes that it is the entire enemy party; "User" means it only hits the user (sort of, in some cases); "Not User" means
everyone but the user; and that should cover it. For the most part "Not User" in Triple Battles is a bit different if you're on the
edges: that means your middle, the opponent's middle, and what is from your viewpoint their left or right, depending on
whether you're on the left or right, respectively. If in the middle, it hits everyone, and it's literally "Not User" in
Single/Double/Rotation/Sky Battles.
Long Range (L.R.): This relates to Triple Battles. In a Triple Battle, you have three Pokmon, in a line, on each side. If a
move is Long Range compatible, that means a Pokmon on your far left side can hit what (from your viewpoint) is the
enemy's far right; otherwise, it only hits their middle and (to you) left Pokmon.
Contact (Cont.): Some abilities, items, and moves, like Rocky Helmet and Static, rely on contact moves. Contact moves are
those that physically touch the target, and therefore trigger certain abilities and effects: for example, contact attackers against
Pikachu could get Paralyzed due to Static ~10% of the time, or contact attacks against those with Rough Skin (ability) or
Rocky Helmet (item) or Iron Barbs (ability) or Spiky Shield (move) will have the attacker lose some HP as well.
Other Notes: You'd be surprised how many moves actually have side-effects. Some of these are not listed in the in-game
text and only found through hacking, exhaustive experimentation, NPC explanation, or other means. Be sure to read; almost
every move has SOME kind of effect! If you have additional, alternate effects to mention, please send me an e-mail/PM
through the Legalities section! In any case, here you will see the specific effects of a move, and then a reference to an
appropriate section should that be needed.
Eerie Impulse Electric Status --- 100 15 One No No Lowers Sp. Atk. 2 stages
Egg Bomb Normal Physical 100 75 10 One No No
Electric
Electric Status --- --- 10 Field No No See: Electric Terrain
Terrain
Electrify Electric Status --- --- 20 One No No If the target moves second, its move is Electric-type
If the target's Speed is less than the user's Speed,
Electro Ball Electric Special --- 100 10 One No No
damage increases
Electroweb Electric Special 55 95 15 Enemies No No Lowers Speed 1 stage
Prevents item use; negates hold items' effects; is
Embargo Dark Status --- 100 15 One No No
temporal
Ember Fire Special 40 100 25 One No No 10% chance to cause a burn
Forces the use of the previous move for three turns
Encore Normal Status --- 100 5 One No No
- see: Encore
Makes the target's HP equal the user's, if the user's
Endeavor Normal Physical --- 100 5 One No Yes is less
Endure Normal Status --- --- 10 User No No Priority +4; prevents KO - see Endure
Energy Ball Grass Special 90 100 10 One No No 10% chance to lower Sp. Def. 1 stage
Entrainment Normal Status --- 100 15 One No No Makes the target's ability be the same as the user's
Higher HP on the user = more damage - see:
Eruption Fire Special 1~150 100 5 Enemies No No
Eruption
User faints when this is used, despite Sturdy and
Explosion Normal Physical 250 100 5 Not User No No
such
Extrasensory Psychic Special 80 100 20 One No No 10% chance to cause flinching
Extreme
Normal Physical 80 100 5 One No Yes Always goes first (Priority +2)
Speed
MOVE LIST - MOVES STARTING WITH "F"
[Attack] [Type] [Class] [Power] [Acc.] [PP] [Targets] [L.R.] [Cont.] [Other Notes]
Power is doubled if user is Poisoned, Burned, or
Facade Normal Physical 70 100 20 One No Yes
Paralyzed
Faint Attack Dark Physical 60 --- 20 One No Yes Never misses
Prevents all Pokmon from fleeing/switching out in
Fairy Lock Fairy Status --- --- 10 Field No No
the next turn
Fairy Wind Fairy Special 40 100 30 One No No
Will cause flinching; only works on first turn while
Fake Out Normal Physical 40 100 10 One No Yes
user is out; Priority +3
Fake Tears Dark Status --- 100 20 One No No Lowers Sp. Def. 3 stages
False Swipe Normal Physical 40 100 40 One No Yes Will never KO the target; they survive with 1 HP
Feather
Flying Status --- 100 15 One No No Lowers Attack 2 stages
Dance
Feint Normal Physical 30 100 10 One No No Defies Protect and Detect, still hitting the target
Fell Stinger Bug Physical 50 100 25 One No Yes If this KO's a target, the user's Attack rises 2 stages
Fiery Dance Fire Special 80 100 10 One No No 50% chance to raise user's Sp. Atk. 1 stage
[User
Final Gambit Fighting Special 100 5 One No Yes The user faints; damage equals the user's HP
HP]
Fire Blast Fire Special 110 85 5 One No No 10% chance to cause a burn
Fire Fang Fire Physical 65 95 15 One No Yes 10% chance each to cause flinching and/or burning
Fire Lash Fire Physical 80 100 15 One No Yes Lowers the target's Defense by one stage
Fire Pledge Fire Special 80 100 10 One No No See: Pledge Combos
Fire Punch Fire Physical 75 100 15 One No Yes 10% chance to cause a burn
Fire Spin Fire Special 35 85 15 One No No Hits four or five times
First Only works the first turn the user is out in battle
Bug Physical 90 100 10 One No Yes
Impression (like Fake Out); Priority +2
Instant KO, if hit - doesn't hit Pokmon higher-
Fissure Ground Physical --- 30 5 One No No
leveled than the user
The less HP the user has, the stronger this move -
Flail Normal Physical 20~200 100 15 One No Yes
see: Flail
Flame Burst Fire Special 70 100 15 One No No In Double/Triple Battles, Pokmon next to target
is/are hit, too
Flame Charge Fire Physical 50 100 20 One No Yes Raises the user's Speed 1 stage
Flame Wheel Fire Physical 60 100 25 One No Yes 10% chance to cause a burn
Flamethrower Fire Special 90 100 15 One No No 10% chance to cause a burn
Flare Blitz Fire Physical 120 100 15 One No Yes 10% chance to cause a burn; user takes 33% recoil
Flash Normal Status --- 100 20 One No No Lowers accuracy 1 stage
Flash Cannon Steel Special 80 100 10 One No No 10% chance to lower Sp. Def. 1 stage
Flatter Dark Status --- 100 15 One No No Confuses the target, but raises Sp. Atk. 2 stages
Fleur Cannon Fairy Special 130 90 5 One No No After using, the user's Sp. Atk. is lowered 2 stages
Fling Dark Physical 10~130 100 10 One No No See Fling -- cannot Fling Mega Stones
Heals 50% of the target's max HP; heals 2/3 if
Floral Healing Fairy Status --- --- 10 Ally No No
Grassy Terrain is in effect
Flower Shield Fairy Status --- --- 10 Field No No All Grass-types in battle get a Defense boost
Fly Flying Physical 90 95 15 One Yes Yes Flies high on first turn, attacks on second
Counts as both a Flying and Fighting type move for
Flying Press Fighting Physical 100 95 10 One No Yes
effectiveness, but not STAB (just Fighting)
Focus Blast Fighting Special 120 70 5 One No No 10% chance to lower Sp. Def. 1 stage
Focus Energy Normal Status --- --- 30 User No No Increases the user's critical-hit rate 1 stage
User attacks near turn's end; if hit before attacking,
Focus Punch Fighting Physical 150 100 20 One No Yes
this fails; Priority -3
Follow Me Normal Status --- 100 20 User No No Only the user will be attacked by the enemy this
turn, if reachable; Priority +1
Force Palm Fighting Physical 60 100 10 One No Yes 30% chance to cause paralysis
Foresight Normal Status --- 100 40 One No No Makes Ghosts hittable with Normal/Fighting moves
Forest's
Grass Status --- 100 20 One No No Afflicted Pokmon become the Grass-type
Curse
The higher the target's Attack (with boosts), the
Foul Play Dark Physical 95 100 15 One No Yes
more damage is dealt
30% chance cause freezing; two-turn (charge on
Freeze Shock Ice Physical 140 90 5 One No No
first)
10% chance to cause freezing; super-effective on
Freeze-Dry Ice Special 70 100 20 One No No
Water-types!
Frenzy Plant Grass Special 150 90 5 One No No User rests on next turn
Frost Breath Ice Special 60 90 10 One No No Always critical
Frustration Normal Physical 1~102 100 20 One No Yes Less Happiness = more damage - see: Frustration
Fury Attack Normal Physical 15 85 20 One No Yes Attacks two to five times
Power doubles with consecutive usage: 40, 80,
Fury Cutter Bug Physical 40~160 95 20 One No Yes
120, then 160
Fury Swipes Normal Physical 18 80 15 One No Yes Hits two to five times
Double power if Fusion Flare is used earlier in
Fusion Bolt Electric Physical 100 100 5 One No No
same turn
Double power if Fusion Bolt is used earlier in same
Fusion Flare Fire Special 100 100 5 One No No
turn
Future Sight Psychic Special 120 100 10 One No No Attack occurs two turns after its use
MOVE LIST - MOVES STARTING WITH "G"
[Attack] [Type] [Class] [Power] [Acc.] [PP] [Targets] [L.R.] [Cont.] [Other Notes]
Gastro Acid Poison Status --- 100 10 One No No Nullifies the target's ability
Gear Grind Steel Physical 50 85 15 One No Yes Hits exactly two times
Boosts all allies' Attack by one stage provided they
Gear Up Steel Status -- --- 20 Allies No No
have the Plus or Minus ability
Sp. Atk., Sp. Def., and Speed on next turn are
Geomancy Fairy Status --- --- 10 User No No
raised 2 stages
Giga Drain Grass Special 75 100 10 One No No Absorbs HP (50% of damage)
Giga Impact Normal Physical 150 90 5 One No Yes User rests on next turn
Glaciate Ice Special 65 95 10 Enemies No No Lowers Speed 1 stage
Glare Normal Status --- 100 30 One No No Causes paralysis
Heavier targets take greater damage - see: Grass
Grass Knot Grass Special 20~120 100 20 One No Yes Knot
Grass Pledge Grass Special 80 100 10 One No No See: Pledge Combos
Grass Whistle Grass Status --- 55 15 One No No Causes Sleep
Grassy
Grass Status --- --- 10 Field No No See: Grassy Terrain
Terrain
Gravity Psychic Status --- --- 5 Field No NoNegates Flying and Levitate - see: Gravity
Growl Normal Status --- 100 40 Enemies No NoLowers Attack 1 stage
Raises Attack and Sp. Atk. 1 stage; if it is Sunny,
Growth Normal Status --- --- 40 User No No
then the boost is by 2 stages!
If the user faints, the move of the target that caused
Grudge Ghost Status --- 100 5 User No No
it goes to 0 PP
Averages the user's and target's Defense and Sp.
Guard Split Psychic Status --- --- 10 One No No
Def.
Guard Swap Psychic Status --- --- 10 One No No Swaps Defense and Sp. Def. with the target
Will instantly KO if hit - Accuracy equals (User Lv. -
Guillotine Normal Physical --- 0-100 5 One No No
Target Lv. + 30)%
Gunk Shot Poison Physical 120 80 5 One No No 30% chance to cause poisoning
80 Power on those Flying, Bouncing, or using Sky
Gust Flying Special 40 40 35 One Yes No
Drop
Gyro Ball Steel Physical 1~150 100 5 One No Yes Slower users deal greater damage - see Gyro Ball
MOVE LIST - MOVES STARTING WITH "H"
[Attack] [Type] [Class] [Power] [Acc.] [PP] [Targets] [L.R.] [Cont.] [Other Notes]
Hail Ice Status --- --- 10 Field No No Makes it Hail for five turns
Hammer Arm Fighting Physical 100 90 10 One No Yes Lowers the user's Speed 1 stage
Happy Day Normal Status --- --- 30 User No No Doubles money earned from battle
Harden Normal Status --- --- 30 User No No Raises Defense 1 stage
Haze Ice Status --- --- 30 Field No No Eliminates all stat alterations, good or bad, for all
Head Charge Normal Physical 120 100 15 One No Yes Can damage the user (25% of damage dealt)
Head Smash Rock Physical 150 80 5 One No Yes Seriously damages the user (50% of damage dealt)
Headbutt Normal Physical 70 100 15 One No Yes 30% chance to cause flinching
Heal Bell Normal Status --- --- 5 Allies No No Heals most status ailments
Heal Block Psychic Status --- 100 15 Enemies No No Prevents the healing of HP
Heal Order Bug Status --- --- 10 User No No Recovers up to 50% of the max HP
Heal Pulse Psychic Status --- --- 10 One Yes No The target regains up to 50% of its max HP
The user faints, with its replacement having full HP
Healing Wish Psychic Status --- --- 10 User No No
and cured ailments
Heart Stamp Psychic Physical 60 100 25 One No Yes 30% chance to cause flinching
Heart Swap Psychic Status --- --- 10 One No No Stat changes are exchanged
Heavier users deal higher damage - see: Heat
Heat Crash Fire Physical 40~120 100 10 One No Yes
Crash
Heat Wave Fire Special 95 90 10 Enemies No No 10% chance to cause a burn
Heavier users deal higher damage - see: Heavy
Heavy Slam Steel Physical 40~120 100 10 One No Yes
Slam
Helping Hand Normal Status --- --- 20 Ally No No Boosts an ally's attack power by 50%; Priority +5
120-power on a Burned, Paralyzed, Poisoned,
Hex Ghost Special 60 100 10 One No No
Frozen, or Sleeping target
Hidden Power Normal Special 60 100 15 One No No Type varies depending on IVs - see: Hidden Power
High Jump
Fighting Physical 130 90 10 One No Yes User loses 50% of their max HP if it misses
Kick
Highhorse
Ground Physical 95 95 10 One No Yes
Power
Hold Back Normal Physical 40 100 40 One No Yes Cannot KO target: will always have at least 1 HP
Hold Hands Normal Status --- --- 40 Ally No No No realistic effect as far as I know
Hone Claws Dark Status --- --- 15 One No No Raises Attack and accuracy 1 stage
Horn Attack Normal Physical 65 100 25 One No Yes
Will instantly KO if hit - Accuracy equals (User Lv. -
Horn Drill Normal Physical --- 0-100 5 One No No
Target Lv. + 30)%
Horn Leech Grass Physical 75 100 10 One No Yes Absorbs HP (50% of damage)
Howl Normal Status --- --- 40 User No No Raises Attack 1 stage
Hurricane Flying Special 110 70 10 One Yes No 30% chance to cause confusion; no-miss in Rain
Hydro
Water Special 150 90 5 One No No User rests on next turn
Cannon
Hydro Pump Water Special 110 80 5 One No No
Hyper Beam Normal Special 150 90 5 One No No User rests on next turn
Hyper Fang Normal Physical 80 90 15 One No Yes 10% chance to cause flinching
Hyperspace
Dark Special 100 --- 5 One No No Always hits; ignores Protect and Detect
Fury
Hyperspace
Ghost Physical 80 --- 5 One No No Always hits; ignores Protect and Detect
Hole
Hyper Voice Normal Special 90 100 10 Enemies No No
Hypnosis Psychic Status --- 60 20 One No No Causes Sleep
MOVE LIST - MOVES STARTING WITH "I"
[Attack] [Type] [Class] [Power] [Acc.] [PP] [Targets] [L.R.] [Cont.] [Other Notes]
Hits two to five times; power increments per use
Ice Ball Ice Physical 30~150 90 20 One No Yes
(30, 60, 90, 120, 150)
Ice Beam Ice Special 90 100 10 One No No 10% chance to cause freezing
Ice Burn Ice Special 140 90 5 One No No 30% chance cause a burn
10% chance each to cause freezing and/or
Ice Fang Ice Physical 65 95 15 One No Yes
flinching
Ice Hammer Ice Physical 100 90 10 One No Yes Lowers the user's Speed by one stage
Ice Punch Ice Physical 75 100 15 One No Yes 10% chance to cause freezing
Ice Shard Ice Physical 40 100 30 One No No Always goes first (Priority +1)
Icicle Crash Ice Physical 85 90 10 One No No 30% chance to cause flinching
Icicle Spear Ice Physical 25 100 30 One No No Hits two to five times
Icy Wind Ice Special 55 95 15 Enemies No No Lowers Speed 1 stage
Prevents the use of moves the user knows; ignores
Imprison Psychic Status --- 100 10 User No No
Protect-like moves
Incinerate Fire Special 30 100 15 Enemies No No Destroys Berry the target is holding
Inferno Fire Special 100 50 5 One No No Always will cause a burn
Infestation Bug Special 20 100 35 One No No Attacks for four or five turns and prevents fleeing
Ingrain Grass Status --- --- 20 User No No User gains some HP each turn, but cannot leave
the field
The target of the move will immediately move,
Instruct Psychic Status --- --- 15 Ally/Enemy No No
using the move it just used.
