Escolar Documentos
Profissional Documentos
Cultura Documentos
movement
HP
hit points
total nonlethal ft. sq. ft. sq. ft.
ability ability ability temp. temp.
name score modifier score modifier base speed armor speed burrow
STR
strength wounds/current hp ft. ft. ft.
fly manuverability swim climb temp. modifiers
DEX
dexterity
space reach skills
CON init.
mod.
total Ability Misc.
constitution
total dex mod. misc. mod.
SKILL NAME bonus mod. ranks mod.
INT
intelligence
damage
Acrobatics =DEX + +
reduction
WIS
wisdom
spell Climb =STR + +
resistance
CHA energy Fly =DEX + +
charisma resistance
Perception =WIS + +
AC
armor class
10 Stealth =DEX + +
total
armor
bonus
shield
bonus
dex
mod.
size
mod.
nat.
armor
deflect
mod.
misc.
mod. Swim =STR + +
modifiers + +
TOUCH
+ +
flat
footed + +
modifiers modifiers
+ +
fortitude B.A.B.
constitution
tricks
reflex
dexterity CMB
WILL
wisdom CMD
special abilities
extraordinary atk.
abilities
carrying capacity
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LOAD LOAD LOAD HEAD GROUND DRAG
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appearance/description
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name type size owner
movement
HP
hit points
total nonlethal ft. sq. ft. sq. ft.
ability ability ability temp. temp.
name score modifier score modifier base speed armor speed burrow
STR
strength wounds/current hp ft. ft. ft.
fly manuverability swim climb temp. modifiers
DEX
dexterity
space reach skills
CON init.
mod.
total Ability Misc.
constitution
total dex mod. misc. mod.
SKILL NAME bonus mod. ranks mod.
INT
intelligence
damage
Acrobatics =DEX + +
reduction
WIS
wisdom
spell Climb =STR + +
resistance
CHA energy Fly =DEX + +
charisma resistance
Perception =WIS + +
AC
armor class
10 Stealth =DEX + +
total
armor
bonus
shield
bonus
dex
mod.
size
mod.
nat.
armor
deflect
mod.
misc.
mod. Swim =STR + +
modifiers + +
TOUCH
+ +
flat
footed + +
modifiers modifiers
+ +
fortitude B.A.B.
constitution
tricks
reflex
dexterity CMB
WILL
wisdom CMD
special abilities
extraordinary atk.
abilities
carrying capacity
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LOAD LOAD LOAD HEAD GROUND DRAG
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appearance/description
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name type size owner
movement
HP
hit points
total nonlethal ft. sq. ft. sq. ft.
ability ability ability temp. temp.
name score modifier score modifier base speed armor speed burrow
STR
strength wounds/current hp ft. ft. ft.
fly manuverability swim climb temp. modifiers
DEX
dexterity
space reach skills
CON init.
mod.
total Ability Misc.
constitution
total dex mod. misc. mod.
SKILL NAME bonus mod. ranks mod.
INT
intelligence
damage
Acrobatics =DEX + +
reduction
WIS
wisdom
spell Climb =STR + +
resistance
CHA energy Fly =DEX + +
charisma resistance
Perception =WIS + +
AC
armor class
10 Stealth =DEX + +
total
armor
bonus
shield
bonus
dex
mod.
size
mod.
nat.
armor
deflect
mod.
misc.
mod. Swim =STR + +
modifiers + +
TOUCH
+ +
flat
footed + +
modifiers modifiers
+ +
fortitude B.A.B.
constitution
tricks
reflex
dexterity CMB
WILL
wisdom CMD
special abilities
extraordinary atk.
abilities
carrying capacity
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LOAD LOAD LOAD HEAD GROUND DRAG
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appearance/description
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name type size summoner
movement
HP
hit points
total nonlethal ft. sq. ft. sq. ft.
ability ability ability temp. temp.
name score modifier score modifier base speed armor speed burrow
STR
strength wounds/current hp ft. ft. ft.
fly manuverability swim climb temp. modifiers
DEX
dexterity
100 - 1,000 ft. 1,000 - 10,000 ft. skills
CON init.
mod.
total Ability Misc.
constitution
total dex mod. misc. mod.
SKILL NAME bonus mod. ranks mod.
