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FFmanual_050112_1601 1/13/05 12:32 AM Page c2

TABLE OF CONTENTS INTRODUCTION


0ur story so far:

INTRODUCTION . . . . . . . . . . . . . . . . . 1 performance rating . . . . . . . . . . 23


INSTALL GUIDE . . . . . . . . . . . . . . . . 3 prestige . . . . . . . . . . . . . . . . . . . 23

ABOUT THE MANUAL . . . . . . . . . . . . 3 THE FREEDOM FORCE TEAM . . . . . 24


recruits . . . . . . . . . . . . . . . . . . . 24
OPTIONS . . . . . . . . . . . . . . . . . . . . . 4
experience and
COMMANDS . . . . . . . . . . . . . . . . . . . 6 character points . . . . . . . . . . . . 24
attributes . . . . . . . . . . . . . . . . . 24
CONTROLLING YOUR HERO SQUAD . 8
powers . . . . . . . . . . . . . . . . . . . . 25
STARTING THE GAME . . . . . . . . . . . 9 power tiers . . . . . . . . . . . . . . . . 25
beginning a new game . . . . . . . . . 9 database . . . . . . . . . . . . . . . . . . 25
saving a game . . . . . . . . . . . . . . . 9
MISSIONS . . . . . . . . . . . . . . . . . . . 26
autosaving . . . . . . . . . . . . . . . . . . 9
squad selection. . . . . . . . . . . . . 26
playing a saved game . . . . . . . . . 9
debriefing. . . . . . . . . . . . . . . . . . 26
GAME SCREEN . . . . . . . . . . . . . . . . 10
CREATING A
character portraits . . . . . . . . . . 11
CUSTOM CHARACTER. . . . . . . . . . . 26
STATUS BAR . . . . . . . . . . . . . . . . . . 12 choosing a mesh . . . . . . . . . . . . 27
OBJECTIVES . . . . . . . . . . . . . . . . . . 12 using custom skins . . . . . . . . . . 27
choosing stats . . . . . . . . . . . . . 27
SPEECH BALLOONS . . . . . . . . . . . . 12
choosing attributes . . . . . . . . . 28
RESULT BUBBLES . . . . . . . . . . . . . . 12 choosing materials . . . . . . . . . . 28
MOUSE POINTERS . . . . . . . . . . . . . 13 choosing powers . . . . . . . . . . . . 29
attack powers . . . . . . . . . . . . 29
INTERACTION WITH THE
FREEDOM FORCE WORLD . . . . . . . . 14 defensive powers . . . . . . . . . . 30
special powers . . . . . . . . . . . . 31
GETTING AROUND IN THE GAME . . 14
power animations and
THE COMMAND MENU. . . . . . . . . . . 15 special effects . . . . . . . . . . . . 31
commands . . . . . . . . . . . . . . . . . . 15 MULTIPLAYER . . . . . . . . . . . . . . . . . 32
command mouse over . . . . . . . . . 16 connection types . . . . . . . . . . . . 32
command feedback . . . . . . . . . . . 16 joining a game . . . . . . . . . . . . . . 33
energy points . . . . . . . . . . . . . . . 16 creating a game. . . . . . . . . . . . . 33
power commands . . . . . . . . . . . . . 17 selecting your squad . . . . . . . . 34
hero reactions . . . . . . . . . . . . . . 17 team-based mode . . . . . . . . . . . . 34
INTERACTING WITH OBJECTS . . . . . 18 loading a game . . . . . . . . . . . . . 34
was it only a year ago that the mighty FREEDOM FORCE was formed
picking up objects . . . . . . . . . . . 18 game modes . . . . . . . . . . . . . . . . 35
bonus items . . . . . . . . . . . . . . . . 18 story-based games . . . . . . . . . . 35 by a perilous panoply of frivolous fate? had so little time passed

COMBAT . . . . . . . . . . . . . . . . . . . . . 19 gameplay differences since the foul LORD DOMINION, despot of the conquering DOMAIN,
in multiplayer. . . . . . . . . . . . . . . 36
attack types . . . . . . . . . . . . . . . . 19 had sought to introduce the power of ENERGY X to the most sinis-
health . . . . . . . . . . . . . . . . . . . . 20 MANAGING CUSTOM CONTENT . . . . 37 ter of the unwitting inhabitants of Earth? Could you quickly count
defenses . . . . . . . . . . . . . . . . . . 20 creating custom content. . . . . . 37
the pages of the calendar that have turned since the noble MENTOR
damage . . . . . . . . . . . . . . . . . . . . 21 HOSTING A GAME FROM BEHIND
power effects chart. . . . . . . . . . 21 A FIREWALL OR ROUTER . . . . . . . . 37
betrayed his own oppressive overlord and stole that very ENERGY X
special states . . . . . . . . . . . . . . 22 and caused it be to distributed to all stripes of humanity? and was
NEW HEROES . . . . . . . . . . . . . . . . . 38
HEROIC DEEDS . . . . . . . . . . . . . . . 23 it so recently when the best of these designates of destiny banded
CREDITS . . . . . . . . . . . . . . . . . . . . . 41
THE CAMPAIGN . . . . . . . . . . . . . . . 23 together as FREEDOM FORCE to fight the benighted beneficiaries of
END USER LICENSE
the ff base . . . . . . . . . . . . . . . . . 23 AGREEMENT. . . . . . . . . . . . . . . . . . 42 ENERGY X who chose to use their new powers for greedy gain and
selfish spite?
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FFmanual_050112_1601 1/13/05 12:32 AM Page 2

and fight them FREE- INSTALL GUIDE!


DOM FORCE did! down QUICKSTART
went NUCLEAR WINTER,
install the game, following
the scourge of the
on-screen installation
soviets. and so fell
instructions.
the duplicitous duplica-
tions of DEJA VU, the launch the game, allowing

monstrous machines of for any automatic updates.

MR. MECHANICAL and from the main menu, select


all others who threat- Options to adjust your audio
ened the defenseless and video settings the way
denizens of PATRIOT you like them, and to review
CITY. and in their finest the game controls. click the
hour, FREEDOM FORCE OK or CANCEL button to exit
saved the universe OPTIONS.
itself from the tempo- Click NEW GAME to start the
ral tyranny of TIME single player campaign.
MASTER. but in their Select your desired difficulty
greatest victory came before starting.
their greatest sacri-
OR, from the MAIN MENU,
ficefor MANBOT, the
click MULTIPLAYER to play
noblest of their rar-
online. select JOIN, and dou-
efied ranks, sacrificed
ble-click on a server from
his very existence to
the list or CREATE to host
save those he had
your own game.
sworn to protect.
if you dont feel like playing
online, select RUMBLE ROOM
from the main menu to set up
your own custom game or
play some pre-constructed
challenges.
check out the OPTIONS
section on page 4 for details
on tweaking the game to your
and now PATRIOT CITY is at peaceand FREEDOM FORCE, secure in liking.
that knowledge, has begun to drift apart. for what need is there
for a hero when there is no threatand does not a hero want the
things that all other men have? but for the mysterious ALCHEMISS, ABOUT THE MANUAL
moving on is not that simple. for she cannot but think of the com- this manual is meant to be a reference. instructions for gameplay
rade they left behindof the metal man she had grown to love. can be found in the in-game tutorial.