Changes Normal-type moves to Electric-type
Ion Deluge Electric Status --- --- 25 Not User No No
moves; Priority +1
Iron Defense Steel Status --- --- 15 User No No Raises Defense 2 stages
Iron Head Steel Physical 80 100 15 One No Yes 30% chance to cause flinching
Iron Tail Steel Physical 100 75 15 One No Yes 30% chance to lower Defense 1 stage
MOVE LIST - MOVES STARTING WITH "J"
[Attack] [Type] [Class] [Power] [Acc.] [PP] [Targets] [L.R.] [Cont.] [Other Notes]
Type depends on the user's held Plate (Normal if
Judgment Normal Special 100 100 10 One No No
none)
The user is hurt by 50% of their max HP if this
Jump Kick Fighting Physical 100 95 10 One No Yes
misses
MOVE LIST - MOVES STARTING WITH "K"
[Attack] [Type] [Class] [Power] [Acc.] [PP] [Targets] [L.R.] [Cont.] [Other Notes]
Karate Chop Fighting Physical 50 100 25 One No Yes Higher critical-hit rate than normal
Kinesis Psychic Status --- 80 15 One No No Lowers accuracy 1 stage
King's Shield Steel Status --- --- 10 User No No Priority +4 - see: King's Shield
If target has an item, move is 97.5 Power and
Knock Off Dark Physical 65 100 20 One No Yes target loses item in most instances (Mega Stones
will stay)
MOVE LIST - MOVES STARTING WITH "L"
[Attack] [Type] [Class] [Power] [Acc.] [PP] [Targets] [L.R.] [Cont.] [Other Notes]
Land's Wrath Ground Physical 90 100 10 Enemies No No
Metal Sound Steel Status --- 85 40 One No No Lowers Sp. Def. 1 stage
Meteor Mash Steel Physical 90 90 10 One No Yes 20% chance to raise user's Attack 1 stage
Metronome Normal Status --- --- 10 User No No Randomly uses (practically) any move possible
Restores HP by up to half the max; can be used in
Milk Drink Normal Status --- --- 10 User No No
field
Mimic Normal Status --- 100 10 One No No The target's last-used move replaces this move
Mind Reader Normal Status --- 100 5 One No No The next move will not miss
Minimize Normal Status --- --- 10 User No No Raises evasion 2 stages
Miracle Eye Psychic Status --- --- 40 One No No Lets Dark-types be hit with Psychic moves
Counters any Special-class attack with double
Mirror Coat Psychic Special --- 100 20 ? No No
power; Priority -5
Uses the target's last-used move - target is the
Mirror Move Flying Status --- --- 20 One No No
original user if an attack move
Mirror Shot Steel Special 65 85 10 One No No 30% chance to lower accuracy 1 stage
Mist Ice Status --- --- 30 Allies No No Prevents stat reductions on your party for five turns
Mist Ball Psychic Special 70 100 5 One No No 50% chance to lower Sp. Atk. 1 stage
Misty Terrain Fairy Status --- --- 10 Field No No See: Misty Terrain
Monogeist
Ghost Special 100 100 5 One No No This attack ignores the foe's Ability
Beam
Moonblast Fairy Special 95 100 15 One No No 30% chance to lower Sp. Atk. 1 stage
Moonlight Fairy Status --- --- 5 User No No Restores HP; amount is weather-dependent
Morning Sun Normal Status --- --- 5 User No No Restores HP; amount is weather-dependent
Mud Bomb Ground Special 65 85 10 One No No May lower accuracy 1 stage
Mud Shot Ground Special 55 95 15 One No No 30% chance to lower Speed 1 stage
Mud Slap Ground Special 20 100 10 One No No Will lower accuracy 1 stage
Mud Sport Ground Status --- 100 15 Field No No Weakens Electric-type moves to 1/3 power
Muddy Water Water Special 90 85 10 Enemies No No 30% chance to lower accuracy 1 stage
The move's type is dependant on the user's held
Multi-Attack [Varies] Physical 90 100 10 One No Yes
memory document
Mystical Fire Fire Special 75 100 10 One No No Will lower Sp. Atk. 1 stage
MOVE LIST - MOVES STARTING WITH "N"
[Attack] [Type] [Class] [Power] [Acc.] [PP] [Targets] [L.R.] [Cont.] [Other Notes]
Nasty Plot Dark Status --- --- 20 User No No Raises the user's Sp. Atk. 1 stage
The held Berry determines move type and power -
Natural Gift Normal Physical 80~100 100 15 One No No
see: Natural Gift
Nature Power Normal Status ??? ??? 20 ??? No No Varies upon the environment in which it is used
Nature's
Fairy Special --- 100 10 One No No Lowers the target's HP by 50% of its current value
Madness
Needle Arm Grass Physical 60 100 15 One No Yes 30% chance to cause flinching
Night Daze Dark Special 85 95 10 One No No 40% chance to lower accuracy 1 stage
Night Shade Ghost Special [Lv.] 100 15 One No No Does flat damage equal to the user's level
Night Slash Dark Physical 70 100 15 One No Yes Higher critical-hit rate than normal
Sleeping targets take damage (1/4 max HP) each
Nightmare Ghost Status --- 100 15 One No No
turn until awakening
Noble Roar Normal Status --- 100 30 One No No Lowers Attack and Sp. Atk. 1 stage
Nuzzle Electric Physical 20 100 20 One No Yes Will paralyze
MOVE LIST - MOVES STARTING WITH "O"
[Attack] [Type] [Class] [Power] [Acc.] [PP] [Targets] [L.R.] [Cont.] [Other Notes]
Oblivion Wing Flying Special 80 100 10 One No Yes Absorbs HP (75% of damage dealt)
Octazooka Water Special 65 85 10 One No No 50% chance to lower accuracy 1 stage
Allows Ghost-types to be hit by Normal/Fighting
Odor Sleuth Normal Status --- 100 40 One No No
moves
Ominous
Ghost Special 60 100 5 One No No 10% chance to raise all of the user's stats 1 stage
Wind
Origin Pulse Water Special 110 85 10 One No No
One Attacks two or three times, then the user is
Outrage Dragon Physical 120 100 15 (Random) No Yes confused
Overheat Fire Special 130 90 5 One No No Lowers the Sp. Atk. of the user 2 stages
MOVE LIST - MOVES STARTING WITH "P"
[Attack] [Type] [Class] [Power] [Acc.] [PP] [Targets] [L.R.] [Cont.] [Other Notes]
Pain Split Normal Status --- 100 20 One No No The user's and target's HP are averaged out
Paleo Wave Rock Special 85 100 15 One No No 20% chance to lower Attack by 1 stage
Parabolic
Electric Special 65 100 20 Not User No No Absorbs HP (50% of cumulative damage dealt)
Charge
Lowers the target's Attack and Sp. Atk. 1 stage,
Parting Shot Dark Status --- 100 20 One No No
then the user switches out
Coins are thrown to cause damage; money is
Pay Day Normal Physical 40 100 20 One No No
earned after the battle
Payback Dark Physical 50 100 10 One No Yes Power doubles if the user moves after the target
Peck Flying Physical 35 100 35 One Yes Yes
Those hearing this are KO'ed in three turns unless
Perish Song Normal Status --- --- 5 Not User Yes No they switch out or are Soundproof (ignores Protect-
like moves) - see: Perish Song
Petal Blizzard Grass Physical 90 100 15 Not User No No
One Attacks two or three times, then the user is
Petal Dance Grass Special 120 100 10 No Yes
(Random) confused
Phantom
Ghost Physical 90 100 10 One No Yes Two-turn; attacks on second; ignores Protect/etc.
Force
Pin Missile Bug Physical 25 95 20 One No No Hits two to five times
Play Nice Normal Status --- --- 20 One No No Lowers Attack 1 stage; ignores Protect-like moves
Play Rough Fairy Physical 90 90 10 One No Yes May lower Attack 1 stage
The user can take the target's Berry and use its
Pluck Flying Physical 60 100 20 One Yes Yes
effect
Poison Fang Poison Physical 50 100 15 One No Yes 50% chance to cause Bad Poisoning
Poison Gas Poison Status --- 90 40 Enemies No No Will cause Poison
Poison Jab Poison Physical 80 100 20 One No Yes 30% chance to cause Poison
Poison
Poison Status --- 75 35 One No No Will cause Poison
Powder
Poison Sting Poison Physical 15 100 35 One No No 30% chance to cause Poison
Poison Tail Poison Physical 50 100 25 One No Yes 10% chance to cause Poison; higher critical-hit rate
If aimed against an ally, the target is healed;
Pollen Puff Bug Special 90 100 15 One No No
against a foe, they are hurt.
Pound Normal Physical 40 100 35 One No Yes
Causes damage to the target if it uses a Fire-type
Powder Bug Status --- 100 20 One No No
move; Priority +1
Powder Snow Ice Special 40 100 25 Enemies No No 10% chance to cause freezing
Power Gem Rock Special 80 100 20 One No No
Averages the user's and target's Attack and Sp.
Power Split Psychic Status --- --- 10 One No No
Atk.
Power Swap Psychic Status --- --- 10 One No No Swaps the user's and target's Attack and Sp. Atk.
Power Trick Psychic Status --- --- 10 User No No Switches the user's Attack and Defense
Power Trip Dark Physical 20+ 100 10 One No Yes For every stat boost stage the user has, +20 power
Power Whip Grass Physical 120 85 10 One No Yes
Power-Up
Fighting Physical 40 100 30 One No Yes Hitting targets raises Attack 1 stage
Punch
Precipice
Ground Physical 120 100 10 One No No
Blades
Present Normal Physical 0~120 90 15 One No No May damage (Power: 40, 80, or 120) or heal 25%
of target's max HP
Prismatic
Psychic Special 160 100 10 One No No User has to recharge the following turn
Laser
Protect Normal Status --- --- 10 User No No Nullifies most attacks; goes first (Priority +4)
Psybeam Psychic Special 65 100 20 One No No 10% chance to cause confusion
Copies the stat changes on the target onto this
Psych Up Normal Status --- --- 10 One No No
move's user; ignores Protect-like moves
Psychic Psychic Special 90 100 10 One No No 10% chance to lower Sp. Def. 1 stage
Psychic
Psychic Physical 85 100 10 One No No Breaks Light Screen and Reflect
Fangs
Psychic
Psychic Status --- --- 10 Field No No Puts Psychic Terrain on the field
Terrain
Psycho Boost Psychic Special 140 90 5 One No No Lowers Sp. Atk. 3 stages on the user
Psycho Cut Psychic Physical 70 100 20 One No No Higher critical-hit rate than normal
Psycho Shift Psychic Status --- 90 10 One No No Transfers the user's ailments to the target
Deals damage based on the target's Defense, not
Psyshock Psychic Special 80 100 10 One No No
Sp. Def.
Deals damage based on the target's Defense, not
Psystrike Psychic Special 100 100 10 One No No
Sp. Def.
