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Blackout Gotcha!

Overlord
CLAW 1 CLAW 1 CLAW 1
COMMS EQUIPMENT HACKER TAG
: REMOTE, TAG, HI ...
HACKING AREA 8 I NCHES HACKING AREA 8 I NCHES HACKING AREA 8 I NCHES
SHORT SKILL ARO SHORT SKILL ARO SHORT SKILL ARO

Attack Defense Attack Defense Attack Defense


1 Burst +0 +0
WIP 2 Burst +0 +0
WIP 1 Burst +0 +0
WIP

15 Damage BTS 13 Damage BTS 14 Damage - Breaker BTS

EFFECTS E FFECTS E FECTO


Allows the user to make In the ACTIVE TURN, the user Failing BTS ROLL causes
a WIP ROLL against the target. may distribute 2 WIP ROLLS among one the target to enter the POSSESSED state.
Failing the BTS ROLL causes the target or two targets.
Breaker: Target affected use only half
to enter the DISABLED state, signified by Failing BTS ROLL causes the target to
of his BTS value.
a Disabled Marker (DISABLED) in base to enter INMOBILIZED-1 state, signified by an
base contact. IMM-1 Marker. POSSESSED TROOP
Pieces of Equipment (Deployable The effect is CANCELLED automatically MOV CC BS PH WIP ARM BTS STR S
Repeaters, Sniffers, FastPandas...) are at the end of the following PLAYER TURN
4-4 13 12 * 11 * * * *
unable to declare RESET. after the declaration of this program.
* Use the troopers original values.
Attack INFOWAR Attack INFOWAR Attack ITAG

HACKER HACKER HACKER

BASIC PLUS ASSAULT BASIC PLUS ASSAULT BASIC PLUS ASSAULT

x Repair by an Engineer x RESET, Repair or


2 Turns x Spend 1 COMMAND TOKEN
or EXORCISM program

Spotlight Expel Oblivion


CLAW 1 CLAW 2 CLAW 2
ANY TARGET MANNED TAG HACKER
: REMOTE, TAG, HI ...
HACKING AREA 8 I NCHES HACKING AREA 8 I NCHES HACKING AREA 8 I NCHES
SHORT SKILL SHORT SKILL ARO SHORT SKILL ARO

Attack Defense Attack Defense Attack Defense


1 Burst -3 +0
WIP 1 Burst +0 +0
WIP 1 Burst +0 +0
WIP

- 13 Damage BTS 16 Damage BTS

EFFECTS E FFECTS E FECTO


In the ACTIVE TURN, allows Forces the opponent to place, Failing BTS ROLL cause
the user to make a WIP -3 ROLL at the END of th ORDER, the PILOT model the target to enter the ISOLATED state.
against the target. in base to base contact with the TAG.
From that point on, the opponent must Target is considered to be IRREGULAR.
Upon a sucessfull Roll, the target enters Trooper cannot receive Orders from ORDER POOL.
substitute the PILOT profile for the TAGs.
the TARGETED state, signified by COMM EQUIPMENT carried by the target is DISABLED.
An expelled PILOT continues to generate
(TARGETED) marker in base contact. If a LIEUTENANT, then at the begining of its next
Orders for her Order Pool.
Pieces of Equipment (Deployable active turn the army enters a LOSS of LIEUTENANT.
The trooper regains the TAGs Profile
Repeaters, Sniffers, FastPandas...) are declaring a Short Movement Skill (or an Target ceases to be part of any FIRETEAM.
unable to declare RESET. ORA) to mount the TAG again. If target is a LINK LEADER, FIRETEAM will break.
Attack INFOWAR Attack ITAG Attack INFOWAR

HACKER HACKER HACKER

BASIC PLUS ASSAULT PLUS ASSAULT PLUS ASSAULT

x Until END of CURRENT


PLAYER TURN x Declare a SHORT MOVEMENT
SKILL (or an ORA) to mount again x Repair by an Engineer