INT
intelligence
damage
Bluff =CHA + +
reduction
WIS
wisdom
spell Craft =INT + +
resistance
CHA energy Knowledge (PLANES)* =INT + +
charisma resistance
Perception =WIS + +
AC
armor class
10 Sense Motive =WIS + +
total
armor
bonus
shield
bonus
dex
mod.
size
mod.
nat.
armor
deflect
mod.
misc.
mod. Stealth =DEX + +
modifiers + +
TOUCH
+ +
flat
footed + +
modifiers modifiers
+ +
fortitude B.A.B.
constitution
+ +
reflex
dexterity CMB + +
evolution point
type range special properties
evolution point
evolution point
FEAT PAGE REF. FEAT PAGE REF.
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evolution point
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evolution point
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evolution
pool
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name type size summoner
movement
HP
hit points
total nonlethal ft. sq. ft. sq. ft.
ability ability ability temp. temp.
name score modifier score modifier base speed armor speed burrow
STR
strength wounds/current hp ft. ft. ft.
fly manuverability swim climb temp. modifiers
DEX
dexterity
100 - 1,000 ft. 1,000 - 10,000 ft. skills
CON init.
mod.
total Ability Misc.
constitution
total dex mod. misc. mod.
SKILL NAME bonus mod. ranks mod.
INT
intelligence
damage
Bluff =CHA + +
reduction
WIS
wisdom
spell Craft =INT + +
resistance
CHA energy Knowledge (PLANES)* =INT + +
charisma resistance
Perception =WIS + +
AC
armor class
10 Sense Motive =WIS + +
total
armor
bonus
shield
bonus
dex
mod.
size
mod.
nat.
armor
deflect
mod.
misc.
mod. Stealth =DEX + +
modifiers + +
TOUCH
+ +
flat
footed + +
modifiers modifiers
+ +
fortitude B.A.B.
constitution
+ +
reflex
dexterity CMB + +
evolution point
type range special properties
evolution point
evolution point
FEAT PAGE REF. FEAT PAGE REF.
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evolution point
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evolution point
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evolution
pool
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name type size summoner
movement
HP
hit points
total nonlethal ft. sq. ft. sq. ft.
ability ability ability temp. temp.
name score modifier score modifier base speed armor speed burrow
STR
strength wounds/current hp ft. ft. ft.
fly manuverability swim climb temp. modifiers
DEX
dexterity
100 - 1,000 ft. 1,000 - 10,000 ft. skills
CON init.
mod.
total Ability Misc.
constitution
total dex mod. misc. mod.
SKILL NAME bonus mod. ranks mod.
INT
intelligence
damage
Bluff =CHA + +
reduction
WIS
wisdom
spell Craft =INT + +
resistance
CHA energy Knowledge (PLANES)* =INT + +
charisma resistance
Perception =WIS + +
AC
armor class
10 Sense Motive =WIS + +
total
armor
bonus
shield
bonus
dex
mod.
size
mod.
nat.
armor
deflect
mod.
misc.
mod. Stealth =DEX + +
modifiers + +
TOUCH
+ +
flat
footed + +
modifiers modifiers
+ +
fortitude B.A.B.
constitution
+ +
reflex
dexterity CMB + +
evolution point
type range special properties
evolution point
evolution point
FEAT PAGE REF. FEAT PAGE REF.
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evolution point
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evolution point
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evolution
pool
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common summoned monsters
summon monster CR summon monster CR
HP HP HP HP
current max current max
init. fort reflex will init. fort reflex will
AC Flat AC Flat
STR Touch Footed STR Touch Footed
speed b.a.b. cmb cmd speed b.a.b. cmb cmd
DEX PRIMARY ATK. attack bonus damage crit. DEX PRIMARY ATK. attack bonus damage crit.
INT INT
SECONDARY ATK. attack bonus damage crit. SECONDARY ATK. attack bonus damage crit.
WIS WIS
special properties special properties
CHA CHA
skills feats special properties and abilities skills feats special properties and abilities
AC Flat AC Flat
STR Touch Footed STR Touch Footed
speed b.a.b. cmb cmd speed b.a.b. cmb cmd
DEX PRIMARY ATK. attack bonus damage crit. DEX PRIMARY ATK. attack bonus damage crit.