[1~150
Psywave Psychic Special 80 15 One No No Power varies by 0.5x ~ 1.5x the user's Level
HP]
The more stat increases on the target, the stronger
Punishment Dark Physical 60~200 100 5 One No Yes
this move - see: Punishment
The target's status condition is healed; if
Purify Poison Status --- --- 20 One No No
successful, the user regains some HP
Inflicts double damage on those switching out of
Pursuit Dark Physical 40 100 20 One No Yes
battle (Priority +8 if so)
MOVE LIST - MOVES STARTING WITH "Q"
[Attack] [Type] [Class] [Power] [Acc.] [PP] [Targets] [L.R.] [Cont.] [Other Notes]
Quash Dark Status --- 100 15 One No Yes The target will go last
Quick Attack Normal Physical 40 100 30 One No Yes Will strike first (Priority +1)
Protects from Priority moves; Priority +3 - see:
Quick Guard Fighting Status --- --- 15 Allies No No
Quick Guard
Quiver Dance Bug Status --- --- 20 User No No Raises Speed, Sp. Atk., and Sp. Def. 1 stage
MOVE LIST - MOVES STARTING WITH "R"
[Attack] [Type] [Class] [Power] [Acc.] [PP] [Targets] [L.R.] [Cont.] [Other Notes]
When in use, the user's Attack goes up 1 stage
Rage Normal Physical 20 100 20 One No Yes
when hit
Only the user will be attacked by the enemy now;
Rage Powder Bug Status --- --- 20 User No No
Priority +1
Rain Dance Water Status --- --- 5 Field No No Makes it Rainy for five turns
Will negate Bind, Wrap, Leech Seed, and entry
Rapid Spin Normal Physical 20 100 40 One No Yes
hazards
Razor Leaf Grass Physical 55 95 25 Enemies No No Higher critical-hit rate than normal
Razor Shell Water Physical 75 95 10 One No Yes 50% chance to lower Defense 1 stage
Attack hits on second turn; higher critical-hit rate
Razor Wind Normal Special 80 100 10 Enemies No No
than normal
Recover Normal Status --- --- 10 User No No Recovers up to 50% of the max HP
Recycle Normal Status --- 100 10 User No No Allows a hold item to be reused
Weakens Physical-class attacks for five turns - see:
Reflect Psychic Status --- --- 20 Allies No No
Reflect
Reflect Type Normal Status --- --- 15 One No No User becomes the type of the target
Refresh Normal Status --- 100 20 User No No Cures Poison, Burn, and Paralysis
Changes Meloetta's Forme; 10% chance to put
Relic Song Normal Special 75 100 10 One No No
foes to Sleep
Restores all HP and ailments, but user goes to
Rest Psychic Status --- --- 10 User No No
sleep - see: Sleep
Retaliate Normal Physical 70 100 5 One No Yes If an ally fainted last turn, this move has 140 Power
Return Normal Physical 1~102 100 20 One No Yes More Happiness = more damage - see: Return
Revelation The move's type depends on Oricorio's primary
[Varies] Special 90 100 15 One No No
Dance type (Fire/Electric/Ghost/Psychic)
Power doubles if the user is hurt in the same turn;
Revenge Fighting Physical 60 100 10 One No Yes
Priority -4
Less HP on the user = more damage - see:
Reversal Fighting Physical 20~200 100 15 One No Yes Reversal
Shift Gear Steel Status --- --- 10 User No No Raises Attack 1 stage and raises Speed 2 stages
Shock Wave Electric Special 60 --- 20 One No No No-miss
Shore Up Ground Status --- --- 10 User No No Heals half of the user's HP, and 2/3 in a Sandstorm
Signal Beam Bug Special 75 100 15 One No No 10% chance to cause confusion
Silver Wind Bug Special 60 100 5 One No No 10% chance to raise all of the user's stats 1 stage
Simple Beam Normal Status --- 100 15 One No No Changes the target's ability to Simple
Sing Normal Status --- 55 15 One No No Causes Sleep
The user permanently learns the target's last-used
Sketch Normal Status --- --- 1 One No No
move
Swaps abilities with target; doesn't work with
Skill Swap Psychic Status --- 100 10 One No No
Wonder Guard
Raises Defense one stage for one turn, and attacks
Skull Bash Normal Physical 130 100 15 One No Yes
the next
Two-turn; higher critical-hit rate than normal; may
Sky Attack Flying Physical 140 90 5 One Yes No
cause flinching (30%)
Two-turn (user and target fly high on first, attack on
Sky Drop Flying Physical 60 100 10 One Yes Yes
second) - see: Sky Drop
Sky Uppercut Fighting Physical 85 90 15 One No Yes Hits Pokmon using Bounce, Fly, or Sky Drop
Slack Off Normal Status --- 100 10 User No No Heals up to half of the maximum HP
Slam Normal Physical 80 75 20 One No Yes
Slash Normal Physical 70 100 20 One No Yes Higher critical-hit rate than normal
Sleep Powder Grass Status --- 75 15 One No No Induces Sleep
When asleep, another known move (at random) is
Sleep Talk Normal Status --- --- 10 User No No
used
Sludge Poison Special 65 100 20 One No No 30% chance to poison
Sludge Bomb Poison Special 90 100 10 One No No 30% chance to poison
Sludge Wave Poison Special 95 100 10 Not User No No 10% chance to poison
Smack Down Rock Physical 50 100 15 One No No Nullifies Ground immunities on target, if any
Smart Strike Steel Physical 70 --- 10 One No Yes Never misses
Double damage on paralyzed targets, but the
Smelling Salt Normal Physical 60 100 10 One No Yes
paralysis will be cured
Smog Poison Special 30 70 20 One No No 40% chance to poison
Smoke
Normal Status --- 100 20 One No No Lowers accuracy 1 stage
Screen
Snarl Dark Special 55 95 15 Not User No No Lowers Sp. Atk. 1 stage
If the target uses a beneficial status move, the user
Snatch Dark Status --- 100 10 User No No
steals its effect; Priority +4
Only works if asleep; 30% chance to cause
Snore Normal Special 50 100 15 One No No
flinching
Soak Water Status --- 100 20 One No No Will make the opponent become a Water-type
Heals up to 50% of the max HP; can be used in
Softboiled Normal Status --- --- 10 User No No
field
Two-turn: charge on first, attack on second; if
Solar Beam Grass Special 120 100 10 One No No
Sunny, attack is immediate
Solar Blade Grass Physical 125 100 10 One No Yes Two-turn: charge on the first, attack on the second
Sonic Boom Normal Special [20 HP] 90 20 One No No Does precisely 20 damage, every time, if effective
Spacial Rend Dragon Special 100 95 5 One No No Higher critical-hit rate than normal
Spark Electric Physical 65 100 20 One No Yes 30% chance to cause paralysis
Sparkling Aria Water Special 90 100 10 One No No Heals the target's burns
The target's stat boosts are removed and applied to
Spectral Thief Ghost Physical 90 100 10 One No Yes
the user, then damage is dealt
Speed Swap Psychic Status --- --- 10 One No No The user and the target exchange their Speed stats
Spider Web Bug Status --- 100 10 One No No Prevents escape
Spike Cannon Normal Physical 20 100 15 One No No Hits two to five times
Spikes Ground Status --- --- 20 Enemies No No Hurts Pokmon that switch into battle - see: Spikes
Protects user from attacks and damages contact
Spiky Shield Grass Status --- --- 10 User No No
attackers; Priority +4 - see: Spiky Shield
Spirit Shackle Ghost Special 80 100 10 One No No Prevents the foe from escaping/switching out.
Uses Stockpiled stuff as an attack; more
Spit Up Normal Special 0~300 100 10 One No No
Stockpiled, more damage - see: Stockpile
Spite Ghost Status --- 100 10 One No No Takes 4 PP off the target's last-used move
Splash Normal Status --- --- 40 User No No Absolutely no effect!
Spore Grass Status --- 100 15 One No No Causes Sleep
Only the target of this move will be attacked on the
Spotlight Normal Status --- 100 15 One No No
turn it is used; Priority +3
Hurts Pokmon that switch into battle - see: Stealth
Stealth Rock Rock Status --- --- 20 Enemies No No
Rock
Steam
Water Special 110 95 5 One No No 30% chance to burn
Eruption
Steamroller Bug Physical 65 100 20 One No Yes May cause flinching
Steel Wing Steel Physical 70 90 25 One No Yes 10% chance to lower Defense 1 stage
Lowers Speed of enemies upon switching into
Sticky Web Bug Physical --- --- 20 Enemies No No
battle 1 stage if ground-bound
Stockpiles up to three units of stuff, raising Defense
Stockpile Normal Status --- --- 20 User No No
and Sp. Def. 1 stage each time - see: Stockpile
Stomp Normal Physical 65 100 20 One No Yes 30% chance to cause flinching
Stomping
Ground Physical 75 100 10 One No Yes If the user's previous move failed, Power is 150
Tantrum
Stone Edge Rock Physical 100 80 5 One No No Higher critical-hit rate than normal
Stored Power Psychic Special 20+ 100 10 One No No Power = (20 * Number of Stat Boosts) + 20
Storm Throw Fighting Physical 60 100 10 One No Yes Always critical
Strength Normal Physical 80 100 15 One No Yes
The user regains HP eqaul to the target's Attack
Strength Sap Grass Status --- 100 10 One No No
stat
String Shot Bug Status --- 95 40 Enemies No No Lowers Speed 2 stages
One Only works if PP is zero on all moves; hurts the
Struggle - Physical 50 100 - No Yes
(Random) user by 1/4 of their max HP
Struggle Bug Bug Special 50 100 20 Enemies No No Will lower Sp. Atk. 1 stage
Stun Spore Grass Status --- 75 30 One No No May cause paralysis
Submission Fighting Physical 80 80 25 One No Yes Can damage the user (25% of damage dealt)
User sacrifices 1/4 of their max HP to make a
Substitute Normal Status --- --- 10 User No No
decoy
Attacks first (Priority +1), but fails if the target is not
Sucker Punch Dark Physical 70 100 5 One No Yes readying a damaging attack or uses one before you
on the turn this is used
Sunny Day Fire Status --- --- 5 Field No No Makes it Sunny for five turns
Sunsteel
Steel Physical 100 100 5 One No Yes Ignores the opponent's Ability
Strike
Super Fang Normal Physical --- 90 10 One No Yes Halves HP
Superpower Fighting Physical 120 100 5 One No Yes Lowers the user's Attack and Defense 1 stage
Supersonic Normal Status --- 55 20 One No No May cause confusion
Surf Water Special 90 100 15 Not User No Yes Double-power on Diving Pokmon
Swagger Normal Status --- 85 15 One No No Confuses the target, but raises Attack 2 stages
Swallows Stockpiled stuff to heal HP (25%~100%) -
Swallow Normal Status --- --- 10 User No No
see: Stockpile
Sweet Kiss Fairy Status --- 75 10 One No No Causes confusion
Lowers evasion 1 stage; in field, can cause regular
Sweet Scent Normal Status --- 100 20 Enemies No No
& Horde Battles
Swift Normal Special 60 --- 20 Enemies No No Never misses
User and target trade hold items (fails with Mega
Switcheroo Dark Status --- 100 10 One No No
Stones)
Swords
Dance Normal Status --- --- 20 User No No Raises Attack 2 stages
Synchronoise Psychic Special 120 100 15 Not User No No All Pokmon of the user's type(s) take damage
Synthesis Grass Status --- --- 5 User No No User recovers HP; amount is weather-dependent
MOVE LIST - MOVES STARTING WITH "T"
[Attack] [Type] [Class] [Power] [Acc.] [PP] [Targets] [L.R.] [Cont.] [Other Notes]
Tackle Normal Physical 40 100 35 One No Yes
Tail Glow Bug Status --- 100 20 User No No Raises Sp. Atk. 3 stages
Tail Slap Normal Physical 25 85 10 One No Yes Hits two to five times
Tail Whip Normal Status --- 100 30 Enemies No No Lowers Defense 1 stage
Tailwind Flying Status --- --- 30 Allies No No Doubles the user's party's Speed for 4 turns
Take Down Normal Physical 90 85 20 One No Yes Hurts the user (25% of damage dealt)
Target can only use attack moves for 3 turns - see:
Taunt Dark Status --- 100 20 One No No
Taunt
Tearful Look Normal Status --- --- 20 One No No Lowers the target's Attack and Sp. Atk. by one
stage each
Techno Blast Normal Special 120 100 5 One No No Type depends on held Drive
Teeter Dance Normal Status --- 100 20 Not User No No Causes confusion
Telekinesis Psychic Status --- --- 15 One No No Lowers evasion greatly for three turns
Leaves non-Trainer battle; returns to last Pokmon
Teleport Psychic Status --- --- 20 User No No
Center in field
Thief Dark Physical 60 100 10 One No Yes Steals held item, if the user lacks one
Thousand Removes target's Ground immunities (before use of
Ground Physical 90 100 10 One No No
Arrows move)
Thousand
Ground Physical 90 100 10 One No No Target cannot switch out
Waves
One The user attacks for two or three turns, then is
Thrash Normal Physical 120 100 10 No Yes
(Random) confused
Prevents the target from using sound-based moves
Throat Chop Dark Physical 80 100 15 One No Yes
for two turns
Paralyzes 30% of the time; no-miss in Rain; hits
Thunder Electric Special 110 70 10 One No No
those using Fly, Bounce, or Sky Drop
10% chance each to cause flinching and/or
Thunder Fang Electric Physical 65 95 15 One No Yes
paralysis
Thunder
Electric Physical 75 100 15 One No Yes 10% chance to cause paralysis
Punch
Thunder
Electric Special 40 100 30 One No No 10% chance to cause paralysis
Shock
Thunder
Electric Status --- 90 20 One No No Will cause paralysis
Wave
Thunderbolt Electric Special 90 100 15 One No No 10% chance to cause paralysis
Tickle Normal Status --- 100 20 One No No Lowers Attack and Defense 1 stage
Stat changes become opposite (i.e. Attack +2
Topsy-Turvy Dark Status --- 100 20 One No No
becomes Attack -2)
The target cannot use the same move twice in a
Torment Dark Status --- 100 15 One No No
row
Causes Bad Poisoning; will not miss if the user is
Toxic Poison Status --- 90 10 One No No
Poison-type
Poisons enemies that switch in - see: Poison, Bad
Toxic Spikes Poison Status --- --- 20 Enemies No No
Poisoning, Toxic Spikes
Poisons the targets and lowers their Speed by one
Toxic Thread Poison Status --- 100 20 Not User No No
stage
See: Transform - this move also ignores Protect-
Transform Normal Status --- --- 10 One No No
like moves
Tri Attack Normal Special 80 100 10 One No No 8.6% chance each to burn, paralyze, or freeze
User and target trade hold items (fails with Mega
Trick Psychic Status --- 100 10 One No No
Stones)
Trick Room Psychic Status --- --- 5 Field No No Priority -7 - See: Trick Room
Trick-or-Treat Ghost Status --- 100 20 One No No Adds Ghost as an additional type to the target
Triple Kick Fighting Physical 10~30 90 10 One No Yes Hits thrice, getting continually stronger (10, 20, 30
Power)
Trop Kick Grass Physical 70 100 15 One No Yes Can lower the opponent's Attack 1 stage
Less PP = more damage; always hits - see: Trump
Trump Card Normal Special 40~190 --- 5 One No Yes
Card
Twineedle Bug Physical 25 100 20 One No No 40% chance to poison (20% per hit); hits twice
Twister Dragon Special 40 100 20 Enemies No No 20% chance to cause flinching
MOVE LIST - MOVES STARTING WITH "U"
[Attack] [Type] [Class] [Power] [Acc.] [PP] [Targets] [L.R.] [Cont.] [Other Notes]
User attacks, then switches out for a different
U-turn Bug Physical 70 100 20 One No No
Pokmon
Uproars for three turns, causing damage and
Uproar Normal Special 90 100 10 One No Yes
preventing Sleep
MOVE LIST - MOVES STARTING WITH "V"
[Attack] [Type] [Class] [Power] [Acc.] [PP] [Targets] [L.R.] [Cont.] [Other Notes]
Vacuum Wave Fighting Special 40 100 30 One No No Goes first (Priority +1)
May Burn; lowers user's Def., Sp. Def., and Speed
V-create Fire Physical 180 95 5 One No Yes
1 stage
Venom Poisoned Pokmon get 1-stage-lowered Attack,
Poison Status --- 100 20 Enemies No No
Drench Speed, and Sp. Atk.
