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Transforming Mythic Europe

Credits
Authors: Timothy Ferguson (Island), Mark Lawford (Fourth Author Biographies
Estate), Mark Shirley (Magitech)
Development, Editing, & Project Management: David Chart
Proofreading, Layout, & Art Direction: Cam Banks Timothy Ferguson is a librarian on the Gold Coast in Aus-
Layout Assistance: Michelle Nephew tralia. He first had the idea for this when on a dodgy
Publisher: John Nephew canal tour of Chester in the UK, and hed like to thank
Cover Illustration: Christian St. Pierre the presenter for making the trip so boring, and food
Interior Art: Jason Cole, Jenna Fowler, Christian St. Pierre, so plain, that the tour group demanded to get out in
Gabriel Verdon the rain to see how the lock mechanism worked. As
Additional Art: Astrology & Astronomy. Mineola, NY: Dover always: for Linda and Amelia.
Publications, Inc., 2006. Castles. Mineola, NY: Dover Mark Lawford lives and works in Eastbourne on Englands
Publications, Inc., 2007. Medieval Illustrations. Mineola, NY: sunny south coast. Writing and gaming continue to
Dover Publications, Inc., 2001. Medieval Life & People. Mineola,
provide an effective balance to the ones and zeroes of
NY: Dover Publications, Inc., 2007.
his day job but hes just embarked on some original fic-
Ars Magica Fifth Edition Trade Dress: J. Scott Reeves
Publishers Special Thanks: Jerry Corrick & the gang at the Source. tion to weight it all back in the right direction.
Mark Shirley is a zoologist living in Northern England.
First Round Playtesters: Jason Brennan, Justin Brennan, Elisha He admits to being pretty useless with technology: he
Campbell, Robert Major; Leon Bullock, Peter Ryan, Chris doesnt drive, prefers not to fly, and doesnt have a cell
Barrett, John A Edge; Eirik Bull, Helge Rager Furuseth, Karl phone. Nevertheless, he is eternally grateful to inven-
Trygve Kalleberg, Andr Neergaard, Sigurd Lund; Jason tors such as Johannes Gutenberg, Charles Babbage,
Fryer, Matt Dyson, Emily Dyson; Donna Giltrap, Malcolm Louis Lumiere, and John Logie Baird who have given
Harbrow, Aaron Hicks, Richard Love; Christian Rosenkjaer him things he loves.
Andersen, Pelle Kofod
Second Round Playtesters: Leon Bullock, Peter Ryan, Chris
Barrett, John A Edge; Christian Jensen Romer, Luke Price,
Kevin Sides, Thomas Nowell, Lloyd Graney; Eirik Bull, Karl
Trygve Kalleberg, Helge Rager Furuseth, Andr Neergaard,
Sigurd Lund; Donna Giltrap, Malcolm Harbrow, Aaron
Hicks, Richard Love; Pelle Kofod, Christian Rosenkjaer
Andersen; Nicholas Peterson, Jennafyr Peterson, Dan Byrne;
MaPhi Werner

Ars Magica players participate in a thriving fan community by subscribing to email discussion lists (like the
Berkeley list), compiling archives of game material (such as Project Redcap), maintaining fan-created web sites, and
running demos through Atlas Games Special Ops program. To learn more, visit www.atlas-games.com/ArM5. You
can also participate in discussions of Ars Magica at the official Atlas Games forums located at forum.atlas-games.com.
Copyright 20132015 Trident, Inc. d/b/a Atlas Games. All rights reserved. Reproduction of this work
by any means without written permission from the publisher, except short excerpts for the purpose of reviews,
is expressly prohibited.
Ars Magica, Mythic Europe, and Charting New Realms of Imagination are trademarks of Trident, Inc. Order of
Hermes, Tremere, and Doissetep are trademarks of White Wolf, Inc. and are used with permission.

Digital Version 1.0

2
Transforming Mythic Europe

Contents
Credits 2 The Church....................................25 A New Kind of Politics.................48
Gaining the Support of the Pope..........26 Similar Kinds of Change................ 48
Contents 3 Using Guilds as a Model................26 Spread Understanding of the
Introduction 6 A New Breed of Craftsman..............26 Supernatural World.......................48
Planning for Long Sagas. ............... 6 The Supernatural Realms..............27 Work Within the Church.............49
Saga Speed......................................7 Service, Tribute, & Fosterage............27 Use Gifted Proxies........................49
To the Future....................................7 Rivals Outside the Order..............27 The World Changes
Saga Style.......................................7 The Tools of Politics................... 27 Around the Order.........................50
Future Events...................................7 Writing and Responding to Polemic...27 Taking the Lonely Stand...............50
Polemic..........................................28 Opposing Integration.................... 51
Diatribe..........................................28 A Change for the Worse...............51
The Fourth Estate 8 Apologia........................................28 Running Stories
The Four Estates.............................8 The Prevailing Wisdom..................29 on the Verge of Change................51
The State of the World...................9 Winning the Argument...................29 The Example of the
Transformation............................... 9 Circulating the Text........................29 Normandy Tribunal.......................52
The End State.................................9 The Argument Total........................31 Conclusion................................... 53
The Moral Authority.......................9 Responding with Diatribe...............31
Rights of the Fourth Estate..............10 Responding with Apologia..............35
Obligations & Responsibilities.........10 Taking the Debate to Tribunal..........35
The Island of the Magicians 54
Why the Order Charters........................................35 Construction:
Would Want to Change................11 Optional Rule: Charter Strength..........36 Earth Jacketed In Stone................ 54
The World on Hermetic Terms....12 Grants of Land...............................37 Outer Wall Shapes........................54
What Prevents the Order from Charters of Rights & Obligations......... 37 Open Ended Cylinder.....................55
Bettering the World?.....................12 Examples of Charters......................37 Tall Empty Cylinder.......................55
How to Bring About Change........ 13 Using Magic for Political Leverage...38 Open Ended Rectangular Prism.........56
The Process of Change.................13 Health and Pestilence...................39 Solid Stone Cylinder.......................56
Leveraging Hooks, Boons, The Care of the Sick.......................39 Ablative Slope................................56
& Story Flaws................................14 Living Conditions...........................40 Ornamentation.............................56
Covenant Hooks and Boons............14 Longevity Effects.............................41 Fortified Wall.................................56
Character Story Flaws...................16 Harvests and Livestock.................41 Sea Gates and Docks......................57
A Growing Awareness...................17 Protecting Livestock From Predators..........42 Statuary........................................57
The Tribunal.................................18 Castles and Cathedrals.................43 Wall Materials Other Than Stone..........58
Building Support Before the Tribunal....18 Aegis of the Hearth.........................43 Base Metals....................................58
Supporting Test Cases.....................19 Peace and Governance..................43 Noble Metals..................................58
Clarifying the Peripheral Code...........19 Truth and Justice............................43 Unnatural Stones...........................58
Mundane Testimony.......................20 Binding Agreements.........................44 Biological Substances......................58
Local Customs................................20 Inheritance......................................44 Backfilling the Enclosed Space.........59
Foreign Tribunals...........................21 Protection from Invasion..............45 Stealing a Rock..............................59
House Politics.................................21 Stories of the Fourth Estate ........ 45 Dirt, With a Layer of Topsoil.........59
The Grand Tribunal......................23 Interest From Other Magical Traditions...45 Clay..............................................59
In Favor of Change........................23 Hostility.........................................46 Stone..............................................59
Against the Change........................23 Cessation of Hostility.....................46 Cisterns..........................................60
Undecided......................................24 The World of Academia...............47 Rooms and Utility Spaces..............60
How Politics Effects Change........ 24 Mundane Engagement..................47 Surface Structures.........................60
Mundane Allies & Enemies...........24 Responsibilities...............................47 Road works....................................60
Kings and Nobles...........................24 The Old Guard.............................48 Creating Houses & Other Buildings..........60

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Transforming Mythic Europe
Water Works.................................61 Example Device: Quills of New Spells for Instant Travel.........108
Surface Life...................................62 Arcane Correspondence...............93 Bring the Herd to Market..............108
Creating Fields and Forests..............62 Description.....................................93 A Bridge Without Wood...............108
How Many Peasants Are Needed?.........62 Twinning the Quill.........................94 The Messengers Shortcut..............108
Animal Life.....................................62 Example Device: The Unsubtle Knife...94 The Mobile Infantry.....................108
Mystical Features.......................... 64 Description.....................................94 The Instant Harvest......................108
Auras.............................................64 The Writing on the Wall................94 Rapacious Hand
Natural Beauty..............................66 Clairvoyance & Clairaudience..........94 of the Highwayman......................109
Ancient Structures...........................66 Example Device: Portage of the Eagles.....................109
The Residue of Great Magic...........66 Earring of Whispering Voices.......94 Impede the Impertinent Interloper.... 109
The Lair of Great Magical Creatures.........67 Description.....................................94 Example Device:
Lack Of Vis...................................67 A Signal of Intent...........................94 The Gate of Countless Vistas.....109
Trade..............................................67 The Ear for a Distant Voice............95 Description...................................110
The Surrounding Seas.....................67 Example Device: The Longest Step Made Short........110
The Deeps......................................71 The Hermetic Speculum...............95 Example Device:
First Faeries....................................71 Description.....................................95 Phylactery of the Cautious Maga...110
Ritual Wards and Summoning the Image of the Distant ... 95 Description...................................111
Other Boundary Spells..................71 The Scrier Spied.............................95 Acquire the Connection.................111
Other Boundary Spells...................73 Example Device: Flee to Safe Refuge........................111
Location: The North Sea............... 78 The Effigy of the Errant Image.....95 Summoning the Distant Image.........111
Comparatively Shallow.................78 Description.....................................96 New Spells for Very Fast Travel......111
Story Ideas for the Shallow Sea.......... 78 The Wandering Eidolon..................96 Mercurys Winged Sandals...........111
Surrounded by Turbulent Kingdoms...78 I Will Not Use Magic to Scry.......96 Woolen Steed of Araby.................111
Picking a Nobleman as King..........78 Why it May Not Work: Vessel of the Clouds.......................112
Frederick II, Lack of Penetration.......................96 The Chariot of Zeus......................112
The Holy Roman Emperor..............78 Societal Impacts............................97 Form of the Zephyr.......................113
Isabella II, Queen of Jerusalem........79 Saga Seed: A Scrying Society.........97 Warping Gained from
Philip Augustus of France...............79 The Copying of a Book. ................ 98 Instant Transportation.................114
Richard, Duke of Cornwall.............80 Limitations of Hermetic Theory..........99 Why it May Not Work:
Valdemar II of Denmark.................80 There is No Art A Prohibitive Cost.................... 114
William Longespe (Longsword), that Covers Knowledge....................99 Societal Impacts
Earl of Salisbury............................81 Magic Can Neither of Magical Transportation..........115
Patrick, Count of Dunbar...............81 Read Nor Understand....................99 Transport of Goods.......................115
Jon Haraldsson, Moramor of Copying a Single Page................100 Transport of People.......................115
Caithness and Earl of Orkney..........81 The First Furrow Guides the Second...100 Saga Seed: Public Portals
Does it Need to be a King?...........81 The Copyists Puissant Quill..........100 and Medieval Tourists...................116
Hermetic Borderland....................81 Copying an Entire Book.............100 Creating Wealth with Magic....... 116
Theological Matters......................81 Resonances...................................101 A Cashless Economy...................117
A New And Strange Saint?.............81 Binding........................................101 Flooding the Market.....................118
The Eye of Hell............................84 Example Device: Example Device: Potent Salts.....118
Three Demons & their Retinues.........84 The Superb Scrinium...................101 Description...................................118
Rumael, The False Neptune.............84 Description...................................102 Alchemical Separation of Brine..........119
Neqael, The Lady of the Purple Bower, The First Furrow Guides the Second...102 Example Device: The Garland of
Corrupter of Lyonesse.........................85 The Lectors Deft Hand.................102 Prosperous Harvests....................119
The Red Knight of Ys: Bringer of The Copyists Puissant Quill..........102 Description...................................119
Requested Inundations.......................87 Stack the Decorated Page..............102 A Harvest of Figs.........................120
Other Faiths..................................88 Binding the Mundane Codex..........103 Nourish the Displaced Vines.........120
A Boom in People and Trade.........89 Copying Laboratory Texts..........103 Reducing Covenant Costs..........120
Alternative Locations. .................. 89 The Orders Response.................104 Fill the Capacious Silo..................120
The Atlantic Ocean......................89 Detractors....................................104 Work of a Hundred Querns..........120
The Baltic Sea...............................90 Neutral Parties.............................104 The Elfin Baker.............................121
The Black Sea................................90 Proponents...................................104 Storage and Life of
The Mediterranean.......................91 Why it May Not Work: Magically-Created Grain.............121
A Floating Island...........................91 The Cow and Calf Oath.............104 Consequences of Relying on
An Erudite Society......................105 Magic to Meet Ones Costs...........121
A Guild of Scribes........................106 Societal Impacts
Magic as Technology 92 Increased Knowledge.....................107 of the Creation of Wealth...........122
Scrying as a Means of Correspondence. . 92 Travel in the Blink of an Eye....... 108 Saga Seed: Hermes
Remote Writing............................92

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Transforming Mythic Europe
Mercatorius & Hermes Furis..........122 Influence.......................................129 Alchemists....................................135
Why it May Not Work: Social Change..............................130 The Augustan Brotherhood...........136
The Silver Consensus.................123 Manufacturing.............................130 Mechanicians...............................136
The Principles of the Silver Consensus...123 Charged Items...............................130 The Process of
Enforcing the Silver Consensus......124 A Hermetic Workforce..................131 Transforming Mythic Europe. ..... 136
Other Examples of The Sale of Enchantments..........131 Prerequisites for Change.............137
Magical Technology................... 124 Why Hasnt This Happened Already?...131 Vis...............................................137
Mechanical Power......................125 No-One Thought of it Before........132 Magical Engineers........................137
The Impact of It Didnt Catch On.......................132 Breakthroughs in Magic Theory...138
Magical Power Generation...........125 Insufficient Supply........................132 Early Adoption............................138
Warfare and Weapons.................125 The Order Lacks a Single Voice....132 Acceptance and Spread...............138
Medicine.....................................127 Magic as an Widespread Integration..............138
Further Ideas for Agent of Social Change.............. 133 Saga Seed: A Transformed
Magical Technology...................127 Social Consequences..................133 Mythic Europe............................138
Technologys Transformative Nature.. 128 I Want One.................................133 Armatura & Lanificaria:
Medieval Concepts The Devil Makes Work for Idle Hands...134 Manufacture................................139
of Technology.............................128 Economic Effects...........................134 Navigatio & Theatrica:
The Magus as Inventor. .............. 129 Disenfranchisement.......................134 Transport and Communication......140
Why Should a Magus Pursue Non-Hermetic Inventors............135 Agricultura, Venatoria & Medicina:
Invention?...................................129 Crafters of Wondrous Items...........135 Environmental Technology............140
Wealth.........................................129 The Rusticani...............................135 A New World Order of Hermes.....140
Fame............................................129 Learned Magicians.......................135 The Enemy...................................141

List of Inserts
Assumptions about Mythic Europe.....6 Story Seed: The Gifted Student........45 The Mavens of Etiquette in the
Using Antagonists with this Chapter...9 Simple Spells to Court of the Purple Bower............87
Optional Guideline: The Cost Create Permanent Walls...............55 Story Seeds: Has Someone
of Breaking Convention................10 A Note on the Columbae..................56 Else Has Done This Before?..........90
The Provision of Laboratory Texts....11 Maximum Magnitudes Due Saga Seed: Tartessos Emerges............90
The Process in Brief............................12 to Complexity................................56 Story Seed: Earlier Floating Islands...91
A Lifes Work......................................13 Story Seed: Attack of Story Seed: Inappropriate Use..........96
Story Seed: the Giant Magical Snails...............57 Im Sorry, Your Call Could Not
Charges in a Foreign Court...........20 A Basic Quote.....................................59 Be Arcanely Connected................97
Story Seed: The Kings Favorite........25 Story Seeds: Acquiring Ancient A Desire for Privacy...........................98
Story Seed: The Proctor of Hermes...25 Structures.......................................63 Story Seed: Peeping Tom..................98
Like Father, Like Son..........................28 Story Seeds: Stolen Things Rego Craft Magic...............................99
Prevailing Wisdom Table...................29 of Natural Beauty...........................63 Quality Remaining After Copying...100
Correspondences and Other Texts...30 Story Seeds for the Discovering Mistakes.......................101
Example Polemical Texts...................30 Residue of Great Magic.................64 Optional Rule: Hazardous
Story Seed: Works of Sedition..........30 Dexithea: a Telechine........................65 Laboratory Texts..........................103
Winning the Argument Outline........31 An Aspect of Phorcys.........................66 Optional Rule: No Magical
Example Polemic, Diatribe, Story Seed: A Spare Farthing............67 Copying of Laboratory Texts......104
and Apologia..................................31 Story Seeds: Faerie Kings..................67 Rules for a Large Library..................105
Austerius Trianomae, Manannan Mac Lir.............................68 Optional Rule: Limits on
the Opponent of Change....... 32-33 Manannan Mac Lir cont....................69 Instant Transportation.................106
Story Seed: The Missing Letters.......33 Treasures of Manannan......................70 New Guidelines for
Story Seed: Interception....................33 Tursus..................................................70 Instant Transportation.................107
Protinus Velox of Verditius, Auvekoejaks........................................72 What About The Hermes Portal?...112
Supporter of Change.....................34 Strategies For Players Plaustrum Pertinax............................113
Story Seed: Oath or Contract...........35 Feeling Swamped By Choice........73 Direct Creation of Wealth...............117
Military Service and Wizard War.....36 Story Seed: Faerie Tribes.............. 75-76 Story Seeds: Precious Goods...........118
Realm Aligned Spells Elemental Spirit of the Waves...........77 Technological Cost Saving..............120
and Other Techniques...................38 Story Seeds For Turbulent Kingdoms...79 Enchantments are
Warping While Under Constant Story Seed: The Coronation.............80 Arcane Connections....................129
Magical Effects..............................39 Story Seeds for Story Seed: Foreshadowing.............131
Longevity Story Seeds.......................40 the Hermetic Borderland..............82 Luddites and Saboteurs....................133
Can Magi Really Heal Lepers?..........41 Story Seeds for Theological Matters...83 Inanis.................................................136
Story Seed: Who Will Rid Me of A Note on The Powers of Demons...84 The Other Houses...........................139
this Troublesome Magus?..............43 A Note on Tainted Vis.......................85
Story Seed: The Wicked Boys of
The Disagreement of Kings..........43 the Third Square............................86

5
Chapter One

Introduction
Hermetic magi have enough power those who rule, those who pray, and Chapter Four recasts magi as in-
to change the structure of Mythic those who toil. This chapter explores ventors, and the enchantments that
Europe forever. Transforming Mythic what happens when the Order comes they create as analogs of technologi-
Europe is about what happens when out of the shadows and participates in cal advancement. Transformation of
they decide to exercise this power. medieval society. Mythic Europe is effected through the
Three chapters in this book propose Chapter Three takes an opposing distribution of these devices to nobles,
different ways in which the characters position: what if the Order abandoned clergy, and peasants.
can cause such a transformation. Mythic Europe altogether? It is within
Chapter Two discusses the full the power of the Order of Hermes to
integration of the Order of Hermes create a new land in the middle of the
into medieval society. While the
Orders existence is by no means a
sea, a realm in which they could rule
as they wish without fear of interfering Planning for
secret, it tends to distance itself from with the institutions of Mythic Europe.
Long Sagas
Assumptions about Mythic Europe The process of transforming Myth-
ic Europe is not something that is pos-
Depending on the type of trans- Grand Tribunal supersede local law,
sible to complete in a few short adven-
formation involved, you need to be and the Oath of Hermes supersedes
tures. It may be the lifes work of one
clear about certain aspects of Mythic both. Furthermore, they believe very
Europe and its inhabitants (in partic- much in the Order as a loose soci- or more magi, and may take longer still
ular, the Order of Hermes) that are ety of equals, with no kings, justices, to reach fruition. Any transformation is
left flexible in the canonical setting or police. The Transitionalists on usually gradual, but once it has begun
of Ars Magica Fifth Edition. These the other hand hold that local laws it is probably inexorable. The speed of
include, but are not limited to: the should be more adaptable and ca- integration depends very much on the
laxity that the Order permits in in- pable of overruling the conclusions innovation involved there are his-
terpreting the Code of Hermes; the of higher authorities, particularly re- torical examples that ably demonstrate
spirit of cooperation within the Or- garding interference with mundanes. the capacity for ideas and inventions to
der; the availability of vis; and if They would also like to grant polic- catch on fast, and these can be used as
playing in a long-term saga the ing powers to the Quaesitores and templates. Political or religious move-
size and growth of the Order. their agents in order to limit corrup- ments such as Catharism or Luther-
Of these, the interpretation of tion. The dominance of either fac- ism, or the Shepherds Crusade, could
the Code of Hermes is perhaps the tion in a saga could affect the manner inspire ideas for the spread of an idea
most important, and is the purview of in which any attempted transforma- among a sector of Mythic Europe. The
House Guernicus. Two factions exist tion is received. Traditionalists likely speed at which inventions such as the
within the house (Houses of Hermes: True oppose the idea of magi forming a padded horse collar, the waterwheel,
Lineages, page 41); neither is canoni- Fourth Estate, whereas it might be and the printing press took off might
cally dominant. The Traditionalists welcomed and encouraged by the provide inspiration for the spread of a
prefer that local Tribunals only have Transitionalists. The reverse might physical innovation of great worth.
jurisdiction over their own local Pe- be true for magi wishing to build Since transformation can be slow,
ripheral Code. The rulings of the their own nation out of the ocean. integrating such story lines into a
saga perforce lengthens the expected

6
Transforming Mythic Europe
span of that saga. This is especially To the Future A world where enchanted items re-
true if the transformation is the place technological developments can
brainchild of player characters, who As an option, it might be interest- be very similar to the canonical setting
want to see their work reap tangible ing to run a few stories or perhaps or radically different, depending upon
rewards. However, it might not be a mini-saga set in the future, when the number, distribution, and impact of
player magi or indeed, magi at all the transformation of Mythic Europe is the devices. At one end of the scale, a
who begin the process of change, complete or almost complete. It is nec- magical invention such as a device that
and these characters might get caught essary to either advance the characters duplicates books can have an important
up in it later on. Under this scenario, who could still be alive, or create new impact but not one that makes Mythic
the process of transformation could ones to fill in the gaps. Depending upon Europe radically different. However,
have already begun when the saga how much change the storyguide can lots of individual inventions such as
starts, and its burgeoning spread poses envisage, the players might be shocked instant transportation, distant commu-
challenges to the player characters at the change wrought by their innova- nication, and magically powered carts
from the start. This option also allows tion, but remember that the characters and chariots could make Mythic Eu-
the player characters to oppose the have lived through the transformation, rope resemble a steampunk or alterna-
change for whatever reason and it is no great wonder to them. This tive science-fiction world. The changes
and try to turn back the tide of social sort of story has the greatest impact if can be as big as you want them to be.
pressure favoring its further spread. the effect wrought is different from that
expected by its initiators.
Future Events
Saga Speed
Saga Style If you are planning a long-term saga
Altering the speed of the saga you should consider the impacts that
(ArM5 page 218) affects the manifesta- Introducing a transformation into the players characters and the Or-
tion of any transformation during play. an Ars Magica Fifth Edition saga can der as a whole could have on these
If you have a slow saga then the change the feel of the game, and the events if they felt like getting involved.
troupe need not consider the lasting style of the saga. Of the three concepts Mythic Europe in 1220 is designed to
impacts of their transformations, be- in this book, the Order of Hermes as be a recognizable medieval world. Any
cause it is unlikely that they will ever be the Fourth Estate perhaps has the least saga for Ars Magica Fifth Edition can
seen in game time. Instead, stories focus dramatic impact on the feel of the change the future course of Mythic
around the process of change itself, and game. The themes of such a saga in- Europe, but sagas involving elements
their attempts to overcome obstacles in clude mundane interaction combined from this book are guaranteed to do so.
their way. with politicking within the Order, both Troupes with an interest in alternative
In fast sagas, on the other hand, at Tribunal and Grand Tribunal level. history may wish to explore in detail
the troupe needs to get a clear picture While the characters are attempting to the impacts of their actions on wider
of the wider implications of their enact a major change to the manner in events in Mythic Europe. There are
efforts, because the world could change which the Order of Hermes is treated plenty of sources of historical informa-
dramatically in a few game sessions. by mundane society, they are doing so tion available about the 13th and 14th
Here, the focus could very much be on within the established setting. century; for each major historical event
the impact of the innovation as much Creating an island of magicians, on consider what affect the sagas transfor-
as the process that leads to the change. the other hand, is a major working of mation can have. A simpler approach is
Sagas involving transformations magic, and suitable for a high fantasy to allow the saga to diverge from his-
are ideal for pulsed sagas, where style. The characters are proposing to tory early on, so that the storyguide
the characters world-changing use their Arts to carve out a whole new need not worry about tracking events.
intervention and the resistance offered realm for the Order from the very fab- Something to bear in mind is how the
are dealt with in detail, followed by the ric of the earth. If they succeed, then Order of Hermes might be transformed
passage of several years in which the they are on par with the major nobles in the attempt to transform Mythic
transformation becomes established. of Mythic Europe and can approach Europe. Such processes are rarely one
The next game session then tackles the them as equals. The tone of the saga is way, and the Order must actively resist
implications that arise from the early similar to medieval fables like the King- change if it wants to remain unaltered
stages of transformation, and how these dom of Prester John or the Voyages of John by a transformed Mythic Europe.
are resolved, and so on. de Mandeville.

7
Chapter Two

The Fourth Estate


Having sworn an oath to the the Order chose to rule lands as the those who rule, and those who toil. In
Order, magi are forbidden from mundanes do, to demand rights and essence, these are the Church, the no-
interfering in mundane events. There concede responsibilities? How might bility, and the peasant and town class-
are seemingly as many definitions of the world change and be improved, es. None of the three can live with-
interfering as there are magi, and and what might the Order gain and out the others; the Church provides
because of the political nature of lose in the process? This chapter spiritual guidance and moral author-
Hermetic law and justice, most magi explores the arguments for closer ity, the nobility provides governance
err on the side of caution and remain integration with the mundane world, and security, and the working classes
withdrawn even where their power the challenges that characters face provide wealth and sustenance.
could make a positive difference. in trying to move the Order towards The Order of Hermes does not
There is another way, however. that goal, and the stories that arise in fit easily into these existing estates.
Magi of the Order of Hermes are the a world where the Order of Hermes They do not rule, except in their own
most powerful workers of magic that becomes the Fourth Estate. And in affairs; they do not toil, except in their
the world has known. For all their doing so, we see the Order of Hermes own insular studies; and they do not
slight limitations, they are able to change at least as much as the world provide services normally associated
cast rituals of staggering power and around it. with the Church, such as patronage,
craft the most sublime of enchanted education, and spiritual protection.
devices. Such things would surely So what space is there for them?
benefit the world if only the Order The Four Estates A fourth estate cannot interfere
would leave its self-imposed exile. with the nobilitys need to rule. Nor
What if the Order threw off its Mythic Europe can be roughly can they usurp the Churchs position
protective cloak of secrecy? What if divided into estates: those who pray, as Gods representative. And as

8
Transforming Mythic Europe
educated individuals able to wield little say in the matter, although in
considerable power, the Order cannot regions where cities are growing Using Antagonists
reduce themselves to mere servants.
As a new estate, they must find a
in importance their voices are now
beginning to carry more weight.
with this Chapter
niche at least the equal of the Church, Antagonists presents a number
while maintaining a position that is of well-developed characters who
non-threatening to the nobility. The End State act to bring stories to the player
covenant, usually by opposing the
While individual sagas are free to go covenants aims in some fashion.
The State of the World only as far as they need to, this chap- While this chapter changes
ter has a particular end state in mind: the relationship of the world
Some might argue that members namely, the integration of the Order to the Order of Hermes, those
of the Order of Hermes are already of Hermes into Mythic Europe as the antagonists can still be used as
integrated into Mythic Europe. But in de facto fourth estate, where magi have the face of many of the challenges
reality, they frequently avoid mundane the legally-enshrined right of rule over described in this section.
justice, choose not to pay taxes that their own lands and the ability to in- In particular, the Barons
are due, shun feudal obligations, and fluence the governance of all Mythic Giraud Le Cornu and Geoffroi
withhold their power from those in Europe. At the conclusion of this grand DArques represent the drawing of
need. How many times has a magus political project, magi of the Order of the Order closer to the mundane
waved his way past a tollgate without Hermes become recognized members and the nobilitys rising interest
paying, or refused counsel to a noble of society. Not only that, but their cov- in the supernatural. Bishop Orris
whose lands are in danger? And what enants become legal entities too, and represents the strong distrust of
magic and the Order that some
of the covenant grogs? To whom do both magus and covenant alike gain the
in the Church feel, while Joseph
they owe military service? And what benefit of important rights at the cost
of Napoli is a reforming character
right allows a magus to raise a tower of new obligations and responsibilities.
keen to bring the Order into the
overnight through ritual magic? While each magus gains respon-
Church. And all the while, Galatea
Magi of Hermes currently do as sibilities as well as rights and benefits,
of House Guernicus may be
they please, within the boundaries set individual covenants may gain a cer-
watching the covenants actions,
for them by their Tribunal. tain independence from Hermetic rules looking for signs of crimes to be
and politics. The stage is broadened answered for.
and covenants can foster political re-
lationships with mundane allies to bet-

Transformation ter support their positions. Once magi


integrate into the world, questions of
The Moral Authority
land, of income, of inheritance become At its heart, this change to Myth-
This chapter guides troupes central to the magus mind set. ic Europe recognizes the moral au-
through the process of integrating Magi working within society, thority of the Order of Hermes to
the Order into the rest of Mythic freed from the constant worry about deal with certain situations. The
European society; finding a place for how their actions will be perceived nobility have the moral authority to
it where the power that the Order by their peers, are able to make a rule the land as kings and emperors,
wields can be used to benefit all, and more prosperous world as they use the Church has the moral authority
ensuring that the Order gains legally- their magic not only for their ben- to hold those rulers to account, and
recognized rights where it currently efit but for the benefit of their new the peasantry has the moral obliga-
has none. liege lords and vassals. Their unique tion to support society through their
This is done through a perspective can ensure that the mun- toil. So the Order must seize the au-
combination of politics, both internal dane and magical worlds continue thority to deal with the supernatural,
to the Order to gain consensus, to coexist without threat to either. principally the worlds of faerie and
and externally with the nobility of Their wisdom and power influences magic as and when they touch upon
Mythic Europe and the Church. the course of war, either to prevent the mundane world. This is some-
Unfortunately, society being what it outright or bring it to a swift and thing that covenants do all the time,
society is, the peasantry gets very decisive conclusion. but this change forces society to rec-

9
Transforming Mythic Europe
ognize that contribution and give it see revenge as the only recourse. lands and will not have to rely upon
the authority it deserves. This turns the magus into a criminal, finding increasingly rare allodial land,
This moral authority comes about however, as he has usurped the rulers that is land held independent of any
when the nobility and the church, and right to preside over judicial matters. superior landlord, as covenants of old
by extension their vassals the peasantry, So the magus only becomes legally were able to do. The world is chang-
bow their collective knees to the magi protected when Mythic Europe rec- ing, becoming more populous, and
of the Order when certain situations ognizes the Orders right to try its competition for resources is increas-
arise. It allows magi to leverage their own members in its own courts. Com- ing. Where the Order finds itself
power in a way that the Order has plaints against magi may be made outside of the society it cannot take
never done before. And once the Order by mundanes and justice be seen to advantage of societys legal protec-
is part of the societal machine, rather be done, which is again another key tions, but gaining rights over feudal
than outside of it, that authority widens protection. The model for this is the lands implies obligation, which we
to other matters. This can be achieved right of clergy to be tried and judged will look at below.
through compromise: the exchange of by clergy, and this right is then ex- If magi and covenants are to pro-
rights and authority for obligation and tended to the Order. vide counsel to Church and crown
responsibility. Hermetic apprentices are often alike they will expect dominion over
separated from their birth families magical and faerie matters. While lo-
and many rarely return to them once cal arrangements can be made with
Rights of the Fourth Estate they have been inducted into the Or- individual landowners over individual
der. While few may see it such, this is resources, promoting the Order such
Through its members at the lo- a loss to the magi concerned and cer- that it has recognized rights over au-
cal level and through diplomacy and tainly to the families. For some magi, ras, regiones, vis, beasts, and so on
politics at the highest level, the Or- this may impede rightful inheritance works for the benefit of all. This can
der gains a say in the running of the of land and title, so the Order gains only be achieved at the highest lev-
world. The Order gains influence over rights to both. Magi are not members els, in politicking with kings and ulti-
those who truly rule Mythic Europe of the clergy and should not be side- mately the Pope. For this, the Order
by becoming advisors, by making de- lined when questions of inheritance needs to appoint people authorized to
cisions about the lands they control, are raised. This allows magi to own negotiate on behalf of the Order. Re-
and by guiding their liege lords just as and dispose of land, including any re- lations with kings, princes, bishops,
any other temporal ruler does. sulting income, under their own name and cardinals become formalized.
The Order only has the ability to and potentially hold title with the Magi are free to engage with city and
run its own legal affairs through its concomitant influence and obligation guild alike.
relative obscurity. Currently exist- that entails. Covenants become liege lords in
ing outside normal society, should a Once integrated into society, their own right with authority over
magus be the wounded party in some magi and covenants are more likely vassals of their own. In most cases
crime the current order of things may to gain landholder rights over feudal these are simply peasant farmers work-
ing the land to provide for the cov-
enant much as they do now. In other
Optional Guideline: The Cost cases knights will hold land from the
covenant and owe service to magi.
of Breaking Convention
A magus entering town in clothing flaunting his familiar in public, he suf- Obligations & Responsibilities
not befitting a clerk or academic, trailing fers an additional 1 social interaction
armed and armored men, and accompa- penalty. This applies to the Gifted and
nied by an animal, is going to attract Gentle-Gifted alike. Magi can avoid Nobody within Mythic Europe
more attention than may be desirable this penalty by making a conscious ef- has the freedom to do as they will. Ev-
and find cooperation harder to come fort to follow convention. It is worth ery member of society is constrained
by. Where a magus breaks convention, noting that any character adorned or at- by rules and convention and when the
by dressing in a way that is above his tired other than according to his station magi of the Order gain the benefit of
station or according to no fashion, or by should also receive this penalty. rights, they must also concede certain
responsibilities and obligations.

10
Transforming Mythic Europe
Magi will owe service to those Order take their apprentices from has need of the land what recourse
from whom they hold land. Tradi- the world around them. In days gone does the covenant have?
tional military service is 40 days per by, when the world was a simpler Even something as simple as
year, which essentially represents the place and workers of magic were sumptuary laws determining what
time that a magus can leave his stud- closer to that world, their presence class of person may wear certain
ies through the year without incur- alone was enough to intimidate a fabrics and adornments, while they
ring a penalty. This raises questions, child away from its parents. Things dont become particularly prescriptive
however, where the Orders attitudes are perhaps not so easy now. More until later in the 13th century, may
to women and the elderly are con- and more people are living in cities, cause magi trouble. Being accustomed
cerned. Given Mythic Europes atti- and many people have become more to dressing how they wish and
tude to women, can a maga be con- worldly-wise. Every trade has need perhaps not keeping abreast of
sidered to owe the same service as a of apprentices and while parents are fashion or convention, it is easy for
magus? How about the elderly? A ma- rightly happy and relieved when their magi to transgress local laws, codes,
gus under a longevity ritual may re- son is taken on by a craftsman, they and customs without realizing it.
tain his youthful vigor for many more at least expect to maintain contact As for familiars, leaving aside
years than a mundane. with the child, and some might the possibility of having to pursue
Acting as counsel to a liege is not expect to enjoy the fruits of his a particular beast within lands not
counted as part of the service and is labor when they reach their dotage. under Hermetic sway, there are
a standing expectation. The wisdom Simply taking a child from his or her questions around whether a magus
and insight that a magus might give is parents is criminal and the magi open is permitted to own certain beasts.
going to be much valued, even where themselves to charges, something Birds of prey are a fair example, with
there would be some distrust at first. that was once unconscionable. increasingly powerful and symbolic
This is a key obligation that draws Second, the Order has a birds being restricted to certain
the magus into the mundane politi- nominal join or die policy that it social standings, none of which
cal sphere. Following the example occasionally extends to other workers accommodate the magus, who is of
of Normandy, where the presence of of magic, and this could be seen as no particular standing.
magi within cities is a recognized fact problematic. While the Order may By leveraging their influence
within the Tribunal, magi are freed see this as acting within the bounds of with the nobility, the Order is able
from the need to work behind proxies matters that concern it and it alone, to establish rights in all the areas
and may take positions of influence the mundane authorities are unlikely
and governance. to see it in quite the same way. The
The magus gains legal responsi- slaying of another, outside of judicial The Provision of
bility for his vassals, both in terms of process, is murder and for a number Laboratory Texts
how he must behave towards them of reasons the nobility cannot allow
and in taking responsibility for their such things to occur. Laboratory Texts become
actions. The magus will be expected Third, covenants generally important to an Order attempting
to arbitrate between conflicting vas- occupy lands outside of the feudal to change its ways and engage
sals, to ensure that justice is done, and structure but within feudal kingdoms. with society. By ensuring that
to keep his vassals in line against the Theres an argument that nobody Laboratory Texts for practical
threat of disharmony. truly owns the land, but that argument magic, as opposed to yet another
carries little water with kings and wand capable of spouting fire,
princes who all expect some kind of are made available one particular
Why the Order deference if not outright fealty and barrier is removed. A Laboratory
Text puts the creation of powerful
service. There is barely an acre of land
Would Want to Change in Mythic Europe that isnt claimed devices within reach of younger
by someone. So when a covenant magi, which allows them to pass
The Order of Hermes sits outside claims a newly-discovered vis source, the benefits on to those they
interact with. So folios of useful
Mythic Europes legal structure and who are they claiming it from? The
and practical magic become more
yet its members have the power covenant is interested in the magical
common as the effort to integrate
to exert influence upon the world harvest, not the mundane ownership,
goes on.
in several ways. First, magi of the but if the duke, the rightful owner,

11
Transforming Mythic Europe
described above: protected legal status, Of course, House Tremere argues that play by House Tremere nor is it the
their own courts, jurisdiction over this is for the greater good, that the nightmares of Tytalean magi come
areas of magical interest, and grants of House simply provides the structure, true. This is simply how the Tran-
lands. So the Order slowly becomes and that the Tribunal itself provides sylvanian Tribunal has implemented
a de facto Fourth Estate, separate the authority. its own form of societal change and
from the clergy, the nobility, and the Questions of interference, always this is how they implement the moral
commoners, but an accepted and vital divisive at Tribunal, are judged some- authority that they have claimed for
part of the world. Importantly, and what differently in Transylvania. In- themselves. They have the power and
this cannot be ignored, they gain a tent and result are more important that influence to avert conflict, to allevi-
natural authority by stepping out of the actions undertaken or the indi- ate suffering, and ensure that justice
the shadows and embracing the world viduals interacted with. A magus who and right is done by the mundane
in which they live. arbitrates between two warring nobles peoples of the Tribunal. The aims are
and brings peace to lands under Her- the same, but the methodology is dif-
metic control may be adjudged a wise ferent. And this is a key difference
The World on diplomat rather than an interfering between the Transylvanian Tribunal
Hermetic criminal. That is, the ma- and the aims of the Hermetic Fourth
Hermetic Terms gus is judged on how well the action Estate; Transylvania has seized the
pleased the Tribunal rather than by a moral authority to act for the good
The Transylvanian Tribunal repre- strict interpretation of the code. of the Transylvanian people from out-
sents a Hermetic state that exists beside This model, though appearing au- side society, while this change sees
the mundane world, but always slight- thoritarian to outsiders, does allow the Order take it from within.
ly distant. While other Tribunals, such for efficiencies. In particular, oppida,
as Normandy and Thebes, may enjoy what other Tribunals may recognize
a well-defined structure, under House as covenants, are able to specialize to What Prevents the Order
Tremeres influence, the Order in Tran- a greater degree, secure in the knowl-
sylvania has acquired the trappings edge that their other needs will be met
from Bettering the World?
of statehood, with Coeris at its head, by the state. The Tribunal is able to
taxes paid by magi under its purview, provide a single point of negotiation With a change to the Code that
and magi stratified by status. However, with those mundanes whose lands governs the Order, the proscription
these taxes and tithes are of vis, the they walk upon. Finally, the taxation against interfering in mundane mat-
service owed is spent as the Tribunal of magi allows the Tribunal to appor- ters can be lifted or clarified, and
dictates, and the Tribunal imposes tion resources to projects to the ben- magi can act as open advisors to mun-
rules upon covenant membership and efit of all. dane nobles, to churchmen, and to all
the rights and obligations of its magi. But this is not some grand power- who come to them for help. Current-
ly, there tends to be an assumption
that interaction automatically means
The Process in Brief interference. This is not enshrined in
the Oath sworn by magi but in the in-
Introduce the difficulties of living (see The Tools of Politics) terpretation of the Oath in a history
close to yet apart from society (see Return to Tribunal to seek clarifica- of cases brought to Tribunal the
Leveraging Hooks, Boons, and Story tion on the Peripheral Code in fa- Peripheral Code.
Flaws and A Growing Awareness) vor of integrating with society Once the Code has been clari-
Determine the rights and respon- Negotiate with the nobility and fied, and consensus built within at
sibilities in society that the magi the Church to secure the intended least a Tribunal, then magi experi-
want to take on rights (see The Tools of Politics) ence more freedom to interact and
Support test cases at Tribunal and Take the results to another Tribu- improve the world around them. And
push for lenient and good judg- nal to gain wider support.
in doing so, there are considerable
ment (see Supporting Test Cases) Attend the Grand Tribunal and
benefits in store.
Undertake the business of politics argue the case for integration (see
to persuade others to the cause The Grand Tribunal).

12
Transforming Mythic Europe
through the various stages that may
need to be completed before the Or-
der can be fully assimilated.

The Process of Change


The process of change begins
with engaging the player characters
and showing them where magi could
make a difference to the world, and
revealing the opportunities to effect
change. The detailed sections below
provide suggestions for leveraging
individual Story Flaws and covenant
Hooks and Boons to bring Mythic Eu-
rope right to the covenant gates.
The player characters then decide
upon the particular legal rights that
they want, including those they want
to secure from the rulers of Mythic
Europe and those they want to se-
cure from the Order. For instance,
they may want to secure right and
title over areas of magical interest

How to Bring A Lifes Work

About Change
Bringing the change about is a second. Persuading a second regional
significant saga thread and many Tribunal happens at the third
stories will be devoted to preparing opportunity, followed by bringing
As with any arc introduced to the for the change, implementing it, and the case to the Grand Tribunal.
saga, the player covenant is key, so then living with the consequences. Characters can expect to spend
it is recommended that this change The pace of change is left for many seasons writing and distributing
starts at a local level with the player individual sagas to determine, but texts, while stories will revolve
characters. The magi of the covenant as a general rule it is suggested around gaining the support of allies
are confronted by a number of chal- that progress be measured in the and fending off attacks from enemies
lenges and scenarios where their pow- passing of Tribunals. With Tribunals both known and unknown. Engaging
er could easily help but their Oath held every seven years and a Grand with mundane rulers and the Church
Tribunal every 33 years, this saga also forms a significant thrust of the
makes for a difficult moral decision.
thread could easily take four or player characters activities.
These stories are discussed in more
five regional Tribunal meetings Such a project provides political
detail below and this section princi-
before the player magi have enough characters with a cause to pursue,
pally discusses the means by which
support to raise the issue at the and one that will bring them
the covenant can be drawn into this
Grand Tribunal. either fame or notoriety, and with
plot, including how to leverage Story A fair pace might see the reasons politics required across the Order,
Flaws and covenant Hooks and Boons for integration introduced leading the nobility, the Church, and the
to give the characters and their cov- up to the first Tribunal, where test supernatural realms, there are story
enant a stake in mundane peace and cases can be examined. Clarifications opportunities for most magi and
prosperity. It also draws a rough and changes to the code come at the companion characters.
line from the start of the transition

13
Transforming Mythic Europe
from the nobility and the Church, the nobility and the Church. The Alienable Land (Covenants, page 19):
while clarifying the Peripheral Code world must be prepared before the Covenants supported by alienable
such that they may sit in parliaments Order formally introduces itself and land may see it sold or mortgaged
and councils, and provide counsel picks up the reins of responsibility. to outsiders formerly unconnected
to the lords they hold the magical With such a change across Myth- with the covenant. This
land from. These rights need not be ic Europe, the worlds other inhabit- immediately draws the mundane
exhaustive, but each case consists ants must be engaged. With one of world into a direct relationship with
of a series of rights that need to be the key aims being protecting su- that covenant. The new owners
secured, balanced by obligation or pernatural places from mundane en- of the land may want to leverage
responsibility. And where those re- croachment, it is important for the the particular abilities of their
sponsibilities appear at odds with the Order to find representatives of the neighbors, or the land or property
Peripheral Code then the agreement supernatural realms and negotiate may already have some kind of
of the Order must be gained. with them. magical effect in place. So the
This agreement is gained by influ- Once done, however, the Order covenant, through no action of its
encing the Tribunal. To begin with, of Hermes is freed from its self-im- own, must engage with or confront
the Tribunal could be persuaded to posed exclusion and is able to en- the mundane world. It must set
vote leniently and exercise good gage with the mundane world, me- terms or withdraw whatever magical
judgment in cases of interference diate between magical and mundane, advantage the newcomers might
brought before it. Storyguides can and bring a growing prosperity to gain from their new acquisition.
use such cases to highlight the op- the everyone. Beholden (ArM5, page 73): Both
portunities that magi have to make a Minor and Major versions of this
positive difference in the world while Hook allow for the covenant to be
showing the difficulties of treading a Leveraging Hooks, beholden to nobles or clergy. This
fine legal line. This phase also gives relationship is ideally reciprocal
the player characters a view on their
Boons, & Story Flaws and on agreeable terms, but this
potential allies and enemies and al- could be used by the covenants
lows them to build political will. Covenants and individual political enemies to cast aspersions
New rules are provided for the characters alike provide means and on the covenants activities, which
writing of persuasive texts that help motives for closer integration with in turn prompts the player magi
magi to prepare their audience ahead the mundane world than some in the into defending a position of inte-
of arguing their case at Tribunal, Order might be comfortable with. gration at Tribunal.
as the next stage is to persuade the The sections here take a brief look at Castle (Covenants, page 12): Many
Tribunal to clarify or change the Pe- these story hooks and how they force covenants are built within what
ripheral Code. These changes allow covenants to interact and integrate could be described as castles,
the magi of that Tribunal to engage with wider society. These are the kind and occupying such an overt
with the mundane world more freely of situations and dilemmas that most statement of influence and power is
for the benefit of magus and mun- covenants face and most likely remain automatically of concern to nobles
dane alike. quiet about at Tribunal. in that region. It may be important
The same is done at foreign Tri- for the covenant to enter into
bunals to build wider support before agreements with neighbors as to the
bringing the matter to the Grand
Covenant Hooks and Boons nature of their actions, or to define
Tribunal. This gives the player char- clear boundaries of influence. This
acter the opportunity to politic at The following sample Hooks and kind of negotiation, and particularly
the highest level of the Order and Boons provide motivations for cov- the building of trust between
persuade the primi of the Houses to enants to engage with the mundane magical and mundane, could be
their way of thinking. world and they tend to make that case important when the Order looks to
This is the path to persuading the that covenants cannot simply exist in do the same with the nobility and
Order of the need for change, but isolation; circumstances are thrust the Church.
there other opinions to be won over. upon covenants and they must cope Dumping Ground (Covenants, page
The player characters must engage with the situations they are given. 19): While covenants could be
with the mundane world, principally persuaded to provide care for old

14
Transforming Mythic Europe
and infirm members of the nobil- Protector (ArM5, page 73): The Tame Nobleman (Covenants, page 18):
ity, allowing their heirs to move Protector Hook, when applied to This Hook is probably the clos-
them sideways while they take up a village or other mundane place, est that many covenants can get
the reins of power, with Hermetic implies that some agreement to outright breaking the Code
magic there is often little reason for or responsibility is already in without actually crossing the line.
the old and infirm to stay that way. place and that the covenant must The tame nobleman provides the
Magic can restore health; it can make good on that commitment. front for the covenants rule over
also restore strength to mind and This again provides something some or all of their lands and this
limb alike. And so, covenants that that may need to be defended raises a number of questions. How
have taken in elder members of at Tribunal and is something is this defined by the laws of the
the nobility may soon face charges that could provide the case for land? If the nobleman actually has
of interference if they do restore beneficial intervention. If this legal title to the land and is able
these elders to a state where they Hook is applied to a magical or to dispose of it according to law,
could return to power and thereby supernatural place or resource then surely the covenant can be
move their heirs aside. it provides the catalyst for said to be little more than a coun-
Fosterage (Covenants, page 19): agreement to be reached between cil of court wizards. But if the
Magi given responsibility for the the covenant and a mundane power covenants position is enshrined
education and well-being of a that intentionally or accidentally in law, is the noble not simply re-
young noble have the opportunity threatens that resource. A good duced to the status of a bailiff or
to start a new philosophy within example might be the home of a reeve? And if this noble has a right
the nobility: specifically, that woodland spirit. The covenant to his own lands elsewhere, could
magic as practiced by the Order has promised to protect the spirit magical aid given to him be seen
of Hermes is something to be and its home, but the land belongs as further interference? A situation
accepted and leveraged. This to the Church and it wants to like this begs for the Order to find
understanding is a double- clear the woodland for farmland. some way to protect its members
edged sword. This young noble The covenant must now not only from magi and nobles alike who
is by turns friendly towards the engage with the Church but also might try to exploit this dubious
Order and then demanding of find an accommodation. legal position.
the magical aid that he knows is Road (ArM5, page 74): The Minor Urban (ArM5, page 74): For
easily within the Orders power. version of this Hook places the covenants based within towns
A character whose origin is in covenant on a major road, river, and cities, any action designed to
Hermetic fosterage could be a or sea route and guarantees the protect themselves from mundane
strong catalyst, pleading the case covenant contact with the mun- or magical assault is likely to
for the Order to intervene and dane world. And, for the most automatically extend to their
benefit society. part, those mundanes they meet mundane neighbors. So is this
Heavy Cavalry (Covenants, page 18): want something. As an example, provision of magical advantage
As with the Castle Hook, any imagine a covenant on a large accepted or condemned by the
covenant that maintains heavy river. When that river floods, does Tribunal and the Order?
cavalry, or any recognizable mili- the covenant help those nearby Writ of Crenellation (Covenants,
tary force, must maintain good to save their lost crops? Or to page 15): As with the Castle
relations with neighbors for fear rebuild the homes swept away in Hook discussed above the
of the obvious distrust escalating the deluge? If so, does this not as- covenant, or their legal front,
into conflict. sist one group of mundanes to the has gained permission to fortify
Mundane Politics (Covenants, page detriment of others not fortunate their residence. Apart from the
21): A covenant deeply embroiled to be so near a covenant? This is statement that makes, it does raise
in mundane politics by blood, the kind of moral challenge that the question of what has been
inclination, or position must is inherent to the theme of this granted in return. This may be the
either keep their activities from transformation. The covenant source of the Beholden Hook and
the Quaesitores or gain political may indeed by interfering in the the finished fortifications used as
support across the Tribunal for natural order of things, but argu- leverage against the covenant. A
their involvements. ably justifiably so. covenant forced into this position,

15
Transforming Mythic Europe
lied upon a noble or church con-
nection, the Dependent Story
Flaw is considerably more open.
The dependent character is usu-
ally weak, which is an opportunity
to show the poorer strata of Myth-
ic Europes society. Such a depen-
dent can be used to demonstrate
the effects of failing harvest, ill-
ness and plague, and the effects of
poor governance. And this is the
moral background against which
the Orders non-interference can
be judged.
Enemies (ArM5, page 53): Nobles
and senior clergy make for effec-
tive enemies, but the resolution of
these stories does not need to in-
volve violence or death. Present-
ing a character with an enemy and
letting them find common ground
is just as rewarding. In the context
of this transformation, it forms
proof that differences can be set
aside and the Order and society
can find common ground.
Favors (ArM5, page 54): There are
with an unscrupulous mundane by greater powers. Does the few Story Flaws that can so di-
political opponent on one side covenant interfere by protecting rectly engage the covenant in
and the Oath on the other, would a member of one faction from mundane affairs as the Favors
do well to seek advice from the another? Could this contribute to Flaw. Having benefitted from the
Tribunal. Such a session could an escalation where hedge wizards actions of others in the past, the
clarify what kind of interactions or even other Hermetic magi character is now beholden to re-
that covenants can engage in. become involved? In any case, this spond in kind. Whether magus or
hook speaks very much to those companion, the fulfillment of the
who would see greater separation debt may include the use of magic,
chArActer story flAws from the mundane world rather either directly or indirectly. In any
than integration. case, it will most likely involve
Individual magi or companions also Close Family Ties (ArM5, page covenant resources, which imme-
draw the mundane world towards the 52): Applicable to magi and diately implicates the covenant.
Order of Hermes and confront cov- companions alike, close family Feud (ArM5, page 54): Another clear
enants with difficult decisions. ties often draw the covenant example of the covenant being
closer to the mundane world than dragged into mundane business
Black Sheep (ArM5, page 51): While its members may like. This kind through the familial obligations of
estranged from his prestigious of connection is ideal for bringing its magi or companions. By favor-
family, this character can still be home the reality of a harsh world ing one faction over another, the
used to bridge the gap between the to a community, in the covenant, covenant is interfering, but theres
Hermetic and mundane worlds. that can very effectively shelter an opportunity to use the cov-
Enemies of the characters family itself from hardship. enants influence to find an accom-
may choose an apparently easy Dependent (ArM5, page 53): While modation between the feuding
target only to find him protected many of the other hooks have re- factions, which may be families,

16
Transforming Mythic Europe
guilds, religious orders, or almost der up a scapegoat? becomes involved when its own
anything else. Having been seen collecting vis costs rise as local markets have
Heir (ArM5, page 54): Any covenant in woodland near to the cov- less to sell. At the heart of the
that shelters or supports an heir is enant, the magi receive sum- story is a vengeful faerie queen
by default committing the sin of mons to explain why they have testing the knights loyalty to
interference, but they are not nec- been thieving and to then make his wife; she wants him to be her
essarily committing the crime of recompense. The woodland does king and is punishing him for
bring ruin on their sodales. In fact, not belong to the covenant and his rejection of her by stealing
often quite the opposite. As with is, in fact, owned by an influential his fertility and that of his lands.
the Fosterage covenant Hook, knight who grants rights of for- The covenant can very easily deal
the magi have the opportunity to age to his tenants. The magi must with the situation; they destroy
shape the heirs thinking towards negotiate for the right to collect or banish the queen, or otherwise
the Order and the supernatural vis in the woods, ensuring that lift her curse, which then restores
world as a whole. they limit their obligations. the knights fertility. Doing so
True Love (ArM5, page 59): There The new bishop of the covenants aids one noble to the detriment
is nothing one would not do for diocese exerts his control over the of his rival however who would,
ones true love, no matter the con- region, which for the covenant in- it should be remembered, have
sequences. So, here again is an op- volves greater scrutiny over taxes expanded his own holdings.
portunity for characters to become and even a request to see the char- Reports of a strange dead
involved in the mundane world, in ter granting permission to found creature reach the covenant. The
ways that have significant impact, and maintain the covenant. body of a flying serpent has been
while retaining the sense of moral recovered and is being kept at
right. And that is important. The Importantly, once the player a priory, on whose land it fell.
Order does not wish itself brought covenant has experienced the above It was apparently killed during
into conflict with mundane soci- events and navigated its way through a fight between the serpent and
ety, but resolving stories that arise them, they are able to advise other a bird with feathers the color
from Story Flaws such as True covenants suffering similar problems. of fire. Investigating, the magi
Love shows that there may be a This helps to show how close society discover that the serpent is an
need to become involved and, is getting to the Order, and reinforces iaculus, a large venomous snake
perhaps, that there is a need for a the need to find an accommodation. with feathered wings that it uses
new philosophy. The following story suggestions to fly from trees onto its victims.
show the good that a covenant can The body contains neither vis nor
do if it is prepared to weather accusa- blood. The witnesses can take
A Growing Awareness tions of interference and the benefits the magi to the site of the battle
of formalizing relations with the no- and describe how the bird sliced
The covenant must first see the in- bility. The hooks into the following the serpent with its razor-sharp
herent benefits of engaging with the stories should be tailored according wings and that all the iaculus
mundane world over staying with- to the covenant Hooks and character blood drained into the field
drawn and the problems of continu- Story Flaws currently in play. where it fell. Could this spot,
ing to buck convention. The follow- where the iaculus fought with the
ing events highlight the problems When all the harvests from farms fabled alerion and died, become a
that society may have with the ac- owned by a local knight fail for recurrent source of vis? If theres
tions of magi. three seasons running, the knight a chance, how does the covenant
is on the brink of selling land go about securing the right to
Some time after the characters rid to his rival in order to maintain gather vis from the priors land?
a parish of its corrupted priest, his family and their estate. What might he ask in exchange?
the priests bishop and the par- The knight and his tenants are A nobleman, aware of the Order
ishs lord try to bring charges of enduring increasing poverty and the longevity of its members,
murder against those responsible. while the rival noble enjoys the approaches the covenant to
Do the magi fight the case, try to prospect of running the knight request that they use their magic
prove just cause, or do they ren- into the ground. The covenant to prolong his life and that of his

17
Transforming Mythic Europe
wife. In return, he is willing to sign signed to educate the Tribunal, House, can help him and that he should
over the income from a moderate or Order, the final debate must be held put forward his case.
fief to the covenant while he and at Tribunal. For this, the debate rules A magus asks the covenant to
his wife live. It is a simple request presented in Houses of Hermes: Societates, support him in rebutting a case
with potentially a large monetary page 91 are very useful. If an argu- of mundane interference to be
reward. But should the magi do ment bonus has been generated prior heard in a special council. He
it? While the income has been to Tribunal, it can be applied to any has been charged with aiding a
signed over, what happens if the debate which encompasses aspects of minor mundane noble in killing a
nobleman changes the use the the polemic philosophy. As far as this rival over the love of a woman.
land is put to and the income falls? chapter is concerned, any case touch- The magus makes a strong and
What if the income generated by ing upon the interference in mundane reasoned case that the knight he
the land actually increases, but affairs is suitable as is a debate on clari- assisted is a long-time companion
this is not considered part of the fying the Peripheral Code itself. and that he gifted him only with
bargain by the nobleman? such magic and support as might
A famous knight and tournament be expected. That his dread rival
champion is accused of disgracing
Building Support died is incidental, and only good
Before the Tribunal
a noblewoman while her husband can come of it. But the covenant
was away. The noble and his wife bringing the case received the
want justice but both plaintiff and The following story seeds directly income from some small plot of
accused owe fealty to the same introduce elements surrounding cases land as long as that knight lived.
lord, who suspects there is more brought to Tribunal. They charge that the magus in-
to the case than either side claims. terference caused the death of
He asks the covenant to divine the Having lost a case at Tribunal the knight and thereby deprived
truth of it and tell him which side is and faced with the imposition of them of due resources.
lying to him. It is a task easily done a fine, the covenant is secretly The covenant receives representa-
by the magi, but can they turn away approached by a bound spirit. tion from a local landholder de-
and allow justice to fend for itself? The spirit has been sent by a ma- manding that the murderer of one
If they do become involved, they gus of the Tribunal with an offer of his tenants be handed over so
effectively determine the lords to pay any fine resulting from the that justice may be done. It be-
judgment, thereby interfering in case. The conditions are simple; comes apparent that the victim of
the natural order of things. the covenant continues work- this murder was a hedge wizard
ing towards integration with known to the landholder. Nobody
The sample encounters above are society, and the donor remains within the covenant knows any-
simple enough, but they introduce the anonymous. Can the covenant thing of any murder, but when the
two key questions that face the Order: trust the offer? Is this a sign that landholder describes the appear-
what kind of help is appropriate, and they have support, or is someone ance of the killer and the manner
how does the Order secure agreement trying to manipulate them into of the death it is clear that a magus
with the mundanes? All of the story committing more crimes? of the Order was behind it. Inves-
seeds above, depending upon the A magus from a nearby covenant tigating further, the covenant finds
actions taken by the covenant, have visits, bringing a retinue with him. the killer who simply says he of-
the potential to be raised at Tribunal The talk is amiable and agreements fered the hedge wizard the option
as charges of interference in mundane are made to exchange Laboratory to join or die. The wizards deci-
affairs, which provides the covenant Texts and vis, but during the eve- sion was final. Literally. So what
the opportunity to defend its actions nings feasting it becomes clear that happens now? The magus actions
and promote controlled integration. there is an ulterior motive. One of seem to be within the Code but he
the nobles in the retinue needs has brought an angry noble look-
aid. His lands are suffering under ing for justice and recompense to
The Tribunal a plague and he cannot fulfill his the gates of another covenant.
feudal obligations to his own liege
While preparatory work may be or feed his tenants. It turns out that The story seeds described above
done through the writing of texts de- he has been told that this covenant help the player magi to look deeper

18
Transforming Mythic Europe
into questions of interference and inte-
gration; where are the lines drawn and
how far can one covenant go on their
own? They also introduce other magi
and covenants wrestling with much
the same questions, only, as they are
not the covenant at the center of the
saga, they are not in a position to deal
with matters head-on. So this phase
should allow the player covenant to
build some support by assisting others.

supporting test cAses

Whether the rulings in any cases


resulting from the above stories
(or those you use in their stead) go
against the covenant or for it, other
magi and covenants in the Tribunal
look to the player covenant for advice
on engaging with the mundanes and
in presenting their cases at court.
These are likely to be less-influential
covenants, perhaps those with few
members or very few resources.
Helping these covenants with
their own entanglements allows the sodales are brought against a ma- could seek clarification of the Periph-
player covenant to support peers gus who liberated a powerful en- eral Code, for instance where the
and build a political faction around chanted item from a landowning code uses language such as without
themselves, a faction inclined to knight. As a result, the knight has due cause or without excess, to de-
greater integration. accused a nearby covenant of theft scribe mundane interactions, the Tri-
and demands the return of the bunal can be asked to clarify in favor
One covenant uncovers plans by item and recompense made. There of the looser interpretations. The Tri-
another to disrupt the assarting was no evidence that the item was bunal could be asked to make amend-
or clearing of woodlands by a a danger to the knight, his neigh- ments to the Peripheral Code. These
noble intending to expand his ag- bors, or the Order, but the magus amendments can take the form of
ricultural holdings. The woodland insists that magical power is not adding new clauses, removing restric-
concerned includes a Magic aura for the use of mundanes. tions already in place, and changing
and is home to a small woodland certain provisions now viewed as too
drake. Should one covenant suc- The next stage is to go back to Tri- restrictive. The Tribunal could even
ceed the Magic aura will be lost bunal and clarify the local Peripheral vote in extremis to suspend certain
and a vengeful drake unleashed, Code with regard to interference. provisions of the Code for a time. A
but should the other succeed then region damaged by flood, famine, or
the Tribunal condones disrupting drought may require intervention ei-
the rightful actions of a landown-
clArifying the peripherAl coDe ther on moral grounds or at least on
er. Is there a third way? Can an the grounds of protecting Hermetic
accommodation be made to pro- After having proved the point interests, but doing so is a clear in-
tect the landowners rights and the with test cases, the next stage is to tervention. The Tribunal may decide
drakes home? seek some level of amendment to that such intervention is permissible
Charges of bringing ruin to ones that Tribunals Peripheral Code. Magi but only for a year or two years.

