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Guilty Gear X
From Wikipedia, the free encyclopedia
Guilty Gear X
GuiltyGearXCover.jpg
North American PlayStation 2 cover art
Developer(s) Arc System Works
Publisher(s)
Sammy Studios[show]
Designer(s) Daisuke Ishiwatari
Programmer(s) Takashi Suzuki
Artist(s) Daisuke Ishiwatari (character)
Composer(s) Daisuke Ishiwatari
Series Guilty Gear
Platform(s) Arcade
Dreamcast
Microsoft Windows
PlayStation 2
Game Boy Advance
Release
July 2000[show]
Genre(s) 2D weapon based fighting
Mode(s) Single-player, Multiplayer
Arcade system Sega NAOMI
Guilty Gear X (Japanese: ?????? ??? Hepburn: Giruti Gia Zekusu?),[note 1] subtit
led By Your Side in Japan, is a fighting game developed by Arc System Works and
published by Sammy Studios. The second installment of the Guilty Gear series, Gu
ilty Gear X was developed over a period of about two years after the first game'
s success. It was released in July 2000 for Japanese arcades, re-released on Dre
amcast in December 2000, and later ported to PlayStation 2 in November 2001 and
Game Boy Advance in January 2002.
Guilty Gear X continues its predecessor's timeline with new characters and gamep
lay features. Still a four-button game, its instant-kill techniques were weakene
d and a survival mode was added to the previous game's three modes. The Dreamcas
t and PS2 versions have sold over 100,000 copies in Japan; they have been praise
d for their graphics, controls and characters but criticized for their lack of r
eplay value. The GBA version was the poorest-received, with the main complaints
concerning ease and graphics.
Contents [hide]
1 Gameplay
2 Synopsis
2.1 Plot
2.2 Characters
3 Development and release
4 Reception
5 Other media
5.1 Music
5.2 Other
6 Notes
7 References
8 External links
Gameplay[edit]
The fight system has a four-main-attack-button configuration: punch, kick, slash
and heavy slash.[3][4][note 2] Players may also launch taunt attacks,[4] with t
heir main objective to reduce the opponent's health to zero in a predetermined t
ime.[6] To win a fight a player must accumulate two points, with each round won
earning a point.[6] Guilty Gear X has features common in fighting games: combos,
aerial attacks and counterattacks.[7][8][9] A new feature is the Roman Cancel,
which allows a player to cancel their move and its aftereffects to make other at
tacks.[7][10]
The game has a tension gauge, increasing when a character causes damage or moves
toward an adversary and decreasing when a character moves backwards or is stopp
ed for a long time.[11] When the gauge is half-charged a player can use specials
called Overdrive Attacks, which cause more damage than regular moves.[7][10] A
full gauge allows a player to make an Instant Kill, defeating an opponent regard
less of health;[7][12][note 3] if an Instant Kill is unsuccessful, the tension g
auge will not charge for the remainder of that round.[12]
Guilty Gear X's Dreamcast version includes four modes of play:[3] Arcade, the ga
me's primary narrative mode;[5] Survival, in which the player fights through inf
inite levels until they are defeated;[10][14][15] Training, which allows a playe
r to practice moves with the help of an in-game move list[10][16] and Versus, in
which a player can fight another player.[3] Guilty Gear X Plus also has art-gal
lery and story modes;[17] according to the Sega website, the latter explains "mi
steries" which the Dreamcast version does not.[16] The Advance Edition includes
tag-team and three-on-three modes; each player chooses two or three characters,
respectively, and can switch characters during a fight.[18]
Synopsis[edit]
Plot[edit]
Guilty Gear X continues the first game's plot, in which the world has just recov
ered from a 100-year war against man-made bio-organic weapons known as Gears. Wh
en Testament planned to resurrect Gear leader Justice, all Gears were annihilate
d in a tournament. In Guilty Gear X, set less than a year later, a new Gear comm
ander named Dizzy is discovered. Amid concern about a second war, another Holy K
nights Tournament begins; whoever captures and kills Dizzy will receive 500,000
World Dollars. Dizzy proves to be inoffensive; she joins the Jellyfish Air Pirat
es, and peace is established again.