Venoshock Poison Special 65 100 10 One No No Power doubles versus Poisoned targets
Vice Grip Normal Physical 55 100 30 One No Yes
Vine Whip Grass Physical 45 100 25 One No Yes
Vital Throw Fighting Physical 70 100 10 One No Yes This move goes last, but it will not miss; Priority -1
User attacks, then switches out for a different
Volt Switch Electric Special 70 100 20 One No No
Pokmon
User is hurt (33% of damage dealt); 10% chance
Volt Tackle Electric Physical 120 100 15 One No Yes
toparalyze
MOVE LIST - MOVES STARTING WITH "W"
[Attack] [Type] [Class] [Power] [Acc.] [PP] [Targets] [L.R.] [Cont.] [Other Notes]
Doubled damage on Sleeping Pokmon, but they
Wake-Up Slap Fighting Physical 60 100 10 One No Yes
will wake up
Water Gun Water Special 40 100 25 One No Yes
Water Pledge Water Special 80 100 10 One No No See: Pledge Combos
Water Pulse Water Special 60 100 20 One Yes No 20% chance to cause confusion
Water
Water Special 15 100 20 One No No Hits two to five times, and goes first; Priority +1
Shuriken
Water Sport Water Status --- 100 15 Field No No Weakens Fire-type moves to 1/3 power
Water Spout Water Special 1~150 100 5 Enemies No No Damage is higher with more HP - see: Water Spout
Waterfall Water Physical 80 100 15 One No Yes 20% chance to cause flinching
Type is weather-dependent (Sunny = Fire, Rainy =
Weather Ball Normal Special 50 100 10 One No No Water, Hail = Ice, Sandstorm = Rock); Power is 100
with Weather
Whirlpool Water Special 35 85 15 One No No User is hit for four to five turns in a whirlpool
Priority -6; the target either is switched out in
Whirlwind Normal Status --- --- 20 One No No
Trainer battles, or the battle ends in the wild
Prevents wide-ranging attacks for one turn; Priority
Wide Guard Rock Status --- --- 10 Allies No No
+3 - see: Wide Guard
Wild Charge Electric Physical 90 100 15 One No Yes Will damage the user (25% of damage dealt)
Will-O-Wisp Fire Status --- 85 15 One No No Causes a burn
Wing Attack Flying Physical 60 100 35 One Yes Yes
One turn after this move's use, HP is restored by
Wish Normal Status --- --- 10 User No No
up to 50% of max
Withdraw Water Status --- --- 40 User No No Raises Defense 1 stage
Wonder Swaps Defense and Sp. Def. of all Pokmon for
Psychic Status --- --- 10 Field No No
Room several turns
Wood Moderately damages the user (33% of damage
Grass Physical 120 100 15 One No Yes
Hammer dealt)
Work Up Normal Status --- --- 30 User No No Raises Attack and Sp. Atk. 1 stage
Worry Seed Grass Status --- 100 10 One No No Replaces target's ability with Insomnia for 5 turns
Binds the target and damages it for four or five
Wrap Normal Physical 15 90 20 One No Yes
turns
Wring Out Normal Special 1~110 100 5 One No Yes More target HP = more damage - see: Wring Out
MOVE LIST - MOVES STARTING WITH "X"
[Attack] [Type] [Class] [Power] [Acc.] [PP] [Targets] [L.R.] [Cont.] [Other Notes]
X-Scissor Bug Physical 80 100 15 One No Yes
MOVE LIST - MOVES STARTING WITH "Y"
[Attack] [Type] [Class] [Power] [Acc.] [PP] [Targets] [L.R.] [Cont.] [Other Notes]
Target falls asleep several turns later - see:
Yawn Normal Status --- 100 10 One No No
Yawning, Sleep
MOVE LIST - MOVES STARTING WITH "Z"
[Attack] [Type] [Class] [Power] [Acc.] [PP] [Targets] [L.R.] [Cont.] [Other Notes]
Zap Cannon Electric Special 120 50 5 One No No Will cause paralysis
Zen Headbutt Psychic Physical 80 90 15 One No Yes 20% chance to cause flinching
Zing Zap Electric Phyiscal 80 100 10 One No No 30% chance to the target flinch
Much as with Pokmon battles, moves are the main motivating factor in Pokmon Contests and are usually the main determinant of
who wins and who loses. Therefore, having all the knowledge of moves' Contest effects and how to use them is quite critical. Below,
we will discuss the following things about moves in regards to Contests:
Appeal: This represents the basal number of hearts you gain for simply using the move.
Jamming: This denotes the number of hearts your opponents lose when you use this move. There are usually discriminatory
conditions for this move such that certain Pokmon will be affected rather than everyone.
Other Notes & Effects: As it says. It will mostly denote the extra effects of the move and will also at times note when the
move should be best used.
Bestow Cute +1 --- Works better the more the crowd is excited.
The user will move last next turn. If conflicts occur with this effect, the one with lower
Bide Tough +3 --- appeal goes last, then it's random.
Bind Tough +3 --- Temporarily stops the crowd from growing excited.
Bite Tough +2 -3 Jams the Pokmon to act before the user. (Usually not used when moving first.)
Jams all of the other Pokmon, and the user cannot act next turn. (Best used on last
Blast Burn Beautiful +4 -4
turn.)
Blaze Kick Cool +3 --- Can be used in succession without the "boredom" penalty.
Blizzard Beautiful +1 -3 Jams the Pokmon to act before the user. (Usually not used when moving first.)
Block Cute +2 --- Makes the Pokmon moving after the user nervous.
Blue Flare Beautiful +3 --- Can be used in succession without the "boredom" penalty.
Body Slam Tough +1 -4 Jams the Pokmon to act before the user. (Usually not used when moving first.)
Bolt Strike Beautiful +3 --- Can be used in succession without the "boredom" penalty.
Bone Club Tough +3 --- Can be used in succession without the "boredom" penalty.
Bone Rush Tough +1 --- Effectiveness varies depending on when it is used.
Bonemerang Tough +2 -1 Jams Pokmon that used moves of the same Contest type before the user.
Jams all of the other Pokmon, and the user cannot act next turn. (Best used on last
Boomburst Tough +4 -4
turn.)
Bounce Cute +1 --- The user will ignore all Jamming effects throughout the remainder of the turn.
Brave Bird Cool +6 --- Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Brick Break Cool +4 ---
Brine Tough +3 --- Affected by how well the previous Pokmon's move went.
Bubble Cute +4 ---
Bubble Beam Beautiful +2 -3 Jams the Pokmon to act before the user. (Usually not used when moving first.)
Bug Bite Cute +3 --- The audience will expect little of the Pokmon to act after the user.
Bug Buzz Beautiful +1 -4 Jams the Pokmon to act before the user. (Usually not used when moving first.)
Bulk Up Cool +1 --- Pumps up the user's energy and also prevents nerviousness.
Bulldoze Tough +2 -2 Jams the Pokmon to act before the user. (Usually not used when moving first.)
The user will move first next turn. If conflicts occur with this effect, whoever's appeal
Bullet Punch Tough +3 ---
was higher is first, then it's random.
Bullet Seed Cool +1 --- Effectiveness varies depending on when it is used.
CONTEST MOVES LIST - MOVES STARTING WITH "C"
Contest
Move Name Appeal Jamming Other Notes & Effects
Type
Calm Mind Clever +1 --- Pumps up the user's energy and also prevents nerviousness.
Camouflage Clever +1 --- Shows off the Pokmon's appeal about as well as all the moves before it this turn.
Captivate Cute +4 --- When an appeal move after this has little effect, the audience is easily made bored.
Celebrate Cute +2 --- Excites the audience in any kind of contest.
Charge Clever +1 --- Pumps up the user's energy and also prevents nerviousness.
Charge Beam Beautiful +1 --- Extra Appeal points are earned if the user is pumped up when using this.
Charm Cute +2 -1 Jams Pokmon that the audience has high expectations of.
Chatter Cute +3 --- The audience will expect little of the Pokmon to act after the user.
Chip Away Tough +2 --- Excites the audience in any kind of contest.
The user will move last next turn. If conflicts occur with this effect, the one with lower
Circle Throw Cool +3 ---
appeal goes last, then it's random.
Clamp Tough +3 --- Temporarily stops the crowd from growing excited.
Clear Smog Beautiful +2 --- Extra Appeal points are earned if you use this while acting first.
Close Combat Tough +6 --- Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Coil Tough +1 --- Pumps up the user's energy and also prevents nerviousness.
Comet Punch Tough +1 --- Effectiveness varies depending on when it is used.
Confide Cute +3 --- The audience will expect little of the Pokmon to act after the user.
Confuse Ray Clever +2 --- Jams Pokmon that the audience has high expectations of.
Confusion Clever +4 ---
Constrict Tough +3 --- The audience will expect little of the Pokmon to act after the user.
Extra Appeal points are earned if this is the same Contest type as the move used by
Conversion Beautiful +2 ---
the previous Pokmon.
Extra Appeal points are earned if this is the same Contest type as the move used by
Conversion 2 Beautiful +2 ---
the previous Pokmon.
Copycat Cute +1 --- Affected by how well the previous Pokmon's move went.
Cosmic
Beautiful +1 --- Pumps up the user's energy and also prevents nerviousness.
Power
Cotton Guard Cute +1 --- The user will ignore all Jamming effects throughout the remainder of the turn.
Cotton Spore Beautiful +2 -1 Jams Pokmon that the audience has high expectations of.
Counter Tough +2 --- Extra Appeal points are earned if you use this while acting last.
Covet Cute +1 --- Affected by how well the previous Pokmon's move went.
Crabhammer Tough +3 --- Can be used in succession without the "boredom" penalty.
Crafty Shield Clever +3 --- Excites the audience a lot if used first.
Cross Chop Cool +3 --- Affected by how well the previous Pokmon's move went.
Cross Poison Cool +2 -1 Jams Pokmon that used moves of the same Contest type before the user.
Crunch Tough +1 -4 Jams the Pokmon to act before the user. (Usually not used when moving first.)
Crush Claw Cool +1 -4 Jams the Pokmon to act before the user. (Usually not used when moving first.)
Crush Grip Tough +3 --- Can be used in succession without the "boredom" penalty.
The user will move last next turn. If conflicts occur with this effect, the one with lower
Curse Tough +3 ---
appeal goes last, then it's random.
Cut Cool +4 ---
CONTEST MOVES LIST - MOVES STARTING WITH "D"
Contest
Move Name Appeal Jamming Other Notes & Effects
Type
Dark Pulse Cool +4 ---
Dark Void Clever +2 --- Makes the Pokmon moving after the user nervous.
Dazzling
Beautiful +4 ---
Gleam
Defend Order Clever +2 --- The user will ignore one Jamming effect throughout the remainder of the turn.
Defense Curl Cute +2 --- The user will ignore one Jamming effect throughout the remainder of the turn.
Defog Cool +2 --- Extra Appeal points are earned if you use this while acting first.
Destiny Bond Clever +7 --- The user cannot move any more after. (Best used on last turn.)
Detect Cool +1 --- The user will ignore all Jamming effects throughout the remainder of the turn.
Diamond
Beautiful +3 --- Excites the audience a lot if used last.
Storm
Dig Tough +2 --- The user will ignore one Jamming effect throughout the remainder of the turn.
Disable Clever +2 --- Makes the Pokmon moving after the user nervous.
Disarming
Cute +2 --- Extra Appeal points are earned if you use this while acting first.
Voice
Discharge Beautiful +2 -2 Jams the Pokmon to act before the user. (Usually not used when moving first.)
Dive Beautiful +2 --- The user will ignore one Jamming effect throughout the remainder of the turn.
Dizzy Punch Cute +3 --- Jams Pokmon that the audience has high expectations of.
Doom Desire Beautiful +3 --- Excites the audience a lot if used last.
Double Hit Cool +2 -1 Jams Pokmon that used moves of the same Contest type before the user.
Double Kick Cool +2 -1 Jams Pokmon that used moves of the same Contest type before the user.
Double Slap Cute +1 --- Effectiveness varies depending on when it is used.
Double Team Cool +1 --- Pumps up the user's energy and also prevents nerviousness.
Double-Edge Tough +6 --- Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Draco Meteor Beautiful +6 --- Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Dragon
Beautiful +6 --- Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Ascent
Dragon
Cool +2 -3 Jams the Pokmon to act before the user. (Usually not used when moving first.)
Breath
Dragon Claw Cool +4 ---
Dragon Dance Cool +1 --- Pumps up the user's energy and also prevents nerviousness.
Dragon Pulse Beautiful +4 ---
Dragon Rage Cool +3 --- Can be used in succession without the "boredom" penalty.
Dragon Rush Tough +3 --- Affected by how well the previous Pokmon's move went.
Dragon Tail Tough +3 --- Extra Appeal points are earned if you use this while acting last.
Shows off the Pokmon's appeal about as well as the move used by the previous
Drain Punch Tough +1 ---
Pokmon.
Draining Kiss Cute +1 --- Shows off the Pokmon's appeal about as well as all the moves before it this turn.
Extra Appeal points are earned if this is the same Contest type as the move used by
Dream Eater Clever +2 ---
the previous Pokmon.
Shows off the Pokmon's appeal about as well as the move used by the previous
Drill Peck Cool +3 ---
Pokmon.
Shows off the Pokmon's appeal about as well as the move used by the previous
Drill Run Tough +3 ---
Pokmon.
Dual Chop Tough +2 -1 Jams Pokmon that used moves of the same Contest type before the user.
Dynamic
Cool +2 -1 Jams Pokmon that the audience has high expectations of.
Punch
CONTEST MOVES LIST - MOVES STARTING WITH "E"
Contest
Move Name Appeal Jamming Other Notes & Effects
Type
Earth Power Beautiful +4 ---
Earthquake Tough +2 -1 Jams all Pokmon that successfully showed their appeal.
Echoed Voice Beautiful +3 --- Can be used in succession without the "boredom" penalty.
Eerie Impulse Clever +1 -3 Jams the Pokmon to act before the user. (Usually not used when moving first.)
Egg Bomb Cute +4 ---
Electric
Clever +3 --- Excites the audience a lot if used first.
Terrain
Electrify Clever +2 -1 Jams Pokmon that used moves of the same Contest type before the user.
Electro Ball Cool +3 --- Excites the audience a lot if used first.
Electroweb Beautiful +2 -1 Jams Pokmon that the audience has high expectations of.
Embargo Clever +3 --- The audience will expect little of the Pokmon to act after the user.
Ember Cute +4 ---
Encore Cute +2 --- Makes the Pokmon moving after the user nervous.
Endeavor Tough +2 --- Extra Appeal points are earned if you use this while acting last.
The user will move last next turn. If conflicts occur with this effect, the one with lower
Endure Tough +3 ---
appeal goes last, then it's random.
Energy Ball Beautiful +4 ---
Entrainment Cute +2 -1 Jams Pokmon that used moves of the same Contest type before the user.
Eruption Beautiful +6 --- Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Explosion Beautiful +7 --- The user cannot move any more after. (Best used on last turn.)
Extrasensory Cool +2 -1 Jams Pokmon that used moves of the same Contest type before the user.
Extreme The user will move first next turn. If conflicts occur with this effect, whoever's appeal
Cool +3 ---
Speed was higher is first, then it's random.