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FFmanual_050112_1601 1/13/05 12:32 AM Page 4

STEP BY STEP INSTRUCTIONS CONTROL: VIDEO:

insert the FREEDOM FORCE VS. THE 3RD REICH CD into your cd- or here you may change which key- here you can choose the reso-
dvd-rom drive. the FREEDOM FORCE VS. THE 3RD REICH INSTALLATION strokes result in which actions lution at which you play the
PROGRAM runs automatically. by clicking on the keystroke game. you may also choose the
you would like to change and level of detail for the game or
if an installation window does not appear, double click on the icon
filling in the new one. set various advanced graphic
for your cd or dvd drive and then double-click on SETUP.EXE to
detail options. if you have poor
launch the installer. the CONTROL TAB also allows
game performance, you should
you to assign functions to the
follow the on-screen instructions for installation. you will be try turning down the detail
mouse wheel.
asked to install DIRECT X and other supporting software included level to low. alternatively, if
on the cd. this software is required to properly run your game. you have a good video card then
carefully read and follow the on-screen instructions. when the SOUND: you can try turning the detail
installation is complete, you will be asked to register your level up to high. if you know
here you may choose from a list
product with VIVENDI UNIVERSAL GAMES. registration is strongly what you are doing, then you
of available sound providers.
advised, as it will allow you to receive important product update can alter the advanced settings.
you may also adjust the volume
information. several icons have been placed on your START MENU
of the overall game sound or in the advanced options, you can
or DESKTOP (whichever you indicated during install). double-click on
the game music using the two set the character detail level.
the FREEDOM FORCE VS. THE 3RD REICH icon to play. after a brief
sliders. additionally, you can you can turn AMBIENT OBJECTS
introduction, you are taken to the MAIN MENU.
select the 3d sound mode for on or off. these are objects
headphones or dif- that are for visual quality only
ferent speake and do not affect gameplay. you
r set ups. finally, can also determine which objects

OPTIONS you can choose have shadows and how detailed


they are. finally, you may
GENERAL: if you want to
toggle captions check off the boxes at the
from the MAIN MENU select here you can select how slowly bottom of the screen for
during origin
OPTIONS to be taken to the the game will progress when it DECALS, LOW RES. TEXTURES,
stories and
OPTIONS screen. from here you is paused and set the difficulty and GLOSS MAPS.
spoken
may tweak the game to suit of gameplay. you may also check
dialogue. DECALS: decals are splats
your hardware needs and per- or uncheck the FADE and EXTRA
applied to the ground when
sonal preferences. the screen STATUS boxes at the bottom of
powers hit it.
has four tabs at the bottom the screen.
LOW RES. TEXTURES: this
which lead to options for that FADE: trees will automatically fade option allows lower reso-
aspect of gameplay; GENERAL, when a character moves behind them. lution textures. it is useful
CONTROL, SOUND, and VIDEO. EXTRA STATUS: displays extra for lower end video cards.
each screen has a DEFAULTS information in the status bar. GLOSS MAPS: these are shiny
button. clicking this will restore surfaces on some objects.
the games default settings.

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COMMANDS CAMERA
ACTION KEYBOARD MOUSE
the majority of movement and action in FREEDOM FORCE VS. THE 3RD
REICH can be controlled using the mouse. however, shortcut key
move camera up
move pointer to top, bottom,
left or right of screen
commands are available if you prefer. these commands may be mapped
to different keys from the OPTIONS SCREEN.
toggle cinematic cam
Z n /a

zoom camera in/out n /a mouse wheel

ACTIONS
ACTION KEYBOARD MOUSE
rotate & zoom camera hold down
n /a

attack (default) n /a left-click on target

pickup object n /a left-click on target object


that can be picked up
CHARACTERS
ACTION KEYBOARD MOUSE
throw or wield object n /a left-click on target while
carrying an object
select character
1-4 left-click on character
or portrait or drag over
talk to or use n /a left-click on object or character
character that can be
interacted with
select entire squad
5 n /a

n /a
command menu right-click on target add or subtract
e + 1-4 e + left-click
or drag select

POWERS
ACTION KEYBOARD MOUSE
MISCELLANEOUS
select default power
k-v left-click on default
power pop-up menu (lower
ACTION KEYBOARD MOUSE

right corner of the screen) show mission


objectives
O (o, NOT zero) n /a

select previous power


} (right bracket) n /a
escape menu
j n /a

select next power


{ (left bracket) n /a quick save
u n /a

overpower hold down


f n /a quick load
v n /a

force default attack hold down


F left-click on target while increase game speed
/= n /a

holding down F decrease game speed


- (minus sign) n /a

pause game
(single player)

spacebar or
P right-click

multiplayer chat
T n /a

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CONTROLLING YOUR HERO SQUAD STARTING THE GAME

CLICK AND DRAG SELECTION


FANS OF FREEDOM, begin your quest to
SELECTING TEAM MEMBERS
WITHIN A MISSION save the world from that pesky 3RD REICH!
to select multiple heroes left
a team can have up to four click and drag a selection box
heroes. each will be identified over your chosen characters. BEGINNING A NEW GAME PLAYING A SAVED GAME
by a number, 1-4. you can select
go to the games MAIN MENU to continue a previously saved
a particular team member by ADDING OR SUBTRACTING and select NEW CAMPAIGN. You game, select LOAD GAME from
pressing the corresponding TO TEAM SELECTION will be prompted to choose the the MAIN MENU. a list of your
number on your keyboard. when
to add or remove a hero from desired level of difficulty. previously saved games will
you have selected a particular
your team, hold appear. select the chosen game
character his or her portrait
the shift key SAVING A GAME from your list and click LOAD.
will appear above the other
and use the if you wish to return to the
characters on the screen and to save a game, hit the escape
mouse to main menu, click CANCEL.
the chosen character will be button on your keyboard. this
standing in a brightly col- left click to quickly load your QUICK
will bring up the ESCAPE menu.
ored circle. if the charac- SAVE game, press F12.
select SAVE.
you press ter or his
to delete an unwanted saved
or her por- to quickly save an in-progress
the appro- game, go to your saved game
trait. another game, press F11. this creates a
priate list, select the appropriate
option is to QUICK SAVE saved game. if you
number title and click DELETE GAME.
press the corre- press F11 again, your old QUICK
twice,
sponding number on the SAVE will be overwritten by
the
keyboard while holding the new one.
screen
will center on down the shift key. please

the selected note that using multiple AUTOSAVING


hero. you may press 5 to characters will
FREEDOM FORCE will auto-save
select the entire team. remove many
the game whenever you complete
options from
a mission or exit from the game.
the COMMAND
to continue from where you left
menu.
off, simply select CONTINUE
GAME from the MAIN MENU.

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GAME SCREEN
CHARACTER PORTRAITS

the GAME SCREEN tells you how and what your hero is doing a picture of every character in your team of heroes appears at the
in the game. you should rely on this screen for information lower left hand corner of the screen. these pictures are a source of
about your heros location, where he or she should be headed important information:
and what the next part of the mission entails.

1. HEALTH: the health of your 5. SQUAD NUMBER: this will


hero is shown on a bar. when appear at the bottom right
the bar is all red, you are of the portrait and indicates
at full health. when it is your heros place in the
only a little red, you are in squad.
trouble.
6. SELECTION: if you have
2. ENERGY: your heros energy selected a particular char-
level is displayed in three acter, his or her portrait
purple bars (representing will appear raised from the
the three levels of energy bottom of the screen.
a power might use). when
7. USABILITY: when a particular
all three bars are full,
hero cannot be used (due to
your hero can use their
6. 3. some unfortunate state) his
4. 7. 8. most devastating powers.
or her portrait will appear
A NOTE ON ENERGY: when you grayed out.
5. bring up the COMMAND MENU,
8. KNOCKED OUT: when a
CHARACTER PORTRAITS the amount of energy required
1. for each action appears on particular hero has been
the right side. if your hero knocked out, he or she can
2. does not have enough energy no longer be used in the
to complete a particular current mission unless they
9. action, it will be grayed out. still have a HEROIC DEED,

3. HEROIC DEEDS: these will which they can use to revive

appear as small medals in themselves. the correspon-

the top right of the heros ding portrait will appear

portrait. grayed out.

