Escolar Documentos
Profissional Documentos
Cultura Documentos
Energy Resistance
Acid Resistance, Armor Enhancement, 18,000-66,000gp. DMG, p. 217
Cold Resistance, Armor Enhancement, 18,000-66,000gp. DMG, p. 218
Electricity Resistance, Armor Enhancement, 18,000-66,000gp. DMG, p. 218
Fire Resistance, Armor Enhancement, 18,000-66,000gp. DMG, p. 218
Sonic Resistance, Armor Enhancement, 18,000-66,000gp. DMG, p. 219
Ring of Energy Resistance, Ring, 12,000-44,000gp. DMG, p. 232
Helm of Brilliance (fire), Head, 125,000gp. DMG, p. 258
Radiant (10/all), Armor Enhancement, +4. MIC, p. 13
Dragonrider Armor, Armor (energy of your choice), 18,350gp. MIC, p. 17
Clasp of Energy Protection (energy of your choice), Shield Crystal, 500-3,000gp. MIC, p.
24
Cloak of Elemental Protection (energy of your choice), Shoulders, 1,000gp. MIC, p. 87
Crimson Dragonhide Bracers (fire), Arms, 5,000gp. MIC, p. 90
Fiery Tunic (5/fire), Torso, 5,000gp. MIC, p. 99
Fireflower Pendant (10/fire), Throat, 13,000gp. MIC, p. 100
Gloves of Flame (5/cold), Hands, 7,000gp. MIC, p. 105
Greater Piwafwi (5/fire), Shoulders, 6,500gp. MIC, p. 108
Ring of Divergence (10/energy of your choice), Ring, 18,000gp. MIC, p. 122
Ring of Icy Soul (20/cold), Ring, 18,000gp. MIC, p. 124
Ring of Universal Energy Resistance, Ring, 60,000-180,000gp. MIC, p. 128
Storm Gauntlets (5/electricity), Hands, 10,604gp. MIC, p. 139
Cloak of The Vagabond (5/fire and cold), Shoulders, 9,000gp. CC, p. 139
Armor of Dragonshape (5/your choice), Armor, 23,165gp. DraC, p. 118
Crimson Dragonhide Bracers (5/fire), Arms, 5,000-35,000gp. DraC, p. 119
Idol of the Dragon (5-10/your choice except sonic nor elec5), carried, 15,000-142,000gp.
DraC, p. 121
Mantle of the Silver Wyrm (10/cold), Waist, 27,000gp. DraC, p. 121
Azure Skullcap, (5/electricity), Head, 15,000gp. DM, p. 98
Crimson Claw, (5/fire), Weapon, 10,000gp. DM, p. 99
Ebon Mask (5/acid), Face, 9,000gp. DM, p. 100
Opalescent Amulet (5/cold), Throat, 9,000gp. DM, p. 102
Sterling Collar (5/cold), Throat, 12,000gp. DM, p. 103
Energy Defense (2increase/energy of your Armor), Armor Enhancement, +3. DMG2, p. 251
Dagger of Lifekeeping (+2resistance), Weapon, 38,702gp. DMG2, p. 262
Ring of the White Wyrm (10/cold), 64,000gp. FrB, p. 111
Resilient Scales (30/your choice, -6HP), Skin Dragon Graft, 70,000gp. RoDr, p. 129
Burning (10/fire), Armor Enhancement, 90,000gp. ECS, p. 266
Hellsteel (5/fire), Armor, 25,650gp. CoR, p. 41
Laeral's Anklet (5/acid), Feet, 135,000gp. CSW, p. 150
Cooling (5/fire), Armor Enhancement, +1. RoF, p. 170
Warming (5/cold), Armor Enhancement, +1. RoF, p. 170
Mantle of Energy Resistance (10/one energy, or 10/two, or 10/three...), Cloak, 18,000-
162,000gp. UD, p.75
Dragonheart Armor (10/fire), Armor, 25,400gp. PGtF, p. 119
Annulus Conflagros (10/fire), Ring, 92,340gp. PGtF, p. 122
Evaelathil (10/fire), Weapon, 161,045gp. PGtF, p. 120
Collar of Umbral Metamorphosis (10/cold), Throat, 10,800(10min) or 22,000gp