CONTEST MOVES LIST - MOVES STARTING WITH "F"
Contest
Move Name Appeal Jamming Other Notes & Effects
Type
Facade Cute +2 --- Extra Appeal points are earned if you use this while acting last.
Fairy Lock Clever +3 --- Temporarily stops the crowd from growing excited.
Fairy Wind Beautiful +4 ---
Fake Out Cute +2 -3 Jams the Pokmon to act before the user. (Usually not used when moving first.)
Fake Tears Cute +4 --- When an appeal move after this has little effect, the audience is easily made bored.
False Swipe Cool +4 --- When an appeal move after this has little effect, the audience is easily made bored.
Feather
Beautiful +2 --- Extra Appeal points are earned if you use this while acting last.
Dance
The user will move first next turn. If conflicts occur with this effect, whoever's appeal
Feint Clever +3 ---
was higher is first, then it's random.
Feint Attack Clever +2 --- Extra Appeal points are earned if you use this while acting last.
Fell Stinger Cool +1 --- Works better the more the crowd is excited.
Fiery Dance Beautiful +1 --- Extra Appeal points are earned if the user is pumped up when using this.
Final Gambit Tough +7 --- The user cannot move any more after. (Best used on last turn.)
Fire Blast Beautiful +1 --- Works better the more the crowd is excited.
Fire Fang Cool +4 ---
Fire Pledge Beautiful +2 --- Excites the audience in any kind of contest.
Grass Whistle Clever +2 --- The user will ignore one Jamming effect throughout the remainder of the turn.
Grassy
Beautiful +3 --- Excites the audience a lot if used first.
Terrain
Gravity Clever +2 --- Makes the Pokmon moving after the user nervous.
Growl Cute +2 --- Extra Appeal points are earned if you use this while acting last.
Growth Beautiful +1 --- Pumps up the user's energy and also prevents nerviousness.
Jams all of the other Pokmon, and the user cannot act next turn. (Best used on last
Grudge Tough +4 -4
turn.)
Guard Split Clever +1 --- Shows off the Pokmon's appeal about as well as all the moves before it this turn.
Guard Swap Clever +1 --- Shows off the Pokmon's appeal about as well as all the moves before it this turn.
Guillotine Cool +2 -1 Jams all Pokmon that successfully showed their appeal.
Gunk Shot Tough +2 -1 Jams all Pokmon that successfully showed their appeal.
Gust Clever +2 -3 Jams the Pokmon to act before the user. (Usually not used when moving first.)
+1 ~
Gyro Ball Cool --- Appeal is +1 when moving first, +2 when second, +3 when third, and +4 when last.
+4
CONTEST MOVES LIST - MOVES STARTING WITH "H"
Contest
Move Name Appeal Jamming Other Notes & Effects
Type
Hail Beautiful +2 -1 Jams all Pokmon that successfully showed their appeal.
Hammer Arm Tough +6 --- Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Happy Hour Cute +2 --- Excites the audience in any kind of contest.
Harden Tough +2 --- The user will ignore one Jamming effect throughout the remainder of the turn.
Haze Beautiful +3 --- The audience will expect little of the Pokmon to act after the user.
Head Charge Tough +6 --- Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Head Smash Tough +6 --- Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Headbutt Tough +4 ---
Heal Order Clever +2 -1 Jams Pokmon that used moves of the same Contest type before the user.
Heal Bell Beautiful +1 --- The user will ignore all Jamming effects throughout the remainder of the turn.
Heal Block Clever +3 --- Temporarily stops the crowd from growing excited.
Heal Pulse Beautiful +2 --- Excites the audience in any kind of contest.
Healing Wish Beautiful +7 --- The user cannot move any more after. (Best used on last turn.)
Heart Stamp Cute +3 --- Can be used in succession without the "boredom" penalty.
Heart Swap Clever +1 --- Shows off the Pokmon's appeal about as well as all the moves before it this turn.
Heat Crash Tough +3 --- Extra Appeal points are earned if you use this while acting last.
Heat Wave Beautiful +2 -2 Jams all Pokmon acting before the user. (Best used when moving last.)
Heavy Slam Tough +3 --- Extra Appeal points are earned if you use this while acting last.
Helping Hand Clever +4 ---
Hex Clever +2 -1 Jams Pokmon that used moves of the same Contest type before the user.
Hidden Power Clever +3 --- Can be used in succession without the "boredom" penalty.
High Jump
Cool +6 --- Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Kick
Hold Back Cool +4 --- When an appeal move after this has little effect, the audience is easily made bored.
Hold Hands Cute +1 --- The user will ignore all Jamming effects throughout the remainder of the turn.
Hone Claws Cute +1 --- Pumps up the user's energy and also prevents nerviousness.
Horn Attack Cool +4 ---
Horn Drill Cool +2 -1 Jams all Pokmon that successfully showed their appeal.
Shows off the Pokmon's appeal about as well as the move used by the previous
Horn Leech Tough +1 ---
Pokmon.
Howl Cool +2 --- Extra Appeal points are earned if you use this while acting last.
Hurricane Tough +2 -1 Jams all Pokmon that successfully showed their appeal.
Hydro Jams all of the other Pokmon, and the user cannot act next turn. (Best used on last
Beautiful +4 -4
Cannon turn.)
Hydro Pump Beautiful +1 --- Works better the more the crowd is excited.
Jams all of the other Pokmon, and the user cannot act next turn. (Best used on last
Hyper Beam Cool +4 -4 turn.)
Hyper Fang Cool +3 --- Can be used in succession without the "boredom" penalty.
Hyper Voice Cool +2 -2 Jams all Pokmon acting before the user. (Best used when moving last.)
Hypnosis Clever +1 -3 Jams all Pokmon acting before the user. (Best used when moving last.)
CONTEST MOVES LIST - MOVES STARTING WITH "I"
Contest
Move Name Appeal Jamming Other Notes & Effects
Type
Ice Ball Beautiful +3 --- Temporarily stops the crowd from growing excited.
Ice Beam Beautiful +1 -4 Jams the Pokmon to act before the user. (Usually not used when moving first.)
Ice Burn Beautiful +3 --- Affected by how well the previous Pokmon's move went.
Ice Fang Cool +4 ---
Ice Punch Beautiful +4 ---
The user will move first next turn. If conflicts occur with this effect, whoever's appeal
Ice Shard Beautiful +3 ---
was higher is first, then it's random.
Icicle Crash Beautiful +3 --- Excites the audience a lot if used last.
Icicle Spear Beautiful +1 --- Effectiveness varies depending on when it is used.
Icy Wind Beautiful +4 --- When an appeal move after this has little effect, the audience is easily made bored.
Imprison Clever +3 --- Temporarily stops the crowd from growing excited.
Incinerate Tough +3 --- The audience will expect little of the Pokmon to act after the user.
Inferno Beautiful +1 -4 Jams the Pokmon to act before the user. (Usually not used when moving first.)
Infestation Cute +3 --- Temporarily stops the crowd from growing excited.
Ingrain Clever +1 --- Pumps up the user's energy and also prevents nerviousness.
Ion Deluge Beautiful +3 --- Temporarily stops the crowd from growing excited.
Iron Defense Tough +1 --- The user will ignore all Jamming effects throughout the remainder of the turn.
Iron Head Tough +4 ---
Iron Tail Cool +4 ---
CONTEST MOVES LIST - MOVES STARTING WITH "J"
Contest
Move Name Appeal Jamming Other Notes & Effects
Type
Judgment Beautiful +3 --- Can be used in succession without the "boredom" penalty.
Jump Kick Cool +6 --- Jams for the remainder of the turn affect the user more. (Best used when moving last.)
CONTEST MOVES LIST - MOVES STARTING WITH "K"
Contest
Move Name Appeal Jamming Other Notes & Effects
Type
Karate Chop Tough +4 ---
Kinesis Clever +3 --- Can be used in succession without the "boredom" penalty.
King's Shield Cool +1 --- The user will ignore all Jamming effects throughout the remainder of the turn.
Knock Off Clever +2 -3 Jams all of the Pokmon to act before the user.
CONTEST MOVES LIST - MOVES STARTING WITH "L"
Contest
Move Name Appeal Jamming Other Notes & Effects
Type
Land's Wrath Beautiful +2 -2 Jams all Pokmon acting before the user. (Best used when moving last.)
Last Resort Cute +1 --- Extra Appeal points are earned if the user is pumped up when using this.
Lava Plume Tough +2 -2 Jams all Pokmon acting before the user. (Best used when moving last.)
Leaf Blade Cool +3 --- Can be used in succession without the "boredom" penalty.
Leaf Storm Beautiful +6 --- Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Leaf Tornado Cool +3 --- Can be used in succession without the "boredom" penalty.
Shows off the Pokmon's appeal about as well as the move used by the previous
Leech Life Clever +1 ---
Pokmon.
Leech Seed Clever +1 --- Pumps up the user's energy and also prevents nerviousness.
Leer Cool +2 -1 Jams Pokmon that the audience has high expectations of.
Lick Cute +2 -3 Jams the Pokmon moving before the user. (Best to not use this when moving first.)
Light Screen Beautiful +2 --- The user will ignore all Jamming effects throughout the remainder of the turn.
The user will move first next turn. If conflicts occur with this effect, whoever's appeal
Lock-On Clever +3 ---
was higher is first, then it's random.
Lovely Kiss Beautiful +4 --- When an appeal move after this has little effect, the audience is easily made bored.
+1 ~
Low Kick Tough --- Appeal is +1 when moving first, +2 when second, +3 when third, and +4 when last.
+4
Low Sweep Clever +2 -3 The user will ignore all Jamming effects throughout the remainder of the turn.
Lucky Chant Cute +1 --- Pumps up the user's energy and also prevents nerviousness.
Lunar Dance Beautiful +7 --- The user cannot move any more after. (Best used on last turn.)
Luster Purge Clever +2 -1 Jams Pokmon that used moves of the same Contest type before the user.
CONTEST MOVES LIST - MOVES STARTING WITH "M"
Contest
Move Name Appeal Jamming Other Notes & Effects
Type
The user will move first next turn. If conflicts occur with this effect, whoever's appeal
Mach Punch Cool +3 ---
was higher is first, then it's random.
Magic Coat Beautiful +2 --- Extra Appeal points are earned if you use this while acting last.
Magic Room Clever +3 --- Temporarily stops the crowd from growing excited.
Magical Leaf Beautiful +2 --- Extra Appeal points are earned if you use this while acting first.
Magma Storm Tough +3 --- Temporarily stops the crowd from growing excited.
Magnet Bomb Cool +2 --- Extra Appeal points are earned if you use this while acting first.
Magnet Rise Clever +2 --- Makes the Pokmon moving after the user nervous.
Magnetic Flux Clever +1 --- Pumps up the user's energy and also prevents nerviousness.
Magnitude Tough +1 --- Works better the more the crowd is excited.
Mat Block Cool +1 -3 Jams all Pokmon acting before the user. (Best used when moving last.)
The user will move first next turn. If conflicts occur with this effect, whoever's appeal
Me First Clever +3 ---
was higher is first, then it's random.
Mean Look Beautiful +2 --- Makes the Pokmon moving after the user nervous.
Meditate Beautiful +1 --- Pumps up the user's energy and also prevents nerviousness.
Mega Drain Clever +2 -3 Jams the Pokmon moving before the user. (Best to not use this when moving first.)
Mega Kick Cool +1 --- Works better the more the crowd is excited.
Mega Punch Tough +3 --- Can be used in succession without the "boredom" penalty.
Megahorn Cool +3 --- Can be used in succession without the "boredom" penalty.
Memento Tough +7 --- The user cannot move any more after. (Best used on last turn.)
Metal Burst Cool +2 --- Extra Appeal points are earned if you use this while acting last.
Metal Claw Cool +4 ---
Metal Sound Clever +1 -3 Jams all Pokmon acting before the user. (Best used when moving last.)
Meteor Mash Cool +3 ---
Metronome Cute +1 --- Effectiveness varies depending on when it is used.
Milk Drink Cute +2 --- Extra Appeal points are earned if you use this while acting first.
Shows off the Pokmon's appeal about as well as the move used by the previous
Mimic Cute +1 ---
Pokmon.
The user will move first next turn. If conflicts occur with this effect, whoever's appeal
Mind Reader Clever +3 ---
was higher is first, then it's random.
Minimize Cute +1 --- The user will ignore all Jamming effects throughout the remainder of the turn.
Miracle Eye Clever +2 --- Extra Appeal points are earned if you use this while acting first.
Mirror Coat Beautiful +2 --- Extra Appeal points are earned if you use this while acting last.
Shows off the Pokmon's appeal about as well as the move used by the previous
Mirror Move Clever +1 ---
Pokmon.
Mirror Shot Beautiful +2 -3 Jams the Pokmon moving before the user. (Best to not use this when moving first.)
Mist Beautiful +1 --- The user will ignore all Jamming effects throughout the remainder of the turn.
Mist Ball Clever +2 -1 Jams all Pokmon that successfully showed their appeal.
Misty Terrain Beautiful +3 --- Excites the audience a lot if used first.
Moonblast Beautiful +1 -4 Jams the Pokmon to act before the user. (Usually not used when moving first.)
Moonlight Beautiful +1 --- Effectiveness varies depending on when it is used.
Morning Sun Beautiful +1 --- Effectiveness varies depending on when it is used.
Mud Bomb Cute +2 -3 Jams the Pokmon moving before the user. (Best to not use this when moving first.)
Mud Shot Tough +4 ---
Mud Sport Cute +2 --- Excites the audience in any kind of contest.
Muddy Water Tough +2 -2 Jams all Pokmon acting before the user. (Best used when moving last.)
Mud-Slap Cute +3 --- The audience will expect little of the Pokmon to act after the user.
Mystical Fire Beautiful +3 --- Can be used in succession without the "boredom" penalty.
CONTEST MOVES LIST - MOVES STARTING WITH "N"
Contest
Move Name Type Appeal Jamming Other Notes & Effects
Nasty Plot Clever +1 --- Pumps up the user's energy and also prevents nerviousness.
Natural Gift Clever +1 --- Works better the more the crowd is excited.
Nature Power Beautiful +1 --- Works better the more the crowd is excited.
Needle Arm Clever +4 ---
Night Daze Cool +3 --- Can be used in succession without the "boredom" penalty.
Night Shade Clever +3 --- Can be used in succession without the "boredom" penalty.
Night Slash Cool +3 --- Affected by how well the previous Pokmon's move went.
Nightmare Clever +1 -3 Jams all Pokmon acting before the user. (Best used when moving last.)
Noble Roar Tough +2 --- Extra Appeal points are earned if you use this while acting first.
Nuzzle Cute +2 -1 Jams Pokmon that used moves of the same Contest type before the user.