Basilisk Carbonite Total Control


CLAW 3 CLAW 3 CLAW 3
HACKER HACKER TAG
: REMOTE, TAG, HI ... : REMOTE, TAG, HI ...
HACKING AREA 8 I NCHES HACKING AREA 8 I NCHES HACKING AREA 8 I NCHES
SHORT SKILL ARO SHORT SKILL ARO SHORT SKILL ARO

Attack Defense Attack Defense Attack Defensa


3 Burst +0 +0
WIP 2 Burst +3 +0
WIP 1 Burst +0 +0
WIP

13 Damage BTS 13 Damage - DT BTS 16 Damage - DT BTS

E FFECTS E FFECTS E FFECTS


In the ACTIVE TURN, the user In the ACTIVE TURN, the user Failing BTS ROLL causes
may distribute 3 WIP ROLLS among one may distribute 2 WIP +3 ROLLS among the target to enter the POSSESSED state.
or several targets. one or several targets
Failing BTS ROLL causes the target to DT (Double Trouble): Force the target to
Failing BTS ROLL causes the target to
enter INMOBILIZED-1 state. make two BTS rolls for each impact.
enter INMOBILIZED-1 state, signified by an
IMM-1 Marker. The effect is CANCELLED automatically POSSESSED TROOP
The effect is CANCELLED automatically at the end of the current PLAYER TURN. MOV CC BS PH WIP ARM BTS STR S
at the end of the following PLAYER TURN DT (Double Trouble): Force the target to
4-4 13 12 * 11 * * * *
after the declaration of this program. make two BTS rolls for each impact.
* Use the troopers original values.
Attack INFOWAR Attack INFOWAR Attack ITAG

HACKER HACKER HACKER

ASSAULT ASSAULT ASSAULT

x RESET, Repair or
2 Turns x RESET, Repair or 1 Turn x Spend 1 COMMAND TOKEN
or EXORCISM program
Brain Blast Exorcism Hack Transport Aircraft
SWORD 1 SHIELD 1 SHIELD 1
HACKER POSSESSED TAG AGAINST AD: COMBAT
JUMP ORDER
HACKING AREA 8 I NCHES HACKING AREA 8 I NCHES ENTIRE GAME TABLE
SHORT SKILL ARO SHORT SKILL ARO

Attack Defense Attack Defense Attack Defense


2 Burst +0 +0
WIP 2 Burst +0 -3
WIP 1 Burst -6 -
WIP

14 Damage 18 Damage - DT BTS - BTS

E FFECTS E FFECTS E FFECTS


In the ACTIVE TURN, the user
In the ACTIVE TURN, the user may distribute 2 WIP Rolls among the Hacker may make a FACE to FACE
may distribute 2 WIP Rolls among one or two targets. ROLL with his WIP-6 versus the PH ROLL
one or two targets. In a FACE to FACE ROLL, this program of the enemy making a COMBAT JUMP.
imposes a -3 MOD on the targets Attribute.
For each failed BTS ROLL, the target If the target fails that Roll, its If the HACKER wins, the enemy
loses one point of his POSSESSED state is CANCELLED. making a COMBAT JUMP suffers
WOUNDS/STRUCTURE Attribute. DT (Double Trouble): Force the target to the effects of a DISPERSION.
make two BTS rolls for each impact.
Attack Anti-Hacker Protocols - AHP Attack INFOWAR ARO COMM-SAT

HACKER HACKER HACKER

BASIC PLUS BASIC PLUS DEFENSIVE BASIC PLUS DEFENSIVE

x x x

U-Turn Breakwater Counterstrike


SHIELD 1 SHIELD 2 SHIELD 3
RESPONSE TO AN ATTACK HACKER AS TARGET OF HACKER AS TARGET OF
WITH THE GUIDED TRAIT A HACKING ATTACK A HACKING ATTACK
ENTIRE GAME TABLE ENTIRE GAME TABLE ENTIRE GAME TABLE
ARO AUTOMATIC SKILL SHORT SKILL ARO SHORT SKILL ARO

