There are two main types and one subtype of roleplay status. The two main types are Nation State and Non-State Entity and the subtype of a Nation State is a Fle dgling State. They are thus explained. Nation State: Any member who has joined Solar Alliance and is no longer consider ed a Fledgling State. They have established history and established claims. Fledgling State: Any member who has joined Solar Alliance and meets both of thes e conditions. They have been on Solar Alliance for less than six months and thei r total land area (claimed, occupation, contested, and pending) is 500,000 mi (1, 294,994 km) or less. They have all of the rights of a Nation State. They do not n ecessarily have any established history. Non-State Entity: Any member who does not have established territory but is perm itted to role-play with the community as a third party organization, group, indi vidual, government, et cetera. They must however, have a Nation State as a spons or for their group, individual, government, et cetera. They are not bound by any activity requirements from Act II except for Section 1. Act II: Activity Requirements Because Solar Alliance has a finite amount of land, this Act prevents individual s from hogging land indefinitely. Section 1: Players deleted by NationStates for inactivity are automatically remo ved from Solar Alliance and their land is available for free claim. Section 2: Players that exceed 25 days of inactivity on their registered, Nation States account can have their land claimed by any member of Solar Alliance or a new member without their consent. Section 3: Players that do not contribute to Solar Alliance for 45 days or more can have their land claimed by any member of Solar Alliance or a new member with out their consent. Section 4: Players that do not contribute to Solar Alliance for 60 days or more are automatically removed from Solar Alliance and their land is available for fr ee claim. Section 5: Should a player who has become eligible for Sections 2 or 3 return to Solar Alliance II before they are eligible for either Section 1 or 4, they may resume participation as if they never left. However, any land that is under clai m by another player will not be automatically returned. This land may be contest ed if the claim has not been completed however, the returning player is not enti tled to be the Primary Claimant. Section 6: Players eligible for Act IV: Vacation are not held to these condition s except for Section 1. Act IV: Vacation Any Solar Alliance member may apply for Vacation Mode if they plan to be inactiv e on Solar Alliance for 21 or more days. Players on Vacation Mode are not subjec tion to the Sections of Act III except for Section 1. There is no justification needed for Vacation Mode. Section 1: To qualify for Vacation Mode, a member must communicate their to the Founder or Chancellor. Vacation mode is effective from the time the request is m ade. Section 2: Any member who chooses to enter Vacation Mode forfeits all pending or contested claims. Section 3: Vacation mode is limited to 2 consecutive months. After 2 months, a m ember will be removed from Solar Alliance and their land will be eligible for fr ee claim. Act V: Claiming Land Section 1: Nations with less than 30 million population may not expand further t han 22 provencies. Section 2: The maximum ceiling for claims is 6,500,000 mi (16,834,922 km). Section 3: All claims require the player to state what they are claiming in a cl ear manner. Section 4: All claims require a role-play be posted within 4 days after approval or the pending claim is invalidated. Section 5: All claims that sit idle for 21 days or more without explanation can be revoked at the Chancellor or Founders discretion. Revoked attempts cannot be resumed without permission from the Founder or Chancellor. Section 6: All claims are subject to review to determine if they have been compl eted satisfactorily. Any claim not completed satisfactorily will not be approved . Disputes can be submitted to the Founder or Chancellor and will be heard in ac cordance with Act IX Section 5 & 6. Section 7: All claims can be contested in accordance with Act VI. Section 8: All claims will be submitted by the 7th of the month. They will be av alible to view for one week and then processed in accordance with Section 4, or other applicable Acts. Act VI: Contesting Land Claims Contesting land is defined as contesting another player's pending, occupational, or established claim to a specific piece of land for the sole purpose of claimi ng it as your own territory. Section 1: The initial claimant is considered the Primary Claimant. Section 2: All contestations must be posted as clearly as claims have to be, in accordance with Act V, Section 3. Section 3: Contestations are subject to same time and activity Sections as claim s, in accordance with Act V, Sections 4 and 5. Section 4: Claimants may agree to have review heard by a appeals panel, who will establish ownership. Act VII: Occupation of Non-Claimed Land Any player may occupy land that is unclaimed for any purpose they may desire. Section 1: All occupation claims must be stated clearly, in accordance with Act V, Section 3. Section 2: Players are limited to up to two, individual occupations 30,000 mi in total. Section 3: Occupied claims must be satisfactorily role-played in accordance with Act V, Section 6. Section 4: Any open, unclaimed land can be occupied. Section 5: Occupations will not be listed on the map and there is no time limit. They can be contested by any player in accordance with Act VI. Section 6: Players can contest claims in order to establish occupations. Section 7: Occupations can be claimed by any member but the occupation must be r espected in accordance to what has been role-played. Section 8: The Map Committee may after review invalidate an occupation and any a ttached contest if there has been a significant break in the roleplay related to the occupation. Act IX: Map Committee Section 1: There will be a Committee consisting of two nations, for the purpose of, but not limited to, tracking land claims, occupations and roleplay either in conjunction with or delegated from, the Founder Section 2: The Comittee will be appointed one by Founder, one by Chancellor. If the Founder is absent, SASC will appoint instead. No member will judge his own d ispute, review his own decision or participate in the election of one who will. Section 3: The Committee will only have the powers granted by this document, and further powers granted to it by the regional government. The Committee must agr ee, in all disputes. Section 4: The Map Committee will hear disputes and render a decision in accorda nce with this document and the laws created by the regional government Section 5: Decisions made by the Committee can be appealed to the regional gover nment, the founder will select one member of SASC, the chancellor will select on e member of SASC and SASC will elect one member from itself to serve on an appea ls panel by secret ballot. Section 6: The Appeals Panel is limited only to deciding if the reasoning in the decision was not in line with the laws of the region. The Panel may then invali date the decision. Section 7: The Map Committee may be dismissed by SASC by a vote of no confidence requiring a 4/5ths vote. Section 8: The Committee is to be secret, appeals will be made to Founder and Ch ancellor and the Committee will communicate through them. Any knowing disclosure of who sits on the Committee will be a violation.