Characters[edit]
Guilty Gear X has sixteen playable characters: Sol Badguy, Ky Kiske, May, Baiken
, Faust, Potemkin, Chipp Zanuff, Millia Rage, Zato-1, Jam Kuradoberi, Johnny, An
ji Mito, Venom, Axl Low, Testament and Dizzy.[19] Fourteen are available from th
e outset,[20] with Testament and Dizzy unlockable characters.[21] Guilty Gear X
Plus adds three unlockable characters:[21][22] Justice and Kliff Undersn, who re
turn from the first game,[17] and Robo-Ky, an alternate version of Ky Kiske.[22]
The Plus edition allows a player to unlock gold versions of each character, who
possesses a special advantage over the regular version.[22]
Development and release[edit]
After the success of the first Guilty Gear[23] released on May 14, 1998 for Play
Station,[24] Sammy Studios commissioned an arcade sequel in February 1999.[23] D
eveloped by Team Neo Blood, an Arc System Works production group led by Daisuke
Ishiwatari, the sequel was about two years in development.[25] Unveiled at the A
musement Expo in February 2000,[1][26] Guilty Gear X was released for Japanese a
rcades on the Sega NAOMI system in July 2000.[24] After the game's release, it w
as speculated that it would be ported to home consoles. Although the developers
initially indicated that Guilty Gear X would debut for the PlayStation 2 (PS2),[
27] it was first released for Dreamcast on December 14, 2000[24] and re-released
as part of a Dreamcast collection on May 23, 2003.[20]
A PS2 version was announced by Sammy in June 2001 for release that fall,[28] and
Guilty Gear X was released in North America on October 2, 2001.[17][24] Since i
t was released before the Japanese version, the North American edition did not h
ave the additional features of the Japanese counterpart.[29] Sammy released the
PS2 version in Japan on November 29, 2001 and in Europe on March 1, 2002.[17][24
] In Japan, it was known as Guilty Gear X Plus (?????? ??? Plus Giruti Gia Zekus
u Purasu?) and was released in two versions: regular and deluxe, with the latter
containing Guilty Gear-related special products.[30] On February 13, 2003, the
game was re-released in Japan as part of PlayStation2 the Best.[24]
CyberFront released a PC version for Windows on November 30, 2001 in Japan.[31]
Announced during an August 2001 convention at Space World,[32] Game Boy Advance
version Guilty Gear X: Advance Edition (?????? ??? ??????????? Giruti Gia Zekusu
Adobansu Edishon?) was released on January 5, 2002.[24] It was released in Nort
h America on August 13, 2002 and in Europe on September 27.[33] Guilty Gear X ve
r. 1.5, an Atomiswave arcade-system version, was released in 2003 after its Febr
uary 2003 introduction at the Amusement Expo.[34][35]
Reception[edit]
Reception
Aggregate scores
Aggregator Score
GameRankings DC: 89.33%[36]
PS2: 79.70%[37]
GBA: 64.97%[38]
Metacritic PS2: 79/100[39]
GBA: 67/100[40]
Review scores
Publication Score
Famitsu DC: 31/40[41]
PS2: 32/40[42]
Game Informer PS2: 6/10[43]
GBA: 15.5/20[44]
GamePro PS2: 4/5 stars[45]
GBA: 3.5/5 stars[46]
GameSpot PS2: 7.9/10[14]
GameSpy PS2: 87/100[10]
GamesRadar GBA: 3/10[15]
GameZone GBA: 8.0/10[5]
IGN DC: 8.7/10[7]
PS2: 8.8/10[17]
GBA: 7/10[33]
In June 2001, Sammy reported a profit of 284 million for Guilty Gear X's Japanese
arcade version.[47] Its Dreamcast version was the 128th-bestselling title in Ja
pan in 2000, with 97,934 copies sold from December 14 to December 31.[48] In 200
1 the game sold 33,822 more copies, for a total of 131,756.[49] Guilty Gear X Pl
us sold over 128,000 copies in Japan.[50]
Critical reception for Guilty Gear X on Dreamcast and PS2 was positive; they hav
e average scores of 89.33 percent and 79.70 percent, respectively, on GameRankin
gs[36][37] and Metacritic gave the PS2 version 79 out of 100.[39] Anoop Gantayat
of IGN called the Dreamcast version "possibly the finest-looking 2D game ever,
thanks to the high-res graphics, mega-ultra special effects and smooth animation
."[28] According to T.J. Deci of AllGame, the PS2 is "notable for smooth, refine