Attack Defense Attack Defense Attack Defense


1 Burst - -3
WIP 1 Burst +0 -6
WIP 1 Burst -3 -3
WIP

- BTS - -
E FFECTS E FFECTS E FFECTS
Allows the user to make a
Allows the user to react in ARO to the Allows the user to make a WIP ROLL WIP-3 Roll against the attacking Hacker.
declaration of an Attack that employs a against the ATTACKING HACKER. In a FACE to FACE ROLL, this program
weapon with the GUIDED Trait, even If this results in a FACE to FACE ROLL, imposes a -3 MOD on the attackers Attribute.
without LoF to the attacker. this program imposes a -6 MOD on If the user wins, he NOT ONLY AVOIDS all
the attackers Attribute. Damage and special effects from the
By declaring the use of this program,
A successful Roll means the user Attack against him, but additionally
the enemy who declared an Attack with a
NULLIFIES the Hacking Attack against him REFLECTS the Attack back to the attacker,
weapon with the Guided Trait automatically
and avoids all Damage and special who suffers the Attacks Damage and
suffers a cumulative -3 MOD to his BS Roll. special effects, if applicable.
effects from the Attack.
ARO COMM-SAT Defense Protocols - DP Defense Protocols - DP

HACKER HACKER HACKER

BASIC PLUS DEFENSIVE PLUS DEFENSIVE DEFENSIVE

x x x

Zero Pain Fairy Dust Lockpicker


SHIELD 3 GADGET 1 GADGET 1
HACKER AS TARGET OF ALL ALLIED HIS SCENERY ITEM WITH
A HACKING ATTACK HACKABLE TRAIT
ENTIRE GAME TABLE ENTIRE GAME TABLE BASE TO BASE CONTACT
SHORT SKILL ARO ENTIRE ORDER SHORT SKILL ARO

Attack Defense Attack Defense


2* Burst +0 +0
WIP - ROLL NOT Required 1 Burst +0 +0
WIP

- - -
E FFECTS E FFECTS E FFECTS
This program may be used The program grants ALL HIs
each time the HACKER is the from the Hackers Army List a FIREWALL . By passing a WIP Roll, the user
target of a HACKING ATTACK. ROLL NOT required, only place a may activate, deactivate, open or shut
(SUP: FAI RYDUST) marker beside him. the HACKABLE SCENERY ITEM.
In ACTIVE or REACTIVE TURN, this
HIs cannot benefit from the effects of a
program allows the user to make
different GADGET during the same Order/ARO. This WIP ROLL may be modified
2 WIP ROLLS against the attacking Hacker. Each Hacker can only sustain one active
If the user wins with either Roll, he by the profile of the HACKABLE
SUPPORTWARE at a time. Hackers may SCENERY ITEM or by the scenario
NULLIFIES the Hacking Attack against him cancel it and declare another.
and avoids all Damage and special effects SPECIAL RULES.
FIREWALL: +3 MOD to BTS and imposes a -3 MOD
from the Attack. Defense Protocols - DP to WIP of Attacking Hacker. SUPPORTWARE TOOLBOX

HACKER HACKER HACKER

DEFENSIVE BASIC PLUS DEFENSIVE BASIC PLUS DEFENSIVE

x x 2 Turns, cancel or HACKER


ISOLATED/DISABLED/NULLED x
Controlled Jump Assisted Fire Enhanced Reaction
GADGET 1 GADGET 2 GADGET 2
TROOPERS WITH REMOTE REMOTE
AD: AIRBORNE DEPLOYMENT
ENTIRE GAME TABLE HACKING AREA 8 I NCHES HACKING AREA 8 I NCHES
ENTIRE ORDER ENTIRE ORDER

