Escolar Documentos
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Cultura Documentos
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#679 - Honedge
Level: 25
Gender: Male
Weight Class: 1
Size: Small
Nature: Jolly (+Speed, -SpAtk)
Type:
Hit Points
100%: 65
75%: 48
50%: 32
25%: 16
1/3rd: 21
1/6th: 10
1/8th: 8
1/10th: 6
1/16th: 4
Evasions
Physical Evasion: 4
Special Evasion: 1
Speed Evasion: 2
Abilities
No Guard
Basic Ability
Frequency: Static
Trigger: -
Target: -
Range: -
PageNum: 295
The user may not apply any form of Evasion to
avoiding melee attacks; however, the user ignores all
forms of evasion when making Melee attack rolls.
Stall
Advanced Ability
Frequency: Static
Trigger: -
Target: -
Range: -
PageNum: 302
In a rounds queue, a Pokmon with Stall is always
last. If a Pokmon goes to the end of the queue, the
Pokmon with Stall is still the last to move.
Moves
Return
Taught by TM 27
Frequency: At-Will
Type:
Class:
Accuracy Check: 2
Damage: -
Range: Melee, 1 Target
Contest: Cute - Exhausting Act
PageNum: 374
Returns Damage Base is equal to 3 plus the users
Loyalty Value.
Attract
Taught by TM 45
Frequency: Scene x2
Type:
Class:
Accuracy Check: 2
Damage: -
Range: 3, 1 Target
Contest: Cute - Excitement
PageNum: 360
Attract Infatuates the target if its gender is the
opposite of the users. Attract fails when used by or
against Genderless targets.
Retaliate
Taught by TM 67
Frequency: Scene x2
Type:
Class:
Accuracy Check: 2
Base 7: 2d6+10+Atk(12)
Damage:
Set Damage: 17+Atk(12)
Range: Melee, 1 Target
Contest: Cool - Steady Performance
PageNum: 374
Retaliates Damage Base is doubled to DB 14
(4d10+15 / 40) if an ally has been Fainted by a
Damaging Move used by the Target in the last 2
rounds of Combat.
Tackle
Level Learned: 1
Frequency: At-Will
Type:
Class:
Accuracy Check: 3
Base 4: 1d8+6+Atk(12)
Damage:
Set Damage: 11+Atk(12)
Range: Melee, 1 Target, Dash, Push
Contest: Tough - Steady Performance
PageNum: 380
The target is pushed 2 Meters.
Pursuit
Level Learned: 13
Frequency: At-Will
Type:
Class:
Accuracy Check: 2
Base 4: 1d8+6+Atk(12)
Damage:
Set Damage: 11+Atk(12)
Range: Melee, 1 Target
Contest: Smart - Good Show!
PageNum: 322
If the foe is eeing or being switched out, Pursuit may
be used as an Interrupt, targeting the triggering foe.
When used as an Interrupt, Pursuit grants the user a
+5 bonus to all Movement Speeds, and has a Damage
Base of 8.
Aerial Ace
Level Learned: 22
Frequency: Every Other Turn
Type:
Class:
Accuracy Check: 0
Base 6: 2d6+8+Atk(12)
Damage:
Set Damage: 15+Atk(12)
Range: Melee, 1 Target
Contest: Cool - Exhausting Act
PageNum: 342
Aerial Ace cannot miss.
Status Conditions
Stuck Slow
Burned Frozen
Paralyzed Poisoned
Sleep Bad Sleep
Confused Cursed
Calculate Capture Rate!