19
Transforming Mythic Europe
The nature of these amendments considered far from regular, but their dom within the long years that
is best driven by the player magi and presence and their insights may be magi enjoy and he argues that
saga events. For instance: useful. In purely mechanical terms, as such wisdom should be used to
per Houses of Hermes: Societates, page 93, guide and advise those who rule
A Verditius may want to clar- the testimony adds +1 to the argu- the land. He is hiding a secret,
ify the number of devices that ment strength, but there is inherent however. His superiors knew of
can be sold to mundanes in story potential in bringing a mundane his attendance at Tribunal and
the Tribunal or the number of to the Tribunal in order to support a have stripped him of his office.
pawns that may be used to en- case or proposition. The following Can the opponents of change use
chant such devices. suggestions may be useful. this to discredit his testimony or
A Jerbiton may want to act as is it an example of selfless sacri-
patron to an aspiring artist, giv- Opponents to the change bring fice for a cause?
ing him an advantage over the a number of witnesses to testify
competition, so he may need and each is a worker of some As far as the debate rules go,
the Code to confirm that as the minor tradition or other. None bringing mundane testimony does not
artist has no political influence, of them are Gifted, but they all add a huge bonus, but it does present
assisting him is permitted. make a living through the work- a roleplaying opportunity.
A Flambeau may argue for the ing of their magic: a blacksmith
right to use his magic freely touched by the magic realm
at tournament and to provide here, a folk healer there, and so
Local Customs
service to the highest bidder. on. They all complain that they
The elder magi may balk at would have no living to make Most Tribunals are resistant to
the prospect of such service, if the magi took their jobs, but change, which can make it difficult
but if the magus can success- when the magi are anonymously for a magus to bring the debate on
fully argue that he favors no informed that the blacksmiths integration to the Tribunal in the
particular noble he may win talent springs from the Infernal, first place. But Tribunals have their
the amendment. do they attempt to use this infor- own identity and their own factions.
mation against their opponents, Normandy accepts that magi must
or is this some new mischief? sometimes live within cities and their
Mundane Testimony A priest, understanding of the Peripheral Code contains clauses that
Order and its workings, stands provide guidance on how these magi
Few Tribunals have restrictions before the council and calls for should conduct their business. The
against mundanes attending Tribu- the magi to involve themselves. Rhine Tribunal is at the heart of the
nal and offering testimony. It may be He recognizes that there is wis- debate between those who want to
shape the Orders relationship with
the mundane world. The conflict-
Story Seed: Charges in a Foreign Court ing Ash and Apple gilds seek a bold
presence in the world and an accom-
Magi from a neighboring Tri- upon them and that without funding
modation respectively. Tremere-dom-
bunal where the Code has not been they cannot pursue their studies as
inated Transylvania already provides
clarified to allow magi to act as coun- they would like. The case is complex
selors to mundane rulers cross the as it involves two distinct interpreta- a strong structure that closely resem-
border to bring charges of interfer- tions of Hermetic law. In truth, the bles a Hermetic state, and the magi
ence against a covenant in this Tribu- foreign magi would be content with of recovering Thebes and war-torn
nal. They allege that the magi influ- recompense and are not vindictive. Iberia each have their own view on
enced the inheritance of substantial But it would not occur to them to relations with mundanes, shaped by
estates on both sides of the Tribunal engage with the mundane nobles in ongoing occupation and conflict.
border, which in turn dispossessed their own Tribunal. Perhaps the play- Regardless of the prevailing wis-
the plaintiff covenant of lucrative er magi can intercede on their behalf dom, or the specific clauses of the
sources of income. They charge that and teach the neighboring Tribunal a Peripheral Code, the Tribunal is the
this interference has brought ruin new way of thinking. place to negotiate agreements with
like-minded magi. There is much

20
Transforming Mythic Europe
to be said for forming a coalition of minded magi and use them to spread Keeping track of these for each
magi who all agree to turn a blind eye their message. Tribunal is an unwieldy task but the
to misdemeanors of interference. If If the aim is to change the Orders general character of each House sug-
enough magi adopt the policy then attitude, then success in more than one gests the default response. The de-
charges of interference and bringing Tribunal is needed; the actions of one scriptions below provide these default
ruin that appear before Tribunal are Tribunal alone may be overlooked, positions, while later in this chapter
unlikely to succeed; the code, in this even those of two or three outlying we will look at the motivations of the
respect at least, becomes unenforce- Tribunals, but if there is a suggestion leaders of each House in the context of
able. And on the back of that, the Tri- of a determined political change then the Grand Tribunal.
bunal develops its own local customs the Grand Tribunal cannot ignore it.
not covered by the Peripheral Code. If you want to short-cut to the House Bonisagus is undoubt-
In the sweep of the saga, this puts Grand Tribunal, you may want to edly one of the most resistant to
the player characters at the heart of a consider whether to use some of the change from a political perspec-
power struggle with the Quaesitores Tribunals not yet covered by Ars tive. The Oath and its provisions
and other traditionalists attempting Magica Fifth Edition, such as Loch are deeply linked to both Bonisa-
to rein in these local customs, with Leglean, Iberia, or Rome, as places gus and Trianoma. The Oath, as
the player covenant the driving force where interference is rife and goes with the Code that derives from
behind them. If your story takes this unchallenged. Doing so allows the it, is a work of genius and it has
route, just getting the matter de- player Tribunal to be the one that served the Order well for nearly
bated at Tribunal is a major victory. finally escalates the issue to the 500 years. To change it would be
If the debate does not take place, as Grand Tribunal. disrespectful and dangerous.
long as the coalition holds then the House Bjornaer is able to view
customs prevail. the argument from another per-
Once this way of life starts to nor- House Politics spective. While some Houses op-
malize within the Tribunal, foreign pose or endorse integration for
Tribunals start to take an interest. Hermetic politics is a complex idealistic reasons, House Bjornaer
Houses start to make unilateral rul- affair. Covenants may be expected is able to ask whats in it for us?
ings, perhaps applying pressure to the to reach consensus among their With its connection to the ani-
player characters to cease their ac- members, but this consensus may mal world, the House can see the
tions or providing tacit support. And differ between covenants of the same threat that mundane expansion
with the player magi at the heart of Tribunal. The prevailing opinion poses to the magical and the wild
the action, other covenants come to in one Tribunal may be anathema places of the world. If agreements
view them as useful resources when to their neighbors. The Houses of can be made with the nobil-
forced to defend their own actions. Hermes have their own political ity and the church, then certain
leanings, which one could expect lands can be protected. A change
to transcend Tribunal boundaries. to the Oath and to the Code may
Foreign Tribunals But it doesnt stop there. Houses be a worthwhile compromise.
have divisions, such as the Bjornaer House Criamon, as might be
If the magi have successfully septs or the ideological split within expected, is a complex balance.
supported test cases, built a coalition, House Merinita. And Tribunals often The House philosophy does not
or even managed to move their own have loose political factions, such elevate magi above the rest of
Tribunals Peripheral Code to a more as the gilds found within the Rhine humanity and the House sees
accommodating place, it is time to Tribunal. In particular, the Apple abandoning humanity to its fate
take the message further abroad. All Gild in the Rhine is particularly in as a sin. This might then suggest
the considerations discussed above favor of closer integration with the support for greater integration
still stand when visiting foreign mundane world and significant allies with the world, but the House
Tribunals, but there is the added could be gained through approaching is dominated by a quest to grasp
problem of needing some kind of them. The Encroaching Dominion and understand the Enigma and
sponsor. It is not politic to simply scenario presented in Tales of Power is its members are unwilling to be
attend a Tribunal uninvited, so the particularly apt for use or adaptation distracted by lesser concerns. If
magi need to connect with like- in this respect. anything, the most likely out-

21
Transforming Mythic Europe
come of approaching House Cri- teract with the mundane world. well, House Tremere could be a
amon is that the House is roused Jerbiton magi frequently recon- very supportive ally.
into affirmative inaction. nect with their mundane birth The opinions of House Tytalus
It is too easy to categorize House families, which are often drawn are likely to be somewhat frac-
Ex Miscellanea as being apoliti- from the nobility, and they often tured and votes at council are
cal, and maybe the House as a support or sponsor other mun- probably available in return for
single entity is, but many of the dane organizations. These Jerbi- favor in other matters, but the
traditions and lineages within ton magi, acting as a bloc within magi aegroti or leper magi
the House have a deep bond to Tribunals, can make charges of found in House Tytalus may
the mundane world. By the terms interference very hard to enforce. provide the most consistent view.
of the Oath and the Peripheral With very few Gifted members, They are skilled healers and usu-
Code, many of the Ex Miscel- House Mercere already has ar- ally specialize in Corpus magic or
lanea traditional roles would be guably the closest relationship Longevity Rituals, and these gifts
frowned upon at best and in- with the mundane world of all are not restricted to magi and
vite potential censure at worst. the Hermetic Houses. The red- their companions. As lepers, af-
Change could be welcomed by caps live and work in the mun- flicted with a dread disease, they
many within these traditions. dane world. They see the effects are usually treated with distrust
House Flambeau demonstrates of hardship upon the world as and disdain, which gives them a
the coming together of idealism they travel between covenants, unique perspective on the lives of
and pragmatism. On the one hand and then they see the magically- the downtrodden.
its members are all too ready to maintained comfort and riches in Many view House Verditius
hunt down those Marched by the which the Order keeps itself. If as a greedy and venal House
Order, but on the other they stand there is a moral case to be made, only interested in the profit
by their principles even where this House Mercere is able to argue it. and acclaim that their craft can
leads them to break the terms of House Merinita shares much with generate for them. In many cases
the Oath. Loosening the restric- House Bjornaer. Though perhaps this is entirely justified. Their
tions with regard to engaging in distrustful of the mortal world, work is effectively held back by
mundane affairs would benefit the Merinita magi recognize the vi- the conventions of the Order
House by providing causes that tality that mortals give to the fae. and they are held at arms length
the House can swing behind. And they also recognize the loss from the mundane craft guilds
From the founding of the Order, of lands given over to faeries and that could further their collective
House Guernicus has placed the the continued encroachment of crafts. Of course there would be
Oath and the Code at its heart. the Dominion. If, like Bjornaer, more profit if certain constraints
While there are factions within they could use integration with were lifted, but every device has
the House that call for stricter the world to protect these places a purpose and at present too few
or looser interpretations of the then they could be persuaded to can be put to use where they are
Code it seems unconscionable lend support. most needed.
that provisions of the Oath would The Transylvanian Tribunal domi-
be removed. Similarly, the House nated by House Tremere pro- The characterizations above are
would object to the Peripheral vides a model for a Hermetic broad and do not reflect the feelings
Code being so clarified as to ef- state, which shows that House of each individual, which are of course
fectively trivialize the Oath, Tremere is broadly supportive all determined by both the storyguide
but the House is not concerned of magi taking responsibility. In- and the players. They do at least pro-
with tradition, simply good gov- deed, the notion of an exchange vide default starting positions from
ernance leading to a protection of rights for responsibilities is which individuals must be persuaded,
of the Order. Thus, suggestions central to the Tremere mindset. and this should be useful when deal-
that promote this good gover- And, as Transylvania shows, the ing with such characters within stories.
nance and seek to protect the House judges interference with Storyguides should determine how
Order may be enough to sway mundanes leniently, preferring to widely understood these opinions are
the House. judge the venture by its outcome but any Order of Hermes Lore rolls re-
House Jerbiton already actively rather than according to a set of quired should be against an Ease Fac-
defends the rights of magi to in- rules. If the change is presented tor of 6, or 9 at the outside.

22
Transforming Mythic Europe

The leanings of covenants, magi must get themselves selected ties. Any measure that would al-
gilds, septs, lineages, or cults are for to attend the Grand Tribunal or they low Andru to continue making
individual troupes to determine but must find a champion in one of those the world a better place, protect-
given the increasingly secret nature magi who are to attend. If they can ing works of art and promoting
of these organizations rolls against find this champion, they may appear good governance, while reduc-
Order of Hermes Lore will require before the Grand Tribunal to argue ing the risk to those in his House
higher Ease Factors, and rolls against their case. would have Andrus support.
specific House or Cult Lores may be If the player characters can gain The Verditius Primus Stouri-
required instead. admittance to the Grand Tribunal, tus: Stouritus concern is for the
they may succeed in convincing the wealth of his House, something
most senior of their Order. And if that can be vastly improved by
The Grand Tribunal they do, the Order changes. allowing magi to increase the
number of enchanted items that
Eventually, the matter is brought can be sold to mundanes.
to the Grand Tribunal, likely not for
in fAvor of chAnge
the first time, and the player char-
acters once again become central to The Flambeau Primus Garus:
AgAinst the chAnge
the cause. Political alliances need to Garus is a leading member of the
be forged and arguments need to be milites, a Flambeau faction that The Bonsisagus Primus Arch-
won, as changing or clarifying the promotes chivalry and service to magus Murion: Unscrupulous,
Code is not done lightly. the Order. He was also a merce- scheming, and conservative, Mu-
This being the Grand Tribunal, nary and tournament champion rion seeks little but to re-estab-
the politics of the event should be in his youth, but his grip on his lish House Bonisaguss power and
paramount. No matter how good the own House is loose as it does reputation among the Houses.
preparatory work, the decisions here not have a unifying goal. If Ga- She will not do that by being the
are made essentially by the seniors of rus could win concessions on the primus who tore down the guid-
the Houses. It is these senior magi, role of House Flambeau in mun- ing principles upon with Bonisa-
archmages, and primi that the player dane warfare, thereby offering gus Order was founded.
magi must influence. his House a purpose, he could be The Criamon Prima Muscaria:
As described in ArM5, page 14, a valuable ally. Muscaria understands her
three representatives from each The Jerbiton Primus Andru: An- role within the House to be
Tribunal attend the Grand Tribunal dru and his House are already removing anything that might
held at Durenmar, in addition to involved in the mundane world, distract other Criamon from the
the twelve Primi. Either the player albeit through clandestine activi- continuing quest for the Enigma.

23
Transforming Mythic Europe
What greater distraction would ion on whether the mundane world Mundane
there be than being at the beck
and call of a mundane princeling?
can be trusted or not.
The Merinita Primus Handri:
Allies & Enemies
Though young, she is pragmatic Handri has a problem that he may
and politically astute enough to not have noticed. He is a secretive To be clear, leaders of the mun-
see through lies. man, more concerned with faeries dane world are unlikely to support
The Guernicus Prima Archmaga than magi, and surrounded by a cad- any move by the Order of Hermes to
Bilera: An arch negotiator, Bilera re of trusted advisers. However, Vi- integrate itself into society without
is currently trying to heal the rift naria, the former prima, has returned there being some clear benefit to them
between the Traditionalists and to the scene and has begun working and their heirs. Openly acknowledg-
the Transitionalists within her on her relations with the other primi. ing members of the Order means af-
House. Any change that reduces In truth, it may be Vinaria that the fording them the respect they are
the power of the Peripheral Code player magi need to court as her in- due, recognizing certain rights and
or the Oath would be explosive fluence over the Grand Tribunal may relationships, and ensuring that their
to House Guernicus, and she be greater than Handris. political inclinations are accommo-
cannot support the measure. The Tremere Prima Poena: Poena is dated. All in all, it is potentially too
an advocate of a Hermetic state ex- much effort even before the thought
isting within the mundane world just of entertaining magi as guests at the
Undecided as has been implemented in Transyl- feasting table.
vania. She would be supportive of What might the commoners, rulers,
The Bjornaer Prima Falke: Young other Tribunals adopting the same and priests of the mundane world want?
and struggling with the responsi- model, but would she support a vi-
bility of leadership, Falke tends sion different to that demonstrated
towards an isolationist policy, by House Tremere?
Kings and Nobles
more through apparent indeci- The Tytalus Primi Buliste and
sion than a strong ideological po- Harpax: House Tytalus may have There are few problems that a king
sition. She of course would want two primi, but they have a single cant solve through the application
to see the wilderness protected vote between them at the Grand of manpower and money. They have
from mundane encroachment, Tribunal. The task may not be to been building near-impregnable
but there is a large faction within persuade either to a given cause but castles for generations, they have
her House that would resist for- maneuver both into agreeing a proxy sponsored chapels and cathedrals
mally engaging with those same able to vote on behalf of the House. alike for the preservation of their
mundanes. For more information immortal souls, and they have but to
on Falke, see Guardians of the For- command it to set several thousand
ests: The Rhine Tribunal, page 96. men on the path of murder. If they
The Ex Miscellanea Primus
Ebroin: Ebroin is in truth a How Politics want to increase their revenues, they
tax their populace harder. If they
Magus Orbus, though his House
of origin is left for each saga to
determine, so his loyalty may
Effects Change want a fleet of ships before winter sets
in, they hire more shipbuilders, who
hire more carpenters, who buy more
still lie with his former House We have looked at the need to lumber. All these things they have,
and its primus. change attitudes within the Order and if they take these roles away
The Mercere Prima Insatella: Insa- and later we will look at some of from their populace, by using magic
tella is concerned only with the run- the magical effects that can be to gain them for instance, then their
ning of her House, its obligations to leveraged in negotiations with populace starves.
the Order, and its commercial activi- mundane society. Now, however, we What kings and nobles may value
ties. As an unGifted member of the look at the negotiations with those more is guidance. They need to know
Order she sees her Houses role as mundanes and with the denizens of whether the path of murder is justi-
important but separate from the af- the supernatural realms. fied. They need to know whether
fairs of magi. She is likely to abstain the fleet of ships is needed to defend
from any vote but can provide opin- their coast or to reclaim their foreign

24
Transforming Mythic Europe
estates. Magi are able to divine the and expelled so that the noble does But would doing so make a mock-
answers to many such questions and not need to repay. ery of the economy? Such a service
that makes their service highly valu- Magi can provide an alternative, creates an endless supply of money
able to the nobility. Persuade such a however. It is known that creating too but with the danger that costs associ-
noble of the benefit of having direct much silver can overbalance a local ated with goods and services become
and true information, of avoiding economy, lowering the relative value meaningless.
misunderstanding and of knowing of money by putting too much into
the real motivations of his rivals, and circulation. However, funds could be
mundane testimony can be gained for created temporarily. A noble could ap- The Church
the Tribunal. proach magi for a loan of certain funds,
Ultimately providing that service which the magi can provide by conjur- Across Christendom and the East,
is a politically tricky thing, however. ing an amount of silver. They take pay- learning and education is principally
Who in the Tribunal should advise ment for the vis used in the summon- the preserve of the religious class. Ca-
a king? What about the sheriff of a ing and then the money is given to the thedral schools and universities alike
county or shire? The older that magi noble. As the noble pays the silver back are staffed and run by those who have
get the more warped they tend to the magi have the option to destroy it, at least taken minor orders. They ex-
become, and this is likely to be more taking it out of circulation. They dont cel at teaching worldly topics: philos-
unsettling than even the effect of The need it and it was never theirs to begin ophy, the liberal arts, law, theology,
Gift. Thus, such advisers are likely to with they just conjured it up. Doing and medicine. Magi, however, can
be relatively young (for magi) and bear this allows money to be spent as need- reveal the wonders of the supernatural
a Gentle Gift. Advisers to prominent ed, and then to be removed from the world. They can supplement theo-
figures, such as kings, princes, or arch- economy when times are better. logical study with experience of the
bishops, should be appointed by the
Tribunal with agreement from those
they are to serve. The egalitarian ways Story Seed: The Kings Favorite
of the Order may suffer as it would
break social convention for a woman The Tribunal has decided upon How did the king even know of
to serve on a council, so the Tribunal a new counselor to the king, and the characters? And why would he
may need to compromise on its values. he is due to take up his position in appoint them? What political game
Of course, there are regional dif- the spring. The king, however, is has the character found themselves
ferences. The kings of Christian Spain displeased; he appoints one of the involved in and how can they get
may look to magic for the means to player characters to his council. themselves out of it?
accelerate their reconquest of the Ibe-
rian peninsula, or to defend against
duplicitous allies. The English nobles
in Ireland may ask for the means to Story Seed: The Proctor of Hermes
secure their hard-won lands against
the Irish. And the kings of far-off The Church supplement introduced presenting petitions on behalf of
Novgorod may soon be looking for this story seed. It is reproduced here magi to the curia, and ensuring
defense against the oncoming horde. given its relevance: that no petitions that negatively
Moneylending is something that Quaesitors approach a player impact on the Order are successfully
is looked on unkindly by the Church character (ideally a senior magus brought by other parties. The
and relied upon by the nobility. Tra- with the Gentle Gift) and explain position requires a magus so that he
ditionally the purview of Jews, mon- that they want him to act as proctor may resist both the Commanding
for The Order of Hermes in the papal Aura of church officials and any
eylending in the sense of provid-
curia. The character will become a efforts of other magi to interfere in
ing loans with interest funds much
Quaesitor and travel to Rome. His church processes.
of the large-scale activity of knight,
task is to ensure smooth relations Father Joseph of Napoli,
noble, and king across Mythic Eu-
between the Order and the Church. presented in Antagonists, would make
rope. When those in debt decide that
He can do this by intercepting an ideal counterpart to seal the
repayment is too onerous, the money
inappropriate petitions from magi, relationship from the Churchs side.
lenders are frequently dispossessed

25
Transforming Mythic Europe
celestial on Earth. They can explore ety embracing the Order of Hermes, page 49) allows a magus to imitate
the philosophy of the created world then surely the Order would have the skill of a mundane craftsman, but
through reference to the kosmokra- greater weight in their negotiations doing the work of days, weeks, or
tors, the great magical spirits set to with the nobility. months in an instant is very difficult
govern the turning of the world. And Securing the pope as an ally is and the results can often disappoint.
they can give deeper insights into potentially a saga thread on its own, In game terms, this is because
medicine through the use of direct complete with its own antagonists, the quality of the produced item is
applied magic. protagonists, and challenges. dependent on a Finesse roll against an
Magi can increase the scope of hu- Ease Factor that is always at least 3
man experience much more here than points higher than that needed by a
they can through barons and princes.
Using Guilds as a Model mundane craftsman.
The magi educate the students, who If the Order allows for more
become masters themselves and edu- Guilds may provide an attractive magical tools to enter circulation,
cate yet more students. And so the model and an easy way to explain jobs become easier and quicker
Church, or at the very least its in- covenants to society. They exist for but as the quality is almost wholly
struments the schools and universi- the benefit of their members, they dependent on the Finesse Ability
ties, must be persuaded of the ben- take and teach apprentices, and they score of the items user, suddenly
efits. If they can be, if the world can have the capacity to provide services Finesse becomes an important skill
be shown to be so much more, then for payment. for a new breed of craftsmen.
mundane testimony can be gained for Towns and cities may be Mundanes can learn Finesse
the Tribunal. welcoming to covenants if they from all the usual sources
As learned men, magi of the Order understand them to be like guilds, teachers, practice, books and it is
should have little difficulty in making especially as it allows them to conceivable that rather than tending
it clear to the Church that they are regulate their activities by the to magical crafts themselves, magi
not trafficking with demonic forces granting of charters. The Order would introduce specialists in the use
when they cast their magic and that is used to setting the prices for its of magical items to serve them.
in fact there is common ground. Most services (House Verditius acts as a Given the inherent difficulty of
magi, as tenuous members of and guild for its members ensuring that matching mundane craftsmanship
drawn from the society around no magus undercuts another), but with craft magic, magi may seek
them, follow the faith of their birth. they may now need to compromise out those with an affinity for using
As such, they are under the spiritual and have its prices influenced by enchanted devices and those who
protection of priests, imams, and mundanes. show a natural flair (represented by
rabbis. And while God has seen fit The quality of any enchantments the Affinity with Finesse and Puissant
to create Magic auras that help magi may also be enforced: charged items Finesse Virtues respectively). They
cast their spells and practice their must not spoil, enchantments must would be an educated class, able to
arts, God also grants them humility last a lifetime, and so on. In return, study Finesse from books as well as
by showing them the power of the of course, a covenant gains freedoms from a tutor and perhaps even write
Dominion. There is extensive material within its towns or city, including their own tractatus that could be of
in The Church supplement to support rights on dress, familiars, the benefit to others that may not have as
this position. taking of apprentices, the keeping much experience with enchantment.
of laboratories, and to any vis that Additionally, enchanted tools
might be found in lands controlled may allow craftsmen to express
Gaining the by the town. their creativity like never before.
Support of the Pope An adze that allows two great oaks
to be spliced together as firmly as if
The kings of Christendom, A New Breed of Craftsman they were a single tree might allow
though they may balk at the thought, for taller and strong ship masts, and
hold their position by the grace of Hermetic magic is hugely flexible stone could be crafted as fine as
God. Gods representative on Earth is and it does many things adequately, glass without losing its strength by
the pope. If the pope himself can be but it rarely does anything entirely enchanted hammers and chisels. As
persuaded as to the wisdom of soci- well. Rego Craft Magic (Covenants, these tools spread outwards from

26
Transforming Mythic Europe
covenants and craftsmen learn their recognize the value of the alliance. nature. This may be the covenants first
use, Mythic Europe starts to take on The same could be done with magical step in learning of a threat that the
a fantastical appearance. and faerie entities. Imagine the spirit Order is unaware of.
of the wind offering the fosterage of Discovering the Brotherhood
his son, in the form of a swift horse, actually provides an incentive for
The Supernatural to a prince in return for dominion the Order to place their own agents
over a certain mountain or range. The within the courts of Mythic Europe
Realms prince gains a horse beyond compare in order to monitor their actions,
who may become a life-long and loyal learn their motives, and oppose them
One of the principal reasons for companion, and the spirit of the wind where they run counter to the inter-
the Order becoming the fourth es- protects his domain. ests of the Order.
tate is the protection of magical and Magi would be instrumental in On the other hand, the Brother-
faerie spaces. It seems prudent then brokering these agreements and hood may reveal themselves, placing
to engage the representatives of those mediating when things go awry. themselves openly the under the pro-
realms in the project. If a noble or a If favorable terms can be arranged tection and influence of their mun-
city is to preserve ancient woodlands between a supernatural entity and dane allies in order to protect them-
under its control it will expect some- a mundane, terms that result in the selves against the Orders ultimatum
thing in return. protection of a magical or faerie to join or suffer the consequences.
space, then the magi earn both
supernatural and mundane testimony
Service, Tribute, & Fosterage for the Tribunal.

The simplest transaction is one of


Vis sources, however, may become
more contentious as mundanes start to The Tools
service or tribute; the woodland spir-
it, or the faerie king, or the grey lady
of the river provides something of
understand their value to those who
work magic. Mundanes could misapply
their knowledge with dangerous
of Politics
value to the mundane rulers in return results, destroying sources rather than This section introduces two new
for dominion over their supernatural nurturing them or withholding access activities: the writing of politically
auras and regiones. in order to gain leverage over magi. persuasive texts, and the recording of
Most magical entities of power agreements in binding charters.
are able to reason somewhat objec-
tively and make their own minds up Rivals Outside the Order
with regards to alliances. Faeries are Writing and
more problematic, however, as they Rival Magic presents a faction of
are usually constrained by the role Gifted wizards who have already en- Responding to Polemic
they inhabit. A mischievous robber sconced themselves in the service of
faerie is probably powerless to offer Mythic Europes nobility: The Augus- Its a difficult thing to go to Tri-
safe passage along his road because tan Brotherhood. Although not pres- bunal and secure a shift in the under-
conflicts with his nature. It would ent in every court, they may be pres- standing of the Orders place in the
certainly be within the roles of most ent in any court. Operating as they world. It is unrealistic to expect such
faerie kings and queens to act as kings currently do beneath the notice of a change to be accepted when it goes
and queens should, however, and en- the Order, they are unwilling to share against everything that those magi
ter into treaties and agreements. It their influence. While the player char- at Tribunal have known. Any magus
may be too early to consider dynastic acters forge links with cities, nobles, attempting such a foolhardy case is
matches, but ultimately this is pos- and the clergy, the Augustan Brother- likely to gain a poor reputation. So
sible if relations between the faeries hood likely work against them, spread- what can be done?
and mundanes mature. ing lies and misinformation. The seeds of change need to be
It is common to seal alliances However, those followers of Virgil sown early. The arguments must be
through fosterage, entrusting a son who operate openly as court wizards, publicized and discussed prior to the
or daughter to the care of the ally. while still keeping their true allegiance council or Tribunal. The magus needs
The act of trust ensures that both secret, find it hard to hide the magical his argument to be heard, discussed,

27
Transforming Mythic Europe
and for others to be persuaded to his as inflammatory. The intent behind
cause. This can be done on a story- diatribes is to damage a philosophi-
by-story basis for individual magi, cal position, discredit the positions
but while debates play themselves out proponents, or frequently both. Dia-
at Tribunal, to effect such a change tribes are the most immediate and ef-
across the Order is the job of long- fective response to polemic texts and
term persuasion. This can be done their use is discussed further below.
through publishing argument and Diatribes are written either as
counterargument in a series of texts. summae or tractatus, as per ArM5,
There are three forms of writing page 165, on the same Ability as the
that should be taken into account: po- polemic they have been written to
lemic, diatribe, and apologia. refute. Each tractatus counts towards
the normal limit on the number of
tractatus that the author may write.
Polemic

The object of polemic is to explore Apologia


and explain a philosophical position
such that it is shown to be superior If diatribes are the attack, then ap-
to its logical counter position. This ologia form the defense. The apologia
is the bedrock upon which the magus are the rebuttals written to refute the
looking to incite change builds his attacks of others, to show up the lies,
arguments. These works provide misinformation, or inaccuracies evi-
the basis for new thinking and it is dent in diatribes aimed at either the
through these works that the wider author or her philosophy. In showing
Order is most likely to experience the weaknesses of the opposing argu-
this new thinking. ment, the author intends to strength-
Polemic is written as a summae or en the original proposition.
tractatus on a knowledge Ability. In Apologia are written as summae
the case of influencing opinion with or tractatus, as per ArM5, page 165,
regards to the Order and its place on the same Ability as the diatribe
in the world either Code of Hermes they have been written in response
or Order of Hermes Lore would be to. Each tractatus counts towards the
appropriate. Area Lore appropriate normal limit on the number of tracta-
to a given Tribunal may also be used tus that the author may write.
with the agreement of the troupe. As
described in ArM5, page 165, texts
have a Quality and a Level. For the Like Father, Like Son
purposes of these rules, tractatus
We all tend to learn from our
have a Level of 5. These take on
parents, and in the case of the
special significance as described
Hermetic apprentice he leans
below when these works are used to
from his parens. Opinions held
persuade others. by the teacher are most likely
passed to the student at least un-
til the student is advanced enough
Diatribe
to explore further. To represent
this, it is safe to assume that any
Diatribes take a critical look at a character gaining his first level in
position and then deconstruct it in or- a knowledge Ability through read-
der to point out its flaws. Such works ing polemic shares the authors
are usually direct and scathing in their views on that subject.
approach, and they can often be seen

28
Transforming Mythic Europe
The Prevailing Wisdom
Prevailing Wisdom Table
The Order holds certain opinions Reach Level
more firmly than it does others. Concerning a Magus The higher of 3 or the magus reputation
Opinion may be relatively easily Concerning a Covenant 6
swayed where it concerns a single
Concerning a Tribunal 9
magus or a covenant, but ideas
Concerning a House 12
concerning the governance of entire
Houses or the Order itself are much Concerning the Order 15
harder to move.
You should first determine the Prevailing Wisdom Examples
level of change that the character
are looking to effect by taking a Ease
view on the breadth of the effect Topic Factor Reason
and comparing it to the nearby Existence of a secret mystery cult 6 Larger than a single magus, but
smaller than a Tribunal
table. The number determined by Origin of Magic Theory 6 Largely concerning Bonisagus, but
the level of change provides the base involving more than one magus
difficulty of altering opinion through Provisions of the Peripheral Code 9 As this is restricted to a Tribunal
the written word.
Existence of the Order of Odin 12 Treated as another House
Existence of the Order of Suleiman 12 Treated as another House
Winning the Argument
The Corruption 12 Principally concerning House Tytalus
The object of polemical texts is Provisions of the Oath 15 As this concerns the oath taken by
to persuade an audience to a way of every member of the Order
thinking ahead of a given debate. It is Schism War 15 Central to the Orders history
an opportunity to flex and explore the
ideas behind the polemic and ensure
that arguments and counterarguments Circulation Total:
are prepared. The success or failure of Circulating the Text Magus Reputation + Summa Level
a particular argument or philosophy (or 5 in the case of tractatus)
can only be determined in open In order for the polemic to be + Simple Die
debate (as per the rules in Houses of effective, it must first be circulated.
Hermes: Societates, page 91), but a well- Six copies are sufficient for a Tribunal, Ease Factor:
prepared argument that has gained nine for circulation through a House, 15 (Tribunal), 18 (House),
sufficient recognition can provide and 18 copies for circulation through 24 (the Order)
bonuses to the standard debate totals. the Order. Once each season after
To write a polemic, the author these copies have been released, The book must gain a degree of rec-
writes a text on the knowledge that sets the player makes a Circulation Roll ognition, through recommendation, or
out their position. Authors have some vs. Ease Factor 15 if the work is by being referenced in other works, be-
flexibility in the level they choose to circulated to a Tribunal, 18 if the fore its message can be heard. Circulating
write to and the level should be high work is circulated to a House, or 24 a text in this way involves writing letters
enough that readers are enticed to for the Order. This roll is based on of introduction, producing copies, pro-
read it; few magi are prepared to waste the highest of the magus reputations viding translations, and so on. This work
a season reading something beneath (good or bad), or any applicable is treated as a distraction in each season
them. Polemical tractatus are treated as House acclaim, plus the level of the the magus is engaged in distribution: five
level 5 for the purposes of circulating polemic summa, plus a simple die. days for a Tribunal, ten days for a House,
them. However, the quality of the A magus other than the author may and fifteen days for the Order.
text contributes a bonus to debates on work on circulating the text. For Each season spent circulating a
the subject, so it is important for the instance, a sponsor may take the lead text provides a bonus of +1 to the
author to find the right balance. during this phase, which allows him next Circulation Total.
to leverage his reputation. On meeting the Ease Factor, the

29
Transforming Mythic Europe

Correspondences and Other Texts Story Seed:


Covenants introduces the use of cor- able to refer to his own copies of the Works of Sedition
respondences, letters written between correspondence.
A player Quaesitor is ap-
magi and their associates to explore Magi may choose to combine their
proached with a complaint of
certain topics. The arguments and vit- polemic, diatribe, or apologia works
corruption made against a well-
riol found in diatribe and apologia also with other texts to make the texts
known magus. It appears that the
find their way into correspondence be- themselves more attractive and their
magus in question has been pro-
tween the quarreling magi and provide distribution easier. A particular volume
viding books of a seditious nature
a 1 experience point benefit towards may contain more than one item, such
to impressionable young appren-
the target Ability each season as de- as a tractatus combined with a labo-
tices across the Tribunal in an at-
scribed in Covenants, page 90. ratory text, or a summa paired with a
tempt to sway the next generation
A magus engaged in such a writ- tractatus that expands the argument,
of magi to his political thought.
ten debate may also present the letters for instance. For each other new item,
There are enough magi angry
as supporting testimony, proof of the i.e. one that has not been circulated be-
at this deceit that the Quaesitor
inaccuracies perpetrated by his oppo- fore, the polemic, diatribe, or apologia
feels pressured to act, but how
nent, in debate for a bonus of +1 as gains +1 on attempts to circulate the
has the magus broken the Code?
described in Houses of Hermes: Societates, text. All copies of the work to be cir-
What could he be charged with
page 92. The effect of this is likely to culated must have the same contents in
and what would the appropriate
be negated when the opponent is also order for this bonus to apply.
punishment be?

Example Polemical Texts


The following texts are known to Diatribe Apologia
the Order and include works that have
been influential in its development. The Application of Vim to the Supernatural Hu- The Journey not yet Complete. Trianoma; Trac-
mors. Conciatta of Bonisagus; Tracta- tatus, Order of Hermes Lore, Quality
tus, Magic Theory, Quality 7. Op- 8. In Favor of Admitting the Order
Polemic posed to the researching of new Arts Miscellanea to the Order of Hermes.
for each of the supernatural realms.
On Alliance with the Offspring. Hariste of
Hariste alone could not sway the
House Tytalus; Summa, Order of
Conciatta of Bonisagus played a entire Order in the Matter of Pralix
Hermes Lore, Lvl 3, Quality 9. In
crucial role in expanding Hermetic un- and her followers, but Hariste secured
Favor of Admitting the Order Mis-
derstanding across all four supernatural the early support of Trianoma herself.
cellanea to the Order of Hermes.
realms, but she found herself unable to This was the first of several short trac-
control the argument, forced instead tatus that Trianoma wrote in favor of
When Pralix renounced her House
to produce texts that argued against inviting Pralix back into the Order
and the Order and instead became
the prevailing wisdom of other theore- and recognizing her great achieve-
head of the Order Miscellanea there
ticians in House Bonisagus. ments with status equivalent to a
were many in the Order of Hermes
This is her first significant work Founder. The argument clearly harks
who spoke only of condemnation and
that gained widespread renown, and it back to Bonisagus and his efforts in
punishment. Hariste, however, recog-
did so through a clear point-by-point unifying the disparate traditions, and
nized an opportunity to user Pralix
refutation of works by more senior effectively paints Pralix in similar col-
ambition to strengthen the Order rath-
magi. Other works quickly followed ors. The original manuscript can be
er than weaken it. This work, distribut-
and built upon the principles laid found in Durenmar and there are ru-
ed throughout every Tribunal, proved
down in this volume, but none ruffled mors that the text there differs from
persuasive and with the support of
as many feathers as this work. that ultimately circulated through the
Trianoma the Order Miscellanea ulti-
The work is still highly-regarded, Order.
mately became House Ex Miscellanea.
despite its archaic nature. Build Points: 8
Build Points: 18
Build Points: 7

30
Transforming Mythic Europe
work has been circulated to the desired
audience, which allows its content and Winning the Argument Outline
the opinions of the author to gain rec-
ognition. The author of a successfully The argument is defined and Rival magi are free to write and
circulated polemic gains a new Reputa- assigned a level according to circulate diatribes, the Quality
tion: Supporter of (ideal) 1 (Tribunal/ the prevailing wisdom it is of which is subtracted from the
House/Order), or 5 experience points affecting. argument total.
toward increasing that Reputation if he The proponent of the argument The authors and their rivals write
already has it. writes the polemic text, further apologia and diatribes
determining Level and Quality to strengthen and weaken the
as usual. argument respectively. This can
The Argument Total The author circulates the work, be repeated until the parties
making a check for circulation cease or the matter is brought
each season. before Tribunal.
Once the work has been circulat-
Once circulated, the author At Tribunal the argument total
ed, the author generates a base Argu-
generates an Argument Total. is used as experience points
ment Total:
Authors can write and circulate to buy a bonus (if the total is
supporting apologia, the positive) or a penalty (if the
Argument Total: Quality of which is added to the total is negative). This modifies
Text Quality Prevailing Wisdom Level argument total. the proponents debate scores.

This total is modified by further


texts as described below. When the
case is brought to Tribunal, the final Example Polemic, Diatribe, and Apologia
Argument Total acts as experience
points toward buying a debate bonus Robert de Charteris, sponsored season already spent and rolls 10 for
by Protinus of Verditius, writes a a total of 18. The book is circulated.
as per the Art progression table on
polemic exploring the benefits of his Looking at the prevailing wis-
ArM5, page 31. This bonus is used
Tribunal integrating with a changing dom table, influencing something
on all Attack and Defense rolls within
mundane society. Robert has a +2 central to the actions of a Tribunal
that debate. A negative value is used
Communication, Latin 5 (Hermetic has a base level of 9. The polemic
to buy a penalty on the same scale.
use) and Code of Hermes 10. Rob- Quality of 11 gives Robert a slight
This bonus or penalty is cumulative
ert sets the level of the polemic at 4, advantage of 2, enough to buy a de-
with those presented on pages 92 and one less than the maximum he can bate bonus of 1.
93 of Houses of Hermes: Societates. manage as he wants to focus on the When word of the polemic
If you are not using the debate quality of his argument. The polem- reaches Austerius he is incensed
rules from Houses of Hermes: Societates, ic has a Level of 4 and a Quality of and immediately writes and circu-
you should apply the Argument Total 11 (based on Communication of +2, lates a diatribe. It has a quality of 11
as a bonus to Ability rolls you use to + 6 as standard, and +3 for reducing (Communication of +2 +6 +3 from
model the debate. the summa Level). It takes Robert a his Good Teacher Virtue), which
year to write. reduces the advantage to 9, which
Protinus then spends the next translates to a penalty of 3.
Responding with Diatribe season trying to get other magi in With the Tribunal coming up
the Tribunal to read and understand fast, Robert writes an apologia and
In order to counter the opinions his argument. Distributing to a Tri- Protinus prepares and circulates sev-
put forward in a polemic a magus bunal has an Ease Factor of 15. Pro- eral copies. Given his proficiency as
must first study that work for at least tinus has a reputation of Reformer a scribe, book binder, and illumina-
a season, regardless of whether the 3 (the Tribunal). So the total is 3 tor, Protinus adds a total bonus of +3
magus could normally gain benefit (Reputation) + 4 (polemic Level) + for a total of +2 (Communication) +
from that particular text. The magus 3 (die roll) = 10. Despite the effort 6 + 3 (bonuses) = 11. This swings
then writes a diatribe refuting the (five days of distraction that season), the advantage back to Robert for an
material explored in the polemic and Protinus needs to work another sea- Argument Total of +2, a debate bo-
makes copies available, using the son. This time he gains a +1 for the nus of +1 on the day.

31
Transforming Mythic Europe

Austerius Trianomae, the Opponent of Change


Austerius is one of the Trianomae Difficult Underlings, Enfeebled; ests), Finesse 3 (precision), Folk
within House Bonisagus, a skilled Fragile Constitution, Slow Cast- Ken 4 (magi), Guile 4 (elaborate
politician and commentator on the er, Unpredictable Magic, Weak lies), Infernal Lore 2 (curses),
history of the Order, the Houses, Characteristics Intrigue 5+2 (alliances), Latin 5
Tribunals, and factions found within * House Virtue (Hermetic usage), Leadership 3
them, and the laws they abides by. He ** New Virtue described in insert (intimidation), Living Language
has made a career out of re-educating Personality Traits: Irritable +3, 5 (poetry), Magic Lore 3 (magi-
those with ideas contrary to his Authoritarian +2, Aggressive +1 cal traditions), Magic Theory 8
view of the Order. He is ruthless Reputations: Bonisagus House Ac- (inventing spells), Organization
in his support of the status quo and claim (House Bonisagus) 4, Lore: Order of Hermes 5 (poli-
unflinching in his criticism of those Scholar On The Code 4 (The tics), Parma Magica 5 (Mentem),
who stand against him. Austerius Order) Penetration 4 (Mentem), Phi-
makes the ideal opponent for any Combat: losophiae 4 (moral philosophy),
characters keen to bring about the Dodge: Init 1, Attack N/A, Defense Teaching 3 (Code of Hermes),
integration of the Order into Mythic 1, Damage N/A Theology 3 (heresy)
European society. Fist: Init 1, Attack 1, Defense 1, Arts: Cr 25, In 17, Mu 10, Pe 9, Re
Damage 1 16, An 9, Aq 8, Au 8, Co 15, He
Characteristics: Int +3, Per 1, Pre 2, Soak: 1 12, Ig 10, Im 14, Me 24, Te 8,
Com +3, Str 1, Sta 1, Dex 1, Fatigue Levels: OK, 0, 1, 3, 5, Vi 15
Qik 1 Unconscious Twilight Scars: Faint smell of funer-
Size: 0 Wound Penalties: 1 (15), 3 (6 ary incense; Shadow moves on its
Age: 130 (75) 10), 5 (1115), Incapacitated own; Flames dim and extinguish
Decrepitude: 3 (1620), Dead (21+) entering a room
Warping Score: 8 (20) Abilities: Art of Memory 4 (Tribunal Equipment: Austerius does not carry
Confidence Score: 1 (3) rulings), Artes Liberales 5 (rhet- equipment as he has servants and
Virtues and Flaws: The Gift; Her- oric), Awareness 2 (alertness), other hangers-on to do that for
metic Magus; Gentle Gift; Book Civil and Canon Law 5 (papal him. As a senior magus of note
Learner, Famous, Good Teacher, laws), Code of Hermes 10 (mun- he expects access to whatever he
Hermetic Prestige, Puissant In- dane relations), Concentration needs wherever he goes.
trigue*, Quiet Magic, Reserves 5 (reading), Dominion Lore 3 Encumbrance: 0 (0)
of Presence**, Subtle Magic; (saints), Faerie Lore 2 (faerie for-

32
Transforming Mythic Europe

Austerius Trianomae, the Opponent of Change, contd


Spells Known: outside of the laboratory as he measure. He is a staunch opponent
Opening the Tome of the Animals Mind rarely casts spells. He can draw to any integration with mundane
(InAn 25/+25) on considerable sums of vis of all society and has not ventured into
The Gentle Beast (ReAn 25/+24) arts when needed, however the world for many, many years. He
Cheating the Reaper (CrCo 30/+48) Appearance: Austerius is a visibly never created a talisman nor bound
The Leap of Homecoming (ReCo 35/+30) elderly man with spindly veined a familiar, considering both a both-
Converse with Plant and Tree (InHe fingers, sparse white hair, and a ersome distraction. He took appren-
25/+28) prodigious white beard. His bent tices, the last of whom calls himself
Lamp Without Flame (CrIg 10/+34) and bowed frame is far from in- Abacus. Austerius treats Abacus like
Communication of the Heroes (CrMe spiring but he can occasionally a burdensome and dull student, de-
55/+57) *** summon up the energy to stand spite his seventy years. It is a rela-
Intelligence of the Heroes (CrMe 55/+57) straight, cast aside his walking tionship that is manifest in Abacus
*** stick, and throw off the weight of Tormenting Master Flaw and in Aus-
Sight of the Transparent Motive (InMe years that holds him down. His terius Difficult Underlings Flaw;
10/+40) robes conform to no mundane Abacus is always eager to show his
Frosty Breath of the Spoken Lie (InMe convention and while simply cut master up as the senile fool he con-
20/+40) they are embroidered with what siders him to be.
Posing the Silent Question (InMe 20/+40) looks like an entire tractatus on
Peering into the Mortal Mind (InMe the Code of Hermes.
30/+40) New Virtue:
Calm the Motion of the Heart (PeMe Austerius is perilously close to Fi- Reserves of Presence
15/+32) nal Twilight and his Longevity Rituals
As with the standard Reserves of
Aura of Rightful Authority (ReMe are now harder to maintain, and yet
Strength Minor Virtue (ArM5, page
20/+39) he will not concede quietly. He has
48), once per day your character is
Stone Tell of the Mind that Sits (InTe invented rituals to return his powers
able to draw on internal strength and
30/+24) of intelligence and communication
add +3 to her Presence characteris-
Odor of Lingering Magic (InVi 30/+31) and it is his intention to use those for
tic for the duration of a single scene.
Piercing the Magical Veil (InVi 20/+31) as long as he can. He is a bully and
The effort is potentially tiring and
*** Personal versions of spells first pre- refers to people, events, and things
your character must make two fa-
sented in Houses of Hermes: True Lineages as wearisome, tiresome, trouble-
tigue rolls at the end of the scene in
Vis: Austerius has little need for vis some, and meddlesome in equal
addition to losing the +3 bonus.

Circulation Total as above.


The diatribe quality is deducted
Story Seed: Story Seed:
from the current Argument Total, The Missing Letters Interception
which may in turn result in a new
negative total. Preparing for an important de- With the debate due the season
Any number of magi can write bate and planning to confront his after next, Austerius is bound to pull
diatribes refuting the argument opponent with his own words by his usual trick of publishing a dia-
and, while they must be circulated way of testimony, the magus dis- tribe close enough to the Tribunal
independently, they each modify the covers that the correspondence that there is no chance to respond.
has been stolen. The magus and If he does, hell take the advantage.
same base Argument Total.
his allies must find the stolen let- And so his opponents resolve to steal
On writing or circulating a dia-
ters before debate begins, but when the texts, or delay their publication,
tribe, the magus gains a new Reputa-
the trail points to someone closer or intercept them and change them
tion: Opposed to (ideal) 1 (Tribunal/
to home the magus must consider in some way. All they need to do is
House/Order), or 5 experience points
whether hes right to pursue the learn how and when he is circulating
towards increasing that Reputation if
matter further. the manuscripts.
he already has it.

33
Transforming Mythic Europe

Protinus Velox of Verditius, Supporter of Change


Protinus is a rarity within House Combat: Piercing the Magical Veil (InVi 20/+31)
Verditius: a somewhat selfless magus. Dodge: Init +0, Attack N/A, Defense +0, Gather the Essence of the Beast (ReVi 15/+23)
Only somewhat, as he is still con- Damage N/A Vis: Protinus has a private supply of vim
cerned about his own well-being, but his Fist: Init +0, Attack +1, Defense +0, vis worth four pawns per year, the
principle means of supporting himself Damage +0 source of which he keeps secret.
is through supporting others. He wants Soak: +0 Appearance: A tall and confident ma-
to see the restrictions on interacting Fatigue Levels: OK, 0, 1, 3, 5, gus armed with a wry smile and a
with wider society loosened as he can Unconscious dry wit, he seems unflappable and
see the market for magical devices and Wound Penalties: 1 (15), 3 (610), shows little emotion, except perhaps
services, and views so much of it as un- 5 (1115), Incapacitated (1620), an amused detachment. His thinning
tapped. This would principally benefit Dead (21+) hair is still dark and his grey eyes still
those in his House, and if he can claim Abilities: Artes Liberales 4 (astronomy), retain a striking presence. He has a
some of the credit at the vital moment Awareness 2 (alertness), Bargain 2 somewhat grey pallor though, the
his stock within his House will rise. So (magical services), Charm 3 (being result of the magical accident that
he is willing to lend tacit support and witty), Code of Hermes 3 (mun- turned his blood to ink.
encouragement to any who take up the dane relations), Concentration 4
cause. A skilled scribe and bookbinder, (lab work), Craft: Blacksmith 2 (en- Protinus knows that he has crossed
his magical crafts are most effectively put chanted items), Craft: Bookbinding the line when it comes to selling devices
to use in Intellego magics, at which he 5 (books for enchantment), Finesse to mundanes. Across Mythic Europe
excels, though he does a good trade in 5 (craft magic), Intrigue 3 (alliances), there are barons and bishops alike with
his famous spell books, which contain Latin 5 (Hermetic usage), Leader- books that allow them to see and hear
various enchantments that allow com- ship 3 (laboratory work), Living Lan- what is happening in a remote place,
panions to go about tasks without the guage 5 (local dialect), Magic The- there are knights able to read illnesses
oversight of magi. ory 12+2 (enchanting items), Parma and injuries into their opponents before
Magica 3 (Mentem), Penetration 2 tournaments, and there are merchants
Characteristics: Int +2, Per +2, Pre 0, (Corpus), Philosophiae 5 (laboratory who seem to have their rivals ledgers
Com 0, Str 0, Sta 0, Dex +1, Qik 0 work), Scribe 4 (copying Lab Texts), open in front of them. And whats more,
Size: 0 Teaching 1 (bookbinding), Verditius each of these books has pages free for yet
Age: 75 (50) Cult Lore 4 (initiating others) more enchantments. So Protinus is keen
Decrepitude: 0 Arts: Cr 13, In 19, Mu 10, Pe 11, Re 11, to have the Peripheral Code clarified in
Warping Score: 6 (15) An 5, Aq 5, Au 5, Co 11, He 5, Ig 15, favor of integration somewhere and he
Confidence Score: 1 (3) Im 5, Me 7, Te 10, Vi 12 is willing to support those who will do
Virtues and Flaws: The Gift; Her- Twilight Scars: His blood has been it for him.
metic Magus; Major Magical Focus turned to ink. He uses a series of quills as his
(Books); Affinity with Magic Theory, Equipment: Quills and other writing casting tools. As he casts a spell he
Personal Vis Source (Vim), Puissant implements, an enchanted tome draws the quill through the air, which
Magic Theory, Reforging Enchanted which can reproduce most of Proti- leaves an inky trail that dissipates with
Items**, Skilled Parens, Social Con- nus spell effects. the casting. However, his difficulties
tacts (magi), Verditius Magic*; Dark Encumbrance: 0 (0) with actually casting spells means
Secret (frequent sale of enchanted Spells Known: that he normally relies on great tome
books to mundanes), Magic Addic- The Inexorable Search (InCo 20/+30) enchanted with most of his spells. His
tion; Averse to Risk***, Hubris, Lim- Pilum of Fire (CrIg 20/+28) familiar is a large pristine male swan
ited Magic Resistance (Mentem) Tales of the Ashes (InIg 5/+34) who is not above surrendering the
* Free House Virtue Ward Against Heat and Flames (ReIg 25/+26) odd feather in order to make quills for
** Verditius Inner Mystery The Ear for Distant Voices (InIm 20/+24) particularly important projects.
*** Flaw gained as part of Mystery Summoning the Distant Image (InIm 25/+24) Protinus is the kind of man who
Initiation The Miners Keen Eye (InTe 20/+29) seems to know everyone and his social
Personality Traits: Generous +2, Hubris The Crystal Dart (Mu(Re)Te 10/+20) contacts may prove useful to those
+2, Manipulative +1 Scales of the Magical Weight (InVi 5/+31) seeking broad support for grand ideas.
Reputations: None Piercing the Faerie Veil (InVi 20/+31)

34
Transforming Mythic Europe
Responding with Apologia
Story Seed: Oath or Contract
Apologia may be written in
response either to diatribe or to the A Quaesitor, alerted to a growing while the bishop concedes right and
original polemic to further strengthen closeness between a covenant and responsibility over all magical and
the argument. In both cases, the the bishop of their lands, finds faerie happenings and places within
magus spends a season studying the the magi working closely with the his diocese. The contract is signed
Church. In all respects the covenant with the covenants seal and none of
associated work before writing either
appears to be at the bishops beck the magus names appear on it.
summa or tractatus in defense of the
and call, but there is no denying the This may skirt the right side
original argument, which must then
prosperity, resources, and respect of the Code, but when the bishop
be circulated as described above.
the covenant seems to enjoy. awards them the income of a vis
Apologia need not be written by
The covenant explains that they source that belongs to another
the polemics original author. If others
have entered into a contract with covenant has the contract now
can be persuaded to actively support the bishop: the covenant provides deprived another magus of his
the cause their works can be used counsel and beneficial action, magical power?
instead, demonstrating the true value
of spreading the word.
By recruiting others to the cause,
and persuading them to write in favor texts also carries over to subsequent covenant, is in a position to agree cer-
of the motion, a potentially higher Tribunals, including debates held at tain rights granted by the mundane
bonus can be brought to Tribunal. If foreign or even the Grand Tribunal. rulers of the region to the Order, and
non-player characters are used in this If the debate is lost however, at either obligations owed in return. As we
manner their involvement should be the original or subsequent Tribunal, have seen above, many of the activi-
the result of story interactions. Player then the bonus is lost and cannot be ties that magi take for granted are
characters are of course recruited by applied in future. likely to be of questionable legality if
the usual means, as is appropriate for Importantly, while the victory undertaken by mundanes, and these
the player group. may not be enough to have the need to be enshrined as rights. This,
On writing or circulating an apo- motion carried at that Tribunal, the after all, is at the heart of this change
logia, the magus gains a new Reputa- percentage of parties neutral and to Mythic Europe: the provision and
tion: Supporter of (ideal) 1 (Tribunal/ hostile to the motion that were protection of rights secured from the
House/Order), or 5 experience points persuaded remains and should be mundane rules of Mythic Europe.
towards increasing that Reputation if recorded. This becomes the starting The principle means of recording
he already has it. position for future debates within agreement between parties is the
that same arena. charter. Most often these charters
There is no special experience are written from a position of
Taking the Debate to Tribunal point benefit from taking a debate to power (whom well call the superior
trial, although winning the debate is signatory) and grant certain rights
The cycle of diatribe and apologia certain cause for experience. to subordinates identified within
continues until all magi involved in the charter (whom well call the
the cycle cease contributing or the subordinate signatory).
debate is brought to Tribunal. Charters Each charter begins with a formal
The proponent of the argument address, which clearly identifies both
may choose not to debate it at the Mythic Europe is a place governed the superior and the subordinate
next Tribunal, in which case the work by rights and obligations. The feudal signatories. This is followed by a
of persuading the Tribunal through structure is one in which vassal bears series of declarations, or clauses that
the written word may continue and an obligation of service to his liege, outline the rights and obligations
any argument total generated so far and the liege grants rights of freedom, of both parties. All charters must be
carries over. support, and justice to his vassals. witnessed, so the charter concludes
Where the debate is won, Once the Order has determined with a list of those present who
indicated by a positive Argument to change its stance on involving it- witnessed the agreement. Finally,
Strength at the end of the debate, self in the mundane world, the Order, almost all charters bear the seals of
any bonus from circulating the or more likely each Tribunal or even at least the superior signatory and

35
Transforming Mythic Europe
charter strength, and the subordinate
Military Service and Wizard War charter strength.
The superior score represents the
Charters of rights and service members of House Flambeau, position of strength gained by the su-
between mundanes and magi the position of the Order may be perior signatory to the charter. The
inevitably involve some form of difficult to determine. The conduct subordinate score represents the posi-
military obligation. It is simply one of Wizard War is something for tion of strength gained by the subor-
of the expectations of the liege-vassal each Tribunal to rule upon in their
dinate signatory to the charter.
relationship. But, for all their power, own Peripheral Code, however the
Development of a charter is a sea-
the battlefield is not generally the core interpretation is that notice of a
sonal activity undertaken by one or
place for magi. It is dangerous, sets lunar month must be provided before
more notaries or clerks skilled in Civil
a deadly precedent, and is likely hostilities commence.
and Canon Law (or Common Law in
to cause unearthly carnage, not to Despite this, a given Tribunal may
England), each representing one of
mention the prospect of coming face- view Hermetic participants in battle
to-face with a Hermetic opponent to have forfeited any protection the the signatories.
assisting the other side. So how does Code provides. While this pushes The principle notary on each side
the Order approach this problem? the responsibility to the magi generates a charter strength score:
Firstly, military service does not themselves, mercenary magi may
have to be provided in person. The attempt to take advantage of this and Charter Strength:
obligation is to provide service in the settle old scores on the battlefield, Intelligence + Civil and Canon Law +
form of a number of armed men or to pay secure in the knowledge that their Stress Die
scutage to the liege so that mercenaries actions are legal.
can be hired. Individual Tribunals may Alternatively, the Order may There is a default of three botch
rule that magi must avoid providing continue to take a very dim view of dice for this roll, reduced by one
service in person. They may also rule on such things and may bring charges for each notary assigned to the task
the nature of scutage paid, with some against any magus attacking another beyond the first, and a botch reduces
Tribunals mandating silver and others outside of formally declared Wizard the Charter Strength for that side
allowing minor enchantments. War regardless of the situation. It to zero, essentially meaning that it
But for those magi intent on is for individual sagas to determine provides no legal defense.
entering battle, such as certain their preferred approach. Once complete, the charter
is binding. Each side may seek
weaknesses in the charter, however,
potentially the subordinate. All of land, taxation, commitment to in order to justify acting against
signatories usually then receive their service, betrothal, and so on and certain provisions. For example, a
own copies of the charter as proof of magi increasingly find themselves charter agreeing the inheritance of
the agreement. entering into these contracts with the certain lands may not take account
Charters exist between parties nobility as the Order engages with of local laws or customs prohibiting
with a clear difference in power, the mundane world. females of the line inheriting land
such as a king and his barons, or a ahead of male cousins.
landowner and his tenants. Examples To look for such weaknesses,
may be the granting of a market to a
Optional Rule: the signatory or his agent spends a
Charter Strength
town by the king in return for certain season examining the charter and
taxes, or an agreement by the king to the supporting legal texts and then
uphold the provisions of an earlier For the most part, once a charter makes an Intelligence + Civil and
charter. But they also exist between has been agreed and signed by all af- Canon Law stress roll against the
parties of similar influence, such as fected parties the charter is binding, opposing sides charter strength. If
charters agreed by noble families but the astute politician may try to the roll is higher than the opposing
ahead of a dynastic marriage. hide weaknesses within the provi- charter strength then a legal
Any agreement, the details sions of the charter that allow him loophole has been discovered and
of which need to be formally more freedom than the charter at first the signatory has legal justification
recognized, is written, signed, and appears to provide. To represent this for breaking one or more provisions
communicated as a charter grants a charter has two scores: the superior of the contract.