INT INT
SECONDARY ATK. attack bonus damage crit. SECONDARY ATK. attack bonus damage crit.
WIS WIS
special properties special properties
CHA CHA
skills feats special properties and abilities skills feats special properties and abilities
AC Flat AC Flat
STR Touch Footed STR Touch Footed
speed b.a.b. cmb cmd speed b.a.b. cmb cmd
DEX PRIMARY ATK. attack bonus damage crit. DEX PRIMARY ATK. attack bonus damage crit.
INT INT
SECONDARY ATK. attack bonus damage crit. SECONDARY ATK. attack bonus damage crit.
WIS WIS
special properties special properties
CHA CHA
skills feats special properties and abilities skills feats special properties and abilities
INVENTORY
item # ref. lbs. item # ref. lbs. item # ref. lbs.
total
weight
dc:
dc: capacity:
dc:
capacity:
spells: dc:
dc: capacity:
dc:
dc: capacity:
MAGIC ITEMS
head ref. face ref.
ring ref.
feet ref.
save
DC
spells
scroll
known
prepd
spell name school comp. cast time range duration save SR effect
spells
scroll
known
prepd
spell name school comp. cast time range duration save SR effect
spellcasting features
spells conditional modifiers
save
per day DC
times per total 1/2 class key stat. misc.
bonus day level modifier
spells
save
DC
spells
scroll
known
prepd
spell name school comp. cast time range duration save SR effect
spells
scroll
known
prepd
spell name school comp. cast time range duration save SR effect
spells
scroll
known
prepd
spell name school comp. cast time range duration save SR effect
spells
scroll
known
prepd
spell name school comp. cast time range duration save SR effect
background portrait
hometown:
campaign notes
People
Places
Things
background portrait
hometown:
campaign notes
actions in combat portrait
Attack of
Standard Action Opportunity1
ATTACK (MELEE) NO
ATTACK (RANGED) YES
ATTACK (UNARMED) YES
ACTIVATE A MAGIC ITEM OTHER THAN A POTION OR OIL NO
AID ANOTHER MAYBE2
CAST A SPELL (1 STANDARD ACTION CASTING TIME) YES
CHANNEL ENERGY NO
CONCENTRATE TO MAINTAIN AN ACTIVE SPELL NO
DISMISS A SPELL NO
DRAW A HIDDEN WEAPON (SEE SLIGHT OF HAND SKILL) NO
DRINK A POTION OR APPLY AN OIL YES
ESCAPE A GRAPPLE NO
FEINT NO
LIGHT A TORCH WITH A TINDERWIG YES
LOWER SPELL RESISTANCE NO
READ A SCROLL YES
READY (TRIGGERS A STANDARD ACTION) NO
STABILIZE A DYING FRIEND (SEE HEAL SKILL) YES
TOTAL DEFENSE NO
USE EXTRAORDINARY ABILITY NO
USE SKILL THAT TAKES 1 ACTION USUALLY
USE SPELL-LIKE ABILITY YES
USE SUPERNATURAL ABILITY NO
Move Action
MOVE YES
CONTROL A FRIGHTENED MOUNT YES
DIRECT OR REDIRECT AN ACTIVE SPELL NO
DRAW A WEAPON3 NO
LOAD A HAND CROSSBOW OR LIGHT CROSSBOW YES
OPEN OR CLOSE A DOOR NO
MOUNT/DISMOUNT A STEED NO
MOVE A HEAVY OBJECT YES
PICK UP AN ITEM YES
SHEATHE A WEAPON YES
STAND UP FROM PRONE YES
READY OR DROP A SHIELD NO
RETRIEVE A STORED ITEM YES
Full-Round Action
FULL ATTACK NO
CHARGE4 NO
DELIVER COUP DE GRACE YES
ESCAPE FROM A NET YES
EXTINGUSIH FLAMES NO
LIGHT A TORCH YES
LOAD A HEAVY OR REPEATING CROSSBOW
LOCK OR UNLOCK WEAPON IN LOCKED GAUNTLET
YES
YES
background
PREPARE TO THROW A SPLASH WEAPON YES
RUN YES
USE SKILL THAT TAKES 1 ROUND USUALLY
USE A TOUCH SPELL ON UP TO SIX FRIENDS YES
WITHDRAW NO
Free Action
CEASE CONCENTRATION ON A SPELL NO
DROP AN ITEM NO
DROP TO THE FLOOR NO
PREPARE SPELL COMPONENTS TO CAST A SPELL5 NO
SPEAK NO
Swift Action
CAST A QUICKENED SPELL NO
Immediate Action
CAST FEATHER FALL NO
No Action
DELAY NO
5-FOOT STEP NO
Long jump
distance DC*
High jump
distance DC*
.. Snare spell
plants, control plants, entangle
23
.