(continous). ToM, p. 156
Damage Reduction
Spell Resistance
Spell Resistance, Armor Enhancement, +1, +2, +3, +4, +5. DMG, p. 219
Holy Avenger (paladin only), Weapon, 120,630gp. DMG, 226
Mantle of Spell Resistance, Shoulders, 90,000gp. DMG, 261
Robe of the Archmagi, Shoulders, 75,000gp. DMG, p.265
Scarab of Protection, throat, 38,000gp. DMG, p. 266
Skin of the Psion (SR21), Skin, 90,000gp. MIC, p. 172
Magic-Eating (SR13), Armor Enhancement, +3. CAr, p. 142
Belt of Spell Resistance (SR21), Waist, 90,000gp. CAr, p. 148
Spell Trapping (2increase of SR), Armor Enhancement, +5. DMG2, p. 252
Daazzixs Vest (5increase of SR), Torso, 25,000gp. DMG2, p. 267
Controlling Undead
Undead Controlling, Armor Enhancement, 49,000gp. DMG, p. 219
Rod of Undead Mastery, Rod, 10,000gp. MIC, p. 175
Dead, Rod, 75,000gp. UD, p. 71
Ability to Fly
Celestial Armor, Armor, 22,400gp. DMG, p. 220
Wings of Flying, Shoulders, 54,000gp. DMG, p. 268
Hawkfeather Armor, Armor, 12,175gp. MIC, p. 19
Owlfeather Armor, Armor, 8,160gp. MIC, p. 20
Winged Boots, Feet, 16,000gp. DMG, p. 250
Cloak of the Bat (in darkness only), Shoulders, 26,000gp. DMG, p. 252
Winged Vest (temporarily), Torso, 12,000gp. MIC, 195
Phoenix Cloak, Shoulders, 50,000gp. MIC, p. 210
Ring of Solar Wings, Ring 150,000gp. BoED, p. 115
Cloak of the Dragon (follower Tiamat/Bahamut), Shoulders, 6,000gp. CC, p. 138
Buffeting Wings(-8HP, -2Dex), Arms Dragon Graft, 100,000gp. RoDr, p. 127
Charging Bonuses
Rhino Hide, Armor, 5,165gp. DMG, p. 220
Charging, Melee Weapon Enhancement, +1. MIC, p. 31
Boots of the Battle Charger, Feet, 2,000gp. MIC, p. 76
Claws of the Leopard, Weapon, 38,305gp. CAd, p.129
Gloryborn, Armor Template, 150gp. DMG2, p. 276
Gloryborn, Weapon Template, 600gp. DMG2, p. 276
Reroll chances
Luck Blade, Weapon, 22,060gp. DMG, p. 227
Lucky (attack rolls), Weapon Enhancement, +1. MIC, p. 38
Amulet of Fortune prevailing (saving throws), Throat, 5,000gp. MIC, p. 69
Gloves of Fortunate Striking (attack rolls), Hands, 2,000gp. MIC, p. 105
Mantle of Second Chances, Shoulders, 12,000gp. MIC, p. 115
Ring of Arcane Supermacy (SR checks), 12,000gp. CM, p. 126
Sneak Attack
Sword of Subtlety (+1d6), Weapon, 22,310. DMG, p. 228
Ghost Strike(undead), Melee Weapon Enhancement, +1. MIC, p. 35
Rogues Vest (+1d6), Torso, 18,000gp. MIC, p. 128
Greater Demolition Crystal (constructs), Weapon Crystal, 6,000gp. MIC, p. 65
Greater Truedeath Crystal (undead), Weapon Crystal, 10,000gp. MIC, p. 66
Deadly Precision (+2d6), Weapon Enhancement. +2. CAd, p. 127
Bracers of the Hunter (+1d6), Arms, 8,500gp. SoX, p. 145
Obtaining Feats
Sylvan Scimitar (Cleave), Weapon, 47,315gp. DMG, p. 229
Dark Blue (Alertness), no body slot, 10,000gp. DMG, p. 260
Mobility (Mobility), Light Armor Enhancement, +1. MIC, p. 13
Quaterstaff of Battle (as if Improved Disarm), Weapon, 24,600gp. MIC, p. 54
Gloves of the Balanced Hand (as if Improved/Two-Weapon Fighting), Hands 8,000gp.