4. SPECIAL STATES: these will 9. DEFAULT POWER: this shows

appear as icons in the upper you the power that will be

left corner of the heros activated by a left-click. you

portrait, and also on the can change the default power

STATUS BAR (see page 12). by clicking on this display.

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STATUS BAR OBJECTIVES MOUSE POINTERS LARGE BLUE ARROW: this


indicates a characters
ability to throw an object
the status bar displays char- mission objectives are described various mouse pointers appear they are carrying.
acter or object-specific infor- in the objectives screen (press in FREEDOM FORCE VS. THE
mation. to view the status bar the o key to see this). you can 3RD REICH. the color of the SMALL BLUE ARROW: this
indicates that the selected
for a particular object or hero, locate objects relevant to the pointer varies depending on character will execute a
move the mouse over it. the sta- objectives using the arrows what will happen if you left- ranged attack

tus bar will appear and give you that appear on screen. primary click. the default pointer for
SMALL RED FIST: this
the following information: mission objectives (you must normal activity is a white arrow. indicates that the selected
complete these to win the mis- character will execute a
CHARACTER STATS: these you can select which power the melee attack
sion) in the FREEDOM FORCE
include the name of the charac- character will use when you
VS. THE 3RD REICH universe are SMALL YELLOW STICK
ter or object, health, resist- left click on a target through
identified by red arrows. FIGURE: this indicates that
ances and vulnerabilities, cur- the DEFAULT POWER POP-UP the selected character will
secondary objectives (you can execute a direct attack.
rent state, and a text descrip- menu. this can be found in the
optionally complete these for
tion of the object. lower left corner of the
more prestige) are represented PURPLE FLASH: this
screen. once you have selected indicates that the character
COMMAND INFORMATION: by yellow arrows.
a default power from this menu, will execute a beam attack.
scrolling the mouse over a
the character will perform
power listed in the command
menu will bring up detailed
RESULT BUBBLES that attack each time you left- LIGHT BLUE CONE: this
click on a target. you can indicates that the character
information on that power in will execute a cone attack.
these appear as text and change the default power for
the Status Bar, including how
inform the player of the each character at any time.
likely the power is to effect
YELLOW ARROWS: this
your current target. result of an action. for default powers can also be indicates that the character
example, if a character is selected by pressing the will execute an area attack.
ENEMY STATUS: if the player
attacked, the amount of damage function key associated with
scrolls the mouse over an enemy,
incurred will appear in a bubble that power. the default power
a red line will appear represent- YELLOW HAND: the hand
and will be color-coded to indi- menu shows which function key appears when a character
ing that villains health, and a can pick up an object to
cate the severity of the attack. will select which power for
set of three purple bars will throw or wield in an
GOLD indicates that the target any given character. you can attack. the hand also
show energy level. appears when the character
was vulnerable to the attack, also set the function key by
may interact with civilians,
DARK GRAY indicates that the pressing it while mousing over use objects, or act out
target was resistant to the a power in the menu. default commands.
SPEECH attack. WHITE indicates no spe-
when you have a default power
BALLOONS cial vulnerability or resistance.
selected, the pointer will show if the pointer is grayed out, this
indicates that you do not have suf-
these appear when heroes and other results such as changes you which kind of power will be ficient energy to use the currently
or villains interact. the speakers in state (i.e: if a character used each time you mouse over selected default power.
head will appear in one of the becomes enraged) and events you can hold down the F key to
a potential target.
corners, and his or her force use of a default power against
such as knockouts also appear
message will appear in a a non-hostile character or object
in result bubbles. or just at a specific location.
speech balloon.

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INTERACTION WITH THE THE COMMAND MENU


FREEDOM FORCE WORLD
the vast majority of in game situations have a default command
that is accessible by using the mouse to left click. the full menu
to succeed at FREEDOM FORCE VS. THE 3RD REICH the player
of command options can be viewed using the COMMAND MENU, which
should take advantage of the internal resources of the
can be accessed by right clicking on any object or enemy. this
selected team of heroes and the external resources in the
action automatically pauses the game and brings up a list of the
surrounding environment. paying attention to all available
characters available actions and powers. left click on a particu-
assets is very helpful in beating those nasty enemies!
lar command to select that action. an abbreviated command menu
remember that you have control over the speed of the game. appears if the player right clicks on their own character, on
you can slow down or pause the action at any time by hitting friendly characters, or on the environment.
the spacebar or right clicking with the mouse.
COMMANDS
each icon below corresponds to the specified command:

MOVE TO SPECIAL THROW (available

GETTING AROUND IN THE GAME when an object has


been picked up)
MELEE HEROIC DEEDS
INTERROGATE
the player can choose to use the mouse or the arrow keys
(available when a
to travel around the game. all characters are able to run, character can be
PROJECTILE WIELD (available
although speed varies by hero. to move a character on land, interrogated)
when a usable
use the mouse to left click on the place where you would object is targeted)
FLY (available when
like your hero to be. if a certain location is inaccessible, the BEAM
DROP (available a character can fly)
character will get as close as he or she can to the selected
when wielding an
point.
object) LAND (available
ATTACK: AREA
characters with the jumper attribute have the ability to jump when a character
PICK UP is flying)
onto buildings. this can be accomplished by using the mouse
(available when
to left click on the top of the chosen building. once up there, DIRECT SMACK DOWN
targeting an
the hero can leap from one rooftop to the next, provided (available when
object that can
there is not too much space between the buildings. be picked up) wielding an object)
DEFENSE
Characters who have the ability to fly can do so by the
player right clicking with the mouse to view the COMMAND
MENU, selecting the FLY or FLY TO command, and choosing IMPORTANT: you can drag the command menu around by holding
the destination. characters who are flying will continue down the right mouse button and moving the mouse. this is a very
flying until the player clicks LAND or LAND ON in the useful technique for targeting moving characters just press
COMMAND MENU (or until they are knocked out of the air). the mouse button and drag the menu until the desired target is
selected. as you drag the menu, the target box at the top of the
menu updates to show you the name of the currently targeted
object and that object will be highlighted in the game world.

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COMMAND MOUSE-OVER COMMAND FEEDBACK POWER COMMANDS HERO REACTIONS

move the mouse over a when targeting a character to add extra power to a com- heroes that are not currently
command to learn the following with the command menu, some mand and increase the intensity controlled by the player will
important information: additional helpful information is of an attack you may hold down take their own initiative and
shown in the game world: the CTRL key. be aware that attack enemies. when doing so,
attack type
although an over-powered com- they will use only powers with
amount of damage WHITE LINE: this line points
mand will cause more damage, it no energy cost. characters will
towards the chosen target and
type of damage caused will also cost an extra bar warn you when they are about
indicates that the character is
(or defended against of energy. powers that already to take their own initiative. if
within range for attack.
for defensive actions) use a full three bars of energy you want them to do something
RED LINE: this indicates that may not be over-powered. else, simply select them and
chance of stun
a selected target is out of give them an order.
degree of knockback range and the character will
chance of hit move closer before attacking.

x
chance of affecting target WHITE SPHERE: this displays
(for resisted powers) the area in which an attack is

brief description of power effective. IMPORTANT:


characters can be
WHITE ARC: this appears for
vulnerable to some
melee attacks, which have an
damage types and resistant to
arc of effect and will damage others. you can match the
anyone in a specific area. damage type of the power
(shown in the status bar when
selecting the power from the
ENERGY POINTS command menu) against the
resistances of the target
the vast majority of power commands in FREEDOM FORCE VS. THE
(shown in the status bar when
3RD REICH necessitate the use of various amounts of energy. mousing over the target).
your character has a limited amount of energy, so you must use also, the game helpfully
your energy wisely. energy recharges over time. shows you if any of your
powers are particularly
powers have one of four energy levels: none, low, medium, and high.
effective against the
to determine the energy cost of a power, move the mouse pointer
currently targeted char-
over it in the command menu and look at the energy bar. this is split acter by flashing the
into three sections to show the player the level of power used. icon for each such power.
taking advantage of these
once initiated, powers that consume no energy will be automatically
power target match-ups is
repeated by your characters until the enemy is ko-ed or destroyed.
crucial for game success.
energy using powers will only be used once each time requested.