10 feet 10 2 feet 8 Masterwork manacles 35
15 feet 15 3 feet 12 Grappler Grapplers CMD
20 feet 20 4 feet 16
etc... etc etc... etc
*Requires a 20-foot running start. Perception
If not double the DC. detail DC
.. Hear the sound of battle -10
Terrain
.. Slightly Obstructed +2
DC mod.
.. Smell rotting garbage
Detect the smell of smoke
-10
0
.. Severely Sloped
Slightly Unsteady
+5
+2
.. Find the average concealed door 15
Hear a whispered conversation 15
.. Severely Unsteady
Moderately Unsteady +5
+10
.. Hear a key turn in a lock
Find the average secret door
20
20
Hard terrain at full speed +5*
*does not apply to checks made to jump.
.. Feel a burrowing creature
Hear a bow being drawn 25
25
.. Notice a pickpocket
Notice a stealthed creature
Opp. SoH
Opp. Slth
Bluff
Circumstances Bluff Mod.
. Find a hidden trap
Identify a potion through taste
Varies
15+C.Lvl.
.. Wants to believe you +5 Circumstance DC Mod.
.. Lie is believable
Lie is unlikely
+0
-5
.. Distance to source of check +1/10 ft.
.. Lie is impossible
Lie is far-fetched -10
-20
.. Through a closed door
Through a wall
+5
+10/ft. thick
. Target is drunk/impaired
Have convincing proof
+5
up to +10
.. Unfavorable conditions
Favorable conditions -2
+2
Climb
Climb DC example surface or activity
. Creature w/check is asleep
Creature or object is Invisible
+10
+20
reference
Move both you and your target up to half your speed. At the end of your
movement, you can place your target in any square adjacent to you. MOVE YES
Move Placing him on a hazard gives him a free attempt to break your grapple with
a +4 bonus. CONTROL A FRIGHTENED MOUNT YES
inflict damage to your target = your unarmed strike, a natural attack, or DIRECT OR REDIRECT AN ACTIVE SPELL NO
Damage an attack made with armor spikes or a light or one-handed weapon. This DRAW A WEAPON3 NO
damage can be either lethal or non-lethal.
LOAD A HAND CROSSBOW OR LIGHT CROSSBOW YES
Opponent is Pinned. While pinning, you are still considered grappled, but
Pin you lose your Dex bonus to AC. OPEN OR CLOSE A DOOR NO
While opponent is pinned or unconscious, you can use rope to tie him up. This MOUNT/DISMOUNT A STEED NO
Tie Up works like a pin effect, but the DC to escape = 20 + your CMB. If the target is MOVE A HEAVY OBJECT YES
grappled, you can tie him up at a -10 penalty.
PICK UP AN ITEM YES
Release You can release your grapple as a free action.
SHEATHE A WEAPON YES
Overrun Standard / Move / Charge STAND UP FROM PRONE YES
Your target can choose to avoid you, letting you READY OR DROP A SHIELD NO
pass. if not, make a combat maneuver check. RETRIEVE A STORED ITEM YES
+ Vs. CMD
CMB Bonus Failure You stop in front of target. Full-Round Action
You move through an opponents Pass You move through a targets space. FULL ATTACK NO
square, who is no more than 1
size category larger than you. CHARGE4 NO
You move through a targets space DELIVER COUP DE GRACE YES
Greater Pass 5 and the target is knocked prone.
+
Improved
ESCAPE FROM A NET YES
EXTINGUSIH FLAMES NO
Sunder In place of a Melee attack
sheet
.
Situation DC .. Detailed
Simple aid
advice +0
+0
Fast mount or dismount 20
.. Severely
Obstructed
Obstructed
+2
+5
Intimate +10
. was made.
Fresh snow since trail was +10
Slightly Slippery
.. Slightly
Severely Slippery
Sloped
+2
+5
+2
Escape artist . made.