MIC, p. 105
Riding Boots (Ride-By-Attack, while mounted), Feet, 12,000gp. MIC, p. 121
Battle Bridle (Mounted Combat/Ride-By-Attack, while mounted), mounts face, 9,000gp.
MIC, p. 151
Helm of the Hunter (Far Shot), Head, 9,000gp. MIC, p. 194
Mask of the Tiger (Track), Face, 4,000gp. MIC, p. 200
Panther Mask (Run), Face, 2,700gp. MIC, p. 201
Horizon Goggles (Far Shot), Face, 8,000gp. CM, p. 133
Lifequencher (Improved Sunder), Weapon, 14,8000gp. CPs, p. 107
Armor of Mobility (Mobility), Armor, 16,160gp. DraC, p. 118
Fanged Ring (Improved Unarmed Strike/Improved Natural Attack), Ring, 10,000gp. DM,
p. 101
Sundering (Improved Sunder), Weapon Enhancement, +1, XPH, p. 166
Scorpion Carapace (Scorpion's Resolve, Scorpion Sense), Armor Enhancement, 32,000gp.
Sand, p. 130
Sandstriding (Sandskimer), Ring, 5,000gp. Sand, p. 132
Cape of the Wastes (Sand Camouflage), Shoulders, 30,000gp. Sand, p. 133
Doomstrike (Cleave), Weapon Enhancement, +1. CoR, p. 42
Bonus to AC
Ring of Protection (deflection), Ring, 2,000-50,000gp. DMG, p. 232
Staff of Power (+2 luck), Staff, 211,000gp. DMG, p.245
Amulet of Natural Armor (natural), Throat, 2,000-50,000gp. DMG, p. 246
Monks Belt (Wis to AC+1), Waist, 13,000gp. DMG, p. 248
Bracers of Armor (armor), Arms, 1,000-64,000gp. DMG, p. 250
Dusty Rose Ioun Stone (+1 insight), no body slot, 5,000gp. DMG, p.260
Robe of the Archmagi (+5 armor), Shoulders, 75,000gp. DMG, p.265
Parrying (+1 insight), Weapon Enhancement, +2. MIC, p. 40
Belt of Priestly Might (+1natural), Waist, 6,000gp. MIC, p. 74
Cloak of Battle (+4armor), Shoulders, 22,000gp. MIC, p. 87
Crimson Dragonhide Bracers (+1natural), Arms, 5,000gp. MIC, p. 90
Ghost Shroud (+1deflection), Body, 5,000gp. MIC, p. 104
Hair Shirt of Suffering (+1natural), Torso, 3,400gp. MIC, p. 109
Rings of Force Armor (+5armor), Ring, 30,000gp. MIC, p. 128
Robe of Arcane Might (+4armor), Body, 21,000gp. MIC, p. 129
Robe of the Inferno (+4armor), Body, 37,000gp. MIC, p. 129
Shadow Veil (+1deflection), Body, 16,000gp. MIC, p. 133
Vest of the Archmagi (+8 armor), Torso, 200,000gp. MIC, p. 145
Skin of the Defender (+4natural), Skin, 32,000gp. MIC, p. 170
Skin of Ectoplasmic Armor (+8armor), Skin, 6,000gp. MIC, p. 170
Skin of the Hero (+3deflection), Skin, 77,000gp. MIC, p. 171
Rod of Fury (+1/+5deflection), Rod, 26,800-95,600gp. CAr, p. 145
Dyrrs Impervious Vestment (+9armor), Body, 123,000gp. CAr, p. 148
Cloak of the Dragon (+1natural), Shoulders, 6,000gp. CC, p. 138
Robe of the Vagabond (+1luck), Torso, 6,000gp. CC, p. 141
Crimson Dragonhide Bracers (+1/+5 natural), Arms, 5,000-35,000gp. DraC, p. 119
Azure Skullcap, (+1natural), Head, 15,000gp. DM, p. 98