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INTERACTING WITH OBJECTS COMBAT!


ATTACK TYPES

the FREEDOM FORCE VS. THE 3RD REICH environment is highly MELEE ATTACKS:
destructible. buildings can be damaged or completely destroyed to conduct a melee attack the
depending on the effectiveness of whatever hits them. enemy must be within arms

a character with enough physical strength can pick up many objects reach of the hero. if the hero is

in the world and use them as weapons without using up energy out of reach, he or she will

points. using objects does prevent the hero from using their other approach the enemy and then

attacks. found weapons in the game can be very effective since a attack. note that these attacks

very large item like a lamppost or a car gives a character a huge can be dodged.

range and allows them to harm multiple enemies at one time. CONE ATTACKS:
endangers anyone within a given
angle of the target. cone
PICKING UP OBJECTS
attacks cannot be dodged.
select an object by left clicking
PROJECTILE ATTACKS:
with the mouse when the yellow
these are thrown or fired by
hand icon appears. you can also
the attacker and may explode,
pick something up by going to
thus affecting more than one
the command menu and using
target. projectile attacks can
the mouse to left click on the
be dodged by the target.
pick up command.

BEAM ATTACKS:
BONUS ITEMS a beam creates a direct connec-
tion between the attacker and
canisters containing various
the enemy and therefore cannot
kinds of ENERGY X can be found
be dodged.
around the game. these include:

ENERGY CANISTERS: these AREA ATTACKS:


completely fill a characters these damage the area around
energy bar, and also temporarily the attacker and cannot be
increase the rate at which they dodged.
regain energy.
DIRECT ATTACKS:
HEALTH CANISTERS: restores the
character to his or her full health. these are effective only on a
single enemy. DIRECT ATTACKS
EXPERIENCE CANISTERS: gives a
do not travel through the
character extra experience points.
intervening space, cannot miss
PRESTIGE CANISTERS: gives
and cannot be dodged.
added prestige to the entire team
of heroes.

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FFmanual_050112_1601 1/13/05 12:32 AM Page 20

HEALTH DAMAGE

each character has a number of during the battle for good your heroes may be injured or they may
points of damage they can endure inflict damage on enemies. every power your heroes possess has a
before being knocked out. enemy
corresponding type of damage that he or she can dole out. when you
attacks, long falls, running into
select a particular power from the COMMAND MENU the type of
or being thrown against objects
damage each power inflicts will be displayed on the status bar. for
in the environment all cost the
an effective attack, damage type should be matched with the resist-
hero health. Objects also have
a set amount of damage they can ances and weaknesses of the enemy.
take before being destroyed.

EFFECT OF
POWER DAMAGE STATE POWER
EFFECTS TYPE INDUCED MAGNITUDE DESCRIPTION
acid n /a increased wounds with
damage dangerous chemicals.
cold n /a increased wounds with
damage icy temperatures.
crushing n /a increased wounds with
damage huge impact.
electrical n/a increased wounds with
damage electric shock.
energy n/a increased wounds with
damage pure ENERGY X.

DEFENSES heat n /a increased wounds by burning.


damage
piercing n /a increased wounds by tiny but
CHARACTER DEFENSE: damage very strong multiple
each character has the ability to passively or actively defend impacts.
themselves. passive defense is automatic but active defenses must radiation n /a increased wounds with
damage radioactive material.
be selected by the player and will cost the hero energy. to engage
mental various various includes multiple
an active defense, right click for the command menu and select the extra power effects.
defense from the list of options. see EXTRA below.
mystical various various includes multiple
the results of a defended attack will appear on the screen as follows: extra power effects.
MESSAGE DESCRIPTION see EXTRA below.

ABSORBED! the defense absorbed the attack, converting it into


energy points for the defender.
BLOCKED! the defense was strong enough to block the attack.
DEFLECTED! the attack was redirected in a random direction. NOTE: for more information on EXTRA DAMAGE TYPES, please
REDIRECTED! the attack was sent back to a random enemy. see the game for examples.
REFLECTED! the attack was sent directly back to the attacker.

melee and projectile attacks can be avoided altogether if you are


agile enough to dodge them.

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FFmanual_050112_1601 1/13/05 12:32 AM Page 22

HEROIC DEEDS
SPECIAL STATES

some attacks dont just result in straightforward external damage; most of the heroes in FREEDOM FORCE VS. THE 3RD REICH have the
a characters mental or physical state can be affected too. in ability to help themselves in a dangerous situation by performing one
FREEDOM FORCE VS. THE 3RD REICH the various possible effects of heroic deed per mission. a HEROIC REVIVAL will normally restore a
an attack are divided into primary and secondary states. in a primary
hero to full health and energy and remove all negative states. if a
state you will no longer be able to control your hero. note that
hero has been knocked out, he can use a HEROIC REVIVAL to return
a character can only experience one primary state at any time. a
to consciousness, but will only have a fraction of his full health.
secondary state allows you to retain control of your hero and a
character may experience more than one at a time.

NOTE: you can see more information about SPECIAL STATES when
building powers for custom characters in the game.
THE CAMPAIGN

FREEDOM FORCE VS. THE 3RD REICH single player is divided


into missions. each must be completed in order to move further
PROGRESSIVE DAMAGE FALLING DAMAGE into the game.

certain states like ACID BURN long falls will result in


and IRRADIATED result in damage.
THE FF BASE
potentially severe progressive
damage. this will lessen as STUNNING after each mission your heroes will need a rest. they all congregate
you continue the mission and back at the FREEDOM FORTRESS, a home base where the team can
any attack and certain special
eventually disappear but you use character points to train. the heroes may also use their time at
actions can result in a charac-
should take note of the risk; the FORTRESS to learn about enemies and add new team members.
ter becoming stunned and
progressive damage can be very
therefore unable to act.
dangerous if it is not cured.
PERFORMANCE RATING PRESTIGE
KNOCKOUT
KNOCKBACK PERFORMANCE RATING is an PRESTIGE POINTS measure the
when a characters health is indication of how the world success of your team of
a knocked back character will
depleted he or she will be sees FREEDOM FORCE. depend- heroes. points can be earned in
be unable to act until after he
knocked out. no characters ing on the success or failure the game by completing mission
or she has gotten up.
die in FREEDOM FORCE VS. THE of a mission, this rating will objectives, gaining victory over
3RD REICH. fluctuate between the so-so the enemies, or picking up pres-
COLLISION DAMAGE
DO-GOODER rating and the tige bonuses. the number of
the velocity of a hit determines highly coveted SAVIOR OF THE prestige points you have at the
the level of damage caused. UNIVERSE. end of a mission translates into
your PERFORMANCE RATING.
points may be used to recruit
new heroes to your team.