Poor visibility
Overcast or moonless night +6
restraint DC
.. Severely Sloped +5 .. Rope/bindings Moonlight +3
Slightly Unsteady
.. Severely
Moderately Unsteady
+2
+5 Net, animate rope, command
Binders CMB+20
20 . Fog or precipitation
Target hides trail (half speed)
+3
+5
Unsteady
Hard terrain at full speed
+10
+5*
.. Snare plants, control plants, entangle
spell 23
Spellcraft
*does not apply to checks made to jump. .. Manacles Tight space
30
30 task DC
Bluff . Grappler Masterwork manacles 35 . Identify a spell as it is being cast 15+spell
Grapplers CMD . Learn a spell from a spellbook
lvl.
15+spell lvl.
Circumstances
.. Wants Bluff Mod.
Heal . Prepare
or scroll.
a spell from a 15+spell lvl.
.. Lie
to believe you
is believable
+5
+0 task
.. Stabilize DC . borrowed spellbook.
Identify properties of an item with 15+items CL
Lie is unlikely
.. Lie is far-fetched
Lie is impossible
-5
-10
-20 . Treat
a dying character
Long-term care (day or more)
wounds from caltrops,
15
15
15
. Detect Magic.
. Craft a magic item.
decipher a scroll. 20+spell lvl.
Varies by item
. Have convincing proof
Target is drunk/impaired +5
up to +10 .. Treat spike growth, or spike stones
deadly wounds (1 hour) 20
Use magic device
. Treat poison Poisons save DC
Diseases save DC task DC
Climb
Climb DC
Treat disease
.. Activate blindly 25
0
example surface or activity
Perception
detail DC
.
.. Use
Decipher a written spell
Use a scroll
25+spell lvl.
20+caster lvl.
.. Hear
Slope too steep to walk up; knotted
rope with wall to brace up against. a wand 20
5 Rope with wall to brace, or knotted
rope, or rope affected by rope trick
spell. .. Detect
the sound of battle
Smell rotting garbage
the smell of smoke
-10
-10
0
. Emulate a class feature
.. Emulate
Emulate an ability score
a race
20
Special*
25
10 Surface with ledges, a very rough
wall, or ships rigging. .. Hear the details of a conversation
Notice a visible creature
0
0
Emulate an alignment
*See CRB pg. 109
30
-
handholds but no footholds. a stealthed creature Opp. Slth Affected by a non-dmg spell DC of the spell + spell lvl
A perfectly smooth flat vertical
surface cannot be climbed. . Find a hidden trap
Identify a potion through taste
Varies
15+C.Lvl. .
while casting.
Grappled or pinned while casting. 10 + grapplers CMB
.. Distance
Vigourous motion while casting. 10 + spell lvl
DC mod.* example surface or activity
-10 to source of check +1/10 ft. .
Violent motion while casting. 15 + spell lvl
.. Through
Climbing a chimney or other location Extremely violent motion while 20 + spell lvl
a closed door +5
where you can brace against two
opposite walls. Through a wall +10/ft. thick .
casting.
.. Favorable
Wind with rain or sleet while 5 + spell lvl
-5 conditions -2
Climbing a corner where you can
brace against perpandicular walls. Unfavorable conditions +2 .
casting.
.. Terrible
Wind with hail and debris while 10 + spell lvl
+5 conditions +5
Surface is slippery.
*These modifiers stack
Creature w/check is distracted +5 ..
casting.
. Creature
Weather caused by spell. see spell
w/check is asleep +10 entangled while casting. 15 + spell lvl
Creature or object is Invisible +20
targeting portrait
background
(Ex): As a full-round action, make a single firearm
attack and choose part of the body to target.
The attack gains one of the following effects
depending on the part of the body targeted.
This deed costs 1 grit point to perform no
matter which part of the creature you target.
Creatures that are immune to sneak attacks are
immune to these effects.
special properties
special properties
special properties
special properties
special properties
psionics features
conditional modifiers
save
DC
manifester wild powers max level times per total 1/2 class key stat. misc.
level surge known power known day level modifier
powers
pp cost
dorjes
known
power name school comp. cast time range duration save PR effect
powers
pp cost
dorjes
known
power name school display cast time range duration save PR effect