CONTEST MOVES LIST - MOVES STARTING WITH "O"
Contest
Move Name Appeal Jamming Other Notes & Effects
Type
Oblivion Wing Cool +1 --- Shows off the Pokmon's appeal about as well as all the moves before it this turn.
Octazooka Tough +3 --- Can be used in succession without the "boredom" penalty.
Odor Sleuth Clever +2 --- The user will ignore one Jamming effect throughout the remainder of the turn.
Ominous
Beautiful +1 --- Pumps up the user's energy and also prevents nerviousness.
Wind
Origin Pulse Beautiful +3 --- Excites the audience a lot if used first.
Outrage Cool +6 --- Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Overheat Beautiful +6 --- Jams for the remainder of the turn affect the user more. (Best used when moving last.)
CONTEST MOVES LIST - MOVES STARTING WITH "P"
Contest
Move Name Appeal Jamming Other Notes & Effects
Type
Pain Split Clever +1 --- Shows off the Pokmon's appeal about as well as all the moves before it this turn.
Parabolic
Clever +1 --- Shows off the Pokmon's appeal about as well as all the moves before it this turn.
Charge
Parting Shot Cool +3 --- Excites the audience a lot if used last.
Pay Day Clever +2 --- Excites the audience in any kind of contest.
Payback Tough +2 --- Extra Appeal points are earned if you use this while acting last.
Peck Cool +4 ---
Perish Song Beautiful +4 --- When an appeal move after this has little effect, the audience is easily made bored.
Petal Blizzard Beautiful +2 -2 Jams all Pokmon acting before the user. (Best used when moving last.)
Petal Dance Beautiful +6 --- Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Phantom
Cool +1 --- The user will ignore all Jamming effects throughout the remainder of the turn.
Force
Pin Missile Cool +1 --- Effectiveness varies depending on when it is used.
Play Nice Cute +1 --- Works better the more the crowd is excited.
Play Rough Cute +3 --- Brings down the energy of any Pokmon that have already used a move this turn.
Pluck Cute +3 --- Brings down the energy of any Pokmon that have already used a move this turn.
Poison Fang Clever +4 ---
Poison Gas Clever +3 --- The audience will expect little of the Pokmon to act after the user.
Poison Jab Tough +4 ---
Poison Clever +3 --- Brings down the energy of any Pokmon that have already used a move this turn.
Powder
Poison Sting Clever +2 -3 Jams the Pokmon moving before the user. (Best to not use this when moving first.)
Poison Tail Clever +3 --- Brings down the energy of any Pokmon that have already used a move this turn.
Pound Tough +4 ---
Powder Clever +4 --- When an appeal move after this has little effect, the audience is easily made bored.
Powder Snow Beautiful +4 ---
Power Gem Beautiful +4 ---
Power Split Clever +1 --- Shows off the Pokmon's appeal about as well as all the moves before it this turn.
Power Swap Clever +1 --- Shows off the Pokmon's appeal about as well as all the moves before it this turn.
Extra Appeal points are earned if this is the same Contest type as the move used by
Power Trick Clever +2 ---
the previous Pokmon.
Power Whip Tough +1 --- Works better the more the crowd is excited.
Power-Up
Tough +1 --- Extra Appeal points are earned if the user is pumped up when using this.
Punch
Precipice
Cool +3 --- Excites the audience a lot if used last.
Blades
Present Cute +3 --- Can be used in succession without the "boredom" penalty.
Protect Cute +2 --- The user will ignore one Jamming effect throughout the remainder of the turn.
Psybeam Beautiful +3 --- The audience will expect little of the Pokmon to act after the user.
Extra Appeal points are earned if this is the same Contest type as the move used by
Psych Up Clever +2 ---
the previous Pokmon.
Psychic Clever +4 ---
Psycho Boost Clever +6 --- Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Psycho Cut Cool +4 ---
Psycho Shift Clever +2 --- Extra Appeal points are earned if you use this while acting last.
Psyshock Beautiful +1 -4 Jams the Pokmon to act before the user. (Usually not used when moving first.)
Psystrike Cool +3 --- Can be used in succession without the "boredom" penalty.
Psywave Clever +1 --- Effectiveness varies depending on when it is used.
Punishment Cool +2 -1 Jams Pokmon that the audience has high expectations of.
Pursuit Clever +2 -1 Jams Pokmon that used moves of the same Contest type before the user.
CONTEST MOVES LIST - MOVES STARTING WITH "Q"
Contest
Move Name Appeal Jamming Other Notes & Effects
Type
The user will move first next turn. If conflicts occur with this effect, whoever's appeal
Quash Clever +3 ---
was higher is first, then it's random.
The user will move first next turn. If conflicts occur with this effect, whoever's appeal
Quick Attack Cool +3 ---
was higher is first, then it's random.
Quick Guard Cool +2 --- Extra Appeal points are earned if you use this while acting first.
Quiver Dance Beautiful +1 --- Pumps up the user's energy and also prevents nerviousness.
CONTEST MOVES LIST - MOVES STARTING WITH "R"
Contest
Move Name Appeal Jamming Other Notes & Effects
Type
Rage Tough +1 -3 Jams all Pokmon acting before the user. (Best used when moving last.)
Rage Powder Clever +3 --- Temporarily stops the crowd from growing excited.
Rain Dance Beautiful +1 --- Works better the more the crowd is excited.
Rapid Spin Cool +1 --- Works better the more the crowd is excited.
Razor Leaf Cool +4 ---
Razor Shell Cool +3 --- Can be used in succession without the "boredom" penalty.
Razor Wind Cool +3 --- Affected by how well the previous Pokmon's move went.
Extra Appeal points are earned if this is the same Contest type as the move used by
Recover Clever +2 ---
the previous Pokmon.
Shows off the Pokmon's appeal about as well as the move used by the previous
Recycle Clever +1 ---
Pokmon.
Reflect Clever +2 --- The user will ignore one Jamming effect throughout the remainder of the turn.
Extra Appeal points are earned if this is the same Contest type as the move used by
Reflect Type Clever +2 ---
the previous Pokmon.
Refresh Cute +2 --- The user will ignore one Jamming effect throughout the remainder of the turn.
Relic Song Beautiful +2 --- Makes the Pokmon moving after the user nervous.
Rest Cute +1 --- The user will ignore all Jamming effects throughout the remainder of the turn.
Retaliate Cool +3 --- Affected by how well the previous Pokmon's move went.
Return Cute +4 ---
Revenge Tough +2 --- Extra Appeal points are earned if you use this while acting last.
+1 ~
Reversal Cool --- Appeal is +1 when moving first, +2 when second, +3 when third, and +4 when last.
+4
The user will move last next turn. If conflicts occur with this effect, the one with lower
Roar Cool +3 ---
appeal goes last, then it's random.
Jams all of the other Pokmon, and the user cannot act next turn. (Best used on last
Roar of Time Beautiful +4 -4 turn.)
Rock Blast Tough +1 --- Effectiveness varies depending on when it is used.
Rock Climb Tough +3 --- The audience will expect little of the Pokmon to act after the user.
The user will move first next turn. If conflicts occur with this effect, whoever's appeal
Rock Polish Tough +3 ---
was higher is first, then it's random.
Rock Slide Tough +2 -2 Jams all Pokmon acting before the user. (Best used when moving last.)
Rock Smash Tough +4 ---
Rock Throw Tough +4 ---
Rock Tomb Clever +3 --- The audience will expect little of the Pokmon to act after the user.
Jams all of the other Pokmon, and the user cannot act next turn. (Best used on last
Rock Wrecker Tough +4 -4
turn.)
Shows off the Pokmon's appeal about as well as the move used by the previous
Role Play Cute +1 ---
Pokmon.
Rolling Kick Cool +4 ---
Rollout Cute +3 --- Can be used in succession without the "boredom" penalty.
Roost Clever +4 --- When an appeal move after this has little effect, the audience is easily made bored.
Rototiller Tough +1 --- Pumps up the user's energy and also prevents nerviousness.
Extra Appeal points are earned if this is the same Contest type as the move used by
Round Beautiful +2 ---
the previous Pokmon.
CONTEST MOVES LIST - MOVES STARTING WITH "S"
Contest
Move Name Appeal Jamming Other Notes & Effects
Type
Sacred Fire Beautiful +3 --- Excites the audience a lot if used last.
Sacred Sword Cool +2 --- Excites the audience in any kind of contest.
Safeguard Beautiful +2 --- The user will ignore one Jamming effect throughout the remainder of the turn.
Sand Attack Cute +3 --- The audience will expect little of the Pokmon to act after the user.
Sand Tomb Clever +3 --- Temporarily stops the crowd from growing excited.
Sandstorm Tough +2 -1 Jams all Pokmon that successfully showed their appeal.
Scald Tough +2 --- Makes the Pokmon moving after the user nervous.
Scary Face Tough +3 --- Brings down the energy of any Pokmon that have already used a move this turn.
Scratch Tough +4 ---
Screech Clever +3 --- The audience will expect little of the Pokmon to act after the user.
Searing Shot Cool +3 --- Can be used in succession without the "boredom" penalty.
Secret Power Clever +1 --- Extra Appeal points are earned if the user is pumped up when using this.
Secret Sword Beautiful +3 --- Can be used in succession without the "boredom" penalty.
Seed Bomb Tough +4 ---
Seed Flare Beautiful +6 --- Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Seismic Toss Tough +3 --- Can be used in succession without the "boredom" penalty.
Self-Destruct Beautiful +7 --- The user cannot move any more after. (Best used on last turn.)
Shadow Ball Clever +4 ---
Shadow Claw Cool +4 ---
Shadow
Cool +1 --- The user will ignore all Jamming effects throughout the remainder of the turn.
Force
Shadow
Clever +2 --- Extra Appeal points are earned if you use this while acting first.
Punch
Shadow The user will move first next turn. If conflicts occur with this effect, whoever's appeal
Clever +3 ---
Sneak was higher is first, then it's random.
Sharpen Cute +1 --- Pumps up the user's energy and also prevents nerviousness.
Sheer Cold Beautiful +2 -1 Jams all Pokmon that successfully showed their appeal.
Shell Smash Tough +3 --- Excites the audience a lot if used last.
Shift Gear Clever +1 --- Pumps up the user's energy and also prevents nerviousness.
Shock Wave Cool +2 --- Extra Appeal points are earned if you use this while acting first.
Signal Beam Beautiful +3 --- The audience will expect little of the Pokmon to act after the user.
Silver Wind Beautiful +1 --- Pumps up the user's energy and also prevents nerviousness.
Simple Beam Cute +3 --- Brings down the energy of any Pokmon that have already used a move this turn.
Sing Cute +2 --- Makes the Pokmon moving after the user nervous.
Shows off the Pokmon's appeal about as well as the move used by the previous
Sketch Clever +1 ---
Pokmon.
Skill Swap Clever +1 --- Shows off the Pokmon's appeal about as well as the move used by the previous
Pokmon.
Skull Bash Tough +3 --- Affected by how well the previous Pokmon's move went.
Sky Attack Cool +3 --- Affected by how well the previous Pokmon's move went.
Sky Drop Tough +3 --- Temporarily stops the crowd from growing excited.
Sky Uppercut Cool +2 -1 Jams Pokmon that used moves of the same Contest type before the user.
Slack Off Cute +4 --- When an appeal move after this has little effect, the audience is easily made bored.
Slam Tough +4 ---
Slash Cool +4 ---
Sleep Powder Clever +1 -3 Jams all Pokmon acting before the user. (Best used when moving last.)
Sleep Talk Cute +1 --- Effectiveness varies depending on when it is used.
Sludge Tough +2 -3 Jams the Pokmon moving before the user. (Best to not use this when moving first.)
Sludge Bomb Tough +2 -1 Jams Pokmon that the audience has high expectations of.
Sludge Wave Tough +3 --- Brings down the energy of any Pokmon that have already used a move this turn.
Smack Down Tough +2 -1 Jams Pokmon that the audience has high expectations of.
Smelling
Tough +3 --- Affected by how well the previous Pokmon's move went.
Salts
Smog Tough +4 ---
Smokescreen Clever +2 -3 The user will ignore one Jamming effect throughout the remainder of the turn.
Snarl Tough +4 --- When an appeal move after this has little effect, the audience is easily made bored.
Shows off the Pokmon's appeal about as well as the move used by the previous
Snatch Clever +1 ---
Pokmon.
Snore Cute +4 --- When an appeal move after this has little effect, the audience is easily made bored.
Soak Cute +2 -1 Jams Pokmon that the audience has high expectations of.
Soft-Boiled Cute +2 --- Extra Appeal points are earned if you use this while acting first.
Solar Beam Cool +3 --- Affected by how well the previous Pokmon's move went.
Sonic Boom Cool +3 --- Can be used in succession without the "boredom" penalty.
Spacial Rend Beautiful +6 --- Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Spark Cool +4 ---
Spider Web Clever +2 --- Makes the Pokmon moving after the user nervous.
Spike Cannon Cool +1 --- Effectiveness varies depending on when it is used.
Spikes Clever +2 --- Makes the Pokmon moving after the user nervous.
Spiky Shield Tough +1 --- The user will ignore all Jamming effects throughout the remainder of the turn.
Spit Up Tough +1 --- Extra Appeal points are earned if the user is pumped up when using this.
Spite Tough +2 -1 Jams all Pokmon that successfully showed their appeal.
Splash Cute +4 --- When an appeal move after this has little effect, the audience is easily made bored.
Spore Beautiful +1 -3 Jams all Pokmon acting before the user. (Best used when moving last.)
Stealth Rock Cool +2 --- Makes the Pokmon moving after the user nervous.
Steamroller Tough +3 --- Can be used in succession without the "boredom" penalty.
Steel Wing Cool +3 --- Affected by how well the previous Pokmon's move went.
Sticky Web Tough +2 -1 Jams Pokmon that the audience has high expectations of.
Stockpile Tough +1 --- Pumps up the user's energy and also prevents nerviousness.
Stomp Tough +4 ---
Stone Edge Tough +3 --- Affected by how well the previous Pokmon's move went.
Stored Power Clever +1 --- Extra Appeal points are earned if the user is pumped up when using this.
Storm Throw Cool +2 --- Excites the audience in any kind of contest.
Strength Tough +4 ---
String Shot Clever +2 -3 Jams the Pokmon moving before the user. (Best to not use this when moving first.)
Struggle Bug Cute +2 --- Extra Appeal points are earned if you use this while acting last.
Stun Spore Clever +2 -1 Jams all Pokmon that successfully showed their appeal.
Submission Cool +6 --- Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Substitute Cute +2 --- The user will ignore one Jamming effect throughout the remainder of the turn.
Sucker Punch Clever +3 --- Excites the audience a lot if used first.
Sunny Day Beautiful +1 --- Works better the more the crowd is excited.
Super Fang Tough +2 -1 Jams all Pokmon that successfully showed their appeal.
Superpower Tough +6 --- Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Supersonic Clever +3 --- The audience will expect little of the Pokmon to act after the user.