22 23
FFmanual_050112_1601 1/13/05 12:32 AM Page 24

THE FREEDOM FORCE TEAM


POWERS POWER TIERS

the heroes of FREEDOM FORCE have joined together to defeat evil each character possesses heroes have multiple available
and of course to save the world. in FREEDOM FORCE VS. THE 3RD special powers that allow him powers but must level up exist-
REICH you will start the game out with Alchemiss and other heroes or her to accomplish amazing ing powers before new powers
will gradually join your squad. things on the path to saving can be purchased. powers avail-
the world from evil. each power able early in the game must
all current members of FREEDOM FORCE can be viewed by going to
varies in effectiveness and reach LEVEL 3 before any more
the TRAIN SCREEN (use the TRAIN button in the base). this is chock
therefore so does the advanced powers may be
full of information on each character including his or her powers,
CHARACTER POINT cost of accessed. unavailable powers
costume, stats, and origin story.
buying them. appear grayed out.

most powers can be leveled


EXPERIENCE AND DATABASE
up for a CHARACTER POINT
RECRUITS CHARACTER POINTS cost. power levels affect the the database is essentially an
as FREEDOM FORCE VS. THE characters in FREEDOM FORCE strength of attacks by altering encyclopedia of FREEDOM
3RD REICH progresses and VS. THE 3RD REICH build on the chance of stunning an FORCE VS. THE 3RD REICH char-
word spreads of the teams their strengths when they take enemy, the area of effect, the acters. it contains a complete
amazing deeds, more and more part in missions. this earns power of the attack, and the list of heroes and
heroes will be interested in them EXPERIENCE. recruited amount of knock-back. levels villains and includes
joining. if you want them you heroes who dont actively take can also up the chance of a information on
will need to spend some of part in a mission will earn successful pas- their powers and
your hard-earned PRESTIGE less EXPERIENCE. when a hero sive defense their weaknesses. when the
POINTS. the stronger the hero, accumulates enough EXPERIENCE, and up the player completes a mission all
the more points it takes to get he or she will level up and duration of the new enemies that appeared
them on board. earn CHARACTER POINTS. these an active will be included in the
may be used to increase the defense. database.
you may also bring custom
heros powers or buy new
characters see below into
ATTRIBUTES, keeping them up to
your FREEDOM FORCE team.
the challenge of fighting ever-
remember that the more
toughening enemies throughout
powerful the character, the
the game.
more PRESTIGE POINTS it will
cost to add them to the team.

ATTRIBUTES

these will give your hero new abilities in exchange for CHARACTER
POINTS. attributes must be purchased in the order they appear on
the ATTRIBUTE LIST.

24 25
FFmanual_050112_1601 1/13/05 12:32 AM Page 26

MISSIONS CREATING
CHOOSING A MESH CHOOSING STATS
A CUSTOM
after you click NEW, the first these represent the physical
SQUAD SELECTION CHARACTER step is to choose a mesh for abilities of a character.
to begin a mission: your new character. use the all stats range from 1 to 10,
select MISSION BRIEFING, FREEDOM FORCE VS. THE 3RD scrollable menu and click with 3 being an average,
which will bring up informa- REICHS CHARACTER TOOL OK to select your favorite un-powered human.
tion on the current mission. allows you to design your very mesh. you may use the meshes STRENGTH (str):
own heroes for use in the game. included with the game or strength stats regulate a charac-
select up to four heroes
you can download meshes from ters capacity to pick up and throw
that you feel would be well to create your own character:
non-irrational sites. objects and inflict damage in melee
suited for the mission. some
1. from the MAIN MENU screen combat. the larger the number, the
characters may be required PLEASE NOTE THAT PER THE END
select CHARACTERS stronger the character.
or forced to stay back for USER LICENSE AGREEMENT,
a specific mission. [a few 2.this will bring up a character SPEED (spd):
REGARDING END-USER CUSTOM
speed stats regulate how quickly
missions will be played with menu from which you may select CONTENT IRRATIONAL GAMES
your character can run and/or fly.
less than four heroes.] from the following options: DOES NOT SUPPORT, CONDONE the speed stat effects character
new OR APPROVE OF THE UNAUTHO- movement only, it does not have
edit RIZED USE OF THIRD PARTY any effect on attacks.
DEBRIEFING
delete COPYRIGHTED MATERIAL IN AGILITY (agl):
when you finish a mission, a copy FREEDOM FORCE VS. THE 3RD agility stats indicate the speed at
DEBRIEF screen will appear and view REICH. which your character is able to
outline your level of success. dodge enemy attacks. a higher
the CHARACTER CREATION TOOL be aware that each mesh has a
if you completed the primary number indicates a greater ability
allows you to select the fixed set of animations, which
and secondary mission goals to stay out of harms way.
attributes and powers of your will limit the abilities of your
successfully and knocked out
hero and set their stats to ENDURANCE (end):
some of your enemies, or if character.
endurance indicates how many
suit your needs. each of these
you were lucky enough to pick health points a character begins a
has a point value which when
up some PRESTIGE canisters, mission with. a character with more
added up determines the cost USING CUSTOM SKINS
the DEBRIEF screen will show health points can sustain more
of your character in PRESTIGE
you how many PRESTIGE POINTS injury before being knocked out.
POINTS. cost will be displayed One you have selected a mesh
you have won. if you allow ENERGY (eng):
in the upper right corner of you are ready to choose a skin.
civilians to be injured or build- energy indicates the speed at
the CHARACTER screen. make skins are designed for use with
ings to be destroyed you will which your characters energy
sure your character doesnt specific meshes. you can scroll
lose PRESTIGE POINTS. regenerates. the higher the energy
cost too much or you wont through the available skins by
stat, the faster a character can
the DEBRIEF screen will also clicking the arrows beneath the
have enough PRESTIGE POINTS reenergize. characters with a 1 in
show who on your team has characters portrait. this stat have no energy at all.
to bring him or her into your
leveled up. you will not see this
squad.
part of the screen if your mis-
sion failed and you will not be
able to advance your campaign.

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CHOOSING ATTRIBUTES CHOOSING POWERS

the stats listed above provide the basics your hero needs to survive FREEDOM FORCE VS. THE 3RD REICH has a highly flexible and varied
in the tough world of FREEDOM FORCE VS. THE 3RD REICH. attributes menu of powers for both offensive and defensive action. information
give your hero the extra kick they need to shine. click on the on all available powers can be found in the POWERS section of the
PURCHASE button (in the ATTRIBUTES panel) to view a list of available CHARACTER SCREEN. to view the powers available for a particular
options. you will be able to view a complete description of each one character mesh or to create your own powers, use the mouse to
and the CHARACTER POINT cost to buy it. occasionally you will see click on the PURCHASE button on the power tab.
an attribute that actually weakens your character in some way. dont
be afraid of these, they do have negative effects but they also reduce ATTACK POWERS
the cost of a character and allow you to use CHARACTER POINTS FREEDOM FORCE VS. THE 3RD REICH
on other things. allows you to attack your enemies
using your choice of several
attack types. each attack type has
standard base properties as well
NOTE: you can see a complete list of ATTRIBUTES when as special extra properties. some
creating a custom character. of the extra properties are draw-
backs, but they will also make the
power cost less CHARACTER
POINTS. choose your attack type
from the drop-down menu on the
CHOOSING MATERIALS
SELECT A POWER SCREEN.
when you create a custom
MELEE ATTACKS:
character you may select the
material from which your to execute a MELEE ATTACK
hero is made. materials have the enemy must be within
varied resistances so choose arms reach of the attacker. if
CONE ATTACKS:
carefully! options are your chosen target is out of
reach your hero will try to these can affect a large
displayed on the pull down
approach the target before he number of targets, as long as
MATERIAL menu on the INFO.
or she can attack. they all fall within the angle
TAB. resistance information
of the power.
PROJECTILE ATTACKS:
is shown in a window below
AREA ATTACKS:
the menu. a projectile must reach the
enemy from a distance, which less direct than a beam
gives him or her some time to attack, the AREA ATTACK will
dodge the attack. projectile damage the space around the
attacks can also be stopped attacker.
by obstacles.
DIRECT ATTACKS:
BEAM ATTACKS:
these damage a specific tar-
these are useful for their get. they do not cross the
accuracy as they go directly intervening space, so cannot
from the attacker to the enemy. be obstructed or dodged.

