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Teachers name : Marta Vidal Vidal

LESSON PLAN
Title of the Lesson: moving game Date: 12/05/2016
Unit of Study: general knowledge of the academic year
Level and group 5th and 6th Number of children 216
Background Information:
English day is an activity prepared for pupils from 5 th and 6th level of primary The activity that is proposed here is a
education. There are 6 corners and in each corner there are from one to three big moving board game.
activities.
Learning objectives:
- Listening to the orders made.
- Showing understanding of the rules of the game.
- Participating in all the activities in the board game.
- Talking with the members of the group about the possible answer.
Competencies involved: Assessment:
C1. Competence in linguistic communication. The teacher gives to the pupils the feedback at the same
C2. Mathematical competence. time.
C3. Competence in knowledge of and interaction with the The pupils talk to each other and give assessment as well.
physical world.
C5. Competence in social skills and citizenship.
C6. Artistic and cultural competence.
C8. Autonomy and personal initiative.
Lesson development: during the 3rd term
Activity title Time Description Interaction Skills Materials
20 Roll the dice: they only have to throw the Big board
L (listening)
Big moving board minut dice again. T-Ss W (writing) game.
game. es S (speaking)
Four leaf-clovers: they have to read the R (reading)
This is a big board each Ss-Ss Big dice.
card. Sometimes they go back (thats bad I (interacting)
game activity. There group D (drawing)
luck) and sometimes they go forward
are seven different Cards with:
(thats good luck)
kinds of activities - Questions.
involved in this Moving: they have to do the moving - True /false.
board game. activity as it is required. - Four leaf-
True or false: they have to answer true clover.
or false depending on the question made. - Draw.
If it is correct they roll the dice again, and - Anagram
if the answer is incorrect they have to
move the game piece back. Chip (game
Questions: answer simple questions piece).
about cultural knowledge.
Anagram: order letters correctly to form
a word.
Brain gym: several moving activities
related to activate the brain.
Bloom's Taxonomy: ICT resources
Creating None
Evaluating
Analyzing
Applying
Understanding
Remembering

Personal notes/reminders/homework/other considerations:


The true or false activities and the questions activities, are taken from the basic cultural knowledge.

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