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Abstract- With bigger data, an internet of things, cloud four year time frame Amazon Web Services (AWS) have
computing, smart phone apps and wearable technology - reduced costs and increased service offerings making scalable
our reality has not only changed but will continue to change computing more readily available (Mor, 2015). AWS services
at an increasing pace. Will this augmentation make a better along with offerings from Microsoft, Google and others provide
reality or merely be a distraction and diminish what is Infrastructure as a Service (IaaS) along with many of the tools
really here? that would have traditionally been developed. IaaS makes it
easy for applications to be developed and implemented, with
Index TermsAugmented Reality, Smartphones, Big Platform as a Service (PaaS) providing many of the common
Data, Internet of Things. items needed for an application, such as an Operating System,
Web Services, DNS, storage, Queue processing, Databases and
I. INTRODUCTION
many more (Amazon Web Services, 2016).
Grubert, Langlotz, Zollmann, & Regenbrecht, (2015) write The Internet of Things (IoT) along with the larger future
that Augmented Reality is a technique that enables users to vision referred to as the Internet of Everything (IoE) is adding
interact with their physical environment through the overlay of more and more devices that can be used as sensors or markers
digital information. by an AR application. These sensors can determine context such
My journey into the Augmented Reality (AR) began late in as location or other specific information associated with that
2014 with a computer game called Ingress, developed by device. Intel estimates that the number of connected devices
Niantic Labs, then a division of Google Inc. This game will soar from 15 billion in 2015 to 200 billion by 2020. (Sun,
encouraged me to get out to parks and landmarks to capture 2016). With the increased number of sensors and markers the
them for my team. A simple concept using a smart phone, capability and contextual awareness of AR will increase. Figure
location based markers placed on Google Maps and the digital 1 shows this predicted growth.
overlay of a portal. Massive amounts of data are collected
about almost every interaction from millions of players across
the world (Chatelain, 2015).
This game is an example how far IT applications have moved
from traditional accounting systems, personal computers or
even the connected world of the internet. Each of these system
developments has seen a change in the way people work and
communicate with each other and society in general (see Figure
1).
This paper will examine the technologies that are enabling the
rapid adoption AR, some of the current applications using AR
and question the impact AR is having on society.
II. GROWTH IN AR ENABLING TECHNOLOGIES Figure 1. Rapid Growth of the Number of Things Connected to
the Internet by Joseph Bradley, Joel Barbier, Doug
To augment reality or to overlay a digital image onto a real Handler, 2013, Bradley, J., Barbier, J., & Handler, D.
world object requires fast computing power with large amounts (2013). Embracing the Internet of Everything To
of storage, sensors and a display device. These requirements Capture Your Share of $14.4 Trillio. Cisco IBSG, 2.
are being fulfilled through the availability of Cloud computing, Retrieved from
Big Data and Analytics, the proliferation of sensors from the http://www.cisco.com/c/dam/en_us/about/ac79/docs/i
Internet of Things (IoT) and display devices such as smart nnov/IoE_Economy.pdf
phones and Virtual Reality (VR) headsets. The requirements
listed are becoming cheaper, therefore more accessible and These devices store their data in the cloud. Big Data refers to
more capable. the storage and analytical processing to interpret terabytes of
Cloud computing costs have reduced significantly. Over a data. Big data is high-volume, high-velocity and/or
high-variety information assets that demand cost-effective,
W. S. McIntyre is with Charles Sturt University NSW Australia (e-mail: innovative forms of information processing that enable
william_mcintyre@yahoo.com). enhanced insight, decision making, and process automation
(Gartner Inc, 2016). The developing analytical processing
ISBN: 978-0-9803267-8-9
includes machine learning (ML). As ML develops and is able to
interpret new patterns, rather than respond to know patterns of
markers and context, AR applications become more relevant
and intuitive.