28 29
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DEFENSIVE POWERS SPECIAL POWERS POWER ANIMATIONS


AND SPECIAL EFFECTS
your character can have both passive and active defenses. PASSIVE SPECIAL POWERS are not clas-
DEFENSES are always on, but only have a percentage chance of sified as offensive or defensive, FREEDOM FORCE VS. THE 3RD
protecting you from damage. ACTIVE DEFENSES completely protect they simply let your hero do REICH gives you the ability to
you from specific damage types, but cost ENERGY and only last for really cool things. each time select various effects and ani-
a short time. NOTE: each character can only have one PASSIVE you use a SPECIAL POWER you mations for your chosen powers.
DEFENSE, so choose it carefully. must pay the corresponding
cost in ENERGY POINTS: ANIMATION

ACTIVE DEFENSE PROPERTIES 300 PERCENTER: gives bonus damage each attack or defense has a cor-
for a few seconds. responding selection of animations,
DAMAGE BLOCKED indicates the various kinds of damage AFTERBURNER: a quick burst of each of which has a point cost
blocked by the power.
speed while in flight. based on the following factors:
ATTACKS BLOCKED indicates the various kinds of attacks BLIND JUSTICE: this will increase START TIME: this value tells the
blocked by the power.
the amount of damage your hero player the length of time it takes
BLOCK TYPE the method used to block the attack can do but will send him or her for the power to be usable. for
ENERGY POINT COST the energy cost to use the defense into a berserk state. example, a lengthy animation may
DURATION length of time the defense is effective CLOAK OF SHADOWS: hero will mean a long wait before your hero
briefly become invisible to all foes. actually uses a power, leaving the
REMOTE USE if this is checked, then the ACTIVE DEFENSE can
CLONE SELF: results in a convenient attack vulnerable to interruption.
be used to protect another hero, but not this one.
enemy-attacking copy of the user. therefore, the longer the START
TIME, the cheaper the animation.
DECLOAK: makes the user visible
PASSIVE DEFENSE PROPERTIES again. TOTAL TIME: this is priced along
with START TIME and tells the
DAMAGE BLOCKED indicates the various kinds of damage blocked DISPLACE IMAGE: any attack on the
player the amount of time an attack
by the power. user will have a 30% chance of
will take to finish.
missing the mark.
ATTACKS BLOCKED indicates the various kinds of attacks blocked
by the power. ELECTRIFY: causes periodic bursts NUMBER OF CONTACTS: this tells
of static electricity around the the player the number of times a
BLOCK TYPE the method used to block the attack
user. power is used for each animation.
SUCCESS RATING probability of a successful defense while the vast majority of anima-
EMPATHY: any damage inflicted on a
ALWAYS ACTIVE if this is checked, the defense will work even tions will use a power only once, a
hero will be turned back against
if the hero is inactive. few will allow you to use a power
the enemy at half its effectiveness.
up to six times, making the anima-
LIVING FIRES: summons a fire tion more costly.
DEFENSE BLOCK TYPES elemental.
EFFECTS: effects are free and are
SONIC BOOM: a burst of quick
available to give your hero a spe-
various possible results from defending an attack: flight, leaving devastation in its
cific look. each type of power has a
NORMAL: the attack has no effect. wake.
set of possible effects that you
ABSORB: the defense was strong enough to absorb the SPEEDING BULLET: the user runs so may choose from a drop-down menu.
attack, gaining energy for the defending hero. fast that he or she knocks back the
DEFLECT: the attack was redirected in a random direction. target at the end of the trajectory.
SPRINT: allows the hero to very
REDIRECT: the attack was sent back to a random enemy.
quickly run to far away places.
REFLECT: the attack was sent directly back to the attacker.
TELEPORT: allows the hero to tele-
PASS THROUGH: the attack passes through the defender with no port to any location within range.
affect (possibly hitting something else behind them).

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MULTIPLAYER
JOINING A GAME CREATING A GAME

FREEDOM FORCE VS. THE 3RD REICH can be played on the INTERNET how you join a multiplayer game a field will appear on the
or on a LAN with 2 to 4 players. one player creates a game and depends on your connection type, MULTIPLAYER SCREEN in which
serves as the host. the host decides on game options like the map though in all cases you must type you will enter your player
in your player name unless you name. once you have done this
that will be used and the games point values. once he or she sets
want to be known as the heroic click the CREATE button to pro-
up the game other people may join and make decisions about their
PLAYER 2 to your opponents.
own team of heroes. every player selects a team of up to four ceed to the game creation
heroes and battles opponents for supremacy. screen. this screen will offer
JOINING A GAME VIA DIRECT IP:
you the following choices:
to create or join a MULTIPLAYER game, click PLEASE when you select DIRECT IP, a screen
NOTE: SESSION: type in a name for
on the MULTIPLAYER button in the main menu. will appear with a field for a manu-
every player must
al ip address. enter the appropriate your game.
have a FREEDOM
FORCE VS. THE address in that field and click CON-
PASSWORD: if you want your
3RD REICH CD. NECT. Once you are connected, you
CONNECTION TYPES will see the session name and other game to password protected,
details about the game youre join- enter a password here. anyone
once you have clicked on the multiplayer button, ing. Click the JOIN to get started. wanting to join your game will
select the type of connection you will be using.
need to enter that password.
your choices are: JOINING A GAME VIA LAN:
GAME TIME: the length of your
when you select LAN, a screen will
INTERNET: go to the main page game, in minutes.
appear with a list of games avail-
of the FREEDOM FORCE server.
able on your network. each game on MAX PLAYERS: the maximum num-
LAN: play over your local the list will show you the game type
ber of players allowed in your
area network.
(mode), the maximum number of
game.
players allowed, whether the game
DIRECT IP: connect requires a password, and informa- MAX HEROES: the maximum num-
directly with an opponent. tion about PING time. you can sort ber of heroes each player is
the list by any of these factors by
allowed to bring into the game.
clicking on the column headers. if
you dont see a specific game you BALANCED?: if you check this
are looking, try clicking the box, only balanced heroes will
REFRESH button. Once you have be allowed in your game. a
selected a game, click JOIN.
balanced hero can cost no
JOINING A GAME VIA INTERNET: more than 6000 cp. certain
special kinds of powers are
when you select INTERNET, you will
be taken to the main screen of the
also prohibited from mp. when
FREEDOM FORCE VS THE THIRD you are creating a custom
REICH server. this looks similar to character, the character or
the LAN screen with a list of avail- power editing screen will
able games, but it also shows a list
show you when a power or
of other players and there is a chat
character is not suitable for
box. select a game from the list and
click JOIN. a balanced game.