d graphics, with richly detailed characters and backgrounds uncommon in 2D fight
ers."[51] Although Guilty Gear X's overall graphics were praised, its sometimes-
confusing backgrounds were heavily criticized.[7][10][14][45][52]
The Dreamcast version's control responsiveness was praised by Gantayat.[7] Guilt
y Gear X's PS2 version was also generally praised, with Greg Kasavin of GameSpot
writing that it "controls smoothly and precisely".[14] Major Mike of GamePro in
cluded the caveat that "some moves are difficult to execute and require patience
to master fully."[45] According to James Fudge for GameSpy, "The gameplay manag
es to be easy to pick up but isn't dumbed down enough to annoy expert fight fans
."[10] Guilty Gear X's limited replay value was heavily criticised;[7][10][14][4
5] Jay Fitzloff of Game Informer said, "Since it's especially weak in the single
s game, consider purchasing Guilty Gear X only if you and a friend want to go at
it."[43]
The Game Boy Advance version was less well received, with aggregate scores of 64
.97 percent and 67 out of 100 from GameRankings and Metacritic respectively.[38]
[40] A common criticism was that the game's artificial intelligence was ineffici
ent in combat, making it too easy.[5][15][44] Although Chet of Game Informer sai
d, "The new modes such as Tag Match and 3-on-3 add variety, but still cannot com
pensate for this fundamental problem",[44] according to Michael Knutson of GameZ
one its balance "gives the game a better replay value."[5]
GamesRadar criticized Guilty Gear X's "overblown aesthetics", giving it the game
's worst score (three out of ten): "While it's not completely hellish, it defini
tely deserves purgatory."[15] According to Star Dingo of GamePro, "Most backgrou
nds seem like pale, watercolor imitations of the originals (you can count the co
lors on two hands)".[46] Justin of Game Informer and Kaiser Hwang of IGN critici
zed the game's sprites, which they considered small compared with those of Stree
t Fighter.[33][44]
Its characters were praised as "original" by Justin[44] and "cool" by Kasavin.[1
4] Gantayat wrote, "It's the characters that stand out the most", calling them "
marvelously designed," "unmatched in terms of fine details" and "very distinct."
[7] According to Fudge, "There's a character of choice for just about everyone."
[10] The characters' balance was praised by Tom Bramwell and Knutson.[5][52] Gui
lty Gear X's audio had a lukewarm response; according to Chet and Hwang it was "
weak",[33][44] and Dingo called it "atrocious".[46] Mike and Kasavin found the f
ight announcer's voice "unintelligible",[14][45] with Mike also criticizing the
game's "oppressive" music.[45] Knutson praised Guilty Gear X's sound effects and
music,[5] and Kasavin considered its music appropriate for "the game's fast-pac
ed action, as well as its anime theme."[14]
Other media[edit]
Music[edit]
Guilty Gear X Original Soundtrack
Soundtrack album
Released September 20, 2000
Length 56:54 (disc 1)
51:59 (disc 2)
Label First Smile Entertainment
Guilty Gear X's musical albums were published by First Smile Entertainment. Its
arcade music was released on September 20, 2000 as Guilty Gear X Original Soundt
rack (?????? ??? ????????????? Giruti Gia Zekusu Orijinaru Saundotorakku?), comp
osed by Daisuke Ishiwatari and arranged by Kazuhito Tomizuka and Yasuharu Takana
shi.[53][54] The album received mixed reviews. Don Kotowski of Square Enix Music
Online gave it an eight out of ten: "The improved sound quality is a plus, as a
re the addition of new character themes, but some people may be put off by the f
act that some of the new themes aren't as good as some of the older ones."[55] A
nother reviewer, GoldfishX, gave it a five, calling it "possibly the most ear-gr
ating, hideous sound I have ever encountered in game music" but not giving it a
worse score because "Ishiwatari deserves a ton of credit for putting together su
ch brilliant compositions on such pathetic-sounding hardware."[56]
[show]Disc 1
[show]Disc 2