36
Transforming Mythic Europe
Of course, if a charter is breached upon which to build and as magi could not be consumed by the Jews
too frequently, both sides may start have a preference for land bearing a to be sold to Christians.
to consider it worthless and then Magic aura any grant is going to be While the Bishop of Speyer gave
either side may feel the need to quite specific. Second, as vis sources away certain rights he also imposed a
renegotiate a new charter. are found, magi need to at least se- condition, an obligation to pay rent
cure access to the site and collection on the land. In this way charters de-
rights. They may also want to secure fine the obligations on both sides.
Grants of Land assurances that the land remains in The feudal contract, for instance, en-
its current state and is not built upon sures that the knight provides service
Charters granting rights or title or otherwise harmed. to his liege and also that the liege
of lands are common. They are fre- All of this applies in the same protects the interests of his vassal.
quently used by the nobility to gift manner to other Magic and Faerie Magi may want to the right to
land to the Church, or to some other auras. Without agreement as to how take apprentices enshrined in some
lay person or organization. certain lands are to be treated, Magic form of charter. Similarly, magi may
Rather than giving the land in and Faerie auras remain at risk. want the right to own any kind of
its entirety, the income from certain familiar to be protected. They may
land or a certain feature such as a mill also want the right for allegations
or a toll gate can be granted instead.
Charters of of wrongdoing by magi to be heard
Rights and Obligations
This can be granted in perpetuity, for in their own courts. However, the
a set number of years, or until some Order currently restricts what they
condition has been fulfilled. The Bishop of Speyer extended can offer back.
These grants may also have cer- both land and rights to the Jewish
tain conditions imposed that the community in 1084. In particular, he
beneficiary must meet, or restrictions set aside some land for their use on Examples of Charters
upon the grants use. For instance, condition that they paid rent total-
land may be given to the Church so ing three and a half pounds of silver The Concordat of Worms signed
that a new chapel may be built upon annually. He also granted the right in 1122 bound Pope Calixtus II and
it, or farming rights extended to the of rabbis to hear cases between Jews, the Holy Roman Emperor Henry V
people of a certain village. for the Jewish people to change gold to a division of rights. Among other
For magi of the Order, the grant and silver, and to buy and sell what- terms, Calixtus conceded that Henry
of right and title over certain lands ever they wished. There was even a had the right to grant secular power
and resources would be increasingly provision supporting Jewish dietary to bishops and that they would owe
useful. First, covenants need land laws, which allowed such meat as fealty to him on that basis. In return,

37
Transforming Mythic Europe

Realm Aligned Spells and Other Techniques


One of the challenges that There are two likely alternatives. Spells or Devices
magi face when attempting to use Legends of Hermes details the work of
their magic within society is the the maga Bonisagi Conciatta. Her Magi are quite used to enchant-
deleterious effects of the Dominion. lost research provides a means of re- ing devices that they can then give
Gods grace is prevalent throughout ducing the penalties imposed by au- or sell to someone else. Once done,
Mythic Europe and the East and all ras including the Dominion. If it can the magus can move onto other
magical powers are affected. Magi be found, her work should provide projects while the devices new
may want to find ways around the enough insight to integrate what she owner can go away and perform
problem that dont involve the years learned back into Magic Theory. their own minor and restricted
of self-sacrifice and piety needed to Lastly, Hedge Magic Revised Edition miracles. But if a covenant, House,
gain Holy Magic. introduces learned magicians and or Order wants to build a place for
Houses of Hermes: True Lineages pro- they, too, have a means of overcom- itself in society it must think care-
vided a number of sample Hermetic ing the effects of supernatural auras fully about such tactics.
Breakthroughs that any research- through their Entreat the Powers If a magus gives a noble a device
inclined magus might pursue. One Virtue. This can be investigated and that can mature a crop in a single
of those was realm-aligned spells. integrated with Magic Theory using day, the magus receives payment
This allows a spell to be designed the rules in Ancient Magic. once. However, if the noble relies
such that it ignores the penalty of an Troupes may prefer to concen- upon the magus attending his
aura that might be detrimental to a trate on the political aspect of cre- fields and casting his magic each
normal spell. As described in Houses ating a Hermetic fourth estate, in time, the magus receives payment
of Hermes: True Lineages, page 34, this which case you can assume that some each time and the noble becomes
is a Minor Breakthrough. However, or all of the above initiatives are be- accustomed to the dependence he
this still does not allow Hermetic ing worked on somewhere else in the has on the magus.
spells to overcome the Dominion. Order. There are stories to be had in This does not apply to all devic-
Sagas keen to allow this may set this dealing with the integration of such es. After all, a magus does not want
as a Hermetic Breakthrough, requir- effects and they are worth visiting to attend every tournament with his
ing a significant investment in time upon your player characters from patron, so enchanted arms and armor
and resources. time to time. may be appropriate.

Henry conceded that he did not have


the power to appoint individuals to
III of England grants the university
in Cambridge the right to discipline
Using Magic
clerical office.
Perhaps the most famous charter
its own members. Tacit in the
charter is recognition of its status as for Political
is the Magna Carta signed by King
John of England and his nobles in
1215. The intention was to limit
a university.
Papal Bulls are types of charter
issued by the Pope but they are
Leverage
the powers of the king and restore usually unilateral in nature and The transformation is principally a
proper feudal rights and obligations concern any matter on which the political one and does not directly rely
to the land. The charter very quickly Pope finds it necessary to make a on magic of any kind; the hardest task
proved unenforceable, however, decree. For instance, Pope Honorius is persuading the Order to change.
with even Pope Innocent III III issued a bull forbidding the But once the Order does decide to
releasing John from its obligations. study of civil law in Paris, intending involve itself in the world, there
Later versions, produced after Johns to promote theological studies are responsibilities that can be met
death, were more successful. in its stead. The terms of the bull through magic. Magic can be used
Assuming that history remains ultimately proved unenforceable. as a bargaining tool to persuade the
the same in your saga, King Henry nobility and the Church to support

38
Transforming Mythic Europe
the development of a fourth estate.
For instance, the hardship of a fail- Warping While Under Constant Magical Effects
ing harvest can be alleviated through The following tables show the impact on targets subject to enchantments that
magic. Hospitals can be enchanted have been designed to improve the living conditions modifier by +1. They assume
or use enchanted tools and materials. that the effects targets have no prior Warping Points. The first table assumes two
Great cathedrals can be made bigger level 20 enchantments.
and more impressive through the ef-
forts of magical craftsmen. Courts can Year Points Gained Warping Score Notes
determine the truth of events more 3 6 1 Gain a Minor Flaw
easily. Magic can permeate the world. 15 30 3 Gain a Minor Flaw
All these things can be done through 38 76 5 Gain a Minor Virtue
standard Hermetic magic and the op- 53 106 6 Gain a Major Flaw
70 140 7 Gain a Major Flaw
portunities are limited only by the
troupes collective imagination. The second table assumes a single level 40 enchantment producing five warping
The categories below avoid di- points per year.
rectly engaging with and advising the
nobility. They all provide services to Year Points Gained Warping Score Notes
the population without forcing any 1 5 1 Gain a Minor Flaw
particular governance upon a king 6 30 3 Gain a Minor Flaw
or local lord. Given the beneficial ef- 15 75 5 Gain a Minor Virtue
fects, however, those in power would 21 105 6 Gain a Major Flaw
do well to take advantage of what 28 140 7 Gain a Major Flaw
their Hermetic neighbors can offer.
Note that as per Realms of Power: Magic, page 132, matter may spontaneously
This provides the Order with consid-
rarify and form an elemental when that matter reaches a Warping Score of 5.
erable political leverage when negoti-
ating rights with the nobility. Appropriate Virtues and Flaws
Successful displays of magic,
wherein the magus makes a positive A warped building may gain Virtues and Flaws that affect the building itself, or
difference to the lives and well-being modify its surroundings in such a way that the effects are passed on to its inhabitants.
of a population, are likely to build his For instance, the building may become Offensive to Animals (ArM5, page 57), in
reputation in support of closer inte- which case animals try to avoid it. Or it could gain Poor Eyesight or Poor Hearing
gration between the Order and the (ArM5, page 58), representing a low and clinging mist that dulls sound and is hard
mundane world. to see through. The effects of these two obviously apply to those within and around
Once the magus has published the building.
a polemic in favor of the Order When the building gains its Virtue through Warping, Luck (ArM5, page 45)
integrating itself into society, any may be appropriate, or some kind of Study Bonus (ArM5, page 49). Alterna-
device containing an effect of sixth tively, magical Qualities (Realms of Power: Magic, chapter 2) can be selected. The
magnitude or more given over to a building may become Gigantic or gain a Personal Power (an effect of Personal
Range OR constant duration of up to 25 levels).
community or noble (or a spell of
similar magnitude cast to the same
aim) earns the magus one experience on farming. After seeing that magic and injured. Their success is often lim-
point towards his Proponent of can alleviate these fears, mundanes ited by the somewhat variable knowl-
(ideal) Reputation. start to look upon magi of the Order edge of those who staff such places,
more kindly. however. Magic can provide a much
more reliable means of curing disease
and healing wounds by supplementing
Health and Pestilence The Care of the Sick the efforts of mundane physicians.
Along with war, the threat of While not catered for in this chap-
pestilence and plague ranks with the Local priories and chapels across ter, it is not just mundane healing
prospect of failed harvests as among Mythic Europe provide hospitals in that Hermetic magi can assist with.
the biggest fears for a society reliant some form or other that tend to the sick There are many minor magical tradi-

39
Transforming Mythic Europe

Longevity Story Seeds


The following seeds are appropri- Oil of Snake and ders good name? Or an angel come
ate where mundanes have been given Those Who Trade in Such to test the bishop? Perhaps the ques-
longevity potions. tion is, which one would be worse?
A bishop approaches a covenant
half in anger and half in concern on
Too Long an Inheritance a matter of some delicacy. He paid The Need for an Heir
a magus handsomely for the secrets
The son and heir of one of the The noble who only four years
of longevity and while he has been
covenants companions brings a ago gained his Longevity Ritual suf-
carrying out the ritual daily and as
complaint against the covenant for fers the tragedy of losing his only
instructed, his skin seems to thin, his
depriving him of his due inheritance. son. He now wants to father an heir
eyes to line, and his girth to increase.
They have bestowed a Longevity in the years he has left for fear of his
Why has his longevity failed him, he
Ritual upon the nobles father and lands being torn apart by squabbling
asks? It doesnt take the magi long to
he sees his inheritance slipping away brothers and nephews. If the magi
realize that the bishop is not under
from him; while he ages, his father cannot help him, can they broker
any Longevity Ritual and never has
does not. He demands recompense a deal with a faerie or some other
been. Who is the fraud that has cast
from the magi in the form of lands or wizard gifted with fertility magic? If
the Order in a bad light? A faerie
income equal in value to those taken they dont, the Infernal lies in wait to
come to show up the venality of the
from him by the magi. offer a solution to the problem.
rich? A charlatan trading on the Or-

tions, such as the Baal Shem (Realms certain days in order to supplement This, of course, comes at a cost:
of Power: The Divine Revised Edition) and the colonys income. The Church things under such long-term en-
the Folk Witches (Hedge Magic) who often grants indulgences to those who chantments gain Warping over time.
often act as healers to their communi- help. Magi, if they are to take their It is not just people or animals that
ties. If the Order of Hermes wishes to place as a fourth estate, should also gain warping, their surroundings do
engage with mundane society in this show willing and can do so through as well. As described in ArM5 page
way, it would be sensible to embrace their magic. 168, targets under two level 20 en-
these other traditions too for fear of chantments gain two Warping Points
displacing them and causing unwant- each year. Targets under a single level
ed resentment.
Living Conditions 40 enchantment gain five Warping
Art & Academe provides a lot of useful Points per year.
information on medicinal magic, Hermetic magic cannot currently The nearby table shows the
including new spell guidelines for the directly improve the living conditions progression of the Warping over
treatment of disease and techniques for modifiers used in aging roles, except time including the points at which
magical surgery. Supporting a hospital, through the provision of longevity ritu- those targets gain Flaws and then
or providing cures and treatments als. Magic can be used indirectly how- a Virtue. Some may view this as an
for wounds and diseases, may be a ever and, as Covenants pages 111 and acceptable trade-off. Of course,
politically astute move. It proves 121 describes, it has been used by magi mundanes unfamiliar with the notion
that magical power can be applied in their own laboratories. of Warping or its effects may not pay
responsibly, assists others who are For every 40 levels of spells or en- attention to the risks and request
engaged in similar work, and addresses chantments used to improve the target such enchantments regardless.
a real and present fear. living conditions, residents gain a +1 liv- The careful magus ensures that
Though rare, leper colonies can be ing conditions modifier. any effects designed to enhance
found across Mythic Europe. These A magus could create devices that living conditions do not target the
are charitable institutions that show drive away rats, balance out the tempera- individuals themselves but always their
the mercy and compassion of their ture, dispel foul odors, or keep meat from environment. An enchantment that
benefactors. As well as providing spoiling. As long as the effects are power- makes the castle temperate all year
funds, those with power often grant ful enough, they all contribute to improv- round does not affect the inhabitants,
rights to the lepers to collect alms on ing the living conditions modifier. but it may affect the castle itself.

40
Transforming Mythic Europe
Longevity Effects
Can Magi Really Heal Lepers?
Longevity Rituals created for
those without supernatural abilities Although most are not aware of it, are things that could be done. The ma-
from any realm are less effective than there are at least two forms of leprosy gus can improve the living conditions
those created for magi. The rules known in Mythic Europe. The first is modifier of the colony through magic
on ArM5, page 101 apply for this. Hermetic leprosy, which in essence is to keep the air clean, fresh, and of a suit-
little more than the symptoms of lep- able temperature, or a ward to keep rats
In short, the magus needs a Creo
rosy. It is created by magic, though the and other vermin away. By improving
Corpus Lab Total of at least 30. The
learning of such spells is hard to justify. the living conditions, the magus coun-
vis cost is one pawn of vis for every
The second form is true leprosy and is a ters some of the effect of the disease,
five years that the recipient has lived
Divine curse. which imposes a 2 living conditions
(rounded up) and the benefit is a
It is for your saga to decide whether modifier and does most of its damage
+1 bonus for every ten points (or
a magus can cure such a curse, but there during aging crises.
fraction) of the Lab Total.
There is nothing to restrict a
magus from striking a deal with the vests and potentially increase their that the trees bear no fruit at all.
wealthy and influential to provide yield or frequency is a huge bargain- Crops grown from seed, such as
Longevity Rituals, and on the face ing chip. Increasing yield may not al- roots like turnips and radishes, leafy
of it there seems to be no undue ways be a good thing, however. The crops such as cabbage or lettuce, and
political influence. But there are third estate, those who toil, already grains like wheat and barley, do not
three factors to consider. toil quite hard to produce what they blossom in the same way as trees.
The first is the obvious cost of do. And while it is true to say that and thus variants of this spell are of
Warping; the beneficiary of the there is never as much of anything limited value.
Longevity Ritual gains one Warping as some would like, there is always Such spells are powerful and,
Point per year. As discussed under more than enough work that needs unless they are designed with
improving living conditions, doing. particular orchards or fields in mind,
Warping soon aggregates to form The year of those who work the they give each plant within the
Flaws that could cause real problems lands turns with the seasons. They target group one Warping Point with
to the unprepared. There is no have seasons of hard toil in the fields, each casting.
guarantee ahead of time what those and then other times to rest, recuper- An alternative approach is to put
Flaws will be and Hermetic magic, at ate, repair whats broken, and then a similar effect into an enchanted de-
least, cannot control them. prepare for the cycle all over again. vice that works on a single tree at a
The second problem is that The following magical effects time but with multiple uses per day.
people start to outlive their welcome, are useful to both covenants and This allows a mundane farmer to walk
or rather the patience of those in mundanes alike as they allow the the orchard and bring trees to blos-
waiting grows short as they see what fields and orchards to provide their som as he passes. This is another ex-
they consider their rightful positions normal yields out of season and to ample of how magic can flow down to
remaining filled by the incumbents. reduce wastage due to failed crops or those who work the land.
And the third, of course, is the illness among the livestock. (Base 15, +1 Touch, +2 Group, +2
loss of fertility that comes with for size)
extending ones own life. This may
not be an issue for magi as they The Unexpected Blossom
pass their legacy on through their ReHe 40 A Harvest By Morning
knowledge, but a nobles legacy is R: Touch, D: Momentary, T: Group CrHe 50
passed through blood. This spell instantly brings a small R: Touch, D: Sun, T: Group
orchard to blossom regardless of the Creo magic brings a thing closer
season or the conditions. This does to its ideal, and being a mature plant
Harvests and Livestock not bring the fruit, and a further
spell of the same design parameters
is more ideal than a sapling, so this
spell brings a target group of plants
Harvests are vital to the economy is needed for this. If that spell is not to full maturity over the course of
and the well-being of the population. cast, the elements take their natural the spells duration, which must be-
Magic that can, at least, protect har- toll on the blossom, which may mean gin as soon as the sun goes down.

41
Transforming Mythic Europe
Sight of the Wolf
InAn 33
R: Touch, D: Sun, T: Special
This effect treats an enclosed
paddock or sheepcote as the
equivalent of a room and the size
increase allows for an area ten times
the size of a standard room. The
effect detects the presence of wolves
within this space, which may then
trigger a number of secondary effects.
The Target is based on Room +1,
as described in ArM5, page 114.
(Base 3, +1 Touch, +2 Sun, +3
Special Target, +1 Size; +3 triggered
at sunset)

The Unerring Slingshot


PeAn 58
Pen: 1/day, +0
R: Touch, D: Momentary, T: Special
Triggered by the Sight of the
Wolf effect, and thereby triggered
when a wolf enters the enclosure, this
effect instantly strikes dead all wolves
within the enclosure. Only targets
While The Unexpected Blossom makes a Protecting identified by the Sight of the Wolf
group of trees blossom, it must have Livestock From Predators are affected.
mature plants to work on, which this The Target is based on Room +1,
spell provides. The other half of the farming as described in ArM5, page 114.
(Base 15, +1 Touch, +2 Sun, +2 landscape is the livestock out in the (Base 30, +1 Touch, +3 Special
Group, +2 size) fields. There are many threats to the Target, +1 Size; +3 triggered by Sight
safety and wellbeing of livestock, of the Wolf)
Similar spells to these might be from illness to predators. Wolves and
used to bring animals to maturity over dogs on the loose are a real threat to
the course of a single night: sheep and goats, but magic can pro- Wolves in Sheeps Clothing
tect them. Wards may seem an obvi- MuAn 48
ous answer; simply ward the sheep in Pen: 1/day, +0
A Herd By Morning and the wolves out. But circular wards R: Touch, D: Diameter, T: Special
CrAn 45 are easily disrupted, meaning they are As an alternative to simply striking
R: Touch, D: Sun, T: Group unreliable unless tended. the wolf dead, this effect, also trig-
This spell brings the target group The effects suggested below can gered by Sight of the Wolf, changes
of up to a hundred base individual an- be enchanted into a device, which the sheep within the enclosure such
imals to full maturity over the course is then built into a fence or pen. that they each gain the fangs, claws,
of the spells duration, which must be- Variants of the effects below can and ferocity of a wolf.
gin as soon as the sun goes down. be invented to protect pig sties and The target is based on Room +1,
(Base 15, +1 Touch, +2 Sun, +2 chicken coops, though the prospect as described in ArM5, page 114.
Group, +1 size) of fanged and vicious chickens may (Base 15, +1 Touch, +1 Diameter,
cause some concern. +3 Special Target, +1 Size; +3 trig-
gered by Sight of the Wolf)

42
Transforming Mythic Europe
Castles and Cathedrals erie threats, and importantly it does
Story Seed: Who
not Warp those living within it. Ex-
Hermetic Projects provides extensive
material supporting the construction
tending the offer of the Aegis of the
Hearth to those of influence is cer-
Will Rid Me of This
of large buildings. This includes a tainly a way to build trust and can be Troublesome Magus?
number of device effects that allow used as leverage in future bargaining.
After many disagreements
masons to build faster and to a higher Protecting a castle with the Aegis is
over the rights of magi within his
quality. These could be leveraged by a trivial matter as most covenants are
kingdom, the king rages against
magi to follow a profession as an ar- of similar size to mundane castles or
the Praeco, culminating in the
chitect or mason, or as a supplier of manor houses. Protecting anything
rhetorical question who will rid me
tools and services to the same. larger, such as a village, town, or city,
of this troublesome magus? These
This allows magic to influence the requires additional size modifiers to private words reach the ears of both
look and structure of towns, castles, be designed into new variants. the player companions and a trio of
cathedrals, and even smaller settle- ambitious and loyal knights. Can
ments and buildings. With construc- the companions safely assume the
tion made easier and quicker, build- Peace and Governance words to be the product of harmless
ings can become taller and more frustration, or are the players now
impressive with the same outlay on The Order cannot take on the role tasked with foiling a murder that
labor. This changes the skyline as of governance as the fourth estate, nobody wants or the death of three
buildings compete. City walls also but it can lend its magic to make the knights seemingly acting on the
become taller and thicker, beyond decisions behind governance easier. orders of their king?
even the needs of defense: indicators There are three main areas that magic
of status and power. can assist with: the deliverance of jus-
Parish churches, at least those sur- tice; the enforcement of agreements
rounding covenants providing such and contracts; and the verification of as to the truth of certain statements.
assistance, become larger. This may inheritance. The social effects of The Gift can-
serve to influence the piety of the pa- not be underestimated, however, and
rishioners and strengthen the effect magi would do well to consider means
of the Dominion in the local area. Truth and Justice of countering it, such as providing
Using Creo rituals, or Rego craft written testimony.
magic, castles and cathedrals can be There are many Intellego Men- Compelling a witness or the ac-
built in moments, creating structures tem spells that a magus can use to cused in any way would certainly
instantly where investments of years determine the truth of an individuals seem to be against the laws of natural
would have been necessary. The qual- statement. That is, there are many justice to us, but in Mythic Europe it
ity of such buildings suffers as with spells that can be used to determine
any magic reliant on Finesse rolls (see whether the individual considers his
ArM5, page 77 for details on the Fi- statement true, which is not always Story Seed: The
nesse Rolls used for Creo magic), but the same thing. With the ability to Disagreement of Kings
there is nothing stopping a magus converse with trees, spirits, ghosts,
creating the base structure so that animals, and even stones, a magus in- After the death of the Praeco,
mundane craftsmen can complete the creases the number of witnesses that two kings with lands in the same
work. Indeed, making the structures they can call upon to when making Tribunal clash over who they want
simple yet sound actually reduces the their own judgment as to the facts of as the next praeco. This is not how
complexity of the spell. a given case. the Order does things; the position
But as members of the fourth es- of praeco is granted by right, not
tate, separate from those who govern, elected. Can the player magi, acting
Aegis of the Hearth magi do not themselves hold court as envoys to the kings, come to an
(unless so appointed by the legitimate accommodation? Does this issue
The Aegis of the Hearth ritual rulers of their lands). At best their tal- risk breaking the trust that had
can be cast annually, offers protec- ents can be called upon to provide ad- been so hard-won? And what has
tion against many magical and fa- ditional testimony or to pass opinion the pope to say on the matter?

43
Transforming Mythic Europe
is likely to be seen as entirely appro- Potential heirs can swear upon relics erations separate the individuals,
priate. While doing so opens the ma- and give testimony and account of who are cousins, and how much of
gus to accusations of undue influence why they should stand next in line to the lines blood runs in their veins.
(nobody but the magus knows what inherit, but the final decision is usually Again, this spell is limited as it
spells he has cast), courts may pay a matter of judgment. However, cannot differentiate between legiti-
handsomely to know the thoughts of assuming the mundane parties choose mate and illegitimate children, nor
those before them and devices with to trust in wizards, Hermetic magic can it gain any information about
such powers could fetch high prices. can assist even here. The following those not present, a crucial part of
spells are designed specifically with inheritance law. So this spell is useful
questions of inheritance in mind and for assisting in determining a poten-
Binding Agreements additional variants may be possible tial heir from within a group rather
for Merinita using the Bloodline than identifying one outright.
Unlike the detection of lies target (ArM5, page 92). (Base 5, +1 Touch, +2 Group)
and deceit, most Hermetic magic
has no direct way of enforcing oaths
and agreements, but there may be From This Line Descended Summoning the Ancestor Spirit
Mysteries known to cults of Houses InCo 30 ReCo 45
able to place conditional curses on R: Arcane Connection, D: Momen- R: Arcane Connection, D: Ring,
their targets. tary, T: Individual T: Individual, ritual
There are faeries known to have such This spell reveals whether the target One way of determining the
powers (Binding Oath in Realms of Power: represented by the Arcane Connection rightful heir to an inheritance is
Faerie, page 56), and the Gruagachan is descended from a particular bloodline to defer to someone or something
hedge tradition are able to enforce also represented by either a further that already knows the answer. The
Geasa (Hedge Magic Revised Edition, page connection or a known member of that magic realm is replete with spirits
63). Perhaps the investigation and bloodline in the casters presence. The representing every aspect of Gods
integration of this magic might make connection or member of the bloodline creation including, conceivably,
for an interesting breakthrough (as per is treated as the root of the family tree spirits of a given bloodline.
Houses of Hermes: True Lineages, page 26, and the caster gains knowledge of how Magical spirits of blood can
or Ancient Magic, page 7). Researching strong that blood is within the veins be summoned through the form
or integrating a particular faerie power of the target. This helps the caster to of Corpus using a base 15 effect as
might be a Minor Breakthrough, judge the validity of any claims to explained in The Mysteries Revised
while allowing freedom to vary the inheritance. What it cant do is confirm Edition, page 28. This is something
parameters and create similar spells a targets right to inherit, as this is that all magi can do and is not reliant
may be a Major Breakthrough. dependent on other factors, not least on any Mystery initiations.
Alternatively, magi of House the existence of other claimants and the The caster often prepares a
Merinita may be called upon to bring inheritance laws in question. warding circle and then summons
human and faerie together and allow (Base 5, +4 Arcane Connection, the target spirit into that circle.
the faerie to extend its power over +1 complexity) The Arcane Connection used must
all parties, or for a Gruagach to be intimately relate to the target
similarly employed. How this would bloodline; a crown for a royal line,
be received, though, is for the story Divining the True Heir a sword passed from father to son,
to decide and there is a risk of offense InCo 20 earth from a family estate, and so on.
to all involved. R: Touch, D: Momentary, T: Group Once summoned, the spirit can be
With the various claimants pres- questioned or commanded as normal
ent the magus casts the spell upon and if it is powerful enough it should
Inheritance the group and learns the relative re- have knowledge of the true heir to
lationships between the targets of the the line.
Inheritance is a deadly serious spell and the target bloodline as rep- Should the magus wish it, he
matter for those of noble blood resented by an Arcane Connection or may also be able to command
as questions of blood can decide known member of the familial line. other information from the spirit
between wealth and servitude. The caster learns how many gen- concerning those who share its blood.

44
Transforming Mythic Europe
(Base 15, +4 Arcane Connection,
+2 Ring)
(Base 15, +1 Touch, +3 Moon, +5
special based on Boundary) Stories of the
Fourth Estate
Protection from Invasion Deny Them the Bridge
ReTe 30 The achievement of a fourth
Hermetic magic allows for powerful R: Touch, D: Concentration, estate is not the end of the story; it
warding effects that can protect places T: Structure is the beginning of a new paradigm.
and individuals from harm. This spell lifts a stone bridge, As such, the saga continues with the
including its foundations, clear of the same mix of stories as before with
river and places it in some spot that the addition of those that arise from
The Impassable River the magus can see. the Order engaging with society and
ReCo 60 A Perception + Finesse Stress a more relaxed attitude on questions
R: Touch, D: Moon, T: Special, Ritual roll is required against a base Ease of interference.
This ritual turns a river into a Factor of 9. Larger bridges, up to
magical boundary that cannot be the maximum size manageable with
crossed by man, woman, or child. It
cannot be crossed from either side
this variant, increase the Ease Factor
by +3. Failing the roll means one
Interest From Other
and those who try may reach mid- check for damage as per City & Guild, Magical Traditions
way before they are turned back. page 77, for each point by which the
Neither bridges nor fords offer any casting roll failed. While the local environment and
opportunity to cross. They are, Use of this spell allows the magus political situation can be made better
however, left unharmed by the magic to withdraw major bridges from the through magic, there are wider
and they may be used once the spell enemy, controlling their ability to considerations. Magical traditions
ends. Variants can be created with the cross rivers in numbers. from elsewhere in the world such
Until (condition) duration or Year, (Base 3, +1 Touch, +1 Concentra- as the sorcerers of the Levant and the
though both of these increase the tion, +3 Structure, +1 Stone, +1 size)
level by one magnitude.
Magi can create spells with non- Story Seed:
standard Targets quite freely, though The Wizards Chevauchee
they are generally not as optimized PeHe 50 The Gifted Student
as if they had first researched the R: Sight, D: Momentary, T: Group The covenant becomes aware
required Target parameter. In this Wizards should not be angered. of a student studying at a nearby
case, a river is a special form of With this spell, the caster lays waste cathedral school who, from all
boundary and the target is particular to any and all living plants that he accounts, exhibits signs of The
to this spell so the parameter is can see, for around sixty acres. As Gift. Investigating, they find
treated as Boundary +1, as described a free cosmetic effect the plants that the student is indeed Gift-
in ArM5, page 114. are consumed by a magical fire that ed but that he has apprenticed
This ritual is designed to protect races across the ground as the caster himself to one of the cathedral
lands from invasion or to place a shifts his gaze. The fire is selective school masters, who is an un-
barrier in wars path by disrupting and leaves dead plants, wood, and all Gifted learned magician.
the ability of one side or the other other things untouched. It is clear that the student
to travel. Magi working with nobles There can be little excuse for isnt aware of his own potential,
involved in the dispute may cast casting this spell and even less for but hes glad to finally find some-
such things, even uninvited, to enchanting it into a device and giv- one who appears to understand
prevent the loss of life and to give ing it to mundanes. However, the whats wrong with him. What
parties the opportunity to talk. The threat of it may be enough to keep right does the covenant have
unscrupulous may use this to cut off covenant lands free from the inter- to take the student against his
lines of retreat, hemming enemies in ference of others. wishes and those of his master?
and preventing their escape. (Base 5, +3 Sight, +2 Group, +4 size)

45
Transforming Mythic Europe
Cessation of Hostility

All hostilities, God willing, come


to an end. Who better to negotiate
peace than the player characters who
negotiated a fundamental change to
the Code? If the Amazons are de-
feated, if Iberia is surrendered, and if
the horde is stopped in its tracks then
peace accords must be drawn up.
This phase allows the player char-
acters to flex their negotiating and
political prowess as they look for
common ground with their enemies,
prepare for betrayal, and watch for
treachery from within their own ranks.
In extreme cases, such as the de-
feat of Amazonia, or the absorption of
the Augustan Brotherhood, the Order
may find new recruits.

With the fall of Amazonia and


final end of Viea, the defeated
Amazons agree to join House
Flambeau. The player magi are
dispatched to negotiate terms
between the warrior sorceresses
East or the Scandinavian traditions covenants of Hermetic magi may and the Flambeau. But there are
of the North may see the Order see the Muslim cause in Iberia as elements within Houses Tremere
combined with the mundane world their calling, which in turn sets up a and Bonisagus with grave
as a stronger threat. This increases Tribunal divided. misgivings. A new and secret
the danger to the Order from these Elsewhere, thanks to its newly- vexillation has been formed and
forces and sagas may play out this won closeness with mundane its members have no thought but
escalating tension. society, tales of the Amazons (see to wipe out every last Amazon or
Here are some guidelines for Rival Magic) reach the Order with die trying. How high up does the
including this in your sagas. more immediacy. With alliances at conspiracy go and can the player
stake, magi are pressed into action to characters put an end to it?
protect those near Amazon territory. It is a decade since House
Hostility And far to the East, a dark cloud is Tytalus absorbed the Augustan
gathering, and soon the Mongol Brotherhood and it comes as a
The reconquista in the Iberian horde will bear down upon Mythic surprise to everyone when the
peninsula is likely to take on a new Europe and a mundane population, House decides to move its domus
dynamic. Christian kings may expect powerless before it, will call for aid. magna to the Rhine Tribunal
more from their magical allies now These options provide for action- and elect a former Virgilian the
that they can act more openly. The oriented sagas where the Order new primus. Has the Order been
retreating Muslim sorcerers may has a responsibility to protect the outmaneuvered? Looking back
seek more dangerous bargains with mundane population and in doing through the records, a number
the spirits they summon. Some may so faces mundane armies, magical of prominent opponents to the
fall to corruption as demons take enemies, and the politicking of the Brotherhoods joining the Order
advantage of their need. Other mundanes they are trying to help. have died in the last ten years.

46
Transforming Mythic Europe
The question is, is there a pattern? Mundane Engagement Responsibilities
If so, who is next and what is the
Brotherhood planning? In return for magical aid and the Covenants are used to managing
benefit of their wisdom, mundane estates and businesses alike, though
nobles start to treat covenants more day-to-day affairs are usually left to
The World of Academia like abbeys, bequeathing lands, grant- trusted consortes. But the charters
ing fiefs, and providing patronage. that grant the magi rights over lands
The world of academia is changed. Covenants and magi start to acquire may stipulate their involvement. Sud-
As magic is now so central to the parishes that they have a responsi- denly, the overseeing of local justice
world, academia starts to explore the bility for and magi become embedded is a distraction from their studies. The
realms, both intellectually and physi- into the world around them like never entertaining of nobles is more fre-
cally. Philosophers and adventurers before. At a local level this does two quent than the visits of redcaps. And
seek out strange new worlds within things. First, there may be resentment attendance at tournament is a manda-
the Magic realm, or look for long-lost from the hedge wizards who have tory political gesture.
loves in the Faerie realm. And they all served that area for years without be-
need magical assistance. ing noticed by their noble masters. A strange thing happens to one
Perhaps more insidious, it occurs And second, these parishes, with the of the covenants magi. In letters
to more than one noble that the lands increase in the overt use of magic, from his neighboring landowners
of magic are untouched by man and develop new places where magic or he finds references to jokes he did
that any man may make a kingdom in faerie powers flourish. not make and advice he did not
such a place. give. The notes are all warm and
A pack of Nightwalkers (Hedge gracious, however, so he thinks
The noted Franciscan scholar Magic Revised Edition, page 103) little of it. Until one day at tour-
Walter Van den Zande asks succumbs to the sin of envy and nament, in a trough of boredom,
the player magi to accompany becomes corrupted. They turn he looks across the arena and sees
him on a voyage to the Magic from protecting the land to let- himself conversing merrily with a
realm. He produces some notes ting their spite run free upon it. number of mundanes who appear
that he found in Paris, which The magi are faced with failing to be hanging on every word.
he understands shows a place harvests and spirits that steal the Whoever it is, who is it and what
where the world of men and the fertility from the land, from the is he doing? It seems that it is a
world of magic touch. He pleads beasts, and from the very popula- faerie who is trying teach the ma-
with the covenant to assist him. tion itself. Can the magi discover gus the art of fitting in. Does the
Having opened the eyes of men the cause of the malaise? Can magus undertake to learn from
to the wonders of the world, can they help the Nightwalkers find the master or does he find just the
they refuse him? redemption? And having been right spell to make him stop?
A jealous and disaffected noble corrupted, can they ever be trust- Dispensing justice tends to be
seeks a way into the Magic realm ed to protect the land again? easy when with a glance and a
where a man such as he can A noble chances upon a clutch of hushed utterance a magus can
carve out a new kingdom. But his dragon eggs in magical woodland determine who is lying and who
arrogance and greed have been within his estates. He approaches is the aggrieved party. But when
snatched up by a faerie, who has the covenant for help in rais- an innocent man is accidentally
driven the noble to the Faerie ing the creatures when the eggs revealed to be the victim of pos-
realm. There he has been granted hatch. He intends to ride the session, the magus is suddenly
a kingdom, a queen, and subjects. beasts and needs help training forced to rethink what hes been
In his deluded state, the noble them. In the old days, this would doing. How many of those who
sends his army to attain yet more have been unconscionable, but have appeared before him were
land. Only this time, the land is now that the rules have changed possessed? If it becomes known
in the mundane world. And it the knight and his men may be- that the magus has been fooled
belongs to the covenant. come the first to tame and ride in his own court, his judgment
these fantastical mounts. may never be trusted or respected

47
Transforming Mythic Europe
again. Theres only one thing to expect to be called to account and like the king and appreciate his
do; raise wards around the court dragged into cases that ultimately own status, leaves the arrange-
and sit through every case again they have little connection with. ments in the hands of the player
and judge each upon its merit. Such encounters should be characters. How do they enter-
infrequent, but there is a backdrop of tain a king at Tribunal?
Of course, the goal in making the political briefing against the player
huge compromise in the Code is to characters and they are aware of their
arbitrate between the magical and the enemies before they strike.
mundane. Stories should arise show-
ing how the world and the Order ful- Similar Kinds
A New Kind of Politics
fill the contract.

A Magic aura is waning, as with Each Tribunal has its own take
of Change
nothing to anchor it the aura is los- on politics; the Rhine has its gilds, The aims of turning the Order
ing its power. Already, one of the the Theban Tribunal its phylai, and of Hermes into the fourth estate are
regio levels has collapsed, perhaps Hibernia has its own cultural divide. threefold: allow the use of magic to
lost forever. With a responsibility to But they all have a Praeco, generally make the world better, secure rights
husband the aura, the covenant per- the most senior magus in the Tribu- for the Order in society that is rapid-
suades a hippogriff to make its nest nal. And Tribunals all tend to employ ly changing, and improve the worlds
in the aura as a way to anchor it and some form of democratic process, understanding of the supernatural
stem the loss. When it starts to hunt however differently it may operate. world and thereby protect it.
on the estates of a certain knight, Integrating with society across The following changes do not
however, the magi must find a way Mythic Europe and the East may take the Order all to way to the
to keep the peace. And then the prompt some changes to this, how- fourth estate but they each address
hippogriff comes into season and ever, and entertaining mundanes at at least two of the above aims.
the males arrive, hungry and ardent. Tribunal may only be the start of it.
The covenant receives a request
from a knight living as a vassal A priest, given leave and support- Spread Understanding of
of a neighboring covenant. He ed by his bishop, brings charges
claims that they have been der- of wounding against a magus. the Supernatural World
elict in their responsibility to As is proper, the priest accepts
protect his land and his family that the magus is given his right The Order could increase
from harm. It seems that a small to hear the charges at Tribunal, awareness and knowledge of the four
dragon has taken to eating his but the priest is unwilling to wait realms; it only takes an understanding
cattle and the covenant has al- three years for the next gathering of Magic Lore to be able to enrich
lowed the situation to continue. of magi. The Quaesitors must be objects of Virtue, which is a strong
He asks that his liege covenant seen to address the case, but the accompaniment to the experimental
be held to account. Code says nothing about wound- philosophy practiced by academics.
ing, much less what the punish- These enriched objects could
ment should be. So is the magus become more common and their
The Old Guard to be charged with bringing use potentially improve the lives of
ruin? Or is the case dismissed those living in Mythic Europe, or
Achieving the fourth estate does out of hand? at least improve the lives of those
not instantly quiet the defeated With the Tribunal meeting mere with wealth and power enough to
skeptics. If anything, they may months away, the king has let it afford such items. But such a change,
become more active in rooting be known that he intends to be though raising the profile of magic in
out failures, finding cases where there. This is a break with pro- the world, does little to protect the
integration has damaged society or tocol and something that the Tri- activities currently carried out by
the Order. As the drivers behind the bunal has never seen before. The those in the Order.
change, the player characters can Praeco, a man known to both dis- As an alternative, magi could

48
Transforming Mythic Europe
also use their experience with Mys- dioceses and parishes. And with a specific mandate. The Oath
tery Initiations to empower com- them come relationships of influence already carries a precedent for
panions with various supernatural with the nobility and direct contact granting certain rights to one
abilities, acting through these prox- with the peasant classes. House and not to others: the
ies to achieve similar aims to those In short, the Church already has rights of House Bonisagus with
presented above. Empowering their the top-to-bottom social connection regard to apprentices allows
trusted companions reduces the need that could be beneficial to the Order. them to do something that would
to actually be involved in working If a House or a series of dedicated arguably be against the code if
with mundanes, as the companions covenants took holy orders, began to attempted by a magus of another
have a greater capability to act on work alongside and within the Church, House. If this new House of Au-
behalf of the magi. could they form a bridge between the gustus could be tasked with, and
The cost of this of course, how- Order and the Church? What would coerced into, implementing the
ever, is the identification or the de- the ramifications be? will of the Order, then the nobil-
velopment of a means to grant com- Holy magic is known within the ity could be influenced without
panions autonomous power of their Order, so a lack of piety is not an issue, the majority of the Order getting
own or supply them with suitable en- but it would mean ceding members of their hands dirty.
chantments. And there is the added the Order to the Church, losing direct The Order could take an active
danger that once the companion has influence and governance over their interest in individual members
the power or the devices needed to actions. Though they may be useful as a of the Brotherhood and apply
effectively guide or support a mun- bridge between the two organizations, pressure directly upon them to
dane faction, the reliance on the it may show that a magus cannot serve ensure that their messages are
Order is reduced, which may dilute two masters. conducive to peace and stability.
the influence that the Order is able The chapter describing Joseph of Clearly a dangerous prospect
to exert. Napoli in Antagonists provides more given the little that the Order
material that may be of use to magi currently understands of the
looking to work with the Church. Brotherhood.
Work Within the Church Hermetic magi may inject them-
selves into the Brotherhood in an
While interfering in the mundane
world or serving as a court wizard
Use Gifted Proxies official capacity, extending an of-
fer to work with the Brotherhood
may push the Order too far, perhaps The organization known as the Au- to realize their aims in exchange
accommodations can be made with gustan Brotherhood described in Rival for a reciprocal agreement.
the Church. This is a classic idea Magic is already embedded within the
that comes up quite frequently, so its courts of Mythic Europe, and they al- Implementing this kind of
worth spending some time looking at ready provide intelligence and service change, while aiming at the same
the options. to the nobility. It may be politically goal, is a very different prospect to
It is too simplistic to characterize more palatable to leverage these exist- internal political change. It requires
the Church as a single organization ing relationships, but the question is the Order to make contact with the
with a single set of aims, given the one of approach. Augustan Brotherhood and persuade
all too frequent rivalries between The Augustan Brotherhood know of them, through any means possible,
orders and even the occasional the Order, but the reverse is not gener- to place themselves under the Oath
schism. But there is usually a single ally true, which means that this option in some fashion. A certain degree of
figure of authority in the pope, and is difficult to exploit. However, should resistance can be expected so diplo-
his proclamations and bulls are noted the Order gain sufficient knowledge of macy is important. Rival Magic con-
across Mythic Europe. If members the Brotherhood, they could exert pres- tains more information on the magic,
of the Order of Hermes could work sure in a number of ways: structure, and aims of the Augustan
closely with the Church, they would Brotherhood as well as inspiration on
inherit a pre-existing hierarchy of They could push to bring the encountering and building a partner-
influence in terms of archbishops, Brotherhood into the Order as a ship with them.
bishops, priests, and their associated new House and give that House

49
Transforming Mythic Europe
The World Changes they wish. We have already seen that
there are a number of Story Flaws
Around the Order and Covenant Hooks that embed
magi and the covenant deeply within
The Order is not the only magi- mundane affairs, so some degree of
cal tradition in Mythic Europe and, involvement is inescapable. So what
as the Augustan Brotherhood has is the cost of favoring one noble over
shown, it is only a matter of time be- others? Why should not a magus sup-
fore one or more traditions take their port his cousin or agree a charter
places at the side of those who rule. giving favorable terms to both sides?
Even unGifted hedge wizards, such And if that ally is threatened in some
as learned magicians and elemental- way, perhaps by the need to provide
ists, can use their talents to advise martial service, or by financial dif-
those in power and to grant them ficulties, what is wrong in ensuring
some measure of dominion over the their well-being? And in return the
magical world in return for certain covenant might be afforded a place
rights. at the nobles court. If a covenant
What recourse does the Order can ensure that their activities do not
have if the vis source they assumed bring ruin to their sodales, then they
was secret and safe is suddenly grant- can defend their position at Tribunal.
ed to a learned magician, a member The Peripheral Code differs from
of princes court? Does the magus Tribunal to Tribunal, which means
need to bow before the elementalist that what might be acceptable in
when he acts on behalf of the arch- the Roman Tribunal is deemed irre-
bishop on magical matters? And if sponsible several miles to the north
the Augustan Brotherhood extend in the Tribunal of the Greater Alps.
their reach into academia, what hap- Ech region can set its own empha-
pens to any Gifted students that sis on mundane involvement. Each
might be found there? Tribunal can determine what is
Society is changing. No man nor right and wrong for itself. Effecting
covenant can exist within a vacuum, the change across the Order most
but if the Order will not take its likely goes through a phase of local
place in society, those of lesser tradi- change, of having persuaded the Tri-
tions will. And from the concessions bunal that integration is better than
they wring from their masters they detachment, and if the magi driving
may slowly take what the Order con- the change do not have designs upon
siders belongs to it by right. the Order then this is the level at
which their ambitions rest.
Perhaps the most dangerous
Taking the Lonely Stand change to the Order would be that of
a single House opting to flout con-
Most of the options that we vention and embrace society. Houses
have looked at involve collabora- Mercere, Jerbiton, and Verditius are
tion across covenants, Tribunals, and the obvious candidates, and Bjor-
Houses. This need not be the case, naer and Merinita may see oppor-
however. Covenants have effective tunities to further their own House
free rein on how they manage their aims. A single House or a coalition
affairs locally and as long as their of like-minded Houses determining
actions do not affect others of the their own rules of engagement with
Order they may be free to act as society could see a new schism. Un-

50
Transforming Mythic Europe
like covenants or Tribunals, which governance or see the House and influence of the mundane world,
are geographically distinct from the withdraw from the Order. in seeking to protect the last areas of
rest of the Order, the Houses have magical power, the Order could sacri-
members all across Mythic Europe. fice itself.
The following story suggestions help Outside of politics, a population
describe how such a withdrawal may
take place: Opposing accustomed to magic may feed Hells
ambitions; when the mundane world

The House meets and decides


that not enough is being done
Integration sees the advantages available through
magic, corruptible individuals may ac-
cept the false powers granted by de-
to find and train apprentices. Having spent much of this chap- mons, learning how to wield their own
Officially, the concern is that ter looking at how the player char- magic in an attempt to raise them-
the House is losing its identity acters can influence the Order and selves to the level of magi. Just as the
through not following closely the bring about a change in favor of inte- Order begins to operate more openly,
traditions of the Founder. How- grating with the mundane world, this so Hells influence may follow.
ever, the player characters learn section places the player characters
that something else is at work. in the roles of those, just like Auste-
After a magus Bonisagi exercises rius described above, who are oppos- Running Stories
his right to take up a student ap- ing the change. But why would they
prenticed to one of the House, oppose such a change? Most players on the Verge of Change
members of the House in the tend to be fairly progressive in their
Tribunal are privately urged to outlook, which often carries over to The player characters are, or
make their displeasure known. the characters they play, and theres should be, the heroes of the saga.
It isnt long before a mercenary barely a troupe playing today whose That means that they will tend to
magus from outside the Tribunal characters havent bent the non-in- occupy the most reasonable ground
is engaged and declares Wiz- terference rules to some degree. in a world that confronts them with
ard War against the Bonisagus. extremes. So the key is to make the
Thinking the player covenant change an unreasonable one and to have
an ally, the Bonisagus and his A Change for the Worse the player characters protecting the
apprentice ask for sanctuary. Order from itself.
Ahead of the Tribunal meeting, Becoming the fourth estate brings The following story seeds subvert
the House holds its own coun- with it obligations. The player magi some of those we looked at earlier as
cil. The Primus is asking his may recognize these as the thin end reasons for integration with society:
magi in each Tribunal to seek of the wedge, small concessions that
out House covenants, or create soon build towards servitude and debt. A hedge wizard adviser to an
them where there are none. The They may also recognize that engag- archbishop has identified a
House is asked to stand togeth- ing with the mundane world will cause considerable source of vis on
er at Tribunal and request leave the Order to lose what focus it has; the his lands, amounting to a rook
to found a new covenant. What pursuit of magic for magics sake will each year, and the archbishop
does this mean for the player be the preserve of a few fortunate or has decided to accept offers
characters? Does it affect their senior magi, while others are forced to for collection rights. Having
members or their resources? contend with the difficulties thrown received notification, the
With dedicated covenants now up by their new mundane peers. covenant appoints someone with
in place across Mythic Europe, Perhaps worst of all, in moving authority to negotiate and sends
the House declares its rejection closer to political animals such as bish- the delegation to the meeting.
of those parts of the Peripheral ops, archbishops, counts, and princes, The other interested parties
Code that seek to separate magi magi and their covenants will lose af- include a second Hermetic
from society. The Tribunals are finity with the Order and slowly gain covenant, a representative of a
given an ultimatum; clarify the affinity with their mundane paymas- council of hedge wizards active
code in favor of freedom of self- ters. In seeking to control the spread in the court of a nearby noble,

51
Transforming Mythic Europe
and an enigmatic man of wealth supposed to do? By working
who clearly exudes The Gift. for the bishop he gains free Perhaps the Order does need to
When the local parish asks passage and recognition in the integrate more with society. Perhaps
the covenant to pay its tithe estates across the diocese. The there are advantages of working with
on all properties and incomes, argument seems reasonable, mundanes rather than pretending that
including vis, the covenant has but the redcaps loyalties have such concerns are immaterial. But the
two choices: pay and be saved, been called into question and Order must tread carefully if it is to avoid
or refuse and be damned. If members of the Order that he losing itself. The answer to a changing
they concede the tithe, do they is bound to serve have suffered. society may not be in acquiescing, but in
open themselves for more taxes What can be done with him? standing aloof and ensuring that nobles
from nobles keen to fill their A pious magus arrives at the and clerics alike know that the Order is
coffers? And if they refuse how covenant, the covenant of his not to be trifled with.
do they deal with the eventual apprenticeship many years
escalation? How does the before, to divest himself of all
covenant make clear to those his magical assets. Everything he The Example of
around them that they will not has worked for, all the books he the Normandy Tribunal
play these games? has accumulated, the devices he
Having seen little of their has made, the vis he has stored, The Normandy Tribunal is poor in
redcap for the last few seasons he gives back to the covenant vis, with much of it in the Tribunals
the covenant discovers that the that gave him his path. His gift and its magi forced to engage in
unGifted redcap has been acting reason? He is turning his back contests to earn their share. Many
as an adviser and informant on the Order and entering the magi of the Tribunal live near or
to the bishop, a man known Church. This is not some idle within cities and the Normandy
for his intolerance of those dotage to be spent in retirement Peripheral Code makes provision
of lapsed faith and contempt and contemplation; the magus to help magi skirt their Oath to the
for those outside the faith. In is still vigorous and feels that Order. Some may view the proximity
confronting him the magi learn his faith and his experience between magi and mundanes as
that his traditional red cap belong in the Church. After responsible for the loss of magical
is not the protection it once ritually shedding himself of the resources and some of those may
was; the Order is little more trappings of magic he renounces seek to reverse the situation.
than a story and its members the Order, just as the Quaesitor In this case, player characters
seen as distant and ineffectual. arrives to discover the truth of may take a stance opposed to fur-
What, he argues, was he the rumors she has heard. ther integration, opposing any new

52
Transforming Mythic Europe
covenant that seeks to establish it-
self near a city, and arguing against
robustly argued in the Orders favor.
Land, authority, and immunity can all Conclusion
changes to the Code that allow magi be secured, ensuring that the Order
to openly associate with cities. They is recognized by the world and its The need for Hermetic magi to
could promote rulings that try to position respected, but without the be granted and enjoy certain rights
return magic to the world and give onerous responsibilities. is something that can be introduced
magi the guidance they need to fos- With these measures, Magic auras into most sagas. Not every saga
ter new auras. Ultimately, magi could can rise once more, drawing magical will want to to follow the full path
be prohibited from siting their cov- beasts from the Magic realm to the detailed in this chapter, but it does
enants in or near cities, with some world for a time, and faeries will be provide for covenants that want to
being given the support they need able to feed upon the fresh vitality integrate more closely with society, to
to relocate. They may even seek to of magi regaining their heritage. The protect themselves from the jealousy
have a covenant dedicated to the example of the Normandy Tribunal of nobles and churchmen alike, and
cause of re-establishing Magic auras shows that closer integration with to argue in defense of their actions at
in key locations, thereby proving the mundane world, including aping Tribunal. Magi following this course
that the Order is not at the mercy of its knights and tourneys, has done gain officially recognized rights from
mundane society. nothing to preserve magic, and it those who rule the lands around
Politics with the mundanes and could be the responsibility of the them, new respect and recognition,
the Church need not be abandoned, player characters to pull the Order and are able to better influence the
but the content of any charters is back from complacency. good governance of the region.

53
Chapter Three

The Island of the Magicians


The Code of Hermes does not
prevent magi ruling land; it prevents
cient land to establish a country with-
out angering a king, risking war, and Construction:
them from contesting its sovereignty
with noblemen, and thereby harming
other magi. In some parts of Mythic
defying the Code.
In this saga seed, a group of magi
sidestep this restriction by creating
Earth Jacketed
Europe, like England, this means that
magi cannot own land, for all land be-
a country for themselves, not by
claim or conquest, but through Creo
In Stone
longs to the King and is held in vas- Terram rituals.
salage. In other places, like southern This chapter describes in detail The spells and calculations given
France or Hungary, covenants which the creation of one such land: an here are for a relatively simple island,
predate the current royal houses hold island in the North Sea, made from but they also provide a good basis for
their land free of royal claim. There a circular stone wall that jackets an more complex shapes and materials, if
is nowhere in western Mythic Europe, infill of earth. your troupe would prefer to customize
however, that a magus can claim suffi- their own land.

Outer Wall Shapes


The first step in this model of
construction is to create a thick stone
wall, which protects from erosion the
earth placed behind it. Walls made by
magic are faultless, unless the sigil of
the magus mars them. A conventional
wall is made of blocks that have been
quarried, so can be no larger than
what can be handled by teams of
men with cranes. A Hermetic wall is,
therefore, far stronger, or far thinner,
than a conventional wall.
In the spells given in a nearby
insert, the walls are designed as
monoliths two paces thick. A thinner
wall might be cracked by wave action,
a ship striking the wall in a gale,
or the furious bite of an undersea
monstrosity. The walls are supported
by fill, described later.
The walls in the spells are
designed as 30 paces high. This is
satisfactory for the oceans depth

54
Transforming Mythic Europe
in much of the southern area of the Open Ended Cylinder A level 30 spell creates a wall 30
North Sea. If you want taller walls paces high, 2 paces thick, and just
and dont want to use a calculator, The open ended cylinder is a simple over 3 miles in diameter.
then just increase the height of the design, and has many features attractive A level 35 spell creates a wall 30
wall in fractions, and reduce the to player characters. It creates a circular paces high, 2 paces thick and just
diameter of the wall similarly. For boundary, which can be used for Circle over 30 miles in diameter.
example, if the wall is a third higher, and Ring spells. It creates a larger living A level 40 spell creates a wall 30
then the diameter is a third smaller. space than fully enclosed shapes. It does paces high, 2 paces thick, and just
The figures in the spells have a little not require excavation into the bedrock over 301 miles in diameter.
leeway in them, and troupes shouldnt of the North Sea, like an inverted cone,
be too concerned about claiming or a design that uses pillars.
every last square inch of area. If your A better alternative is to create
Tall Empty Cylinder
characters are designing their island the wall as a hollow conical frustum:
and it seems too small for their needs, like a cone with the tip bitten off. For A tall cylinder is suitable for living
an extra 5 spell levels increases the the sale of simplifying calculations, in the deeper parts of the North Sea,
area incredibly. Remember, also, that troupes are encouraged to just use the and mocking the highest of waves.
a covenant could create an island cylinder calculations, and remember, in
chain, of a group of small filled circles play, that the sea wall slopes slightly. A level 30 spell creates a wall
within a larger circular wall, used only A frustum suffers less erosion than a 240 paces high, two paces thick,
as a spell target and parapet. vertical wall, as described in the ablative and just over a third of a mile in
slope section, later. diameter.

