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1. Introduction
In a museum, VR technologies are expected to
enhance the function and usability of a museum. Some
advanced museums have started to digitalize many Figure 1: Excursion Metaphor
types of information concerning their own collections
and to construct a virtual museum by using sensing
3. Case Study of Excursion Metaphor
and information technologies. However, the purpose of Based on our concept, the Excursion Metaphor,
museums is not only to display rare objects to we implemented and demonstrated three case study,
interested people, but also to convey knowledge to the for the special exhibition of MAYA -Kingdoms of
public by enabling the research and investigation of Mystery-[1], held from March to May 2003 at the
natural and historical subjects. In a museum exhibition National Science Museum, Tokyo. We classified the
using VR technologies, we should provide the same required function of the museum exhibition onto two
level of interactivity and capability for communication axes: compatibility between personalization of
as a conventional exhibit. information and handling of high attendance, and
flexibility to accommodate the visitor's desired degree
2. Concept of Excursion Metaphor of interactiveness for acquiring knowledge (figure 2).
To enhancing these functions of the museum
We use the term Excursion Metaphor to describe exhibition, we implemented and demonstrated the
a user interface which provides a wide range of modes following different types of exhibition methodologies.
of use from passive to interactive. Figure 1 shows the 3.1 Gallery Talk in VR Theater
Excursion Metaphor concept. The system that presents In sightseeing areas, many tourists participate in
information in accordance with a theme can be guided sightseeing tours. In such guided tours, tour
compared to an excursion in which a kindergarten participants can not only listen to their tour guide's