Guilty Gear X Heavy Rock Tracks
Soundtrack album
Released January 17, 2001
Length 71:54
Label First Smile Entertainment
A second album, Guilty Gear X Heavy Rock Tracks: The Original Soundtrack of Drea
mcast, composed by Ishiwatari and arranged by Koichi Seiyama, was released on Ja
nuary 17, 2001.[57][58] It was well received by critics, with perfect scores fro
m GoldfishX and Z-Freak of Square Enix Music Online.[59][60] According to Goldfi
shx, "Even if you're skeptical about hard rock, this is something that everyone
should experience in their lifetime. It's rare to have this type of heart-poundi
ng sound without some form of vocals, but it's even rarer that the compositions
reach this overall level of greatness."[59] Z-Freak wrote, "Unless you totally h
ate hard rock, you MUST [sic] have this CD"[60] and David Smith of IGN said that
its music would either be loved or hated.[17]
[show]Track list
Three albums by the rock band Lapis Lazuli were released on May 6, 2001.[61] Kno
wn collectively as Rising Force of Gear Image Vocal Tracks, the individual album
s were entitled "Rock You!!", "Slash!!", and "Destroy!!" [62]
Other[edit]
Enterbrain published several Guilty Gear X tie-in books. An encyclopedic strateg
y guide was published on July 26, 2000, followed by Drafting Artworks, which is
about the game's universe, on December 13.[54][63][64] Two novelizations, writte
n by Norimitsu Kaiho and illustrated by Ishiwatari Lightning the Argent (????? Shi
rogane no Jinrai?) and The Butterfly and Her (????? Kocho to Hayate?) , were publi
shed on January 20, 2001 and August 24, 2002.[54][65]
A Guilty Gear X comic anthology was also published by Enterbrain on April 25, 20
01.[66] It inspired two yonkoma manga and an anthology, which were published by
Ichijinsha on March 25, October 25, and September 25, 2001.[67][68] A manga, Gui
lty Gear Xtra (??????XTRA?) with a collaboration by Ishiwatari, Norimitsu Kaiho
and Akihito Sumii, appeared in Kodansha's Monthly Magazine Z on September 22, 20
03.[69] Based on Guilty Gear X Plus, a two-part anthology was published on Febru
ary 25 and April 25, 2002 by Enterbrain.[70][71] Ichijinsha published a yonkoma
manga and an anthology based on Plus on April 8 and 25, 2002.[72][73]
Battle for Saint, a compilation DVD with highlights of a Guilty Gear X arcade na
tional championship, was released by Enterbrain on August 22, 2001.[74][75] Two
audio drama CDs with original storylines Guilty Gear X Vol. 1 and Vol. 2 were releas
ed by Scitron on October 24 and November 24, 2001.[54] On October 25, 2002, Terr
anetz released a collectible card game series based on Guilty Gear X.[65][76]
Notes[edit]
Jump up ^ The "X" on its title is reportedly pronounced as "Zecks" and "Zechs" b
y Yukiyoshi Ike Sato and Justin Speer (both from GameSpot) respectively.[1][2]
Jump up ^ The Advance Edition allows the player to choose between two control's
configuration: a four-button and a three-button mode. In the former A is heavy s
lash, B is kick, L is punch, and R is slash, while in the latter A is heavy slas
h, B is kick and punch, L is to begin an Instant Kill, and R is slash.[5]
Jump up ^ In Guilty Gear, an Instant Kill would end a match when hit the opponen
t but on Guilty Gear X it only earns the player a round.[13]
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Jump up ^ "Guilty Gear X "Battle For Saint" DVD Announced". IGN. Ziff Davis Medi
a. August 17, 2001. Retrieved January 9, 2015.
Jump up ^ "Battle for Saint" (in Japanese). Enterbrain. Retrieved January 9, 201
5.
Jump up ^ "? AsuraSystemTCG?3? ?????????TCG 10?25?????!?" (in Japanese). Terrane
tz. Archived from the original on October 3, 2002. Retrieved January 10, 2015.
External links[edit]
Guilty Gear portal
Guilty Gear X at MobyGames
[show] v t e
Guilty Gear
[show] v t e
J.C.Staff
Categories: 2000 video gamesArcade gamesArc System Works gamesDreamcast gamesGam
e Boy Advance gamesGuilty Gear gamesPlayStation 2 gamesSammy gamesWindows games
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