Simple Spells to Create Permanent Walls


Spells to create simple geometric als have a minimum level of 20 as per An Expansive & Permanent
shapes are well understood by the Or- ArM5, page 114 , so magi could in- Wall of Protecting Stone
der, and have been used for fortifica- crease the Range or Size without cost.
tion since the time of the Founders. (Base 3, +1 Touch, +2 size)) CrTe 30
The following spells create sufficient R: Touch, D: Mom, T: Ind, Ritual
stone to create monoliths of the indi- As Permanent Wall of Protecting Stone,
cated shape and size. Efficient & Permanent earlier, but with four additional mag-
Wall of Protecting Stone nitudes spent on size. This creates one
million cubic paces of stone, which is
Permanent Wall CrTe 20
sufficient for a wall 30 paces high, 2
of Protecting Stone R: Touch, D: Mom, T: Ind, Ritual
paces thick, and just under 9.5 miles
Creates a wall from a single piece
in length.
CrTe 20 of unmortared stone, which gives it far
(Base 3, +1 Touch, + 6 size)
R: Touch, D: Mom, T: Ind, Ritual greater durability than conventional
Creates a wall 25 paces long, 4 walls, unless the caster has a sigil which
paces high, and 1 pace thick, which is degrades its composition. Vis is used to The Wedding Ring of Gaea
a total of 100 cubic paces of stone. Vis prevent the wall disappearing after the
is used to prevent the wall disappear- spell ends. CrTe 35
ing after the spell ends. Walls made in Due to the quirk of Hermetic magic R: Touch, D: Mom, T: Ind, Ritual
this way are made of single pieces of that makes all Rituals fourth magnitude As Wall of Permanent Protecting Stone,
unmortared stone, which gives them spells or greater, theres no advantage earlier, but with five additional mag-
far greater durability than conven- to a magus who casts a spell to create nitudes spent on size. This creates
tional walls, unless the caster has a a permanent, unornamented, wall of ten million (10,000,000) cubic paces
sigil that degrades their composition. stone smaller than 10,000 cubic paces in of stone, and a circular wall 30 paces
(As ArM5 page 153, modified for volume. That creates a wall 167 paces high, 2 paces thick, and just over 94.5
permanent creation of walls. The level long, 30 paces high and 2 paces thick. miles long.
rises from 10 to 20 because all Ritu- (Base 3, +1 Touch, + 4 size) (Base 3, +1 Touch, +7 size)

55
Transforming Mythic Europe
A level 35 spell creates a wall of the low conical frustum is a better choice the striking objects. This can be
same height and thickness, but 3.8 of wall shape than a cylinder, so a py- prevented by coating the base of the
miles in diameter. ramidal frustum is also a better choice wall with a slope of mud or sand,
A level 40 spell creates a wall of than a rectangular prism. Players are which acts as ablative armor against
the same height and thickness, but encouraged to just use the formulae the waves.
37.6 miles in diameter. for right rectangular prisms, recalling The size of ablative slope needed
in play that the sea wall slopes slightly. varies depending on the wall it is
protecting, but for empty cylinder
Open Ended A level 30 spell creates suf- walls, the spell to create an ablative
Rectangular Prism
ficient stone to make walls 30 slope is three magnitudes lower than
paces high, 2 paces wide, and a the spell that creates the wall. This
A rectangular prism suffers greater top square with 4,166 paces (2.4 creates a slope of dirt equal in volume
ablation from the sea, and lacks the miles) per side. to the wall itself, which is excessive
charming circular shape, so prized in A level 35 spell creates sufficient for most requirements. Ablative
Hermetic magic, of the cylinder. It is stone to make four walls, each slopes can be larger if desired, so
however, a shape that some characters 30 paces high, 2 paces wide and that they require less maintenance,
may prefer. It is, for example, very 41,666 paces (23.6 miles) long. or can be created by Rego magic that
easy to map, and to plan out the later A level 40 spell creates sufficient resurfaces the sea floor.
use of land. Its walls form lengthy stone to make four walls, each 30
quays, which can be used directly for paces high, 2 paces wide and 416
mercantile industry. 666 paces (236.7 miles) long. Ornamentation
For the same reasons that a hol-
Characters creating a massive wall
Solid Stone Cylinder to jacket their island may prefer that
A Note it not be a simple geometric figure.
on the Columbae A stone cylinder is a single mono-
lithic block of stone. Characters can
They can alter the initial spell to cre-
ate many of the following effects by
One group of magi, the quarry into it, using Perdo magic or increasing the spell level. Alterna-
Columbae, specialize in magi which some conventional techniques, to cre- tively, they can create the wall as a
affect circles and rings. They are ate rooms. simple shape, and then retrofit it with
described in Houses of Hermes: Societates, Rego Terram spells, or the work of
from page 113. A Columban magus A level 30 spell creates a stone cyl- mundane craftsmen.
is not required to create the magical inder 30 paces high and 206 paces
island, but the assistance of one in diameter.
might prove valuable. A level 35 spell creates enough
Fortified Wall
stone to create a cylinder 30 paces
high and 651 paces across. The sea wall protecting the island
Maximum A level 40 spell creates enough could, if the player characters wished,
stone to create a cylinder 30 paces be designed with fortress-like features.
Magnitudes high and 1030 paces across. These include:
Due to Complexity
Crenellation: A wall that has been de-
Troupes should consider capping
Ablative Slope signed with crenels (gaps) and mer-
the number of magnitudes that lons (upward projections) allows
complicated additional features Wave action batters small stones soldiers to take cover between firing
add to the wall. They might, for and pieces of sand against sea walls. missiles at enemies. Adding crenel-
example, agree that after adding This causes scouring of the walls, lations adds a magnitude.
three magnitudes for complexity, the and undermines them at the base, A Fire Step: A fire step is a Hermetic
magus can manipulate his creation where heavier objects strike the wall invention, probably pioneered dur-
into any shape he wishes, without with each wave. This problem is ing the Schism War. Unlike a cren-
adding extra magnitudes. worst on vertical sea walls, as they elated wall, a wall with a fire step
do not deflect any of the energy of is complete, but has a raised step

56
Transforming Mythic Europe
behind it. This allows the defend- foot of the wall, by defenders still sels, called lighters, transport cargo from
ers to step up, see the foe, launch a protected by the wall. This adds vessels to the dockside.
spell, and then step down. This ob- a magnitude. Another alternative The dock area is not exposed to
scures the defender far better than is to leave beam holes in the walls the hammering action of waves, so it
standing behind a merlon, or even so that wooden galleries, called does not suffer erosion like the sea wall
an arrow slit, protecting her from hoardings, can be hung out over does. It does not require a thick stone
Sight ranged spells. Tremere magi, the walls, from which similar at- jacket. If the player characters just add
particularly, have spells which allow tacks can be made. These dont the sea gate, it adds 1 magnitude be-
them to create one-way windows add to the spell level. These cause it has some metal parts, but re-
in walls, which help them to keep defenses are rarely seen on sea quires no added material. If they add
track of their enemies between cast- walls, as direct attacks on sea the sea gate and the internal harbor
ings. This doesnt raise the level: it walls are rare. wall, it still only adds one magnitude,
just uses up additional fill. but requires material, depending on
Greater Height: Any wall is an ob- the size of the harbor the magi create.
stacle, but one thats too high for
Sea Gates and Docks
climbing lines to be thrown to the
top of it is the most secure. Add- A sea gate allows ships to pass
Statuary
ing height to the wall doesnt add through the islands wall into a sheltered
to the spells level: it just takes port. This area, filled with seawater, can If the player characters wish to
more stone and so reduces the di- be sealed at high tide by closing the create statues atop the wall, or have
ameter of the final circle. gate. This allows vessels to remain at an relief figures carved in its surface, this
Machicolations: These are holes be- optimal height compared to the dock- is free if they are an expression of
tween two wall supports (called side, which allows for direct unloading the sigil of the caster. If they are an
corbels), which allow missiles to of cargo. This is far faster than the meth- artistic motif, they add a magnitude.
be dropped onto attackers at the od used in most ports, where small ves-

Story Seed: Attack of the Giant Magical Snails


Characters creating a stone jack- to die to soak up the attacks of the Soak: +6 (partially covered by a
eted island may attract predators predator, so that its swarm-mates stone shell)
that find magically-created stone can surround and kill their foe. Fatigue Levels: OK, 0/0/0, 1, 3,
tasty or useful. One predator of this The character guide below gives 5, Unconscious
type is the Sarmatian sea snail. For- sufficient detail to use them as re- Wound Penalties: 1 (16), 3 (7
tunately the snails eat so slowly that sources or foes in combat. They are 12), 5 (1318), Incapacitated
the player characters can remove not suitable as player characters. (1924), Dead (25+)
them before the wall is breached. Abilities: Awareness 9 (predators),
Magic Might: 7 (Aquam) Brawl 5 (bite), Swim 5 (ocean).
Characteristics: Cun 2, Per +4, Pre Vis: 2 pawns Aquam, shell.
Sarmatian Sea Snails: 2, Com 2, Str +6, Sta +3, Dex Appearance: These giant snails are
A Character Guide 1, Qik 4 the size of a small pony each.
Size: +1 They differ from garden snails
Sarmatian sea snails are magical
Virtues and Flaws: Magic Animal, 9 in that they have hook-shaped
animals found around the coasts of
x Large. feet, and a long, brightly col-
the North Sea. In the same way that
Personality Traits: Hungry +3, ored, tail. Each also has a rack of
normal snails eat limestone and chalk
Patient +2 tentacles atop its head, each ter-
to obtain the nutrients they require
Combat: minating in a glowing, globular
to grow their shells, these snails
Bite: Init 4, Attack +5, Defense +5, eye. These snails have a fringe
seek out magical stone. Sarmatian
Damage +10 of whiskers about their mouths,
snails usually travel in large swarms,
This bite is made using a tongue which give them the appearance
and if attacked, fight by crowding
covered in tiny, rasping teeth. of being mustachioed.
the foe. Each individual is willing

57
Transforming Mythic Europe
Wall Materials the volume. This means that for a man seeking mercenaries to invade
spell creating a circular wall, 30 paces the magical island. Players may prefer
Other Than Stone high and two paces thick: to jacket a stone wall with a thin layer
of precious metal, which can be sim-
The sea wall comes into contact A level 45 spell creates a wall 1.1 ply achieved with Rego spells.
with seawater, so stone which miles in diameter
does not corrode and resists impact A level 50 spell creates a wall 11
seems the best choice of material. miles in diameter
Unnatural Stones
Magi may, however, choose many and so on
other materials. By adding a Muto requisite to the
Whether a wall of base metal ritual used to create the wall, magi
needs to be two paces thick depends can create stone with unnatural prop-
Base Metals on the hardness of the metal. Troupes erties. These strange effects often re-
should discuss the correct thickness quire further Requisites, which makes
Base metals which are made from for the walls of their island. researching the spell which con-
copper or its alloys (bronze or brass) structs the wall more difficult. For ex-
form a layer of corrosion which ample, a wall which perpetually burns
protects the wall from further harm.
Noble Metals requires an Ignem requisite. A wall
This corrosion is generally green that heals itself requires a Requisite of
in color, is called verdigris, and is Walls made of valuable metals one of the living Arts: Animal, Corpus
used in the production of colored are three magnitudes more difficult or Herbam. Of these, Herbam is the
ink. Copper is also poisonous to to create than walls of base metals of least disgusting: plants do not bleed
most lichens, so it does not become equivalent size. Silver and gold are and scab while healing.
fouled with seaweed, as stone walls not highly corrodible. Players may
do, although this not widely known think silver corrodes easily, but this
in Mythic Europe. Base metals which is because most silver is mixed with
Biological Substances
are alloys of iron (such as steel) lack copper, to make it harder and more
the useful property of being protected durable, and this coper corrodes, The wall can, theoretically, be
by layer of their own corrosion. making the silver appear tarnished. built of wood or bone. Each of these
Base metal walls are more difficult Walls of silver and gold are, there- substances has specific predators in
to create than stone ones. The base fore, possible, with spells of high the North Sea. This makes them poor
spell level is two magnitudes higher, level. They are, unfortunately, a spec- choices unless wards are later cast to
while the base Individual of is 1/27th tacular advertisement for any noble- prevent damage to the wall. When

58
Transforming Mythic Europe
calculating volumes, stone, animal
bone, and wood are equally difficult A Basic Quote
to produce. Wood and animal bone
So, if your troupe decides they An island 300 miles across
walls may alter the roles of the faer-
want a circular island thirty miles requires a level 40 spell to create the
ies which come to the island. Human
across, with a standard wall and filled wall, and a level 50 spell to create
bone is about as difficult to make as
with soil, then that requires just two the fill. It costs 18 pawns of vis and
base metal, and would attract dark fa-
spells, a level 35 and a level 40, and takes an extra 45 minutes. An island
eries and demons. Muto requisites can
15 pawns of vis. A maga can cast both of this size can easily join Britain to
toughen these building materials. spells in under four hours, if the long the Continent and leave sufficient
term fatigue levels lost in the first material to create a defensive range
casting do not need to be recovered of hills along the old coastlines.
Backfilling the before the second ritual commences.
Enclosed Space
For a cylindrical island 30 miles Clay
The space within the enclosing wall across, 65.7 billion cubic paces of
can be filled in various ways. soil are required. In this model, the characters back-
A tall cylindrical island 3.8 miles fill the enclosure with magically created
across requires 8.43 billion cubic clay. Clay created by Hermetic magic
Stealing a Rock paces of soil. is perfect. That is it lacks the bubbles,
A tall cylindrical island 38 miles gravel and biological matter which
There are quite a few large, uninhab- across requires 843.1 billion cu- can cause pottery to catastrophically
ited, rocks in the North Sea. If the wall bic paces of soil. misfire. Clay is also waterproof, which
is placed around on of these, it makes A square island, built as a rect- means that even if small cracks do occur
filling the circle slightly easier, and also angular prism, with a side of 2.4 in the wall, the water table of the island
provides stone foundations for the con- miles, requires 535 million cubic will not fill with seawater.
struction of large, stone buildings. paces of soil. Clay is as easy to create as soil. For
It may also prove useful in A square island, built as a rectan- fill which is topsoil on the upper two
providing an aura for the magi to gular prism, with a side of 23.6 paces, and clay the rest of the way to
develop laboratories within. See miles, requires 51.7 billion cubic bedrock, just calculate as soil.
the later section on auras for more paces of paces of soil.
information. Claiming a rock may
also make it easier to spread life across For a Creo Terram Ritual, with Touch
Stone
the island, which is also described in a range and Momentary Duration:
later section. Stone is more difficult for Her-
A level 20 spell provides 10 mil- metic magic to make than dirt or clay,
lion cubic paces of soil. but its use as fill for limited areas of the
Dirt, With a Layer of Topsoil A level 25 spell provides up to enclosure is likely. If the magi wish to
100 million cubic paces of soil. build large stone structures upon the
In this model, the characters note A level 30 spell provides up to 1 island, like watchtowers, castles, or
that the roots of plants, even great billion cubic paces of soil. mountains, it is sensible that pillars of
trees, rarely go deeper than two paces A level 35 spell provides up to 10 stone be placed within the enclosure,
into the earth. It therefore matters billion cubic paces of soil. to act as foundations.
little what worthless rubbish is used A level 40 spell provides up to Characters creating stone may se-
to fill the enclosed space, save that it 100 billion cubic paces of soil. lect what type of stone appears, except
supports two paces of rich topsoil. A level 45 spell provides up to 1 if they have a sigil which makes a par-
trillion cubic paces of soil. ticular variety the only suitable choice.
For a cylindrical island 3 miles Stone is three magnitudes more
across, this requires just under Spare soil can be used to create an difficult to create than soil of the
657 million cubic paces of dirt ablative slope around the sea wall, or same volume. If the characters choose
and soil. to craft geological features like hills. a variety of stones for example some

59
Transforming Mythic Europe
soapstone for implements, and some as part of the spell which creates the enough to require an extra magni-
marble for civic buildings, and some sea wall. This is more difficult than it tude, then either increase the level
tin ore because they want to attract initially appears, however. This meth- of the ritual, or shorten the road to
faeries then that adds one to the od of creating the island first makes 0.4 miles. Generally creating a bridge
magnitude for complexity. the stone wall, and then makes the is not sufficiently complex to require
earth fill. To make the buildings and an extra magnitude (there is none, for
waterways of the island at the same example in Bridge of Wood, Ars Magica
Cisterns time as the wall requires either that page 135) but at the troupes discre-
the houses and canals have tall stone tion, creating a system that has many
The magical island, having no foundations, or that the earth fill that bridges may require one.
natural spring, must get its drinking supports them be created at the same (Base 3, +1 Touch +4 size)
water via magic or rain. The vast sub- time as the wall. It is easier for most
terranean spaces of the island are per- magi to create the island, and then al-
fect for creating cisterns which store ter its surface.
Creating Houses
and Other Buildings
this water. This allows it to be drawn
up through wells. Cisterns might also
be created on the higher parts of the
Road works There are many ways of creating
island, perhaps replenished using housing on the island. The simplest
magically powered pumping systems, Roads have three basic forms way, in a mystical sense, is to leave
to allow plumbing in houses to gain in medieval Europe: packed earth, sufficient stone over from the creation
pressure via gravity. gravel, and paved. Hard packed roads of the wall, to allow mundane crafters
effectively create themselves, as the to raise houses with their own skills.
users and their draft animals pack the The wall of the island can be de-
Rooms and Utility Spaces earth. In Hermetic magic, gravel is signed as a huge shell keep. That is,
treated as stone, so theres no particu- the wall, in addition to the width
The space beneath sea level in the lar advantage in creating gravel roads. required to make it sea proof, can
island can be filled with workspaces. This leaves only paved roads, but in be extended into a wide room, that
This is a little counterintuitive, be- Hermetic magic it is easier to create partially, or even fully, encircles the
cause when the island is first created a road out of a single piece of stone island. This reduces the size of the
the magi have enormous amounts of than out of individual pieces. islands outer wall, the degree of dimi-
available space, and the resources to nution being dependent on the size
create vast storage spaces on the sur- and internal complexity of the shell
face level. There are, however, some A Network Reminiscent of Rome keeps rooms. If they go all the way to
specialized rooms which are better CrTe20 the bedrock, they take up a great deal
underground. Magi may choose to fill R: Touch, D: Mom, T: Individual, more material than thin walls which
the underground of their island with Ritual create a single story structure on the
wine cellars, larders, magical furnaces, Medieval roads vary in design, so surface. When calculating the volume
hypocaustic systems, catacombs, and in this spell the road is based, rough- of material for a single story struc-
laboratories. Conjuring the Mystic Tower, ly, on the dimensions of Roman roads, ture, add a little extra to account for
a spell which creates a single tower, which are just under three paces wide. the bracing required to suspend the
adds 3 magnitudes for elaborate de- For simplicitys sake, the road is as- rooms until the backfill can be added
sign, so a system which fills even larg- sumed to crown slightly, but average to support them.
er areas of the island requires a spell half a pace thick. If the player characters use a ritual
of even greater complexity. Negotiate In Hermetic magic, all perma- to raise a series of identical houses,
within the troupe. nent creations spells are rituals, and the level of the spell is dependent
all rituals are, at minimum, level 20. on their number and complexity. A
This means that for a simple shape, useful trick is to leave thin pieces of
Surface Structures like a road, its no easier to create a stone connecting the houses, as this
permanent road ten paces long than means they can be created as an In-
Magi who are highly skilled in one of the maximum length for this dividual item, rather than as a Group
Creo Terram might, in theory, create spell, which is 3.78 miles. of houses.
the superficial buildings of the island If the roads design is complex

60
Transforming Mythic Europe
Creation of the Every additional magnitude mul- es in water level than those found
Walls of Simple Cottages tiplies the number of cottages by 10. elsewhere in Mythic Europe. This al-
CrTe 20 An additional magnitude allows lows large cargoes to be transported.
R: Touch, D: Momentary, T: Indi- the characters to create a mass of A limiting factor is that canal boats
vidual, Ritual. non-identical cottages. require power, and lacking magical
This spell creates a series of iden- (Base 3, +1 Touch, +4 size, +2 assistance, this is usually provided by
tical stone enclosures each suitable, complexity. These cottages must be the canals current, the wind, or by
once roofed, shuttered, and portaled, linked by thin pieces of connecting animals on towpaths. A single horse
for housing a family. Assuming each stone, to allow the Individual Target.) can draw 30 tons of cargo on a barge,
cottage is internally 30 feet long, 15 but larger cargoes require teams of
feet wide, and has walls that average horses or oxen.
6 feet high and 1 foot thick, each re- Creation of a Magi may consider the current in
quires 540 cubic feet of stone. That is Well-Appointed Town the canals they create. The stronger
20 cubic paces of stone (although that CrTe 30 the current, the faster goods travel
makes no allowance for doorways or R: Touch, D: Momentary, T: Indi- downstream, but the more difficult it
windows). vidual, Ritual is for animals to drag cargoes against
Hermetic magic requires that This spell creates the well-ap- the current. On many Mythic Euro-
spells of permanent creation be ritu- pointed cottages described in an ear- pean rivers, for example, goods are
als, and that all rituals be 4th magni- lier spell, the road between them, and floated downstream on rafts, which
tude. This spell requires a magnitude the sewage and water pipes which are are then broken up for lumber since it
for doing complex things, because it contained within the road. At this is uneconomical to reuse them. Magi
creates multiple objects in a precise level, the spell creates 8 cottages. Ev- may, for example, create parallel ca-
series. This means that its as simple ery additional magnitude multiplies nals with opposing currents, either by
to create one cottage in this manner the number of cottages by 10. magic, or by strategic design of their
as to create the maximum possible, An added magnitude allows the islands geography.
which given the amount of stone pro- magus to create a series of cottages
duced is 5. Every magnitude added which are non-identical, creating a
to the spell multiplies the number of town less regimented in appearance. A System of Narrow Canals
cottages produced by ten. (Base 3, +1 Touch, +4 size, +2 CrTe 20
(Base 3, +1 Touch, +2 size, +1 complexity) R: Touch, D: Momentary, T: Indi-
complexity. For this spell to be cre- vidual, Ritual
ated, thin connecting pieces of stone In this spell, it is assumed that the
must run between the houses, to allow
Water Works canal is stone-lined, 2 paces deep and
the Individual target. A Group Target 5 paces wide. It has straight sides, and
would add 2 magnitudes.) Water can be stored in cisterns or has no locks. The wall of the canal is
lakes, can be channeled in aqueducts half a pace thick.
or rivers, or can be used to create ca- Due to the Hermetic restriction
Creation of a Legion nals. Canals and lakes can be used to which makes all rituals level 20 spells,
of Appointed Cottages raise freshwater fish, to irrigate crops, theres no advantage to a magus who
CrTe 30 and to rapidly transport goods. They chooses to create canal network of
R: Touch, D: Momentary, T: Indi- can also be used as sewers, or sepa- less than maximum length, which is
vidual, Ritual rate pipes or trenches can be created 1.26 miles.
This spell creates a series of iden- for waste disposal. Canals, unlike (Base 3, +1 Touch, + 4 size)
tical houses, each fitted with a stone streets, can be washed clear daily, by
roof two inches thick, a stone floor a the action of the tide. This removes Slightly more powerful spells can
foot thick, and stone doors and shut- evil airs. Cities built on canals, like create far larger canal systems. A level
ters each an inch thick. The moving Alexandria and Ravenna, have been 25 spell creates 12.62 miles of canals,
parts are on stone pivot points. Each praised for the purity of their air, and a level 20 spell creates 126.26 miles of
house has stone plumbing for water the health of their residents, since Im- canals, and so on.
and sewage. Each cottage requires perial times. Note that this spell can also be
110 cubic paces of stone, allowing the Canals built by magi can be wider, used to create irrigation ditches and
construction of 9 cottages. deeper and less constrained by chang- roadside drains.

61
Transforming Mythic Europe
Players who have chosen clay fill for The Creation of a Forest How Many
their island must make their own calcu- CrHe 40
lations, as a clay bottom is waterproof R: Touch D: Momentary, T: Group, Peasants Are Needed?
and does not need to be lined with Ritual
stone. Player who have chosen stone This spell creates a thousand ma- A typical manor, for a landed
fill for their island can reclaim some of ture trees (Size +2). Each added mag- knight, is 600 acres. This includes
their material by including canals. nitude multiples this number of trees a mixture of land types, and highly
by 10. fertile land can reduce this by a
An added magnitude allows the third. This provides 20 Mythic
Canals that Accommodate magus to precisely mix the varieties Pounds of income, before expenses,
Seagoing Vessels of plant he creates. each year. Such a manor requires
CrTe 20 (Base 1, +1 Touch, +2 big initial between 5 and sixty peasant families,
R: Touch, D: Momentary, T: Indi- individual, +2 Group, +3 size) depending on which industries they
vidual, Ritual pursue. This means:
The average seagoing vessel in
the northern waters of Mythic Europe The Creation of Acorns Aplenty An island 3 miles across, with
carries 20 tons of cargo. It has a draft CrHe 20 land of average fertility, can sup-
of about 2 paces, although larger and R: Touch D: Momentary, T: Group, port about 10 manors, which is
heavily laden vessels may have a draft Ritual the equivalent to a small county.
of just over 3 paces. It is about 6 pac- This spell creates a vast pile of An island 30 miles across, with
es wide, although far larger ships are acorns, totaling 1 000 cubic paces in land of average fertility, can sup-
known. A canal which could accept volume. An added magnitude (or re- port about 755 manors.
such a vessel, (14 paces wide to al- duction of the volume to one tenth) An island 300 miles across, with
low vessels to pass each other, 4 paces allows the maga to precisely mix the land of average fertility, can sup-
deep and half a pace thick), created varieties of seeds she creates. The port 75,428 manors.
by this spell, can be up to 909 paces maga may use other Creo spells not
long. rituals this time to mature each tree, By way of comparison, about
An added magnitude creates a ca- or can use a vast ritual to mature every 1,500 manors in England are held by
nal just over 5 miles long, two added plant within the Boundary the wall warrior knights, and another 1,500
magnitudes creates a channel 51 miles creates. are held by gentlemen who could be-
long, and so on. (Base 1, +1 Touch, +2 Group. come knights, but dont want to pay
This spell can also be used to cre- +3 size) the related taxes. There are many
ate stone lined riverbeds. other, unlanded, knights in the ser-
(Base 3, +1 Touch, + 4 size) vice of landed nobles.
The Creation of
Verdant Grassland
Animal Life
Surface Life CrHe 10
R: Touch D: Momentary, T: Group,
Having created an island the player Ritual There are no native animals on
characters need to develop it, so that it This spell covers just under 1.25 the island, unless the sigil of the cre-
is something other than a desert of soil acres of land with thick grass about ating maga causes their spontaneous
and stone and structures. a pace high. Wheat is, of course, a creation. They rapidly appear even
grass. Characters making an island 3 without the assistance of the player
miles across have just over 6000 acres characters. Most insects are self-gen-
Creating Fields and Forests of land. Player characters adding 4 erating in Mythic Europe. Birds and
magnitudes to this spell can cover just bats rapidly colonise the island, the
Forests and fields can be created over 12,000 acres of land. precise varieties being influenced by
with a single spell, since both are with- (Base 1, +1 Touch. +2 Group, the placement of the new land, and
in the purview of Herbam spells. If the +1 size) prevailing weather patterns. If there
characters wish to create them sepa- are no elevated and hidden places on
rately, they can use the spells below. the island, the birds and bats settle

62
Transforming Mythic Europe
around human habitations. Once
ships begin to arrive, mice, rats and
cats are introduced to the islands.
Story Seeds: Stolen Things of Natural Beauty
Larger animals may be introduced Some areas of fantastic appeal retreats, so the player charac-
by magi, but may also be introduced are tethered to the Magic Realm, ter, riding his stolen hill, may
by faeries. and skilful magi can simply steal find he has company.
these areas and move them to
their island. Doing this may pro-
A Pile of Rotting Beef voke various forms of resistance: A Careful Removal
of a Perfect Landscape
CrAn 35
R: Touch, D: Sun, T: Group Many magical sites have spirits
ReTe 35*, Ritual
Bees, which are vital for the pro- which dwell in, and protect them.
R: Touch, D: Moon, T: Boundary*
duction of most crops, are gener- Characters moving chunks of
This spell slices off a piece of the
ated by the decay of the corpses of countryside are creating and
countryside, and allows the magus to
cows. Player characters who cre- crossing boundaries, and pro-
float it through the air, at the speed of
ate too many bees before they have viding unique opportunities
a running horse. The magus can ride
flowers must watch them starve, but for faeries.
on the piece of land, if he wishes.
players who have flowers, and no The owner of the land is likely
(Base 3, +1 Touch, +3 Moon, +4
bees, must watch them wither. For- to treasure it, and may seek out
Boundary, * remember to add further
tunately, things generated by magi- the thieves of his land.
magnitudes to increase Boundary size.)
cally created animals persist even if Some beautiful sites are hermit
the spells duration ends. Clever magi

Story Seeds: Acquiring Ancient Structures


Many ancient structures might erful tether for the new island. Stonehenge
suit the player characters, but most There are several powerful forc-
are valued, and therefore guarded, es that resist the theft of the stone. Stonehenge has already been moved
by the magi of the surrounding Tri- These include: once. The Giants Dance, as it was origi-
bunals. A few exceptions exist, and nally called, since it is made of petrified
player characters who make a Magic The Redcaps of London, who giants, was originally in Ireland. The sor-
Lore or Area Lore roll against an are likely to resist its removal, cerer Merlin moved it, to act as the grave
Ease Factor of 9 can describe them and blame any downturn in marker of Uther Pendragon.
to their sodales. their trade on its loss. Player characters might take inspira-
The faerie spirits of London, tion from this, and move it a second time.
who see it as the true center
The Stone of London of the town, on which all
binding promises are made, The Second Remove
In a street in the middle of Lon- of the Giants Dance
so its loss shatters the local
don is a stone which is said to be
courts and ignites a general ReTe 35, Ritual
linked to the prosperity of the city.
war among the faerie nobility. R: Touch, D: Moon, T: Structure
It was an altar to Diana, used by
The Romans, who saw it as This spell allows the magus to up-
Brutus, prince of the Trojans, when
the stone from which every root a structure and float it through the
he landed on the island that now
distance in Roman Britain was air, at the speed of a running horse.
bears his name. This means that it
measured; now the ghosts of The magus can ride the structure, if it
is a portable object associated with
the Romans and whatever is sufficiently strong to take his weight.
the founding of nations and sov-
vestiges of the spirits they (Base 3, +1 stone, +1 Touch, +3
ereignty magic, that is at least ten
served that remain prize the Moon, +3 Structure)
centuries old. Stealing it is one of
stone and its significance.
the easiest ways of gaining a pow-

63
Transforming Mythic Europe
can simply strew their island with
dead cows, using Sun duration spells
like this one, and the bees which arise
from these corpses are natural.
This spell creates ten cow carcasses.
Magi wanting to absolutely ensure
they have bees can add a Perdo
requisite, to make the corpses rot as
they wish. Alternatively they can use
spells like Growth of Creeping Things,
bees being one of the insects created
when destroying beef.
(Base 10, +1 Touch +2 Sun +2
Group)

Mystical
Features
After the player characters create
their island, and deal with the imme-
diate problems of housing themselves,
their chattels, and their followers,
they face a greater problem. The is-
Story Seeds for the Residue of Great Magic land is new and artificial; Magic au-
ras, and the vis which arises in them,
The residues of great magic can a ritual, which is opposed by the Spirit tend to be found near sites of ancient
come to the island in two ways. Player of Place with all its power. Spirits of magic or natural beauty.
characters can seek out ruined sites of Place, listed under the Latin name of If the characters realize this
great mystical significance and trans- Genius Loci, are described on page 106 problem in advance, they can make
port them to the magic land. They of Realms of Power: Magic. preparations. If they do not prepare,
might instead attract magi who per- then they must ameliorate.
form great works.
Magi who
Perform Great Works
Theft of a Auras
Place of Great Works Player characters can ask great
magi from other Tribunals to travel to Magic auras develop in four main
When moving the superficial fea- the island, and perform great works ways. Areas of great natural beauty
tures of a place which contains the resi- while guests. The player characters develop auras through their innate
due of great magic, the aura is usually may lobby other covenants in their connection to the Magic Realm. An-
left behind. This is because the spirit Tribunal to accept a Dedication, a legal cient structures slowly develop magi-
of the place is tied not to a particular recognition of the covenant as a place cal tethers. The residue of powerful
physical feature, but to the location it- given a particular task. This draws spe- rituals can create an aura. Magical
self. This can be overcome by a Rego cialists in the field, or at least their ap- creatures live in Magic auras, and
Vim spell, or a Vim requisite as part of a prentices, from across the Order. This whether they create the aura, or
larger Rego Terram spell which moved eventually allows the creation of new merely strengthen them by their con-
the landscapes features. This spell is rituals, which as they are tested create tinued habitation, is unclear.
usually complicated enough to require magical residue, tethers and an aura.

64
Transforming Mythic Europe

Dexithea: a Telechine
The telechines were a small group Toxic Visage), Greater Immunity: Powers:
of titans who fought on the Olympi- fire; Master of Aquam Creatures, Stygian Waters, 5 points, Init 4, Aquam.
an side during the first Titanomachy. Master of Terram Creatures, Mi- The telechines, betrayed by the
They were wizards and smiths. They nor Virtues (Good Teacher, 4 x Olympians, were the first race to
created the sickle of Cronus and the Great Characteristic, 5 x Improved create a weapon of mass destruc-
trident of Posideon who was, accord- Characteristics, Keen Vision, Lesser tion. They found that by mixing
ing to some, their foster-son. After the Immunity: all weapons contain- Stygian water (which is Perdo vis)
first Titanomachy the home of the tel- ing copper, Puissant Smith, Tough, with sulfur they could create a poi-
echines, Rhodes, was invaded by the Ways of the Deep Earth, Ways of son fatal to all men, beasts, and
followers of Athena. The telechines the Waters), Personal Power (Hu- plants. This power requires vis to
hid within Poseidons realm, for he man Shape), Voice of the Waters use, but produces sufficient poison
was always their ally and was a rival * This power represents Dexitheas to kill ten thousand men, or a vast
of Athenas, and created a new weap- ability to craft magic items, but she number of plants and animals. The
on. The telechines emerged from the has a stockpile, so she doesnt nec- telechines can use their mastery of
ocean and used a terrible poison to essarily need it each time she gives storms to spread this poison.
blight the land. This weapon, which a mortal an item. She recovers from (Base: CrAq 25, +1 Touch, +4
could kill even gods, terrified and the creation of permanent items additional doses)
repulsed the Olympians. They de- only slowly, although she can speed Toxic Visage, 5 points, Init. 4, Corpus
stroyed the fortress of the telechines her recovery by consuming vis. or Animal. People or animals who
with lightning. Combat: catch sight of the true face of the
What happened to the surviving Bite: Init +1, Attack +15, Defense +8, telechine die. The telechine is such
telechines is unclear. Some say they Damage +5 a competent shapeshifter that it can
were all killed. Other writers report Dexithea is perfectly capable of alter just its face, and for just a mo-
that they were scattered and took biting, but prefers to simply kill with ment, so that a single person in a
refuge in the depths of the sea. Many her looks. group conversation dies.
others says a single telechine was al- Soak: +5, if unarmored. Dexithea has (Base PeCo 30, +1 for Animal requi-
lowed to live. The reasons they give some fantastic bronze armor made site, +1 Eye, +2 Sun)
vary: was she the wet-nurse of Posei- with Grant Virtue, which adds +12 Vis: 9 pawns Aquam, body
don? She went into exile, and made a to her Soak. Appearance: In her natural form, Dex-
home for herself deep in the sea, but Fatigue Levels: OK, 0, 1, 3, 5, ithea looks like a human torso with
she sometimes wanders the world, Unconscious flippers for hands and feet, the head
garbed with human contours. Wound Penalties: 1 (15), 3 (610), of a dog, and flaming eyes. The
5 (1115), Incapacitated (1620), sight of her, in this shape, is fatal for
Magic Might: 45 (Terram) Dead (21+) most people. She is an exception-
Season: Winter Abilities: Ancient Greek 5 (fisherfolk), ally skilled shapeshifter, and may
Characteristics: Int +5, Per +2, Pre 0, 5 x Area Lore 2 (some old place take any human form she wishes.
Com +2. Str +2, Sta +2, Dex +5, of hiding), Athletics 5 (running), Dexithea can perfectly replicate a
Qik +1 Awareness 5 (fairies), Bargain 5 particular human, if she has time to
Size: 0 (faeries), Brawl 5 (bite), Carouse examine his or her features.
Virtues and Flaws: Magic Human; 2 (fisherfolk), Charm 2 (fisher-
Death Prophecy; 3 x Improved folk), Craft: Smith 10+2 (bronze), Blood of the Telechines
Characteristics, Strong Willed; Dominion Lore 2 (attitude to ti-
A character who has the blood of
Magical Monster; Plagued by tans), Faerie Lore 2 (Olympians),
the telechines adds +1 to her Dexter-
Olympian Faeries; Proud (Minor). French 5 (fisherfolk), Imperial
ity and gains an additional Major Vir-
Qualities and Inferiorities: 4 x Focus Latin 5 (fisherfolk), Infernal Lore
tue, usually Ways of the Waters. All
Power (Crafter of Terram, Bringer 2 (smiths), Intrigue 2 (faeries),
telechines, and their descendants, are
of Storms and Snows, Self Trans- Leadership 2 (zealots), Magic
hated by faeries that claim descent
formation at level 50), Grant Major Lore 5 (other telechines), Swim 5
from Olympians, and have the Super-
Virtue (Create Magic Item*), 2 x (ocean), Teaching 5 (smiths).
natural Nuisance Flaw.
Greater Powers (Stygian Mixture,

65
Transforming Mythic Europe
Natural Beauty
An Aspect of Phorcys
Sites of great natural beauty can
Phorcys was the Lord of ** includes +5 fire damage from provide the tether for an aura. These
the Barren Sea before Poseidon torch. can be incorporated into the magis
usurped the kingdom. He was Soak: Spiky chitinous shell +4 island by finding an uninhabited rock
offered sacrifices because he was Wound Penalties: 1 (111), 3 (12 which has an aura, and then wrapping
the God of Death in the Sea, and 23), 5 (2435), Incapacitated
the island about it. Alternatively,
the Father of Sea Monsters, but he (3647), Dead (48+)
the player characters can find a
wasnt a terribly responsive god, Abilities: Ancient Greek 5 (fisherfolk),
place where the actions of the wind
so his worship sharply declined Aquam Resistance 5 (magic), Area
or waves are archetypal. These
after faeries began to meddle. Lore: The Sea 8 (barren areas),
tethers are outside of the island, but
The occasional ruined temple to Awareness 4 (victims), Brawl 10
conveniently close for the purposes of
Phorcys can still be found about the (claw), Faerie Lore 2 (Olym-
Mediterranean. If player characters pians), Folk Ken 3 (fisherfolk), the magi.
can design a spell that summons French 5 (fisherfolk), Magic Lore Finding places of archetypal
an Aspect of Phorcys, he may be 5 (his monstrous children), Sin- elemental action is easiest in the
convinced to stay in the waterways gle Weapon 10 (torch), Swim 5 Atlantic, which is the epitomic
of the island. Alternatively, if (ocean), Ocean, and so has majestic waves of
the player characters destroy the Powers: incomparable size. This may provide
Dogger Bank, and so make much of Crafter of Water, 13 points, Init. 4 a weak tether, and an accompanying
the North Sea sterile, an avatar may Might cost, Aquam: Duplicates weak aura.
be automatically generated. Such any Creo Aquam or Rego Aquam
an avatar is inclined to be friendly spell of level 35 or below at the
Ancient Structures
toward the magi, much as a titan of cost of 1 Might point per magni-
bees would favor magi who create a tude of the spell.
flower thirty miles wide. Enliven the Gross Water, 4 points, Init. Structures gain mystical
13, Aquam: Creates and controls associations slowly. As a general rule,
Magic Might: 40 (Aquam) an elemental of Might up to 39, each century adds 1 to the strength of
Season: Winter or a pre-existing elemental, the tether. Structures can, however, be
Characteristics: Int +1, Per +1, Pre although this requires the power moved, and still retain some of their
+2, Com +1, Str +17, Sta +1, Dex to Penetrate. magical potency. Player characters
+3, Qik 3 Master of Water, 13 points, Init. 4 who seek to create an aura on their
Size: +6 Might cost, Aquam: Duplicates island using ancient structures need
Virtues and Flaws: Magic Spirit; any Muto or Perdo Aquam spell to acquire and transport these
Daimon; 2 x Great Character- of level 35 or below at the cost sometimes tremendously large and
istic, 5 x Improved Character- of 1 Might point per magnitude ungainly stone objects.
istics; Magical Monster, Super- of the spell.
natural Nuisance; No Fatigue, Vis: 8 pawns Aquam, body
Proud (minor) Appearance: Phorcys is an The Residue of Great Magic
Qualities and Inferiorities*: 2 x Fo- enormous merman covered in
cus Powers (Crafter of From and a spiny red shell. Long straight Magical tethers are created by
Master of Form), 5 x Gigantic, horns crown his brow. He
rituals of level 45 or higher. The
Ritual Power (Enliven the Gross carries a tremendously large
rituals required to create the wall and
Water); Aquam Resistance, 3 x and strangely considering his
the fill are not of sufficient power to
Improved Attack, 2 x Improved environment perpetually lit
create a preternatural tether, unless
Damage, 2 x Improved Initiative torch, which he uses as a weapon.
the characters have elected to create
* 6 spare Qualities He has two large claws, on extra
a vast island. More detail on mystical
Combat: arms, which join his torso where
Torch: Init+2, Attack +21, Dee +13, his hips would be, if he did not tethers is found in Realms of Power:
Damage +27** have a huge tail. Magic, page 10. Player characters can,
2 claw feet Init 0, Attack +21, Defense however, still seek the residues of
+13, Damage +24 great magic as rewards in stories.

66
Transforming Mythic Europe
the lAir of greAt
mAgicAl creAtures Story Seed: Story Seeds:
Places where potent spirits dwell
A Spare Farthing Faerie Kings
eventually develop auras. Potent spirits The greatest treasure with The player characters may
usually prefer to live in Magic auras, so a link to the North Sea is that of wish to attract a powerful faerie to
this strategy is best used once one of King John. His baggage train was the island. This great being is able
the other methods has created a weak lost in a tidal surge as his forces to maintain some control over the
aura that the spirit can inhabit. crossed the Wash, just over three many minor spirits which follow
Two creatures who might be years ago. No part of the treasure settlers to the new land. If the
convinced to come to the covenant has been recovered, save one tiny player characters do not appoint
and make their lair among the magi piece. A little, flat crown, a hand a mortal king, it is possible that a
are provided nearby: a telechine and span across and made of gold, was faerie simply usurps that role.
an aspect of Phorcys. found by a laborer in the bog. It In nearby inserts two faerie
was perhaps the golden rim of a kings are detailed: the first must
cup. This element of the hoard be courted, the second comes as
Lack Of Vis might act as an Arcane Connection
to the rest. Sadly, the Redcap who
an invader. Manannan Mac Lir is
an Irish faerie sovereign known
Vis tends to form in areas which heard the story of the find, from to anyone familiar with the faerie
have Magic auras, and, as noted in the reed cutter, says that man sold lore of Ireland or the Isle of Man.
the previous section, these are rare on it to a passing merchant for a far- Tursus is a ferocious god of nort-
newly created islands. Characters may thing. How do the characters find ern merfolk, likely to accompany
get the vis they require through trade, the merchant? waves of invading Norse.
by hunting it in nearby areas, or by
calling faeries to the island.

trADe

Characters lacking spare vis may


trade for it, but vis is valuable, and
what can the magi of the magic land
offer in exchange for it? One possibil-
ity is to design the covenant so that
it provides services to magi from sur-
rounding Tribunals.

the surrounDing seAs

The lack of readily available vis


sources on land may force the magi
to seek it on the surrounding seas.
Some vis is generated by natural
events, like waves and storms, the
epitomize their type.
Other sources have a more ob-
scure origin, like ambergris and am-
ber, washing ashore. Rumors of ghosts
ships and strange natural phenomena
become story hooks.

67
Transforming Mythic Europe

Manannan Mac Lir


Sometimes thought of as the god Personality Traits: Mercurial +3, (As Crafter of Imaginem and Master
of the Isle of Man, Manannan was, Proud +3 of Imaginem, with an added Virtue
before the coming of Saint Patrick, Combat: to raise spell level)
the god of Irish sailors. Faeries claim- Giant Flaming Wheel* Init 2, Attack +11, Distant Eidolon: 0 points, Init 1, Imagi-
ing the role have been found in many Defense +8, Damage +10 ** nem: Allows the creation of an illu-
areas around the Irish Sea, responding Size 0 Human form (Fatal Sword***): Init +2, sory form to give messages. Manan-
to stories bought by Irish traders or set- Attack +14, Defense +12, Damage nan often uses this form to converse,
tlers. When Manannan was cast out of +7 **** which gives him an Arcane Con-
the Isle of Man by Saint Patrick, a fa- * In terms of physical combat, this is nections to those he speaks with,
erie set up a court on the Isle of Arran. perhaps Manannans most danger- under some circumstances.
The faerie wizard-king no longer dwells ous form. It does, however, prevent (Costs 35 spell levels: Base 2, +2
there, having withdrawn to Faerie cen- him using his terrible sword and move at direction, +4 Arcane, +2
turies ago. The island is now claimed impenetrable armor. In this form he Sun, +1 intricacy of effect, +2 intri-
by a clutch of Criamon magi who study has +8 Strength, 2 Quickness due cacy points to reduce cost. Manan-
regiones. The covenant on the Isle of to his Size (+4) aan could theoretically also produce
Arran can, however, show the player ** In addition to the damage of being this effect with his Focus Power, but
characters the path to Mannanans struck, Mannanans flaming form that would more than double its
realm, which is called Tir Tairngire (the does +15 damage. Since this is part Might cost.)
Land of Promise), or Emain Ablach (the of his body, rather than a Power, it is Extended Glamor: 0 points, constant,
Isle of Apples, or the Isle of Women, or not resisted by the Parma Magica. Mentem: Grants awareness of ev-
Avalon, depending on your translation). *** For every +1 Size, add +2 Str and erything that happens within the
Manannan is not designed as a 1 Qik (and also therefore +2 Dmg bounds of a specific domain chosen
player character. and 1 Init and Dfn) by the faerie. In essence, the faerie
**** In addition to this damage, the is coterminous with its associated
Faerie Might: 55 (Corpus) touch of the sword allows the use of landscape feature, so it is present
Characteristics: Int +5, Per +2, Pre +2, the Stroke of Death power. simultaneously everywhere within
Com 0, Str +2, Sta +1, Dex +1, Soak: +21 in his magical breastplate, its boundaries. The faeries Might
Qik +1 +11 in his flaming wheel form; in score determines the size of area
Size: Manannan is a shapeshifter of his environmental forms his Soak is possible: Mannanan gets his island
such skill that his Size is whatever basically limitless. or any other large Boundary, should
his passing fancy makes it. To rep- Wound Penalties he choose to leave the island.
resent this he has been given the Size 0 human form: 1 (15), 3 (610), The area controlled by the faerie
Huge Virtue and the Growth and 5 (1115), Incapacitated (1620), can produce a yearly harvest of
Shrinking Focus powers. Assume he Dead (21+) (Might/10) pawns of vis of an ap-
can take any form between size 6 Giant flaming wheel form: 1 (110), 3 propriate Form, which manifests
and 6, and that he can use illusions (1120), 5 (2130), Incapacitated as physical objects within the con-
to appear even bigger or smaller. (3140), Dead (41+) trolled region. Removing this vis
Virtues and Flaws: At least 4 Grant Ma- Powers: does not harm the faerie if it is bar-
jor Virtue (each of his magic items), The powers below assume Manan- gained for. This is the power that
6 x Focus Powers, 9 x Greater Faerie nan is in size 0 human form. If he allows faeries to extend auras about
Power, Highly Cognizant, Extend changes shape so that his Qik score themselves: in Mannanans case he
Glamor, Huge; External Vis (all of declines the Init of his powers is simi- can create an aura of 6, and can
his treasures), Faerie Sight, Faerie larly reduced. open gates to Faerie (using his Spirit
Speech, 10 x Increased Might (mi- Lord of Imaginem: Magnitude/5 points, Away power).
nor), Sight Beyond Sight; Tradition- Init Magnitude+1, Imaginem: This (Special)
al Ward (Dominion)* Focus Power, which requires three Fleet of Woodchips or Rushes 3 points, Init
* Although he cannot face down the Greater Virtues, allows Manannan 4, Imaginem:
Dominion, he often pretends to be to use any Imaginem effect that is On many occasions, Mannanan has
a monk, to trick people into doing not a ritual and lacks requisites, so created fleets out of woodchips or
virtuous things. long as it is level 40 or below. by weaving little boats out of rush-

68
Transforming Mythic Europe

Manannan Mac Lir cont.


es. With these, he has scared away around it, gives him very broad lati- the island.
invaders from his islands. This spell tude in the use of this power. Costs 35 spell levels (Base 4, +4
creates an illusory fleet of one hun- (Focus powers act like spontaneous Arcane, remembering that faeries
dred vessels, crewed with soldiers. spells, assume he can cast any ap- can create Arcane Connections
Costs 45 spell levels: CrIm Base 2 propriate spell to level 25, and that easily, +2 Sun, 2 intricacy points
(sight, sound), +1 Touch, +2 Sun, it costs him 1 Might per magnitude) spent on cost)
+3 Structure, +2 size of group (100 Shift Human Shapes: 0 points, Init 0, Cor- Transform into Impenetrable Fog: 0 points
ships), +2 move at command, 2 in- pus: Allows the character to change Init 3, Auram: Transforms the fa-
tricacy points spent on cost.) its appearance to any human con- erie into a great cloud, which can be
Grant Lost Love Flaw: Init 9, Vim: Manan- figuration, although this cannot be used to hide the island.
nan can shake his cloak between used to replicate the features of a Costs 40 spell levels. (Base 30 +2
two people and ensure they never specific person. Manannan uses this Sun, 4 intricacy points spent on cost)
meet again. Being a cunning faerie, to roam the countryside, perform- Transform into Tide: 4 points Init3,
he has allies with potions of forget- ing tricks. Aquam: Transforms the character
fulness, which he administers after Costs 5 spell levels (Base 3 +2 Sun, into the upper layer of the sea, so
using this Ritual Power temporar- 1 intricacy point to reduce cost) that he can carry boats as he wishes.
ily. This allows him to lift the curse Spirit Away: variable points, n/a, Vim: Transform into Thunderstorm: 4 points Init
and recover his Might. His wife, for allows Manannan to act as a 3, Auram: Transforms the character
example, underwent this procedure. threshold guardian, as described into a vast, black bank of thunder-
(Special) in the Faerieland Chapter of Realms clouds. Allows him to blow tempes-
Growth and Shrinking: Magnitude/5 of Power: Faerie. Indeed, Irish faeries tuous winds and drive hail at his foes.
points, Init Magnitude+1, Corpus: think hes the one who showed the Costs 40 spell levels. (Base 30 +2
The character can reconfigure the rest of them how to enter Faerie in Sun)
matter and magic in its body into the first place. (Special) Transform into Wheel of Flame: 4 points Init
a series of increasingly large, or in- Stroke of Death: 0 points, constant, as tar- 3, Ignem: Transforms the character
creasingly tiny frames. get: This is the power that makes into a wheel of flame.
(Focus powers work like Spontane- Manannans sword lethally sharp. Costs 40 spell levels. (Base 30 +2
ous spells: these two powers, each The high level of effect would Sun)
bought as a separate Virtue, allows tend to make this spell ineffectual Pretenses: Many, including Brawl 9 (gi-
Manannan to use any spell of level against the Parma Magica, but sto- ant flaming wheel), Charm 9 (get-
25 of below that alters his size. Each ryguides and players with Faerie ting people to talk to him), Penetra-
use of this power costs 1 Might per Lore are reminded that Manannan tion 9 (Stroke of Death power), and
magnitude of the effect. Remember can craft Arcane Connections to Single Weapon 9 (short sword)
also, that Mannanans Shift Human anyone who speaks to him while in Vis: 11 Rego vis in a shattered Celtic
Shapes power resets his size to +0, if combat (multiplier 2), who eats or crown.
he wishes it to. This is unusual.) drinks anything on his isle (2), who Appearance: Manannans shapeshifting
Manifestation: Magnitude/5 points, Init is wounded (3), or who has sex with powers are such that he may ap-
Magnitude+1, Form as appropriate. one of his servants (varies). pear however he wishes. He uses
This power manifests the faeries Base 30 (minimum for immediately fatal his shapeshifting to a degree thats
consciousness among animal and effects), +1 Touch, +1 constant, +8 extraordinary. When he chooses to
plant life its glamor touches, tempo- intricacy points to reduce cost to 0. look human, he is a tall, elderly man
rarily controlling their actions. This Summon the Rider of the Waves: 0 points, Init of noble visage and wealthy garb.
power allows the character to simu- 1, Aquam: Similar to Push of the Gen- He sometimes looks like a king,
late any Creo Animal, Rego Animal, tle Wave (ArM5 page 124), but has and for other audiences dresses as a
Creo Herbam, or Rego Herbam a longer effect, allowing the faerie wizard. Since the stories of wizards
effect with a value of 25 spell lev- to appear to upturn small boats, pull his viewers are most familiar with
els or less, targeted at the animals objects across the sea, or swim as- are those spread by Jerbiton magi,
within its glamor and suiting its mo- sisted by a magical current. Despite Manannans magus form wears a
tif. Manannans motif, that hes the the name, Manannan can also use pointed hat and a blue cloak, with
wizard king of the isle and the seas this power to force ships away from astrological symbols upon each.

69
Transforming Mythic Europe

Treasures of Manannan
Manannan is reputed to have ei- which travels as swiftly as he And, according to some, a hel-
ther four or five magic items, which wishes, regardless of the wind. met which grants him perfect
he may lend to those who serve him. This appears wherever Manan- invisibility. Treat this as a Perdo
Even if these items are lost, they are nan wants it to appear. Imaginem effect, level 40, Pen-
so closely tied to his legend that he A horse named Enbarr (Splendid etration 15). If Mannanan wants
instantly has them available again. Mane), which runs faster than his helmet, hes wearing it.
Sometimes he seems not to know the wind, and trots across water.
they were ever destroyed. The items Splendid Mane is always nearby.
are, probably, expressions of his fa- A cloak that can have any col- Relation to Other Faeries
erie powers. His items are: or, make him invisible, shelter
Celtic faeries who acknowledge
a place in fog, and prevent two
Manannans role believe that he:
A sword named Frangarach (An- people from ever meeting again.
swerer) which always kills his A bag of crane skin, which con-
Is the most powerful magician in
opponent. Its effects are noted tains the External Vis Sources of
their courts.
in Manannans combat statistics. dozens of dead Irish gods. Each
Gave them the power to become
Manannans sword appears in his grants a Virtue to a mortal user,
invisible, and so can see them
hand whenever he needs it. and gives the god a chance to re-
when they are so hidden.
A breastplate that no weapon form a body. If Mannanan loses
Gave them the hidden lands in
can pierce. This armor has a this item, he cannot reconstitute
which to dwell, and so knows
Protection score of +20 and the External Vis sources of other
how to enter each.
changes size to accommodate gods in the way he can recall his
Made them immortal, and can
all of Manannans human forms. other treasures.
take the feast of youth away if
If Manannan is not wearing his A cup which breaks if a lie is
he wishes.
armor and combat begins, it ap- told by one who drinks from it
Can make humans into faeries.
pears instantly, if he so wishes. (but which reforms as Manan-
Is a gatekeeper between the
A ship, named Wave Sweeper, nan wishes).
mortal and immortal lands.

Tursus
Tursus is almost a faerie god: he Faerie Might, Faerie Sight, Faerie 24), 5 (2536), Incapacitated
is the lord of beaches festooned with Speech; Monstrous Appearance, (3748), Dead (49+)
seals and plundered for walrus ivory. If Incognizant, Traditional Ward Abilities: Awareness 3 (foes), Brawl 5
the player characters have created an (Norse sea chants to him). (bite), Carouse 2 (drinking), Fa-
island with an internal harbor, then he Personality Traits: Belligerent +3, erie Speech 5, Leadership 3 (mor-
wishes to raise his throne in its center Brave +3, Greedy +1 tals), Single Weapon 6 (pole axe),
and have his minions, the Auvekoejaks, Combat: Thrown Weapon 3 (rocks).
enslave nearby human settlements. Brawl (fist) Init 7, Attack +8, Defense Vis: 8 pawns Rego vis, in a walrus tusk
Tursus is not designed as a player 2, Damage +20 embedded in a fish.
character, although he could be made Brawl (tusks) Init 7, Attack +12, De- Appearance: Imagine a vast walrus,
a substitute for a magus by balancing fense 0, Damage +25 but with a human torso, and arms
his Virtues with Flaws. Pole Axe: Init 6, Attack +13, Defense 0, instead of foreflippers. Then add
Damage +25 a crown of corals and shattered
Faerie Might: 40 (Corpus) Thrown Rocks Init 6, Attack +6, De- ships across his pinnipedial brow.
Characteristics: Int 0, Per 0, Pre 0, fense 3, Damage +16 Tursus attempts to intimidate his
Com 0, Str +14, Sta +3, Dex +1, Soak: +7 (thick leather armor made foes by slapping his chest on the
Qik 7 of thousands of seal skins sewn to- ground and roaring, which may
Size: +7 gether.) require a Brave check, but is not a
Virtues and Flaws: Huge, 7 x Increased Wound Penalties: 1 (112), 3 (13 supernatural power.

70
Transforming Mythic Europe
The Deeps

The bottom of the sea is a


wilderness, little explored by
Hermetic magi. Vis on the ocean
floor is so difficult to collect that
there may be great reserves awaiting
harvest. Some magi have developed
bathyspheres to allow the exploration
of the bottom of the ocean, but many
other techniques can be researched
which allow characters to access the
sea floor.
One possibility is to have rooms
within the fill of the island that lie
on the sea floor. These rooms have
access to the ocean, but are Warded
so they do not flood. Simple magic
items allow player characters to
walk along the seabed, encountering
elemental spirits, faeries, and the
ghosts of sailors.

First Faeries

Faeries are troublesome neighbours,


but their presence is valuable for magi. tration roll of 6+ per round. The pos- tice that their island lacks faeries, their
Faeries are made from vis. Some can sibility of botching a roll, coupled with associated auras, and vis sources.
distil vis. The most powerful faeries also the possibility of someone crossing the Circle of Beat Warding (ArM5 page
create Faerie auras, which aid spellcast- circle during the casting and making 120), Ward Against Faeries of the various
ing and laboratory work. Player charac- the risk pointless, cautions against their elements, and Ward Against The Beasts of
ters can draw faeries to the island delib- use. Spells with the Boundary Target Legend (ArM5 page 120), may be useful
erately, but even if they make no effort, require vis, and are rituals, but are in a during individual stories. A Wards level
faeries will follow the human settlers sense easier and safer to cast. is selected by the caster, but the Touch
that the magi recruit. Player characters can place wards Range, Sun Duration and Boundary
when the wall is first made, or can Target add 35 levels.
install them later in the development
Ritual Wards and of the island. Some wards may be
repeatedly renewed installations, like a Weather Made Good
Other Boundary Spells ward against demons, while others may MuAq 40*, Ritual
be created temporarily. For example, R: Touch, D: Moon, T: Boundary
One advantage of a land which is before agriculture starts on the island, This spell prevents rain falling on
completely encircled by a wall is that its the player characters may choose to the island for a month. It may prove
jacket can act as the target for Warding ensure the weather is always good, particularly useful when first settling
spells. The circular shape of the lands while houses and other facilities are the island, as it allows peasants and
wall makes it suitable for Ring and Cir- being constructed. supplies to lie unprotected without
cle wards, but these are difficult to cast. The Aegis of the Hearth (ArM5 page suffering damage.
As per ArM5 page 112, a magus must 161) is an obvious choice of ward. Many * remember to add further magni-
trace the Ring or Circle, cannot move magi may wish, initially, to cast about tudes to increase Boundary size.
faster than 10 paces per round, and the whole island. The player characters (Base 4, +1 Touch, +3 Moon,
must make an Intelligence + Concen- may reconsider this, however, if they no- +4 Bound)

71
Transforming Mythic Europe

Auvekoejaks
This tribe of northern merfolk is Ivory-tipped javelin (thrown): Init +1, At-
more vicious than their southern cous- tack +5, Defense +3, Damage +5*
ins. When the two types come into * Does not include Damaging Effect
contact, they often make war on each Soak: +5**
other. The relationship is, deliberately, ** Sealskin armor
similar to the relationship between the Wound Penalties: 1 (15), 3 (610),
Vikings and the southern nations. As an 5 (1115), Incapacitated (1620),
extension of this, a race of Norse faer- Dead (21+)
ies might invade the lands of the Saxon Abilities: Awareness 2 (riches), Brawl 3
and Celtic faeries. This may send mer- (underwater), Faerie Speech 5, Ca-
folk noblemen to the court of the magi rouse 2 (singing), Single Weapon 5
as refugees, perhaps followed by whole (axe), Swim 3 (endurance). Thrown
tribes of their subjects. Weapon 3 (javelin).
Auvekojaks never run out of ammu- Powers:
nition. They usually carry five javelins Damaging Effect: 2 points, Init 2,: Ter-
and their quivers refill each time they ram: Increases the damage of one of
sink beneath the surface of the waves. the faeries weapons by +5 for two
They strongly prefer to murder their minutes. (Base 5, +1 Part, +1 Diam-
enemies with ambushes, by sniping, or eter: note that the Base is lower for
by gathering in ranks and maintaining faeries than humans.)
rolling fire. Push of the Gentle Wave: 2 points Init 1,
Auvekojaks are suitable as replace- Aquam: Similar to the spell of the
ments for player character companions, same name (ArM5 page 124), but
although their Virtues and Flaws need has a longer effect, allowing the fa-
to be balanced, and a Social Interaction erie to appear to upturn small boats,
Virtue needs to be selected. A higher pull them out to sea, or swim, as-
Might would be useful; the Feast of the sisted by a magical current. Costs
Dead Virtue is particularly suitable for 15 spell levels (Base 4, +1 Touch,
this type of faerie. +2 Sun)
Conversing with the Sea: 3 points, Init 2,
Faerie Might: 5 (Corpus or Animal de- Aquam. Allows the faerie to ask
pending on type of merfolk) questions of their local part of the
Characteristics: Int, 0 Per 0, Pre +1, ocean. Similar to Voice of the Lake,
Com 0, Str +1, Sta +1, Dex +2, ArM5 page 122, except that faer-
Qik +1 ies can converse with portions of
Size: 0 genuine lakes and seas. Costs 25
Virtues and Flaws: 2 x Greater Fa- spell levels (Base 15 +1 Touch +1
erie Powers; Faerie Sight, Faerie Concentration)
Speech, Hybrid Form, Personal Transform into Human: 3 points, Init: 2,
Faerie Power; Restricted Might (on Corpus. This is treated as a level 25
land), Sovereign Ward (Priests); effect, easier than a complete trans-
Aloof, Incognizant. formation into a fish (level 30).
Personality Traits: Rapacious +3, al- Equipment: Weapons, armor, buckler
though if they conquer an area, this shield, stolen treasures.
changes to Greedy +1 Vis: 1 pawn Animal, seal skull.
Combat: Appearance: Thse merfolk are seals,
Axe and small shield: Init +2, Attack +11, or perhaps walruses, from the
Defense +7, Damage +7* waist down. They also wear thick,
Brawl: Init: +3, Attack +5, Defense +3, leather clothing, apparently made
Damage +5 of sealskins.

72
Transforming Mythic Europe

Strategies For Players Feeling Swamped By Choice


Player characters may seek the strategy takes its name from the in- Create the island.
advice of older or wiser magi when as- dependent cities of Northern Italy. Settle it, however they wish.
sessing the many issues which emerge To complete this strategy, the play- Perhaps they create a cadre of
from their plot. If they seek out that er characters must (in any order): servants who scour Europe, find-
sort of aid, the following scenarios ing the right people for their new
could be described to them, to give Create the island. kingdom.
them options to discuss. Give it mystical features by Make the land either self-suffi-
calling faeries or attracting cient, or able to meet its needs
magical spirits. with limited trade.
Fitting Into Settle it and develop industries. Develop methods for the limited
the Current System
Create a political system which trade required.
In this strategy, player characters try emphasizes military service by the Arrange cultural traditions which
to make their land seem like a mortal citizenry, and train them in the minimize the harm from predict-
kingdom. This allows it to take a place massed use of weapons like the able breaches of secrecy, caused by
among the mortal kingdoms, by allow- pike, crossbow, longbow, or war- the True Love flaw, for example.
ing surrounding mortals to react the ships. Determine how the magi
way they would to any other monarch. control the commune.
Arrange a place in the hierarchy of The Warm Oasis
To complete this strategy, the play-
er characters must (in any order): the Church. This is harder than if
In this strategy, the characters
the players have a king who has
place their realm in the far north, and
Create the island. negotiated his crown with the
use weather control spells to make
Give it mystical features by call- pope, but support in any of his
it pleasant, or even habitable. If the
ing faeries or attracting magical many wars may aid the player
realm is close to Scotland or Denmark,
spirits. characters here.
then the players may use the Fitting In
Settle it and develop industries. Settle the concerns of the Quae-
strategy.
Nominate a king, and have him sitores and surrounding Tribunals.
To complete this strategy, the play-
accepted by surrounding kings. er characters must (in any order):
Negotiate alliances. The Secret Kingdom
Arrange a place in the hierarchy of Create the island.
the Church. This strategy is based on making Give it mystical features by call-
Settle the concerns of the Quae- a kingdom, but keeping it secret from ing faeries or attracting magical
sitores and surrounding Tribunals. surrounding realms. spirits.
Rule through a puppet dynasty. To complete this strategy, the play- Settle it, develop a social system,
er characters must (in any order): and develop industries if desired.
Arrange methods of trade, if
The Commune Model Arrange methods of hiding the wanted, which make the location
island. of the land deniable.
In this strategy, the player char-
Give it mystical features by Arrange a local priesthood, if desired.
acters defy the conventions of feu-
calling faeries or attracting Rule directly if Gently Gifted, or
dalism, but make destroying them
magical spirits. through intermediaries if not.
too difficult to be contemplated. The

Other Boundary Spells ously. This means that the player An example of this is The Shrouded
characters need to have these Glen, which only works if the vic-
There are three considerations for spells prepared at minimum tim crosses the ward before they
magi wanting to use the islands wall written on a casting tablet be- see the island. Similarly spells
as a Boundary for spell casting. fore they are required. which make the sea rough, or
Some wards need a marked control the winds, need a second
Boundary spells are Rituals, and boundary between the thing they marked Boundary, outside the
Rituals cannot be cast spontane- are protecting and the outside. walls, to act as their target.