By 2020, global smartphone subscriptions will more than
double to 6.1 billion, 70 percent of people will use smartphones,
and 90 percent will be covered by mobile broadband (Mlot,
2015). This increase in numbers along with improvements with
every new model such as: processing power, storage capacity,
image resolution and input methods such as cameras, GPS,
gyros and altimeters. While Waldrop (2016) suggests that
Moores Law of doubling computing power roughly every two
years is coming to an end, products will continue along this Figure 2. A shop camera reveals what a box of LEGO bricks
trend, adding even more features to be used as sensors and input can become (source: YouTube) by Hardt, D. (2011, 2
devices. If this prediction comes true, then AR will be readily 9). Business in Two Worlds. Retrieved from SAP News
available to the majority of people. Center:
While smart phones are capable of High Definition displays, https://news.sap.com/augmented-reality-marketing-sal
an exciting recent development is in the area of wearable es-businessobjects/
display devices such as Google Glass. The original Google
Glass product was discontinued in January 2015 (Burns, 2015) IKEA has a catalogue app that will show an image of the item
but there are several other companies developing similar in the customers home partially answering the question about
products that look like a pair of glasses, contain a display, a how it will when I get it home, or what colour should I choose?
microphone, camera and sensors to detect movement. One of The application works by placing the IKEA paper catalogue on
the most recent is Microsoft HoloLens. Microsoft HoloLens is the floor where the item will be placed in home. This catalogue
the first fully untethered, holographic computer, enabling you to acts as a marker for the application to then display the catalogue
interact with high-definition holograms in your world item in the smart phone together with you image of your room.
(Microsoft, 2016). These devices take AR beyond the The LEXUS GS450h has several AR features built into it.
smartphone and into seamless blend where people see the Gabbard (2014) describes four opportunities for AR in
Augmentation and real world together in a natural way. transportation: head-up displays in the windscreen; wayfinding
and navigational aids; driver safety and information cues; and
III. REAL WORLD EXAMPLES digital layers of the city. The LEXUS driver is able to view
speed displayed on the windscreen while driving reducing the
Recently over dinner I was asked what AR was, so I need to look down at the dashboard. The car speaks when
suggested a download of HPs AURASMA (Hewlett-Packard driving past a high accident location and keeps a safe distance
Development Company, 2016). Using this application, a photo from the car in front, even stopping while using the radar cruise
was taken of the fish tank, and an overlay of purple digital fish control. The driver is able to view the location points of interest
was added. When a smartphone running AURASMA sees the in the navigation system. As this technology becomes more
real fish tank it now displays both the real fish tank and the affordable it will be implemented in mainstream vehicles as well
school of fish. This simple example demonstrates how as luxury cars making the roads a safer place and paving the way
marketers are creating more exciting campaigns to engage for driverless technology.
potential customers. In this section I will look at examples of The final example of AR technology is found in museums,
how AR is being used by the retail industry, the automotive primarily because they are a small controlled world that can be
industry and as way of enhancing content within museums. compiled easily and enhanced for the mostly pure reason of
Consumers are increasingly tech savvy who tend to make learning more about the subject, as opposed to commercial gain.
their purchasing decision from home or on a mobile device. I believe museums represent a sample of interesting objects
Augmented reality is the segway for retailers to create more which can be used to trial AR technology that can be applied to
meaningful, memorable shopping experiences for customers a more diverse outside world.
while leveraging your digital audience in the process In Sydney, the Powerhouse museum used AR to enhance
(Williams, 2016). Williams describes how Lego has a special learning in the following two applications. Layer allowed
booth where customers can take the box they are thinking of people to walk around Sydney and view historic building as they
purchasing and a 3D model of the constructed Lego toy is were 100 years ago. Thinkspace AR displays 3D Minecraft
displayed effectively showing the finished product or in other objects throughout the museums exhibition spaces. (NSW
words what is inside the box. Government, n.d.).
In the article 5 killer augmented reality features for museums
and education, Poulson (2015) lists the following concepts to
engage people: unlocks, resurrects, recreates, immerses and
engages. Each of these features changes how the person definitions can be agreed and standardized PAR becomes
viewing or interacting with the object perceives the objects. It possible.
becomes a more intense personal experience rather than a Zuckerbergs 10 year roadmap for Facebook clearly
viewing a simple object. These objects are located with beacons identifies drones, artificial intelligence, and VR/AR as the
using increasing levels of sophistication: barcodes, near field future of the social network powerhouse. (Williams, 2016)
identifiers picture recognition from a smart phone or tablet (See Figure 3)
camera in a manner similar to AURASMA. Once the location is
recognized an image is projected that allows interaction in a
style familiar to younger game players. It is now possible to
walk amongst the dinosaurs (Smithonian Institute, 2016). This
technology represents a massive change from static displays and
offers enormous potential for applications outside education as
the technology develops and more markers are recorded.