Surf Beautiful +2 -2 Jams all Pokmon acting before the user. (Best used when moving last.)
Swagger Cute +3 --- Brings down the energy of any Pokmon that have already used a move this turn.
Swallow Tough +2 --- The user will ignore one Jamming effect throughout the remainder of the turn.
Sweet Kiss Cute +2 --- Makes the Pokmon moving after the user nervous.
Sweet Scent Cute +2 --- The user will ignore one Jamming effect throughout the remainder of the turn.
Swift Cool +2 --- Extra Appeal points are earned if you use this while acting first.
Switcheroo Clever +2 -1 Jams Pokmon that used moves of the same Contest type before the user.
Swords
Beautiful +1 --- Pumps up the user's energy and also prevents nerviousness.
Dance
Extra Appeal points are earned if this is the same Contest type as the move used by
Synchronoise Clever +2 ---
the previous Pokmon.
Synthesis Clever +1 --- Effectiveness varies depending on when it is used.
CONTEST MOVES LIST - MOVES STARTING WITH "T"
Contest
Move Name Appeal Jamming Other Notes & Effects
Type
Tackle Tough +4 ---
Tail Glow Beautiful +1 --- Pumps up the user's energy and also prevents nerviousness.
Tail Slap Cute +1 --- Effectiveness varies depending on when it is used.
Tail Whip Cute +2 --- Extra Appeal points are earned if you use this while acting last.
The user will move first next turn. If conflicts occur with this effect, whoever's appeal
Tailwind Cool +3 ---
was higher is first, then it's random.
Take Down Tough +6 --- Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Taunt Clever +2 -1 Jams Pokmon that the audience has high expectations of.
Techno Blast Cool +1 --- Extra Appeal points are earned if the user is pumped up when using this.
Jams all of the other Pokmon, and the user cannot act next turn. (Best used on last
Teeter Dance Cute +4 -4
turn.)
Telekinesis Clever +2 --- Makes the Pokmon moving after the user nervous.
Teleport Cool +1 --- The user will ignore all Jamming effects throughout the remainder of the turn.
Shows off the Pokmon's appeal about as well as the move used by the previous
Thief Tough +1 ---
Pokmon.
Thrash Tough +6 --- Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Thunder Cool +1 --- Works better the more the crowd is excited.
Thunder Fang Cool +4 ---
Thunder
Cool +4 ---
Punch
Thunder
Cool +4 ---
Shock
Thunder
Cool +1 -3 Jams all Pokmon acting before the user. (Best used when moving last.)
Wave
Thunderbolt Cool +4 ---
Tickle Cute +3 --- Brings down the energy of any Pokmon that have already used a move this turn.
Topsy-Turvy Clever +3 --- The order of Pokmon movements on the next turn is randomized.
Torment Tough +2 --- Makes the Pokmon moving after the user nervous.
Toxic Clever +3 --- Brings down the energy of any Pokmon that have already used a move this turn.
Toxic Spikes Clever +2 --- Makes the Pokmon moving after the user nervous.
Transform Clever +3 --- Can be used in succession without the "boredom" penalty.
Tri Attack Beautiful +1 --- Effectiveness varies depending on when it is used.
Trick Clever +2 -1 Jams Pokmon that used moves of the same Contest type before the user.
Trick Room Clever +3 --- The order of Pokmon movements on the next turn is randomized.
Trick-or-Treat Cute +2 -1 Jams Pokmon that used moves of the same Contest type before the user.
Triple Kick Cool +3 --- Can be used in succession without the "boredom" penalty.
+1 ~
Trump Card Cool --- Appeal is +1 when moving first, +2 when second, +3 when third, and +4 when last.
+4
Twineedle Cool +2 -1 Jams Pokmon that used moves of the same Contest type before the user.
Z Moves
Whenever a Pokmon holds a Z Crystal and uses a move of the same type as the Z Crystal, they can unleash a super-powerful
move once per battle. Z Moves' power varies with the power of the move being used, and shares the same class as the move that is
the basis for it. For example, with Gigavolt Havoc...
Base Move Move's Power Z Move's Power Move's Class Z Move's Class
Electro Ball Variable 160 Special Special
Nuzzle 20 100 Physical Physical
Thunderbolt 90 175 Special Special
...among other moves. Following the list of the Z Moves are the specific effects of the base moves and how they affect the move
proper.
So without further ado, here are the known Z Moves. Keep in mind you must be holding the corresponding Z Crystal to use the move,
and the move only works if the base move is the same type. (For example, Pikachu using Gigavolt Havoc must hold Electrium Z and
must use an Electric-type move.)
TYPE-SPECIFIC Z MOVES
Z Move Type Z Crystal Other Notes
Acid Downpour Poison Poisonium Z
All-Out Pummeling Fighting Fightnium Z
Black Hole Eclipse Dark Darknium Z
Bloom Doom Grass Grassium Z
Breakneck Blitz Normal Normalium Z
Continental Crush Rock Rockium Z
Corkscrew Crash Steel Steelium Z
Devastating Drake Dragon Dragonium Z
Gigavolt Havoc Electric Electrium Z Always hits.
Hydro Vortex Water Waterium Z
Inferno Overdrive Fire Firium Z
Never-Ending Nightmare Ghost Ghostium Z
Savage Spin-Out Bug Bugnium Z
Shattered Psyche Psychic Psychium Z
Subzero Slammer Ice Icium Z
Supersonic Skystrike Flying Flyinium Z
Tectonic Rage Ground Grounium Z
Twinkle Tackle Fairy Fairium Z
POKEMON-SPECIFIC Z MOVES
Z Move Type Z Crystal Other Notes
10,000,000 Volt Pikashunium Only for Pikachu with a cap. Has a significantly higher critical-hit rate. Requires
Electric
Thunderbolt Z Thunderbolt.
Catastropika Electric Pikanium Z Only for Pikachu. Requires Volt Tackle.
Extreme Evoboost Normal Eevium Z Only for Eevee. Will boost all of its stats by 2 stages each. Requires Last Resort.
Genesis Supernova Psychic Mewnium Z Only for Mew. Induces Psychic Terrain. Requires Psychic.
Only for Tapu Koko, Tapu Lele, Tapu Bulu, and Tapu Fini. Requires Nature's
Guardian of Alola ??? Tapunium Z
Madness.
Malicious Moonsault ??? Incinium Z Only for Incineroar. Requires Darkest Lariat.
Oceanic Operetta ??? Primarium Z Only for Primarima. Requires Sparkling Aria.
Pulverizing Pancake Normal Snorlium Z Only for Snorlax. Requires Giga Impact.
Sinister Arrow Raid Grass Decidium Z Only for Decidueye. Requires Spirit Shackle.
Soul-Stealing 7-Star Marshadium
??? Only for Marshadow. Requires Spectral Thief.
Strike Z
Aloraichium
Stoked SparkSurfer Electric Only for Raichu. Will cause Paralysis. Requires Thunderbolt.
Z
Unless otherwise stated, the Z Move will take on the class of its base move. It will typically be of the Z Crystal's corresponding type,
and will generally always hit and generally always break through Protect-like moves (albeit at 1/4 Power). Any side effects of the
original move are also preserved IF the original move is a status move (such moves have "---" for the power).
Shadow Never-Ending
190 None
Force Nightmare
Shadow Never-Ending
120 None
Punch Nightmare
Shadow Never-Ending
100 None
Sneak Nightmare
Sharpen Breakneck Blitz --- Boosts the user's Attack by one stage
Sheer Cold Subzero Slammer 180 None
Shell Smash Breakneck Blitz --- Removes all of the user's stat debuffs (doesn't affect their boosted stats)
Shell Trap Inferno Overdrive 200 None
Shift Gear Corkscrew Crash --- Removes all of the user's stat debuffs (doesn't affect their boosted stats)
Shock Wave Gigavolt Havoc 120 None
Shore Up Tectonic Rage --- Removes all of the user's stat debuffs (doesn't affect their boosted stats)
Signal Beam Savage Spin-Out 140 None
Silver Wind Savage Spin-Out 120 None
Simple Beam Breakneck Blitz --- Boosts the user's Sp. Atk. by one stage
Sing Breakneck Blitz --- Boosts the user's Speed by one stage
Boosts the user's Attack, Defense, Sp. Atk., Sp. Def., Speed, accuracy, critical-hit rate,
Sketch Breakneck Blitz ---
and evasion by one stage
Skill Swap Shattered Psyche --- Boosts the user's Speed by one stage
Skull Bash Breakneck Blitz 195 None
Supersonic
Sky Attack 200 None
Skystrike
Supersonic
Sky Drop 120 None
Skystrike
Sky Uppercut All-Out Pummeling 160 None
Slack Off Breakneck Blitz --- Removes all of the user's stat debuffs (doesn't affect their boosted stats)
Slam Breakneck Blitz 160 None
Slash Breakneck Blitz 140 None
Sleep Powder Bloom Doom --- Boosts the user's Speed by one stage
Sleep Talk Breakneck Blitz --- Boosts the user's critical-hit rate by one stage
Sludge Acid Downpour 120 None
Sludge Bomb Acid Downpour 175 None
Sludge Wave Acid Downpour 175 None
Smack Down Continental Crush 100 None
Smart Strike Corkscrew Crash 140 None
Smelling
Breakneck Blitz 140 None
Salts
Smog Acid Downpour 100 None
Smoke
Breakneck Blitz --- Boosts the user's evasion by one stage
Screen
Snarl Black Hole Eclipse 100 None
Snatch Black Hole Eclipse --- Boosts the user's Speed by two stages
Snore Breakneck Blitz --- Removes all of the user's stat debuffs (doesn't affect their boosted stats)
Snore Breakneck Blitz 100 None
Soak Hydro Vortex --- Boosts the user's Sp. Atk. by one stage
Softboiled Breakneck Blitz --- Removes all of the user's stat debuffs (doesn't affect their boosted stats)
Solar Beam Bloom Doom 190 None
Solar Blade Bloom Doom 190 None
Sonic Boom Breakneck Blitz 100 None
Spacial Rend Devestating Drake 180 None
Spark Gigavolt Havoc 120 None
Sparkling Aria Hydro Vortex 175 None
Never-Ending
Spectral Thief 175 None
Nightmare
Speed Swap Shattered Psyche --- Boosts the user's Speed by one stage
Spider Web Savage Spin-Out --- Boosts the user's Defense by one stage
Spike Cannon Breakneck Blitz 100 None
Spikes Breakneck Blitz --- Boosts the user's Defense by one stage
Spiky Shield Bloom Doom --- Boosts the user's Defense by one stage
Never-Ending
Spirit Shackle 160 None
Nightmare
Spit Up Breakneck Blitz 100 None
Never-Ending
Spite --- Fully restore's the user's HP
Nightmare
Splash Breakneck Blitz --- Boosts the user's Attack by three stages
Spotlight Breakneck Blitz --- Boosts the user's Sp. Def. by one stage
Steam
Hydro Eruption 185 None
Eruption
Steamroller Savage Spin-Out 120 None
Steel Wing Corkscrew Crash 140 None
Sticky Web Savage Spin-Out --- Boosts the user's Speed by one stage
Stockpile Breakneck Blitz --- Fully restore's the user's HP
Stomp Breakneck Blitz 120 None
Stomping
Tectonic Rage 140 None
Tantrum
Stone Edge Continental Crush 180 None
Stored Power Shattered Psyche 160 None
Storm Throw All-Out Pummeling 120 None
Strength Breakneck Blitz 160 None
Strength Sap Bloom Doom --- Boosts the user's Defense by one stage
String Shot Savage Spin-Out --- Boosts the user's Speed by one stage
Struggle Breakneck Blitz 1 None
Struggle Bug Savage Spin-Out 100 None
Stun Spore Bloom Doom --- Boosts the user's Sp. Def. by one stage
Submission All-Out Pummeling 160 None
Substitute Breakneck Blitz --- Removes all of the user's stat debuffs (doesn't affect their boosted stats)
Sucker Punch Black Hole Eclipse 140 None
Sunny Day Inferno Overdrive --- Boosts the user's Speed by one stage
Sunsteel
Corkscrew Crash 180 None
Strike
Super Fang Breakneck Blitz 100 None
Superpower All-Out Pummeling 190 None
Supersonic Breakneck Blitz --- Boosts the user's Speed by one stage
Surf Hydro Vortex 175 None
Swagger Breakneck Blitz --- Removes all of the user's stat debuffs (doesn't affect their boosted stats)
Swallow Breakneck Blitz --- Removes all of the user's stat debuffs (doesn't affect their boosted stats)
Sweet Kiss Twinkle Tackle --- Boosts the user's Sp. Atk. by one stage
Sweet Scent Bloom Doom --- Boosts the user's accuracy by one stage
Swift Breakneck Blitz 120 None
Switcheroo Breakneck Blitz --- Boosts the user's Speed by two stages
Swords
Breakneck Blitz --- Removes all of the user's stat debuffs (doesn't affect their boosted stats)
Dance
Synchronoise Shattered Psyche 160 None
Synthesis Bloom Doom --- Removes all of the user's stat debuffs (doesn't affect their boosted stats)
Z MOVE EXTRA EFFECTS - MOVES STARTING WITH "T"
Corresponding Z Base
Base Move Other Effects
Move Power
Tackle Breakneck Blitz 100 None
Tail Glow Savage Spin-Out --- Removes all of the user's stat debuffs (doesn't affect their boosted stats)
Tail Slap Breakneck Blitz 140 None
Tail Whip Breakneck Blitz --- Boosts the user's Attack by one stage
Supersonic
Tailwind --- Boosts the user's critical-hit rate by one stage
Skystrike
Take Down Breakneck Blitz 175 None
Taunt Black Hole Eclipse --- Boosts the user's Attack by one stage
Tearful Look Breakneck Blitz --- Boosts the user's Defense by one stage
Techno Blast Breakneck Blitz 190 None
Teeter Dance Breakneck Blitz --- Boosts the user's Sp. Atk. by one stage
Telekinesis Shattered Psyche --- Boosts the user's Sp. Atk. by one stage
Teleport Shattered Psyche --- Fully restore's the user's HP
Corresponding Z Base
Base Move Other Effects
Move Power
Wake-Up
All-Out Pummeling 140 None
Slap
Water Gun Hydro Vortex 100 None
Water Pledge Hydro Vortex 160 None
Water Pulse Hydro Vortex 120 None
Water
Hydro Vortex 100 None
Shuriken
Water Sport Hydro Vortex --- Boosts the user's Sp. Def. by one stage
Water Spout Hydro Vortex 200 None
Waterfall Hydro Vortex 160 None
Weather Ball Breakneck Blitz 160 None
Whirlpool Hydro Vortex 100 None
Whirlwind Breakneck Blitz --- Boosts the user's Sp. Def. by one stage
Wide Guard Continental Crush --- Boosts the user's Defense by one stage
Wild Charge Gigavolt Havoc 175 None
Will-O-Wisp Inferno Overdrive --- Boosts the user's Attack by one stage
Supersonic
Wing Attack 100 None
Skystrike
Wish Breakneck Blitz --- Boosts the user's Sp. Def. by one stage
Withdraw Hydro Vortex --- Boosts the user's Defense by one stage
Wonder
Shattered Psyche --- Boosts the user's Sp. Def. by one stage
Room
Wood
Bloom Doom 190 None
Hammer
Work Up Breakneck Blitz --- Boosts the user's Attack by one stage
Worry Seed Bloom Doom --- Boosts the user's Speed by one stage
Wrap Breakneck Blitz 100 None
Wring Out Breakneck Blitz 190 None
Z MOVE EXTRA EFFECTS - MOVES STARTING WITH "X"
Corresponding Z Base
Base Move Other Effects
Move Power
X-Scissor Savage Spin-Out 160 None
Z MOVE EXTRA EFFECTS - MOVES STARTING WITH "Y"
Corresponding Z Base
Base Move Other Effects
Move Power
Yawn Breakneck Blitz --- Boosts the user's Speed by one stage
Z MOVE EXTRA EFFECTS - MOVES STARTING WITH "Z"
Corresponding Z Base
Base Move Other Effects
Move Power
Zap Cannon Gigavolt Havoc 190 None
Zen Headbutt Shattered Psyche 160 None
Zing Zap Gigavolt Havoc 160 None
NOTE
While details on the various Forme changes are here, how to change them specifically - such as the requisite locations or where to
find the requisite items - is not currently known for all Pokmon. If you have any further details to offer, please send them our way!