73
Transforming Mythic Europe
The basic Boundary is only 100 are seeing. A magus who is not looking Makes the wall, and everything
paces wide, so islands created for a particular thing can simply within it, invisible, no matter what
using the methods described in this ramble through the impressions of the residents of the island do. The
chapter require spells with additional nearby animals. A magus seeking a residents can see the contents of the
magnitudes for the size of their particular thing in these perceptions island, so long as they do not step
targets. As examples, a circular island must make a Perception + Awareness outside the Boundary. Enemies who
with a diameter of 3 miles requires roll vs. an Ease Factor of 12 to find still reach the walls are able to see the
2 added magnitudes, a 30 mile what he seeks. contents of the island normally once
diameter island requires 3 added A level 45 version lasts a day. the Boundary has been crossed.
magnitudes, and a 300 mile wide * Remember to add further magni- * Remember to add further magni-
island requires 4 added magnitudes. tudes to increase Boundary size. tudes to increase Boundary size.
(Base 10, +1 Touch, +1 Conc, (Base 4, +1 Touch, +2 Sun, +4
+4 Bound.) Bound, +1 requisite, +1 changing image)
The Command of Every Beast
ReAn 20*, Ritual
R: Touch, D: Conc., T: Boundary Fumigant of Minor Demons Murderous Woodland
This spell allows the magus to PeVi General*, Ritual ReHe 55*, Ritual
give a command to every beast on the R: Touch, D: Mom, T: Boundary. R: Touch, D: Sun, T: Boundary
island. Commands for large groups A variant of Demons Eternal Oblivion Wakens and mobilizes every tree
of animals can be no longer than a (ArM5, page 160) designed to destroy on the island, forcing them to fol-
sentence, because there are simply all of the minor infernal spirits on the low simple commands. The trees can
too many minds to control. island. The demons affected have a walk at human pace, and fight using
A level 25 version has D: Sun. Might equal to the spells level 25, their branches.
* Remember to add further magni- lower if the Boundary is larger. * Remember to add further magni-
tudes to increase Boundary size. * Remember to add further magni- tudes to increase Boundary size.
(Base 2, +1 Touch, +1 Conc, tudes to increase Boundary size. (Base 10, +1 Touch, +2 Sun, +4
+4 Bound) (Base effect (Gen), +1 Touch, Bound, +2 size of plants)
+4 Bound)

The Eyes of Every Beast Remembered Messages


InAn 40*, Ritual The Lost City MuMe 20*, Ritual
R: Touch, D: Conc., T: Boundary PeIm 45, Ritual R: Touch, D: Sun, T: Boundary
This spell allows the magus to R: Touch, D: Sun, T: Boundary*, To use this spell successfully re-
sense what the animals of the island Req: Rego quires a little preparation, because

74
Transforming Mythic Europe

Story Seed: Faerie Tribes


Merfolk and selkies, both described Size: +3 Damage and Damaging Effect.
in Realms of Power: Faerie, are both found Virtues and Flaws: 2 x Huge; Faerie Soak: +15 (Strange scale armor)
in the North Sea, and so are obvious Sight, Faerie Speech, Hybrid Form, Wound Penalties: 1 (18), 3 (816),
candidates for stories set about the 2 x Improved Characteristics; Less- 5 (1724), Incapacitated (2532),
fishing grounds. Rather than repeating er Power, Incognizant, Sovereign Dead (33+)
creatures well known to players, sto- Ward (Code of Honor) is common: Pretenses (as Abilities): Athletics 4
ryguides may prefer something a little a faerie with this Flaw that breaks (long-distance running), Aware-
more unusual, such as the beings below. its code is destroyed as its glamour ness 3 (noises), Thrown 5 (javelin),
unweaves. Brawl 2 (kick), Carouse 2 (drinking),
Personality Traits: Brave +2, Chivalry +1 Chirurgy 2 (centaurs)*, Craft: any 1,
Icthyocentaur Warriors Combat: Faerie Speech 4 (oratory), Hunt 2
Each icthyocentaur has a Single (humans), Single Weapon 5 (club or
This is a tribe of faeries who, in a
Weapon Pretense with a score of 5 lance), Survival (grassland) 2
distorted way, copy the chivalric rul-
and a specialization bonus of 1. Each * Like most faeries, centaurs heal su-
ing class of the surrounding kingdoms.
centaur also has Brawl, with a score of pernaturally quickly. They dont,
They do not need to breathe, but have
2 and a bonus of 1 for specialization. however, notice.
all the appearance of amphibiousness,
The statistics below assume the cen- Equipment: Weapons
including gills, webbed fingers and
taur is specialized in each weapon. For Vis: 1 pawn Animal, coral encrusted ar-
plates of scales over their bodies. Their
a specialized brawler, add 3 to Attack mor.
scales are similar to armor plates, and
and Defense for Brawl (fist) and Brawl Appearance: Like all centaurs these
the strange crests on their heads are
(kick), and subtract 3 from any one are a composite of horse and hu-
almost like the helm crests of knights.
other weapon. man, joined so that the human torso
Individual icthyocentaurs have various
Brawl (fist): Init 1, Attack +4, Defense emerges where the neck of the
colorations, much like the colored ca-
+2, Damage +11* horse would usually connect. They
parisons of cavaliers.
Brawl (hooves): Init +1, Attack +6, De- differ in that they are more heavily
Icthyocentaur warriors may take the
fense +4, Damage +12* armored than the rest of their kind,
place of companions, if the characters
Single Weapon (club and round shield): Init and have amphibious traits.
can negotiate a peace, or the service of
0, Attack +9, Defense +8, Damage
a particular errant. The icthyocentaur
+20*
below has two Virtues too many to sub- Inverted Fishers
Single Weapon (lance and heater shield): Init
stitute for a companion. The Improved with Nets & Boats
+1, Attack +11, Defense +8, Dam-
Damage, Faerie Speech, or Faerie Sight
age +20*
Virtues could be removed. An adoles- The Inverted are merfolk who have
Single Weapon (short spear and round shield):
cent centaur, Size +2, could retain these been placed on land. They are con-
Init +1, Attack +9, Defense +8,
powers but trade away one pick of the tinuing, in a twisted way, to do what
Damage +20*
Huge Virtue. The icthyocentaur needs humans think merfolk probably do, in
Thrown (javelin): Init 1, Attack +9, De-
additional Flaws, including the Social their kingdoms deep below the sea. The
fense +5, Damage +16*
Status Flaw of Monstrous Appearance. Inverted Men may serve as the peasant
* Includes +5 for Damaging Effect.
These creatures take advantage of their class for icthyocentaur nobles in
Powers:
size and the innate powers of a faerie which case the icthyocentaurs should
Damaging Effect: 1 points: Init 7, Terram
form, rather than additional powers perhaps be given Flight or may form
(supernaturally sharp) or Animal
that cost Might to use. The Pretenses of communities on their own.
(fish spines), 2 intricacy points
this icthyocentaur are correct for a be- The inverted fishers form small vil-
spent on cost. This is designed as
ginning companion, but players could lages near high places, mountains if they
a Lesser Power. More powerful
modify them to emphasize, or reduce, are available, structures they build with
centaurs may have this as a Greater
the characters skill in combat. their glamour if they are not. About the
Power (Cost 2, Initiative 3,
high place they keep their boats, which,
possibly with the cost adjusted
Faerie Might: 5 (Animal) as props for faeries, float in the air as
down using intricacy), or may have
Characteristics: Int 0, Per 0, Pre 0, Com part of the Flight power used by these
Improved Damage on preferred
0, Str +6, Sta +3, Dex +1, Qik 1 creatures. The inverted fishers regularly
weapon, or may stack Improved

75
Transforming Mythic Europe

Story Seeds: Faerie Tribes contd


take to their sky boats, and sail out of * Resolve as a grapple attack (ArM5, more a herald of death, like a banshee.
sight, returning with their nets filled page 174) Regardless, it seems that slaying the
with flocks of brightly colored birds. Powers: shark, or driving it off, can do the ill
These they kill, salt, eat, and sell, much Flight: 0 points: constant person no harm.
as fishers do with sea life. These creatures have the ability Death sharks are not suitable for
Sometimes the inverted catch to fly while in their boats, and some player characters.
strange creatures of the air in their nets. can swim through the air. Many can-
Medieval people believe that every land not swim, and float off into the upper Faerie Might: 5 (Animal)
animal has a reflection in the sea, even airs if they fall from their boats while Characteristics: Cun +1, Per 0, Pre 2,
down to fishes that look like monks. on a voyage. This power also allows Com 5, Str +2, Sta +3, Dex +1,
These faeries take their cue from these the javelins and nets of these faeries to Qik +1
myths, capturing cloud-like sheep, float weightlessly in the air, allowing Size: +3
winged pigs, and floating deer. casts over supernatural distances (as per Virtues and Flaws: 2 x Lesser Powers,
Inverted men are suitable as alterna- Realms of Power: Faerie page 62. 2 intricacy Monstrous Form, Incognizant,
tives to Companions. to reduce cost.) Personality Traits: Patient +3, Fero-
Soak: +3 (Leather jerkin) cious +2
Faerie Might: 5 (Corpus) Wound Penalties: 1 (15), 3 (610), Combat:
Characteristics: Cun 0, Per 0, Pre 0, Com 5 (1115), Incapacitated (1620), Teeth: Init +3*, Attack +12, Defense +11,
0, Str +, Sta +2, Dex +2, Qik +1 Dead (21+) Damage +16**
Size: 0 Pretenses (as Abilities): Area Lore 2 * prefers to attack with surprise, for a
Virtues and Flaws: Humanoid Form, (village and surrounds), Awareness +3 Initiative in the first round.
Faerie Sight, Faerie Speech Lesser 3 (dangers), Thrown 5 (net or jav- ** Includes +5 for Damaging Effect.
Power; Incognizant, Sovereign elin), Brawl 2 (knife), Carouse 2 Powers:
Ward (Water). (drinking), Craft: Fishing (sky) 5, Damaging Effect: 0 points, Init 2,
Personality Traits: Vary. As a group Craft: Any Other 4 (related to sky Animal
they mimic the population of a fishing), Faerie Speech 4 (trade), This creatures bite is incredibly
small village. Each has one exagger- Survival (air ocean) 2, Swim 2 powerful (as per Realms of Power:
ated trait, so one is the town mayor, (through the sky).* Faerie page 58. 2 intricacy to reduce
one the town priest, one the scribe, * If designing as a player character, cost.)
and so on. The inverted often refer add an extra Ability with a score of 1. Hound: 0 points, Init 2, Corpus
to each other by role, rather than Equipment: Fishing gear that floats su- Allows the shark to know the dis-
name. pernaturally. tance and direction of a particular
Combat: Vis: 1 pawn Auram, discarded fishing human, usually the one who is dy-
Each invertee has a Single Weapon gear ing, so that it can follow and loom
Pretense with a score of 5 and a spe- Appearance: Each of these creatures in the harbor regardless of where
cialization bonus of 1 in net or javelin. looks superficially human, but they the character flees to (as per Realms
Each also has Brawl, with a score of have strange, colorless eyes and skin of Power: Faerie page 59. 2 intricacy to
2 and a bonus of 1 for specialization. mottled with smoky marks. reduce cost.)
The statistics below assume the crea- Soak: +2
ture is specialized in each weapon. For Wound Penalties: 1 (18), 3 (916),
a specialized brawler, add 3 to Attack Death Sharks 5 (17-4), Incapacitated (2533),
and Defense for Brawl (fist) and Brawl Dead (34+)
A death shark is a psychopompic
(kick), and subtract 3 from any one Pretenses (as Abilities): Awareness 3
faerie, which comes into the shallows
other weapon. (dying people), Brawl 6 (in water),
near a village where a person strongly
Brawl (knife): Init +1, Attack +6, Defense Hunt 4 (the dying), Swim 5 (ocean)
connected to the sea is sick. It stays until
+4, Damage +4 Vis: 1 pawn Aquam, pieces of shark
the ebbing of the tide, and then departs
Net: Init 2, Attack +9, Defense +4, tooth jewelry
as the human dies. Some people think
Damage +7* Appearance: A shark, but with white
that the shark carries the life of the dy-
Javelin: Init+1, Attack +10, Defense +7, skin and red eyes
ing person away, while others think it
Damage +7

76
Transforming Mythic Europe
each target needs to be prepared
with a memory that can be altered Elemental Spirit of the Waves
with little trouble. For example, at
sporting or cultural events, everyone Deep within the waters are po- Combat:
may be asked to repeat the recipe for tent elemental spirits. If the char- Bludgeon*: Init+5, Attack +32,
sea urchin soup, or memorize a string acters construct their island by first Defense +5, Damage +52**
of flags. casting up a great wall of stone, it * Includes Ways of the Waters
When this spell is required, the is possible that one of these crea- (+3)
memory of the recipe is replaced with tures will be penned inside. It ** Water elementals can only cause
a single useful piece of information, or must be dealt with because it has Scuffle damage (see ArM5, p 175)
the flags are replaced with a single use- the power to shatter the wall in its Each round the elemental can
ful image. For example, an evacuation quest for the open sea. The char- split this attack into as many attacks
plan can be distributed in this way, or a acters may only discover the crea- as it chooses, retaining the same
series of mustering points for militias. ture exists if they cast spells to fill Init and Defense for each smaller
* Remember to add further magni- the space inside the wall, and find psedopod, but dividing the Attack
tudes to increase Boundary size. a great well, caused by the Magic and Damage pools as it wishes. De-
(Base 1, +1 Touch, +2 Sun, Resistance of the creature, divert- cide the division before the Attack
+4 Bound) ing the infill from landing upon it. roll is made.
A powerful water elemental en- Soak: +12
closed in a tube of earth like this is Wound Penalties: 1 & 1 Might
both dying and furious. point (15), 3 and 3 Might
Speech of the Warding Ring
points (610), 5 and 5 Might
InTe 35
Magic Might: 35 (Aquam) points (1115), Incapacitated &
R: Touch, D: Sun, T: Ind.
Season: Summer 5 Might points (1620), Dead &
Stone Tell of the Mind that Sits (ArM5,
Characteristics: Cun +2, Per +2, all Might points (21+)
page 153), the most popular Hermet- Pre 7, Com 9, Str +9, Sta +7, Immune to blades and piercing
ic spell for interrogating rocks, does Dex +1, Qik 0 weapons; sources of fire that do
not work on the stone jacket of the is- Virtues and Flaws: Magic Thing; less than +35 damage are harm-
land solely because the spells target is Ways of the Waters; Poor Mem- lessly extinguished.
limited to a square pace cubic in size. ory, Short Attention Span, Sim- Abilities: Awareness 5 (surface),
Characters using this spell can speak ple Minded Brawl 7 (pseudopods), Swim 7
with far larger stones. Qualities and Inferiorities: Great- (ocean)
(Base 20, +1 Touch, +2 Sun. This er Power (Crafter of Aquam), Powers:
spell uses the wall, but a mind is an Greater Power (Drown), Split Crafter of Water, 13 points, Init 4
Individual target.) Attacks**; 14 x Improved At- Might cost, Aquam: Dupli-
tack, 14 x Improved Damage, cates any Creo Aquam or Rego
No Fatigue, Temporary Magical Aquam spell of level 35 or be-
Strange Tricks Might.* low at the cost of 1 Might point
Using Canal Contents * Wounds decrease the Might per magnitude of the spell.
MuAq 25 pool of the elemental by sepa- Drown, 0 points, Init 2, Aquam Af-
R: Touch, D: Sun, T: Boundary*, rating part of its material form. ter a successful melee attack the
Ritual. Each wound reduces the Might elemental can engulf a target of
This spell transforms the water pool by the Wound penalty. If smaller than Size 12, necessitat-
in the canals of the island into an- the creature manages to recon- ing a deprivation roll (ArM5,
other natural liquid. Oil, tar, turpen- nect its parts, it regains that pages 180-181). Each victim
tine, treacle, honey, wine, vinegar or Might. Sections chipped off like may attempt to escape each
whatever else suits the magus fancy is this contain vis, in proportion, round by Grappling (ArM5,
possible, save blood which requires a which may be used before the page 171)
Corpus requisite. creature is defeated. Vis: 7 pawns Aquam, body
* Remember to add further magni- ** See note after Combat Appearance: A stormy stretch of
tudes to increase Boundary size. belligerent sea
(Base 2, +1 Touch, +2 Sun,
+4 Bound)

77
Transforming Mythic Europe
A Spell for the Defense of the the folklore of fishermen, can be up to also lack the infrastructure to rapid-
Realm Against Expected Invasion 20 paces higher in the deeper parts of ly create large, modern fleets. In the
MuCo 50* the North Sea. Low areas around the North Sea, naval battles do occur, but
R: Touch, D: Sun, T: Boundary, North Sea are sometimes inundated by are comparatively rare, because king-
Ritual. flood tides. Its wise to allow for regular doms have land boundaries with their
Adds +3 to the Soak score of all wave action, but seasonal storms can adversaries, and these are the theaters
humans on the island, for the rest of be warded against magically, or just al- of conflict.
the day or night. The spell makes the lowed to wash over the wall, provided On a deeper level, the kingdoms
flesh of the targets tough and insensi- the land behind is high enough. surrounding the North Sea lack Med-
tive, so they suffer a 1 penalty on all iterranean-style war fleets because sea
dice rolls requiring sensitive touch. trade is less well developed, and be-
* Remember to add further magni-
Story Ideas for the Shallow Sea cause they are not internally unified.
tudes to increase Boundary size. The cost of keeping nobles in line
(Base 15, +1 Touch, +2 Sun, A covenant which covers much of prevents kings from spending money
+4 Bound) the Dogger Bank destroys the fishing on ships. This suits troupes, because it
industries of most of the countries allows player characters to meddle in
surrounding the North Sea, leading the surrounding kingdoms.
to famine and war. Conversely, a cov-

Location: enant which raises the sea bed in the


deeper parts of the North Sea may
Picking a
The North Sea increase the size of these fertile fish-
ing grounds. Either of these situations
can cause waves of migrants to wash
Nobleman as King
The North Sea has been chosen as the into the covenants kingdom. Can
site for this example for several reasons. the magi accept these settlers, and The player characters, if they wish
how do they deal with the problems to select a king, face the least resistance
of housing, maintaining and policing if they select one from a family already
Comparatively Shallow their communities? noble in the surrounding lands. Most
There are legends of various fa- noble families have a genealogy,
Constructing the magical country erie tribes which dwell in the depths however spurious, which links them
in a shallow sea allows magi to have a of the sea, particularly in the area of to some ancient hero or other,
greater area of land above the surface the Dogger Bank, because it is visit- giving them an apparent authority.
for any volume of created earth. ed by so many fishermen. When the Selecting a peasant as a new king is
area of sea that the magi rework be- possible: theres some precedent in
The Dogger Bank is the shallowest comes land, these faeries are forced history for the sons of farmers and
part of the North Sea, between 17 into new roles. Some aquatic faeries tanners becoming emperors, but its
and 33 paces deep. are able to come onto land, like selk- not as easy as promoting a nobleman.
The rest of the North Sea south of ies and some merfolk. Others take on Ultimately, any king needs to prove
the Shetland Islands is between 22 entirely new roles, to meet the ex- his mettle, but moreso if his blood is
and 33 paces deep. pectations of the humans coming to considered base.
The Dover Straight averages 33 colonize this new land. Some interesting historical figures
paces deep. that the player characters might select
Excepting the great sea trenches, as their ruler follow.
the northern part of the North Sea Surrounded by
is between 110 and 219 paces deep.
Turbulent Kingdoms Frederick II,
And added complication is that The Holy Roman Emperor
these average depths do not take into From the perspective of the player
account wave heights. The North Sea is characters, the kingdoms surrounding Fredericks center of power is in
troubled by seasonal storms which regu- the North Sea make good neighbors, Sicily, so characters who become his
larly create waves 4 paces higher than because they lack naval forces of their vassals must either be granted self-
this, and some freak waves, according to Mediterranean counterparts. They government by him, as many cities

78
Transforming Mythic Europe
are, or accept an appointed governor.
Frederick is fascinating because he Story Seeds For Turbulent Kingdoms
is a patron of the arts, has a court in
A saga set on an island in the their families, in distant courts. If
which friendly contacts with Arabic
North Sea can harvest mundane story a group of young noblemen arrive
scholars may be made, and is all but
seeds from Tribunal books for Stone- in the country of the magi, what do
an atheist, which leads him into per-
henge, Loch Leglean, the Rhine, and the player characters do? The young
petual trouble with the Church.
Normandy. noblemen may expect to swear fe-
The North Sea is often used by re- alty and be allowed to create manors,
Isabella II, Queen of Jerusalem bellious noblemen or deposed princes but do the magi want their island to
to flee to the court of another ruler, be feudal? If all of the young men are
and from there plot a return. French from a particular faction, for example
Isabella is a seven year old in and English nobles, for example, are the pro-Scottish faction in the English
distant Outremer, so her demands often in the court of their traditional court, does accepting them place the
are few. Her lands are, however, foe, but flight to Denmark or the magical country in danger of taking
considered to be part of the great courts of the German princes also reg- sides in foreign wars?
Crusading project, and, so long as ularly occurs. When the magi create Medieval kingdoms occasionally
magi continually send her funds, it a powerful and officially neutral king- expel the Jews, when religious ma-
would be difficult for surrounding dom, at a far safer and more comfort- nia turns against them, or the debts
kings to invade their lands without able sailing distance, it is the obvious the noble classes owe them get too
censure from the Church. place of flight for dispossessed noble- high. Consorting with magi is a sin,
men lacking family in other courts. according to some interpretations of
If such a nobleman arrives, what Jewish law, but fleeing to the magi-
Philip Augustus of France do the player characters do? If assas- cal country might give Western Jews
sins or ambassadors arrive from the surcease from persecution. If the char-
The great master of politics in court of his or her nominal ruler, what acters discover a pogrom is coming,
Western Europe, the player charac- then? What if the refugee is arguably can they negotiate with the leaders
ters need to deal with Phillip in some the rightful queen of a coastal state? of the Jewish community, overcome
way, so vassalage might suit. Phillip Will the magi allow her to create a their suspicions, and carry the Jews
has already doubled the size of his court in exile? away to safety? They need to time this
personal lands, shattered the rivals on Some noblemen, knowing the im- perfectly: in many kingdoms farming
his southern border, and wrecked the portance of having a place to flee to the Jews is a privilege of the kings, so
economy of England by fueling civil if politics goes sour, establish their whisking them away before they are
war and invasion. His interests are younger sons, or cadet branches of formally expelled is theft.
held most strongly by these powerful

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Transforming Mythic Europe

Story Seed: The Coronation


If the player characters do create a theoretically can modify that. coronation gives vassals the op-
king, and have him recognized, then The Church will convene an ad portunity to renewal their oaths
they need to arrange coronation for hoc convention to decide these of fealty, and prevents them later
their puppet. A coronation must oc- matters, and the kings advisors saying that the coronation was
cur, and must involve a vast panoply are welcome to attend. irregular. The presence of many,
of people, and require great expense. A huge church. A king can be wealthy, vassals is also required
Coronations cannot be simple. The crowned somewhere else, but to impress the ambassadors from
only king in the region who has had eventually some sort of ceremony foreign kingdoms.
a simple coronation in the last few must occur in a large church. This Royalty or ambassadors of other
centuries was Henry III, and the pope does not need to be a cathedral, realms. These people are present
forced him to do it again, properly although it may be. If the player to negotiate alliances, marriages,
this time. characters lack a beautiful church and trade links on behalf of their
At minimum, a coronation requires: of tremendous size, then they kingdoms, and to take stock of
need to build one, or find an al- the strength and unity of the new
At least one bishop to lead the ternative which others will accept. court. Before the ambassadors,
ceremony, and preferably an For example, whisking the court its important for the new king
archbishop or papal legate. If magically to Jerusalem or perhaps to seem wealthy, wise, and com-
a new kingdom arises, there is Santiago would be suitable. manding. Magic can be useful for
bound to be some church politics A lengthy ceremony, where the each of these.
over who has the right to crown king is anointed with holy oil,
the king, crown the queen, and and where strange rituals dem- Alternatively, if the player charac-
host the coronation of the new onstrating the historical power of ters can arrange for the pope to per-
realm. The outcome of these ar- the throne are performed. Since sonally crown their candidate in Rome,
guments is likely to be a compro- the new realm does not have sim- then they dont need bishops, a vast
mise, so that different bishops are ilar traditions, the player charac- chapel, nobles or ambassadors. A lesser,
given each role. A fourth prize is ters must design them. later, ceremony, when the king returns
the right to inter the bones of the The attendance of a large number to his realm, is, however, required, to
royal family, but the king himself of churchmen and vassals. The impress vassals and ambassadors.

states, but his land is primogenitural, history he eventually purchases the during civil wars and succession
which means hes perpetually looking title of Holy Roman Emperor. crises. If he becomes king of the new
for land for his sons to inherit. If the His brother, King Henry of realm he might be persuaded that he
island seems poor, the ruler he ap- England, is ostentatious and fickle. now needs to administer what he has
points is a cousin, or loyal follower Richard, in contrast, is a fine taken, a decision he takes, in real-
from his wars. If the land seems rich, administrator, and is enormously world history, after a kidnapping in
he appoints one of his younger sons patient for a Plantagenet, a family 1223. If he has the greater security of
as the ruler. Philip Hurepel, who is not known for its ability to delay magical defenders, however, kingship
nineteen, landless and arguably a bas- gratification. of the new land might merely give
tard, might be appointed. him the resources to fish in troubled
waters on a grander scale.
Valdemar II of Denmark If the player characters do go to
Richard, Duke of Cornwall war with a surrounding kingdom,
The King of Denmark is an Valdemar will be tempted to claim
Although still a teenager, Richard expansionist, and an experienced lands from whichever side is weaker,
is already showing the flair and crusader, with a broad swath of and has sufficient naval power to
intelligence which, if your sagas territory in the Baltic lands, much interfere with his enemys trading and
history follows real life, will make conquered by himself. He usually fishing fleets.
him the richest and most cunning strikes when he senses weakness in
politician in Western Europe. In real surrounding lands, grabbing territory

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Transforming Mythic Europe
William Longespe The Earls of Dunbar believe they a magical island placed in the center
(Longsword), Earl of Salisbury are the descendants of Duncan Bad of it becomes a contestable space. A
Blooded, MacBeths predecessor, and Grand Tribunal ruling on the status of
Henry II once claimed his bastard so have a right to the throne. Since the Isle of Man, which indicated that
son was a finer prince than any of his primogeniture is now practiced in the island belonged to whichever Tri-
legitimate sons. Given that one of his Scotland, this is not considered bunal could settle it, gives the char-
legitimate sons was Richard the Lion- important: Patrick instead is a acters precedent to join whichever
heart, thats quite a commendation. powerful noble with land on either surrounding Tribunal they wish, pro-
William, unlike all of his legitimate side of the border between England vided that Tribunal accepts them.
brothers, remains alive in 1220. He and Scotland. He is experienced as a
is known for his loyalty, for his skill lawgiver, and judge in the Debatable
as a general, for leading a naval raid Land between the two kingdoms. Theological Matters
against a French invasion fleet, for the
tremendous wealth seized in that raid, The Roman Church claims univer-
and his obvious nobility of blood.
Jon Haraldsson, Moramor of sal power in Mythic Europe, and al-
Caithness and Earl of Orkney
As a useful addition, his mother is though it is contested in the East and
the wife of the Earl of Norfolk, one of Africa, player characters who create a
the most powerful of nobles of Eng- Jon holds land from the kings of new country must come to terms with
land, whose lands are heavily popu- Scotland and Norway, and would the Church in some way.
lated and face the North Sea. If your make a suitable king if the characters
games history follows that of the real place their land in the icier parts of
world, the Earl of Norfolk dies in the North Sea. John has a great deal
A New And Strange Saint?
1221, and his young son is placed in of support from his people, but if your
his half-brothers care. game history follows actual history, in The player characters have cre-
Selecting William may lead to 1222 he is implicated in the incinera- ated, for all intents, a kingdom, and
trouble with England, however, be- tion of a bishop. so it will be granted a patron by God.
cause he hates and is loathed by Peter This bishop may have been a faer- Which patron he chooses is up to the
de Roches, the churchman who has the ie. Bishop Adam was found as a baby in troupe, but here are some options:
care of the young king and all but rules a basket on the churchs step. The final
the country. William went missing straw for the people who killed him Saint Brendan is a patron for Irish sail-
once, shipwrecked while crossing the was his insistence that they all pay a ors, and is arguably intercessor for
English Channel, and de Roches tried traditional tax of butter on their herds, islands in the Ocean.
to force Williams supposed widow to even though this meant he had far The Blessed Cyprian may perform a
marry one of Peters relatives. When more butter and far less coin or meat miracle sufficient to have him rec-
William arrived back, having been than any sensible person could want. ognized as a Saint. In life he was a
stranded on an island for less than a penitent magician, and House Jerbi-
month, it almost shattered the fragile ton has been waiting for this miracle
peace between the Normans (the fami- Does it Need to be a King? for centuries.
lies who had come over with the Con- Saint Nerius was a Criamon magus. He
queror) and the Poitevins (who came Independent counts and princes is the saint of pious magi. He has
to the realm with King Johns wife, and are found in many areas of Mythic not been recognized by the Church.
are currently in the ascendant.) Europe. They do not require a papal Saint Nicholas is the patron of sailors.
coronation and gain less Magic Re- Hes an interesting choice, because
sistance from the process than king. players are so used to Santa Claus,
Patrick, Count of Dunbar They also have less diplomatic pres- and the medieval saint varies from
tige than kings. him so remarkably. Saint Nicholas
The wearer of the crown of is, in many local traditions, fol-
Scotland has often been determined lowed by a little demon that tor-
by civil war. The current line Hermetic Borderland ments naughty children.
descends from Malcom Big-Head, Someone the magi choose. If the play-
who defeated MacBeth the Good and The North Sea is treated as a natu- er characters quest for the relics of a
his adopted son, Lulach the Unready. ral border by Hermetic Tribunals, so particular saint, they may draw her

81
Transforming Mythic Europe

Story Seeds for the Hermetic Borderland


Each of the surrounding Tribunals little of the reserve of the older Settling a covenant on the new
has factions which would support, Rhineland covenants, provided country. The Tytalus magi claim
and others which would oppose, the it seems sympathetic to their theres no precedent for a cov-
addition of a huge territory to the desire to secede. enant claiming exclusive use of
Tribunal. Even if it is in the southern part such an enormous piece of land,
of the North Sea, the covenant and so they are free to settle part
that creates the magical king- of it. They can be forced to leave
Stonehenge has not been dom might choose to join the with Certamen, or convinced to
defined in this edition of Loch Leglean Tribunal. Other leave by challenging them to an-
Ars Magica, which leaves an Tribunals include large expans- other, suitably amusing, contest,
interesting space for troupes to es of sea between their compo- with their departure as a stake.
design factions who react to the nents. Loch Legleans magi tend Alternatively, the player charac-
creation of the island. to keep to themselves, so magi ters may pursue them through the
Normandy is a Tribunal deliber- wanting to join that Tribunal Tribunal system, perhaps claiming
ately kept turbulent by the large will need to assist their sodales that since the land was created us-
number of Tytalus magi there. with a series of local issues. ing vis, to steal it is, effectively,
Covenants form feudal relation- A group of twelve magi could, stealing vis, which is a crime.
ships, and the magical country theoretically, create their own Creating sufficient land to make
could find admittance easier if Tribunal by dividing into four the island connected to a sur-
it selected the right overlord. covenants, invoking an an- rounding kingdom. If the lo-
House Tytalus is divided be- cient Grand Tribunal ruling cal noble then claims the land,
tween two claimants for leader- from when the Order was less since it is obviously now part of
ship, and the player characters populous. It would need to be his domain, what do the player
may be forced to support one accepted at Grand Tribunal, characters do?
over the other. The covenants which would require the cul- Creating bridges from the
in this Tribunal regularly en- tivation of votes from the del- magical country to two nearby
gage in contests to determine egates of lesser tribunals, and kingdoms, which are rivals. All
who has the right to use certain from the primi. This Tribunal roads and bridges in England
resources from a common prize could be promoted as a neutral can theoretically be claimed by
pool. It might be resented that area, in which magi from sur- the king as his personal prop-
a covenant which has nothing rounding tribunals could nego- erty, so can the magi destroy the
to lose, since no local resources tiate and sign treaties. bridge without angering him? If
are in the prize pool, partici- To take the above a step further, the bridges become a pilgrimage
pates in these contests. the player characters might route, creating the usual pattern
The Rhineland is riven by mul- divide into four covenants, of Divine and Infernal along the
tifaceted factionalism, but one as above, but prefer to have road between them, how do the
obvious fault line is between one covenant join each of the player characters manage?
the older, more conservative neighboring Tribunals. A Grand Creating a smaller version of the
covenants and the Lotharingian Tribunal ruling could be sought magical country, on the Dogger
group in the north who wish so that part of the island had a Bank. Do they player characters
to break away and form a new special role in Hermetic culture, claim it, accepting the blame for
Tribunal. The magical kingdom and was answerable to represen- the damage to fishing? Do they
is welcomed by the conserva- tatives of each of the Tribunals. leave it so that the Tytalus can
tives if it seems loyal to them stir up surrounding kingdoms to
and brackets the Lotharingians, fight over it? Do they allow it to
since the Order has not accept- When the player characters be seized by whoever is strong
ed geographically discontinu- begin to settle their island, a group enough to take it? If it becomes
ous Tribunals. It is welcomed of Tytalus magi from Normandy infested with pirates, what do
by the Lotharingians, since its decide to stir them up. Their the player characters do?
method of formation shows strategies include:

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Transforming Mythic Europe

Story Seeds for Theological Matters


The pope claims sovereignty over of an archbishop is that it was evan- issues, by bribes not to him, but to
the entire earth, theoretically, but in gelized by people from his see, and his familys welfare. Of course, any
practice lets kings rule. As a display that the early churches and congre- appointee from his family is a spy,
of this, newly baptized kings from gations looked to his predecessors for both for Pandulf and the Pope.
previously pagan lands often gifted leadership. When the player charac- There is a conspiracy against Pan-
with a crown by the pope, demon- ters suddenly create land without dulf, by the Archbishop of Canter-
strating his acceptance of the kings an archbishop, its an obvious ploy bury and some of the senior nobles
right to rule. to send a team of priests to found a of England. They plan to petition the
The pope is not a fool: a powerful church and lead the congregations of pope that, when Henry reaches his
monarch who suddenly appears, and the people. The problem is that this majority in 1221 (an arbitrary time of
asks for a crown, gets one after some ploy is obvious to the archbishops of their selection), the legates embassy
haggling. The players characters York, Canterbury, Nidaros, Rouen, should end, and no new legate be
need to haggle for the crown. Will and Bremen, and the bishop of Saint appointed. Pandulf has fallen suffi-
the pope get a penny per head per Andrews. They all send missions: dis- ciently in the Popes estimation that,
year and all the usual tithes? Will he putes break out. unless the player characters alter
get an extra contribution to the cru- God Himself seems to take a events, the legate will lose his role.
sade, or the foundation of churches hand in lands lacking churchmen, Pandulf may not be aware of this, but
and abbeys? and often dispatches saints to evan- once it becomes known, hes far more
If the player characters take no gelize and found churches. Player willing to make agreements.
steps to have a king accepted by the characters can oppose these saints if In July 1220, a second legate is
pope, he may be convinced to give they like, but when the druids tried appointed, taking all of Pandulfs
the crown of their land to some other that with Saint Patrick, it didnt go legatorial responsibilities outside
nobleman, or may conclude that the well for them. of England. The new legate, James,
new land is part of an already estab- Outranking the bishops and takes five months to travel to Brit-
lished kingdom. The player charac- archbishops, the pope sends special ain. After Christmas, James arrives
ters may first hear of this when their envoys, called legates, to represent to act as legate to Scotland and the
king arrives. his authority in distant realms. A leg- Isles. He is the Popes chaplain, but
The spiritual welfare of the ate is the perfect person to negotiate linked to the church of Saint Victor
people of Western Europe is in the with, since they have most of the in Paris.
hands of the bishops of the church. powers and authority of the Pope, One of James duties is to arrange
New sees are created as the pope but are nearer and not surrounded by a method of managing the Scottish
thinks necessary, and have senior- the bureaucracy of the Vatican. Brit- bishops. They are independent of
ity as he, and his predecessors, ain is so far away that in late 1220 any archbishop, and ten indepen-
have decided. This means that there are two active there. dent bishoprics together is unknown
some politically autonomous areas Before July, Pandulf Marca, an in the Church, outside northern
have churches that are governed by Italian by birth but now bishop of Italy. James is authorized to create
bishops from neighboring, hostile, Norwich, is the legate to Britain, Ire- special dispensations, allowing bish-
kingdoms. Examples of this are the land and the Isles. He is the chairman ops so distant from Rome to appoint
bishops of Scotland, who are almost of the Council of Regency which their own leaders, pending the ap-
all directly dependent on Rome with runs England on behalf of Henry III. proval of the Pope.
no intervening archbishop. This has Pandulf would prefer that, like Eng- If he sees the magical land as
not stopped agitation by the Bish- land, the king of the magical land an isle of the sea, which places
op of Saint Andrews, the Bishop of gave it to the Church, and received it within his remit, he can stretch
Glasgow, the Archbishop of York, it back as a fief. Pandulf has many tal- the dispensation to include the
the Archbishop of Canterbury, and ents, but one of them (Intelligence + magic lands bishops. In exchange
the Archbishop of Nidaros (now Church Lore against an Ease Factor he wants to appoint all of the bish-
Trondheim in Norway) for them to of 15) is finding useful and well paid ops, and to make sure the church
be recognized as suffragans. jobs for his family members. He does has substantial tithe lands, prefer-
One argument in favor of a par- not betray the Church with his nepo- ably tied to the Augustinian Order,
ticular area being under the authority tism, but he can be swayed, on fringe of which he is a member.

83
Transforming Mythic Europe
attention and special favor.
Someone new. If a person of great piety
A Note on The Powers of Demons
dies during the foundation of the Many demons have powers which person a temporary Personality
magical land, God may grant that are variants of those gathered here. trait equal to the number of
person powers of intercession. The points spent, and at the next
player characters may wish to cam- Coagulation, 1 point, Init 1, opportunity the victim must make
paign for the formal recognition of Corpus: Allows the demon to a roll, opposed by any suitable
their local saint. manufacture a solid body from Personality trait, to avoid doing
the ambient, unformed matter something self-degrading. If the
of the universe. It may only Obsession fails, the temporary
The Eye of Hell take the form described in its trait is lost. If it succeeds, the trait
Appearance. Manifesting takes is acquired permanently.
There is a demon appointed for (Might) rounds, but dissolving
the subversion of every kingdom in again requires only one round
the world. Some say that these are of concentration. A demon Demon Weaknesses
all Watchers, who fell when they in spiritual form may not use
Each demon in this chapter
married into the Race of Men. These its physical Characteristics.
has a Weakness. Characters know
are described on page 64 of Realms of Demons are forced to abandon
this weakness if they are aware the
Power: The Infernal. For the sake of this this form on Holy Saturday.
demon exists, consult a relevant
story, two other varieties are used. A Envisioning; 1 point, Init +0, Mentem:
source, and make an Intelligence
demon claiming suzerainty over this The demon uses this power to
+ Infernal Lore roll against an Ease
new realm rises in the Infernal hier- appear in, and distort, the dreams
factor of 9 + (Might / 5).
archy. of mortals.
If the weakness is a material,
A horde of demons, majors and Obsession, 1 to 3 points, Init 5, Vim:
then in the presence of their weak-
minor, rush to the kingdom, each When a person is committing
ness these demons must flee. They
vying for superiority. The two most a sinful thought or deed, the
cannot regain Might while their
powerful claimants are already the demon may impose its Obsession
weakness is present. If the weakness
patrons of kingdoms, but are the least Trait if this Power Penetrates
is a protected group, the demon can-
of their kind, because their kingdoms Magic Resistance. This gives the
not harm members of that group.
have fallen into the sea. They use the
other demons, human servants, and
even the magi, as pawns in their battle sic education in the Artes Liberales will Order: Lord of the False Gods
to become the patron demon of the notice that Atlantis was reported by Infernal Might: 40 (Aquam)
new land. Each has minor demons as the Greeks, and was ruled by Poseidon. Characteristics: Int +2, Per +1, Pre
personal servants. Rumael is either unaware hes using the +2, Com 0, Str +4, Sta +4, Dex
wrong version of the god, or includes +4, Qik +4
this flaw in his story to mock the stupidi- Size: +3
Three Demons ty of humans, being blinded by his pride Confidence Score: 5 (5)
to the possibility that hes not so clever, Personality Traits: Proud +6, Taunts
and their Retinues and they not so stupid, as he imagines. foes with clues that are obvious +2
He is served by the Wicked Boys of Hierarchy: 5
These three demons are particularly the Third Square, a race of tiny demons Reputations: Patron of a Kingdom
appropriate to oppose player characters that take the form of men with the heads of That No Longer Exists 2 (Infernal)
who create islands. Their retinues are horses (see nearby insert). Each has a pitch- Combat:
also described below. fork (or perhaps trident) design on its back. Trident: Init +6, Attack +15, Defense
Rumael has many powers that aid his +13, Damage +9
pretense, controlling water, storms and Soak: +8 (metal scale armor)
Rumael, The False Neptune horses. It is unusual for False Gods, but Fatigue Levels: OK, 0, 0, 1, 1,, 3,
these powers have small touches to them 3, 5, Unconscious.
This demon claims to be the god which make clear that they are Infernally Wound Penalties: 1 (18), 3 (9
Neptune, the creator and destroyer of tainted. This may be a further manifesta- 16), 5 (1724), Incapacitated
Atlantis. Magi with even the most ba- tion of Rumaels hubris. (2532), Dead (33+)

84
Transforming Mythic Europe
Abilities: Various, including Single
Weapon 8 (trident)
Powers:
Coagulation, 1 point, Init 1, Corpus.
Envisioning; 1 point, Init +0, Mentem.
His Masters Voice: Points equal Might, Init
+1, Vim. This power summons lesser
demons, although it does not control
them. Rumael is intimidating enough
that he can rule his minions without
mystical compulsion.
Master of Storm and Sea: 1 point per Mag-
nitude of simulated spell, Init +1,
Aquam or Auram: This power allows
Rumael to create effects similar to
Hermetic Creo, Muto or Rego spells
that affect storms. Rumael may not
create spells of level 41 or higher, nor
ritual spells.
Obsession, 1 point, Init 5, Vim. Syco-
phancy.
Shroud the Stench of the Pit, 1 point per level
of affected power, Init +3, Vim: This
power can make an Infernal power
appear magical, faerie, or mundane.
The Wealth of Nations: 3 points, Init 0, Ter-
ram: This spell summons wealth from
wherever its absence will cause the When Rumael appears he is accompanied
most trouble. Rumael can call forth by a horse, sometimes with the tail of a A Note
up to 40 pounds of gold, or the equiv-
alent in value, with each use of this
fish, He is occasionally accompanied in-
stead by a dolphin.
on Tainted Vis
power. The wealth created is never Detailed information on tainted
directly useful: for example it cannot vis can be found in Realms of Power:
create materials suitable for craft-
Neqael, The Lady
of the Purple Bower, Infernal, on pages 18 and 19. Those
work. It calls forth only those sump- troupes not using that set of rules
Corrupter of Lyonesse
tuous goods which tempt to avarice. might instead assume that all
Weakness: Vulnerable to fire (the touch tainted vis:
of any flame causes a Light Wound.) This demoness takes the form of
Vis: 8 pawns Aquam vis sordida in teeth. and spreads through her mortal Adds 5 instead of 2 to casting
Appearance: As suits his role, Rumael servants a reputation as a faerie- totals.
uses his Infernal powers to appear blooded but mortal noblewoman of Adds three botch dice per
as a bearded man in a white robe, great wealth and wisdom. She is a pawn, for non-Infernally
armed with a trident. His teeth are corrupter of etiquette in the courts aligned users.
thin needles, like those of a fish. of the nobility. Her particular vice is Causes a temporary Personal-
Rumael could correct this, but does the corruption of the emerging prin- ity trait of 1, in a sin appro-
not. The same strange urge which ciples of courtly love. Her pleasure is priate to the original demon,
forces him to use the wrong name to suck the meaning out of fine amor, in any person who carries the
when pretending to be an ancient making it a sham, and a mask for adul- tainted vis for a year. This
Greek sea god prevents him. tery and fornication. trait becomes permanent if
When False Gods appear, they are ac- Neqael corrupted, but did not de- the carrier successfully acts
companied by an animal which is really stroy, the half-imaginary land of Lyo- on the Trait.
an extension of the body of the demon. nesse. Most people who are aware of

85
Transforming Mythic Europe

The Wicked Boys of the Third Square


This tribe of small, evil spir- Hierarchy: 1 one round, but may trigger the
its serves Rumael. They delight in Combat: power each round to prevent
Trident: Init +2, Attack +10, Defense flickering into solidity.
racing across the decks of ships, or
+6, Damage +6 Obsession, 1 point, Init 5, Vim. De-
through the streets of towns, wreck-
Soak: +2 (metal scale loincloth) structive japery.
ing things. While racing they carry
Fatigue Levels: OK, 0, 3, 5, Un- Weakness: Vulnerable to fire (the
off prizes. They value beer highly,
conscious. touch of flame causes a Light
and also, for reasons which are un-
Wound Penalties: 1 (13), 3 Wound.)
clear, hats. Occasionally a captain
(46), 5 (79), Incapacitated Vis: 1 pawn Aquam vis sordida in eyes.
among these creatures is slightly (10-12), Dead (13+) Appearance: These little sprits look
more powerful (Add title of Master Abilities: Various, including Athlet- like small men, very muscular,
to Order, 5 Infernal Might, Reputa- ics 8 (acrobatics) Single Weapon with the heads of horses. Each
tion 3, Hierarchy 3, Qik +2, Imita- 5 (trident) wears a pair of bronze plates,
tive +2, Defense +8). He also has a Powers: joined by a shell encrusted belt,
fancier hat. Coagulation, 1 point, Init 1, Corpus. as a loincloth. Each also has a
Envisioning; 1 point, Init +0, Mentem. thick collar of shells about its
Order: Evil spirit A Little Hop, A Little Jump, A Little neck. Although the creatures
Infernal Might: 5 (Aquam) Skip: 1 point, Init +5, Corpus have the heads of horses, they
Characteristics: Int 1 Per +1, Pre and Animal. This power allows lack the passive expressions
+1, Com -2, Str +1, Sta +0, Dex the demon to step through a of most of those animals: they
+2, Qik 0 solid object, like a wall, or an bare their teeth, flick out long,
Size: 2 opponent in combat. The evil discolored tongues, and flick
Personality Traits: Selfish +6 spirit remains intangible for their manes.

Lyonesse think it was swallowed by Order: Lady of the Spirits of Deceit Dead (21+)
the sea as a divine judgment on the Infernal Might: 40 (Imaginem) Abilities: Various, including Brawl 8
wickedness of its inhabitants. In truth, Characteristics: Int +3, Per +2, Pre +4, (dagger), Charm 8 (nobles), Eti-
it was destroyed by the demon now Com +2, Str +1, Sta +1, Dex +1, quette 8 (nobles)
known as the Red Knight of Ys. He Qik +2 Powers:
and Neqael hate each other, and each Size: 0 Coagulation, 1 point, Init 1, Corpus.
would ally with the magi for the op- Virtues and Flaws: Great Characteris- Envisioning; 1 point, Init +0, Mentem.
portunity to humiliate, injure, or ban- tic, Improved Characteristics Forked Tongue of the Serpent: 3 points, Init
ish their foe. Each is aware that many Confidence Score: 5 (5) 1, Mentem: The target believes
magi refuse to deal with demons, and Personality Traits: Deceitful +6, Trust- any lie until he or she relates it to
each can pass for human with care, so worthy -3 someone else. An hour after the
they simply may not inform the play- Hierarchy: 5 lie is told, the hearer may make
er characters of their nature. Reputations: Mistress of a fallen realm an Intelligence roll against an Ease
The Lady of the Purple Bower is 5 (Infernal), Mistress of etiquette 2 factor of 9 to disbelieve it. The
served by a strange tribe of succubi (nobles). hearer may reroll every hour.
who cannot attack people who have at- Combat: Obsession, 1 point, Init 5, Vim. Unre-
tempted to seduce them. They are unable Dagger: Init +2, Attack +12, Defense quited passion.
to have sex with mortals, and so instead +11, Damage +4* Change Form, 0 point, Init 0, Corpus
must manipulate their victims. Humans * Venomed: as per asp bite in Arm5, or Animal: May take any animal
are usually seduced in pairs, each using page 180. or human form. The demons
the body of another victim as their in- Soak: +1 form is not resisted by the Parma
strument of sin. Some of these creatures Fatigue Levels: OK, 0, 1, 3, 5, Un- Magica if the demon makes a
instead select a particular human to act as conscious. physical attack.
their champion, and train him or her in all Wound Penalties: 1 (15), 3 (510), Summon Mavens of the Purple Bower:
the techniques of courtly seduction. 5 (1115), Incapacitated (1620), Points equal Might, Init +1, Vim.

86
Transforming Mythic Europe
This power summons lesser de- The Red Knight of Ys: Bringer treacherously. Even a rival covenant,
mons, although it does not con- of Requested Inundations though it betrays the Code to call
trol, them. Neqael usually calls on him, is not sufficiently intimate
a particular type of demon, and The Red Knight is a demon who a betrayer to allow the Red Knight
rules her minions without mysti- delights in drowning his victims. to crack the wall and send towering
cal compulsion, using a mixture of His proudest achievements are the waves against the player characters
pleasure and threats. destruction of whole kingdoms, like island. The family member of a magus,
Trust of the Innocent, 1 point, Init +1, Ys and Gwenolod, but he similarly an apprentice, a familiar, a lover or a
Mentem: The victim believes a is responsible for some of the towns trusted servant could all give the Red
single, plausible lie until evidence now covered by lakes in the Alps, for Knight leave to destroy the land. The
to the contrary is presented. An Italian merchant ships lost at sea, and Red Knight prefers to kill the mortal
Intelligence roll against an Ease for many thousands of people whose who gives him permission to cause
Factor of 6 allows a character to heads he has held in a rainwater butt. great inundations. If this cannot be
resist this effect. The Red Knight is, however, under a accomplished he sometimes selects,
The Serpents Oracle: 2 points, Init 3, strange compulsion: he can only harm as his next temptee, someone who
Vim: The demon can duplicate people once he has been given per- hates the survivor.
the effect of any Intellego spell, or mission to, by a mortal. He destroyed Some tribes of merfolk, around
can gain an understanding of the the kingdom of Ys after its prin- the coasts of France, and even further
immediate consequences of any cess, in exchange for a kiss and the afield if interacting with Breton
specific act. unspoken promise of his love, gave sailors, claim to be descendants of
Weakness: Protected group: nuns him the key to the kingdoms sea de- the people of Ys. They say they were
Vis: 8 pawns Imaginem vis sordida in fences. He claims his victims deserve changed into merrow as an act of
clothes their punishment, and that he acts as mercy by God, when the sinners of
Appearance: The Lady of the Purple Gods chastiser, but this is false and Ys were killed. These merfolk have a
Bower is fairest by candlelight, or in he knows it. traditional, intergenerational hatred
the dappled light of her bower, with The mortal who grants the Red of the Red Knight (or, at least, they
milky skin, fair hair and grey eyes. Knight permission to destroy his believe they do). They will gladly
In direct sunlight her skin looks yel- victims must have a social connection die to see him destroyed. Characters
lowed, and her eyes hollow. to them, such that by giving the who make an Intelligence + Faerie
permission, the mortal is acting Lore roll against an Ease Factor of

The Mavens of Etiquette in the Court of the Purple Bower


Short Sword: Init +1, Attack +10, De- A demon can switch gender at will.
These courtiers are sexual demons
fense +6, Damage +8 Obsession, 1 to 3 points, Init 5, Vim. Se-
who are, strangely, entirely chaste.
Knife: Init 0, Attack +8, Defense +6, cret desire.
They teach courtiers a distorted moral
Damage +3 Trust of the Innocent, 1 point, Init +1,
code, and the techniques of seduction.
Soak: +4, clothes. On rare occasions, Mentem: The victim believes a
armored (+8) single, plausible lie until evidence
Order: Tempters
Wound Penalties: 1 (15), 3 (610), to the contrary is presented. An
Infernal Might: 5 (Corpus)
5 (1150), Incapacitated (1620), Intelligence roll against an Ease
Characteristics: Int 0, Per 0, Pre +3,
Dead (21+) Factor of 6 allows a character to
Com 0, Str +1, Sta +3, Dex +1,
Abilities: Brawl 5 (knife), Charm 8 resist this effect.
Qik 0
(teaching), Etiquette 8 (teach- Weakness: Protected group: those
Size: 0
ing shallow manners), Folk Ken 3 who have offered to have sex with
Virtues and Flaws: Improved Charac-
(nobles), Single Weapon 5 (short the demon.
teristics, Weak-willed
sword) Vis: 1 pawn Corpus vis sordida in the
Personality Traits: Selfish +6, Emotion-
Powers: private organs.
ally voyeuristic +5, Deceitful +4
Coagulation, 1 point, Init 1, Corpus. Appearance: Elegant women in lace
Hierarchy: 1
Envisioning; 1 point, Init +0, Mentem. and fur. Languid men with rip-
Combat:
Mutable gender; 0 point, Init +0, Corpus: pling muscles in leather trousers.

87
Transforming Mythic Europe
waves. The Knight cannot create
12 know that some merfolk claim the island has been thoroughly
spells of level 31 or higher, nor rit-
Ysian descent. This number may be driven underground, then red-
ual spells. To this there is a single
lowered by circumstances such as a caps traveling through distant
exception: the Knight may create
Breton upbringing. cities send urgent reports to
a single great wave, of level 60 or
their superiors, who use magic to
below, for each temptee.
Order: Lord of the Avengers of Evil transport messengers to as close
Weakness: Protected Group (those
Infernal Might: 30 (Aquam) to the covenant as is possible.
whom he has not been invited to
Characteristics: Int +1, Per 0, Pre +2, The player characters, if they ca-
harm by a traitor)
Com +2, Str +3, Sta +4, Dex +5, pitulate speedily, can prevent the
Vis: 6 pawns Perdo vis sordida in
Qik +3 crusade, which is expensive and
mustache
Size: 0 time consuming to prepare, from
Appearance: The Red Knight dresses
Confidence Score: 5 (5) being launched. Alternatively,
impeccably, in enameled armor or
Virtues and Flaws: Venus Blessing. the player characters may use this
costly scarlet clothes. He has red
Personality Traits: Relentless +5, Ma- time to bolster their defenses.
hair, a jaunty mustache, and arch-
nipulative +4, Mentions his mus- A crusade against one covenant
ing eyebrows. Hes roughish and
tache far more than necessary +3, could easily expand to include
charismatic. Unlike the other two
Flirtatious +2, Merciful 5 all. Crusades against distant pa-
major demons given here, he does
Hierarchy: 5 gans, for example, are always
not have Infernal servants. He often
Reputations: A demon of shipwreck accompanied by the widespread
travels with a human squire or valet,
and mass drowning 5 (Infernal)
who appears unaware of his nature. abuse of Jews (who are still unbe-
Combat:
lievers but are militarily weaker
Bite: Init +4, Attack +16, Defense +11*,
and conveniently close.) If it
Damage +11
* +2 if using his shield Other Faiths is clear that the crusade will go
ahead, powerful figures in Houses
Soak: +10 in armor, +4 without
Player characters might choose Guernicus, Tremere and Jerbiton
Fatigue Levels: OK, 0, 1, 3, 5,
Unconscious. settlers of a different religion, or of contact each other and discuss
Wound Penalties: 1 (15), 3 (510), a Christian sect considered hereti- how to clean up the mess, can-
5 (1115), Incapacitated (1620), cal by the papacy. The current pope, vassing options up to killing the
Dead (21+) Honorius III, is strongly in favor of player characters and submerg-
Abilities: Various, including Carouse 6 the crusading movement in the Baltic, ing the island again. The player
(with women), Charm 6 (potential the Reconquista in Iberia, the crush- characters are tipped off by their
sexual partners), Single Weapon 7 ing of the Cathars in southern France, allies, and have time to convince
(sword) the Latin Empire in Constantinople, an emergency Tribunal not to
Powers: and the invasion of Muslim lands in cast them out.
Coagulation, 1 point, Init 1, Corpus. Africa. One more theatre of war wont The player characters may decide
Change Form, 0 point, Init 0, Corpus or bother him. to sidestep this whole issue by
Animal: Allows the Red Knight to creating a race of inhabitants al-
manipulate his shape so that his ar- The popes first move is to send ternative to humans. This idea is
mor immediately congeals about him. evangelists to have the land come more fully developed in The Bro-
Envisioning; 1 point, Init +0, Mentem. to the faith by conversion. If he ken Covenant of Calebais. A kingdom
This demon uses this power to pre- considers it necessary, he will of intelligent, magical animals
pare his temptees for meeting with send members of the Order of has strange effects on the politi-
him while awake. Preachers (later called the Do- cal and theological development
Obsession:, 1 point, Init 5, Vim. Infatu- minican Order) who are trained of Mythic Europe.
ation with the Knight. to preach in vernacular language,
Inundation, 1 point per Magnitude of endure great hardship, and be As a counterpoint, the popes re-
simulated spell, Init +1, Aquam martyred if necessary. sources are thinly stretched. Offers of
or Terram: This power allows the If that fails he has no compunc- assistance, with any of his many cam-
Red Knight to generate effects tion about preaching a crusade. paigns, may sway him to allow the
similar to Hermetic Creo, Muto The player characters, if there player characters nominate a king for
or Rego spells that allow him are any priests on the island, hear him to appoint, may add luster to the
to break sea defenses or call up of this. If a Christian presence on reputation of a particular candidate

88
Transforming Mythic Europe
for the role of bishop, or convince The player characters may under 226 miles in diameter
him of the need for immediate report- design their kingdom as a great A level 55 spell creates a ring
ing to Rome rather than suffragancy emporium of the north, although 2259 miles across. By way of
to an archbishop. in time this may lead to conflict comparison, it is slightly over
Honorius is implacably opposed with Venice. Venice lacks the 1500 miles from London to Con-
to Jews or Muslims working in the power to send a war fleet into stantinople. Filling such a ring
administration of any Christian the North Sea in 1220, but it would be a mammoth task.
king, particularly in roles which has sufficient money to bribe the
involve handling money. If the player nobles of surrounding nations Characters wanting a rock to wrap
characters promise to not employ Jews into declaring war. As a corollary, their island around have a few options
or Muslims directly, and to aid the if the player characters can prove in the Atlantic.
Order of Preachers in their peaceful this has occurred, then there are
conversion, Honorius can be convinced many covenants with interests The almost-mythical Purple Is-
not to demand their expulsion. in Venice, one of which may lands, which are discussed in
be pleased to aid the player Ancient Magic are one possibil-
characters in reprisal, in exchange ity. Player characters investigat-
A Boom in for some other favor. ing them may discover Magic
and Faerie auras aplenty, a reli-
People and Trade able supply of vis, and valuable
trade goods. These islands are
Many of the kingdoms surround-
ing the North Sea are experiencing Alternative also ruled by a caste of magi-
cians, so taking control of them
explosive population growth, and
rapid urbanization. In Great Brit-
ain, the population is predominantly
Locations
by force arguably doesnt breach
the Code.
The Scilly Isles, off the tip of
along the North Sea coast. In France, There are many good reasons to Cornwall, are owned by the Ab-
Paris, which connects to the North place the magic land in the North Sea, bey of Tavistock in Devon, fol-
Sea by the heavily-trafficked Seine, is but player characters may prefer one of lowing a royal grant by Henry I.
the largest city in the west of Myth- these other locations. The abbey founded a small mo-
ic Europe. In the Baltic, alliances of nastic community at Tresco, on
merchants, and between towns, are the islands. The characters can
forming, allowing them to prepare for The Atlantic Ocean buy the islands off Tavistock Ab-
greater adventures of commerce and bey, although the king must ap-
speculation than ever before. The depth of the Atlantic acts as prove, and be paid a portion of
a complicating factor to creating a the final price. To remove the
Many story seeds regarding trade truly massive island, as it is somewhat Scilly Isles from the kingdom
can be found in City & Guild, the over 4000 paces deep, on average. would require a far larger bribe.
Ars Magica supplement dealing The Wedding Ring of Gaea, given in an The St Kilda Archipelago,
with merchants. earlier insert, creates a wall of stone the largest island of which is
Once the characters have estab- 4000 paces deep, two paces thick, and called Hirtir, lies to the far west
lished a settlement, many towns just under 1250 paces long, which is a of Scotland. It has perhaps a
send merchant adventurers to as- circle 398 paces in diameter. The Wed- hundred inhabitants, of Viking
sess what the inhabitants want, ding Ring of Gaea is, however, a level stock, and is not claimed by any
what they produce, and what 35 spell, and some Hermetic magi are outside power, with the possible
prices are available in their port. able to cast spells of far higher level exception of the petty rulers of
This is completely dependent on than this. the Outer Hebrides. The people
how the player characters design there are Christians in name, but
their country, but even if they A level 40 spell creates a ring just incorporate many pagan practices
choose relatively normal com- over two miles in diameter. into their religion. Megalithic
modities, like wool or lumber, A level 45 spell creates a ring 22 sites can also be found on many
they are closer than other sources miles in diameter. of the islands.
of supply. A level 50 spell creates a ring just There are many islands off the

89
Transforming Mythic Europe
west coast of Hibernia which
Story Seeds: Has Someone may be suitable, but some of
Else Has Done This Before? these may have been claimed by
Hermetic covenants already.
When House Diedne disap- Moors invaded Iberia, seven bishops
peared, leaving an unambiguous mes- and their followers fled to sea.
sage of eternal hatred and a threat of They were washed up on a The Baltic Sea
revenge, many magi believed they great island, which had, through
sailed into the West, and Arcadia, sheer coincidence, seven ports, and The Baltic Sea averages 60 paces in
where they died. each bishop founded a city. The depth, which means:
Its entirely possible that if they odd thing about the island is that,
had just a handful of vis, they could when mapped, it is clearly a vast If magi use The Wedding Ring of Gaea,
have created an island the size of Eu- rectangular prism 350 miles long and a level 35 spell, it creates a ring just
rope in the depths of the Atlantic. 135 miles wide. Its capital lies at one under 15 miles across.
There is nothing inherently impos- short end, like a father at the head of If magi use a level 40 spell, it cre-
sible in the idea that the Diedne have a family table, with its six other ports ates a ring 150 miles across, which
built themselves an entire civilization, equidistant along each of the long is rather too large for the Baltic Sea.
somewhere in the west. sides. The capitals harbor is a vast
As another alternative, maps from and perfectly symmetrical bay with a The islands of the Baltic are, for the
slightly after the game period record perfectly straight breakwater. Each of most part, owned and claimed by vari-
an island, called Antillia, or the Isle of the other cities rests on an identical ous kingdoms. That being noted, with
Seven Cities, which lies in the Atlantic trefoil bay of precisely the same size. the obvious exception of Gotland, most
opposite Iberia. The islands history, as Somewhere in the depths of Antillia, can be purchased from their current ruler,
reported by a group of sailors washed is there a record of which magus built for a large enough fee. Bornholm is cur-
there in a storm, is that when the it, and why? rently contested by the King of Denmark
and the Bishop of Lund. The Ertholmene
Archipelago is uninhabited, but perhaps
lacks sufficient sea room about it to make
Saga Seed: Tartessos Emerges it a viable choice.