Crimson Claw, (+1natural), Weapon, 10,000gp. DM, p. 99
Ebon Mask (+1natural), Face, 9,000gp. DM, p. 100
Opalescent Amulet (+1natural), Throat, 9,000gp. DM, p. 102
Sterling Collar (+1natural), Throat, 12,000gp. DM, p. 103
Valiant Defense (+1deflection,req Leadership),attached to shield, 6,000gp. HoB, p. 130
Bonemail(+2natural improve), Body Graft, 16,000gp. LM, p. 79
Chitin Plating (natural armor becomes +(1-5)), Body Silthilar Graft, 4,000-100,000gp.
LoM, p. 216
Gleaming Scales (+1natural improve, -4HP), Skin Dragon Graft, 9,000gp. RoDr, p. 129
Cloak of Sandwimming (+2natural), Shoulders, 15,000gp. Sand, p. 133
Adamantine Skin (+5Armor, -4HP), Construct Graft (Body), 11,000gp. Faith, p. 157
Ring of Armor(+1deflection), Ring, 8,000-72,0000gp. CSW, p. 148
Laeral's Anklet (+8armor), Feet, 135,000gp. CSW, p. 150
Scaly Skin (+3natural improve), Yuan-ti Graft, SK, p. 154
Belt of Priestly Might (+2unnamed natural, 1 neg level), 41,000gp. SS, p. 55
Ilithidwrought (+1deflection/+2 if psionic), Armor Enhancement, +2, UD, p. 70
Webspinning (+2natural), Rod, 90,000gp. UD, p. 72
Battlecloak of Vycaena (+4armor), Shoulders, LEoF, p. 154
Harness of Armor (+1-8armor), Torso, 1,500-96,000gp. LEoF, p. 155
Ynloeth's Bracer (+8armor), Arms, 70,000gp. PGtF, p. 125
Shroud of Night (+2deflection or +3), Body, 10,160gp or 36,630gp. ToM, p. 157
Vision Enhancement
X-Ray Vision Ring, Ring, 25,000gp. DMG, p. 233
Belt of Dwarvenkind (darkvision, non dwarf only), Waist, 14,900. DMG, p. 248
Gem of Seeing (true seeing), no body slot, 75,000gp. DMG, p. 257
Goggles of Night (darkvision), Face, 12,000gp. DMG, p. 258
Hand of Glory (see invisible), Throat, 8,000gp. DMG, p. 258
Lantern of Revealing (see invisible), no body slot, 30,000gp. DMG, p. 261
Robe of Eyes (see invisible, darkvision), shoulders, 120,000gp. DMG, p. 265
Rod of Cats (low-light vision), Rod, 10,600gp. MIC, p. 56
Badge of the Svirfneblin (darkvision), Throat, 15,000gp. MIC, p. 72
Blindhelm (blindsense), Head, 15,000gp. MIC, p. 75
Dragon Mask (see invisible), Head, 4,000gp. MIC, p. 94
Dragons-Eye Amulet (blindsense), Throat, 55,000gp. MIC, p. 95
Goggles of Draconic Vision (low-light vision, darkvision), Face, 16,000gp. MIC, p. 107
Goggles of the Ebon Hunter (darkvision), Face, 18,000gp. MIC, p. 108
Moonstone Mask (darkvision), Face, 15,000gp. MIC, p. 118
Phoenix Helm (low-light vision), Head, 6,500gp. MIC, p. 118
Third Eye Sense (see at distance), Face, 24,000gp. MIC, p. 142
Mask of the Tiger (low-light vision), Head, 4,000gp. MIC, p. 200
Claws of the Leopard (low-light vision), Weapon, 38,305gp. CAd, p.129
Dragons Eye Amulet (blindsense), Throat, 85,000gp. DraC, p. 120