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USER CONTENT?: if you check games creator and if he or she GAME MODES
this box, custom user content selected a balanced game, some
DEATHMATCH: score a point for each enemy character you ko.
(skins, meshes, etc.) will auto- custom characters may not be characters cant respawn.
matically be distributed to all allowed. TEAM DEATHMATCH: similar to DEATHMATCH, but points are scored for
players before the game begins. teams instead of individual players.
see below for more details. TEAM-BASED MODE ARENA: five rounds of DEATHMATCH the player
controlling the last character standing wins the
GAME MODE: choose the type of if you have joined a game in round and scores one point.
game to create. for a description which the host has selected TEAM ARENA: similar to ARENA, but points are scored for teams
of each type, see the section the team-based mode you will instead of individual players.
GAME MODES below. choose your team on the SQUAD MASSACRE: score a point for each enemy character you ko and
lose a point each time one of your own heroes goes
SELECTION SCREEN.
MAP: choose from a list of down. heroes will respawn until the matchs time
available game maps. when youre finished selecting limit (selected by the host) is up.

your characters or your team, TEAM MASSACRE: similar to MASSACRE, but points are scored for
once you have finished, click teams instead of individual players.
click READY. when everyone is
NEXT to go to the SQUAD DESTRUCTION: one team tries to defend an object while a second
SELECTION screen (see ready the games host clicks
team tries to destroy it. (only available in story-
SELECTING YOUR SQUAD). NEXT and the LOAD SCREEN will based games).
appear. LEADER: two teams fight to score the most kos, but one team
has a leader and ko-ing the leader ends the game.
SELECTING YOUR SQUAD
LOADING A GAME score 1 point for each enemy hero ko-ed, and 10 points
for the leader! (Only available in story-based games).
once you have joined a game you
the last screen youll see TAG: each players takes up to four characters but only
will proceed to the SQUAD
uses one at a time. you can TAG out a character to
before the game begins is the
SELECTION SCREEN. on the left swap in any other one through the command menu
LOAD SCREEN. the LOAD SCREEN (targeted at the current character). each tag uses
side of the screen you will see a
will show you lists of all char- one heroic deed. a point is scored for each knock-out
list of all available built-in
of an enemy character. if a character dies and has no
acters or teams involved in the
characters. if you have included more heroic deeds the next character will automati-
game, along with their point cally be tagged in.
custom characters you may view
costs. each team has its own
them by using the drop down
colors, which are shown next to
menu at the top of the screen.
the team and player names.
use the >> and << buttons to
STORY-BASED GAMES
add or remove characters until at the bottom of the LOAD
you are happy with your team. if SCREEN a progress bar shows in addition to the standard multiplayer games, you can create your
you want more detail about a the status of data-synching own story-based game by clicking on the CREATE STORY button in
character, select it from the list for the game. once all players the lobby screen. here you can create custom scenarios, choose the
and click the VIEW button under- have downloaded each others heroes and villains on each team, as well as the game mode and map.
neath the 3d character model. content and all players have you can write a description of your scenario in a text box that will
remember, you are limited to the loaded the game, the battle will be visible to all players who join your game. you can even attach a
number of heroes chosen by the commence! piece of comic cover art for your creation. in short, you can hand-
craft any multiplayer experience you want and share it with the
world or use one of the story-based missions included with the game.

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MANAGING CUSTOM CONTENT


on the STORY-BASED CREATION SCREEN, there are a number of tabs
near the bottom of the screen:
custom content is material created by the player to customize the
GAME: fill in session name, team names, password, game time and
game experience. for example, you can create new skins for your
maximum number of players.
characters or even entirely new character models (meshes).
STORY MODE DESCRIPTION: enter descriptive text for your sce-
nario and browse to select art for your comic cover. comic cover PLEASE NOTE THAT PER THE END USER LICENSE AGREEMENT,
art is user-created. files must be in .bmp format, and have sides REGARDING END-USER CUSTOM CONTENT IRRATIONAL GAMES DOES
that are a power of two e.g. 256, 512, 1024, etc... the image will NOT SUPPORT, CONDONE OR APPROVE OF THE UNAUTHORIZED USE
have its left and right sides cropped on some menus, but if you OF THIRD PARTY COPYRIGHTED MATERIAL IN FREEDOM FORCE VS.
keep the main image to STANDARD COMIC BOOK proportions, it THE 3RD REICH. MAKE SURE THAT YOU ARE FAMILIAR WITH THESE
should always fit.
COPYRIGHT RESTRICTIONS BEFORE CREATING OR DOWNLOADING
there are also tabs to select the heroes or villains who will CUSTOM CONTENT.
comprise your team (if your game type is LEADER, the first charac-
ter recruited to the first team will be the LEADER.) and ones for
saving and loading custom scenarios. CREATING CUSTOM CONTENT
when you are ready to take your story-based mission into the
because creating this kind of content requires external software
world, click HOST!
(e.g. a picture editing program), we cant fully describe it in this
manual. if you are interested in creating custom content, we sug-
JOINING A STORY-BASED GAME gest you look on WWW.FREEDOMFANS.COM where you will find much
more information. be sure to visit the discussion forums to find tips
joining a story-based game is much like joining any other game, and tricks from other players.
except that you dont select heroes for your team the storys
creator has already done that for you. all you have to do is select
a team.

GAMEPLAY DIFFERENCES IN MULTIPLAYER

you cannot pause the game in multiplayer.

in addition to the standard character portraits for your own team,


you will see smaller portraits at the bottom of the screen for all
HOSTING A GAME FROM
enemy characters. these will show you the health of your opponents
and the number of HEROIC DEEDS they have remaining. while you can- BEHIND A FIREWALL OR ROUTER
not select enemy characters, mousing over them will show you their
status bars. most importantly, you can right- or left-click on enemy
if youre intending to host an INTERNET or DIRECT IP game of
portraits to target them, just as if you were clicking on the charac-
FREEDOM FORCE VS THE THIRD REICH, it is likely that youll need
ters themselves.
to configure your router or firewall to allow your computer
to receive data from people connecting to your game. this is not
necessary if you only intend to play LAN games.

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FFmanual_050112_1601 1/13/05 12:32 AM Page 38

NEW HEROES

FREEDOM FORCE VS. THE 3RD REICH boasts six stupendous new
heroes who are ready and willing to take the battle to the AXIS!
all the heroes you know and love from FREEDOM FORCE are back
and better than ever! heres the ever-loving lowdown on the raft
of recent recruits to the FORCE!

QUETZALCOATL
GREEN GENIE
REAL NAME: johnny azotl
REAL NAME: jani al-hajani
AGE: 14
AGE: 18
HEIGHT: 55/ 66
HEIGHT: 59
SPECIAL EQUIPMENT:
SPECIAL EQUIPMENT: staff of quetzalcoatl
flying carpet
QUOTE: by the golden bells of
QUOTE: were ya born this dull, tezcatlipoca!
or did you have to go to
re-born into the body of a
school and learn it?
wisecracking youngster,
fleeing her overbearing father QUETZALCOATL seeks to bring
and a horrible forced marriage, the nobility and justice of his
jani is struck by ENERGY X and people to the sinister streets
turned into the patron pixie of of PATRIOT CITY.
PATRIOT CITY. transforming the
very world to suit her whims,
THE GENIE brings fun and may-
BLACKJACK hem to even the most danger-
ous and dire dilemma!
REAL NAME: jack st. john spade
SKY KING
AGE: 26
REAL NAME: ace gunner
HEIGHT: 62
AGE: 31
SPECIAL EQUIPMENT: a variety of
gadgets, including his infamous HEIGHT: 62
acid-tipped playing cards. SPECIAL EQUIPMENT:
QUOTE: sorry about the flying jet suit
crushing pain, mate! QUOTE: the skys the limit!
this gadget master is a heroic abandoning a lucrative
secret agent on his majestys career as a movie star,
service. BLACK JACK has sworn ACE GUNNER sought a life
to take vengeance against of true heroism and danger
BLITZKREIG and his NAZI HORDE! in war-torn europe.