Tartessos, as described by the language, who barter away rich


ancients, was a rich port at the
furthest inhabited edge of the world.
goods for apparent trifles.
As time progresses, the tired
The Black Sea
Phoenician traders who landed there story of Tartessos becomes revi- The Black Sea is an interesting choice
could gain such cargoes, and realize talized, and the intrusions of the as site, located on the edge of the Her-
such profits, that they could plate their Faerie port become more overt. metic world and lying between the The-
anchors in silver before their return. Whole suburbs change on an- ban, Transylvanian and Novgorod Tribu-
Tartessos no longer exists it may cient, sacred days. nals. This sea averages 1420 paces deep,
perhaps have been in Iberia but the Strange ships, with faerie crews which means that:
memory of it, the dream of it, persists. dressed in Cathaginian robes ar-
rive, to trade fish sauce, gold and
A spell of level 35 gives a ring 1120
When the player characters cre- dye for local wares.
paces (0.63 miles) wide.
ate a rich port at the edge of the The people sleepwalk to build
A spell of level 40 gives a ring 11200
world, the old Gods of Tartessos temples, filled with fire, bulls and
paces (6.36 miles) wide.
rouse from their slumbers. bronze.
In the depths of the night, misty A spell of level 45 gives a ring 112000
buildings can be seen and strange Do the player characters oppose paces (63.63 miles) wide.
songs heard. the return of Tartessos, or find a way
A person who turns down an un- to communicate with the Faerie gods, There are hundreds of faerie islands
known street may find a bazaar and parley with them? For inspira- in the Black Sea, only one of which is
filled with strange, but friendly tion, an alternative version of Tartes- geographically stable. Snake Island is de-
traders speaking an unknown sos is found in Rival Magic. scribed in greater detail in Against the Dark:
The Transylvanian Tribunal.

90
Transforming Mythic Europe
The Mediterranean Mercury on the site currently oc-
Story Seed: Earlier
cupied by the largest mosque in the
The Mediterranean requires more
powerful spells to create an island of a
island chain. Magi who seize these
islands might be able to make peace
Floating Islands
particular size than the North Sea, lack- with other Arabic states, since none The island of Delos, in the
ing that body of waters strange shallow- effectively controls the islands re- Aegean Sea, was once a floating
ness. On average, the Mediterranean gardless of their claims to suzerain- island. Zeus, lord of Olympus,
is 1630 paces deep, with lower wave ty, and a successful crusade might tethered it to the sea floor with,
height than the Atlantic. The Wedding gain them cachet with the pope. depending on which source you
Ring of Gaea, given in an earlier insert, All of the islands off Greece are prefer, great chains or thick pillars.
creates a ring of stone 1,640 paces deep, claimed by the Theban Tribunals Player characters intent on creating
two paces thick, and just under 970 pac- many member covenants, and their a floating island may wish to go to
es (0.55 miles) in diameter. innate conservatism is unlikely to Delos, to see how it comes to float.
If claiming an island as a core for the welcome an innovative land con- Is it natural, is it the handiwork of
magical land, there are a few candidates: struction project. ancient spellcasters, or is it the cre-
Vis harvesting rights to all of the is- ation of creatures with supernatural
Three small islands to the south- lands off the coast of Dalmatia are powers? Delos is the meeting place
west of Sicily, Lampedusa, Linosa, claimed by House Mercere, under of the Theban Tribunal, so charac-
and Lampione, are close enough the stringently enforced rules of the ters may find collaborators in their
to be contained in a single magical Transylvanian Tribunal. research, or locals who do not want
land. Lampedusa was settled by the the mysteries of their region ex-
Romans for a time, as a manufac- posed to outsider eyes.
tory for fish sauce, so perhaps an A Floating Island
ancient temple or other structure
can be excavated, providing a weak Player characters may prefer to Steering A Vast Stone Dish
Magic aura. Lampione was, in local create an island which is mobile. They ReTe 40
myth, a stone dropped by a cyclops, can do this by changing the shape of R: Touch, D: Ring, T: Circle
so it may have a Faerie aura. A new the wall into a circular cap, and mak- This spell allows the player char-
land here would, however, be a di- ing it from pumice, a strange type of acters to direct the voyage of a small
rect neighbor to the Holy Roman stone which floats in water. floating island whose wall has been
Emperor, whose court is in Palermo created with a level 30 spell. The is-
in Sicily, and to the strange Arabic A level 30 spell creates a circular land travels at the speed of a running
sorcerers of Tunis. cap that, if 35 paces at its deep- horse, which is about 50 land miles
Malta is currently ruled by a count est point, is just under 800 paces per hour. An island with a wall cre-
who owes fealty to the King of Sic- wide. ated using a level 35 spell requires a
ily, who happens to be the Holy A level 35 spell creates a circu- level 45 spell to steer, and one creat-
Roman Emperor. Claiming his land lar cap around 2500 paces (1.4 ed by a level 40 spell requires one of
is an act of war, and after such a mis- miles) across. level 50. Larger islands, if steered by a
take only adroit diplomacy can save A level 40 spell creates a circular single spell, can only be maneuvered
the player characters. cap around 14 miles across with rituals.
The Balearic Islands are an in- This spell does demonstrate the
dependent taifa in 1220, and al- Characters who create a floating difficulty of steering with simple
though their Christian neighbors island must find a way to steer it. If spells, however: a Ring 800 paces
look on them covetously as an they have the aid of one of the vast across requires over 250 concentra-
eventual prize of the Reconquista, magical monsters described earlier tion rolls to draw. Wise player char-
none have plans to make an actual in this chapter, then smaller float- acters would, instead, invest this spell
attempt. The Balearics have been ing islands can simply be towed, if in an invested device that maintained
settled since before the arrival of the creature will deign to perform Concentration for them.
the Romans, and megalithic struc- such labor. Magic items may be used (Base 2, +1 Touch, +2 Ring, +1
tures from that time survive. The to push, drag or teleport the island. Circle, +6 Size)
islands were a Roman province for Alternatively, spells to control the is-
a time, complete with a temple to land are simple to create.

91
Chapter Four

Magic as Technology
Mythic Europe is a world of Ar- if the troupe tries to introduce such distances, a practice to which the
istotelean physics, where magic ma- anachronisms to society at large. A term scrying is rightly applied, al-
nipulates the natural forces of the key aspect of a technological soci- though the Code of Hermes also uses
universe. Technological development ety which Mythic Europe is not, at this term to designate a proscribed
is unlikely to develop down the same least by modern standards is that use of magic (more on this later).
paths as historical Europe, since the the technology not only exists, but The utility of such enchantments
differing laws of physics make some the benefits of its existence are felt need not be explained to most play-
scientific developments impossible, by many. This chapter is not about ers, but the impacts that they might
and others yield contrary results. equipping a magus with a magical have on a medieval society should
Magic is bound to be an integral part version of a mobile phone, but equip- be carefully considered. The popu-
of the future development of Mythic ping nobles, merchants, and even lace of Mythic Europe has very little
Europe, and the most powerful wield- priests with them. exposure to people or places further
er of magic in the thirteenth century This chapter focuses principally than a weeks travel from their home.
is the Order of Hermes. on four inventions as examples of en- Language is a barrier to all but the
Magi of the Order of Hermes chantments that could change the face educated classes who speak Latin;
form a subclass of society: they are of Mythic Europe. These are intended communities on different sides of
well-educated in the main, and versed to serve as paradigms of the kind of mountains or in some places, on
in subjects of mundane study such impact that magical technology could different sides of a river speak dif-
as philosophy and the liberal arts, have on society. These examples are ferent dialects or even languages, and
and yet they also wield the terrify- discussed first, and then the rest of these varied tongues are kept distinct
ing power of magic. A third and oft- the chapter is a more general discus- by the lack of cultural exchange.
forgotten function of the Hermetic sion of the effects that magical tech- Among the changes that first occur
magus is as a craftsman, a producer nology can have on Mythic Europe. with increased communication be-
of items of great interest to peasant, tween distant places is a gradual glo-
merchant, and prince. This chapter is balization of language and culture.
about developing this third role for It may be that some covenants
magi beyond a simply artisan position
and into the realms of the magus as Scrying as already have devices permitting com-
munication between distant allies.
an inventor and producer of marvels
in great demand by those who can af- a Means of Scrying devices become agents of
transformation when they become

Correspondence
ford them. commonly available to mundanes
Troupes often try hard to avoid rather than just between members of
anachronism in Ars Magica Fifth Edi- the Order.
tion, both in terms of maintaining
an accurate historical setting and in Considering the ubiquity of mo-
avoiding the introduction of mod- bile phones in the modern era, it Remote Writing
ern concepts and equipment in the should be no surprise if players of Ars
form of magitech, largely because Magica Fifth Edition want their magi The subtlest form of magical
technology has a major transforma- to invent magical analogs of these correspondence is an enchantment
tive effect on the society that uses it. devices. This technological break- employing remote writing, where
This chapter explores what happens through is about communication over a message written at one location

92
Transforming Mythic Europe
also appears at another. There are a vices, one must be made within the secure communication to several
number of ways in which this can be Aegis of one covenant and given to targets simultaneously.
achieved, two of which are described the other covenant, and vice versa. The
below. Remote writing is less useful items could still be made by the same
for conversations and more useful individual at both locations, as long
Description
for imparting information, asking for she was included in both Aegis rituals
help, and sending news. A key advan- or granted token(s) for the duration Two perfectly matched goose
tage of this type of magical technolo- of her work. quills from the left wing; each is a
gy is that it cannot be misconstrued as A variant of this device is a pair snowy white feather. The quills are
scrying by a Tribunal, or accidentally of enchanted bone styluses, which are equipped with silver nibs for greater
used to commit a Hermetic crime. It used to inscribe on wax tablets. This endurance, as a quill otherwise has a
also presupposes that the intended re- version has the advantage of not re- limited lifespan. Each quill is a Lesser
cipient can read a safe assumption lying on an inkwell in precisely the Enchantment, each using two pawns
if the message is for a Hermetic ma- right location, but has less flair, thus of vis. The Arcane Connection to
gus, but this can be more restrictive if less appeal, than the version using a the other quill was fixed with a fur-
intended for mundanes. quill. Quills are also superior because ther pawn of vis. If this enchantment
they offer a +7 Shape and Material is modified it can potentially be used
Bonus to scribing. to write multiple books at once, al-
Example Device: This device could be expanded though not being able to see the
in scope by linking several quills remote text makes for poor quality
Quills of Arcane together, each with an Arcane reproductions. Substitute the char-
Correspondence Connection to either a master quill acters Finesse score for Profession:
or to each other. The invested effect Scribe, but with a 3 penalty, and
This item is usually designed as would need to have Target: Group, reduce the Quality of any remotely-
two identical magical devices: a pair but the resultant device would permit written text by 3 points.
of perfectly matched goose quills. In-
side the hollow shaft of each quill is
an Arcane Connection to its partner;
these Arcane Connections have been
fixed in the laboratory to extend their
durations indefinitely (ArM5, page
94). The enchantment within ensures
that whatever is done with one quill
is copied by the other, including dip-
ping the pen into ink and writing on
a page. Each item is typically left in
a carefully prescribed position, lying
on top of a sheet of parchment with
an inkwell exactly placed and always
filled with fresh ink. Failure to follow
these procedures may mean that the
message is not reproduced at the oth-
er location, either because the parch-
ment was not registered correctly
or no ink was picked up by the pen.
Only one quill needs to be enchanted
if one-way communication is all that
is desired.
These devices would be more
common in the Order were it not for
the Aegis of the Hearth. If two covenants
desire to be in contact using such de-

93
Transforming Mythic Europe
Twinning the Quill of a defeated enemy. The knife must and Material bonus of +5 to hearing
be in contact with an Arcane Connec- effects. Occasionally these items are
ReAn 19 tion to a location during the writing. made as a matched pair with an in-
Pen 0, 12/day The message appears at that location, tegrated Arcane Connection to the
R: Arc, D: Conc, T: Ind and persists until the sun next rises or other user, and these allow two peo-
When the effect is triggered, any sets. Because of Atroxs sigil, the mes- ple to communicate with one another
movements of the enchanted quill are sage appears to be written in blood. no matter what the distance between
exactly mirrored by the other, which (Base 1, +4 Arc, +2 Sun, +1 clear them. The owner of a paired device
is usually left atop a sheet of parch- letters; +2 3/day) who does not want a conversation
ment with an open inkwell in a pre- overheard would do well to remove
cisely defined position. Errors must be her earring and place it in a box or bag.
crossed out rather than scraped from Clairvoyance Since the key effect of this device
the parchment in the usual fashion. A must Penetrate Magic Resistance to
concentration roll is required every
and Clairaudience work, it has been designed with the
few sentences. Arrangements are usu- ability to create a brief noise to indi-
ally made to change the parchment Scrying is technically the use of cate the activation of the device, so
and refill the inkwell. Intellego spells at Arcane Connection that a magus can suppress his Parma
(Base 1, +4 Arc, +1 Conc, +1 pre- Range, although for legal purposes Magica so that he can be heard. Oth-
cise control; +4 12/day) the Code of Hermes has extended erwise, the device must be entrusted
the use of the term to cover the use to servants who can be relied upon to
of any magic to spy or aid spying into relay any messages.
Example Device: a maguss affairs (Houses of Hermes: True
Lineages, page 52). When magi talk of
The Unsubtle Knife scrying however, they are normally
Description
thinking of clairvoyance (viewing
Invented by Atrox of Tytalus, this things from a distance) or clairaudi- This decorative piece of jewelry
device allows him to issue orders to ence (hearing things at a distance). consists of a short cylinder of silver
any of his agents, who are scattered Items involving scrying magic of- with a slit that admits the ear lobe.
across the region. He keeps an Arcane ten employ similar Shape and Material It is closed by applying gentle pres-
Connection to each agents home as a bonuses. Rock crystal is perhaps the sure. It was invented as an Invested
matter of course. most potent, granting +5 clairvoyance Item prepared for enchantment with
(ArM5 page 110). Electrum is an alloy six pawns of vis. Three pawns of en-
of gold and silver that grants +3 scry- chantment space have been used.
Description ing (Houses of Hermes: Mystery Cults, page The two effects could be made as
137), and silver offers a +2 bonus to two separate Lesser Enchantments
A simple silver knife, as common- Intellego effects (The Mysteries Revised perhaps as a conjoined two-part ear-
ly carried for eating or for trimming Edition, page 33). Mirrors are a popular ring taking only two seasons of
quills. This item was made as a Lesser shape for scrying: not only do they in- laboratory work (rather than at least
Enchantment with three pawns of vis. clude silver, they also grant a +6 bonus 3) and only three pawns of vis in total
to effects that display images within (rather than nine).
the mirror (Houses of Hermes: True Lin-
The Writing on the Wall eages, page 139).
A Signal of Intent
CrIm 22
Pen 0, 3/day Example Device: Earring CrIm 8
R: Arc, D: Sun, T: Ind Pen 0, 6/day
The effect is triggered by writing
of Whispering Voices R: Arc, D: Mom, T: Ind
a message with the tip of the knife This effect creates a brief sound at
on a suitable flat surface; in the past Perhaps the simplest of all scrying the location designated by the Arcane
Atrox has employed ink on a parch- devices, this enchantment takes the Connection. The exact form of the
ment, carved his message on a tavern form of a piece of jewelry usually an sound is between the inventor of the
table, and cut an order into the flesh earring to make the best of the Shape device and his sigil, but a bells note

94
Transforming Mythic Europe
is usual. This effect does not need to has a Hermetic Speculum themselves, The Scrier Spied
Penetrate the Magic Resistance of the The Scrier Spied effect is activated by
target; the sound may be heard by the contactees device, signaling InVi 29
anyone in his vicinity. that someone either wishes to talk, Pen 0, constant effect
This effect is used to signify to the or else is eavesdropping in on the R: Per, D: Sun, T: Smell
recipient that the devices owner has conversation. This spell operates like The Invis-
used (or is about to use) The Ear for a ible Eye Revealed (ArM5, page 157): the
Distant Voice. If made as a paired de- Speculum responds whenever a spell
vice to allow two-way conversation,
Description of 30th level or lower is used to spy
it is usual for the recipient to trigger on whoever is carrying it. Note that
the same effect in his own device to A sphere of rock crystal filled this spell can detect the presence of
indicate his own ability to hear the with flaws, creating many mirror-like scrying spells that have failed to Pen-
words of the listener; otherwise the surfaces within the body of the crys- etrate its bearers Magic Resistance be-
first user cannot be sure his words are tal. A small crystal is traditionally cause it can smell such spells within
being received. mounted on a chain worn at the belt; a three pace radius of its location. A
(Base 1, +4 Arc, +3 6/day) for an enchanted device this chain is detected scrying spell is signaled by
often made of silver. Larger crystal a soft golden light filling the crystal;
spheres are too unwieldy to carry like this is a cosmetic effect indicating
The Ear for a Distant Voice this, and are instead provided with a that the power has been triggered.
stand on which they sit; these stands (Base effect, +1 to increase Dura-
InIm 12 can be made of orangewood, which tion from Conc to Sun, +1 to increase
Pen 0, 3/day provides a +5 bonus to sight-related Target to Smell; +1 2/day; +3 environ-
R: Arc, D: Conc, T: Ind effects (Houses of Hermes: Mystery Cults, mental trigger)
The user of the device can hear page 137). Because flawed rock crystal
the voice of the person to whom she is enchanted as hard stone, a chain-
has an Arcane Connection. She can- born crystal would be a small object Example Device: The
not hear anything else from the vicin- prepared with eight pawns of vis, and
ity of the target other than his voice. a free standing Speculum is a medium
Effigy of the Errant Image
The effect is triggered by touching object needing twelve pawns of vis.
the earring with the forefinger while Five of these pawns have been used up. This is perhaps the most effective
holding an Arcane Connection to a type of device for distant communica-
person or place in the same hand. tion, because it allows two-way com-
(Base 1, +4 Arc, +1 Conc; +2 3/day)
Summoning the munication through a single device
Image of the Distant
rather than having paired items with re-
ciprocal Arcane Connections. The user
Example Device: The InIm 17 of the device creates an image of him-
Pen 0, 3/day self at a distant location, and can see
Hermetic Speculum R: Arc, D: Conc, T: Ind and talk to anyone there present. The
The wielder of the device can see chief disadvantage is that the enchant-
The traditional design for this and hear the individual to whom she ment is of eighth magnitude, and so is
device is a polished sphere of rock has an Arcane Connection, provided more difficult and more costly to create.
crystal, taking advantage of the Shape he has no Magic Resistance. The im- A similar device can be achieved
and Material bonus for clairvoyance. ages are divorced from any surround- with a Creo Imaginem enchantment
Another common form for this device ings or other beings in the vicinity. like Haunt of the Living Ghost (ArM5, page
is a silver-backed mirror. A speculum The effect is normally triggered by 144) rather than the Rego Imaginem ef-
(mirror in Latin) is a well-known rubbing the item with the thumb or fect detailed here; there is no difference
magical device among sorcerers palm while holding an Arcane Con- in the overall level of enchantment. Tri-
who indulge in speculomancy for nection to the person to be viewed. bunals have usually ruled that neither
their masters, often credulous lords The images appear in the mirror-like effect is an illegal use of scrying magic,
and princes. Such sorcerers may be flaws in the crystal. since they make no attempt to hide the
charlatans, hedge wizards, or both. (Base 2, +4 Arc, +1 Conc; +2 3/day) magus employing them.
If used to scry upon someone who

95
Transforming Mythic Europe
Description and down, for example. While his im- cies could be transmitted to the user
age is dislocated, he is invisible and against his will, and that is scrying
A small wooden statue of a hu- inaudible at his true location. The without a doubt. If a magus should
man, small enough to easily fit into displaced image is his image; if he sits come into possession of a device
the palm of one hand. Its features are then the image sits, if he is wounded innocently or not and if the linked
ill-defined and androgynous, and it then the image appears to bleed. device is used by the other recipient,
has its hands held out palm up, as if Note that the image cannot en- then the scried magus has a legitimate
asking for a gift. The Effigy has been ter an area protected by an Aegis of claim to bring before the Tribunal if
prepared for enchantment with four the Hearth unless the device was made he was ignorant of its enchantment,
pawns of vis (a small wooden object) within that covenant or made by a even if he came by the device in an
and has no space remaining for fur- caster who was included in the ritu- illicit manner.
ther enchantments. als effects. If designed with sufficient Remote writing technology has
Penetration, this effect could poten- none of these perils. Even if a magus
tially overcome this limit. sees a message that was not intended
The Wandering Eidolon (Base 15, +1 Touch, +1 Conc, for him he has not been scried upon,
+1 additional sense, +1 requisite; +5 for the user of the device has gained
Re(In)Im 40 item maintains concentration) no information about the other ma-
Pen 0, 1/day gus. It could be argued that a magus
R: Touch, D: Conc, T: Ind who reads a message intended for
This effect causes the users image I Will Not Use another has scried upon the author
to disappear from its current location of that message, since since he has
and appear in a location designated
Magic to Scry... gained information about another
by an Arcane Connection placed in magus through the use of magic. This
the hands of the statue when trigger- The scrying devices described is a very tenuous argument to make,
ing the effect. above use Target Individual to direct- and would probably be rejected by
The wielder can speak at the ly spy on a person, but could equally most Tribunals since the aggrieved
designated location and hear any re- use Target Room to relay the images magus was the initiator of the magic
sponses, and he can also see every- of multiple individuals at once (pro- that caused the crime to occur.
thing he could if he were actually vided they were in a room). If a magus
there. He cannot move his image from happens to be in that area, then the
the immediate vicinity of the Arcane user of the device has scried upon the
Connection, although he has some other, and if a magus, has committed Why it May Not Work:
limited movement he can pace up a High Crime. Designing the device
with a Penetration of zero prevents
Lack of Penetration
this, but also prevents distant com-
Story Seed: munication between magi. The two The Order of Hermes is liable to
Inappropriate Use devices described above each have
methods of signaling the recipient so
be very cautious around magic that
permits an individual to scry on anoth-
Once scrying devices make it he can suppress Magic Resistance, but er. The Hermetic Oath is quite spe-
into the hands of mundanes, it is this extends the resources needed to cific in prohibiting its members from
only a matter of time before a ma- make the item in the first place. scrying another maga or using magic
gus becomes is the target of a mun- Few tribunals would convict a to peer into her affairs. The Peripheral
danes curiosity. The victim raises a magus if the possessor of a twinned Code of a Tribunal might forbid magi
prosecution case against the manu- device carried it while knowing both from supplying scrying magic to their
facturer of the device for scrying. its function and the owner of its servants for this purpose as well.
This might seem like a difficult case twin; such a case would probably be For safetys sake, any magus
to argue, but the prosecuting coun- construed as malicious entrapment. embarking on plans to distribute
sel has a sympathetic Tribunal be- However, there are other ways in scrying devices to mundanes should
hind him, and this could go badly which the device could raise accusa- design them with zero Penetration;
for the character who made the of- tions of scrying. If another magus is including more Penetration than
fending device. in the vicinity of the device when it is this in their design is perhaps an
used, then his auditory or visual spe- admission that their intended use is

96
Transforming Mythic Europe
not wholly innocent. However, this scrying device developed by a magus
simple implementation of avoiding and (legally) sold to a mundane lord. Im Sorry, Your
Penetration means that the devices When his use of the device was un- Call Could Not Be
are useless for communicating with covered, there was public condemna-
magi, making the prospect of their tion of this flagrant use of dangerous- Arcanely Connected
spread much less likely. sounding magic, and a secret clamor Magical communication is re-
Remote writing devices present for similar devices directed toward the liant on Arcane Connections, and
less of a problem; they can be made Order of Hermes. As a result, Mythic these would probably need to be
by a covenant and then given to an Europe has a fair number of different fixed in the laboratory (ArM5,
ally, allowing that ally to instantly designs, each one made by a differ- page 94), else they are in danger
communicate with them regardless of ent inventor and working somewhat of becoming Arcane Connections
distance. Covenants may be unhappy differently from the others, bearing to something else, such as the box
about handing out permanent Arcane different features and quirks. Rather they are stored in (ArM5, page 84).
Connections to items within their than attempting to produce an in- If scrying technology is to become
covenant, however, even to trusted dustry standard, the Hermetic manu- widespread, then it is likely that the
friends. Once such items are out in facturers of these devices have pros- locations it would be possible to
the world, it might be too easy for pered from the diversity of different view or contact would be limited,
enemies to get their hands on them. devices, and have even staged public due to the time and vis needed to
debates over which one is better. The perform this task. It is a laboratory
devices are nearly always designed activity that can be easily assigned
Societal Impacts with a seven year expiry; in a particu- to Hermetic apprentices and junior
larly cynical move by the manufactur- magi, however; even some hedge
It is a common aphorism that ers the designs are changed every few wizards are capable of fixing Ar-
knowledge is power, and this is par- years, so there is a strong business in cane Connections. Public collec-
ticularly true in a world where news repeat customers who want to replace tions of Arcane Connections might
can be transmitted much faster than a an expired model or else upgrade to a be made available, each carefully
courier can travel. Getting news of a more fashionable design. labeled, and an individual could
battle just minutes after its conclusion The most basic devices are remote borrow one if he leaves a deposit
confers a huge tactical advantage on a writers like the Quills of Arcane Cor- and an Arcane Connection to him-
major noble conducting a war on respondence. These have proved a self. Both will be returned upon re-
the assumption that these devices are boon to merchants, who can place turn of the borrowed material, but
scarce. Indeed, a cunning individual orders with their suppliers without allow the collections curators to
might pay a premium ensuring exclu- having to rely on couriers. Likewise, track down unreturned reference
sivity over all copies of the device, producers can inform their vendors material, and trace or punish those
who are suspected of using such
which he gives to his trusted vassals instantly when new artisan goods are
material in malfeasance.
and spies. It might be years before ready, and create a demand for their
anyone discovers the source of his produce in advance of its arrival. Bank-
political and military success. The at- ers use the devices to secure remote any messages received are posted in a
tempted patent on the device will not authentication, allowing transfer of public place for their intended recipi-
persist beyond this revelation; the funds to be arranged instantly. Lieges ents to claim them. Townsfolk whose
spells needed to copy the device are use the devices to communicate with relatives have moved away now keep
relatively simple, and variants can be their vassals, and they have changed much closer contact with them. One
easily conceived by another magus. the face of warfare, allowing orders noticeable effect is that Reputations
to be clearly and unambiguously is- are more easily gained, harder to lose,
sued to distant troops. The common- and apply over a large area now that
Saga Seed: A Scrying Society ers also have access to Quills, at least gossip is widely spread by the Quills.
in towns. It is usual for a town ward The first Hermetic Speculum was
If integration of scrying devices to club together to raise the funds for commissioned by a prince of the
into Mythic Europe is achieved, the devices connecting to several loca- Holy Roman Empire so he could ob-
impacts will be seen in all aspects of tions, and they are available to any serve battles and better organize his
society. In the scenario considered member of that ward. The Quills are forces, but these have since spread
here, the situation began with a single normally kept in a locked room, and into general use as well. Some cities

97
Transforming Mythic Europe
their neighbors. The recent fad is for
A Desire for Privacy devices that detect scrying, and some
inventors have produced devices
In a world where scrying devices drawn by the caster as he casts the that prevent it entirely. There have
are common, magi might have interest spell are muddled to any observers been covert requests to the Order
in spells or technology that hinders who were not present in the circle at by certain high placed individuals
scrying. Remaining within an Aegis of the time of casting; this includes those for ways by which communication
the Hearth is a good way of foiling spies, scrying on the target from a remote lo-
can be intercepted by a third party,
but this is not always practical. The cation. Those inside the circle can still
but each object works through an
following spell can form a basis for an see and hear each other normally, due
Arcane Connection, which can only
industry based around confounding to the Rego requisite that causes the
ever be joined to a unique object. In-
the new magical technology. spell to only affect the species stream-
terception of communiqus requires
ing in certain directions. The nature of
obtaining an Arcane Connection to
the muddled images varies according
Safeguard the to the design of the spell, but usually one of the two original devices and
Clandestine Conversation includes the inventors sigil, and leaves creating a third; and only half of the
those within unidentifiable by their conversation would be heard unless
Mu(Re)Im 10 an Arcane Connection to both de-
appearance or sound.
R: Touch, D: Ring, T: Circle vices was obtained. Whether or not
(Base 2, +1 Touch, +2 Ring, +1
The visual and auditory species this has been achieved is a secret of
requisite)
produced by anyone within the circle the artificers and their employers.

they started to be used by the cities


Story Seed:
Peeping Tom
leaders to communicate with their
citizens en masse through proclama- The Copying
A clandestine interest in
invading anothers privacy with
tions, and the Town Criers Guild
has recently formed to service the
announcement of news using these
of a Book
scrying devices has attracted the devices. Just recently an enterprising This section discusses some of the
interest of a demon. It supplies group of jongleurs has taken to sell- ways in which books can be magically
Arcane Connections to particularly ing Arcane Connections to the hall copied. This is not intended to be an
licentious people, hoping that the in which they will be performing, exhaustive catalog of the methods of
peeping toms will imitate what informing buyers on what day and producing books with magic; other
they see. It can also manipulate the at what time they should use their techniques certainly exist, limited
images, allowing nosy individuals Specula (of course, only those with only by the imagination of the
to witness sinful behavior from Specula designed with Target Room players.
public figures, leading to the public can watch). The jongleurs have audi- A key advantage of copying a
vilification of (amongst others) ences hundreds of times bigger than book magically is that a spell or device
a friend to the covenant. The they have achieved in the past, and does not have the same limitations
characters might be a target of the the idea is sure to catch on with oth- as a mundane scribe. The facsimile
demons false scrying when they er entertainers. Artistic Reputations created with magic is as close as it can
begin to investigate. (Art & Academe, page 126) are bound be to the original, duplicating every
to spread much faster and wider than nuance, diagram, and letter precisely.
ever before. This means that texts on magical
have bought them for their popu- There have been several public matters can be copied with as much
lace, asking for particularly big mir- scandals revealed by the Specula and ease as ones on mundane matters with
rors so that many people can ob- other scrying devices, and a lot of a spell, whereas a scribe copying a
serve the images at the same time. public debate has revolved around book on a Hermetic Art needs to have
To begin with, these Specula were an individuals right to privacy. Of a score in Magic Theory to avoid
just used to look at distant scenery course, these are the same individuals corrupting it.
and monuments that many towns- who are more than happy to gossip
folk would never normally see. Later about what theyve discovered about

98
Transforming Mythic Europe
Limitations of
Hermetic Theory
There are a few principles
that pose problems for any magus
attempting to change the manner
in which the Order acquires and
exchanges knowledge. These do not
necessarily relate to the Limits of
Magic, but may instead be part of the
incomplete nature of Magic Theory.
It may be that there are hedge wizards
who know magic that does not have
the same restrictions.

There is No Art
that Covers Knowledge

A magus cannot create knowledge


using magic, and can only manipulate
it indirectly. In Mythic Europe, a
persons knowledge is integrated into
his mind through the memory and
the imagination. The memory stores
ideas and experiences, whereas the
imagination stores images and other
sensory input. In particular, inscribed Rego Craft Magic
memories are the powerhouse of ones
Arts and non-physical Abilities, fixed This insert summarizes the rules process again and again on the same
for Rego craft magic. For more de- raw materials.
into the memory through study and
tails, see Covenants, page 49. Rego craft magic requires a Fi-
experience. Magi have only begun
Rego magic can duplicate the ac- nesse roll, the Ease Factor for which
to delve into the secrets of the mind,
tivities of any mundane craftsman, is at least three higher than the Craft
and there is no known way (yet) of
bypassing the need for tools, time, roll needed by a mundane craftsman
transferring inscribed memories
and skill. Rego magic cannot create making an equivalent object. The
between minds or creating new
substances, and therefore the ma- Ease Factor for the Finesse roll is fur-
inscribed memories, even though gus must provide all the raw materi- ther increased if the Rego craft magic
other types of memories can be als necessary for the craft, while the is drastically shortening the time
influenced with the Art of Mentem. Rego craft magic rearranges these needed to produce the finished item:
For more information on the medieval materials into the desired form. It is doing a months work in an instant re-
concept of the mind, see Art & not necessary to provide substances quires an additional +3; doing a sea-
Academe, pages 3132. For more about that are not integrated into the fin- sons work in an instant incurs a +6;
memories in particular, see Houses of ished object but that are essential to and a years work imposes a +9 to the
Hermes: Societates, pages 6870. the process; for example, a mundane Ease Factor. If the mundane craft re-
percamenarius needs lye to bleach quires many intermediate steps, then
animal skins to make parchment, but an additional +3 (or more) to the
Magic Can Neither
Read Nor Understand Rego craft magic does not. The Dura- Ease Factor is justified. Failure on the
tion of Rego craft magic is almost al- Finesse roll results in a mess rather
ways Momentary; a longer Duration than in a useful item, and a botch in-
The Technique of Intellego is would merely repeat the manufacture dicates a fatal flaw that is overlooked.
sometimes mistakenly seen as the Art

99
Transforming Mythic Europe
of Knowledge. However, this Art in The First Furrow Group Target permits multiple colors
truth covers only the acquisition of Guides the Second of ink to be employed. The spell does
information, not the information it- not distinguish between writing and
self. Likewise, Mentem spells oper- Cr(In)Im 25 illustrations, copying both with equal
ate on sentient minds, not on the R: Voice, D: Sun, T: Group skill. The caster must make an Intelli-
contents of those minds, so learn- This spell lays the image of a gence + Finesse roll to determine the
ing is not encoded with the Form of books page over the top of a blank accuracy of the spells copying. The
Mentem either. Words on a page are sheet, so that a scribe can trace the Ease Factor is 9 for an easy piece of
under the purview of the Form relat- pages content. This creates identical copying; for example, one color and
ing to the components of the ink used copies of books. Used repeatedly over no illustrations, typical of a book with
(mostly Herbam and Terram), or the the course of a season, it can assist in a Quality of 6 or less. The Ease Fac-
page itself (Animal for parchment, the creation of copies of Hermetic tor is higher for more complex or de-
other Forms for different media). Ma- books, allowing an unskilled magus to tailed works typical of higher Qual-
nipulating the words however gets no copy books even without having the ity; for a Quality of 7 to 9 the copying
sense of the meaning therein. There Profession: Scribe Ability. (Note: this Ease Factor is 12, and for a Quality
is, for example, a profound lack of a spells description has been modified of 10 or more the Ease Factor is 15.
spell that can translate the written from when it first appeared in Cov- If this roll fails, then the ink fails to
word from one language to another, enants, page 97, where it erroneously form letters and simply makes a mess.
even though there is a spell that trans- implies that a magus without Profes- A botch indicates that the text looks
lates the spoken word in exactly this sion: Scribe has a 3 penalty to any fine but is actually nonsensical, a flaw
manner. This is because the mind that totals requiring that Ability) only discovered when the text is read
uttered a word can be interrogated for (Base 1, +2 Voice, +2 Sun, +2 for the first time; however, characters
its meaning with Mentem magic, but Group, +1 changes as pages turn, +1 will not often be rolling stress die for
written words are just artifices of ink requisite) this Finesse roll.
and parchment that have no intrinsic Variants of this spell with higher
thoughts behind them. Duration allow a magus to use this
The Copyists Puissant Quill spell to make patterns on the page
that correspond to the casters words.
Copying a Single Page ReAq 5 (Base 1, +2 Voice, +2 Group)
R: Voice, D: Mom, T: Group
Perhaps the simplest way to magi- This craft magic spell causes pre-
cally reproduce a text is to use Rego pared ink to form words and images on Copying an Entire Book
craft magic (see Insert) to duplicate a page. The ink is overlaid on guide-
the efforts of a copyist. Having a lines already present on the page, such The spells in the previous section
copy of the work to be copied pres- as chalk or charcoal sketches left by a allow the copying of a single page
ent is essential, as is a stack of clean copyist, or the result of a spell such as at a time. However, a book usually
parchment (or other writing medium) The First Furrow Guides the Second. The contains more than a single page
and ink appropriate to the medium.
Rego craft magic does not require
quills, blotting powder, or other ac- Quality Remaining After Copying
coutrements of the copyists craft;
these items are not integrated into This table assumes an Ease Factor of 12 (i.e. Quality 7 to 9), a simple die roll,
the finished manuscript and there- and no proofreading. For books requiring Finesse rolls of Ease Factor 9, add 3 to
fore not needed by the magic. As dis- the Finesse Total; and subtract 3 for books requiring Finesse rolls of Ease Factor 15.
cussed earlier, magic cannot read, so
the process of copying a page of text Finesse Total Effect Quality of Copy
is a two stage process. A spell is first 3 Spoil 8 pages in 10 No readable book results
employed to lay an image of the text 5 Spoil 6 pages in 10 6 points lower than original
to be copied over a blank page, and 7 Spoil 4 pages in 10 4 points lower than original
then the Rego craft magic spell causes 9 Spoil 2 pages in 10 2 points lower than original
ink to follow the images impression. 11 or more Spoil no pages Equal to original

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Transforming Mythic Europe
of text. A typical book consists mundane scribe, a version of The have been used in the production of a
of a series of gatherings bound Copyists Puissant Quill that duplicates book that is then copied with magic,
together between two boards of an entire book in one spell rather the benefits of such resonances are
wood. A typical gathering, called a than page by page would require lost. A copied book can be rebound
quarternion, consists of four sheets an Intelligence + Finesse roll against using new resonant materials, and so
of parchment folded in half, and is an Ease Factor of 15, minimum, the benefits may be replaced by simi-
therefore eight pages of text. which is well beyond the capacity lar ones if the copyist takes the effort
It takes a moderately skilled scribe of most magi. Copying a book page to do so.
one day to copy four pages of text, and by page using Rego craft magic as
another day to tidy up and provide detailed in the previous section would
basic illumination for those same therefore seem the best option, but it
Binding
pages. A typical tractatus consists of requires hundreds of castings, each
about twenty quarternions (160 pages) with its accompanying Finesse roll. Once a text has been copied onto
and takes about a season of continuous For simplicitys sake, compare the loose sheets it should be gathered
work to copy (80 days: scribes do Finesse Total (Intelligence + Finesse) together and bound into a codex.
not work on Sundays or holidays). A of the caster on the nearby table Unbound books are easily damaged,
typical summa has twenty five pages to determine how much Quality is since it is easy for individual sheets to
per point of its Level. Since scribes retained from the original book. go astray. Furthermore, parchment is
typically spend only half their time prone to warping out of shape unless
actually scribing and illuminating, it is firmly pressed between wooden
the estimation of a year to copy a
Resonances boards and clasped together. This
Bible is about right (it is a Summa on damage can negatively affect the qual-
Theology of Level 10 and a Summa on Covenants (pages 8788) details ity of the text. Finally, unbound books
Church Lore of Level 3; approximately rules for improving the quality of a cannot have resonances (see earlier).
325 pages and therefore 163 days of text by incorporating resonant mate-
continuous work). rials into the creation of a book, or
Since copying an entire book by clarifying the book by exposing Example Device:
is at least a seasons work for a it to a Magic aura. If such techniques
The Superb Scrinium

Discovering Mistakes A magus is unlikely to want to cast


the same spell a hundred times to copy
A magus might want to compare a a text that would normally take a a text page by page. A more efficient
magically or mundanely scribed copy season to write can be proofread and way to do this would be to create an
of a text with the original to find mis- corrected in a week with unlimited Enchanted Item which performs the
takes. Intellego Imaginem can detect uses of this spell. task automatically. While the Superb
differences between copies, but can- Scrinium described here can copy and
not distinguish minor variations in bind an entire book in a few hours, it
pen-work from meaningful errors. A The Copyists Critical Eye does have its disadvantages. It takes
spell such as The Copyists Critical Eye twelve pawns of vis to prepare this
InIm 10
(below) could be enchanted into a item for enchantment, and another
R: Per, D: Conc, T: Vision
device that can turn the pages of both twelve pawns to instill the effects. It
The caster casts his eye over two
texts simultaneously, and even mark takes at least six seasons to create the
texts, and he can immediately see the
the pages that differ using a linked item. It can only copy single sheets
places in the second that differ from
trigger. The marked pages would still or codices, not other forms of books
the first by perfecting his memory of
have to be checked by someone who such as rolls or tablets, and only copies
the first text. The manner in which
understands the importance of the one side of each page (although it is
the differences are displayed depend
text, but it would greatly reduce the rare to have writing on both sides of
on the casters sigil. To Atrox of Tyta-
time this takes. Once mistakes have parchment). The biggest impediment
lus, any incorrect words appear to be
been identified they can be scraped is that the books produced by the
drawn in fresh blood.
out and corrected. As a rough guide, Scrinium are rarely as good as the
(Base 1, +1 Conc, +4 Vision)
originals: they do not have any

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Transforming Mythic Europe
resonant materials, and they require one and a half hours to copy a text The Lectors Deft Hand
a character with a high Finesse score of 300 pages: three combat rounds
to operate the device if mistakes in (eighteen seconds) per page, one for ReHe(An) 15
the text are to be avoided. The latter each of the three effects. Pen 0, unlimited uses per day
limitation cannot be circumvented; it The device relies on the Finesse R: Touch, D: Mom, T: Ind
is a fundamental constraint of Rego Total of its activator, so its operation This enchantment turns a page of
craft magic. Integrating resonant is usually restricted to magi, and even any book placed on the left-hand marble
materials is possible, by using Binding so it will tend to produce texts of slab. It can turn pages of paper, papyrus,
the Hermetic Codex instead of Binding the lower Quality than the original unless and other plant-based materials as well
Mundane Codex (Covenants, page 97), the operator is highly skilled. It has as parchment and vellum. It is triggered
although these materials need to be no intrinsic proof-reading, although when a sheet of parchment is placed on
sourced first. The Copyists Deft Eye could be included the right-hand slab (that is, after the
into the design. The First Furrow Guides Stack the Decorated Page effect has acted).
the Second determines how many books (Base 3, +1 Touch, +1 requisite; +10
Description can be copied per day, since it needs unlimited uses per day)
a separate activation for each text;
The Superb Scrinium consists Binding the Mundane Codex should have
of a large writing desk (a scrinium) the same number of uses.
The Copyists Puissant Quill
designed to be put on top of a The Scrinium has been prepared
table. The desk is ornately carved for enchantment with 12 pawns ReAq 15
from walnut wood. The lid of the of vis (the highest cost of all the Pen 0, unlimited uses per day
desk can be propped up to make a components is for the alabaster slabs, R: Voice, D: Mom, T: Group
slanted desk or lectern, but when in which are large objects of soft stone). This enchantment has the same
operation the lid is kept closed. Inset It has no more space for any further operation as the spell of the same
into the flat surface of the desk are enchantments. name, described earlier, and acts on
three rectangular slabs of alabaster. In the topmost sheet of the middle stack
front of the middle slab are four horn of blank pages. It is triggered when
inkwells, each one designed to take a The First Furrow a page of the book on the left-hand
different color of ink. Guides the Second marble slab is turned (that is, after the
The enchanted item is set in Lectors Deft Hand effect has acted).
motion by placing a book on the Cr(In)Im 22 (Base 1, +2 Voice, +2 Group; +10
left-hand alabaster slab and opening Pen 0, 3 uses per day unlimited uses per day)
its back cover. This triggers The First R: Touch, D: Conc, T: Group
Furrow Guides the Second. The device This enchantment has the same
can copy a text onto any animal- operation as the spell of the same
Stack the Decorated Page
or plant-derived material, but name, described earlier, except with
usually copies onto parchment. Ink respect to Range and Duration. Each ReHe(An) 20
appropriate to the writing material casting is sufficient for an entire text, Pen 0, unlimited uses per day
should be placed into the inkwells. since the created illusion affects a R: Voice, D: Mom, T: Ind
Wooden boards, twine, glue, and moving image. It is triggered when This enchantment moves a sheet of
other materials necessary for binding an open book is placed on the left- parchment, paper, or other animal or plant-
books should be put before the right- hand marble slab; an additional derived writing medium from the stack on
most slab. A stack of blank sheets of command word could be included the middle marble slab and places it on
sufficient number for the copy should if desired. To use the item correctly, the right-hand slab. Note that the pages
be placed on the middle slab. The the back cover of the book should be produced by the Scrinium are totally dry;
copying process is initiated by taking opened (else the book will be copied there is no wet ink. It is triggered when
the top sheet from the middle slab and bound in reverse). the topmost sheet on the middle stack has
and placing it on the right-hand slab, (Base 1, +1 Touch, +1 Conc, +2 been written on (that is, after the Copyists
which triggers The Lectors Deft Hand. Group, +1 changes as pages turn, Puissant Quill effect has acted).
The book is duplicated one sheet at a +1 requisite; +5 item maintains (Base 3, +2 Voice, +1 requisite; +10
time from back to front. It takes about concentration; +2 3/day) unlimited uses per day)

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Transforming Mythic Europe
binDing the munDAne coDex

ReHe(An) 22
Pen 0, 3 uses per day
R: Touch, D: Mom, T: Group
This enchantment binds up to 800
individual sheets into a book (a base
Individual of Animal is equivalent to a
quarternion). The enchantment fails if
any of the materials necessary pieces
of a codex are missing. It is triggered
by tapping three times the stack of
finished sheets to be bound. The op-
erator of the device must have an In-
telligence + Finesse of at least 6 to
successfully bind the book. If you are
using the extended rules for book cre-
ation (Covenants, page 88), then readers
of a book bound with this enchant-
ment can claim the +1 quality bonus
for sound binding.
(Base 3, +1 Touch, +2 Group, +1
requisite, +1 size; +2 3/day)

Copying Laboratory Texts


In theory, Laboratory Texts can be must be repeated, and a single botched effects a day; 120 levels in a month,
copied with magic in exactly the same page corrupts the entire Laboratory and 360 levels in a season. Using the
way as books on Abilities and Arts. Natu- Text; something which will only be earlier table, you would need a Finesse
rally, an exact duplicate of the text is discovered when the Laboratory Text Total of 11 or more to copy a months
made, so if a Laboratory Text is still writ- is used (wasting the season). If using worth of Laboratory Texts flawlessly
ten in its authors personal code, this will Rego craft magic to duplicate Labora- page by page, or a Finesse Total of 14
be replicated in the copy. A Laboratory tory Texts, then consider that a profes- or more to copy a seasons worth in the
Text is usually much shorter than other sional scribe could copy five levels of same manner.
books (approximately one page per level
of the effect), although it may not be
written as a typical codex but take a more Optional Rule: Hazardous Laboratory Texts
unusual form. It may be that a magus does
not have the capacity to magically copy Rather than requiring flawless page 109) with a risk modifier equal
a book due to the form that it takes. For copying of every page of a Laboratory to half the number of pages spoiled
example, many magi scribe their labo- Text, the troupe could decide that per ten pages total. Thus if four pages
ratory texts into wax tablets, some use errors introduced into Laboratory in ten were spoiled, the risk modifier
metal sheets and an enchanted stylus, still Texts do not make the Text useless, is +2. If a copy is made of the copy
others cover the walls of the laboratory but can introduce unwanted effects with magic, then the users of the
themselves with chalk notation. into the product of the season of work. second generation copy must make
Laboratory Texts are a lot less for- If the magically-copied Laboratory two extra Experimentation rolls, each
giving than a book on an Ability or Text was created with insufficient potentially with its own risk modifier.
an Art. The Laboratory Text must be Finesse, then whenever it is used, the This option makes magical copying
copied exactly without the slightest magus must make an extra roll on of Laboratory Texts possible, but
deviation, else it is corrupted and use- the Experimentation Table (ArM5, often undesirable.
less. Pages where the Finesse roll fails

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Transforming Mythic Europe
(that is, power) is worth nothing if Those Bonisagi who do not
Optional Rule: No not earned. vehemently oppose the technology
Magical Copying of Quaesitores worry about the im-
plications. While books on Magic
embrace it, as a superb method for
disseminating knowledge of Hermetic
Laboratory Texts Theory, Organization Lore: Order of breakthroughs and innovations. Some
Hermes, and especially Parma Magica members of House Tytalus support
Alternatively, you could rule as are rare, it is easy to contain them. them in this, recognizing that conflict
a troupe that Laboratory Texts are Once they can be mass produced, can arise from and be manipulated
too sensitive to scribal errors to be then it will be difficult to prevent such by the control of which texts are
copied with Rego craft magic. In books falling into the hands of the made available.
a Mythic Europe that has magical mundanes, and (worse still) enemies Those more politically-savvy
copying of books, the production of the Order. They are likely to at- members of House Ex Miscellanea
of Laboratory Texts becomes tempt to ban the production of books are eager to obtain books on the
an artisan craft, with each one on the Parma Magica at the very least. Arts. They believe that the Order
handwritten each time. This makes has too long kept knowledge from
them a more valuable commodity. them, allowing them to wallow in
Neutral Parties Hermetic backwaters as second class
citizens. Writing, publishing, and
The Orders Response The Mystery Houses are little disseminating books that discuss
affected by this innovation; the their own unique tradition not
The Order of Hermes commonly knowledge they hold dear cannot be only simultaneously preserve those
sells books, either by public offer, by trapped on parchment with ink, but traditions but perhaps attract more
tender, by exchange, or by subscrip- must be wrestled from the fabric of the recruits.
tion (Covenants, page 94), and arrange- world with ritual and ordeal. They are
ments for a magus to visit a covenant not likely to have any great opinion
and copy one of their books are rela- on magical duplication of books; Why it May Not Work:
tively common. Technology to in- at best they might mildly support
stantly reproduce these efforts could the ideas if it means more books to
The Cow and Calf Oath
rapidly change the established order study. However, fear mongers might
depending on the availability of the point out that should their secrets The Cow and Calf Oath (Cov-
magic, although Hermetic magi are ever be discovered and recorded enants, page 95) simply states that the
split as to whether this would be a by an outsider, if book-duplication purchaser of a book, or the recipient
change for the better or the worse. technology exists then the mysteries of a book as a gift, will not sell or give
of a cult could be quickly disseminated copies of that book without the per-
a sure fire way to ensure that the mission of the original owner. The
Detractors ancient ceremonies lose all power. oath refers to a ruling in the Hiber-
House Mercere are likely to nian Tribunal, and is not part of the
Some magi of House Bonisagus are be unaffected by the technology. Code of Hermes in any other Tribu-
likely to deplore the multiplication of Exemplar texts still need to be nal, and yet it is exceptionally com-
such knowledge. If power is not hard transported to those covenants who mon as a gentlemans agreement
won, then it comes with no respon- have a Scrinium, and copies still need throughout the Order. Sometimes, for
sibility. More mundanely, House Ac- to be distributed. books of the highest quality, the oath
claim is devalued as authors become is specifically recalled and sworn to
anonymized by mass production. give it legal weight. Copying a high
Jerbiton are, broadly speaking,
Proponents quality book normally entails seasons
disgusted with the idea of this in- of diligent work which few magi are
vention, seeing it as a cheapening Both House Flambeau and House willing to undertake if they might
of knowledge for the sake of power. Tremere are in favor of the mass incur the displeasure of the books
Those who live under the principle production of books, since it permits originator. However, a device like the
of sufficiency particularly deplore the a more rapid growth in power which Superb Scrinium permits the copying
technology. Similarly, many (if not in turn leads to a more efficient and of a book in no time at all, making it
most) Tytali believe that knowledge powerful Order. far more tempting to contravene the

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Transforming Mythic Europe

Rules for a Large Library


Each Art and Ability is represented Studying from the Library Example
as a single Level and Quality that
represents the sum total of the A maga whose score in an Art is A librarys best book on Ignem is
knowledge that the library has on that less than the librarys Level in that Level 6, Quality 7. There are also ten
subject. Each subject has a summa; Art gains the librarys (Quality + 3) other summae and nineteen tractatus
this is the best tome that the library in experience points in the relevant on Ignem, so the librarys total score for
has, with the highest Level + Quality. Art. A maga whose Art score is equal Ignem is Level 7, Quality 9. Rather than
A library that lacks at least one summa or greater to the librarys Level gains providing details for all thirty books,
on a subject has no score for that Art experience points in the Art equal to this can be represented as follows:
or Ability. The base scores for the the librarys Quality each season, and Ignem: Level 7 Quality 9 (Level 6
library are equal to this book. can only study here for a number of Quality 7, + 10 summae + 19 tractatus)
Acquiring more books on the additional seasons equal to the Quality Any magus with an Ignem score
subject increases the Level and before she has exhausted the librarys of 6 or less studies gains 12 experience
Quality of the librarys resources in information on the subject. Abilities points in Ignem from this library and
this Art or Ability. Adding tractatus are treated in an identical fashion. If can continue to study until his Ignem is
act as experience points in the a librarys Level should subsequently 7. If he has Ignem 7 or more he gains
Quality, and acquiring new summae improve beyond the magas Art score, 9 experience points and can study for 9
acts as experience points in the she may recommence her studies with more seasons. If two magi wish to study
Level; both scores increase as if they the +3 bonus to Quality until she Ignem in the same season, one studies
were Arts. Most books add at least reaches the new Level. If the Quality from the best summa and gets 7 experi-
some knowledge, but as the library is unchanged then she must cease her ence points as long as he has an Ignem
grows, it becomes steadily more studies for that Art in this library; if of 6 or less, but cant learn anything if
comprehensive. A book does not Quality has increased as well then she his Ignem is greater than 6. The sec-
contribute an experience point to can study for additional seasons equal ond studies from 10 summae (enough
Quality unless its Quality is within to the change in Quality. to provide an Ignem of 4) and nineteen
three points of the library Quality, More than one magus can study tractatus (a Quality of 5). If his Ignem
and does not count as an experience the same subject in the same season; is less than 4, he receives 8 experience
point in Level unless its (Level + usually one studies the best summae points, otherwise he receives 5 but
Quality) is within three points of according to the normal rules, and can study Ignem from the library re-
the librarys (Level + Quality). Once the others split the remaining books gardless of his Ignem score. If three
added to the library there is no need between them. Only those not magi want to study Ignem this season,
to track individual Level or Quality. studying from the best summa get then one gets the best summa as de-
Needless to say, a covenant cannot the +3 bonus to Quality if their Art scribed, and the other two must split
just duplicate books they already have or Ability score is lower than the the remaining books between them; if
to increase either characteristic. Librarys total Level in that subject. done evenly then they each get a Level
2 Quality 4 library.