Golden Visor (darkvision/low-light vision), Head, 24,000gp. DM, p.101
Chuulface Mask (darkvision 60), Head, 65,000gp. LoM, p. 214
Glaring Eye (blindsense 30, -2HP), Head Dragon Graft, 10,000gp. RoDr, p. 128
Blindsighted (blindishgt 30), Weapon Enhancement, 30,000gp. UD, p. 68
Spider Mask (darkvision 60), Face, 16,000gp. UD, p. 75
Bonus to Initiative
Rod of Alertness (insight), Rod, 85,000gp. DMG, p. 234
Eager (+2 unnamed), Melee Weapon Enhancement, +1. MIC, p. 34
Warning (+5 insight), Weapon Enhancement), +1. MIC, p. 46
Belt of Battle (+2 competence), Waist, 12,000gp. MIC, p. 73
Bracers of Blinding Strike (+2competence), Arms, 5,000gp. MIC, p. 198
Helm of Righteous War (+2insight), Head, 5,000gp. CC, p. 140
Sandals of the Vagabond (+2luck), Feet, 4,000gp. CC, p. 142
Ritual of Honor (+1unnamed), Special Ritual (restrictions). DMG2, p. 234
Slippers of Battledancing (+2insight/Perf(dance)5only), 33,750gp. DMG2, p. 272
Courage(+1morale,req Leadership),attached to shield, 4,000gp. HoB, p. 130
Flexible Spine (+4Racial), Silthilar Graft, 91,000gp. LoM, p. 216
Bracers of the Hunter (+2 competence), Arms, 8,500gp. SoX, p. 145
Burning (+2unnamed), Weapon Enhancement, +2. ECS, p. 266
Dimensional/Extradimensional travel
Amulet of the Planes, Throat, 120,000gp. DMG, p. 247
Boots of Teleportation, Feet, 49,000gp. DMG, p. 250
Cape of the Mountebank, Shoulders, 10,080gp. DMG, p. 251
Cubic Gate, no body slot, 164,000gp. DMG, p. 254
Helm of Teleportation, Head, 73,500gp. DMG, p. 259
Aporter, Armor Enhancement, 20,000gp. MIC, p. 6
Vanishing, Weapon Enhancement, 8,000gp. MIC, p. 45
Anklet of Translocation, Feet, 1,400gp. MIC, p. 71
Bolt Shirt, Torso, 5,000gp. MIC, p. 75
Boots of Big Stepping, Feet, 6,000gp. MIC, p. 76
Boots of Swift Passage, Feet, 5,000gp. MIC, p. 78
Dimension Stride Boots, Feet, 2,000gp. MIC; p. 94
Transporter Cloak, Shoulders, 6,000gp. MIC, p. 144
Rod of Transposition, Rod, 6,000gp. MIC, p. 175
Cloak of Mysterious Emergence, Waist, 13,000gp. DM, p. 93
Aporter, Armor Enhancement, 40,320gp. XPH, p. 162
Armor of Transport, Armor, 25,300gp. HoB, p.129
Movement Improvement
Boots of Striding and Springing, Feet, 5,500gp. DMG, p. 250
Horseshoes of Speed (animals only), Feet, 3,000gp. DMG, p. 260
Quickness, Armor Enhancement, 5,000gp. MIC, p. 13
Boots of Skating, Feet, 7,000gp. MIC, p. 78
Crystal of Alacrity, Heavy/Medium Armor Crystal, 3,500gp. MIC, p. 195
Sandals of the Light Step, Feet, 9,000gp. MIC, p. 198
Stormstrider Boots, Feet, 18,000gp. CM, p. 134
Slippers of Battledancing, 33,750gp. DMG2, p. 272
Extended Legs (5ft improve), Leg Silthilar Graft, 91,000gp. LoM, p. 216
Immunities