38 39
FFmanual_050112_1601 1/13/05 12:32 AM Page 40

Freedom Force Voices By: Ice Queen, Kate Lohman


Was Created At Alchemiss, Charis Leos Ice Trooper, Chris King
TOMBSTONE Irrational Games By: Blackbird, Terri Brosius Kill-A-Rilla, Dorian Hart
Marc Atkin, Programmer Blackjack, George Ledoux Legionnaire, Stephen Russell
REAL NAME: nathan graves David Beswick, Programmer Bullet, George Ledoux Mafioso, George Ledoux
Michael Blake, Artist Eldiablo, Mikhail Islam Mechman, Eric Brosius
AGE: ?? Mechman (Flame), Eric Brosius
Lorne Brooks, Lead Artist Eve, Kate Lohman
HEIGHT: 64 Eric Brosius, Sound Engineer Green Genie, Stacy Fischer Nazi General, Brad Shepard
Chris Chaproniere, Artist Ironox, Stephen Russell Nazi Grenadier, Chris King
SPECIAL EQUIPMENT: twin Jonathan Chey, Producer Law, Lily Allen Nazi Gunner, George Ledoux
pistols: wrath Brendan George, Artist Liberty Lad, Robin Russell Nazi Rifleman,
Dorian Hart, Co-Lead Designer Joseph Zamparelli
and vengeance Manbot, Ian Vogel
Ben Hutchings, Artist Praetor, Dorian Hart
Manowar, Stephen Russell
QUOTE: the power of the Russell Jacobson, QA Manager Snowman, Eric Brosius
Mentor, Robb Waters
Henry Kaufman, Programmer Subterrestrial, Eric Brosius
grave compels you! Microwave, George Ledoux
Alexx Kay, Co-Lead Designer Thug 1, Nate Wells
Minuteman, George Ledoux
framed for the murder of his Daniel Keating, Artist Thug 2, Shawn Robertson
Order, Chris King
beloved wife, nathan Brendon Kirk, Tester Wraiths, Eric Brosius
Quetzalcoatl, Keith Smith
Ben Lee, Art Director Civilian Female 1, Olga Bell
graves is struck by ENERGY X Seaurchin, Emily Abercrombie
Ken Levine, Writer Civilian Female 2, Stacy Fischer
at the very moment of his exe- Skyking, Brad Shepard
Mathi Nagarajan, Programmer Civilian Male 1, Ian Vogel
Supercollider, Mark Stevick
cution. transformed into the Allan Richards, Civilian Male 2, Chris Kline
The Ant, Geoffrey Laff
avenging TOMBSTONE, graves Lead Programmer Civilian Male 3,
The Bard, Alexx Kay
Phil Sullivan, Assistant Producer John Abercrombie
seeks to make the wicked pay Tombstone, Robb Waters
John Travers, Artist Cuban Civilian, Jed Wahl
for their foul deeds. TriColour, Eve Passeltiner
Robb Waters, Concept Artist Cuban Spy, Brad Shepard
German Female, Kate Lohman
Blitzkrieg, Stephen Russell German Male, Mark Stevick
And By: Charles Wilson, Policeman, Mark Stevick
Bryn Bennett, Programmer Stephen Russell US Soldier, Nate Wells
Alex Boylan, Artist Deja Vu, Dorian Hart Narrator, Ian Vogel
TRICOLOUR Entropy, Charis Leos
Stephen Chey,
Operations Manager Fortissimo, George Ledoux
REAL NAME: sabrine tricolette Bill, George Ledoux
Paul Dennison, Programmer Mr Mechanical, Alexx Kay
Cameraman, Eric Brosius
AGE: 22 Bill Gardner, PR Manager Nuclear Winter, Nate Wells
Charmaine, Lily Allen
Mahala Harris, Office Manager Nuclear Winter (Giant),
Nate Wells Don Storm, Joseph Zamparelli
HEIGHT: 510 Michael Johnston, Designer
Pan, Stephen Russell Energy X, Chris King
Kate Kellogg,
SPECIAL EQUIPMENT: rapier Pinstripe, Stephen Russell Executioner, John Abercrombie
Physical Production Manager
Red Oktober, Olga Bell Goddess, Terri Brosius
QUOTE: by the fluttering flag Jay Kyburz, Designer
Redsun, Joseph Zamparelli Grandfather, Joseph Zamparelli
Ryan Lancaster, Programmer
of france! Shadow, Lily Allen Herr Stauffman, Geoffrey Laff
Meredith Levine, Manual
Timemaster, Stephen Russell Jenny, Stacy Fischer
freed from mental bondage, Andrew Orman, Designer
Alien Warrior, Eric Brosius Johnny Azotl, Olga Bell
she seeks vengeance against Ed Orman, Designer
Lord Dominion, Mark Stevick
Dave OToole, Website
her former master: the insidi- Movie Announcer, Chris King
Jonathan Pelling, Designer Bacchite (Green), Kate Lohman
ous BLITZKREIG. using her Mr. Al-Hajani, Brad Shepard
James Sharpe, Artist Bacchite (Red), Terri Brosius Mustaffa, Joseph Zamparelli
superior swordsmanship and Scott Sinclair, Artist Bacchite (Silver), Lily Allen Officer, John Abercrombie
her peerless parrying, she Dean Tate, Designer Centurion, Joseph Zamparelli Pierre, Stephen Russell
Rowan Wyborn, Programmer Darkman (Blue), Mark Stevick
fights to free france from its Prof OToole, Brad Shepard
Darkman (Purple), Chris King Robber, Joseph Zamparelli
facist foes. With Help From: Dark Shaman, Geoffrey Laff Tom, Alexx Kay
Eye Candy Animation, Art Duplicate Cop, Mark Stevick
Christian Martinez, Art Duplicate Female, Kate Lohman
Kohnke Communcations, Duplicate Male, Ian Vogel
Public Relations Eye Of The Reich, Eric Brosius

40 41
Copyright 2005 Irrational Games. Freedom Force and the Freedom Force logo are
trademarks or registered trademarks of Irrational Games. All rights reserved. Focus
and the Focus logo are trademarks of Focus home interactive, Inc. in France. and/or
other countries. This product contains software technology licensed from GameSpy
Industries, Inc. 1999-2005 GameSpy Industries, Inc. GameSpy and the Powered
by GameSpy design are trademarks of GameSpy Industries, Inc. All rights reserved.
Windows is a trademark or registered trademark of Microsoft Corporation in the U.S.
and/or other countries. Uses Miles Sound System. Copyright 1991-2005 by RAD
Game Tools, Inc.
Miles 3D Realistic Sound Experience (RSX) Software copyright 1997-2005 by Intel
Corporation and RAD Game Tools, Inc. Portions of this software are included under
license. 2005 Numerical Design, Ltd. All rights reserved. Copyright 2004, ATI Techh
nologies Inc. ATI and the ATI logo are registered trademarks and/or trademarks of
ATI Technologies Inc. All rights reserved. Pentium is a registered trademark of Intel
Corporation. All other trademarks are property of their respective owners.

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