Cow and Calf Oath for financial gain. have invested in their libraries will be invention if there was no possibility
As it stands, the Cow and Calf quickly devalued if the Cow and Calf of him being able to profit from the
Oath is not part of the Code any- Oath is ignored, and the only way to books in his own library many of
where other than in Hibernia, so enforce it is for it to become part of which are likely to have been gifts or
cannot be assumed to be in force the Code. bought from other magi under a Cow
without specific mention of prohibi- The Cow and Calf Oath does not and Calf arrangement.
tions on copying. Magi have tried in protect texts belonging to non-magi,
the past to bring the decision to the so the edicts of the Grand Tribunal
Grand Tribunal, but so far that august have little effect on the ability of An Erudite Society
body has declined to make a ruling. the invention to transform Mythic
This might change if copying books Europe. However, it would take an The cost and time involved in cre-
becomes a trivial task. The intellec- altruistic magus to pursue the con- ating a book is one of the principle
tual wealth that powerful covenants siderable time and vis needed for this reasons why they are the property

105
Transforming Mythic Europe
of the monasteries (who make them) see how world-changing this can be, the questioning of the intellectual au-
and nobility (who can afford them). since in 1455, the Gutenberg printing thorities is a natural consequence of
The vast majority of Mythic Europe press began to produce books using a more literate society. The Church
would normally never own a book. moveable type. By 1480, nearly every resisted translations of the Bible into
However, it would not take that many city in Europe had at least one press. vulgar tongues for centuries, largely
copies of a device such as the Superb Within a handful of decades of its first because it feared what man might do
Scrinium for books to be a much more print run it was being used to generate if he were able to interpret the Good
widespread phenomenon. Limited political treatises exhorting the mass- Book for himself.
only by the supply of raw materials es on the inequality of the world and
(and this is a very real limit, but not the oppressive nature of the nobility.
an unassailable one) and the provi- It would be hyperbole to suggest that
A Guild of Scribes
sion of skilled operators (specifically, the printing press saw an end to feu-
those trained in the Finesse Ability), dalism or the Catholic Church, but it A device such as the Superb Scri-
copies of key texts could be available was instrumental in the rise of civil nium could easily put all the scribes in
to any individual. disobedience against the aristocracy a city out of work. Capable of work-
The impacts on medieval society and the spread of Protestantism. The ing tirelessly all day and all night,
could be tremendous. Free access Gutenberg device was exceptionally producing a complete tome every
to cheap reading material leads to slow in producing books compared few hours, the Superb Scrinium could
the democratization of knowledge. to the speed that the Superb Scrinium copy an entire monasterys library in a
Rather than being the province of can achieve, but then a magical de- month, given sufficient supplies. That
the elite, the ability to read can be vice is less easy to make than a press, volume could represent several years
passed from parents to their children so the speed of the impact of such a of work for a team of several scribes,
since it becomes a useful skill to ac- device may be considered equivalent. and unsurprisingly, the profession will
quire. Fortunately, we have a model to The dissemination of ideas and be up in arms. The scribes are likely
to lodge complaints with the burghers
of the city or the local lord; trying to
Optional Rule: Limits on Instant Transportation bring legal proceedings halting the
operation of the technology. The rea-
Some troupes consider instant (nearby), storyguides might veto sons they give for this vary, but many
transportation to be a bit too much characters from carrying with them will be outright fabrications such
like science fiction for their tastes. As an excessive load. as the books reproduced by magic are
an alternative to banning such spells Under this optional rule, a somehow profaned.
entirely, it could be reconfigured as character must have an unobstructed It is also likely that the non-re-
traveling in the blink of an eye. Rather path between the two locations to ligious scribes will incorporate and
than disappearing from one place and use such spells, although it need not found a guild. Scribes do not have
reappearing in another a feat best be a straight path. The caster cannot any strong reason to join a guild until
left to saints and holy magicians be in a building which does not have their livelihoods are threatened, and
the magus travels through every point open doors or windows of sufficient they may join forces with other pro-
between his point of departure and size for him to get through, and fessions who make a living by writing,
his destination in a mere moment. he cannot be shackled or tied. His such as notaries and legal advocates.
The spell Gift of Frogs Legs (ArM5 destination is subject to the same Monks are not allowed to join guilds,
page 134) epitomizes this approach: requirement for lack of barriers; if but they may well sympathize, and
while the guideline specifies instant he forgot to leave his sanctum door the guild could be supported by a
transportation up to 5 paces, the spell open, then Leap of Homecoming does monastery (or monastic order). The
actually allows the target to jump not deposit him there. If a barrier Learned Magicians (Hedge Magic Re-
that distance. Because essentially the does exist, the target is transported vised Edition, Chapter Five) may join
character is flying exceptionally fast, as far as the nearest barrier. So if forces with them; these hedge wiz-
anything he is wearing or carrying he is shackled, the spell has no ards are known for their parchment
travels with him (even other creatures effect, but if the only barrier is his amulets and calligraphic chartae, and
such as familiars, as long as they are closed sanctum door then he simply may be personally invested in main-
small), but as noted in another insert appears outside it. taining a thriving industry. It may be
that the parchment makers and ink-

106
Transforming Mythic Europe
smiths also join up, but these profes- cal creation of books at least until Increased Knowledge
sions are not under threat; indeed, the a magus invents a ritual spell that gen-
capacity for the Superb Scrinium to erates vast amounts of parchment for Assuming that Hermetic books
consume parchment and ink may well relatively small amounts of vis. If left are manufactured at the same rate
cause these professions to support it. high and dry by their former allies, if not faster than mundane books,
Paper might become more widespread the scribes may well take on the role the consequences for the Order
as a cheap alternative to parchment, of saboteur, destroying books created are profound. Books are no longer
and one which can be made at a much by the new technology and attempt- priceless commodities that are copied
faster rate. ing to wreck the device itself. They only with great effort by skilled magi.
The political power of the Scribes may become an underground profes- There will always be a place in the
Guild depends on the role planned for sion devoted to what is perceived as Order for the artisan bookmaker who
them in the saga. If they can control old, archaic ways; writing their mali- picks unique resonances and magical
provision of writing materials, then cious spells to the doom of the Order enhancements to set his work above
they can exert control over the magi- in catacombs hidden under the city. all others. However, covenants might

New Guidelines for Instant Transportation


In all cases, add 1 magnitude to Rego Terram that since Rego Corpus spells move
increase the distance to 50 paces, the body, anything that the body is
2 magnitudes for 500 paces, 3 Level 4: Transport a non-living ob- wearing or carrying is moved as well.
magnitudes for 1 league, 4 magnitudes ject instantly up to 5 paces. For Living creatures cannot be transported
for seven leagues, and 5 magnitudes to objects larger than something that without requisites, except for familiars
a place for which you have an Arcane can be comfortably held in two (if they can be carried), which share a
Connection. hands, size modifiers are neces- special bond with the magus.
sary. Casting requisites may be If the target is burdened by an
needed if the item is primarily not unusually large load then casting
Rego Animal under the Form of Terram. requisites are certainly justified. As a
guideline, any Burden which causes
Level 10: Transport an animal in-
an Encumbrance of 3 or more should
stantly up to 5 paces. Non-living
require a requisite appropriate to the
animal products are transported Instant Transportation material comprising the majority
with Rego Terram. and Requisites
of the weight: Terram for metal,
Ars Magica Fifth Edition Herbam for wood, etc. Furthermore,
Rego Aquam does not specify whether casting a requisite is also justified if half the
requisites are needed for instant total weight is made up of a Form
Level 4: Transport a liquid instantly different to the primary Form: for
transportation, and this may be left
up to 5 paces. example, a glass bottle containing
to the interpretation of the troupe. A
storyguide wishing to make spells of wine, or a wooden crate with eggs
inside. As always, the primary Form
Rego Herbam instant transportation difficult might
for a spell with requisites is derived
insist on casting requisites unless the
Level 10: Transport a plant instantly character is to arrive naked (or has from the spell with the highest base
up to 5 paces. Non-living plant clothes made from human skin and level, so a spell to transport a crate
products are transported with hair); however this has the effect containing eggs is a Rego Animal
Rego Terram. of making these spells exceptionally (Terram) spell, not a Rego Terram
difficult to cast. Spells to levitate or (Animal) spell.
fly do not require casting requisites, If you disagree with the basic
Rego Ignem neither, apparently, does Gift of the premise that requisites are not
Frogs Legs which uses a guideline for required, then all you need to do is add
Level 3: Transport a fire instantly up casting requisites where applicable to
instant transportation.
to 5 paces. the spells in this chapter.
The view taken in this chapter is

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Transforming Mythic Europe
have hundreds of books, and if they manors of their fiefs to dispense jus- must be able to clearly see the des-
own their own Superb Scrinium, tice and collect taxes. Perhaps most of tination. This effect can be used to
have the capacity to generate all, merchants must shift goods from cross rivers and even scale cliffs if a
hundreds more. This could easily their place of production to the point suitable arrival point can be seen.
change the learning model of the of sale, and for those trading in ex- If enchanted into a device, this ef-
Order. Study becomes a much more pensive or rare materials, this might fect could be used in place of a bridge,
common method of advancement entail great distances indeed. It is and has the additional benefit that it
for apprentices since more books are within the scope of magi to lighten can be easily removed to prevent en-
available to them. At the other end of this burden of travel. emies from using it.
the scale, old magi have much more (Base 15, +1 Touch)
ready access to tractatus, and need
not rely on the more dangerous study New Spells The Messengers Shortcut
of vis for advancement in the Arts.
Magi wont necessarily gain more
for Instant Travel
experience points from studying ReCo(An) 45
books, but they are now less limited Some example spells for instant R: Touch, D: Mom, T: Group
by the contents of their library; for, transportation are given here. These Transports a rider and his horse
unless they are very unlucky, it will use the new guidelines from the near- one league (three miles). This effect
contain dozens of books on each Art. by insert. These spells can easily be is usually designed to affect a par-
In game terms, this greater adapted into enchantments in devices. ticular pairing of horse and rider to
provision of books might change To make best use of Shape and Mate- avoid warping, and so is designed to
the way that libraries are recorded in rial bonuses they are often invested affect only two individuals. A spell of
terms of game statistics. The system into enchantments in the shape of the same level could transport two or
described in a nearby insert is suitable doorways (+5 magical transportation) three riders and their mounts, but this
for covenants that contain at least or halls (+3 magical transportation), spell is not designed to do so.
fifty or so books. or incorporate opal (+4 travel). (Base 25, +1 Touch, +2 Group, +1
requisite)

Bring the Herd to Market The Mobile Infantry


Travel in the
Blink of an Eye ReAn 45
R: Touch, D: Mom, T: Group
Instantly transports a Group of
ReCo 50
R: Touch, D: Mom, T: Group
Instantly transports up to 100 men
Travel is a tedious facet of life in standard Individuals up to seven and their personal equipment up to 7
Mythic Europe. The fastest that most leagues, usually to a location known leagues. This powerful spell has been
people can ever travel is on a horse to the caster. This is often sufficient used to ferry soldiers to a battlefield; the
at full gallop, and such speeds cannot to transfer a flock from its pasture to magus who cast it was later executed in
be maintained. The fastest a messen- market. This spell can affect up to a Wizards March by a Tribunal.
ger has ever traveled is 90 miles in a two hundred chickens (Size 3), fifty (Base 30, +1 Touch, +2 Group, +1
single day, and this relies on multiple sheep (Size 1), ten ponies (Size +1), Size)
changes of horses. Yet journeying or five horses (Size +2).
away from home is a necessary evil for (Base 10, +1 Touch, +2 Group, +4
many; most freemen attend markets transport seven leagues)
The Instant Harvest
in their nearest town every week to
sell their wares, and even if they live ReHe 45
in that town, they may need to travel
A Bridge Without Wood R: Touch, D: Mom, T: Group
to obtain raw materials or clients. This spell divests a field of its crop,
Some priests need to travel between ReCo 20 depositing the produce in a spot next
their parish churches to hold Mass R: Touch, D: Mom, T: Ind to the field designated by the caster.
and hear confession. Nobles (or their Instantly transports the target to a It is best used for field crops such as
representatives) travel between the point up to 50 paces away. The caster leeks or turnips since it transports the

108
Transforming Mythic Europe
whole plant; if used to gather wheat, impeDe the Penetrate Magic Resistance to have
peas, or fruit, they must be processed impertinent interloper the desired effect.
further. An Intelligence + Finesse roll (Base effect, +1 Touch, +2 Ring)
determines how neatly the vegetables PeVi General
are gathered; Ease Factor 9 avoids R: Touch, D: Ring, T: Circle
them being in an untidy pile at the This spell cancels the casting of Example Device: The
designated spot. any spell of instant transportation
(Base 10, +1 Touch, +2 Group, +3 within a circle drawn at the time of
Gate of Countless
Size, +1 transport 50 paces) casting, or to a person within the Vistas
circle. It also prevents the area within
the circle from being the destination This rather grand-sounding de-
rApAcious hAnD of such a spell. The spell fails and the vice is typical of an enchantment with
of the highwAymAn
intended target does not move. The powers of instant transportation de-
spell can only cancel spells of a level signed for a sanctum, covenant, cas-
ReTe 35 less than the (level of this spell + 5 tle, or so forth. It is unusual in that it
R: Voice, D: Mom, T: Ind + stress die (no botch)). Thus a 25th is enchanted with multiple copies of
Transports a wagon and its con- level version of this spell is always the same enchantment, each designed
tents from within range to a location sufficient to block a Seven-League Stride, specifically for a different user of the
three miles away. An Intelligence + and might block The Leap of Homecoming device. In this manner, magi can avoid
Finesse stress roll against an Ease Fac- if the stress die result is 5 or more. If warping from the powerful mystical
tor of 9 ensures that the wagon is de- the transport spell is of non-Hermetic effect while remaining able to benefit
posited on all four wheels, otherwise origin then you should estimate its from the enchantments effects. Natu-
it tips over upon landing and may level based on Hermetic guidelines. rally, as covenants grow, more poten-
spill its contents. Note that since this If the caster of the affected spell is tial users of the device arise, and an
uses the Terram guidelines to trans- within the circle, then this spell must old covenant might have a chamber
port non-living objects, anyone rid-
ing in the wagon is left behind. With-
out requisites, substantial amounts of
liquid or animals are also left behind.
This spell has become common-
ly used in the Normandy Tribunal,
where stealing the supplies of another
covenant is not forbidden by the Pe-
ripheral Code and there is a culture of
raiding the supply lines of ones rivals.
(Base 4, +2 Voice, +2 Size, +3 trans-
port 1 league)

portAge of the eAgles

ReTe 45
R: Touch, D: Mom, T: Group
Transports up to one small hundred
crates or equivalent volume of goods
(100 cubic paces) to a place to which the
caster has an Arcane Connection. Requi-
sites are needed if the crates contain live
animals or liquids.
(Base 4, +1 Touch, +2 Group,
+1 Size, +5 transport to an Arcane
Connection)

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Transforming Mythic Europe
dedicated to its numerous Gates of maguss own Gate, made from the she deems it is safe. The effects de-
Countless Vistas. While a magus can- same stone used to construct the arch. scribed below allow the maga to com-
not benefit from the Laboratory Text All of these Arcane Connections have plete one cycle of these effects each
of another, since each enchantment is usually been fixed in the laboratory to day; if she expects more trouble than
designed for a different person, they prevent their expiry. this, she may wish to design the ef-
do get a small bonus to their Lab To- The Gate of Countless Vistas is a fects with more uses per day.
tal for every version of the enchant- large item of hard stone, and was pre- A particularly paranoid (or acci-
ment already in the device (ArM5, pared for enchantment with sixteen dent-prone) magus might enchant
page 99). pawns of vis. The amount of space an Intellego Corpus effect into the
If there are multiple covenants left in the enchantment depends upon Phylactery that continually monitors
with similar devices, common prac- how many times the enchantment has his health, and uses a linked trigger
tice would be to only provide allies been instilled; a maximum of four users to gather the Arcane Connection and
with Arcane Connections to a par- are possible per device assuming that then transport him to safety should
ticular room and this would not be only one use per day is acceptable. he be seriously wounded. In this case,
the room containing the covenants the usual Arcane Connection within
own Gate of Countless Vistas. Rather, the device might be to a physician or
it would be a room with a sturdy lock,
The Longest Step Made Short healer whom the magus has cultivated
or else one with no door at all, but as a friend. The disadvantage of this
a magic device to open up a portal. ReCo 40 option is that it puts the wearer un-
This room is often placed outside of Pen 0, 1/day der a constant mystical effect, which
the destination covenants Aegis of the R: Touch, D: Mom, T: Ind might cause warping if employed for
Hearth. One never knows how long al- Transports one person, his clothes, too long (ArM5, page 168). Addi-
lies will remain allies, or how securely and his equipment to a location des- tionally, the effect that transports the
they maintain the Arcane Connec- ignated by the Arcane Connection magus to safety needs sufficient Pen-
tions to other covenants. placed in the Gates niche. Each time etration to breach the maguss Magic
this effect is added to the enchant- Resistance, for he cannot always rely
ment, it is keyed to a different trigger on being conscious in order to sup-
Description word. Each user is given his own pass- press his Parma Magica. Placing the
word, to be uttered as he steps over effect in a Talisman allows the Range
The Gate of Countless Vistas is the threshold of the arch. to be reduced to Personal, avoiding
an arched doorway made of stone. It (Base 35, +1 Touch) this latter problem.
is usually set into a wall rather than A saga where Laboratory Texts of
standing free, but if the latter is pre- this and similar Invested Devices be-
ferred, the doorway is equipped with Example Device: come readily available could cause a
a stout oak door fastened with an im- major change in the current dynamics
pressive iron lock. This door is not
Phylactery of the of the Order of Hermes. Magi are no
part of the enchantment it just Cautious Maga longer exposed to many of the perils of
stops covenfolk accidentally straying the world, since they can return to their
through the gateway. The arch has a This invested item is principally sancta whenever danger threatens, and
particularly prominent keystone at its designed for a maga who prefers to then return when it has passed. Indeed,
apex; this keystone has a rectangular avoid danger, but tends to find herself they could return every night to the
niche cut into it. in harms way. When she utters a com- comfort of their own chambers rather
Nearby the Gate, and also not mand word, the Phylactery gathers an than spending the night by the side of
part of the enchantment itself, is a Arcane Connection from the magas the road or in a louse-infested tavern.
shelf containing several Arcane Con- current location, and then transports A very lazy magus could use these ef-
nections collected by the user(s) of her to a safe place represented by an fects in reverse; acquiring an Arcane
the device. Each one is designed to Arcane Connection already within Connection to a grog or companion,
fit into the keystone at the top of the Phylactery. She can use the gath- then sending him out to travel to the in-
the arch, and is clearly labeled al- ered Arcane Connection to scry the tended location. Once there which
though some magi use a code only location she has just left to determine he can check through scrying effects
they know. The shelf may also hold whether danger has passed, and use it the magus can transport himself to
several Arcane Connections to the to return to her original location once his doughty servants, entirely bypass-

110
Transforming Mythic Europe
ing both the dangers and the tedium of 85) for it to affect her; this requires a The caster can fly. He must
traveling far from home. Stamina + Concentration roll, vs. an make an Intelligence + Finesse roll
Ease Factor determined by the magas to change direction or speed; with
current situation (ArM5, page 82). an Ease Factor related to his current
Description The effect is triggered by activat- speed Ease Factor 3 for walking
ing the Acquire the Connection ef- pace, Ease Factor 9 at moderate speed,
A hollow wooden box approxi- fect; it can also be triggered separate- Ease Factor 12 at maximum speed.
mately three inches long, two inches ly by a command word. The reason He can move at a maximum speed
wide, and an inch deep. The box has for the linked trigger is to minimize as fast as a running horse about
a lid of highly polished silver that the actions required by the fleeing forty miles an hour but this is re-
slides aside to reveal two compart- maga: it takes just one command to duced by one mile an hour for every
ments within; one is usually empty, activate both effects; and if a maga is point of Load he carries. He cannot
whereas the other contains an Arcane sorely injured or in imminent danger, physically carry a load which inflicts
Connection to a safe place such as one action may be all she gets. a Burden more than five points great-
the maguss sanctum. The Phylactery (Base 35, +1 Touch; +3 linked trig- er than his Strength (i.e. 15 points of
is usually suspended around the neck ger, +1 2 uses per day) Load for a character with Strength 0,
on a thong, but may be affixed to the 10 points of Load for a character with
forearm or thigh with a leather strap. Strength 1, etc.). A second, unen-
This item has been prepared for en-
Summoning the Distant Image cumbered individual is a Load of 21
chantment with twelve pawns of vis on average (see Grogs, Chapter 4).
(the highest vis requirement is for the InIm 25 Concentration Duration is better
small silver plate used as a lid), and Pen 0, 1/day than Sun Duration for this spell since
has used ten of those in its effects. R: Arc, D: Conc, T: Room in the former case the caster can end
As the spell of the same name it at will, but the effect is often en-
(ArM5, page 145); using the Arcane chanted into an item that maintains
Acquire the Connection Connection residing in the bottom concentration for the caster, for add-
compartment of the Phylactery. The ed safety.
ReTe 15 images appear in the mirrored lid of (Base 15, +1 Conc)
Pen 0, 1/day the box. Note that the effect will not
R: Voice, D: Mom, T: Part work if the Arcane Connection is not
Upon uttering a command word, to a well-defined room.
Woolen Steed of Araby
this effect transports a pinch of dirt, (Base 2, +4 Arc, +1 Conc, +2 Room)
a cobblestone, or a chip of flagstone ReAn 15
(as specified by the creator of the de- R: Touch, D: Sun, T: Ind
vice) from the floor around the magus New Spells for Imbues a woolen rug or animal
into the empty bottom compartment pelt with the power of flight. A per-
of the Phylactery.
Very Fast Travel son sitting on the rug is lifted along
(Base 4, +2 Voice, +1 Part) with it, and the caster may make In-
Not all magical transportation has telligence + Finesse rolls to change
to be in the blink of an eye. There are direction or speed. The Ease Factor
Flee to Safe Refuge other means of travel that, while not is related to current speed Ease
instant, are still faster than anything Factor 6 for walking pace, Ease Fac-
ReCo 44 currently available in Mythic Europe. tor 12 at moderate speed, Ease Factor
Pen 0, 2/day This section includes a few spells which 15 at maximum speed of forty miles
R: Touch, D: Mom, T: Ind could act as inspiration for devices per- an hour. (Note that these Ease Factors
This effect transports the wearer mitting other modes of transport. are higher than for Mercurys Winged
to the place designated by the Arcane Sandals due to the increased difficulty
Connection in the top compartment of moving an object rather than one-
of the Phylactery. Note that unless
Mercurys Winged Sandals self directly). The rug can only sup-
this effect is designed with a Pen- port the caster and his clothes; he
etration bonus, the wearer must sup- ReCo 20 can have no more than one point of
press her Parma Magica (ArM5, page R: Per, D: Conc, T: Ind Encumbrance or else the spell cannot

111
Transforming Mythic Europe
lift him. The passenger is not pro- boat and all its contents are lifted into metal object) could be made to fly us-
tected from falling off the flying rug, the air, and the caster may make In- ing the Rego Terram base guideline of
so impressive aerial maneuvers are not telligence + Finesse rolls to change 2, +2 to affect metal. Metal is even
recommended, nor is flying through direction or speed. For typical Ease more rigid than wood, and can bear
strong winds. Factors, see The Woolen Steed of Araby, an extra 75 points of Load in addition
The extra magnitudes have been earlier. The maximum speed is forty to itself. As before, Size modifiers lift
added to this spell by analogy with miles an hour. ten times as much metal and thus ten
the Rego Corpus guidelines. The rigid nature of wood allows times as much Load.
(Base 1, +1 Touch, +2 Sun, +1 un- the boat to carry a substantial burden; The extra magnitudes have been
supported surface, +1 for any direction, in addition to being lifted itself, the added to this spell by analogy with
+1 for increased speed) boat can contain a Load of 50. Note the Rego Corpus guidelines.
that an average person has a Load of (Base 3, + 1 Touch, +2 Sun, +1
21, so the boat can carry perhaps two Size, +1 unsupported surface, +1 for
Vessel of the Clouds people and their equipment. Adding a any direction, +1 for increased speed)
Size modifier to this spell lifts a larger
ReHe 30 boat: each additional Size modifier
R: Touch, D: Sun, T: Ind modifier multiplies the maximum ad-
The Chariot of Zeus
Imbues a small boat such as a ditional Load by a factor of 10.
coracle with the power of flight. The A boat made of metal (or other MuCo(Au) 30
R: Per, D: Mom, T: Ind
Transforms the caster into a thun-
derbolt (equivalent to an insubstantial
What About The Hermes Portal? object). In this form he can move lit-
erally at the speed of lightning to any
The Order is in possession of a the Casting Total for the Ritual spell,
powerful Mercurian Ritual that allows even if Laboratory Texts are available. location he can see. There must be an
unlimited instantaneous travel be- There are some advantages to unobstructed path between the caster
tween two points over the course of its these two approaches over devices and his destination. Upon arrival the
year-long duration the Hermes Portal like the Gate of Countless Vistas. The caster transforms back into his normal
(ArM5, page 156). House Mercere first is Warping: neither the Hermes shape with a mighty crack of thunder.
guard a secret lab procedure to make Portal or a Merceres Portal grant Anyone within 2 paces of his desti-
Merceres Portals, which act just like Warping points to those transported, nation must make a Size stress roll
a Hermes Portal but are permanent since the target of the spell is the other against an Ease Factor of 6 to remain
(Houses of Hermes: True Lineages, pages 80, end of the portal, not the transported standing. The caster can choose the
100101). However, these methods individual. This is not true for Rego location of another person as his des-
have several disadvantages compared Corpus spells such as The Leap of Home- tination, in which case he inflicts +30
to devices like the Gate of Countless coming, which directly target the in- damage to that individual and arrives
Vistas. Both Hermes Portals and Mer- dividual being transported and inflict standing next to her. If he strikes a
ceres Portals link two places through a warping point for being a powerful building he arrives on the roof, and
mutual Arcane Connections, and once mystical effect. Devices like the Gate the building must make a stress check
cast or created, this location cannot of Countless Vistas can be designed to (City & Guild, page 77) or take six dam-
be altered. A Hermes Portal requires partially overcome this limit, but ev- age levels; wooden buildings catch
two casters (or groups using Wizards ery user needs their own enchantment fire even if they survive.
Communion) who can cast a 75th level to be safe from Warping. The second The Duration of this spell can-
Ritual spell, and it lasts just a year. The advantage is that both the Hermes Por- not be extended beyond Momentary,
Merceres Portals are slightly easier to tal and a Merceres Portal will transport since bolts of lightning exist only for
create and are permanent creations, any object person, living creature a moment; furthermore it can only be
but still constitute a 65th level en- or plant, or inanimate object. This used outside. Note also that, no mat-
chantment and, again, must be made gives them an enhanced utility over ter what your ruling on casting req-
as a pair. The total cost in vis is less spells of instant transportation that uisites for Rego spells, Muto spells
than for a Hermes Portal, but the requi- must be invented for each type of ob- definitely require them.
site Lab Total is harder to achieve than ject transported. (Base 30)

112
Transforming Mythic Europe

Plaustrum Pertinax
Magic Might: 0 (Herbam) centration 2 (Immovable Object pow- Known now as the Stubborn Wag-
Season: Spring er), Living Language 2 (drovers on (Plaustrum Pertinax), this Magic
Characteristics: Cun 0, Per +2, Pre slang), Terram Resistance 2 (wear Thing is viewed with a certain affec-
+1, Com 6, Str +5, Sta +6, Dex and tear) tion by some of the covenfolk, who
+2, Qik 5 Powers: enjoy its petty disobedience towards
Size: +3 Immovable Object, 0 points, Init 3, the covenants magi. Its axles seize at
Warping Score: 5 (2) Herbam: The wagon can fix itself inopportune moments, and it often
Virtues and Flaws: Magic Thing; in place, and prove completely throws a wheel rim close to an inn
Transformed Thing; Essential Vir- immobile. Any attempt to move favored by the grogs. Despite this, it
tue*, Tough, Well-Traveled; Magi- the wagon while this power is in will always be an outsider, a freak gen-
cal Monster; Lesser Malediction operation risks damaging it. None erated by magic. It is capable of slow
(moving parts sometimes tempo- of its contents may be removed ei- movement even without dray animals,
rarily fuse)*, Oversensitive (orders ther. ReHe 10 (Base 3, +1 Conc, but hasnt shown anyone this ability
from magi)* +1 size, +1 extra force) Personal yet. When in a helpful mood, it can
* from Warping Power (10 levels, 2 Might cost, use its own Animal Handling in place
Magical Qualities and Inferiorities: +1 Init) of that of its driver.
Personal Power, Terram Resis- Vis: none You might wish to use the rules
tance; Reduced Attack, Reduced Appearance: A flat-bedded four- for Damaging Objects on page
Initiative wheeled wagon, big enough to car- 77 of City & Guild rather than using
Personality Traits: Stubborn +6, Dis- ry six people, plus two on the driv- Soak and Wound Penalties. In this
obedient to Magi +3, Wagon* +2, ers bench, or an equivalent load. case, the Plaustrum Pertinax has 10
Hard to Topple (Dexterity)* +3 An optional canvas canopy can be damage levels, and when an event
* Essential Trait raised to keep the contents protect- could damage it, make a stress roll
Combat: ed from the weather. The wagon + 5 (Wondrous item) + Profession:
Bludgeon: Init 7, Attack +6, Defense requires two beasts of burden to pull Drover or Animal Handling of the
1, Damage +7 it, or four when fully laden. operator. If the result is equal to or
Soak: +15 greater than the Ease Factor of 15,
Fatigue Levels: OK, 0, 1, 3, 5, This wagon has been the prop- the wagon avoids losing a damage
Unconscious erty of a covenant for decades, may- level. Damage levels do not impose
Wound Penalties: 1 (18), 3 (8 be over a century. It became heavily penalties, they simply indicate how
16), 5 (1724), Incapacitated warped after the covenant developed much punishment an object can take
(2532), Dead (33+) spells for instant transportation. At until it is broken beyond use. Dam-
Abilities: Animal Handling 3 (dray least once per week it was ported all age levels can be restored by a com-
animals), Area Lore 4 (routes), around Mythic Europe, and eventually petent carpenter or wheelwright,
Athletics 2 (avoiding potholes), a botched casting of the transportation although if the wagon is completely
Awareness 1 (roads traveled be- spell granted it the Transformed Thing broken it may not still be a Magic
fore), Brawl 3 (bludgeon), Con- Virtue (Realms of Power: Magic, page 47). Thing once repaired.

Form of the Zephyr another Fatigue level. This ability to this spell, and can end the spell and
gust is intrinsic to the type of wind transform back into human form by
MuCo(Au) 40 into which the caster turns, much as letting this captured wind free.
R: Per, D: Sun, T: Ind the Cloak of Mist (ArM5, page 131) al- While in the form of a wind, she
Transforms the caster into a strong lows the caster to seep through cracks can attempt to bowl over any object
gale wind. She flies at 50 miles an like natural mist. Note that because her size or smaller; this requires mak-
hour, but can increase this speed to this spell turns the caster into a gale ing roll of Strength + Concentration
that of a violent storm wind 75 wind, she cannot travel any more + stress die against the targets Stam-
miles per hour by expending a slowly than 50 miles an hour. A differ- ina + stress die. The defender may
Long Term Fatigue level. She can ent spell (of the same level) is needed add Athletics to their roll if they are
travel at this increased speed for no to turn into a more gentle wind. The braced for the attack. If the casters
more than an hour without expending caster inhales a gust of wind to cast roll exceeds her opponents, then the

113
Transforming Mythic Europe
target is knocked off his feet and flung mulate a Warping point with every able in the same manner. There are
backwards one foot for every point casting, and if a person, animal, or no clear rules regarding what hap-
of the difference. As a violent storm object is affected 5 times or more, it pens when items become warped.
wind, the target is instead flung three will suffer a Minor Flaw (ArM5, page Eating food warped by transport
feet per point of the difference. Fall- 168), and another after 15 castings. across Mythic Europe should not be
ing damage (ArM5 page 181) is in- Should one target experience 75 or any problem (it would only have one
flicted on those knocked over; hitting more transits, it also accumulates a Warping point in any case), unless it
an obstruction before the full distance Minor Virtue. Flaws that result from suits the story for this to be an issue.
flung back is reached counts as falling repeated transportation magic might Items that get heavily warped may
onto a hard surface (such as a wall) include Motion Sickness, No Sense develop a personality of their own,
or a soft surface (such as a haystack). of Direction or Lesser Malediction although it probably needs a more
Knocking over inanimate objects has (feelings of loneliness and depression dramatic event, such as a botch, for
an Ease Factor of 9 + (3 x its Size). when away from home). Virtues might an item to become truly sentient.
(Base 30, +2 Sun) include Wilderness Sense (which in-
cludes a sense of where north is) or
Homing Instinct (see Realms of Power: Why it May Not Work:
Warping Gained from Magic, page 44).
A Prohibitive Cost
Even inanimate objects suffer
Instant Transportation warping (ArM5, page 167), and while
warped packing crates are no great Instant transportation is a high
Spells and effects for instant trans- trial (as long as they are not reused), level effect. Even the basic version
portation are often over 30th level, transporting an entire wagon and The Longest Step Made Short described
particularly if they transport a target its contents is not such a good idea, above is eighth magnitude, and this
an appreciable distance. This means since the wagon represents a substan- permits just a single use per day. This
that the targets of these spells accu- tial outlay of funds and is not dispos- represents a significant investment in
time and vis even for a specialist in
magical transportation. An option is
to include effect expiry (ArM5, page
99); a magus could instill The Longest
Step Made Short in a single season with
a Lab Total of 48, if he was prepared
to accept the limitation that the item
would lose its magic after seven years.
If these problems are faced by the
creation of just a single device, imag-
ine the problems involved with set-
ting up an entire network of Gates.
Once Laboratory Texts are available
for these effects then the pool of magi
capable of creating the device widens,
but the vis cost and time incurred does
not change. The initiating magi would
need to involve a fair few colleagues
for the invention to have a significant
impact on Mythic Europe. Involving
an entire House in the benefits might
be the way to go. House Verditius is
perhaps the best skilled, but they are
ill-suited to duplicating the same in-
vention multiple times. House Mer-
cere would perhaps be pleased to as-
sist in a substitute for their Mercere

114
Transforming Mythic Europe
Portal network, but there are precious Europe is sourced near the city of Ultimately, the cities and their
few Gifted Merceres. House Tremere Nishapur in Persia, about as far as burghers become highly influential.
might see the benefits of rapid transit, Mythic Europeans have ever gone. In They can begin to dictate terms to
particularly if it permitted the mass the same part of the world in Bada- the nobility, for their wealth is found-
movement of troops. Other Houses khshan is the single source for lapis ed in hard coin rather than in sinew
might be more or less interested de- lazuli (for more on Nishapur and Ba- and acres. The baronial class loses its
pending on the saga. dakhshan, see The Cradle & the Crescent: influence, although some barons will
the Mythic Middle East). Other luxury doubtless adapt to the new traditions,
goods from distant, almost mythical and perhaps attempt to found a trad-
Societal Impacts of locations include silk from Serica, ing house of their own, complete with
diamonds and spices from Hind, and an item permitting instant transporta-
Magical Transportation gold and ivory from Africa. Such ex- tion of goods.
peditions are far more attractive pros-
While conceptually simple, inven- pects if the goods (and possibly the
tions incorporating instant transpor- explorers, although this is of lesser
Transport of People
tation are only likely to be achieved importance) do not have to risk the
by specialists in Rego or magi with perils of the journey home, but can be Travel for the sake of the journey
a Minor Magical Focus in Magical sent direct to the warehouses in Ge- is rare in Mythic Europe. Those who
Transportation due to the high noa or Paris. The short term conse- make a living traveling the roads and
levels of the effects involved. quence will be that those merchants byways are viewed with suspicion
who possess such fabulous devices get by most people, and this is a clear
rich, very quickly. In the medium to mark of a low status profession. A
Transport of Goods long term, particularly if instant trans- trip between the home manor and
portation of goods becomes readily the nearby market town is the weekly
The facility to bypass hundreds or available, the principle consequence business of farmers and craftsmen,
thousands of miles of hostile coun- is inflation. Luxury items become a and the business of the merchant has
tryside filled with untold dangers is lot more common, and towns and cit- been described above. Other reasons
highly attractive to a merchant ad- ies in particular experience a boom in to travel include pilgrimage, carrying
venturer. Caravan consignments go material wealth. Whereas before the messages, and visiting tenants or de-
missing all the time, prey to robbers, typical medieval society consisted pendents such as the yearly visita-
dishonest carriers, and sheer bad luck. of subsistence living, spending what tion of a bishop or his archdeacon to
Sea travel is particularly hazardous; wealth was earned rather than allow- the parishes of the see, or a baron vis-
an estimated 10 percent of all ships ing it to accrue, a society enriched in iting the manors of his vassal knights
on the Mediterranean Sea never reach this manner has more disposable in- to gather taxes. Of these travelers, it
their destination. come than it is capable of spending, is the couriers who are likely to ben-
It takes nearly 50 days for a con- so saving becomes more common. Of efit the most from technology per-
signment to travel from Genoa to Par- course, hoarding wealth constitutes mitting instant transportation. There
is overland, and 70 days by sea (City & the sin of avarice, and demons flock are occasions when the missives they
Guild, pages 8890). If the same com- to the cities to corrupt the inhabit- carry are time dependent particu-
modities could make the journey in ants. larly during times of war and the
a matter of minutes, through several In the meantime, the people of the messenger that has access to instant
uses of a magical item with an en- countryside are little affected by the transportation grants his client or em-
chantment like Portage of the Eagles, this economic boom. It takes much longer ployer a massive advantage.
could save the merchant vast sums of for the economic growth of the cities Spells and effects to shuffle sol-
money in carrier costs and lost con- to filter through into the rural food- diers across the face of Mythic Eu-
signments. producing communities since there rope (such as The Mobile Infantry, ear-
Merchants with the capacity to is no direct acquisition of wealth oc- lier) can change the face of warfare.
instantly return valuable goods back curring in the provinces. As a result, Distant allies can be of more use to
home are likely to fund expeditions most farmers are unable to afford the those engaging in war, since their
to distant places in search of fabled higher prices of the cities, and the di- troops are at the other end of a spell
material. For example, nearly all the vide between rural and urban popula- or magical device.
turquoise and malachite in Mythic tions grows ever more stark.

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Transforming Mythic Europe
Saga Seed: Public Portals have both types, and employ a staff of Gates, claiming they are a dangerous
and Medieval Tourists
specialist porters called concierges who and corrupting influence on society.
work both sides of the Gates, trans- They use the former concierges as
Consider a Mythic Europe where porting themselves, transferring the evidence of the threat. It has been
magi have spent many decades dis- goods, and then transporting back to several years, but people are starting
seminating devices of instant trans- unload the pallets. to listen to the beguines, and some are
portation such as the Gates of Count- Most civic Gates have Arcane looking to the creators of the devices
less Vistas across Mythic Europe. This Connections to neighboring cities as responsible for the situation.
begins as a means of convenience for on sale, with the price dependent on
the redcaps, replacing the former net- the distance to that city. There is a
work of Merceres Portals that was brisk trade in Arcane Connections to
torn down during the Schism War
(Houses of Hermes: True Lineages, page
more exotic locales, and a tourist
industry has arisen amongst the rich, Creating Wealth
80) with a less expensive and more
flexible alternative, albeit one that
causes warping. Most see little harm
who visit cities or natural wonders at
the opposite end of Mythic Europe, a
true trip of a lifetime. Some locations
with Magic
in allowing their companions and al- have built hostels specifically to cater A temptation for many player magi
lies use of the Gates, but this makes for these tourists. Of course, an un- is to use their magic to create untold
it more difficult to keep the secret scrupulous vendor may sell an Arcane wealth. It can be exceptionally simple
from mundane lords and burghers, Connection to a place with no Gate to create wealth, either directly in
who immediately see the benefits of for the return journey, then help him- terms of silver and gold, indirectly in
instant transportation, and clamor for self to his clients property, knowing the form of valuable goods, or as en-
the building of private Gates for their that he will not return! The pope has richment through the reduction of
own use. Many of these are personally had to issue a bull indicating that the costs. The realization that magi do
built and installed by a single enthusi- use of a Gate invalidates the spiritual not have to live in abject poverty is a
astic magus of House Mercere. benefits a pilgrimage brings. revelation to many apprentices, and a
A generation later sees Gates of When the devices first came into source of confusion too, because few
Countless Vistas crossing Mythic Eu- service, users were warned to not magi adopt the extravagant lifestyles
rope in an extensive network. Most make more than four trips through that their Arts could permit.
major cities have two or more Gates the Gates in a lifetime, but this is The principle reason cited for not
for public use, and nearly all major routinely ignored since many of the creating wealth is the negative impacts
nobles have their own. Chartered signs of warping caused by the Gates it can have on the local or global
towns often collected the funds for a are not immediately noticeable. The economy, which is assuredly med-
Gate through taxes, and have either recommendation has since been dling with mundanes. Additionally,
now procured one or are on the wait- relaxed to only 12 trips in a lifetime, being conspicuously wealthy draws
ing list of the local Gatemaker, usu- and many stick to this since it is too much attention to the Order of
ally a member of House Verditius. reinforced through the superstitious Hermes, which has always done best
The minimum manufacturing cost for dread of the unlucky 13th journey. by thriving on the fringes of society, a
a Gate with unlimited uses per day is It is not widely known that if you separation mandated by the suspicion
10 pawns of vis (five to prepare for are going to make five or more trips, engendered by The Gift.
enchantment, five to instill a 50th lev- you wont suffer from a second Flaw These concerns do not always stop
el effect), which translates to a price from warping until your 30th trip. magi young and old from pursuing mag-
of 150 Mythic Pounds or 30 pawns of The heavy level of warping that the ics to enrich themselves. The love of
vis (taking into account House Ver- concierges suffer is a poorly kept money and a yearning for luxury seems
ditiuss normal pricing structure; see secret in cities, and the city slums are ingrained behavior in some people, de-
Houses of Hermes: Mystery Cults, pages slowly filling with individuals with spite religious prohibitions about covet-
114115). Demand could inflate this mental and physical deformities or ing riches and the immorality perceived
cost further (maybe to 20 Mythic supernatural aberrations. Beguines in those who hoard that which God has
Pounds per pawn of vis, or four times women from wealthy backgrounds given them. Devices and spells to gener-
the enchantment cost). Similar de- who have taken lay religious vows ate wealth are as much a part of tech-
vices have been produced for trans- and tend to the poor and sick have nology in Mythic Europe as is wealth a
porting goods; rich merchant houses begun to agitate against the use of the motivator to invent in the first place.

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Transforming Mythic Europe
A Cashless Economy exchange the excess produce of their Crown, as well as dowries for their
own efforts with a neighbors excess, daughters and ransoms for their sons.
Much commerce in Mythic Eu- gaining some variety in their diet. In addition to the difficulty in
rope at least that on a local level The coins they receive are saved for redeeming goods for coins outside
does not rely on the exchange of paying the tithe and the various rents market towns and cities, the magical
coins. When the autocrat of a cov- and fines levied by their lord (Lords of creation of silver bears a real danger.
enant wishes to settle a bill with the Men, pages 7982). The license to mint coins is perhaps
local flour merchant, he may not hand It is usually visitors to a region the most jealously guarded right and
over a pouch of coins; instead, he who pay for things in coin. A sure is reserved for monarchs and de-
might arrange for the delivery of four way to spot a foreigner in a town is to pending upon where one is in Mythic
dozen eggs. These he got in exchange observe someone handing over more Europe a few high ranking noble-
for some iron remnants that the cov- than a few pennies for something; men and archbishops. Even though
enants smith had left over... and so since they are strangers to the area the local economy does not rely on
on. In towns, tally sticks issued by the they do not have a local line of credit wealth invested into precious metals,
merchants guild are far more likely or goods with which to bargain, and the economy of a kingdom does; as
units of currency than the actual so must rely on hard cash. The nobili- a consequence, those found adulter-
coins they represent. Peasants in par- ty also use coinage, using the revenue ating coinage or minting false money
ticular avoid spending coins locally if collected from their peasants to pay are dealt with in the most serious man-
they can, preferring to use barter to their own dues to their lieges and the ner nearly everywhere this is con-

Direct Creation of Wealth


There are many ways to directly of the key qualities of pearls is The Wealth of Croesus
create wealth; this insert covers just that no two are identical, although
two of them. Perhaps the simplest lapidaries try very hard to match CrTe 30
way of increasing ones personal them as closely as possible when R: Touch, D: Mom, T: Group, Ritual
wealth is through the direct creation constructing jewelry from pearls. Creates 13,000 silver pennies,
of coins. These can then be spent as Since magically created pearls are amounting to 650 Mythic Pounds.
one would any other coins, although all identical to one another (see The maguss sigil is incorporated
note the comments in the main text Boundless Wealth of the Oceans, below) into the design on the obverse and
about Mythic Europe being a largely suspicion might be raised that they reverse of each coin. An Intelligence
cashless society. are fake. + Finesse roll allows the caster to
Probably the most lucrative match the design otherwise to that
substance to create directly with of a specific realms coinage; an
magic is pearls, one of the most Boundless Wealth Ease Factor of 9 means that only an
of the Oceans
sought-after precious gems in expert would notice the difference.
Mythic Europe. River pearls are of Note that the coins are made of
CrAn 20
average quality, and are sourced unusually pure silver; even English
R: Touch, D: Mom, T: Group, Ritual
mostly from Russia, but the most silver considered the purest in
Creates 3,000 pounds of pearls,
valuable pearls come from even Mythic Europe cannot match
equivalent to over one million pearls
further afield from Persia, the it in quality. Furthermore, coin-
about half an inch in diameter.
Red Sea, and the islands around age created with this spell is free
These are remarkably large pearls,
Arabia. Since antiquity it has been from nicks, scratches, dents, and
each one about a quarter of an ounce
known that pearls are the offspring tarnish, and unlike a large propor-
in weight. Good quality sea pearls
of a shellfish. Pliny the Elder tion of coins in Mythic Europe,
usually sell for about three Mythic
revealed that they are conceived in have not been clipped or divided
Pounds per ounce (Covenants, page
the air from the dew, as evidenced to make change.
141). Each pearl is identical to its
from their color if conceived on (Base 15, +1 Touch, +2 Group)
fellows, and is somehow marked by
a cloudy day the pearl is similarly
the sigil of the caster.
cloudy, whereas brilliant pearls
(Base 5, +1 Touch, +2 Group)
result from sunny mornings. One

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Transforming Mythic Europe
sidered traitorous, and punishable by Flooding the Market Example Device:
death. Even carrying false coin in any
great amount is dangerous, and trying There are any number of ways in Potent Salts
to use it in a commercial exchange is which Hermetic magi can create pre-
tantamount to an admission of guilt. cious materials. Commodities created The right to produce salt is pos-
Whereas the man on the street might with magic only have potential value sibly the most lucrative of the rights
not know the provenance of the many they have no actual value unless given to lords and monasteries by
different types of coins, a royal offi- they can be sold, preferably for their monarchs. Salt is less expensive than
cial does. Few magi are willing to risk going price. The biggest problem is pearls and silver, but it is craved by all
the perils involved, particularly when that Hermetic magic creates far too levels of society. Ones social standing
the populace is already suspicious of much of these valuable materials, is often measured by the quality of salt
them thanks to The Gift. tempting magi to sell it quickly and one can offer ones guests at the table,
Magi wishing to improve their live a life of luxury. However, if the but it is also heavily used by cooks
financial situation should therefore magi flood the market with their pro- and peasants alike to preserve meat
look outside the direct creation of duce, then the price of that product and fish. The ubiquitous need for salt
wealth, and look at ways of producing which is based solely on its scar- makes the rights to produce it very
goods for exchange for things they city plummets. The characters valuable, and in western Mythic Eu-
wish to purchase. It is important to then have the option to sell the rest of rope where salt mines are scarce, most
know ones market; an enchantment their stock at a fraction of its former salt derives from salt pans. Salt pro-
which entices fish into the nets ironi- value, or hold onto it until the market duction and marketing is highly regu-
cally has little value in a coastal com- recovers, which might take decades, lated as a town monopoly and, by set-
munity where fish are in ready supply. or even longer. ting prices, the salt makers maintain
their profits. Salt rights representing
the amount of brine that could be ex-
tracted each year are shared amongst
certain of the townspeople. Town of-
Story Seeds: Precious Goods ficials collect salt dues (or sallage)
If the characters attempt to thanks to a powerful mystical in order to pay the fee owed to the
enrich themselves by usurping effect, and Nourish the Displaced Vines king, which can be a hundred Mythic
a traditional right like the inflicts another Warping point as Pounds or more. Salt rights can only
production of salt, they may find a continuing mystical effect each be passed on by inheritance; they
themselves in all sorts of trouble. year it is used. After several years of cannot be purchased.
What might seem like a simple being affected by these spells, the This example technology makes
scheme to make the covenant a covenants spice trees develop the use of the Charged Items rules. The
little more comfortable for its (Form) Monstrosity Flaw (Realms of effect is of such a low level that even
inhabitants could quickly escalate Power: Magic, page 4849). apprentices and junior magi can often
into a salt war with the local Cinnamon trees are well- create multiple charges, especially if a
holders of the rights. In the past, known for their propensity to Laboratory Text is available.
such confrontations have included spontaneously burst into flames,
adulterating the oppositions salt and many other spice and incense
pans with poisonous metal salts trees are famous for attracting
Description
which cause hair loss, cramping deadly serpents who live amongst
muscles, and intestinal distress their branches. A common form for this Charged
in any who consume even small Some incense trees are guarded Item is a bag of crystalline material,
amounts. Finding the alchemist by powerful spirits, who may akin to salt but with a slight metal-
who poisoned the salt before resent the theft and farming of the lic smell. A charge is used by scatter-
he strikes closer to home could sacred incense, and send a team ing a pinch of the Potent Salts onto
develop into a paranoid witch-hunt of sorcerers to reclaim their child an amount of water up to the size of
amongst the covenants employees. (see Rival Magic, Chapter Five for a base Individual of Aquam. As the
A Harvest of Figs afflicts a details of the perfume-sorcerers of crystals touch the water they initiate a
Warping point on the target plant Soqotra). rapidly expanding circle of pure white

118
Transforming Mythic Europe
that expels the water as vapor and Hind. Spices are expensive because
leaves the salt behind. A season in the they travel from so far, and a magus
laboratory creates the same number of might be tempted to cultivate the trees
pinches of crystal as charges; there is in Mythic Europe. And it is not just
no effect from using less than a pinch. spices incenses such as olibanum
(frankincense) and myrrh are similarly
expensive and derive from the gums of
Alchemical Separation of Brine exotic trees. The principle difficulty
is that a magus cannot create what
ReAq 4 he cannot conceive, and few people
Pen 0, charged item in Mythic Europe have seen a pepper
R: Touch, D: Mom, T: Ind bush or cinnamon tree.
A pinch of these crystals converts This device uses an effect called A
salt water into pure salt through Rego Harvest of Figs (see below) to rapidly
Craft magic. Saltmaking is a skilled pro- bring a plant to maturity from the
fession, and normally takes a month to dried seed without the need for vis.
turn brine into perfectly dry salt; this This is typically done in the autumn,
spell therefore requires a Dexterity + so that a harvest can be gathered
Finesse roll with an Ease Factor of 12 to immediately. When planting a
successfully produce pure salt. Any sea new orchard, the magus or his
creatures, seaweed and other flotsam representative parades around the
are removed as part of the process and prepared site carrying the Garland
piled up next to the salt. of Prosperous Harvests before him,
Saltwater is usually about seven touching the base of the pole to each
parts salt to two hundred parts water; seed as he comes across it. Just two
this spell can affect up to 4,350 gal- dozen plants can be grown in each
lons of seawater (a base Individual of day, so the Garland of Prosperous
Aquam, assuming a circular body five Harvests is usually employed over
paces diameter and two paces at the two or three days to generate a
center), yielding 147 gallons of salt decent-sized orchard. To allow the
weighing 1228 pounds, or just over trees thus grown to survive past one
half a ton. Salt sells for 120 Mythic crop, the Garland of Prosperous
Pounds per ton (City & Guild, page Harvests is then planted in the center
142) in a scarce market. of the orchard, touching one central
(Base 3, +1 Touch) plant, and Nourish the Displaced Vines is
triggered to keep the plants safe.

Example Device: Description


The Garland of
Prosperous Harvests The Garland of Prosperous
Harvests usually takes the form of
Amongst the most expensive a tall pole bearing a circular wreath
commodities brought to the west of greenery one pace in diameter
are spices such as cinnamon, cloves, at its top. Sometimes, the wreath
cardamom, and pepper. Various is replaced by a life-sized jointed
fantastic tales are told about their mannequin, of the sort used to scare
origins, but educated people are aware birds as it rattles in the wind. The
of Pliny the Elders explanations of Garland of Prosperous Harvests has
their origins among exotic trees and been prepared with 8 pawns of vis (it
bushes of Persia and the semi-mythical is a large item made of wood), and has

119
Transforming Mythic Europe
Nourish the Displaced Vines of the provisions consumed at a cov-
Technological enant is in the form of bread. Most
Cost Saving CrHe 19
Pen 0, constant effect
of this will have started life as grain,
either bought in or grown in the cov-
As detailed in Covenants (page R: Touch, D: Sun, T: Group enants own fields. If a covenant relies
6669), a covenant can employ Permits up to a hundred plants on magically-created grain (see Fill the
various cost-saving measures, and of Size +3 (or an equivalent volume, Capacious Silo, below) to meet its flour
by far the most effective of these is such as a thousand plants of Size +0 requirements, then it can save five to
replacing people with magic. Each or ten trees of Size +6) to grow well seven and a half shillings on every
laborer working for the covenant regardless of the climate and soil con- Mythic Pound it spends.
can reduce the expenditure on Pro- ditions, although they may still be af- Magi could replace the wage cost
visions by one pound, but all the fected by disease. The plants must be with magically-created silver (see ear-
laborers can be replaced by an en- growing close enough to each other lier), but they are simply passing onto
chantment that produces an effect for their roots or branches to touch, their covenfolk the problems of false
such as The Instant Harvest (earlier). else they are not considered to be part coinage. The consumables bill covers
Using the rule of thumb given in of the same group. the various tools, equipment, and fuel
Covenants, this 35th level spell does Plants affected by this spell for a needed for the smooth running of the
the work of seven laborers, and thus year always produce their maximum covenant, and while these costs could
saves seven pounds of expenditure yield of fruits, nuts, or seeds. A single be cut with magic, it would require
every year. An item enchanted with bush of Size +3 produces anywhere lots of different spells to have a no-
The Elfin Baker can replace the need between half to one bushel of ticeable effect on cash flow.
for employing a baker at the cov- produce, depending on the type of
enant and create a cost saving of at
plant. A tree of Size +6 can bear five
least four pounds a year.
to ten bushels.
Fill the Capacious Silo
(Base 1, +1 Touch, +2 Sun, +2
Group, +1 Size; +1 2/day, +3 environ- CrHe 20
2 pawns unused. Other enchantments mental trigger) R: Touch, D: Mom, T: Group, Ritual
typically invested may include effects Creates a silo of grain. A base In-
to keep out disease and vermin. dividual of Herbam is about twenty
Reducing Covenant Costs bushels of grain, so this spell creates
about twenty thousand bushels, or 30
A Harvest of Figs The food bill is the largest cat- tons of grain (640 bushels to a ton).
egory of expenditure in the day-to- This would fill a cylindrical silo 8
CrHe 40 day running of a covenant and so has paces in diameter and 20 paces high,
Pen 0, 24/day the greatest potential for cost-saving. or a barn 20 paces by 10 paces to a
R: Touch, D: Sun, T: Ind According to the economic sys- depth of 15 feet. This spell is under-
This spell brings a plant from tem presented in Covenants (Chapter optimized, in that it could create a
seed to maturity over the course of Five), it costs one Mythic Pound to hundred times more grain for the
a day. The plant that results is a per- support one point of inhabitants (in same spell level (since all Ritual spells
fect specimen of its kind appropriate a spring covenant, a grog is one in- have a minimum level of 20); how-
to the season; if cast in spring the habitant point, a companion is three, ever, that amount of grain would be
plant has flowers, if cast in autumn it a magus is five). Half this cost i.e. virtually impossible to store. In a time
is in full fruit. It can affect a tree up 10 shillings is taken up by provi- of famine, that may not be a difficulty.
to Size +6, about 25 feet tall (a base sions. Wages and consumables each (Base 1, +1 Touch, +2 Group, +2
Individual of Herbam is Size +3). The account for another four shillings in Size)
plant only thrives beyond the spells every Mythic Pound, and the wear
duration if it can normally grow under and tear on the fabric of the covenant
the climate and soil conditions that it accounts for the remaining two shil-
Work of a Hundred Querns
finds itself in. lings per Mythic Pound.
(Base 15, +1 Touch, +2 Sun, +1 Depending on how well the ReHe 15
Size; +5 24/day) covenfolk eat, half to three quarters R: Touch, D: Mom, T: Group

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Transforming Mythic Europe
This spell uses Rego craft magic to Storage and Life of Consequences of Relying on
transform up to 10 bushels of grain into Magically-Created Grain Magic to Meet Ones Costs
flour. The caster must make an Intel-
ligence + Finesse roll against an Ease A peasant in Mythic Europe re- Magi often do not think about the
Factor of 6 to obtain usable flour, but quires about 24 bushels of grain each industry that has grown up purely to
this is of the poorest quality with piec- year to support his nutritional needs. support their often large households.
es of husk still within the bran-heavy They dont eat all of this; some is bar- For example, the covenant mentioned
flour. An Ease Factor of 12 generates tered away for an equivalent value of earlier is consuming 1200 bushels of
fine white flour instead. An advantage vegetables, meat, eggs, and cheese. wheat each year. Since one acre of
of this spell is that no grit from the mill- Using the system presented in Cove- land yields one bushel of wheat, or
stones end up in the flour regardless of nants, these 24 bushels support one in- thereabouts, this could represent the
its quality. In Mythic Europe, the right habitant point; magi and companions land farmed by 10 to 40 peasants (a
to mill flour is usually protected by law eat finer quality food, and so consume freeman typically has 120 acres or
(Lords of Men, page 77), and using this more bushel-equivalents than grogs. more, a villein usually rents about 30
spell could get the magus into a lot of The grain created by Fill the Capa- acres). One casting of Fill the Capa-
trouble; however, it will save them the cious Silo has all the properties of nor- cious Silo represents the grain grown
cost of employing a miller. mal grain, and so unless precautions on 20,000 acres of land or, more
The guideline used was published in are taken, there will be a steady loss realistically, 3300 acres of land each
Covenants (page 51), and permits items every year due to rot and vermin. Even year for the six years it lasts.
made of plant products to be treated. under the best conditions a silo If the characters have hitherto
(Base 4, +1 Touch, +2 Group) magically protected from damp and relied on the local community for
mice the loss rate can be 5 to 10 provisioning their covenant, and
per cent. If minimal precautions are suddenly halt their demand for a
The Elfin Baker taken (i.e. keeping the grain covered particular commodity such as
from the weather but little else), the grain then they may inadvertently
ReHe 20 remaining grain could reduce by a fifth create a surplus in the local
R: Touch, D: Mom, T: Group every year, and after just one year all community. In the short term, the
This spell uses Rego craft magic to the grain has a musty taste. farmers sell or store the excess, but in
create a batch of 12 dozen loaves of Example: A small covenant with 50 subsequent years simply grow less to
bread in an instant from sufficient raw in- inhabitant points uses Fill the Capacious match the reduced demand. This can
gredients of flour, water, and yeast. The Silo. Unfortunately, they do not have have significant repercussions on the
spell can even use raw grain rather than sufficient storage space, so lose a fifth lower levels of society, the villeins
flour; if used at its maximum capacity of their stored grain each year. In the and half-free peasants who rely on
it requires 10 bushels of either. Making first year they create 20,000 bushels: agricultural day labor to make ends
basic bread is a Simple (Ease Factor 3) 1200 bushels are consumed (24 bushels meet. It might also affect freemen
task for a baker, so the magus must make per inhabitant point); and 4000 bushels who had acquired debts in order
an Intelligence + Finesse roll against an are lost to rot. This leaves them 14,800 to buy land to grow crops on their
Ease Factor of 6 to succeed; otherwise bushels. In the second year they eat behalf, believing that they could be
the result is an inedible mess of spoiled another 1200 bushels, and lose 2960 guaranteed a steady income.
dough. If this roll achieves an Ease Fac- to rot. They now have 10,640 bushels, If the covenant owned the land
tor of 9 the bread is particularly good; an just over half what they started with. It that the crops were grown on, then
Ease Factor of 12 produces pandemayne, takes them six whole years before the they can make an entire community
the finest white table bread. contents of the barn is insufficient for redundant. Without the covenant to
The guideline used was published another years worth of bread, and the purchase their wheat, these farmers
in Covenants (page 51), and permits covenant has saved 7 shillings per in- and their families could be driven into
items made of plant products to be habitant point per year (this is a poor poverty if they cannot find a buyer.
treated and processed. A similar spell covenant that eats a lot of bread and The repercussions go further than just
The Elfin Brewer can create 12 porridge). The covenant considers the affecting the farmers; farming com-
dozen pints of ale from grain, water, total saving of 112 Mythic Pounds to munities need a host of other support
yeast, and gruit (herbs used for flavor). be a good return on an investment of industries such as carpenters, smiths,
(Base 5, +1 Touch, +2 Group) four pawns of vis to cast the Ritual spell. millers, bakers, cook shops, thatchers,

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Transforming Mythic Europe
carters and dray men, chandlers, and or completely amoral and yet remain fiscated. The Quaesitores were sur-
so on. The wives and children of the within the Code of Hermes. What if prised as to how much silver they had
farmers and tradesmen provide ser- the Order simply doesnt care about managed to accumulate, and while
vants to the covenant; if the families destabilizing economies as long as it some advocated destroying the illicit
are forced from a region, there will be cannot be linked back to the Order riches, other voices prevailed. So the
a dearth of such individuals. Alterna- itself? It is quite possible for the Or- money simply sat in a storeroom in
tively, with so many out of work farm- der of Hermes to become fabulously a Normandy covenant under guard,
ers, covenants might see an increase rich through the magical creation while magi debated how best to use
in applications to join their turb. The of wealth, as the following story il- it. Eventually it was entrusted to
social upheaval of replacing costs lustrates a possible direction for House Mercere who had experience
with magic should not be under-esti- Mythic Europe if the Order chooses with banking (Houses of Hermes: True
mated as a source of stories highlight- not to regulate wealth creation. Lineages, pages 8489), and the Primus
ing the dependence of the covenant at Harco used it as capital to support
on the local community. various investments and loans on the
Saga Seed: Hermes Orders behalf.
Mercatorius & Hermes Furis
Due to the shrewd behavior
Societal Impacts of the Primus, the money steadily
Two common depictions of the grew over time. It became a matter
of the Creation of Wealth god Hermes or his Roman counter- of further concern to the Order and
part Mercury were as a merchant was raised at Grand Tribunal. Some
Issues regarding the local impact (Latin mercator) and as a thief (Latin magi considered the accumulation
of the magical creation of wealth have fur). Both of these aspects are inti- of wealth unseemly, and once again
already been discussed above. There mately connected with the acquisi- advocated its destruction. Others
is an implicit assumption that when tion of money, both licit and illicit. pointed out the folly of such action
magi realize the impact their activi- This scenario commences after a the financial balances of the realms
ties are having on a local level, then few covenants in Normandy began of Mythic Europe depended in part
they cease in those activities at the various schemes for acquiring wealth. on the existence of this money; to
very least, and at best make an at- The impact of their actions was great destroy it would risk wide scale
tempt to set matters right. enough to crash the economy of economic collapse. The problem,
But what if they dont? the Order Flanders, and the Order of Hermes they argued, was that the money was
of Hermes does not have a collective was eventually forced to step in. The not in circulation. A resolution was
social conscience indeed, indi- key offenders were Marched, and the passed at the Grand Tribunal that
vidual members can be entirely selfish wealth they accumulated was con- House Mercere would be permitted

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Transforming Mythic Europe
to offer loans outside the members Why it May Not Work: Grand Tribunal and therefore apply
of the Order, for the purpose of to the whole Order; or else it may
recirculating the wealth they had The Silver Consensus be specific to a single Tribunal, prob-
accumulated. Naturally, these loans ably the one in which the characters
would be offered without interest. If magi are in danger of destabi- reside. Finally, the Silver Consensus
Fast-forward several decades and lizing local economies through the may not exist yet. Rather, it could
the Order of Hermes is now the magical creation of wealth or through be introduced during the course of
richest institution in Mythic Europe. technological advances that simulate a saga where the creation of wealth
It has financed crusades, the building the creation of wealth in an indirect plays a major part.
of cathedrals, and numerous trade manner, the Order of Hermes may
expeditions to distant lands; there are intervene. However, it is not in any-
few money-making schemes that they ones interest for the Order to simply
The Principles
of the Silver Consensus
are not involved in. Knowledge of the forbid the creation of wealth; instead
Orders existence has not changed it is much better for the lawmakers of
that is, most nobles and churchmen the Order to try to regulate wealth The intention of the Tribunal ruling, to
have heard of the Order of Hermes creation so that it is still possible for prevent a repetition of the problems caused
and know them to be a society of magi to live a comfortable life, and by the creation of wealth, may not be sub-
wizards but most cities and large yet in a sustainable manner. This sec- verted through childish literalism, or sleights
towns have an official office where tion describes a Tribunal ruling called of speech.
freemen, nobles, and clergymen the Silver Consensus, which attempts
may meet with a representative of to tackle the issues involved. That is, covenants dickering seman-
the Order (invariably an unGifted Following some disturbing mis- tically, for example by claiming that
member of House Mercere, at least in takes made during the Schism War, they created gold, not silver, will not
the first instance) and either deposit the Order is aware of the effect that simply be punished, their magi will be
money for safekeeping or else arrange creating large quantities of wealth considered incompetent and mocked.
a loan for a costly purchase. The has upon the surrounding mundane Magi wanting to test the boundaries
Order keeps the ability of magi to populations. However, it was decades of the Consensus, and the patience of
create wealth de novo a closely-guarded before magi started to repeat the those magi willing to violently enforce
secret, but in actual fact has relied on same mistakes, resulting in a special it, are expected to try harder than this.
this many times when capital was Tribunal being held to discuss the is- To fail to do so demonstrates a lack of
insufficient to meet demands due to sue of magically created wealth. The respect for the opinions, and power, of
failed investments. Silver Consensus is an expression of the enforcers of the Consensus.
This increased presence has had their agreement concerning how magi
unfortunate consequences. The would balance the ease with which No more than two silver pounds worth of
Church in particular dislikes the they can create treasure and the an- goods, procured by magical means, may be
Orders role, despite being one of its tagonizing effect this has on other trafficked to the mundanes by any magus in
biggest clients. Believing strongly powerful groups. a single year.
that the love of money is the root The Tribunal ruling from which
of all evil, some bishops have begun the Silver Consensus derives its name This principle has several effects.
to preach on the perils of getting and legal force simply states that no Magi may not average out their two
financially involved with the Orders covenant may create more than two pounds of goods across several years.
financial business. They remind their Mythic Pounds of silver per member Goods that occur naturally but are
flock that magi are first and foremost per year. More recent rulings, and gathered or processed by magic are
practitioners of wizardry, and those public statements from magi interest- not exempt from the consensus. The
members of the Order whose business ed in maintaining Europes financial economy of Europe is divided be-
it is to watch mundane attitudes system, make the law more complex, tween the mundane and magical: it
closely are uncomfortably reminded and subtler. is perfectly legal for a magus to cre-
of the manner in which Jews, and in The Silver Consensus should be ate a diamond to enchant as his talis-
particular Jewish moneylenders, have considered an option for your saga man, or as a gift for a faerie prince,
been treated in the past. rather than part of the canon setting. provided no magus ever gives or sells
It might result from a ruling of the it to a mundane. It is permissible, in-