Necklace of Adaptation (gases and vapors), Throat, 9,000gp. DMG, p. 263
Periapt of Health (diseases), Throat, 7,500. DMG, p. 263
Periapt of Proof against Poison (poison), Throat, 27,000gp. DMG, p. 263
Brash (fear, while ranging only), Weapon Enhancement, +1. MIC, p. 30
Shroud of Scales (dragons frightful presence), Body, 24,000gp. MIC, p. 136
Banner of the Storms Eye (confusion, stunning), Shoulders/held, 15,000gp. MIC, p. 151
Goggles of the Golden Sun (blinding, dazzling), Face, 4,000gp. MIC, p. 205
Raptors Mask (blinding, dazzling), Face, 3,500gp. MIC, p. 210
Dagger of Defense (flanking), Weapon, 58,302gp. CAd, p. 129
Proof Against Transmutation (transmutation), Armor Enhancement, +5. CAr, p. 142
Sandals of the Vagabond (exhaustion), Feet, 4,000gp. CC, p. 142
Armor of the Unending Hunt (fatigue, exhaustion), Armor, 21,500gp. CW, p. 134
Soulfire (death spells, death effects, energy drain, negative energy), Armor Enhancement,
+4. BoED, p. 112
Shadowy Diadem (energy drain), Head, 4,400. DM, p. 103
Ring of Mental Fortitude (mind-affecting), Ring, 110,000gp. DMG2, p. 263
Third Eye Conceal (mind-affecting,clairsentience), Face, 120,000gp. XPH, p. 176
Ring of Icy Soul(cold subtype:cold), Ring, 100,000gp. FrB, p. 111
Mind Blast Relay (mind blasts), Ilithid Head Graft, 50,000gp. LoM, p. 216
Rudimentary Eye Spots (flanking), Silthilar Graft, 60,000gp. LoM, p. 216
Dragon Heart Presence (paralysis, dragon frightful presence), Flesh Dragon Graft,
12,000gp. RoDr, p. 128
Glaring Eye (magic sleep, -2HP), Head Dragon Graft, 10,000gp. RoDr, p. 128
Blazing Sun (fire subtype:fire), Ring, 135,000gp. Sand, p.132
Mask of Sweet Air (suffocation, airborne stench or poison), Face, 147,000gp. Sand, p.134
Heart of Steel (disease, paralysis, poison -2HP, half healing), Flesh Construct Graft,
9,000gp. Faith, p. 157
Wakeful Mind (sleep, stunning, -2HP), Head Construct Graft, 14,000gp. Faith, p. 158
Health (diseases), Armor Enhancement, 11,250gp. SS, p. 53
Amulet of Proof Against Petrification (Petrify), Throat, 66,000gp. SS, p. 55
Antivenom (natural poison), Ring, 60,000gp. UD, p. 71
Wild Shape
Vestment of Verminshape (Monstruos Vermin), Torso, 20,000gp. DMG2, p. 273
Wilding Clasp(items not melded), attached to item, 4,000gp. MIC, p. 190
Mantle of the Beast (WS as swift action, +1enhancement attack and damage: natural
weapons), Shoulders, 18,000gp. CC, p. 140
Rage
Ferocity(+1round,req Leadership),attached to shield, 6,000gp. HoB, p. 130
Fury(+1d6 damage), Weapon Enhancement, +1. HoB, p. 130
Mask of Blood (+1round), Face, 3,300. MIC, p. 115
Very Unusual
Fast Healing!!!
Mask of the Implacable (FH 3), Face, 65,000gp. RoF, p. 173
Quadruple Damage!?
