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This is the solo game ruleset for Roll for the Galaxy already posted here:

http://www.boardgamegeek.com/filepage/113609/roll-galaxy-solo-variant-version-10 with adjustments


made to make it compatible with the Ambition expansion. Changes associated with the expansion are
written in blue. I have playtested it several times and I found it quite a challenge, especially with increased
difficulty levels as found at the end of the file. Hope you enjoy it!

OVERVIEW:

Player uses the standard 2-player parameters (players setup, standard rules, including expansion)
except where otherwise specified. Bot plays in a simplified way: he spends credits -- rather than workers
-- to complete his worlds and developments and chooses 2 phases randomly while you choose 1 by
standard rules.

SET-UP:

1. Player sets up his tableau per standard rules.


2. Bot needs a player mat, a credit marker on the 1$ space and 2 white dice. Bot does not start with
a Home World or Faction tile but he randomly draws 2 tiles: first, place the lower cost world in his
construction zone (you decide which one if equal), then the other tile as a development.

PHASES SELECTION:

1. Player rolls dice and assigns them per standard rules.


2. Player rolls Bots 2 white dice. Their results must differ, so re-roll one of them if they come up the
same. Assign them accordingly, flipping tiles of the rolled phases.
3. Bots actions are executed as described in the following section (Phases execution) for each
activated phase, including yours, from left to right. However, if Bot has rolled a phase which he
cannot do at all, he shifts to the next phase (to the right) until he can execute it, even partially. In
this case, execute the action following the if he did not choose this phase description.

PHASES EXECUTION:

Phase I: EXPLORE

If Bot rolled this phase, he draws 1 tile, places it as either a world or development at the
bottom of whichever construction zone stack is the shortest. Place tile as a world in case
of a tie. Bot earns $2.
If he did not choose this phase, he draws 1 tile, places it as either a world or development
at the bottom of whichever construction zone stack is the shortest. Place tile as a world
in case of a tie. Bot earns $1.

Phase II: DEVELOP

Bot completes the top development if he has enough credits to pay for it. If not, shift to
next phase. Bot will never benefit from any bonus earned through developments. They
will only serve as VPs at game end.
If he did not choose this phase, same as above.
Phase III: SETTLE

Bot completes his topmost world by paying an amount of credits equal to the worlds
value, if he has enough. If not, shift to next phase. Bot will never gain new dice through
worlds. They will only serve as VPs at game end. However, he still puts a good on the
world, if needed.
If he did not choose this phase, same as above.

Phase IV: PRODUCE

If Bot rolled this phase, he produces on his 2 highest color value available worlds (yellow
then green then brown then blue). Use any die from the supply to serve as the produced
good.
If he did not choose this phase, Bot produces only on his highest color value available
world.

Phase V: SHIP

If Bot rolled this phase, he first trades the good from the highest color value world for
credits (up to the maximum 10$) and then consumes the good from the next highest color
value world for 3 VPs (yellow/green) or 2 VPs (brown/blue). If Bot already has $10, he
consumes twice.
If he did not choose this phase, Bot only trades once as specified above. If Bot already has
$10, he consumes once instead.

-- Phases execution example:

Game state: Bot has no good on his tableau and has 4$, 2 developments and 2 worlds in his
construction zone.

Phases selection: You choose explore and Bot rolls develop and ship.

Phases execution:

Bot benefits from your Explore selection and explores according to the if he did
not choose this phase: he draws a tile and puts it under his worlds stack in the
construction zone, then increases his credits by 1$. You explore per the standard
rules.
Bot pays for his next development (value 2) by decreasing his credits by 2$. He
puts this development in his tableau. You develop per the standard rules.
Bot cannot ship at all since he has no good on his tableau. He shifts to the next
phase, wrapping around to Explore. He executes this phase per the if he did not
choose this phase: he draws a tile and puts it under his development stack, then
increases his credits by 1$. You ship per the standard rules.
GOALS: If Bot manages to meet the requirements for a goal, he earns the associated talent tokens, which
will automatically be converted to VPs at game end.

To compensate for several of the goals that cant be completed naturally by the Bot because it cant
collect/use dice, at the end of every round, roll a D10. If a 1 is rolled, Bot completes an unclaimed goal,
determined by shuffling and drawing one at random. Bot earns talent tokens accordingly.

GAME END:

Game end is triggered as usual. Add your score per the standard rules and add the value of all Bots
developments and worlds plus any VP chips he has earned. Highest total wins. Ties are broken by the
number of credits remaining.

Options for increased difficulty Bots score:

Advanced Level: When Bot is consuming, you can change the number of VPs earned as
follows: blue = 2, brown = 3, green = 4, yellow = 5.
Expert level: Add +1 to previous numbers (matching trade value).
Professional level: Same as expert + at game end, score Bots 6+ developments as per
standard rules.
Competitive goal level: Roll a D8 (or D6 if you are insane) instead of D10 at the end of
each round to determine if Bot completes a goal.

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