- ROLL NOT Required - ROLL NOT Required - ROLL NOT Required

- - -
E FFECTS E FFECTS E FFECTS
Allows ALL troopers from the REMOTE cannot currently be REMOTE cannot currently be
users Army List who, during that Player benefiting from the effects of another GADGET benefiting from the effects of another GADGET
Turn, declare the AD: Combat Jump to Program and must be from same Army List. Program and must be from same Army List.
benefit from a +3 MOD to PH when deploying. ASSISTED FIRE grants the target REM ENHANCED REACTION grants the target
the MARKSMANSHIP L2 Special Skill. REM a BURST value of 2 in ARO.
ROLL NOT required, only place a
Place a (SUPPORTWARE) marker beside the Place a (SUPPORTWARE) marker beside the
(SUPPORTWARE) marker beside the HACKER. HACKER and (MARKSMANSHIP L2) marker HACKER and (E.REACTION: B2) marker
Each Hacker can only sustain one active in base to base contact with the REM. in base to base contact with the REM.
SUPPORTWARE program at a time. Hackers Each HACKER can only sustain one active Each HACKER can only sustain one active
may cancel an active SUPPORTWARE SUPPORTWARE at a time. Hackers may cancel SUPPORTWARE at a time. Hackers may cancel
by declaring another. SUPPORTWARE it and declare another. SUPPORTWARE it and declare another. SUPPORTWARE

HACKER HACKER HACKER

BASIC PLUS DEFENSIVE BASIC PLUS BASIC PLUS

x 2 Turns, cancel or HACKER


ISOLATED/DISABLED/NULLED x 2 Turns, cancel or HACKER
ISOLATED/DISABLED/NULLED x 2 Turns, cancel or HACKER
ISOLATED/DISABLED/NULLED

Cybermask White Noise STOP!


UPGRADE UPGRADE UPGRADE
HACKER OUTSIDE THE HACKING AREA HACKER
LOF OF ALL ENEMIES : REMOTE, TAG, HI ...
NO RANGE HACKING AREA 8 I NCHES HACKING AREA 8 I NCHES
ENTIRE ORDER SHORT SKILL ARO SHORT SKILL ARO

Attack Defense Attack Defense Attack Defense


1 Burst +0 -
WIP 1 Burst +0 - 2 Burst +0 +0
WIP

- - 16 Damage - Breaker BTS

E FFECTS E FFECTS E FFECTS


By passing a WIP ROLL, By passing a WIP ROLL, The user may distribute
the user enters the IMPERSONATION-2 the user may place a WHITE NOISE 2 WIP ROLLS among one or two targets.
state. Replace the users model with CIRCULAR TEMPLATE inside his Failing the BTS ROLL causes the target
an IMPERSONATION-2 Marker (IMP-2). ENTIRE HACKING AREA. to enter the IMMOBILIZED-1 state, signified
The effects of this program persist until The effects of this program persist by an (IMM-1) marker in base to base contact.
the HACKER is REVELATED. until the end of the Player Turn. The effects are CANCELLED at the end of the
A Hacker in the Camouflaged, TO or Troopers wearing a MULTIESPECTRAL following Player Turn after its declaration.
similar state may not enter the VISOR cannot draw LoF through a Breaker: Target affected use only half
IMPERSONATION-2 state, and vice versa. WHITE NOISE ZONE. of his BTS value.
NFB TOOLBOX NFB TOOLBOX Attack INFOWAR

HACKER HACKER HACKER

PLUS PLUS ASSAULT ZOE

x Until HACKER is
REVELATED x Until END of CURRENT
PLAYER TURN x RESET, Repair or
2 Turns

Sucker Punch
UPGRADE
HACKER

HACKING AREA 8 I NCHES


SHORT SKILL ARO

Attack Defense
1 Burst +0 -3
WIP

16 Damage - DT BTS

E FFECTS
Allows the user to make a
WIP ROLL against the target.
In a FACE to FACE ROLL, this program
imposes a -3 MOD on the targets Attribute.
For each failed BTS ROLL, the target loses
1 point of his WOUNDS/STRUCTURE Attribute.
DT (Double Trouble): Force the target to
make two BTS rolls for each impact.
Attack Anti-Hacker Protocols - AHP

HACKER

PLUS BASIC

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