Manyfang dagger (x4damage), Weapon, 32,202gp. SK, p. 152
Some items don't occupy these classic body slots, meaning they can be benefited from even
if you have occupied all of your slots. Some other items can be attached to other items.
Other "items" can be implanted as part of your body, giving you some sort of benefit
without occupying a body slot. So,in other words, there are many ways to "cheat" the body
slot limitations:
Grafts
To simply define them grafts are body parts that are implanted into your physical body.
Usually extracted from a donor, a creature of an specific subtype, a Graft is implanted into
your body through some sort of "surgery" that most of the time involves a sacrifice (usually
you lose Hit Points). These grafts have some characteristics that need to be addressed:
There are different types of grafts depending on the tpye of donor: Draconic, Yuan-ti,
Undead, Aboleth, Ilithid, etc.
An individual can only have grafts from ONE of these types of grafts
Grafts are hard to remove, they cannot be damaged or attacked, and only a creature with the
required feat can remove it with a process that lasts hours (This is a good thing, because
they are safe from Sunder Attacks or any type of damage)
Grafts are not considered magic items, they don't radiate magical auras, cannot be
suppresed by dispel magic neither antimagic field (This is perfect, no way they can get rid
of grafts plus they work great in an Antimagic Field-based build)
A graft dies when you die (This is the worst drawback, the time you die, you lose the graft,
therefore the money you have spent on it, so unless you are inmune to death effects and
have frenzy, or unless you have a greater contingency spell on you or some sort of ability to
remain alive, Grafts can be very risky)
Grafts can be found on: Races of the Dragon, Libris Mortis, Lord of Madness, Serpent
Kingdoms, Faiths of Eberron and others.
Ioun Stones: The so known Ioun Stones are magic items that you can get benefit from
without occupying body slots, they can be found in the Dungeon Master's Guide page 260.
Psychoactive Skins: These are psionic items that cover your whole body, leaving all other
items fully functional. Up to three can be worn but only one can be active at a time. These
can be found on Expanded Psionic Handbook page 175, Complete Psionic page 109 and
were also included in the Magic Item Compendium page 169
Standards: These items in order to grant you benefits must be attached to a two-handed
hafted weapon such as a lance or a halberd. These can be found in the Complete Warrior
page 136.
Heraldic Crests: These items are placed in any light, heavy or tower shield that has at least
a +1 bonus. No more than one Heraldic Crest can be attached to a single shield. These
items can be found in Heroes of Battle page 130. In order to use these you need one of the
three requirements: The Leadership feat, One or more commander auras (Heroes of Battle
page 75) or the permission to wear these by a lord, priest or a similar ruler (at DM's
discretion)
Armor, Shield and Weapon Crystals: These gems or crystals vary in three different
qualities: lesser, least and greater. Each category varies in its cost and benefit. These
crystals can be attached to a single weapon, armor or shield. The lesser requires the armor,
shield or weapon to be at least masterwork quality, the lesser requires them to be at least of
+1 enhancement and the greater needs them to be +3. These crystals can be found in the
Magic Item Compendium, pages 24 (Armor and Shield) and 64 (Weapons)
Tools: As their name suggests these items can be benefited from without occupying slots,
however there is a broad range of options to choose from, nearly all books have some of
these sweets.
Minor Tricks
The Extra Rings Feat (Eberron Campaign Setting), p. 53 allows you to use four rings
instead of two (Forge Ring feat required though).
Multiple Different Abilities (Dungeon Master's Guide page 282). As described in the DMG,
you could have two items in one, by paying 50% more for the second item: This is also
described in Dungeon Master's Guide page 288: "Adding New Abilities" (Usually benefit
from two items and the one that costs lest is the one you pay 1.5x)
At DM's discretion you could "Add a New Ability" to your existing item in the Throat: Add
the ability of the "Hand of Glory" (DMG, p. 258) and you will get an additional ring slot
for free.
Posted by Dictum Mortuum