A number of Pokmon have different Formes, as you've probably already figured out by playing the game and with Mega Evolution
and Primal Reversion. You also can quite tell that a Pokmon's Forme can have a drastic effect on the strategy used with that
Pokmon, and even with whether it should be used. Many of these Forme changes are based on gender and are therefore
inconsequential; rather, this section will associate itself with the more pertinent ones not shown elsewhere in this guide, which
themselves are also voluntary for the purposes of this section ... aside from Mega Evolutions and Primal Reversions, which are
covered in their own sections.
Again, keep in mind this is limited to those circumstances you have some semblance of control over: you can either choose the
method or activation of the Forme change, or the circumstances in which it occurs. Random stuff (like male/female, which is RNG-
based) or insignificant stuff (such as male/female Pikachu) is not covered here.
Deoxys: Deoxys has a ton of Formes, each oriented to a single stat: one for balance, one for Attack and Sp. Atk., one for Defense
and Sp. Def., and one for Speed.
Wormadam: Wormadam is in a given Forme based on where it evolved from Burmy. It will take on the Plant Forme if evolved in a
grassy area (such as a forest or a field), the Sandy Forme is in a sandy area (such as a beach or desert), and the Trash Forme if
evolved in a city or other civilized area.
Giratina: Giratina changes to its offense-oriented Origin Forme by holding the Griseous Orb.
Shaymin: Shaymin can change to its more offensive, Grass/Flying Sky Forme when the Gracidea is used on it.
Arceus: Arceus has many Formes, one for every type in the game. All those aside from Normal are triggered on the basis of
whatever Plate it holds, due to its Multitype ability: whatever type the plate boosts becomes Arceus's type.
Tornadus, Thundurus, & Landorus: Each of these three pseudo-legendary Pokmon have an additional Forme in addition to the
one in which you caught them known as their Therian Forme. To get that Forme active, you need the Reveal Glass.
Kyurem: Kyurem also has his own Formes, unlike his brothers, and is made much more useful by this fact. By means of the DNA
Splicers, when used, you can choose Kyurem and then fuse him with one other Pokmon. The physically-oriented Kyurem-Black is
achieved by fusion with Zekrom, and the specially-oriented Kyurem-White is achieved by fusion with Reshiram. Keep in mind that the
resultant Pokmon will retain most of Kyurem's data. For example:
Finally, Kyurem-Black and Kyurem-White cannot be deposited to the Pokmon Bank nor can they be traded. You can only have one
of these fusions per file as well. The fusion will not violate the six Pokmon limit per party, either, since it is its own single Pokmon.
... I think that's it. The fusion is not permanent, however, and can be undone by reusing the DNA Splicers.
Meloetta: Meloetta will change between its Aria and Pirouette Formes during the course of battle when it used one specific move:
the Relic Song move.
Aegislash: Aegislash, one of the dominant beasts of Single Battles, can change its Forme based on its ability Stance Change,
though the game is not exactly clear on the definition what makes it change Forme. By default, when entering battle, Aegislash uses
its Shield Forme. When it changes to Sword Forme, it has done so because you have used an attacking move of some kind that also
does damage directly. When it changes to Shield Forme, it will only do so whenever you use the move King's Shield: only that move
will change it back. Aegi's stats will change between these Formes: mathematically, it will look like a "flipping" for the general player.
Instead, consider it to be a change in the base stats. That means that anything influencing Attack in the Sword Forme still affects
Attack in Shield Forme. Just to avoid confusion.
Hoopa: Hoopa is obtained only from Event distributions and through trading with those who have had Hoopa by that means. Hoopa
has its normal Forme, and also a stronger, Unbound Forme, which is found by using the Prison Bottle on it.
Status Ailments
There are several ailments that can affect your Pokmon in this game, and many have unnamed effects, as below. Also note that
Pokmon can only have one of the main ailments (Paralysis, Burn, Poison, Bad Poisoning, Sleep, KO/Faint) at one time, although
the rest can accumulate as much as the person doing the damage allows - and, of course, KO overrides everything. The six ailments
are listed first as Major Ailments for that reason. (Not that they're the worst or anything. It just helps to differentiate.) Several more of
the Moderate Ailments are named so because they are still often used and often considered ailments, but not are the most
threatening and they can stack. And, of course, these are extended to include pretty much anything that would be considered a
status (a change to a single Pokmon) by Pokmon Showdown (a great battle sim) - most these would be considered Minor
Ailments, which are mostly move- or item-caused with relatively unimportant effects or "duh" effects. Let me know if I forgot
something.
Also, keep in mind that the cures are there for a reason. Yes, Flash Fire may not be a status you'd want to get off of your Pokmon,
since it has nothing but benefits. But what if your opponent had the status? Remember, these go both ways, and not all statuses
have to (or can) be cured with simple items that you'd be unable to use in normal competition, but also various moves. Switching out,
for example, can be done via Roar to hit the opponent, or Parting Shot or U-turn or Volt Switch or more methods for yourself.
Major Ailments
Bad Poisoning
Cures: Pecha Berry (item); Lum Berry (item); Antidote (item); Full Heal (item); Casteliacone (item); Heal Powder (item);
Lava Cookie (item); Lumiose Galette (item); Old Gateau (item); Full Restore (item); Heal Bell (move); Rest (move); Hydration
(ability) in Rainy weather; Healer (ability) 30% of the time; Natural Cure (ability) when switching out
Immunizers: Being Poison- or Steel-typed; having the Immunity ability; having the Poison Heal ability; being Poisoned,
Badly Poisoned, Frozen, Burned, Paralyzed, or KO'd when the ailment is given; using the Safeguard move; Magic Bounce
(ability) if done via status-class move; Shield Dust (ability) if done as a damaging move's side-effect
Details & Effects: This degree of Poisoning is executed via the move Toxic, double-layered Toxic Spikes, or the Toxic
Orb, or a random chance from Poison Fang. The HP loss will actually increment on the afflicted Pokmon from 1/16 to 2/16 to
3/16 to 4/16 from there on out, causing death in about five turns without being hit or healed. Otherwise, the same as Poison.
Burn
Cures: Rawst Berry (item); Lum Berry (item); Burn Heal (item); Full Heal (item); Casteliacone (item); Heal Powder (item);
Lava Cookie (item); Lumiose Galette (item); Old Gateau (item); Full Restore (item); Heal Bell (move); Refresh (move);
Aromatherapy (move); Rest (move); being struck with Sparkling aria (move); Hydration (ability) in Rainy weather; Healer
(ability) 30% of the time; Natural Cure (ability) when switching out
Immunizers: Being Fire-type; having the Water Veil ability; having the Water Bubble ability; being Poisoned, Badly
Poisoned, Frozen, Burned, Paralyzed, or KO'd when the ailment is given; using the Safeguard move; Magic Bounce (ability) if
done via status-class move; Shield Dust (ability) if done as a damaging move's side-effect
Details & Effects: The afflicted Pokmon will lose 6.25% (1/16) of their max HP per turn, essentially causing KO in eight
turns for sure barring healing. Additionally, the Pokmon's physical Attack (Atk.) is halved, with all bonuses accounted for.
Thus, this status is great for inhibiting strong physical attackers such as Groudon, Mega Mewtwo X, Deoxys, Scizor,
Heracross, and Haxorus. However, note that Pokmon with the Guts ability and the like are able to ignore the Attack loss,
which is why Guts-Flame Orb combos are somewhat common. Conkeldurr is a great example of the latter. It also works well
on Pokmon with the Flare Boost ability (such as Drifblim) in a similar manner, as their Special Attack will be raised by 50%.
Frozen
Cures: Aspear Berry (item); Lum Berry (item); Ice Heal (item); Full Heal (item); Casteliacone (item); Heal Powder (item);
Lava Cookie (item); Lumiose Galette (item); Old Gateau (item); Full Restore (item); Sacred Ash (item); Heal Bell (move);
Refresh (move); Aromatherapy (move); Rest (move); Hydration (ability) in Rainy weather; Healer (ability) 30% of the time;
Natural Cure (ability) when switching out; waiting several turns; being hit with a Fire-type move; attempting to use a Fire-type
move; being hit by Scald; attempting to use Scald
Immunizers: Being Ice-typed; having the Magma Armor ability; being Poisoned, Badly Poisoned, Frozen, Burned,
Paralyzed, or KO'd when the ailment is given; using the Safeguard move; Shield Dust (ability) if done as a damaging move's
side-effect
Details & Effects: The afflicted Pokmon is absolutely and completely inactive for an indeterminate number of turns.
Unlike Sleep, there's only a 20% for the Pokmon to be unfrozen at the start of their turn. When in battle, and they do not
thaw out on a turn they attempt to take action in, they are completely left wide-open for damage, which is why this status can
be very lethal - at the same time, though, Frozen is only induced via moves that have a 10% ~ 30% chance to do it as
compensation. They will be thawed out after some time, when healed via an item, or hit with a Fire-type move of any sort -
however, that Fire-type move will still damage them, so be careful if you're hitting your ally with one in a Double/Triple/Multi
Battle. Using a Fire-type move will also thaw out the afflicted Pokmon, so attempting to freeze Fire-type Pokmon especially
tends to be in vain.
KO/Faint
Cures: Revive (item); Max Revive (item); Sacred Ash (item); Revive Powder (item)
Immunizers: Sturdy (ability) and Focus Sash (item) prevent a KO move from working when the wielder is at full HP,
leaving them with 1 HP; Endure (move) prevents KO's altogether, surviving with 1 HP, but only for that turn; Focus Band
(item) prevents a KO move from KO'ing 10% of the time, with the wielder surviving at 1 HP; False Swipe (move) and Hold
Back (move) are moves which will not KO their target, leaving them with just 1 HP at the least
Details & Effects: The Pokmon is absolutely unable to act in any way until revived from KO (such as by a Revive). This
happens when the Pokmon hits 0 HP, so be sure to keep it high: if all Pokmon in your party hit zero HP, then you lose the
battle and return to the last-used Pokmon Center. (The latter only really occurs in in-game battles: in multiplayer battles with
other people, you simply lose.) Pokmon who are KO'ed, though, can still use their HM moves in the field in older games
(they're not in Sun & Moon).
Paralysis
Cures: Cheri Berry (item); Paralyze Heal (item); Lum Berry (item); Full Heal (item); Casteliacone (item); Heal Powder
(item); Lava Cookie (item); Lumiose Galette (item); Old Gateau (item); Full Restore (item); Heal Bell (move); Refresh (move);
Aromatherapy (move); Rest (move); Hydration (ability) in Rainy weather; Healer (ability) 30% of the time; Natural Cure
(ability) when switching out; being hit with Smelling Salts (move)
Immunizers: Being Electric-type; having the Limber ability; being Poisoned, Badly Poisoned, Frozen, Burned, Paralyzed,
or KO'd when the ailment is given; using the Safeguard move; Magic Bounce (ability) if done via status-class move; Shield
Dust (ability) if done as a damaging move's side-effect
Details & Effects: This ailment will, most notably, make it where the Pokmon has a 25% chance of doing nothing on a
given turn. This will also halve their Speed (with all boosts accounted for), typically making them the last to move. However,
that Speed loss will not affect the priority of their moves, just the order in which they move when there are conflicts in regards
to priority. Pokmon with the Quick Feet ability will ignore that side-effect.
Poison
Cures: Pecha Berry (item); Antidote (item); Lum Berry (item); Full Heal (item); Casteliacone (item); Heal Powder (item);
Lava Cookie (item); Lumiose Galette (item); Old Gateau (item); Full Restore (item); Heal Bell (move); Refresh (move);
Aromatherapy (move); Rest (move); Hydration (ability) in Rainy weather; Healer (ability) 30% of the time; Natural Cure
(ability) when switching out
Immunizers: Being Steel- or Poison-typed; having the Immunity ability; having the Poison Heal ability; being Poisoned,
Badly Poisoned, Frozen, Burned, Paralyzed, or KO'd when the ailment is given; using the Safeguard move; Magic Bounce
(ability) if done via status-class move; Shield Dust (ability) if done as a damaging move's side-effect
Details & Effects: The afflicted Pokmon will lose 1/8 (12.5%) of its HP every turn. That's about it, really. Some Pokmon
are able to use the Poison Heal ability to take advantage of this status for self-healing in the same manner (and often in
conjunction with) the Leftovers item, and others like to use Facade or Guts as a counter for this.
Sleep
Cures: Awakening (item); Blue Flute (item); Chesto Berry (item); Lum Berry (item); Full Heal (item); Casteliacone (item);
Heal Powder (item); Lava Cookie (item); Lumiose Galette (item); Old Gateau (item); Full Restore (item); Heal Bell (move);
Refresh (move); Aromatherapy (move); Hydration (ability) in Rainy weather; Healer (ability) 30% of the time; waiting several
turns; Magic Bounce (ability) if done via status-class move; Natural Cure (ability) when switching out; Wake-Up Slap (move)
against the one asleep
Immunizers: Having the Insomnia ability; having the Vital Spirit ability; having a partner of the Sweet Veil ability; having
Electric Terrain active while groundbound; being Poisoned, Badly Poisoned, Frozen, Burned, Paralyzed, or KO'd when the
ailment is given; using the Safeguard move; Shield Dust (ability) if done as a damaging move's side-effect
Details & Effects: The afflicted Pokmon will be unable to act. However