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Transforming Mythic Europe
deed expected, that covenants will strengthening the Enemy.
create commodities and trade them Magi are permitted to sell many The Consensus is not enforced
with each other. items to mundanes, but are prohibited strictly. For it to become a concern,
Some younger covenants bridle un- from selling those items that provide the maguss illegal activities have to
der the Silver Consensus, but no stable significant wealth, or allow the mun- reach a value sufficient for it to draw
group opposes it. As powerful Summer dane to magically defray large expens- attention. This is usually only after
covenants become wealthy, they want to es. A candle that burns forever is per- an inflationary bubble makes obvious
preserve their position, and move from mitted; a magical millstone that grinds to observers that there is something
opposing to supporting the Consensus. forever is not. Less clear-cut examples unbalanced within a regions economy.
The division of wealth into that which are discussed at length during Tribunal It is very easy for magi creating goods
can be used inside the Order and that meetings. to collapse a local economy, because
which can be used outside allows older a little added wealth in an economy
covenants to act as bankers for younger tends to magnify its effectiveness as it
ones, by granting them mundane silver
Enforcing the Silver Consensus is spent. Similarly, pulling wealth out
in exchange for magically-produced of an economy tends to do greater
goods. The Silver Consensus is supported harm than immediately apparent.
by those Autumn covenants who feel
Wealth created by magic taints such wealth they would likely be targets of harass-
as it generates. ment if the current detente between

This rule prevents magi from blur-


Europes landed class and the Order
broke down. Toward the end of the Other Examples
ring the division between their magi-
cally-acquired and mundane wealth. A
Schism War the creation of wealth
by each side destabilized the curren- of Magical
Technology
magus who clears farmland with magic cies in some areas. When there is too
cannot ever use the proceeds of that much silver in the mundane economy,
farmland to buy goods from mundanes. it loses its worth. When a region re-
A magus who gathers fish to shore with verts to barter, many people in cities
a magical flute may not use the profit starve, and many nobles wage war on It is not possible to cover
from their sale to purchase mundane whomever they think has money. The all possible impacts of magical
goods. This rule does not prohibit the Autumn covenants that support the technology that could be wrought by
magi from using these goods, so some Consensus all have methods of gen- player magi. Invention often follows
covenants meet many of their expenses erating mundane income, and dont need, so player characters are most
magically, and run businesses that pro- want their own position undermined. likely to seek technological solutions
vide them with sufficient money to af- Several Houses support the for problems specific to the saga. This
ford mundane produce. Consensus. Houses Guernicus and section has a few further ideas for
Jerbiton prefer that the mundane inspiration, which involve relatively
The members of a maguss household are nobility not be molested, and simple inventions that can have
the maguss property: they are not mundane. urban society not collapse. House significant ramifications.
Mercere has decisive advantages in
A magus may use magically-creat- the current trade system, and does
ed wealth to support and maintain his not wish to lose them. Several other Mechanical Power
household, including its servants. These Houses Criamon, Bonisagus and
servants, however, are not independent Verditius support the Consensus The majority of mechanical power
of the magus. They are not permitted to because, were it to break down, magi in Mythic Europe is supplied by the
pass magically-created wealth to mun- would need to waste time governing labor of people and animals. The in-
danes. mundane people. Even some novation of the padded collar a few
members of militant Houses, like the hundred years ago permitted horses
The sale of magic items provided they Tytalus and Flambeau, feel that the to outstrip oxen as the superior draft
do not assist in the creation of wealth does collapse of society would lead many animal. Waterwheels horizon-
not breach the Consensus. starving people toward the Infernal, tal wheels at first, but gradually re-

124
Transforming Mythic Europe
placed by the more efficient vertical axle of a heavily-laden cart. Two ad- reaching its heyday in the 1700s, this
wheel came into use at about the ditional magnitudes would turn an av- could occur easily 400 years prior if
same time, and are now commonplace erage waterwheel. there is sufficient supply.
for pounding, grinding, lifting, and (Base 2, +1 Touch, +1 Conc,
pressing. Wind power has been used +2 affect metal; +5 item maintains
to power ships since antiquity, but concentration) Warfare and Weapons
the latest innovation is the windmill,
apparently invented in eastern Eng- Because of the restrictions on in-
land in the 1180s, and now spreading
The Impact of terfering with mundanes, Hermetic
Magical Power Generation
through northern Europe. magi do not often turn their thoughts
The Order of Hermes has a new to mass combat; however, magic can
source of power available for general In the hands of a mundane who be devastatingly effective in wartime.
use, typified by the Hermetic Gen- has a general familiarity with gears It is not possible to detail all the ways
erans (see below). Costing just two and mechanics and given the in which a magus can apply magic to
pawns of vis as a Lesser Enchantment, ubiquitous nature of the waterwheel, the battlefield, but inventive players
this device can be manufactured by these are by no means uncommon can surely come up with any number
even junior magi if a Laboratory Text multifarious uses for the Hermetic of effects. This section offers a few
is made available to them. Generans will present themselves. ideas as to where magical technol-
Any device that normally relies on ogy can be of use. The use of magical
a beast of burden to pull it can be technology in warfare is predicated
The Hermetic Generans replaced with a Hermetic Generans on the fact that using or supplying
ReTe 15 attached to an axle between two such devices is not considered to con-
Pen 0, 1/day wheels. Such a device could pull a travene the Hermetic Oath, although
R: Touch, D: Conc, T: Ind plow at greater speed than a team of clearly this is against the Code under
This enchantment takes the shape horses or oxen, and require just one the default setting. A circumstance
of a thick disc of iron connected to man to guide it. Stronger devices where this might be permissible, for
a rod. This rod can be connected to could power a cart. As a mode of example, is if a warlord was supported
a gear wheel or cuff which can be transport it would need some control by non-Hermetic wizards (or rene-
slipped over any axis. Once triggered, over the speed, and be dependent on gade magi), and the Order felt honor-
the device imparts strong motion; this road quality, but would be superior bound to respond in kind.
would normally be in a straight line, to a horse since it does not tire and Direct attacks such as inflict-
but because it is tethered to the wheel does not need to be fed. ing wounds on your enemies, or caus-
or axis, it generates rotation instead. Where the Hermetic Generans ing them to burst into flames are
Assuming it is sufficiently attached, would be particularly useful is in certainly effective, but have a few
the Hermetic Generans can do as industrial processes, replacing wind practical difficulties. Such effects are
much work as a person or animal with power. The wind is currently the usually of high level (especially if
a Strength of +5 (approximately one strongest source of power available, they are going to affect many oppo-
horse-power). It continues to turn until but it is highly variable and danger- nents at once), and so are expensive
commanded to stop by the person ous in excess. The Hermetic Gener- to manufacture in time and vis. They
who activated it, or until the sun sets. ans produces a constant, strong force also generally need a specialist ma-
Naturally, the device could be designed capable of operating ceaselessly gus to achieve the requisite Lab To-
to provide truly constant motion, but without wear. This would not only tals. Furthermore, unless designed at
this would prevent it from ever being increase output of current process- Sight Range, the device must usually
shut off. If nothing else, storage of such es employing this technology, but be carried into combat. Even ignoring
devices could be amusing. would permit applications not cur- the possibility that it could be cap-
A stronger Hermetic Generans rently possible, such as lathes, trip- tured by the enemy, there is a danger
can be made; each magnitude added hammers, mechanical saws, paddle inherent in pausing in the midst of a
to the effect increases the power out- boats, fans for blast furnaces, and pitched battle for a round in order to
put ten-fold. One magnitude more mechanical clocks. Think of a world activate an enchanted item. Another
would be enough to turn the front of clockwork and steam, rather than consideration is the use of Target:

125
Transforming Mythic Europe

Group on the battlefield there is untrained group in an instant; in the The Instant Breach
a large gulf between the maximum middle of combat this can be lethal. PeTe 15
number of people affected and the A scout armed within enchantment Pen 0, Charged Item
actual number of people affected be- that creates spectral noises, horrific R: Touch, D: Mom, T: Part
cause a group must be clearly sepa- images, or even something as simple Triggered when touching a stone
rated from others of its kind (ArM5, as rain can ensure that an opposing wall, this Charged Item destroys a
page 113). During melee, combatants force is not rested before a battle, section of that wall. It destroys 270
do not form large groups suitable for and so have fatigue to fight as well as cubic feet of stone; enough to make
this Target, even with size modifiers their enemy. a 6 foot diameter breach in a castle
added. A spell might be designed to Where magic can be exceptionally wall that is 10 feet thick, or 10 feet in
affect 100 humans, but you will rare- useful is during sieges. The bane of diameter in wall that is 3 feet thick.
ly find 100 humans forming a clear any war is the ability for those within The charges are usually placed
group in the middle of a war; and if the defensive walls of a city or castle into separate boulders which are flung
you do that skirmish may include as to resist their opponents, for at least in groups by a trebuchet along with
many (or more) of your own side as as long as their food and water lasts. ordinary rocks.
the enemy. More likely, combatants Walls are rarely a serious barrier to (Base 3, +1 Touch, +1 Part, +1 af-
will be split into smaller groups of six devices constructed by magi; Charged fect stone, +1 Size)
or fewer, reducing the maximum ef- Items such as The Instant Breach (see
fect greatly. below) can have a devastating effect
Magi are even more useful in a on walls, and with the use of a Labo- The Impact
of Magical Weapons
support role, and if they manufacture ratory Text can be invented by almost
enchantments that they can hand to any magus. Specialists can create
mundanes then they need not even many copies every season. Magical technology has the po-
endanger themselves. The section on It is important to magi that their tential to affect warfare in Mythic
Magical Communication has several own technology cannot be turned Europe as much as gunpowder af-
methods for distant viewing, which against them, and this might affect fected warfare in historical Europe.
can be very useful for safely scouting the devices that they make available. If the manufacturers of magical arms
out the deployment of enemy troops. Whereas battlefield magic potentially are common, then Hermetic magic
Spells such as Breaking the Captains affects anyone without Magic Resis- could easily come up against Her-
Baton (Magi of Hermes, page 50) or tance regardless of which side they metic magic, and an arms race would
Dissolving the Wall of Shields (Houses of are on, devices like the Instant Breach ensue. With the right impetus
Hermes: Societates, page 70) can turn are useless against covenants protect- such as a barbarian horde supported
a trained group of soldiers into an ed by an Aegis of the Hearth. by powerful wizards poised to invade

126
Transforming Mythic Europe
Mythic Europe the Order might The Lancet of Good Health their father could be impoverished
see the need to develop a more mar- CrCo 25 by trying to find a dowry for his
tial stance and become purveyors of Pen 0, 24/day many daughters.
magical weapons technology. R: Touch, D: Moon, T: Ind Since contraception is sinful,
Anyone whose blood is let by this husbands might be reluctant to fulfill
sharp scalpel receives a +6 to any their marital duties resulting in the
Medicine Disease Recovery rolls for a Moons wife acquiring legal grounds for
Duration. divorce. There may be a backlash
Disease is perhaps the biggest (Base 3, +2 Touch, +3 Moon; +5 amongst the nobles against the new
cause of mortality and misery in 24/day) medical technology at least, until
Mythic Europe. All diseases are the lords gets ill themselves. It could
caused by an imbalance of the take several generations for a new
humors (see Art & Academe, Chapter
The Impact of social equilibrium to establish after
Magical Medicine
4), and the things that can cause such an upset.
such an imbalance are legion. A
dearth or an excess of those things While well-meaning, healing
necessary for life can cause sickness, devices could actually have an Further Ideas for
as can the presence of contra- adverse effect on Mythic Europe.
naturals such as a malign celestial Cities are smelly, filthy, and crowded
Magical Technology
influence, and super-naturals such as places. If more people survive the
demons and faeries. Hermetic magic diseases that thrive here, then they Here are some additional ideas
can tackle these external influences, will only become smellier, filthier, and applications of enchantments
but it is much more effective at and even more crowded. As harsh to replicate technological advance-
directly affecting the humors as it might seem, povertys effects ments in your saga. You will need to
themselves and creating conditions are exacerbated if fewer people come up with the appropriate sta-
that are conducive to swift recovery. succumb to the diseases of the poor. tistics and guidelines for these en-
Ritual magic can be used to heal the Land clearances would follow to chantments, but these notes should
disease completely, but this cannot provide enough food to feed all the get you started.
be adapted to a form of technology extra mouths; and vis sites might be
because ritual spells cannot be made compromised. Those that survive
into enchantments. disease could easily succumb to
The Magical
Manufacture of Glass
A less efficient but still effective famine unless further innovations
device would be one such as the improved food production.
Lancet of Good Health. This takes It is not just the poor who would Creating smooth sheets of clear
three pawns of vis to make as a be affected. Feudal lords rely on glass is very difficult using mundane
Lesser Enchantment, but can be producing children to inherit their technology, but would be easily
used to treat an entire community lands (if male) and to make good achievable with magic.
against infection, one at a time. An alliances (if female). A lord typically
average individual with a Severe wants two sons (an heir and a spare),
disease (such as bloody flux or and as many daughters as his wealth Masonry lift
pneumonia) normally has an even can support. If more children survive
chance of getting worse every month to adulthood this could disrupt noble The 13th Century is a time of
(or whatever the disease interval society more sons desiring a share great architectural advances, but the
is); but with a +6 bonus to Disease of the estate, particularly under capacity to design vastly outstrips
Recovery rolls he has an even chance the French and German system of the capacity to build. A device which
of improving, and has only a one in partible inheritance (where the makes the moving of stone blocks a
a hundred chance of getting worse. estate is divided between all male trivial task would be a massive boon
Furthermore, the Lancet of Good heirs) rather than Anglo-Norman to the construction industry, not
Health can be used on a new set of primogeniture (where only the eldest only in terms of speed, but also in
patients every day. son inherits). The sons may not have terms of safety.
anything to inherit anyway, since

127
Transforming Mythic Europe
Automatic Plow Medieval Concepts ter powered machines for milling
grain, fulling cloth, retting linen,
Preparing the land for harvest is of Technology twisting cables, and forging iron.
the most intensive of all agricultural Keen to contrast the artes me-
labors. It heavily depends on access The technical arts have been the chanicae with the artes liberales, most
to a draft team of oxen, or more subject of many words written by the 12th and 13th century discourses list
rarely horses, a commodity that great thinkers and philosophers of seven technologies to parallel the sev-
several villages often share. Those both antiquity and the current day. en liberal arts, although which seven
who get to use them last risk doing For example, Plato divided techno- are included varies from author to
a poor job thanks to sodden or logical pursuits into productive arts, author. A typical list, from Hugh of
frozen ground, and may suffer from which bring about something that Saint Victor, consists of:
a shortened growing season. Good did not previously exist, and acquisi-
plowing ensures good crops, and a tive arts, which conquer by word or Lanificaria: wool working, weaving,
magical device that plows a field in deed, or prevent others from acquir- leather-working, and costuming;
an instant would be a major boon to ing things already produced. In the Armatura: manufacture of armaments
rural areas. former category fall agriculture, med- and also architecture, metallurgy,
icine, construction, and painting and carpentry;
sculpture; among the acquisitive arts Navigatio: navigation, which through
Truth-talker are learning, cognition, trade, fishing, its nature permits business such as
hunting, and warfare. He and other buying, selling, and exchange;
The legal system could be revolu- classical scholars saw these arts as in- Agricultura: growing crops and raising
tionized by a device which revealed ferior to the liberal arts and philoso- domestic animals;
the truth or falsehood of a statement; phy, for they do not nourish the mind Venatoria: hunting, also cooking, gath-
merchants and kings could find uses indeed, many of them distract one ering, selling and serving food;
for such devices as well. from this noble pursuit. Medicina: medicine;
However, in the 13th century Theatrica: theatrics, games, and
these mundane practices are slowly amusements.
undergoing a renaissance, shaking

Technologys off the labels of vulgar and sor-


did, and becoming instead the artes
Other lists exchange some of the
above to consider painting, toolmak-

Transformative mechanicae, or mechanical arts. The


classical heritage of crafts and crafts-
ing, or alchemy; or elevate individual
arts such as architecture, commerce,

Nature
manship has been reworked to ex- pottery, or navigation to independent
plore technologys positive place in status. Some classifications even des-
the relationship of humans to God ignate magical practices such as divi-
and nature, and a distinction has nation, necromancy and illusions as
The rest of this chapter consid- opened up between purely physical mechanical arts.
ers some more general issues around labor and the intellectual work of the
introducing magical technology into inventor, engineer, and mechanic. By
a saga, and how it might transform elevating these technologies to the
Mythic Europe. The examples ex-
amined up to now represent a good
status of intellectual arts, they have
become perceived as worthy fields The Magus
range of the sort of impacts that the
characters actions could have, but
every eventuality cannot be catered
for study and innovation, which
in turn has lead to a technological
boom. The last hundred years has
as Inventor
for. This section deals with the mo- seen (to name just a few inventions) For many of its practitioners,
tivations, the processes, and the im- the introduction of horizontal looms Hermetic magic is a tool to over-
pacts of magical innovation. for weaving; the trebuchet, mango- come difficulties and make life easier
nel, and crossbow; the round-hulled that is, it is a form of technolo-
cog; the mariners compass; and wa- gy rather than an academic pursuit.

128
Transforming Mythic Europe
Whereas some magi seek Hermetic
breakthroughs for the sake of in- Enchantments are Arcane Connections
tellectual satisfaction, most magic
nourishes the body rather than the Before a covenant sets up in busi- Sever the Connection
mind. However, there is a world of ness selling magical technology, it
difference between a maga who cre- might want to have a care for its own PeVi 20
ates enchantments to improve her security. A lesser enchantment is an R: Touch, D: Mom, T: Ind
Arcane Connection to its creator that The targeted Arcane Connec-
sanctum or covenant, and one who is
persists for weeks after creation, and tion has its duration reduced by
a true inventor who creates enchant-
invested items last years. As an option, three magnitudes. This is sufficient
ments for the good of all men.
a saga might decide that charged items to reduce an Arcane Connection of
For magic to become a techno-
remain Arcane Connections for days. a duration of years to a duration of
logical advance and to transform
Lesser enchantments can be kept at the days. The affected item can then be
Mythic Europe it must become
covenant until the duration of the Ar- stored for a couple of weeks before
available for use to a significant pro- being passed on.
cane Connection has expired but mak-
portion of the population who can ers of invested items could benefit from (Base 15, +1 Touch)
benefit from it. This goes beyond the the following spell.
sale of a few Lesser Enchantments to
noblemen, although mass production
is not necessarily required. For ex- Wealth
ample, a single device that duplicates players, since fame has few concrete
books can have an impact on society A base motivation for the inven- benefits, and any satisfaction expe-
all on its own. tion is the desire for material wealth. rienced by the character is one step
Even saving ones riches is a modern removed from the player. Neverthe-
concept; seeking to hoard that which less, fame is an important motivator,
Why Should a Magus God has given is considered an af- particularly to those Houses that
front to the Almighty. While some keep track of acclaim in the form of
Pursue Invention? might frown upon this ambition as Reputations.
sinful, it is true that life in Mythic Eu-
Even the most obsessed Verditius rope is a lot more bearable if you are
craft-magus does not usually seek to rich. Magical technology can gener-
Influence
transform Mythic Europe with his in- ate wealth in two ways. Enchantments
ventions, although this would indeed can be sold for profit, in effect con- In the cutthroat politics of the
be an exercise in hubris. Most magi verting the manufacturers time (and courts and guilds of Mythic Europe,
who specialize in enchantment are possibly vis) into silver. Alternatively, he who can provide an advantage to
artisans, making unique items of high the magic can be used in the genera- a player of the Great Game even
quality for themselves or for custom- tion of wealth, as discussed earlier. a small one can be a valuable asset.
ers who can pay the astronomical Possession of a magical device that
price demanded. To truly transform ones opponents do not have can be
Mythic Europe with an invention
Fame sufficient to ensure ones ascendance
takes hard work and the sacrifice or the downfall of ones enemies. If
of resources that could have been Sometimes, the accolade of ones an inventor controls who has access
spent on increasing personal power. colleagues is insufficient; the desire to his innovation, then he can assert
So why might a magus do this? This to be recognized outside the peer- influence over those who benefit
section explores some motivations. group for ones efforts is the driving or those who wish to benefit.
Note that none of the motivations goal of an inventor. If this recogni- How this influence is used might
given below are mutually exclusive tion is to come, then the invention come close to breaking the Code
with the others; the impetus that must be truly great, and make a real of Hermes, but a clever magus can
drives a magus to invent is often a impact on the lives of many or the manage such problems by working
complex one. lives of a few influential individuals. through intermediaries.
This goal is more nebulous to some

129
Transforming Mythic Europe
revolution.
However, if the advantage of an
advancement is very great, and has
the capacity to affect many peoples
lives on its own, then copies can af-
ford to be produced very slowly. A
classic example of this is the Guten-
berg printing press, whose impact
was felt locally almost immediate-
ly. An invested item intended as a
technological advance would have
to make a similar impact, since few
would be willing to spend time and
resources to create multiple copies.
The production and publication of
Laboratory Texts would speed things
immeasurably, allowing less skilled
or less specialized magi to complete
complex projects in a reasonable
amount of time.
Creating Invested items or lesser
enchantments with a limited lifespan
(ArM5, page 99) is a means by which
the manufacture of magical technol-
ogy can be sped up, and if the en-
chantments are intended for dissemi-
nation amongst mundanes, this is a
sociAl chAnge Not all desire for social change good idea anyway (see The Sale of
is selfless, however. A magus can be Enchantments, below).
The three reasons already given motivated by a number of emotions
are fundamentally selfish reasons or philosophies that have nothing to
for pursuing invention; each aggran- do with wealth, fame, or influence.
chArgeD items
dizes the magus through acquisition For example, hatred for the ruling
of transferable resources silver, classes might lead to benefit for the One solution to the constraint
prestige, or favors. However, some poor, but not as its main goal. of vis is to formulate the magical
inventors are driven by selfless goals, technology as a Charged Item. Once a
providing access to technology to Laboratory Text for the Charged Item
those who really need it. Such so- Manufacturing exists, manufacture rates are increased
cially-minded magi pursue simple in- for those capable of completing the
ventions that improve the lot of the One of the downsides of Hermet- project, and no vis is required for
agricultural laborer, the journeyman ic laboratory projects is the time and completion. The biggest difficulty with
craftsman, and the common trader. vis that they normally need to com- this approach is meeting the demand,
Because of the greater numbers plete, neither of which is unlimited especially once the technology has
of such individuals in society com- in supply. If we look at the devel- spread beyond the local area. Such
pared to those who could advance opment of technology in historical problems can be solved through a good
the maguss financial or social status, Europe, we find that the greatest ad- distribution network, or local magi who
the rewards are often poor for the vances occurred through the capac- can manufacture charges in return for
effort required. Nevertheless, some ity to mass-produce key devices so a share of the profits. However, a big
consider it their duty to share the that their benefits permeate through- advantage is the likelihood of repeat
product of The Gift which God has out society. At no time did a single custom; once the charge has been used,
given them. unique object create a technological the buyer needs another one.

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Transforming Mythic Europe
A Hermetic Workforce the 12th meeting of the Grand Tribunal vis the house deliberately overprices
in 1063, making them binding in all Tri- its items as a mark of the added quality
A magus might be unwilling to bunals. provided by a Verditius artisan.
make multiple copies of the same As indicated in Ars Magica Fifth The Quaesitores only need to step in
enchantment, but this is an ideal Edition (page 16), this ruling has two to regulate the market when a magus has
job to give apprentices approaching (apparently deliberate) loopholes. The been too blatant, or is showing excessive
their Gauntlet. Assuming that their first is that magi are permitted to ac- favor to a single recipient, thereby act-
Lab Totals are sufficiently high and cept magical goods as payment from ing much like a court wizard despite the
a Laboratory Text is available, an mundanes, such as vis or minor enchant- pretext of using a subordinate for the ac-
apprentice can be set the task of ments. The second is that magi can deal tual sale. Another suspect activity is giv-
creating copies of the item under the through intermediates, permitting mun- ing away enchantments for free, even if
guise of gaining exposure in Magic dane agents who are members of their the intent is an innocent one. Providing
Theory or in the applicable Arts. This covenant to sell magical devices on be- magic to mundanes for no renumeration
tactic is especially productive when half of the magi who make them. is a sure sign of acting as a court wizard,
Charged Items are the technology The sale of enchanted items there- at least in the eyes of some magi.
being manufactured. Of course, not fore continues across Mythic Europe
all apprentices are appropriately through intermediaries, who usually
skilled: a manipulative master might obscure the connection to the Order of Why Hasnt This
ensure that they are, and as soon Hermes. Indeed, the primus of House
as possible to get maximum utility Verditius has even set a standard price to Happened Already?
during their training, but most magi which members of his House must ad-
are not this unprincipled. here, which currently runs at 15 Mythic Before we go on to discuss how
Some covenants place require- Pounds per pawn of vis used to enchant characters might achieve the pro-
ments on their members for seasons the item (Houses of Hermes: Mystery Cults, duction of magical technology, it is
of work for the good of the covenant pages 114115). These prices apply worth considering why this has not
as a whole. These obligations in the only to members of House Verditius and been done before. After all, the mo-
charter can be exploited to obtain a according to policy, are one and a half tivations for magical technology are
magus services with a minimum of times the cash-equivalent of a pawn of many and varied, and the techniques
grumbling, as long as the covenant as
a whole is to benefit from the spread
of the technology. Story Seed: Foreshadowing
If a troupe is planning to gift he can build walls without mortar.
The Sale of or sell magical devices to a favored The gardener uses it to soften the
Enchantments mundane, the storyguide can fore-
shadow the social unrest that might
packed earth. Even the cook has a
use, using the rod to extract marrow
result from this. A faerie (or enemy from bones and roll out stiff pastry
Most Tribunals have established magician) seeking to cause mischief with ease. The problem is that there
some rules regarding the sale of magi- to the covenant ensures that one is just one such rod, and everyone
cal enchantments to mundanes. These of the covenfolk discovers a minor wants it. The covenfolk become
are usually based around the clause of magical device a stout metal rod fractious as they compete to gain
the Hermetic Oath that forbids interfer- that has the power to momentarily control over the miraculous device.
ing in the affairs of mundanes. A series soften any material with which it The matter finally comes to the no-
of Tribunal rulings in 1061 made it ille- comes into contact. The covenants tice of the magi when the rod goes
gal to accept money or other mundane smith might use it first, binding a missing, and everyone accuses each
goods as payment for arcane services handle onto it and using it as a forge other of hiding it for their own use.
from anyone other than a member of hammer, as he no longer needs to By this stage, desire for the object
the Order of Hermes or a Hermetic cov- heat the metal. Then the carpenter has become so strong that certain
enant, and any magic sold in this manner borrows the hammer and finds he individuals are willing to lie, cheat,
to a non-magus must eventually lose its can shape wood in ways he never and falsely accuse others if it means
power. These rulings were confirmed by could before. The mason discovers they will possess it.

131
Transforming Mythic Europe
do not, in the main, rely on any recent seem odd to the modern reader, but transformation that can influence all
innovations in Hermetic theory. So immediately prior to the game period of society. Under this scenario, that
why has no-one else done it first? The there was no inertia for new ideas in would be the player characters.
Order of Hermes has had the ability the Middle Ages. The great thinkers
and a sufficient supply of intelligent stood in the shadow of giants rather
individuals with the same needs and than on their shoulders.
It Didnt Catch On
motivations that might drive player In the 12th and 13th centuries,
characters down this route. this intellectual stagnation is being Alternatively, one might posit that
challenged thanks to an influx of sci- innovations have been made, but for
entific and mechanical texts newly one reason or another did not be-
No-One Thought of it Before translated from Arabic by Spanish and come widespread. Maybe the innova-
Italian scholars. The new thinking is tor died or accepted the embrace of
The Early Medieval period in spreading at such a rate that the 13th Final Twilight before passing on his
Europe that immediately preceded century will be known as the Golden ideas. Maybe one covenant pursued
the current era was not a time of great Century, for the sheer wealth of its in- a magical book-making scheme, but
innovation or invention. Socially, the novations and inventions. This is now they kept the secret to themselves to
feudal system discourages change, the perfect time for innovation to be preserve their monopoly, and it was
and this mindset is deep-rooted in accepted and rapidly disseminated. never intended to be widespread.
the medieval psyche. Intellectually, In the Order of Hermes, mag-
scholars are overshadowed by the ic is most often used to do things
great minds of the past, and there more quickly and easily, not dif-
Insufficient Supply
is a prevailing attitude that all that ferently. Only rarely do true in-
can be known, is known. It might novators come along and enact a An innovation could have a ma-
jor impact on Mythic Europe, but it
needs magi who are willing to aban-
don their usual activities to make
duplicate copies of inventions. Such
work holds little interest for most
magi; even the inventor of the de-
vice himself might balk at having to
make copy after copy to the speci-
fications in his Laboratory Text. In
1220, there are approximately 1200
magi spread widely across the face of
Mythic Europe, all involved in their
own studies, breakthroughs, schemes,
and cults. Persuading even one other
to assist in manufacturing could be an
insurmountable task.

The Order Lacks a Single Voice

The Order of Hermes is not in the


main an agent for change. Many Tri-
bunals work hard to maintain the cur-
rent equilibrium between themselves
and mundane society, and if player
characters wish to enact a transforma-
tion, they may find themselves strug-
gling against their own sodales.

132
Transforming Mythic Europe
Furthermore, even the best plans
can be quashed by apathy or narrow Luddites and Saboteurs
vision on behalf of ones peers. The
Disenfranchised skilled workers ernment ruthlessly repressed Luddite
Order of Hermes is perhaps unique
were a major cause of social unrest rioting. In France, disenfranchised
amongst medieval institutions in that
during the Industrial Revolution, and workers threw their wooden shoes
it is essentially without rank or hier-
a troupe might wish to turn to that (sabots) into machinery to jam them,
archy. As a social model this is dar-
period for inspiration as to how so- thus the name saboteurs.
ing and innovative, but as a form of
ciety might react to magical technol- The proto-Luddites and early
government with no clearly defined
ogy. In early 18th century England, saboteurs of Mythic Europe will not
central leadership, the decisions it the Luddite movement organized the attack the factories, since assaulting
makes by committee are highly sub- destruction of textile factories in a a covenant filled with creepy wizards
ject to persuasion by a motivated desperate attempt to preserve their with eldritch powers is too much
demagogue. If a magus who invents jobs. The name Ned Ludd was at- for the courage of most craftsmen.
a game-changing device has a politi- tached to the workmens manifestos However, they can assault the supply
cal enemy, with sufficient skill that left at the scenes of their crimes, giv- lines, ostracize vendors, attack grogs
enemy could turn the temper of the ing the movement its name. Fearing gathering vis, and cause multiple oth-
Tribunal against the inventor. Alter- a revolutionary conspiracy, the gov- er annoyances to the magi.
natively the enemy could arise pre-
cisely because of the device, through
a sense of envy or genuine concern
for the implications. The Quaesitores
could be convinced that the item em-
Magic as Social Consequences
bodies some infraction of the Code.
The more religious magi could be
an Agent of There are knock-on consequences
of any technology that do not neces-
persuaded that the device is immoral
and will lead to sin. The Bonisagi and Social Change sarily relate directly to the benefits
offered. These social consequences
Verditii could be stirred to jealousy. If may be difficult to predict, since they
all else fails, the rival could resort to This book is about how magi emerge from human behavior.
certamen or even Wizard War to pre- are capable of changing the face of
vent the dissemination of the device. Mythic Europe. For magical technol-
Once the Orders mind is made up, ogy to achieve this, it must go be-
I Want One
overturning the decision is difficult, yond the creation of a single device
and the magus may need to abandon for use by the covenant. A significant When a magical device first enters
his plans or continue them in secret. proportion of Mythic Europe must public hands it is likely to be unique,
The Order of Hermes might ac- be affected by the invention for a or one of a very small number. As dis-
tively discourages certain technologi- true transformation to be achieved cussed earlier, Hermetic invention is
cal devices if they get wind of them through the technology. This does hampered by the process of enchant-
early enough, because of past disas- not mean that there have to be hun- ment being an artisan craft rather than
ters relating to the innovation. For dreds of devices a single device amenable to mass manufacture. Re-
an example of how the Order might can have as much impact as a hun- gardless of the size of the impact that
react, see the Magical Creation of dred if it does the work of a hundred these small number of devices have,
Wealth, earlier. The player characters men, even if the impact is strictly there will be some who do not ben-
might discover one or more of these local. Furthermore, a single device efit, and this breeds jealousy. A magus
failed attempts while researching can have a large impact if it is in the might be only seeking to improve the
their own project. Magical technol- hands of one who controls the fate of lives of the peasants who supply food
ogy requires the vision of its inventor thousands (or more). Due to the feu- for the covenant, or his local friend the
for it to persist past his lifespan. Since dal structure of much of Mythic Eu- baron, but soon enough the neighbor-
it is not revolutionizing Magic The- rope, a device in the hands of a baron ing peasants or lords will notice the
ory or making a breakthrough, other has the potential to change the lives advantage of their fellows, and may
magi may have little interest in taking of all his vassals and tenants. approach the characters the gain the
up the baton. same advantage for themselves. Of

133
Transforming Mythic Europe
course, if persuaded to duplicate their use it to organize politically (see Lords perform the same task. If these de-
efforts perhaps encouraged by the of Men, page 92). If freed from the vices become locally common, then
compensation offered then the chains of drudgery, peasants have the mass unemployment can easily result
problem just spreads further. This is opportunity to look around and dis- as the work done by scores of people
exactly how magical technology may cover that while their lives are better is now done by a single enchantment.
become widespread in the first place if than they were, they could be better Depending on how widespread the
the characters are not already inclined still. After all, their lords have even device becomes, there might be no-
towards mass production but wish to better living conditions, and perform where for the disenfranchised skilled
avoid problems with the locals. absolutely no work at all, relying craftsmen to go to ply their trade.
Envy is a powerful emotion it instead on their staff to fulfill their As they leave the area seeking work
is not for no reason that it is counted needs. Even the inhabitants of the lo- further afield, the local economy suf-
amongst the deadly sins and an cal town have a better time of it than fers from the loss of a workforce that
even more powerful motivator to a rich peasant, since the town charter would normally be spending their
action. If the inventor refuses to grants them definite rights and per- wages on food and consumables. This
duplicate their efforts, then the easiest sonal freedom. In short, labor saving could impoverish villages that hither-
way for those who lack it to get what devices promote idle peasants, and to relied on a specific trade, and towns
they want is to take it from those idle peasants foment rebellion. could shrink in size and importance.
who have it. This could take the form A second impact to the detri-
of a pitched battle or a covert raid. ment of the economy is a device
Of course, if the theft is successful,
Economic Effects that removes the dependence of the
then the original possessors may well covenant on a local produce or ser-
attempt to steal it back. A magical device might be directly vice. A single covenant can have a
It is a short step from envy to involved in the creation of wealth, but major economic impact in a region;
malice. If denied the capacity to take it could also incidentally enrich the a typical spring covenant spends one
the device from their neighbors, then local economy as well. If a covenant Mythic Pound every year on each of
they may seek to destroy it instead becomes rich through an invention, its servants and grogs, three Myth-
if it cant be stolen and it cant be then its local expenditure is likely to ic Pounds on each companion, and
shared, then it is better for no-one to increase as it uses its new-found wealth five Mythic Pounds on each magus
have it than for someone else to pros- to improve the living conditions of (Covenants, page 65). A lords house-
per. Alternatively, some do-gooder its inhabitants. This might require hold might incur the same costs
might seek to destroy the cause of attracting builders and masons to (with the lord and his family replac-
contention to restore former harmony improve buildings and build new ones; ing the magi), but the peasants in
between the warring groups. these trades need laborers to support a lords demesne exist to meet his
their trade. New people brought to demands; so the cost is incurred
the area also need places to live, and only in book-keeping terms it is
The Devil Makes will spend locally on food and drink. exactly matched by income, and no
Work for Idle Hands
All this stimulates the local economy, actual money changes hands. Most
and a small change to a covenants covenants do not have feudal rights
On the face of it, anything that in- wealth could easily spur the growth of over peasants, and so any transac-
creases the wealth of the lower classes a nearby hamlet into a village, and a tions they make for buildings, con-
seems like a force for good. Players village into a small town. sumables, and provisions actually
with a modern outlook might wish puts cash or trade goods into the
to improve the lot of the poor and economy. If a covenant devises a
downtrodden through labor-saving Disenfranchisement way to avoid one of these costs and
devices that take the place of back- therefore reduce its outgoings, the
breaking toil. They may be expecting Magic need not improve the local community outside its walls that has
those peasants to be grateful, and be- economy; it can destroy livelihoods grown up to service its needs is de-
come more manageable as a result. as easy as creating them. A magical nied the income the covenant once
However, this is not often the device that simplifies a manufactur- provided, and this decreases the
case, at least in the short term. Peas- ing procedure or speeds production amount of available wealth in the
ants who have time on their hands eliminates the need for humans to region. Few magi stop to think that

134
Transforming Mythic Europe
supplying their laborers with an en- make will only work for the specific metic magi. While their laboratory
chantment that instantly plows their individual for whom they are made, activities can only produce the equiv-
fields could actually destroy the live- and the effect is limited to Range: alent of charged items, their produc-
lihoods of all the peasant laborers Personal or Touch, the Duration tion of chartae in particular is very
who they have previously employed must be Sun or less, and the Target swift, taking a matter of hours or days
to do that task for them. must be Individual. rather than a season. They are limited
These devices cannot Penetrate in what they can achieve in terms of
any Magic Resistance. technological effects, but innovations
Non-Hermetic Inventors which promote the practice of a par-
ticular craft in an affected building, or
While it is the preeminent magi- The Rusticani the health of crops or farm animals,
cal tradition in Mythic Europe, the are possible, although no dramatic
Order of Hermes does not have a Although there are Rusticani (also changes will be enacted on Mythic
monopoly on the production of en- known as Mechanicals) within House Europe by learned magicians.
chanted items, and other wizards Ex Miscellanea (see Houses of Hermes:
could effect a transformation in Societates, pages 130133), no part
Mythic Europe. of their unique magic requires the
Alchemists
In general, non-Hermetic wizards practice of Hermetic magic. Rather,
are more restricted in the types of the Craft Magic Major Supernatural Practitioners of experimental philos-
magic they can perform, and so are Virtue permits its possessor to ophy (Art & Academe, Chapter Five), these
more limited in the sorts of change enchant any other magic he knows scholars use natural magic rather than
they can cause. However, it is true or Virtue he possesses into a charged supernatural magic in their science. Al-
that there may be some traditions item or lesser enchantment. Making chemy is a difficult subject to master, but
specialized in enchantment that enchanted items in this way requires once formulae have been developed for
might be better than a Hermetic ma- vis, and that vis must be already specific reagents these can be duplicated
gus in his chosen field, as well as be- present in the object crafted into by those with only a basic understand-
ing sufficiently motivated. the lesser enchantment, which limits ing of the underpinning philosophy.
This option is a good choice for them a great deal. Nevertheless, the Another key advantage is that alchemy
troupes who might want to advance Mechanicals are perfectly placed to be can be taught to anyone; it does not
the progress of a magical society but inventors due to the speed by which require The Gift or any underpinning
who have misgivings about the Or- they can produce items it takes as Virtues. All of the reagents listed in Art
der being its instigator. long as it does to make the mundane & Academe (pages 7577) are technologi-
object bearing the enchantment cal advancements in their own right,
and their outlook on life. These hedge and if mass-produced, could effect a real
Crafters of Wondrous Items wizards live amongst the common change in Mythic Europe.
people in villages and other rural One example of how Mythic Europe
Characters with the Touched by communities, and share the effects has already been transformed through
(Realm) Major Supernatural Virtue of their magic freely with the people alchemy is the use of Greek Fire by the
(City & Guild, page 71) are perhaps in with whom they live. Combining the Byzantine Empire (The Sundered Eagle,
the best position after Hermetic magi Craft Magic of the Rusticani with the page 47). They cracked the problem
to become inventors. powers of a hedge tradition could be of mass production through innova-
Their biggest advantage is that particularly effective. tion and the almost limitless coffers of
they do not require vis to create their an empire. As a consequence, factories
enchantments. They can also benefit producing Greek Fire were scattered in
from assistants in their workshop, as Learned Magicians secret locations across the Empire, al-
well as using workshop innovations though most have closed down since the
and superior raw materials to improve The Mathematici of Bologna fall of Constantinople in 1204. If other
their Craft Total. (Hedge Magic Revised Edition, Chapter reagents could be mass-produced in the
Their chief disadvantages are Five) and their allied traditions are same manner, alchemists could easily be-
that their powers are limited to just examples of the scholarly approach come highly sought after as a route to
two Hermetic Forms, the items they to magical invention typified by Her- political and military power.

135
Transforming Mythic Europe
fragments of Herons teaching could be
Inanis gathered and put back together.
If the secrets of the Mechanica
When vis is imbued into a physi- plete a fifth magnitude effect at five of Heron were rediscovered, the
cal object in preparation for enchant- paces. Effects are not partially can- ability to build technological de-
ment or in the instilling of powers, celed by inanis: if they have a level vices producing semi-magical effects
its previous physical vessel crumbles, equal or lower to the maximum mag- without the need for vis would be a
but leaves behind a residue. This used nitude the effect is canceled, if it is
major boon to any aspiring inventor.
to be removed as part of the ordinary greater then it is not affected. Effects
The devices described by Heron are
laboratory trash and never given a originating from beyond the range of
almost by definition the types of in-
second thought. However, with the the inanis can pass through the radius
vention that could transform Myth-
increased production of enchant- of its effect, but if they linger within
ic Europe: any conceivable device
ments, large amounts of this residue the area of effect they are diminished
that produces, controls, destroys, or
was accumulating, and magi began to by it. The inanis absorbs the fluid vis
notice a strange phenomenon. The that makes such effects possible. Su- changes earth, fire, air, or water are
residue imbues the detritus from a pernatural creatures with a Might less within the purview of his mechanicae,
laboratory with magic-sapping prop- than or equal to (5 x pawns) of inanis and they were also able to affect the
erties. The residue from one hundred lose one Might for every season they human mind.
pawns of vis is needed to make a sin- spend within its area of effect. Con-
gle pawn of this inanis (meaning void cerns have been raised that inanis
or emptiness), which usually takes might also deplete auras or even de-
the form of a concretion of dust, dirt,
pottery fragments, and other rubbish
stroy The Gift. The problem of what
to do with the inanis that is gradually The Process
into a spongy gray mass. One pawn
of inanis takes one round to stop a
first magnitude magical effect from
accumulating across Mythic Europe
has become a major topic for debate
for the Order; most magi refuse to
of Transforming
working within one pace. The inanis
is unaffected by this sapping effect.
have it anywhere near them.
Note: the existence of inanis is
Mythic Europe
Pawns are cumulative in terms of not a standard part of the Ars Magica
time taken, strength and range when Fifth Edition game, but an option for The impact of any magical tech-
in contact with one another, so five a saga that wants to explore the prob- nology depends on both its dissemi-
pawns would take five rounds to de- lems of magical pollution. nation and integration into the com-
munity that benefits from it. The first
effects are likely to be seen local to
The Augustan Brotherhood future of Mythic Europe. the introduction of the device. There
may be economic impacts initially,
The recently discovered Virgilian but once these stabilize, there is
Magic (Rival Magic, Chapter Three)
Mechanicians likely to be a period of growth and
has a strong element of invention acceptance of the device. Other magi
through the practice of Animo, the The Mechanicians, or wonder- may get involved by duplicating the
creation of objects with awakened workers of Heron, are a now-extinct device from the inventors Laboratory
spirits that have caused them to take magical tradition of mechanic- Texts, promoting its spread. Things
on the semblance of life. Animo is as magicians who studied under Heron may eventually advance to the point
costly and time consuming as creating of Alexander and his pupils (Ancient where the device is so widespread
a Hermetic enchantment, but produc- Magic, Chapter Six). that its use is commonplace.
es devices which can move of their The Mechanicians infused
own volition and be aware of their mechanical devices with wondrous
own surroundings and adapt to them, abilities through the combination Prerequisites for Change
something impossible with Hermetic of mundane craft with geometry,
magic. The discoveries of the Augus- arithmetic, astronomy, and physic. They For the Order of Hermes to make a
tan Brotherhood are less than a centu- died out sometime in the fifth century, major change to the course of Mythic
ry old, and it remains to be seen how although some magi believe that their Europe through magical technology,
much influence they will have on the magic could still be resurrected if the there are a few prerequisites for per-

136
Transforming Mythic Europe
mit that change to take place. These know Magic Theory to a sufficient prime inventors and producers of
are saga considerations, in that if the degree to utilize the required amount technology in Mythic Europe. Magi
troupe wishes to run a saga in this en- of vis, and have sufficiently high Arts can further indenture themselves for
vironment, these needs must be met to achieve the enchantment even future benefits such as membership of
by the world and/or society. with a Laboratory Text. It takes a long a covenant or access to prime texts on
time to train a Hermetic magus and, the Arts.
in traditional sagas, this slows the Alternatively, the Order may
Vis growth rate of the Order of Hermes. have discovered a way to speed the
If the Order is to become a mass- process. If all apprentices are taught
Magical technology requires a producer of enchantments on behalf Magic Theory at the beginning of
plentiful supply of vis. The more of Mythic Europe, it needs to have their apprenticeship period or even
spectacular enchantments cannot be a suitable workforce able to prepare before apprenticeship truly starts
achieved with Charged Items, requir- items for enchantment and then then they can begin preparing
ing sufficient resources to meet the instill effects. items for enchantment as soon as
needs of the inventors. This does not One solution would be to indenture they are Opened to the Hermetic
require a vis-rich saga if the vis is not magi after their apprenticeship, Arts. With the help of Laboratory
available to the player characters. One requiring a certain number of Texts, an advanced apprentice could
option is that in the past, when these seasons of labor to remunerate the even instill some simple effects.
innovations were first made, there was Order for the training they have Other apprentices could be set to
a plenty of vis to meet the needs of the received. This indenture period is not copying out Laboratory Texts for
Hermetic inventors. However, those dissimilar to the journeyman phase dissemination across the Order. This
sources have been plundered and are of a craft guildsman, and while it is could greatly speed the manufacture
now dry; the world has much vis spun a tedious requirement, it helps the of items.
into enchantments, but there is a pau- Order maintain its position as the
city of it in its raw form. In a saga of
this type, discoveries such as Mutable
Devices (from Heron of Alexandrias
Mechanica, Ancient Magic page 79) or
Reforging Enchanted Items (an Inner
Mystery of House Verditius, Houses of
Hermes: Mystery Cults page 125) become
important to characters who want to
innovate themselves since they allow
them to scavenge spun vis and use its
capacity in new enchantments.
Alternatively, vis might still be
present in its raw form in Mythic Eu-
rope, but the Order keeps sources
under close guard and distributes or
sells it to its members. House Mer-
cere might be rumored to have a huge
vis cache hidden somewhere close to
Harco, and House Guernicus punish-
es anyone found stockpiling vis from
their own sources.

Magical Engineers

As discussed earlier, a sufficiently


large workforce is needed to produce
enchantments who must be Gifted,

137
Transforming Mythic Europe
Breakthroughs
in Magic Theory
Acceptance and Spread that their characters invention might
make when it first comes out. With
Perhaps the hardest phase for any hindsight we can see what a major
While not necessary for magical technological advance is keeping the in- leap forward the introduction of a
technology, there are some Break- terest in the device going. In this phase, certain invention has had, but this is
throughs in Magic Theory that ei- the inventor magus will have to over- difficult to predict at the time, partic-
ther speed or ease the creation of come problems of supplying the demand ularly with the knock-on effects that
enchantments. Such Breakthroughs for his creation: Hermetic enchantments one industry can have on another.
include Single-Use Charged Items take at least a seasons work in the labo- For example, technological advances
(Hedge Magic Revised Edition, page 102), ratory, and many of them have a vis cost in the production of linen during the
Vis-less Enchantments (Ancient Magic, attached to them. The benefits to the thirteenth century led to linen under-
page 120) and Rune Magic (Ancient inventor must outweigh the demands wear becoming more common. This
Magic, page 139). These innovations, on his time to duplicate the device, un- lead to a bonanza of raw material for
once sufficiently integrated into Her- less he is able to farm out production to the making of cheap paper, which in
metic Magic Theory, could revolu- others (see earlier for a discussion of the turn made writing materials more ac-
tionize the way in which enchant- problems of manufacture). cessible to townsfolk and encouraged
ments are made, and remove some If he is both hard-working and the rise of literacy in urban areas. The
of the restrictions of time, resources, lucky, a magus might see benefits de- main cost of book production became
and workforce. riving from his invention within one the wages of the scribe, and with
to five years of its adoption. It is dur- more people able to read, there was
ing this phase that one can expect to a need to find a means to drive book
Early Adoption see increasingly larger perturbations to production costs downwards. Inven-
the social order caused by the invention tors started to experiment with print-
Early on, inventor magi may need (see Social Consequences, earlier). ing, and the book press was born.
to work hard to get others to adopt
their invention, a stage crucial to the
creation of wealth, fame, influence, Widespread Integration Saga Seed:
or desire for social change that has
driven them to this in the first place. If the player characters are the
A Transformed
Thanks to the social penalty of The inventors of technological magic, Mythic Europe
Gift, if the invention is intended for then they may never see this stage of
lords, craftsmen, or peasants, magi are the devices dissemination in Mythic Imagine a world which has been
better off employing mundane factors Europe. However, if the player char- completely transformed through
to handle the transactions. Even then, acters are particularly aggressive in magical technology. The player
there is a general distrust of magi- the manner in which they spread use characters are just one group of
cal things and things perceived as of the device, and the saga is suf- inventors amongst a host of others,
magical in Mythic Europe, and it ficiently long lived, then they may Hermetic or otherwise. This section
could be endlessly frustrating to magi live to see this transformation. Al- briefly discusses one possible
that the device that could make life ternatively, this might be the time to outcome of widespread magical
so much better for peasants lies aban- introduce some of the playing styles technology in Mythic Europe. It is
doned in a barn because of a supersti- discussed in Chapter 1: Introduction, described as if these changes have
tious fear of it. and allow the characters to see a ver- already occurred by the time the saga
Once this hurdle can be over- sion Mythic Europe post integration starts, which may not in fact be the
come, the benefits resulting from the of their technology in a flash-for- case. The troupe may well decide to
devices usage should become appar- ward to the future. play through these transformations
ent to the community employing it, Inspiration for the sort of long- and be involved or perhaps
and this generates interest in the de- term changes that might result should prevent their described outcome.
vice. Once interest leads to demand, be sought in the modern world. Play- The principle transformation of
the spread of the magical technology ers of roleplaying games are intimate- Mythic Europe into a society using
begins to gather momentum. ly familiar with technology, but it is magical technology occurred seventy
often hard to see to see the impact years ago. Since then, progress

138
Transforming Mythic Europe
has raced on, with more and more
devices becoming available to the The Other Houses
common man. The skies over most
big cities throng with ships held aloft Bjornaer: The dominant Harmon- has lost the respect of the Order.
by magic. In the homes of the rich ist faction of the house (Houses Jerbiton: Has concerned itself with
are to be found delicate automata of Hermes: Mystery Cults, page 11) the aesthetics of technology,
which perform to the delight of the have largely eschewed Her- developing new art forms based
children, while the cook slaves in metic society, and taken to an on magical devices that trans-
the kitchen over a magical stone that adventuring life in flying ships form the populace through their
provides heat without fuel. Fields and other devices of magical appreciation.
are tilled with mechanical plows, transportation. They search for Merinita: House Merinita has suf-
which also sow the seed and ward new wonders in the natural and fered under the relentless strip-
off crows; livestock reach maturity supernatural world, having tired ping of vis from supernatural
in record time and are free from of human-created wonders. The sites for the manufacture of tech-
disease that reduces the yield of few Wilderists have dispersed: nology; Faerie has proved a par-
milk, eggs, or meat. Some covenants claiming back the wilds from ticularly vulnerable target.
resemble factories rather than the humanity can no longer be sup- Tremere: Particularly interested in
homes of scholars, home to artisans ported by the Order. armamentation: siege engines
and craftsmen who provide the raw Criamon: Largely unchanged. House and devices that protect from
materials to supply the burgeoning Criamon still contemplates the them; ranged and melee magical
need of the artificer-magi. Enigma and ignores the changes weapons; and shields that pro-
in the world of dross. long the life of soldiers.
Flambeau: Mostly unchanged by Tytalus: Polarized as ever, the fol-
Armatura & Lanificaria: technological magic, although lowers of Tytalus have found a
Manufacture
a new school of magical combat new way to challenge the Or-
has been developed that specifi- der. Some have wholeheartedly
Magic has permitted the rapid cally concentrates on the destruc- adopted the new technology
production of textiles, tools, and tion or interruption of magical and strive to remain at its cut-
weapons, but also created advances devices. ting edge. Others stubbornly
in architecture and carpentry Guernicus: Unchanged, although refuse to adopt innovation, only
resulting in better housing and somewhat emasculated. The practicing magic through spells,
grander structures. Largely operated House fought long and hard and even promulgating wizard
by individuals with little or no score to enforce the Oath and stifle stereotypes such as pointed hats
in the Finesse Ability, these creations change; now defeated it fears it and staffs.
of Rego Craft Magic turn out at best
items of average quality, and much of
it is shoddy. However, manufacture Despite the efforts from the Learned Magicians, who can influence
is no longer time-limited, merely peacemongers of the Order of luck, health, and magic with their
resource-limited, and advances Hermes mainly from House protective devices, have a roaring
in mining and processing have Guernicus technological advances trade in protecting buildings and city
improved resource provision as well. have changed the face of warfare. walls against magical siege engines.
The outcome is the increased This is true not just of personal
availability of materials and objects weapons useable in both missile
formerly restricted to the wealthy combat and melee combat, but
Navigatio & Theatrica:
Transport and Communication
classes, such as parchment and also of and siege weapons that are
books, fine cloth, forged iron, and deployed against massed troupes and
hardwood tools. Increasingly, the against defensive structures. The distant communication in-
cities of Mythic Europe are devel- The rise in availability of magical novations discussed above have been
oping a disposable society in which technologies that can enact massive fully integrated; indeed, this was
shoddy tools are bought cheaply but destruction on buildings have driven one of the first magical technolo-
not expected to last very long. a demand in protective devices. The gies made available by the Order of

139
Transforming Mythic Europe

Hermes. The version of Mythic Eu- Agricultura, has flourished. With the spread of
rope described above is a reality in Venatoria & Medicina: magical technology, the Order of
this scenario, where distant viewers Environmental Technology Hermes has come out of the shadows
are used by rulers to address their Crop yields and animal husband- (see Chapter 2) and incorporated as a
subjects on mass and some claim ry are areas that have benefited from highly selective craft guild.
to spy upon them. In the mean- magical technology, with the result One of the contributing factors to
time, most rich households have that, in cities at least, people are bet- the revolution in magical technology
such a device themselves, and most ter fed. Comestibles have a longer life was the betrayal of House Verditiuss
poor households can rely on having and can be preserved from rot, with Outer Mystery to the Order as a
a public device nearby. House Jerbi- the result that the Living Conditions whole by an anonymous writer who
ton, despite initial reservations, have penalty for living in a city or town is distributed many copies of his text
embraced this technology as a means halved to +1. (depending on your saga, it might
of providing beauty to multitudes in Medical magic is to be found in have required a Breakthrough as
one go, and sponsor events in which hospitals in most towns and cities. En- described in Houses of Hermes: True
artists display their work through chantments drive out the foul airs and Lineages, page 29 to allow a Mystery
public scrying mirrors. corruption that can cause infectious Virtue to be acquired through
Instant transportation was not diseases, humoral balances can be teaching rather than Initiation).
considered as a viable option for quickly identified and corrected, and Verditius Magic was consequently
magical travel due to concerns over wounds heal better and faster. learned by many magi, and without
warping. Instead, Hermetic archi- the need for casting tools. This
tects built alternatives to beasts of scandal bit deep at the heart of House
burden that need neither food nor A New World Verditius, which has ceased to operate
rest, and, more recently, flying ships Order of Hermes as a Mystery Cult and has become a
for the transport of passengers as Societas, although it still retains the
well as cargo. These devices are still As a whole, the Order of Hermes secrets of its Inner Mysteries. Many
expensive to use, and most individu- has itself changed as much as the rest followers of Verditius have entered
als still rely on slower traditional of Mythic Europe. As the authors a partnership with magi Bonisagi; as
forms of transport. of the transformation or at least always, House Bonisagus toils to find
a major contributor the Order new uses for magical applications, but

140
Transforming Mythic Europe
now rarely indulges in the practical that Craft Magic has entered the approach adopted by European wizards.
or experimental side to their science. milieu of Houses Tytalus, Tremere, Eastern magic is channeled through
Instead they pass their Laboratory and Mercere. Some have linked the spirits, and their technology therefore
Texts onto Verditius colleagues downfall of House Verditius to the has the capacity to be intelligent rather
for the actual manufacture. At the rise of the Rusticani, noting that the than mechanical in its response to a
last Grand Tribunal the primus of Mechanicals were ever opposed by situation, albeit limited by the constraints
Verditius announced the co-location the Verditius mystery cult. imposed by the sorcerer. Breakthroughs
of his domus magna with that of Since the wider use of scrying in Solomonic magic have lead to an
House Bonisagus at Durenmar; and devices for communication and enhanced capacity to coerce spirits
many believe that it will not be long instant transportation for travel into the service of a wielder of a device
before House Verditius ceases to exist has become commonplace, House rather than under the direct control
as an independent entity and becomes Mercere has been forced to reappraise of a sorcerer. Such magical practices
absorbed into House Bonisagus. its usefulness to the Order. Rather are viewed with great suspicion on the
The second factor promoting than a messenger service, the redcaps west, particularly since some eastern
the rise of technological magics have turned their talents towards the wizards employ demons to power their
was the take-over of House Ex business side of their house, and have devices. The secular and almost scientific
Miscellanea by a cabal of Rusticani. become mundane agents for the sale nature of western magic is equally
While this House is still home to of magical technology. incomprehensible to the easterners.
a collection of Hermetic hedge Years of warfare in the Holy Land
traditions, a sizable minority of its between Arabs and Westerners have
membership are Rusticani, including The Enemy caused an innate unwillingness to
the primus. The domus magna has share ideas, resulting in a great deal
become a hive of industrial activity, Greater capacity for exploration of hostility between the branches of
attracting magical craftsmen from has also led to greater contact with magical technology. As a consequence,
across Mythic Europe and producing civilizations beyond Mythic Europe. In there is a great interest in studying the
the magical technology on a wide particular, contact with Arab and Persian devices of the opposing side, to gain
scale. Some magi of other houses cultures has revealed a similar if not vital information about how to counter
have entered joint apprenticeship more advanced level of magical it. Espionage and counter-espionage
arrangements with a Mechanical so technology, but one which is alien to the are fertile grounds for stories.

141
Recent Releases
The Contested Isle: The Hibernian Tribunal
The magi of Hibernia respect the land and its supernatural inhabitants, granting much of the
Tribunals area to hedge traditions and allowing supernatural creatures a vote at Tribunal. Now, magi
from elsewhere in the Order have come to reform the Peripheral Code, laying siege to and taking one
of the Irish covenants. If the native magi could just stop fighting each other, they would resist.
As English lords push further into the island, and the Church struggles with attempts to make
it fit continental ideals, the Order of Hermes faces its own conflict. The traces of past conflicts are
everywhere: the faerie Tuatha De Danaan, the magic Fir Bolg and Formorach, and saints as prone to
curse as bless. Demons, however, are nowhere to be seen, as constant fighting convulses the Emerald
Isle. It is, as ever in Ireland, a time for heroes.

Tales of Power
Hermetic magi grow powerful in their age. They can defeat mundane armies single-handed,
challenge spirits of fire in their lair, and drive the servants of Hell from their strongholds. No place in
Mythic Europe is too distant, and no barrier can keep them out. From the popes and kings who rule to
the peasants who till the soil, none may deny a magus for long. Why, then, would magi stay closeted
in their laboratories? With great power comes great stories.
This book contains five stories aimed at powerful magi, covering themes from political intrigue to
a war with an Infernalist and his undead minions. When your magi need something more than another
vis hunt to motivate them, Tales of Power has the answer.

Antagonists
Magi of the Order of Hermes often come to the attention of other inhabitants of Mythic Europe.
Some see them as a threat, others as a target, still others as an opportunity. Some even want to help
the magi to better integrate themselves into society. These might be mundane humans, supernatural
creatures, or other magi, but they all have one thing in common. Theyre nothing but trouble.
This book presents ten developed antagonists for use in your saga. Each antagonist can support an
entire saga arc, and the struggle with any of them could become the defining feature of your covenants
history. Whether you like politics, investigation, or straightforward battles, theres an antagonist for
you within this book.

Coming Soon: Hooks

Find out more at atlas-games.com/arsmagica

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